I personally get bored of AI. No matter how advanced or innovative it is it simply is never as entertaining as real humans. Because humans are both random and adaptable. Even stupid ones:)
And it's especially satisfying when you can text/voice chat with the human (stranger or not) as you both laugh/cry/vent over what just transpired in-game.
Most residential ADSL plans in NZ have their upload capped at 128k. So while it's entirely possible to download a 4GB "linux ISO" it's incredibly difficult to seed that to 75% let alone 100%.
Yea I read his comment already but I consider his points more relevant to the single player/casual gamer market then competitive games/gamer market. Simply because the requirements for competitive games is to maintain balanced gameplay and preferably excellent gameplay mechanics.. So advertising 9ideally) would not be allowed to affect these elemnts adversly. You know, in order to offer a "competitive" playing field;)
I think the distinction of both markets is important because from a casual gamers perspective I can see absolutely that in-game advertising has very little to offer unless it lends itself to a more immeresive environment.
Dynamic in-game advertising for competitive multi-player games is a must imo.
Especially for regional tournaments in smaller countries (such as mine, NZ) who often already struggle to provide decent incentive (prize money..) for gamers to take leave from work and spend money on travel etc.
I personally get bored of AI. No matter how advanced or innovative it is it simply is never as entertaining as real humans. Because humans are both random and adaptable. Even stupid ones :)
And it's especially satisfying when you can text/voice chat with the human (stranger or not) as you both laugh/cry/vent over what just transpired in-game.
Most residential ADSL plans in NZ have their upload capped at 128k. So while it's entirely possible to download a 4GB "linux ISO" it's incredibly difficult to seed that to 75% let alone 100%.
Yea I read his comment already but I consider his points more relevant to the single player/casual gamer market then competitive games/gamer market. Simply because the requirements for competitive games is to maintain balanced gameplay and preferably excellent gameplay mechanics.. So advertising 9ideally) would not be allowed to affect these elemnts adversly. You know, in order to offer a "competitive" playing field ;)
I think the distinction of both markets is important because from a casual gamers perspective I can see absolutely that in-game advertising has very little to offer unless it lends itself to a more immeresive environment.
Escapism vs Competition, perhaps.
Dynamic in-game advertising for competitive multi-player games is a must imo. Especially for regional tournaments in smaller countries (such as mine, NZ) who often already struggle to provide decent incentive (prize money..) for gamers to take leave from work and spend money on travel etc.