Ubisoft's Day-One Patch For 'The Division 2' on PS4 is 90 Gigabytes (eurogamer.net)
When The Division 2 launches on March 15th, PlayStation 4 owners will also need to download a day one update -- that's 90 gigabytes. Eurogamer reports:
That's according to a new official support page (as spotted by Game Informer) in which Ubisoft warns PS4 players who've opted to purchase The Division 2's physical edition that they should expect an 88-92 gigabyte download on launch day.... Ubisoft also notes that the the final HDD install size on PS4 will be between 88-92GB, for both the digital and disc versions. In other words, it sounds like physical owners are essentially being asked to download the entire game from scratch when release day comes.
The site jokes that when the game launches, PlayStation 4 owners "will have plenty of time to, say, read a book or learn a language or transcend entirely to another plane, while you wait for your download to complete."
The site jokes that when the game launches, PlayStation 4 owners "will have plenty of time to, say, read a book or learn a language or transcend entirely to another plane, while you wait for your download to complete."
Hopefully that kind of fuckwittery with the release will cost them some money, and enough to realise that it would be better to do bit diff patches in future, and not fuck things up so badly as well.
I mean, seriously, what idiot was in charge of that rollout?
Ideal patch: Just a handfull of file diffs and new files.
As implemented: Giant compressed .zip files to "save on data transmission" that requires the entire .zip to be downloaded.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
That is just re-downloading the whole game... a patch is just modifications.
Ubisoft is notorious for consumer hostility. Why put up with their shit?
There are other games on the market. Lots of them.
And they just made the DVD with a download prompt so they could ship in time.
In any case, large patches on first day have been a norm for a while. 50 GBs is a lot for just a code patch. Game assets need to be downloaded. I cannot tell whether the game on the disk is complete as this is an online only game. The reason I tell you about this is because of the Tony Hawks game disaster. You had to download a large game patch even when playing solo as the disk only had a tutorial and maybe a little bit of the rest of the game. The disk was just like a demo.
Wait for game reviews, user reviews, and for a few patches. Then decide to purchase. GotY versions are way more practical and cost effective.
Unless you're one of those who has to have something on Day Zero. Then I have no advice.
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What do you mean they cut the power? How can they cut the power, man? They're animals!
We are all getting capless 5G now we got rid of net neutrality.
That's almost 10% of your monthly data quota for you Comcast cocksuckers!
They couldn't fit the 90GB game on a 50GB disc, so you have to download the whole thing.
Fuck that shit. If I were a gamer (I'm not) and I was told that after spending money on the game to have a physical copy, that before I could play the game I'd have to download the entire game because of a "patch", I'd be demanding my money back.
I've read comments on here, both in this story and others, that large "patches" have become the norm, but again, fuck that shit. A patch is a fraction of the size of the program.
If your "patch" is the same size, or larger, of the game, it's not a patch. It's a complete and total fuck up.
You see, there was a time when a Microsoft patch was larger than the entire Operating System. And those were the days before fat internet pipes we currently have.
I farted. Quite dense. Smelled like berries.
25 minutes if I don't use the internet for anything else. That seems a bit excessive.
This reminds me of Tony Hawk Pro Skater 5, where they rushed out the game because the license was about to end, and only finished the tutorial and park editor on the disc, with the entirety of the game finished by patch.
it's a space station.
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Not that most of /. is going to comprehend just what sort of connections are out in the real world, beyond their cushy fiber to the home shit.
90 gb is 10 double-layer DVD's, or 2 blu-ray discs. There is No flipping way that that is all new content - someone didn't do a proper 'difference' patch.
Updates are getting fatter and fatter these days. I hear you have to download 1.6 TB to update to creimer 2.0 which makes sense given all the shit in there.
He is now trying to monetize and exploit Stan Lee beyond the grave! This must stop!
Look, the game is just a stub installer, that reserves some space. the disc is padded with random data, since they had to ship something for the master disc.
The "patch" just patches the random data. since the data is random, the patch is roughly the size of the game.
cloud gaming would solve this.
for a small monthly fee, no hardware to buy, no software to update, all for a small monthly fee.
Guess which publisher actually tests their stuff before unleashing it on their customers?
Can't remember what the day one patch for Spider Man on the PS4 was, but I think it may have been nearly that large... it kind of makes you wonder if it's meant to help push you into buying games online since you are essentially downloading most of it anyway...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Ubisoft sucks, this news is hardly surprising.
Not everyone has access to decent internet.
You sound bitter, sweet tits. Missed me?
What's funny is that the Unreal Engine, along with many other engines, have supported diff updates for a long time yet nobody utilizes them.
It's almost as if they were in bed with the telecom companies to make updates take so much fucking data so that they can effectively charge for that data once they go over-cap. Your steam library needs updating? My last update took 700GB, over fifteen games. Guess what most of those updates actually were? EULA updates. They literally made me redownload the entire goddamned game just for an EULA update. That makes ZERO sense unless they're getting paid to force ISP customers over their data caps or their programmers are just that fucking utterly incompetent. Either way, these companies should be sued for incurring us these charges.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
They are not really "patch" they are complete re-download of the files, because apparently either out of lazyness or out of problem with console, they can't simply change a small part of the file with a diff path.
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And they just made the DVD with a download prompt so they could ship in time.
Oh there is likely a game there. Just not the finished one they wanted to ship. There is a running joke in the industry, when a master disc is sent out for duplication only one thing has to work. The updater. Dark humor that is funny because it is so true.
The game and a lot of data is often there so that they can do delta patches. These files are a known baseline to patch from. When you have numerous patches over time its inconvenient to do a delta from every one, so often you do a delta from the last patch and from the baseline. People who were current when the patch goes out get the delta, everyone else gets the baseline.
so the whole damn game or software will have to be updated. I see it every day.
Coders know well how to do it right, and reduce sizes and diff update.
Its managers who say - we cant afford the extra testing staff and time to test it, just rebuild and ship as is.
The managers are dumb fuckers who think everyone has 1tbit internet.
Incompetence is more likely. Once the game is released to manufacturing all the senior devs are moved on to the next one, with the more junior ones left to handle post-release patches and DLC.
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b) They've repacked all their data files rendering everything that went before as obsolete.
Either way it stinks.
That wouldn't be Net Neutrality. No, we will all pay for the big day 1 downloads.
My monthly data cap is 110 GB!
What kind of morons don't know how to diff their shit? I got used to game devs being shitty coders, but this just takes the cake.
It's a fucking disc, not Steam! Is there another game in that patch??
Division and Division 2 are not Unreal engine games, they have their own engine. UbiSoft (publisher) is proud of their Snowdrop engine, though like any other engine has its tradeoffs.
The download is the whole game, as some have surmised. You are buying a physical key that allows you to download and play the game. The disc is only your proof of licence. The only real difference between the disc and digital copies is you can sell the disc (and no longer be able to play the game), the digital version you can delete but it remains in your library for redownload (can't sell it). There is one other difference, the digital version runs cooler (on console, anyway).
Nearly every word in that article pissed me off, and I'm not even a console owner! Seriously, who are they making games for that can download a 'patch' that size? Is anything worth that hassle? Have they even heard of QA?
10 of these patches alone and you reach your monthly CAP on a COMCAST Cable model plan. 1,000 GB a Month doesn't cut it anymore with 90GB game and patches and 4K streams. But Comscam knows this.
It's possible for a game to stream data from both the optical drive and the hard-drive in parallel, improving reading throughput. GTA V did this. But most games do indeed seem to treat the disc as essentially a hard-to-copy auth token.
I wonder why they don't just press CDs. Much cheaper than shipping Blu-Rays, no?
Case says 33 gigabyte required , fuck right off with first day patches. Garbage garbage garbage.