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Suggestions for a new Java-based MOO

Dan Hon asks: "A friend of mine is in the middle of writing a Java1.1 based MOO provisionally titled "m++". We're on the look out for new features that we could incorporate - really groundbreaking stuff that has been on peoples' wishlists, but hasn't been implemented yet. We've come up with a few cool ideas ourselves like transmitting sounds between rooms to a certain distance radius so you can hear "muffled" conversations, implementation of path objects between rooms so that locations can be "flooded" along the same lines of the sound transmission, and others. Does anyone have any other ideas? You can access the current status of the project at this location."

1 of 10 comments (clear)

  1. Java based? Dynamic objects, etc. by AJWM · · Score: 2

    Some security considerations, of course -- don't want the users changing the rules of the dungeon too much -- but it'd be cool if they could upload their own Java-based objects/modules/avatars/etc (using GetClassByName or whatever the API is) to alter (within bounds) the behaviour of the environment. This can go far beyond (possibly too far beyond) what any built-in scripting langage might be capable of, and saves you the trouble of writing one.

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    -- Alastair