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Microsoft Announces HoloLens 2 Mixed Reality Headset For $3,500 (theverge.com)

Artem S. Tashkinov writes: Hailed as a third wave of computing, Microsoft has made the HoloLens 2 mixed-reality headset available for preorder for a staggering $3,500 and it's expected to be shipped later this year. It will be sold only to enterprise customers. Compared to the first generation HoloLens, the second version is better in almost every important way: it's more comfortable to wear, it offers a much wider field of view, it contains powerful recognition software that can detect real world physical objects and allow you to seamlessly interact with them using hand and finger gestures. It features new components like the Azure Kinect sensor, SnapDragon 850 SoC, eye-tracking sensors, an entirely different display system with 2K resolution for each eye, a couple of speakers, and an 8-megapixel front-facing camera for video conferencing. It's also capable of full 6 degrees of tracking, and it also uses USB-C to charge.

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  1. VR vs AR by sjbe · · Score: 3, Insightful

    VR is already a (small) market in video games.

    Yes it is. Also a small market for various simulators. Unfortunately VR is likely to remain a comparatively small market. It's very useful for a few niche applications but broader use cases for the technology are generally lacking and likely to remain so. That's not to bash the technology (I used to work in the industry so I'm a fan) but just to temper expectations. Some people have been expecting VR to be the Next Big Thing for the last 30+ years and the reality of it seldom is quite what people expect and the practical use cases have remained few.

    AR is still not quite there. But that's why they target at particular industries at this point.

    AR has FAR broader potential applications and you are right that it still has a ways to go. That said, AR is already in your hands via your smartphone. I use astronomy apps that help identify stars by putting labeled information on the screen about whatever I'm pointing the phone at. I've used measurement overlay and heads up display apps and there are games that interact with the real world. Google translate has AR features that replace text in one language with text in another in real time. It's a lot easier to envision AR applications as enhancements to existing technology than VR applications which will necessarily be new.