CivCTP Patch Released
BlackNat writes "The 1.1 patch for CivCTP is available for immediate download. It fixes a whole host of bugs, including glibc 2.1 compatibility. There's also a beta patch for PPC. "
I think this patch fixes a lot of the unit navigation bugs
that tended to plague me. Now if I could only figure out how an
archer managed to shoot down my stealth bomber...
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Didn't Rambo shoot down a helicopter gunship with an exploding arrow?
I told Taco not to play as Russian.
What probably happened was this:
Your stealth bomber was being studly, and flying nap-of-earth through some canyon. Lots of lights blinking in the command area, funky green radar stuff going on, the whole nine yards . . .
Then the poor starving peasant archer, standing on the top of the cliff, saw the bomber cruising along below him, and shot an arrow toward it.
The bomber pilot saw the arrow on his nifty green radar thingie, but thought "hey, it's just a freakin arrow, what am I worried about?" and just kept flying straight.
The arrow went into an engine intake, causing the whole thing to flame out. Bits of engine exploded outwards through the housing, and severed a fuel line. The whole back end of the bomber caught fire, and the pilot ejected.
Pilotless, the bomber hit the ground several miles away, obliterating the small peasant village that the archer lived in.
Several days later, the archer is burned at the stake by the surviving villagers, for having brought down the wrath of the evil sky demon upon them.
Sorry, gang, but ANY
Just my $.02 worth. . .
I won't post the README here, 'cos it's bloody long, but I'll put the HTML version up: It's at
http://www.twisted.org.uk/civpatch-readme.html
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