Loki Games for PPC
Loki Games and Terra Soft Solutions have announced a
partnership where the two companies will work together in order to assure all of Loki's titles run on Linux/PPC as
well as the x86-platform. The article says Loki has 8 games lined up for 1999, and some
will come out before their MacOS counterparts.
who are "hardcore linux people"? more alpha and sparc, etc. ports would be good. i've never used linux on an alpha, so i can't say which is more developed. as for users, i'd be very surprised if there were as many alpha users as there are ppc users. why is it a waste to port to the second most popular comsumer platform (first being x86)?
Wow, that earned me an instant -1...
But anyway, its nice to see some more software available for alternative processors, but what ever happened to the Alpha? Come-on people, lets port to alpha...
Opinionated Law Student Strikes Again!
It will be interesting to see the performance difference when games that were written for windows are ported to Linux x86, then to Linux PPC. Games have such low level code that it will be a challenge to port.
Go Loki and Tera Soft!
Bill - aka taniwha
--
Leave others their otherness. -- Aratak
Finally, some real software for us, the minority of the minority, who managed to put Linux where all too few people knew it could go. Maybe I'll finally be able to spend some time playing a game under Linux that isn't minesweeper! In short, a real victory for the three of us who actually run LinuxPPC and have been holding out to be recognized by companies that we know would have to be out of their minds to support such a ridiculously unused platform. But, hey, I'm not complaining!
p.s. Why does my sound still not work under Linux? Hmm...
You think that having linux only on an x86 was hard to get around the amount of software there isn't, just try using one of the other platforms like PPC, SPARC, MIPS, ARM, or Alpha. It's annoying how when a program source asks what OS your using and you answer "Linux" that it then puts in x86 optimaziation flags for gcc.
It's nice to see that one of the oddball platfroms of the oddball Linux platform is going to get support.
More games on Linux machines is always nice, but I wonder how big an undertaking this really is. If you write your games in C/C++ or some other portable higher-level-than-assembly language, they should be just as portable between various Linux hardware platforms as all other software. Porting to the PowerPC might just involve writing C versions of any MMX/3Dnow!/SIMD routines used, something that should've been done anyway for compatibility. Or am I missing something here?
main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
I've always been a die-hard anti Apple/Mac guy... until I read about LinuxPPC, now I can use a Mac, put linux on it and play my favorite games... Maybe I will go out and get one...
:>
Simply for the cool factor
/* CDM */
What are they?? Wine's been kickin my ass when I try to do anything fun...
-- All hamsters are mortal. Socrates was mortal. Socrates was a hamster.
Pardon my ignorance, but since when did hardcore linux ppl use PowerPC? I'd rather see ports to the alpha platform (which would be the next logical step, due to it's 64bitness). Alpha is more devleoped and has a larger userbase than LinuxPPC. It is IMHO a waste to port games just to PPC and not support the top archs first.
pleasepleasepleaaasseeee let one of Loki's new titles be Ultima IX!!! It's been a dream of mine to play it under Linux (either native or through Wine..preferably native...)
I'm sure Loki must get a lot of email with requests for ports...do they have an email address for requests? How do they decide what to port?
--an anonymous Frobozz
I already have a copy of Civilization: Call to Power for LinuxPPC, and it runs great. (You can read a review of it that I wrote at http://linux.macn ews.de/articles/29061999.loki.shtml?lang=english.) Even the sound works, and it was a thrill to see movies in the thing that actually both looked nice and worked. ('Course, I cheated a little and went through and looked at all the movies on the CD. Damn, they're cool.)
The game was a little slowish at times, but on the other hand I have yet to get 100% real genuine accelerated X going (on a beige G3), so it's probably more my fault than anything. :-/
It's especially ironic that Mac users who want to play Civ:CTP have to install Linux to do it. :-)
Can't wait for Myth II...
Ethelred
Everyone wants to be Ethelred. Even I want to be Ethelred.
svgalib causes many problems on platforms that have only had fbcon drivers. there then just tends to only be a port to X11 as a result.
What? iMac _actually_ uses the flawed CMD 646 IDE controller? No wonder why Apple tried to withold the specs from public. :)
Every Starcraft/Diablo fan in here needs to email Blizzard to have Loki port their games to Linux! No doubt, a LinuxPPC port would be released faster than their own Mac version (which usually takes half a year to be released by Blizzard).
The problem is tahta some part of the linux kernel are x86 oriented (like the MMU design see : http://www.cs.nmt.edu/~cort/papers/ linuxppc-mm/) :( so if you don't have a x86 machine the card won't initialise itself ....
and so are the drivers - that is because the hardware on those card contains x86 code
none Yet.
For me, sound doesn't work if I double-click BootX from the Finder, but does work if I choose Linux at system start up.
:)
Worth a try, no? And I'm the fourth running LinuxPPC.
ryan
thats really really weird... but it needs a . after the 3 =)
what if the userbase is larger ? I don't know anyone with an Alpha technology computer at home, so what if Alpha technology has advantages to PowerPC ? People do not buy Alpha over PowerPC that much and even if they know 64-bit and know about Alpha, who is selling Alpha to the next guy in a package in the price range of an iMac with the friendliness of the Mac OS?