I suppose you laugh at people who think eyeTunes is spelt iTunes, right? They must be illiterate as well, right? Perhaps they really do think the body part known as the eye is spelt i.
No. But I would laugh at people who think iTunes is spelled eyeTunes, given that iTunes is likely shorthand for Internet Tunes. Then again, context is hard too.
The most frightening aspect of this is that there are tens of millions of people out there that are having a difficult time spelling out YouTube. If it were a case of mistyping, would that particular iteration really show up that much? Perhaps we have millions of kids out there who genuinely believe that you is spelled u.
This makes no sense to me--Dune II and Starcraft are different games. One draws a lot of ideas from the other, but they're not the same game.
Star Control II is _literally_ a remake of Starflight. They got the orignal Starflight programmers and designer back and updated the graphics/sound and added arcade sequences. They left the ship upgrades, overall game mechanics, planetary exploration, and navigation the same, but changed the names of the alien races and redid the maps.
What about it doesn't make sense? Starflight and Star Control II are different games. One draws a lot of ideas from the other but they're not the same game.
Your assertion that Star Control II is basically a remake of Starflight with updated graphics, plus new races and maps, is a load of crap. I have played and finished both games, so I do know what I'm talking about in gameplay terms. As far as the development team goes, one of Starflight's original designers and programmers was involved in Star Control II (Greg Johnson) - he was credited with "Special Thanks", "Additional Dialogue", and "Art and Animation", and it would hardly be unusual for someone to have been involved in the development of 2 similar games. One of SC2's lead designers, Paul Reiche III, was credited for "Special Thanks" on Starflight,as well. That is the extent of the crossover between the 2 development teams. Fred Ford, the only person given programming credits on SC2, was not involved with Starflight at all. Your post seems to overstate the connection between the two and draw a faulty conclusion based on that connection.
If you can point me in the direction of any quotes from Fred Ford, Paul Reiche III, or Greg Johnson that back up your claim, please feel free.
Calling Star Control II "a relatively uninspired remake of Starflight" is like calling Starcraft a relatively uninspired remake of Dune II. All are great games. While the former are the original innovators of the genre, the latter are superior genre defining games.
I agree wholeheartedly about the RTS vs turn based strategy game issue, though. I'd much rather see evolutions of innovative games such as X-Com, Maelstrom, and Master of Magic rather than Dune II / Warcraft retread #5000.
Some real head scratchers on those lists - I mean, games that I liked, but sure wouldn't consider top 5 of all time (Blade Runner, Lemmings, X vs Tie?)
Here's the way I see it: 1. Civilization II (edging IV due to longevity) 2. Star Control II (they just don't make games like this anymore) 3. Master of Orion (still the best of its kind over a decade later) 4. Diablo II (Got more playtime and fun out of the original, but that was due to time and place. The sequel was the far superior game.) 5. Quake (Tough to decide between this and Doom)
Honorable mentions: Starcraft, X-Com, Dungeon Master/Chaos Strikes Back, Planescape: Torment, Street Fighter II, Deus Ex, Carrier Command
Other Old Faves I wanted to mention that don't quite make the cut: Reach for the Stars, Ports of Call, Populous, Quest for Glory II (best of the series, though it hasn't aged well graphically), Magic Carpet, Tradewars
Some real head scratchers on those lists - I mean, games that I liked, but sure wouldn't consider top 5 of all time (Blade Runner, Lemmings, X vs Tie?)
Here's the way I see it:
1. Civilization II (edging IV due to longevity)
2. Star Control II (they just don't make games like this anymore)
3. Master of Orion (still the best of its kind over a decade later)
4. Diablo II (Got more playtime and fun out of the original, but that was due to time and place. The sequel was the far superior game.)
5. Quake (Tough to decide between this and Doom)
Honorable mentions:
Starcraft, X-Com, Dungeon Master/Chaos Strikes Back, Planescape: Torment, Street Fighter II, Deus Ex, Carrier Command
Other Old Faves I wanted to mention that don't quite make the cut:
Reach for the Stars, Ports of Call, Populous, Quest for Glory II (best of the series, though it hasn't aged well graphically), Magic Carpet, Tradewars
I suppose you laugh at people who think eyeTunes is spelt iTunes, right? They must be illiterate as well, right? Perhaps they really do think the body part known as the eye is spelt i.
No. But I would laugh at people who think iTunes is spelled eyeTunes, given that iTunes is likely shorthand for Internet Tunes. Then again, context is hard too.
The most frightening aspect of this is that there are tens of millions of people out there that are having a difficult time spelling out YouTube. If it were a case of mistyping, would that particular iteration really show up that much? Perhaps we have millions of kids out there who genuinely believe that you is spelled u.
Star Control II is _literally_ a remake of Starflight. They got the orignal Starflight programmers and designer back and updated the graphics/sound and added arcade sequences. They left the ship upgrades, overall game mechanics, planetary exploration, and navigation the same, but changed the names of the alien races and redid the maps.
What about it doesn't make sense? Starflight and Star Control II are different games. One draws a lot of ideas from the other but they're not the same game.
Your assertion that Star Control II is basically a remake of Starflight with updated graphics, plus new races and maps, is a load of crap. I have played and finished both games, so I do know what I'm talking about in gameplay terms. As far as the development team goes, one of Starflight's original designers and programmers was involved in Star Control II (Greg Johnson) - he was credited with "Special Thanks", "Additional Dialogue", and "Art and Animation", and it would hardly be unusual for someone to have been involved in the development of 2 similar games. One of SC2's lead designers, Paul Reiche III, was credited for "Special Thanks" on Starflight,as well. That is the extent of the crossover between the 2 development teams. Fred Ford, the only person given programming credits on SC2, was not involved with Starflight at all. Your post seems to overstate the connection between the two and draw a faulty conclusion based on that connection.
If you can point me in the direction of any quotes from Fred Ford, Paul Reiche III, or Greg Johnson that back up your claim, please feel free.
Calling Star Control II "a relatively uninspired remake of Starflight" is like calling Starcraft a relatively uninspired remake of Dune II. All are great games. While the former are the original innovators of the genre, the latter are superior genre defining games.
I agree wholeheartedly about the RTS vs turn based strategy game issue, though. I'd much rather see evolutions of innovative games such as X-Com, Maelstrom, and Master of Magic rather than Dune II / Warcraft retread #5000.
**Proper formatting, FTW!**
Some real head scratchers on those lists - I mean, games that I liked, but sure wouldn't consider top 5 of all time (Blade Runner, Lemmings, X vs Tie?)
Here's the way I see it: 1. Civilization II (edging IV due to longevity)
2. Star Control II (they just don't make games like this anymore)
3. Master of Orion (still the best of its kind over a decade later)
4. Diablo II (Got more playtime and fun out of the original, but that was due to time and place. The sequel was the far superior game.)
5. Quake (Tough to decide between this and Doom)
Honorable mentions: Starcraft, X-Com, Dungeon Master/Chaos Strikes Back, Planescape: Torment, Street Fighter II, Deus Ex, Carrier Command
Other Old Faves I wanted to mention that don't quite make the cut: Reach for the Stars, Ports of Call, Populous, Quest for Glory II (best of the series, though it hasn't aged well graphically), Magic Carpet, Tradewars
Some real head scratchers on those lists - I mean, games that I liked, but sure wouldn't consider top 5 of all time (Blade Runner, Lemmings, X vs Tie?) Here's the way I see it: 1. Civilization II (edging IV due to longevity) 2. Star Control II (they just don't make games like this anymore) 3. Master of Orion (still the best of its kind over a decade later) 4. Diablo II (Got more playtime and fun out of the original, but that was due to time and place. The sequel was the far superior game.) 5. Quake (Tough to decide between this and Doom) Honorable mentions: Starcraft, X-Com, Dungeon Master/Chaos Strikes Back, Planescape: Torment, Street Fighter II, Deus Ex, Carrier Command Other Old Faves I wanted to mention that don't quite make the cut: Reach for the Stars, Ports of Call, Populous, Quest for Glory II (best of the series, though it hasn't aged well graphically), Magic Carpet, Tradewars