Nintendo Sued Over Pokemon Gambling Addiction
Brain00666 writes "Two parents and their kids are suing Nintendo, claiming that their Pokemon cards "are turning them into pint-sized gamblers." Apparently they're asserting that they were "forced" to spend thousands of dollars to get rare cards." If they win,
I'm totally going after Wizards of the Coast ;)
When I submitted this story, I included some more cool details:
First of all, the lawyers doing the suing are the same folks who sue corparations when their stock goes down.
Second, it turns out that one of the corparations being sued here, 4kids, was dropped from the lawsuit because -- guess what -- their defence firm turned out to be the same firm that was doing the suing!
Those lawyers were evidently unable to check to see that the corporation that they were suing was one of their clients.
Source: Union Tribune, "Law firm sues own client."
-Billy
Mark my words, Malda... I'm gonna make you pay for this! *g*
Seems silly? No more so than a bunch of parents suing because their kids are "addicted" to a game. Yeesh. These parents need to take responsibility - if they think there kids are addicted.. maybe they should enroll them in a Pokeamon 12 Step Program. "Hi, my name is fubar, and I'm a pokeaholic"...
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Parents could not be reached at work or in their brand-new Volvos for comment.
The "lottery" explanation that all the discussion seems to be centered around is missing this fundamental point.
Nintendo isn't making certain cards "rare" to pump up the market value - at least, that's not the ONLY reason, which is what the suit is implying.
Why are there rare cards? Because they are more powerful within the context of the game. If all cards would be equally common, they would have to be equally powerful, and that would make a hell of a boring game.
Yes, there is a desire to get "rare" cards. Part of it IS to impress people - but they have a legitimate use within the context of the game.
The "lottery theory" implies that Pokemon's only purpose is for money. That's not true - it's an actual game that is capitalizing on legitimate cultural trends. As with other CCGs, though, there is a sub-market for rare cards. That shouldn't be the main focus, which it has seemed to become.
Tort
Hey, parents! Wanna know how to stop your kids from buying so many Pokemon cards? It's an absolutely amazing, simple and effective solution... Don't give them all that money! 'I was forced to buy all these packs to get rare cards!' It must be those strobes. Nintendo's putting subliminal messaging technology to great effect. Way to go, boys! *sigh* I have to say this lawsuit really surprises me. If I was going to predict something like this I would have pegged it to come in the middle of the MtG craze. But it's a few years later, times have changed... and now my ten year old cousin usually has more pocket money than I do. - dom
- dom
- gnome
What's up, Mr Jones?
I think a lot of respondants are missing the point of the suit, ridiculing it for the wrong reasons. I'm not saying the suit isn't ridiculous, but they're not suing simply because the card frenzy is addictive, but because it's an addictive form of *gambling*. Consider the analogy of Pokemon cards to lottery tickets, which isn't a stretch, but at least worthy of consideration. Even when state governments bleed suckers dry with lotteries, they draw the line at selling them to minors. The article mentions Pokemon cards meet the three tests of gambling: "you pay to play ... there is the element of chance, and you've got a prize." Cracker Jack boxes certainly match the same criteria, although when you've got prizes with established and predictable market values of $100 or more, there is a question of where to draw the line. "Contests" like in "Willie Wonka and the Chocolate Factory," in reality, are typically limited to adult participants.