Greed, agreed. I have a coworkers whose iPod Nano software became corrupted somehow, and all that she needed to do was format and re-install. Apparently the software/firmware installer doesn't format the drive before it tries to re-install. The tech support guys didn't tell her to format, and that she'd be charged $100 for them to fix it for her. She had bought it less than 6 months prior.
Granted, tech-dumb consumers just want things to work as advertised and don't want to troubleshoot, but you should warranty a product well when it's overpriced.
I think the word "enterprising" where it comes to geeks is overused... as is the word "geek". The most "enterprising" thing about this "geek" is that he went to the trouble to record his "music".
It seems that new users messing with any game engine will experience a catch-22. To do anything cool you just have to learn the basics, which is really boring. The whole point of a good engine means saving time, but are you really saving time if you're trying to get an engine to do something that it's not set up to do? My example is in Torque, I searched for and found the Aegia PhysX implementation by a developer who uses Torque, but it's certainly not for newbs.
The recipe for success seems to be this: Banish your ambitions until you're literate in the language of your chosen engine. Until then, practice any and all tutorials that pertain to your work. Only then should you start experimenting.
My Torque experience was painful, fraught with crashes and bugs because I started experimenting without having a clue of how the engine works.
Really, Torque needs a "Dummy's Guide", because it sells itself as cheap and easy to use for the beginner.
Sour grapes. It sucks to be on the forefront without being provacitive enough to get noticed. Maybe you can spout headlines while lighting yourself on fire? Maybe you can read a crystal ball while getting dangerously close to contracting aids... maybe you can... blah blah blahgargharg
Point(s) taken. Still, apples-to-apples (*heh*), I enjoy the flexibility of being able to build a machine to the specs I want, as opposed to simply accepting the price tag to guarantee the functionality I desire. But I'm not building for a business, either. You have a solid point in that we have different priorities, much of my interest lies in media editing (I really need to upgrade to multi-core) but it's a hobby, not an occupation, so I need to be flexible in my requirements. A business machine for $5,000 is not a luxurious expense, it's a logcial one. A home machine for $5,000 is a bit ridiculous, unless it's a Media Center with a nice LCD display, and even then the value is borderline.
Still not getting a Mac, though.
Before making inflammatory statements you should do some research. Buying pre-built is always costly, which is a lot of the reason why people like me end up going the Windows OS route. You can't by a modern Mac for under $1000, but with a Windows PC there are a variety of specs to choose from in that range. Sure, when you get up to four-and-a-half grand it changed the game a bit, but I'd be willing to bet that I could build a quad-core machine out of AMD Opterons that would smoke your Mac. On the other hand, it would be running Windows. Then again, if you read Maximum PC, you would know that the Windows install on a Mac yielded better performance on the common pieces of software, making Windows superior when a choice is available. At least in software common to both OS's.
So what it comes down to is the chassis, then. No, but if I was ambitious enough I could get a MAC chassis and build an AMD & Windows based machine out of that.
Yeah, I think that the Mac Look & Feel is just familiarity. If you were used to Windows and not OSX then you'd likely not be making claims like you did. Anyway, 5 grand for a freakin computer, jeez. I hope it's making you money.
Greed, agreed. I have a coworkers whose iPod Nano software became corrupted somehow, and all that she needed to do was format and re-install. Apparently the software/firmware installer doesn't format the drive before it tries to re-install. The tech support guys didn't tell her to format, and that she'd be charged $100 for them to fix it for her. She had bought it less than 6 months prior. Granted, tech-dumb consumers just want things to work as advertised and don't want to troubleshoot, but you should warranty a product well when it's overpriced.
I think the word "enterprising" where it comes to geeks is overused... as is the word "geek". The most "enterprising" thing about this "geek" is that he went to the trouble to record his "music".
Here, here. TBBScorpian has stated that he's avoiding Torque due to overwhelming negative opinions... and not a single positive one, it seems.
It seems that new users messing with any game engine will experience a catch-22. To do anything cool you just have to learn the basics, which is really boring. The whole point of a good engine means saving time, but are you really saving time if you're trying to get an engine to do something that it's not set up to do? My example is in Torque, I searched for and found the Aegia PhysX implementation by a developer who uses Torque, but it's certainly not for newbs.
The recipe for success seems to be this: Banish your ambitions until you're literate in the language of your chosen engine. Until then, practice any and all tutorials that pertain to your work. Only then should you start experimenting.
My Torque experience was painful, fraught with crashes and bugs because I started experimenting without having a clue of how the engine works.
Really, Torque needs a "Dummy's Guide", because it sells itself as cheap and easy to use for the beginner.
Sour grapes. It sucks to be on the forefront without being provacitive enough to get noticed. Maybe you can spout headlines while lighting yourself on fire? Maybe you can read a crystal ball while getting dangerously close to contracting aids... maybe you can... blah blah blahgargharg
Point(s) taken. Still, apples-to-apples (*heh*), I enjoy the flexibility of being able to build a machine to the specs I want, as opposed to simply accepting the price tag to guarantee the functionality I desire. But I'm not building for a business, either. You have a solid point in that we have different priorities, much of my interest lies in media editing (I really need to upgrade to multi-core) but it's a hobby, not an occupation, so I need to be flexible in my requirements. A business machine for $5,000 is not a luxurious expense, it's a logcial one. A home machine for $5,000 is a bit ridiculous, unless it's a Media Center with a nice LCD display, and even then the value is borderline. Still not getting a Mac, though.
Ease of use. There are tons of developers who build in a Windows environment. I'm very pedestrian that way.
Before making inflammatory statements you should do some research. Buying pre-built is always costly, which is a lot of the reason why people like me end up going the Windows OS route. You can't by a modern Mac for under $1000, but with a Windows PC there are a variety of specs to choose from in that range. Sure, when you get up to four-and-a-half grand it changed the game a bit, but I'd be willing to bet that I could build a quad-core machine out of AMD Opterons that would smoke your Mac. On the other hand, it would be running Windows. Then again, if you read Maximum PC, you would know that the Windows install on a Mac yielded better performance on the common pieces of software, making Windows superior when a choice is available. At least in software common to both OS's.
So what it comes down to is the chassis, then. No, but if I was ambitious enough I could get a MAC chassis and build an AMD & Windows based machine out of that.
Yeah, I think that the Mac Look & Feel is just familiarity. If you were used to Windows and not OSX then you'd likely not be making claims like you did. Anyway, 5 grand for a freakin computer, jeez. I hope it's making you money.