Steam Link Anywhere Will Let You Stream Your PC's Games On the Go (pcgamer.com)
Valve is expanding its Steam Link game-streaming feature in a big way with Steam Link Anywhere, a new service that will allow you to stream your Steam games from your computer to anywhere in the world through Steam Link hardware or the Steam Link app. From a report: Steam Link Anywhere is an extension of Steam Link that will enable users to connect to their PCs and play games from anywhere (thus the name), rather than being limited to a local network. It's compatible with both the Steam Link hardware and app, and will be rolled out automatically (and freely) to everyone who owns the hardware with beta firmware installed, the Android app beta, or the Raspberry Pi app. You'll also need to be enrolled in the Steam client beta, and have the latest version installed. Assuming you've got all that covered, you'll see an "Other Computer" option on the screen when searching for computers to connect to via Steam Link. Select that, follow the instructions, and you'll be set. Valve didn't provide specific network requirements but said you'll need "a high upload speed from your computer and strong network connection to your Steam Link device" in order to use it.
I don't see this working out. There's no way that the latency would allow for a playable game under any conditions.
This is actually a decent form of shared demos - in the sense that you get access to the full experience, but sort of a artifact-and-lag-laden version of the game that your friends don't have to pay for.
Not so great for strategy games and turn-based RPGs - but a decent additional option.
Kind of inherently precludes any multiplayer as-is though, since you'd still logically need multiple copies, and I don't think they'll let you map multiple controllers to exist on multiple PCs simultaneously - likely won't even let a single copy of any game run at the same time on two systems.
If it works like Steam Link though - you'll automatically see what the outside player is doing - since it's your video card they're rendering with to show the game. Add in automatic voice chat, and you can even guide the guest friend on parts of the game.
Could actually lead to some interesting interactive press-style demos too and the like, depending on what controls they allow.
Ryan Fenton
These people also ate vegetables. Do you happen to eat vegetables, by the way?
They didn't tell anyone to subscribe to vegetables in the manifesto or livestream.
P.S. gamers eat doritos; never vegetables
I'm confused, are you talking about n1ggers nazi? Entitled n1ggers nazi are on every fucking TV channel, spewing hate and discrimination.
...except on iOS.
Incipiamus, fratres, servire Domino Deo, quia hucusque vix vel parum in nullo profecimus.
This is good news. It may or may not work for SuperUltraMegaTwitchBlast'Em'Up but maybe you fancy a relaxed game of Civ, or perhaps an MMORPG, or....well, you get the idea. Plenty of good uses cases, and hey - you're gaining a new facility anyway.
Steam Link hardware went on sale for around £3 the other month. They're not asking for much here. I'm happy with the announcement, whether I intend to make drastic use of it or not.
Steam Link is pitiful. It runs like shit, and it crashes constantly (when I had one, I had to regularly get up off my butt to physically pull the barrel connector out to hard reboot the think several times a play session). If this were another company, I might imagine they had made changes since then. However, this is valve. There's no way I will believe they've done much of anything to the Steam Link and digital plumbing since then. Every other thing Steam has built that is similar to Steam Link (SteamOS, Big Picture Mode, Steam Controller) is stagnant. Honestly, they're going to have to release an obvious overhaul before I would even consider trying their streaming garbage again. I say this as a Steam Controller user. I'm not a hater; I'm a realist. Steam Link belongs in the trash can.
I don't see this working out. There's no way that the latency would allow for a playable game under any conditions.
It probably will not work for the twitch-style games, but there's plenty of more casual games, turn-based, RPGs, simple platformers, retro-remakes, etc. that latency would be manageable. These are also the sort of games that do well in mobile markets already. If you check Steam's library you'll find many games that are also available on iOS/Android stores and customers have to choose one or the other platform. Now Steam is both platforms. At the very least it helps retain customers in the Steam sphere, who might move out to other platforms.
Also, game developers may prefer designing games for PC/Steam to be streamed to mobile, instead of designing parallel iOS and Android versions of their games.
SteamLink Discontinued.
It's not the product we really wanted and we have to table it until we can really bring you the thing we wanted. (It sucks and no one used it. Like everyone else who tried this we won't admit defeat.)