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Is The Attention Economy Dying? (theverge.com)

"The attention economy is dying, and it's not pretty," argues the Verge, adding "there is only so much time in the day to pay attention to things, and we as a society have reached the limit..."

"The base assumption that the whole edifice is built on is becoming unstable, because what happens when society's attention is entirely monopolized? A recent report put out by the media and technology research firm Midia underscores that point: "[E]ngagement has declined throughout the sector, suggesting that the attention economy has peaked. Consumers simply do not have any more free time to allocate to new attention seeking digital entertainment propositions, which means they have to start prioritising between them." The trend, they write, has persisted for a while, and only now promises a revenue slowdown -- as told through disappointing quarterly results from a few of the major games publishers. "Arguably sooner than most of the games industry would have thought." As Midia researcher Karol Severin says, "competition within the attention economy is now more intense than ever before."

The problem is attention doesn't scale. There is only so much time in the day to be advertised to; ads themselves are becoming less effective, because they're now everywhere. When was the last time you consumed something that wasn't trying to sell you something, or harvest your personal data to sell you things better?

The article also argues that a "substantial portion" of the attention economy has been captured by the videogame Fortnite. "Last month, Netflix mentioned in its 2018 earnings report that 'we compete with (and lose to) Fortnite more than HBO'...

"That Netflix is even acknowledging Fortnite as a competitor is important, because it means that digital media companies are beginning to concede that growth isn't infinite, and are shifting their ambitions in response."

4 of 139 comments (clear)

  1. Since always! by evanh · · Score: 3, Insightful

    "When was the last time you consumed something that wasn't trying to sell you something, or harvest your personal data to sell you things better?"

    I guess that means there is still a group beyond that refused to be suckered. Funnily, I didn't explicitly try to avoid ads. They just happen to not appear with scripting disabled.

  2. Re: If you want my attention... by Anonymous Coward · · Score: 4, Insightful

    1. If I'm your subscriber, I'm not your free QA dev/beta tester
    2. If I'm your subsciber, I'm not going to have patience for an ad platform.
    3. Breaking up a product into DLC'S may chase me away forever.
    4. I don't have time to be pinched for pennies.
    5. I don't have time for fecal level support.

  3. Why do so many people get economics backwards? by Anonymous Coward · · Score: 3, Insightful

    Economic systems are based on scarcity. The fact that our attention is limited is the reason that there can be an attention economy. It doesn't mean the opposite, that the attention economy has come to an end.

    1. Re:Why do so many people get economics backwards? by Tyger-ZA · · Score: 4, Insightful

      It's bloody obvious, and always has been, that there are 24 hours in a day, 8 of which you typically spend asleep.

      It's a ten dollar name for a ten cent idea, and now the "influencers": and other bullshit artists are latching onto it.

      24 hours in a day, about 8 spent asleep, 8 at work, maybe an hour in traffic, maybe another 2 hours on the preparation and consumption of food, maybe another hour for washing yourself (being generous here, I know some of you won't even shower daily)

      That's already 20 hours gone out of a day, leaving just 4 hours for whatever random errands and entertainment (not even taking into account time spent fucking your partner or parenting)

      The publishers think they can make those who don't work grind their way through the game while those of us with jobs will pay to skip the grind. They didn't consider that we paying customers will stop paying, leaving them with millions spent to make a game, and millions more spent on servers that need to remain running for people who will grind instead of pay. How many times can they take that sort of financial hit before the shareholders leave?

      I'm looking forward to a gaming market crash, hopefully some valuable franchises will get liberated from their greedy owners during liquidation proceedings and get picked up by whoever is left to actually make good games again