Game Consoles Expected to Tromp PCs
m3000 writes "Computer game consoles are predicted to increase their sales while computer game software sales are expected to go down, according to this article. I'm not suprised, as consoles are much easier to use than PCs. "
And rapidly growing in power, too. In a few years, will there really be much difference between a "game machine" and a "home" computer?
The poster asks: "In a few years, will there really be much difference between a "game machine" and a "home" computer?"
At the present rate of progress the game machine will be faster and with a much better graphics engine.
I once saw an advertisment, dating from the early years of this century for a wonderful device: "The Home Electric Motor" It came in various sizes, needed only a modicum of regular weekly and annual maintenance and had a fabulous range of attachments for carbet-beating, egg-whisking, clothes washing, etc. etc.
I rather feel that the present "home computer" is a comparable beast, and will eventually go the same way -- absorbed into single-function appliances -- sealed for life and maintenance free.
In twenty years, our homes will be full of computers, but we will interact with none of them directly.
Replace a computer?
Does that mean my console is going to do e-mail? (Add a keyboard) Does that mean I'm going to be able to browse the web without destroying my eyes? (Add a monitor.) Does that mean I'm going to need an input device more appropriate for these operations? (Tack a trackball onto the already-complicated console controls.)
Gonna do my word processing to write notes to granny? (Add a hard drive to save things larger then a few K.) Gonna print that web page? (Add a printer.)
Now, at this point, what do we have? We have something on the order of a modern computer. The console's big advantage, as everybody else says, is that it is truly plug and play. So, we have two possibilities:
1. The console company locks down all options, and, quite probably, is the sole manufacturor of the perhipherals. Now, you get plug and play, but you have no options, and you still can't use anything that wasn't designed in from day one. (And you will PAY THROUGH THE NOSE for this priviledge).
2. The console company allows others to create things for the console. Don't fool yourself into thinking that consoles are somehow immune to conflict issues. If everybody is creating things, there _will_be_incompatibilities_, so consoles will lose their biggest advantage. They'll still be cheap, and look good, but adding all this hardware will be expensive, and no real upgrade choices will exist.
Now, ask yourself, how can consoles replace PCs by 2005? In 2005, PC's won't look like PC's and consoles won't look like consoles, so how can you say that consoles will replace PC's? They will continue to merge until you get your choice between cheap and more expensive; and, rest assured, they won't be called consoles; they'll be called computers.
Consoles won't die, they'll just be absorbed into the computing-devices market. Just like Palm Pilots/WinCE will merge with portable gaming, because nothing else makes sense.