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FEED on Video Games

Marcus Hum writes "FEED magazine is running a special issue on video games. Features include an interview with Myst creator Robyn miller, an essay on video game violence by children's game designer Theresa Duncan, and a dialog with Marc Laidlaw (Half Life), Will Wright (SimCity), Matt Householder, producer on Diablo and Diablo 2 (Blizzard Software), and Josh Randall, producer on Thief (Looking Glass Studios). "

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  1. Well... by gavinhall · · Score: 2

    Posted by Scott Francis[Mechaman]:

    1. Every company's marketing division flunked college. Or at least it seems like it to me.

    2. The time-and-again popular misconception that Americans won't buy anything that doesn't reflect the media and the stereotypical image. Some foreign companies are guilty of this; I remember reading a chain of messages about releasing Sakura Taisen in the States where Sega was afraid that Americans "wouldn't get" the deep Japanese culture of the game; ignoring the fact that most people will seek it out exactly for that. And then of course, there's the silent minority who dislike those kinds of games and will froth at the mouth if they are ever released commercially.
    Heck, how do you explain all those WWF games that keep coming out for the PSX?

    3. The "Stallone theory": if it worked once, do it over and over again. That's why we had the flood of lame, bloody FPSs when the PSX originally came out, because someone wanted the next Doom or Quake. Never mind that playing computer style FPSs on a console is usually an exercise in torture..with Goldeneye being an odd exception(and only in multiplayer).

    4. See number 1. Sega had a nice console with the Saturn and totally canned it by not releasing the horde of software kept in Japan, as well as refusing to make a domestic version of the RAM cart. Let's hope they learned something with the DreamCast..