No kidding. I haven't logged in for ages myself but I'll dust off the ole low 4-digiter.
I used to read Slashdot back in the early days when I was at PSU and everyone living off-campus connected through dial-up. It got me interested in Linux, and then when I interned at Intel between my junior and senior years I ended up attending some SVLUG events where Chris DiBona and Larry Augustin helped me install Red Hat 5.2 ("don't worry about the guys complaining about the new libc"). After Larry did the initial lilo.conf setup Chris named my NT partition "CPM" (ba-dum-dish). There's a thread archived on the internet somewhere, too, where Rick Moen makes fun of me for posting an email to svlug asking if/. was still up for people. Good times.
After school I went and worked for Loki and made Linux games and even ran into Rob and Jeff once or twice as part of that (Linuxworld probably?). Ah, memories.
I have a Dell Mini 9 running Ubuntu that I gave to my six year old to play with/break. On top of the usual install it's got ktuberling (mr. potato head), gcompris, and tuxpaint on it, those three keep her and our three year old amused for a bit. They've learned excellent trackpad skills, know how to user switch, type in passwords, type in words for games, play various elementary games, etc.
With the Civilization: Call to Power contest at the Atlanta Linux Showcase in 99:
During Loki Hack, up to 30 qualified hackers will have 48 hours in a secure setting to make alterations to the Linux source code for Civilization: Call to Power (TM). In turn Loki will make available in binary form all resulting work from the contest. Winners of this unique contest will be announced during the Atlanta Linux Showcase. First prize will be a dual-processor workstation (running Linux of course).
The hackers will have full reign to add features, alter logic, or implement additional library support. Upon conclusion of the contest, a panel of judges will evaluate the hacks and award prizes to the best hack and runners up. Qualified hackers may apply to participate on Loki website, www.lokigames.com.
Pandemic was founded in 1998, BioWare 1995. Pandemic isn't a young company, they were spun off from ATVI long ago. Their original games were PC titles like Dark Reign and Battlezone.
As others have mentioned novel serialization is pretty rare these days. There's no dearth of excellent writing magazines such as Granta, which feature fiction and non-fiction short stories, etc.
Cox himself is quite the character. He was involved in the disintegration of Loki Software, actually, although I'm not sure the story has ever been told.
But if you buy me some beer maybe I'll tell you;).
They're up in MA (mah) so it's not surprising. I actually know a bunch of their employees from my... uh... World of Warcraft guild (intense shame) and they're good guys. I'm trying to scam a DoD-grade bot off of one of them in exchange for this wicked epic sword drop... uh... anyway...
- Diablo II (Mac) - Baldur's Gate: Dark Alliance (Xbox) - Dynasty Warriors 3/4 (PS2) - Time Crisis 2/3, Vampire Nights (PS2) - House Of The Dead 2 (DC) - Super Puzzle Fighter II (GBA)
She's sort of an exception to the norm, though. She also enjoys Animal Crossing quite a bit, and doesn't mind watching me play through Legend of Zelda: The Wind Waker (GC), or Knights Of The Old Republic (Xbox).
Fries also quibbles with Nintendo's lack of voice acting in their games
If only more people had the sense that Miyamoto has. Cost aside, most VO is so terribly done that I'd almost always prefer to have plain text. I was playing Vampire Nights the other day, and the VO is so horrible, that it would have needed to be intentional to reach that low, low level of quality. But I'm sure it wasn't.
Compare this with some of the excellent writing on Animal Crossing. I'm 100% behind spending that money on good writers and not on mediocre voice talent.
Eh? Of course Loki was mismanaged, but there was no way we could have IPOd and 'cashed out (and this was recognized internally by management)', nor was that the focus. And even if the company has been managed properly, there's no way it would still be around. One poster mentioned that Linux gaming is just like Mac gaming has been for the last 10 years--this is bullshit. There are at least three Mac porting houses that are alive and well, and new games are released all the time for the Mac. I have Warcraft 3, Baldur's Gate 2, Icewind Dale, No One Lives Forever, Civilization 3, and Jedi Knight 2 sitting in my Dock right now. Linux gaming is at the point where it can support one person (Ryan Gordon) doing porting work full-time.
Ah, poor Linux gaming. Since Loki shut down (I used to work there), things have really been grim. As it is, Shadow Conflict is a "game" written by a 19 year old kid in Maine who spends his day in #sdl--and isn't anything more than a collection of bad fiction. And this is what gets written about on/. now. Too sad.
You guys should be sending money to Ryan Gordon of icculus.org instead of complaining about Blizzard shutting down reverse-engineering sites.
I haven't tried Remote Desktop (I carry my laptop everywhere with me) but I often use iChat + Rendezvous to trivially transfer files back and forth with my fiancee's non-sshd-enabled iBook. Airport + Rendezvous is a pretty neat "move around everywhere and automatically find other machines" combination.
... when I worked at Loki, I gave a talk at a LUG (San Gabriel was it? I lived in OC at the time so I didn't know the area at all) in the LA area that was modestly attended. At the end a fellow from Jim Henson's shop came up and chatted Scott and I up, and even invited us to come out to their studio and check things out. We never got around to it, but I wish I had, and of course this article doesn't surprise me as a result of meeting him.
Uh... not quite. Mesa is an implementation of the OpenGL API, and is only relevant to DirectX insofar as OpenGL is a competing API to Direct3D, a component of DirectX. What you probably meant was:
WineX - which includes a reimplimentation of the DirectX API using *nix interfaces such as X11, OpenGL, and OSS.
This is not entirely true, especially with UT. Daniel did tons of work on the UT codebase, especially the renderer. Joe rewrote a new audio subsystem, etc. Daniel's renderer work percolated back into the Win32 realm, you'll remember. It was very good, and it's no surprise he works at Epic now.
I personally fixed a few bugs in the Quake3 code-base, and I know Bernd did much more.
I heard there was an elite team of super-smaerty mans working on the SDL 1.3 API. Any truth to these rumors of a secret cabal that directs the future of cross-platform multimedia? Can we assume that Singer, Songwriter, and Open Source Advocate David Olofson is one of them?
No kidding. I haven't logged in for ages myself but I'll dust off the ole low 4-digiter.
I used to read Slashdot back in the early days when I was at PSU and everyone living off-campus connected through dial-up. It got me interested in Linux, and then when I interned at Intel between my junior and senior years I ended up attending some SVLUG events where Chris DiBona and Larry Augustin helped me install Red Hat 5.2 ("don't worry about the guys complaining about the new libc"). After Larry did the initial lilo.conf setup Chris named my NT partition "CPM" (ba-dum-dish). There's a thread archived on the internet somewhere, too, where Rick Moen makes fun of me for posting an email to svlug asking if /. was still up for people. Good times.
After school I went and worked for Loki and made Linux games and even ran into Rob and Jeff once or twice as part of that (Linuxworld probably?). Ah, memories.
Enjoy yourself, Rob.
I have a Dell Mini 9 running Ubuntu that I gave to my six year old to play with/break. On top of the usual install it's got ktuberling (mr. potato head), gcompris, and tuxpaint on it, those three keep her and our three year old amused for a bit. They've learned excellent trackpad skills, know how to user switch, type in passwords, type in words for games, play various elementary games, etc.
Pandemic was founded in 1998, BioWare 1995. Pandemic isn't a young company, they were spun off from ATVI long ago. Their original games were PC titles like Dark Reign and Battlezone.
m.
No way. As an ex-member of the Linux tribe, reading hilarious screeds from guys like Theo makes me itch to start working on OpenBSD stuff.
Him and Ulrich Drepper make open source the hobby soap opera I miss.
m.
As others have mentioned novel serialization is pretty rare these days. There's no dearth of excellent writing magazines such as Granta, which feature fiction and non-fiction short stories, etc.
http://www.granta.com/
m.
Ah, genius, great spoof of top post. All the haters writing Linux apologetics should stop and think about the situation (and what retards they are).
m.
Cox himself is quite the character. He was involved in the disintegration of Loki Software, actually, although I'm not sure the story has ever been told.
;).
But if you buy me some beer maybe I'll tell you
m.
http://store.yahoo.com/pfuca-store/hhkbblank.html
Just a tad expensive but so... majestic.
m.
They're up in MA (mah) so it's not surprising. I actually know a bunch of their employees from my... uh... World of Warcraft guild (intense shame) and they're good guys. I'm trying to scam a DoD-grade bot off of one of them in exchange for this wicked epic sword drop... uh... anyway...
m.
Er, do you know about this?
http://www.kcrw.com/podcast/
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Yes, 100%. Baldur's Gate: Dark Alliance, Diablo 2 multiplayer, Dynasty Warriors! All these are great hack and slashes.
I've found that FPSes are almost death. It takes a lot (a lot) of coordination to get the hang of them. 3rd person games almost always work better.
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Yes, I work with a fellow who did this long, long ago.
http://headen.com/XL1.htm
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Yeah, no tupping kidding. Many, many people would prefer to have anything but Pepsi after asking for a Coke.
m.
And yet there's a known & fixed inefficieny in the 7500/8000/9000 Radeon drivers that /still/ hasn't been released. Grrr.
m.
My wife and I play a few games together:
- Diablo II (Mac)
- Baldur's Gate: Dark Alliance (Xbox)
- Dynasty Warriors 3/4 (PS2)
- Time Crisis 2/3, Vampire Nights (PS2)
- House Of The Dead 2 (DC)
- Super Puzzle Fighter II (GBA)
She's sort of an exception to the norm, though. She also enjoys Animal Crossing quite a bit, and doesn't mind watching me play through Legend of Zelda: The Wind Waker (GC), or Knights Of The Old Republic (Xbox).
m.
Compare this with some of the excellent writing on Animal Crossing. I'm 100% behind spending that money on good writers and not on mediocre voice talent.
m.
Eh? Of course Loki was mismanaged, but there was no way we could have IPOd and 'cashed out (and this was recognized internally by management)', nor was that the focus. And even if the company has been managed properly, there's no way it would still be around. One poster mentioned that Linux gaming is just like Mac gaming has been for the last 10 years--this is bullshit. There are at least three Mac porting houses that are alive and well, and new games are released all the time for the Mac. I have Warcraft 3, Baldur's Gate 2, Icewind Dale, No One Lives Forever, Civilization 3, and Jedi Knight 2 sitting in my Dock right now. Linux gaming is at the point where it can support one person (Ryan Gordon) doing porting work full-time.
m.
Ah, poor Linux gaming. Since Loki shut down (I used to work there), things have really been grim. As it is, Shadow Conflict is a "game" written by a 19 year old kid in Maine who spends his day in #sdl--and isn't anything more than a collection of bad fiction. And this is what gets written about on /. now. Too sad.
You guys should be sending money to Ryan Gordon of icculus.org instead of complaining about Blizzard shutting down reverse-engineering sites.
m.
I haven't tried Remote Desktop (I carry my laptop everywhere with me) but I often use iChat + Rendezvous to trivially transfer files back and forth with my fiancee's non-sshd-enabled iBook. Airport + Rendezvous is a pretty neat "move around everywhere and automatically find other machines" combination.
m.
... when I worked at Loki, I gave a talk at a LUG (San Gabriel was it? I lived in OC at the time so I didn't know the area at all) in the LA area that was modestly attended. At the end a fellow from Jim Henson's shop came up and chatted Scott and I up, and even invited us to come out to their studio and check things out. We never got around to it, but I wish I had, and of course this article doesn't surprise me as a result of meeting him.
m.
Get it right, then get it right again.
m.
m.
This is not entirely true, especially with UT. Daniel did tons of work on the UT codebase, especially the renderer. Joe rewrote a new audio subsystem, etc. Daniel's renderer work percolated back into the Win32 realm, you'll remember. It was very good, and it's no surprise he works at Epic now.
I personally fixed a few bugs in the Quake3 code-base, and I know Bernd did much more.
m.
I heard there was an elite team of super-smaerty mans working on the SDL 1.3 API. Any truth to these rumors of a secret cabal that directs the future of cross-platform multimedia? Can we assume that Singer, Songwriter, and Open Source Advocate David Olofson is one of them?
m.