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Kasparov vs. The World: It's all different

Faber@FICS writes "I just checked how the match Kasparov vs. The World has been covered here. Today, more than fifty moves into the game, it is interesting that nearly everything that was said about this has been shown to be wrong. (1) This was no easy win for GK at all -- quality chess at its best, with very good drawing chances for the world after fifty moves. (2) Computers, although heavily used all over the net, did not play a significant role in this game so far. (3) This is no longer Windows-only -- Microsoft removed that requirement rather early in the game without comment. Surprise, surprise... Read a very insightful interview with Irina Krush, one of the official expert analysts, and check out the World Team Strategy BBS, where the world is at work. "

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  1. Democracy by Kinthelt · · Score: 4
    It was still kind of a one-sided match. I mean, the way the World chose moves might have been the best way to get alot of people involved, but it did not produce the best moves.

    I would warrant a guess that the majority of people who play chess are average players. And almost everybody is a worse player than Kasparov (there might be some undiscovered talent out there). So, the grand majority get to choose moves that will ultimately lose, while the few genius moves will be out-voted.

    This didn't happen as much as it would have since there were advisors on the World's team. And people never voted for a move that was against the advisors. So this wasn't really a match against the world, but against a few selected chess players. The voting mechanism was just to formalize everything and make people think their ideas counted.

    --

    "Evil will always triumph over good, because good is dumb." - Dark Helmet (Spaceballs)

    1. Re:Democracy by Possum+Man · · Score: 4

      It is true that advisors were essential in this game. In fact, the world basically followed Irena Krush's game (I'm not sure whether there's a single move against Krush's advice). However, it is important to note that Krush paid a lot of attention to the players' suggestions. She posted lines of play on her web site developed by a variety of different players on the internet. She constantly upgraded her opinion based on what different players suggested. She herself freely admits that she could never have played a game of this strength without her huge support base.

      I would argue this method reflects the development of the Linux kernel (and other free software). The Linux kernel has an obvious leader. This leader would not have gotten very far if not for the respect and support of various people putting in almost as much as him. These giants in turn would not have gotten very far if they hadn't had the support of a much larger group of somewhat influential designers. These people in turn were supported by a much larger group of slightly influential people.

      Originally I thought that the democratic element of this chess game was unnecessary. Why not just put one person in charge, and let the world advise them. But, as in the development of the Linux kernel, it is necessary that the people get to choose their leader. The other three advisors did not pay a lot of attention to the world-team players, and therefore were not listened to nearly as carefully as Krush was. The democratic element allowed the world to choose a leader who would represent them.