Miyamoto Keynote Speech
Kuroyi writes "For those interested, Nintendo has posted an article containing Shigeru Miyamoto's March 18th Keynote Speech at the Game Developer's Conference in San Jose. Quite interesting. It looks at the history of game design and his ideas behind Zelda64. "
In his keynote Miyamoto pointed out that it wasn't just hardware and technology that made games fun. I'm not sure if you're trying to point that out or contradict it, but he wasn't advocating simply going forward with technologically superior games. He challenged the game developers to try and make games that are fun. I actually thought the keynote by Phil Harrison (a vp at sony) was a lot more interesting. I was really interested in the PSX2 demos he showed. Apparently the polygon throughput is amazing on that. The bext part, however, was when he stated that Linux would be the psx2 development platform. He said the reason for that was they wanted a stable platform for development. The entire crowd cheered that (except for the 30 or so people from Microsoft who I could just imagine sinking down into their seats).