The BSA Going After IRC Warez Channels
Nova The BSA is
cracking down on the IRC warez channels. I tend to think that its sorta like a game of wac a mole, you squish one channel, and another will pop up. But then again, I'm not selling any software (or for that matter, pirating any).
The BSA knows as well as you and I that cracking down on 1337 w4R3z h4X0r5 in IRC channels will do nothing whatsoever to combat the "problem" of software piracy. At best, raking IRC chanels will net you a few 12 year olds trading copies of software they'll never use like baseball cards.
The real "threat" to the BSA in terms of lost revenue is organized, commercial piracy, and they know it damn well. Even if you somehow counted up all the Hotline and IRC transfers of pirated software, you'd come nowhere near the supposed billions in revenue they "lose" every year.
What the BSA is doing is playing the Public Relations game. This is all a big, flashy show intended to attract a lot of attention and give us all warm fuzzy feelings about them combatting software piracy. At the same time, this is intended to distract us from the real issue: they're powerless to actually do anything about it.
Large scale pirates duplicate and re-package software en-masse, and sell it. This is what the BSA should be worried about. This is also very hard to track, and even harder to prosecute because (to my understanding) it occurs primarily in other countries.
Busting script kiddies trading video games on IRC and claiming this will help stop piracy is like busting a stoner for posession of a dime bag and and claiming this will stop the flow of illegal drugs into the country. It just makes no sense.
Anthony
^X^X
Segmentation fault (core dumped)
"I think any time you expose vulnerabilities it's a good thing." -Attorney General Janet Reno
Let's talk about game piracy. I apologize in advance to all the game programmers out there whom may be offended by this rambling comment.
:-)
I'm sorry, but I just don't see how "Warez" can hurt a companies bottom line by that damn much.
Let's say you publish a game that's not pirated.
Figure how many units you sell. Now, add the fact that your game is pirated. How many less units do you sell? My answer: not that damn many less, probably more.
Your game is more popular, reaching a wider audience (warez d00dz have friends too) who may possibly buy the game. But, even if they don't buy the game, if they'd never been exposed to it, they sure as hell wouldn't have bought it previously.
In other words, the only time you lose money from a pirated game is when a person who would have been a buyer does not buy.
Of course, in reality there's no way to measure that. So, instead, they estimate total copies of the game and say,"Hey! All those people would have bought it if it wasn't pirated! No fair," even when this is clearly bunk.
I have pirated many many games. There is not one that I kept that I wouldn't have bought. I bought Quake. I didn't buy Q2 (i didn't like it, so deleted it). I would NEVER buy a game without first pirating it and playing it for a week. Because all too often you play a game for a day and a half, realize it's total crap, and delete it. At least you're not out 50 bucks this way, eh?
Yes, game companies deserve money for their work. No, they do not deserve my money if I'm going to delete the game in 2 days. If I don't play, I won't pay. Plain and simple.
I bought Warcraft. I bought Starcraft. I bought Quake1. I'll probably buy Quake3, but I'll damn well pirate the whole game first, just to be sure I'm not getting ripped off.
Now I admit, many people who might otherwise buy the game won't, because they get the pirated version. But not as many as the game companies want you to believe. Most of these pirates are kids with no spendable cash in the first place. Just remember that.
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- Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.