How to Mix Open Source and Games
MikeDartt writes "Linux Today has an excellent article on how to best mix game creation with open source software and the Bazaar model of development. In short, the author looks at why games are different from other pieces of software, and suggests that the technical aspects of the game (engine, modeler, scripting language, etc.) be OSS, with the proprietary/differentiating focus on design and art. "
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