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Lessons From Six Software Rewrite Stories (medium.com)

A new take on the age-old question: Should you rewrite your application from scratch, or is that "the single worst strategic mistake that any software company can make"? Turns out there are more than two options for dealing with a mature codebase. Herb Caudill: Almost two decades ago, Joel Spolsky excoriated Netscape for rewriting their codebase in his landmark essay Things You Should Never Do . He concluded that a functioning application should never, ever be rewritten from the ground up. His argument turned on two points: The crufty-looking parts of the application's codebase often embed hard-earned knowledge about corner cases and weird bugs. A rewrite is a lengthy undertaking that keeps you from improving on your existing product, during which time the competition is gaining on you.

For many, Joel's conclusion became an article of faith; I know it had a big effect on my thinking at the time. In the following years, I read a few contrarian takes arguing that, under certain circumstances, it made a lot of sense to rewrite from scratch. For example: Sometimes the legacy codebase really is messed up beyond repair, such that even simple changes require a cascade of changes to other parts of the code. The original technology choices might be preventing you from making necessary improvements. Or, the original technology might be obsolete, making it hard (or expensive) to recruit quality developers.

The correct answer, of course, is that it depends a lot on the circumstances. Yes, sometimes it makes more sense to gradually refactor your legacy code. And yes, sometimes it makes sense to throw it all out and start over. But those aren't the only choices. Let's take a quick look at six stories, and see what lessons we can draw.

3 of 118 comments (clear)

  1. Summarized in four words: "Make a New Product" by crgrace · · Score: 5, Interesting

    Nowhere in this article is any flaw in Joel's pronouncement to never rewrite found. The only of the six stories that was a rewrite of an existing product is Netscape and that was a disaster. The fact that Firefox came out years later doesn't make it any less of a disaster.

    In the rest of the cases, no one is re-writing their existing product and letting the competition catch up. No, what they are doing it making a new product and moving users over if possible. That makes sense and that is what I learned from Joel's original article.

    Making this seem like some kind of intriguing rethink of rewriting legacy code is false and click-baity.

  2. Re:I disagree by crgrace · · Score: 4, Interesting

    I disagree with your disagreement. Rewriting a working application is juggling with a loaded gun. You say "if you carefully learn from past mistakes" but this is almost impossible in any organization I've ever seen. All those snippets and dirty patches are not documented properly. If there are comments, they may (or may not) be out of date. Maybe there is a reason they chose a weird data structure but that guy retired 15 years ago. So you do something "proper" and find it is 10X slower. Oops.

    If I've learned anything, I've learned you gotta let sleeping dogs lie. More patients are killed by doctors in this business than anything.

  3. Re:I disagree by apoc.famine · · Score: 4, Interesting

    Technical debt is a thing...

    Best place I ever worked knew that, and worked to quantify it. That helps a lot when you're trying to figure out whether or not to refactor. In a couple cases, it became apparent that a partial refactor was going to accomplish something like 90% of a full one, with 10% of the effort.

    Quantifying your pain-points with even back-of-the-envelope calculations can really help you make good decisions about how to move forward.

    --
    Velociraptor = Distiraptor / Timeraptor