Quake3 to go SMP
schmack writes "Surfing the Id plans, John Carmack mentions he's working on SMP support for Quake 3. Although initially developed for NT, he says "it should
definately make its way to the linux port...".
Look for a speed up of 20% [worst case] to 80% in frame rate over a single CPU. This will mean "it will also be possible to build a reletively cheap SMP system (say, dual 400's) that outperforms the best single processor system." "
Cool though it is... you have to wonder if its getting a little out of hand. Multiple processors for a game? How long before we make that leap of *needing* multiple processors, just as it now *needs* 3D acceleration. Scary...