GT Interactive Sued for piracy
Ripp writes "Seems that somebody's gotten themselves into a bit of trouble! ZDNet Reports that GT Interactive slapped their label on someone else's product and sold it as such in Europe. " Specifically, a private-computer games company has said, and supported that GT Interactive took their game, and sold it in Germany under their German affiliate's label.
This may start a whole flame war, I don't care.
I have been ticked at GT ever since they pushed Unreal out the door, oh, about a YEAR before it should have been published. I was all psyched up for Unreal but was horribly dissapointed at how poorly the game ran on my 'recommended' machine hardware. After following the discussions for a while at epic megagames' board, it seems obvious that GT was to blame for understating the system requirements and pushing an incomplete product out the door.
Sure, most new games have bugs and developers push numerous patches out the door soon after a game ships. My problem with Unreal was that it was so horribly broken right out of the box, and that it took sooo long for some of these issues to be fixed. The game shipped with Glide support only, IIRC. D3D and OpenGL were promised to be supplied in a patch, but it too forever, and I gave up. The multiplayer was horrible and has not really ever been fixed to my satisfaction.
I'm not really sure what my point is, just felt like ranting a little. Oh yeah, I remember: GT doesn't seem to be sharpest/ethical software publisher I have ever bought from.