Is The Attention Economy Dying? (theverge.com)
"The attention economy is dying, and it's not pretty," argues the Verge, adding "there is only so much time in the day to pay attention to things, and we as a society have reached the limit..."
"The base assumption that the whole edifice is built on is becoming unstable, because what happens when society's attention is entirely monopolized? A recent report put out by the media and technology research firm Midia underscores that point: "[E]ngagement has declined throughout the sector, suggesting that the attention economy has peaked. Consumers simply do not have any more free time to allocate to new attention seeking digital entertainment propositions, which means they have to start prioritising between them." The trend, they write, has persisted for a while, and only now promises a revenue slowdown -- as told through disappointing quarterly results from a few of the major games publishers. "Arguably sooner than most of the games industry would have thought." As Midia researcher Karol Severin says, "competition within the attention economy is now more intense than ever before."
The problem is attention doesn't scale. There is only so much time in the day to be advertised to; ads themselves are becoming less effective, because they're now everywhere. When was the last time you consumed something that wasn't trying to sell you something, or harvest your personal data to sell you things better?
The article also argues that a "substantial portion" of the attention economy has been captured by the videogame Fortnite. "Last month, Netflix mentioned in its 2018 earnings report that 'we compete with (and lose to) Fortnite more than HBO'...
"That Netflix is even acknowledging Fortnite as a competitor is important, because it means that digital media companies are beginning to concede that growth isn't infinite, and are shifting their ambitions in response."
"The base assumption that the whole edifice is built on is becoming unstable, because what happens when society's attention is entirely monopolized? A recent report put out by the media and technology research firm Midia underscores that point: "[E]ngagement has declined throughout the sector, suggesting that the attention economy has peaked. Consumers simply do not have any more free time to allocate to new attention seeking digital entertainment propositions, which means they have to start prioritising between them." The trend, they write, has persisted for a while, and only now promises a revenue slowdown -- as told through disappointing quarterly results from a few of the major games publishers. "Arguably sooner than most of the games industry would have thought." As Midia researcher Karol Severin says, "competition within the attention economy is now more intense than ever before."
The problem is attention doesn't scale. There is only so much time in the day to be advertised to; ads themselves are becoming less effective, because they're now everywhere. When was the last time you consumed something that wasn't trying to sell you something, or harvest your personal data to sell you things better?
The article also argues that a "substantial portion" of the attention economy has been captured by the videogame Fortnite. "Last month, Netflix mentioned in its 2018 earnings report that 'we compete with (and lose to) Fortnite more than HBO'...
"That Netflix is even acknowledging Fortnite as a competitor is important, because it means that digital media companies are beginning to concede that growth isn't infinite, and are shifting their ambitions in response."
"When was the last time you consumed something that wasn't trying to sell you something, or harvest your personal data to sell you things better?"
I guess that means there is still a group beyond that refused to be suckered. Funnily, I didn't explicitly try to avoid ads. They just happen to not appear with scripting disabled.
1. If I'm your subscriber, I'm not your free QA dev/beta tester
2. If I'm your subsciber, I'm not going to have patience for an ad platform.
3. Breaking up a product into DLC'S may chase me away forever.
4. I don't have time to be pinched for pennies.
5. I don't have time for fecal level support.
Economic systems are based on scarcity. The fact that our attention is limited is the reason that there can be an attention economy. It doesn't mean the opposite, that the attention economy has come to an end.