No Link Between Violent Video Games and Increased Aggression in Teens, Study Finds (gamesindustry.biz)
A new study from the Oxford Internet Institute claims to have found no link between time spent playing violent video games, and increased aggressive behavior teen teenagers. From a report: Published in Royal Society Open Science, the study is "one of the most definitive to date" according to the University of Oxford. While many studies have previously made similar and contrary claims, lead researcher professor Andrew Przybylski said the "idea that violent video games drive real-world aggression is a popular one, but it hasn't tested very well over time". According to the university, this study is set apart from previous work by preregistration, where researchers publish their hypothesis, methods and analysis technique before beginning research.
"Part of the problem in technology research is that there are many ways to analyze the same data, which will produce different results," said Przybylski. "A cherry-picked result can add undue weight to the moral panic surrounding video games. The registered study approach is a safeguard against this." This was supported by co-author Dr Netta Weinstein from Cardiff University who said: "Our findings suggest that researcher biases might have influenced previous studies on this topic, and have distorted our understanding of the effects of video games."
"Part of the problem in technology research is that there are many ways to analyze the same data, which will produce different results," said Przybylski. "A cherry-picked result can add undue weight to the moral panic surrounding video games. The registered study approach is a safeguard against this." This was supported by co-author Dr Netta Weinstein from Cardiff University who said: "Our findings suggest that researcher biases might have influenced previous studies on this topic, and have distorted our understanding of the effects of video games."
It seems like there is one of these stories per year. Always the same. Not that facts will ever sway the anti violent video games people. Not claiming for anyone else, but in my case I believe violent games probably saved some lives. Here is why: I was bullied constantly during high school and if I had not had the release of games when I got home from school I firmly believe that I would have lost it one day and come to school ready to take out those that deserved it. Those people are alive today because of video games.
First law of people: People are generally stupid.
There was this concept that was en vogue in the 1990s and 2000s called "Social Priming." The idea was, if you are exposed to violence, or bigotry, or sexism, or other anti-social behaviors through media, you were more likely to adopt those behaviors. There were a few influential studies that proved the theory to be true.
Then, a few years ago, there was a bit of a scandal when a group of researchers attempted to re-create these studies and couldn't get the same findings. If I recall correctly, the impetus for some of these re-tests where the dearth of evidence coming from video game violence studies. This study seems to line up with previous findings.
My Other Computer Is A Data General Nova III.
I'm wondering where all the "correlation isn't causation" posts are.
The correlation is in the other direction. Video games first became popular in the 1990s, and were correlated with a dramatic decline in violent crime. Part of this was likely from other factors, such as a reduction in blood lead levels, and demographic changes (fewer people in the prime-crime age group), but it is also likely that video games helped keep kids at home in their mom's basement instead of out on the street getting in trouble.
Even today, violent crime is more common among low income teenagers, who have the least access to video games.
None of this proves causation, but the correlation is "more video games" <=> "less violence".