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Why Online Multiplayer Isn't That Important

cyrus_zuo writes "GameTunnel has published an article on why they believe online multiplayer is over-rated. Specifically, author Russell Carrol feels that multi-player is only at its best when you have an emotional connection to the people you're playing against. In his words: 'Multiplayer gaming is awesome, don't get me wrong, but I don't think that online multiplayer modes are all that great. Unless I'm playing in the same room as the person I'm playing against, I lose the emotional and physical connection that makes multiplayer games fun. .. It's like going to a party where you drink and dance by yourself in your living room, and connect to everyone else through headsets, video cameras and HD TVs. No matter how you look at it, the end result is a lame party.'"

134 comments

  1. Pfft. by reality-bytes · · Score: 3, Funny

    n00b.

    --
    Ripping an new rectum in the fabric of spacetime.
    1. Re:Pfft. by parisjackson · · Score: 1

      I agree.

    2. Re:Pfft. by Red+Flayer · · Score: 4, Interesting

      Funny, but it strikes me that he's the opposite of a n00b (what would that be, a b11n?)

      Frankly, in a get-off-my-lawn kind of way, I can't stand talking on the cell phone in public, text messaging all the time, etc. Maybe it's my old (relatively) age, but it seems to me that someone who grew up without purely digital relationships will be uncomfortable with them their whole life.

      I suspect that younger gamers have developed an aptitude for making emotional connections online that older gamers have not -- and this is the root of Russell's problem.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Pfft. by Anonymous Coward · · Score: 1, Insightful

      Your response sums up why online gaming sucks so much. Ever tried playing a xbox live game without muting the voice chat? It's absolutely excruciating.

    4. Re:Pfft. by honkycat · · Score: 1

      He obviously never MUDded or played any BBS games, either, so just being older is hardly an excuse. It's quite possible to develop strong emotional ties even in a game with people you never meet physically. You can argue whether this is healthy, but a lot of us have been able to do that without avoiding RL friends.

      I can almost see his point for less involved multiplayer, such as Halo. Still, it doesn't quite stand up to even the most basic scrutiny as a broad principle. There are thousands and thousands of people who play it and make friends without meeting them. Still others, like me, used it as a way to play with friends from RL who live far away.

      This is a pointless article, really. He doesn't like multiplayer. Ok, great. I don't think he had a single convincing reason that it's unimportant broadly, just because he prefers to play with someone in the same room.

      But, most importantly, he whines about getting beat. That means the GP was right -- this guy's a N00B... No matter how long he's been gaming, he's a N00B!

    5. Re:Pfft. by SetupWeasel · · Score: 1

      You don't understand what the article was getting at. Most people do not invest long periods of time on the internet. The internet is not, generally speaking, where they meet friends.

      The author says that online multiplayer is overrated. He does not say that it is worthless. Rather, he makes the case that those who find the most value in it are in the minority.

      You talk about MUDs, and I'm sure you would make the case for things like WoW, but the grand majority of gamers do not like these types of games. Online RPGs allow relationships to be made, but if they are not your cup of tea, online gaming is a dark place filled with cheaters and disconnects. I'm good at Mario Kart DS, so I almost never finish a set of four races. I was watching a friend play NFL 2KSomething on XBL. His online opponent unlocked an interesting mini game. Once in the lead he would put the camera at an unplayable angle. My friend would have to set it back, but the the time alloted each player for changing settings would count down to zero. The game was no longer football. It was who could spend the least amount of time fucking or fixing the settings. Excitement!

      But, most importantly, he whines about getting beat.

      If you think for one moment that differing skill levels is not a problem in online gaming, you are a moron. In real life bowling, people can join leagues for different skill levels, and they are given things like handicaps. There are scratch leagues for the expert, but beginners are given a chance in most leagues. I don't see this much in online competitive games, and there needs to be more of it (especially handicaps) if we expect people to spend the time learning to play.

    6. Re:Pfft. by honkycat · · Score: 1

      No, I'm pretty sure I do understand what the article was getting at. The author thinks online multiplayer is overrated. Great. He has his reasons, but I don't find any of them to be as compelling as you seem to. No, not every player is going to be interested in online gaming. Fine, great. But there are thousands upon thousands who are. The article struck me as a fluff piece based on whatever rationale this guy could come up with one day. And, as an editorial, that's fine, but I don't really see any reason to give particular weight to his opinion on the matter.

      As for griefers, cheaters, and skill-level matching, these are problems with online games, sure. They're frustrating at times, but in my experience it's still possible to find a decent game most of the time. Ranking systems help with the skill level matching, so in the games I've played at least, really it's just the asshats that bring things down. I don't see either of these as damning flaws that can't be overcome.

      Oh, and thanks for calling me a moron, it really added a touch of class to your post.

    7. Re:Pfft. by SetupWeasel · · Score: 2, Interesting

      Well you called the author a n00b. I thought it was open season.

      Your thousands upon thousands do not stand up to the millions upon millions that don't give a shit. You give no weight because you disagree, and much like every moron discussion in this godforsaken internet, you feel no reason to temper your own remarks with the possibility that other people think differently.

      I find that the most pointless position in any argument is that everything is fine. I find that listening to those who don't like something to be far more enlightening than listening to someone who says nothing bad about it.

    8. Re:Pfft. by mr_mischief · · Score: 1

      And when he doesn't agree with you, you call him a moron and say he doesn't understand what he just read. Great job understanding that people think differently.

    9. Re:Pfft. by honkycat · · Score: 1

      Calm down, calm down, this is only the Internet after all. I was actually just echoing the grandparent in the thread who originally called the a n00b. Not exactly classy, I'll admit, but it was also meant in jest. Maybe that wasn't obvious enough.

      I don't know where you're coming from with your brief tirade against morons on the Internet. All I really said was that I don't see why I should be interested in this guy's opinion that online multiplayer gaming is overrated. I think Starbucks Carmel Macchiatos are nasty and I'd wager that the majority of Americans agree. Should I publish an editorial about this?

      Well, maybe I should. Certainly there's no harm in it, just as there's no harm in this guy's publishing a discussion piece about his opinion. Likewise, there's no harm in my posting that I don't find his arguments compelling. Furthermore, criticizing my statements because I didn't temper them in anticipation of disagreement is kind of a silly thing to say -- I speak for myself and myself only. If anyone else wants to raise their voice in dissent, I'm sure they will (as you've done).

      Sometimes "everything is fine" is the simple truth. I wouldn't actually argue (and, in fact, have not argued) that there's nothing that can be improved about online multiplayer gaming. However, that doesn't mean I agree that it's "overrated."

    10. Re:Pfft. by Anonymous Coward · · Score: 0

      If you think for one moment that differing skill levels is not a problem in online gaming, you are a moron. In real life bowling, people can join leagues for different skill levels, and they are given things like handicaps. There are scratch leagues for the expert, but beginners are given a chance in most leagues. I don't see this much in online competitive games, and there needs to be more of it (especially handicaps) if we expect people to spend the time learning to play.


      I started with Unreal Tournament on a low-end computer. Playing online, I knew I sucked and that I was a newb (but not a n00b!). I joined public servers with large player limits so I could blend in with the crowd and learn the game. Very quickly, I learned a lot of the tips and tricks just by getting killed by the good players over and over. Soon, I was able to actively participate in the matches and rack up a few points. And after a few months of that, I was good enough to be a well-known, well-liked regular on some servers.

      It takes practice time and the realization that you aren't hot shit, that nobody thinks or expects you to be hot shit, and humility and decency enough to not act like you deserve and demand everyone's respect. You must earn respect. You must develop skill. And above all, you must be patient enough to play the game long enough to get good at it. If you're not, then most of the good players don't want you there.
  2. agree, but there clans by erbbysam · · Score: 4, Insightful

    I totally agree with you but that's exactly the reason why most serious gamers will join clans and such so that they can fell some sort of attachment to their opponents, instead of just playing against other usernames.

    1. Re:agree, but there clans by TubeSteak · · Score: 1

      I totally agree with you but that's exactly the reason why most serious gamers will join clans and such so that they can feel some sort of attachment to their opponents , instead of just playing against other usernames.
      Did you mean teammates?

      Because I could care less who my friends and I are playing with/against at the moment, as long as I'm playing with my friends.
      --
      [Fuck Beta]
      o0t!
    2. Re:agree, but there clans by hurfy · · Score: 1

      hehe, despite the guy below you had it right in my case ;)

      I have a couple clans i race against tho i havent joined any, more like the offical sparring partner :) Yes the (slight) familiarity that gives is nice itself. Even better was my buddy over at my place helping me whoop their ass :)

      But i still like to play online without em tho. I pretty much play online only after learning most games.

      So, umm, yes to everyone's point......

      Gotta add that online play is almost a handicap if it is implemented bad enough. I played a couple games that would have been awesome online if it hadn't been soo annoying to use(online with a worthless chat mode comes to mind 1st, tough to make those friendly connections when the game does it's best make it hard to chat)as it is noone uses it and the whole mode is a waste of code.

  3. the key is good communication by no_opinion · · Score: 4, Interesting

    From personal experience, I'd say that you can have a fantastic time with complete strangers if everyone is playing with the same objective and attitude, and communicating well enough that the team can coordinate its strategy. There's nothing more satisfying (in the game context, of course) than a coordinated and simultaneously executed diversion, attack, and defense to win the game.

    1. Re:the key is good communication by Cyraan · · Score: 1

      So right, but so hard to come across. In Battlefield 2, when piloting the gunships, if you have a competent gunner (rare), and a team that is willing to spot the opposing team's armor so you can find and kill it (even more rare), it becomes online gaming at its finest.

      --
      "Men never do evil so completely and cheerfully as when they do it from a religious conviction." - Blaise Pascal
    2. Re:the key is good communication by vaporakula · · Score: 2, Insightful
      Agreed. You can have a great MP experience with anyone, as long as you communicate.

      Anyways, the whole article is uninformed trolling, to be honest: check this out

      FTA: "I'm also dubious about online competition being better than offline. It seems to me that if a computer were able to record a human playing and duplicate it, so that you thought you were playing against a human, you probably wouldn't know the difference. I think the real issue here is the AI in most games not acting human enough. It's a problem that I believe this generation of games may solve. "

      Laughing. My. A**. Off.

    3. Re:the key is good communication by rtb61 · · Score: 0, Troll
      Just accept that as an introvert computer geek you are now going to start running into many more opinions from more extrovert end users. MMO games don't really do anything for extroverts which is of course why the end up buying high level avatars and other junk rather that working to achieve those items as a typical computer geek would (of course for the geek once victory is achieved at lot of the interest is lost, learning games is far more fun than playing them).

      Don't be so surprised, that when you give people who are some what intellectually challenged, intellectually challenging games, that they don't enjoy them all that much ;).

      Jock straps are jock straps because, well, that is all that they can be and yes even if it completely boggles our minds, how they can sit there staring at spectator sports on the idiot box drinking beer, and fantasising about past pseudo glories, and not get bored out of their skulls, oh well, you just have to assume that their skulls are much more 'er' roomier than ours ;).

      --
      Chaos - everything, everywhere, everywhen
    4. Re:the key is good communication by boobavon · · Score: 1

      Nothing more satisfying? Really?

    5. Re:the key is good communication by tribidy · · Score: 2, Insightful

      "Online Multiplayer is an idea that sounds great until I get the game home. Once I have it home, online multiplayer sits in the corner unused with the PSP, my external Hard Drive, my PocketPC Cell Phone, and all the other cool tech that was really much cooler before I got it." Many a time have I passed up a game simply because it did not have multiplayer. I have played my fair share of single player games and they do have their place. Howerver there is something very satisfying about seeking out the best players in a multiplayer game to match my wits against. I think he missed the boat on this one.

  4. Bah by Anonymous Coward · · Score: 2, Insightful

    Well, that guy is pretty stupid. Multiplayer needs no connection between players themselves, it's the competition that matters and in many cases it is impossible to properly compete against other players using split screen.

    1. Re:Bah by AuMatar · · Score: 4, Insightful

      On the contrary- I can play just fine without the competition aspect, look at the MMO genre. I can't stand playing with random gamers, I can't put up with their stupidity and there's no real sense of group accomplishment with them.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Bah by Anonymous Coward · · Score: 1, Insightful

      No, not really: I got that impression from the summary at first - but most of the fun of the Wii is the physicality of it: watching the other guy make a fool of himself (Conan and Venus Williams, for example). It's the sort of thing you might try as a party game.

      For a MMORPG or strategy game, whole different ball game, as it were.

    3. Re:Bah by Khanstant · · Score: 1

      There's still strategy, peeking without getting caught is a tactile move in itself. Dodging an arm-punch is also a dexterous move you never make in online play.

    4. Re:Bah by Das+Modell · · Score: 1

      The stupidity of WoW players has made me punch my keyboard on more than one occasion, and that's actually one of the reasons why I will never join a guild. Do I really want to guild with a bunch of fucking morons, some of who might actually be psychopaths? I play solo as much as I can, and only group when there's no choice or it's convinient.

    5. Re:Bah by JavaLord · · Score: 1

      On the contrary- I can play just fine without the competition aspect, look at the MMO genre.

      There is competition in MMO's. Take World of Warcraft for example, their are many different levels of competition in that game. Guilds compete to see who can make the most player vs environment progress. PvPers compete in battlegrounds and in the new rated Arena system. Other players see competition is who has the best gear. Even griefers compete to see who can pull off the most outrageous stunts.

      I can't stand playing with random gamers, I can't put up with their stupidity and there's no real sense of group accomplishment with them.

      I typically like playing with random gamers to compete against, in a MMO, a fighting game, or a FPS. The fact that the majority of them are tards makes winning all the more sweet. There is nothing better than being the kind of tards. ;)

      A few posts up, someone mentions 'thousands and thousands' of people enjoying multiplayer gaming, but the number is even higher than that. World of Warcraft alone has 6 million users. If you throw in a few more popular games like the various versions of Counter Strike, Halo, Unreal Tournament, etc, I'm sure you can reach 10 million. Many people enjoy online games, even those (like myself) who grew up without them. It beats the arcade because it's cheaper (Even if you used to play for 2$ a day), I can't smell people over the internet, and I don't have to wait in line.

      If I want a sense of group accomplishment, then I dig up some real life friends to come play with. Typically the ones who used to play in the arcades. :)

  5. Disagree by Anonymous Coward · · Score: 3, Funny

    I respectfully disagree, along with 7 million WoW players.

    1. Re:Disagree by JediLow · · Score: 1

      I would say thats why there're 7 million WoW players - it creates an environment where people have that emotional connection with other players.

    2. Re:Disagree by Dr.+Eggman · · Score: 1

      As a former WoW player, I have to agree with the author, atleast in part. I don't agree that you need to be in the same place as someone to enjoy multiplayer with/against them (though I definatly enjoy it more.) But I do agree Multiplayer just isn't any fun against/with nameless pickups. Of all the MMOs I've played, the pattern has been the same: First to adopt, last to leave. I leave these games when all my friends and family have stopped playing. I don't really care for guilds, but you might. Ask yourself, would you stay if your entire guild packed up and left?

      --
      Demented But Determined.
    3. Re:Disagree by carlivar · · Score: 1

      No, you mostly are fighting computer opponents in WoW. Also, most WoW players I know prefer to fight alongside their friends rather than forming random groups or joining guilds. WoW actually proves this guy's point.

      --
      Vote Libertarian
  6. Anyone see "The Breakup"? by QuantumG · · Score: 3, Funny

    The way Vince Vaughn plays against whining kids over the Internet using his XBOX, that's what online gaming is all about.

    --
    How we know is more important than what we know.
    1. Re:Anyone see "The Breakup"? by Anonymous Coward · · Score: 0

      No

    2. Re:Anyone see "The Breakup"? by Anonymous Coward · · Score: 0

      geh

  7. Online Multiplayer is great? by Wampus+Aurelius · · Score: 2, Insightful
    Interesting that this article gets posted the same day as one talking about the ability to mute annoying players.

    Myself, I have never been interested in online duels, which is what most people seem to mean when they say "online multiplayer games." Trash-talking, griefing, and players who obviously spend way more time than I have available to play do not make playing against another human more fun than playing against a computer. I do not relish getting mad while I game, nor do I think that being able to make other people mad automatically elevates the quality of a game.

    1. Re:Online Multiplayer is great? by AdamThor · · Score: 2, Insightful

      You know, trash talking and griefing are meta-games. These people are just playing a different game than you. Not that you should enjoy it, but if you see it for what it is, maybe it won't make you as mad. Don't underestimate the enjoyment to be gained from a satisfying bit of trash talk, BIOTCH!

      --
      -- "Oh. This guy again."
    2. Re:Online Multiplayer is great? by Das+Modell · · Score: 1

      I honestly believe that griefers are suffering from antisocial personality disorder. It's really the only explanation that makes sense.

    3. Re:Online Multiplayer is great? by DrSkwid · · Score: 1

      How did you feel when the bots in UT trash talked you ?

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  8. This isn't an article by brkello · · Score: 5, Insightful

    ...it's a blog. Opinions should go below the article...not be the article itself. Why should we care if some guy feels lame playing multiplayer with strangers? If that were true for everyone, multiplayer wouldn't exist the way it does right now. He isn't talking about online trends or how to improve anything. He is just whining. What will his next "article" be? Will we find out what he had for lunch or how people picked on him because of his haircut?

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:This isn't an article by Anonymous Coward · · Score: 0

      Opinions should go below the article...not be the article itself.

      Except that this is an editorial.

  9. Ah...logic...too subtle for many to grasp... by exp(pi*sqrt(163)) · · Score: 1

    Unless I'm playing in the same room as the person I'm playing against, I lose the emotional and physical connection that makes multiplayer games fun.
    This argument is about one step up from "I don't like coffee therefore coffee should be made illegal". Who cares what emotional problems this author has, there are millions of people who don't share them.
    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:Ah...logic...too subtle for many to grasp... by Dorceon · · Score: 2, Interesting

      It's more like, "I don't like coffee, so stop charging me for coffee I don't want, delaying my breakfast until the coffee is ready, and telling me coffee is the drink of the future."

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    2. Re:Ah...logic...too subtle for many to grasp... by Monkeys!!! · · Score: 1

      Then don't order coffee with your meal.

      Or in this case, don't play your game online. If you don't want to play online, no one is forcing you to.

    3. Re:Ah...logic...too subtle for many to grasp... by An+Onerous+Coward · · Score: 1

      None of those criticisms can be properly countered with "then just don't use multiplayer."

      "I have to pay for multiplayer even if I don't use it." - "Well, then don't use multiplayer."

      "I have to wait for the publisher to perfect the multiplayer features, even if I don't want them." - "Well, then don't use multiplayer."

      "I'm constantly reading in the media that multiplayer is the future, and game publishers are pushing more and more multiplayer-oriented features, often to the point that standalone play suffers." -- "Well, then don't use multiplayer."

      This dose of reading comprehension brought to you by AOC.

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:Ah...logic...too subtle for many to grasp... by static0verdrive · · Score: 1

      But what if he wanted all the fun and visual splendor of the Warcraft dungeons without the n00bs and immature idiots? Or anyone else for that matter? You can't get an offline copy of WoW. I think he's a whiner and I love multiplayer gaming, but I see his point - it does suck to not have a choice, right? Why else would we use open source software or ignore marijuana laws?

      --
      ========
      77 77 77 2e 6d 65 6c 76 69 6e 73 2e 63 6f 6d
    5. Re:Ah...logic...too subtle for many to grasp... by Monkeys!!! · · Score: 1

      Why else would we use open source software or ignore marijuana laws?

      Because Windows costs too much and I can't find a speed dealer I can trust.

  10. That's how it is for me.... by consumer_whore · · Score: 1

    I've never been into online games where it's just me in the room.
    A group of friends all together is the way to go.

    1. Re:That's how it is for me.... by tepples · · Score: 1

      I've never been into online games where it's just me in the room. A group of friends all together is the way to go. But most PC games have a limit of one player per PC, even if the game design doesn't require it. Can most families afford enough PCs for that?
  11. good analogy by brenddie · · Score: 1

    It's like going to a party where you drink and dance by yourself in your living room, and connect to everyone else through headsets, video cameras and HD TVs. No matter how you look at it, the end result is a lame party.

    finally a good analogy.
    Nothing like playing Duke3d in the University Math computer center, those were real LAN parties. Its many times more fun to play multiplayer when you can physically/verbally assault your enemies..... plus the occasional "let me see where you are hiding" trip to the other teams monitors.
    --
    The best test environment is production. - Me
    chrome://browser/content/browser.xul
    1. Re:good analogy by bigstrat2003 · · Score: 2, Interesting

      plus the occasional "let me see where you are hiding" trip to the other teams monitors. Ironically, this is the one thing that causes me to favor online gaming over in-person gaming. I consider looking at people's screens (unavoidable to some extent on a split-screen console game, to be fair) cheating, nothing else. It's using information that your opponent doesn't have, information acquired outside the confines of the game, to gain an advantage over them. My friends who I play with don't do this, but people who do give me incentive really quickly to no longer play with them.
      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:good analogy by Anonymous+Brave+Guy · · Score: 1

      It's only cheating if you get caught, though. ;-)

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  12. so is that why... by Nathonix · · Score: 1

    ... monolith released the multiplayer segment of F.E.A.R. for free to the community? in all seriousness, how many of us buy an fps for the single player mode, halo, half life, prey, and so on aside. after you play through that once, replay value lies in handing some noob his ass on a platter. or more importantly, console games aside, who buys single player role playing games for their computer, instead of mmo's, outside of monetary restraints? sure theres an impersonal feel, and sometimes i really want to hear my friend cry out in anguish when i slap him stupid in fear, but for a quick pick-up game, online wins hands down. i realize that there are millions of games geared to single player experience, and i love them, but lets not throw multiplayer to the wind just because its not a personal experience all of the time. btw, one of the best multiplayer offline games ive played in a while was burgerking's bumper cart thing. nerdy stupid fun when you cram four guys in a room and hand them controllers, havent seen someone get so worked up when playing with a burgerking toy since i was 5.

    --
    Soap box, Ballot box, Jury box, Ammo box. Use in that order.
    1. Re:so is that why... by Dorceon · · Score: 1

      Multiplayer pretty much never has a story, and even when it does, how often is it a story worth a damn? I think co-op story mode is the only exception, and most things with co-op tend to separate it from the story mode. "Replay value" is a euphemism for "What you do when the story is done." I either start the story over or start a new one. Once you divest the world from its story, you're only one step removed from self-insertion fanfic.

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    2. Re:so is that why... by Breakfast+Pants · · Score: 1

      Why don't you bug off and read a book or something? Divest the world from its story? What, it's predictable crappy video game story? No thanks.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
  13. So if my best friend lives 50 miles away... by mr_mischief · · Score: 4, Insightful

    I can't have an emotional attachment to him when we play games online? So I had no emotional attachment to my wife when she and I were engaged and she lived 1400 miles away? That's a pretty peculiar idea.

    Sure, it's often more fun to have a LAN party than to jump on a server together remotely. Just because something's not quite as fun as something else doesn't mean it's not fun. The world, even for computer geeks, is not binary in every respect. There's no switch that flips from "fun" to "not fun".

    I guess the author of TFA thinks that playing a game and losing isn't fun because playing an winning is more fun. That winning $10,000 in the lottery isn't a nice surprise because winning $10,000,000 would be nicer... That having sex with one woman isn't fun because it's not a threesome...

    What a tool.

    1. Re:So if my best friend lives 50 miles away... by StikyPad · · Score: 1

      There's no switch that flips from "fun" to "not fun".

      You've obviously never been attacked by real-life orcs.

  14. LAN Party by celardore · · Score: 1

    Some friends and I had a lan party last week, we rented a church hall. There weren't many of us, but it was good fun. I'd also recommend Xfire, it allows your friends to see when you're online and just join the server. You can even chat to each other in game, but independently of the game, which can be very handy.

  15. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  16. Party in your living room by aralin · · Score: 2
    This guy has obviously problem to compare two things and select the better alternative. Lets look at his party analogy:
    • No virus spreading.
    • You can control your noise volume.
    • You can select which people attend the party.
    • You can override the music selection at the party.
    • You can take a break to watch your favorite TV show.
    • Everybody can drink, no drunk driving.
    • In fact, no driving anywhere at all.
    • If you don't want to dress up, you can still just watch and listen.
    • ...
    I am not even going to mention that he would make friends online and emotionally attach to them even if he never sit in the same room, because that would be obviously lost on the troll who wrote the article.
    --
    If programs would be read like poetry, most programmers would be Vogons.
    1. Re:Party in your living room by An+Onerous+Coward · · Score: 1

      Don't forget:

      * Nobody in the party lives within 370 miles of you, so no matter how well you hit it off with a person, you can't follow up with a real life date or activity.
      * Unless you plan ahead, you get dumped into a "party" full of strangers, who all see you as either a bug to be squashed, or as an X factor who could screw up their team by your ego or incompetence.
      * Partygoers are 95% male, 80% egomaniacs, and 93% morons who spl lk ths wtf lol!!!!1

      Face it. If multiplayer gaming is a party, it's a really bad one. Go to the ones where your best friend gets drunk and makes out with your girlfriend, and your girlfriend is all like, what's the big deal? and then that one hot chick goes around telling everybody, but only so that they'll talk about that instead of the fact that her ex is totally getting back together with his old ex from high school. Once you've got that sort of drama going, you'll find it's way more interesting than trying to climb some FPS kill ladder.

      --

      You want the truthiness? You can't handle the truthiness!

    2. Re:Party in your living room by aralin · · Score: 1

      For some strange reason most Americans seem to me humor challenged. Unless someone specifically says: "I am kidding.", most jokes seem to pass through as a serious opinion. No matter how much out there they would be. Especially if you follow your joke with a serious comment, there is almost zero chance people would get it. What kind of strange land did I make myself live in? *sigh* Or could it be that Slashdotters from U.S. of A. just came to rely on someone nice to moderate such comments as "Funny" for them? Hard to say.

      BTW To respond to your comment in a serious way, since you took it like that, I didn't mix up MMOG and parties. I just said that taking his analogy of a party through teleconference, he might not have quite thought it through, before calling it lame. Trust me, there are plenty of parties back in Europe I'd like to attend even just through teleconference. Better than nothing. Also If I remember right, I missed several school reunions, which would make a great candidate for teleconference. Simply, he made a self serving remark in order to get to trolling faster.

      And regarding to your 'cool party' example. Your social group has clearly some "not quite so healthy" issues. You might consider to hire sociologist and a shrink. The sociologist to help you untangle the mess in your social group. And the shrink to help the poor sociologist once he is done.

      --
      If programs would be read like poetry, most programmers would be Vogons.
    3. Re:Party in your living room by An+Onerous+Coward · · Score: 1

      I think we're all humor-impaired. The Internet manages to browbeat our sense of irony by exposing us to legions of people who sincerely, wholeheartedly believe all sorts of "you've got to be frakkin' kidding" ideas.

      For the record, I wasn't describing anything that has personally happened to me. I was describing "stereotypical extreme stupid party behavior", self-consciously using the words "like" and "totally" in an attempt at humor.

      You'll have to trust me when I say that it was kind of funny before I went and explained it to death. :)

      --

      You want the truthiness? You can't handle the truthiness!

  17. Sadly, many people think this way. by Durrok · · Score: 3, Insightful

    This is why EA and other game companies continually puts lackluster support into their online games and get away with it. The percentage of people that play online is at best 10%. When you have 90%+ of your customers buying the game who cares if their are balance issues or you can ruin a game just by pressing alt+F4 (damn you mismatch errors, damn you to hell).

    I can't understand it personally. AI for games are very boring and predictable. The only way game developers make the game harder is by letting the AI cheat. This isn't the AI outsmarting you or being better then you, it's just plain crap. Even then it's usually a moderate challenge at best.

    For you people so scared to play online: Go try it out. It's not as bad as you think, especially within the first month that a game has came out. Yes, you will get owned. You will likely be called a n00b. Watch what they are doing though. Learn the tactics that are being used on you and use them to defeat other players. If you want to go the extra mile read forums about tactics in between refreshing slashdot while at home or work if they allow it. You too will see be "pwning" "n00bs" with your "l33tness".

    ... or play through the single player and shelve it. To each his own.

    --
    I keep telling myself I'm not the desperate type.
    1. Re:Sadly, many people think this way. by ShadowsHawk · · Score: 1

      I simply do not have the time to invest to become 'l33t'. Why should I spend countless hours to try to 'pwn' a bunch of whining little 12 year old punks? I'll enjoy my single player experience and some multiplayer when my friends are over.

  18. Gee, maybe I'm BUILDING relationships... by UnknownSoldier · · Score: 1

    I'm _building_ emotional connections to the people I'm playing with. The reason I'm playing online in the _first_ place, cuz its a PITA to go to a LAN party and stuff 40 people in the same room. MUCH more convenient (time, and moving) wise to just hop online, and play with buddies. LAN parties have their place, but one needs to look at the original problem, not the symptom.

    Thank-god for VoIP -- it adds part of the missing dimension from LAN parties.

  19. Starcraft taught the world alot about online play by CrazyJim1 · · Score: 1

    I'm an MMOG player too and there are lessons learned there, but I'll focus on Starcraft. If you make an online multiplayer "competitive" game, you must make it so there are no win trading abuses. Warcraft 3 had no win trading abuses and was better in that one aspect. If you make an online competive game, you must make sure you squash hackers like you mean buisness. An anti map hack program could have been made in a various number of ways, but they chose not to pursue that route and the game became pointless with hacks and win traders. If you can make your game fair so no hacks and cheaters can prosper, and use a chess rating style of ranking, you can make a very fun game where you compete to be the world's best. To me there's something really exciting about being ranked in a world class system on a game, it makes me want to become better at it and play it more intensely.

  20. Why? by mqduck · · Score: 0, Flamebait

    Why do we care about someone's drunken ramblings on his blog (redundant?)? If we didn't care to make a controversy out of online versus in-person multiplayer ten years ago, why would we care to now?

    I fear I'm becoming a typical cranky Slashdot reading.

    --
    Property is theft.
  21. Online vs LAN Party by Vacardo · · Score: 0

    Online gaming: you're by yourself, in the dark, getting headshotted, haxed and pwned by every single camping b&# out there. It's like the computer is using god mod against you!
     
    LAN Party: Same premise, but you're with your mates - each shot is lauded, applauded, cheered at.
     
    I know I'm focusing on FPS here, but it applies to any game with multiplayer being enabled. There's just simply no emotional connection to playing online which make the medium stale.

  22. Re:Party in your living room (Translated) by Al+Oser · · Score: 0, Flamebait
    • No virus spreading.
      • No sex
    • You can control your noise volume.
      • I have sensitive ears
    • You can select which people attend the party.
      • I don't get invited to real parties
    • You can override the music selection at the party.
      • I like Celine Dion
    • You can take a break to watch your favorite TV show.
      • I am uncomfortable with social interaction and take every chance I get to disengage
    • Everybody can drink, no drunk driving.
      • People laugh at me IRL because I only drink wine coolers and Zima
    • In fact, no driving anywhere at all.
      • My parents basement is climate controlled
    • If you don't want to dress up, you can still just watch and listen.
      • I've worn the same pair of sweatpants for the last 3 weeks
  23. ha by Anonymous Coward · · Score: 0

    If they could come up with AI that can put up a real challenge I would agree with this guy. If his analogy that multiplayer is like a party by yourself hooked up to other partygoers via technology, then single player is even worse because it's a party where you are by yourself and hooked up to fake partygoers who are all ugly and stupid and don't know how to dance.

  24. Online Uncompelling by king-manic · · Score: 2, Insightful

    Online play is a niche market. For a number of reasons Online gaming appeals mostly to 1337 players. Most people do not want to get pwned or griefed. Most people feel the out of the package AI is challenging enough. That is why MMORPG/FPS aren't devouring the whole console market or the attach rates for the free live service is fairly low and paying members even lower. The online stores have changed this a little, but most people still do not feel a desire to play online. Online play isn't the compelling feature slash gamers think it is. Perhaps the Wii will also bring online play to masses but for now the genres discourage true newbies from entering into that arena and isn't compelling for most console owners. No non-1337 individuals I know play online. None. The ones that do, post here and have been online gamer geeks since doom. We are outlyers. Online isn't that important yet.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:Online Uncompelling by rujholla · · Score: 1

      Online play is a niche market.

      I'm sorry but I'd have to disagree and point to the amazing success that Blizzard is experiencing with Worlds of Warcraft to say that if it is a niche its a pretty damn big niche.

    2. Re:Online Uncompelling by king-manic · · Score: 1

      6 mil (WOW total users) vs install base of 100 mil (PS2 install base). Even WOW is a "niche" product.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:Online Uncompelling by fyrewulff · · Score: 2, Informative

      Or think about it this way: 6-8 million subscribers under the population of both China and the US: 1 billion and 260 million. Here's some other numbers: Copies of Halo 2 sold: 7 million+ People that ever took it online: 1.2 million Active userbase of Halo 2 per day at any time: 30,000- 100,000 You can see the daily stats of the game here: http://www.bungie.net/Stats/ I think what the guy was really trying to say though, (and I agree with him as a game developer) is that the new "every game must have online!" is stupid. It takes away from the focus on the actual -game-, and if a game doesn't have an online mode, it's really hard to miss something you never had. It also sucks when a game DOES have an online mode, but executes it poorly (see: most EA online games like Burnout 3 and NFS). Thank god they finally just decided not to include it at all in Carbon for Xbox. Sure, online modes have their place (First Person Shooters, MMO's, etc) but they shouldn't be crammed in to every single game just to have online.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
  25. Ignoring all previous comments by computertheque · · Score: 1

    Under that logic, then no one would communicate via internet to begin with let alone use it as a tool to meet potential partners. I think it's be covered enough that the level of anonymity that internet allows is a double edged sword, reducing inhibitions while also providing a sterile environment capable of deception.

    The realm of multiplayer gaming may not fall on the sinister end of the internet (for the most part), but it is not immune to falling victim to sterility and lack of emotional connections. I think it needs to be viewed as an alternative, not as a outright failure. Opening up a venue to meet like minded people is usually a positive step, and given personal circumstances the internet may be the only option available.

    Ultimately, computing is a personal experience anyway. It may be more fun to have you buddies over to lan, but you're still all focusing on separate monitors and goals, a level of detachment will always exist in that regard.

  26. Maybe different things matter to different people? by seebs · · Score: 2

    I have very little face-to-face empathy, so I don't really care whether people are near or far; it makes little difference to me.

    So for me, socials online are about as interesting (or uninteresting, sometimes) as socials offline.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  27. Emotional Connection? by Dark+Kenshin · · Score: 1

    Look, I play multiplayer for a variety of reasons, but the main reason is that other human players enhance the game play beyond what a stupid AI could. Whether I have an emotional connect with the other players is not really important. Yes, sometimes I like to play games with people I know, and people that I can chat with, but that is not the only basis for playing. This isn't a dating service or a "party" as the article likes to suggest. When I'm killing/dying on say CS, I couldn't care less about who the people are. I know that they are better then a bot to play with, and emotional connection or not, it is still better then playing with a bot.

    I have to reiterate, there are times that a multiplayer game is better when you know the people you are playing with, however, to use the articles lame analogy, it's sometimes fun to go to a party where you know no body and make new friends, or even drink the night away with then, and never see them again. Need for emotional connection varies greatly on the style of game.

    Overrated by who's standards? I acknowledge your opinion, but I must kindly disagree.

    --
    "I only know 2 things: The love for me, and the fear of me."
  28. Call me when AI approaches human levels by DrDitto · · Score: 1

    Another example of piss-poor game journalism. I can care less about emotional attachment. When it comes to gaming, artificial intelligence is grossly inferior to human intelligence.

    1. Re:Call me when AI approaches human levels by Osty · · Score: 2, Informative

      Another example of piss-poor game journalism. I can care less about emotional attachment. When it comes to gaming, artificial intelligence is grossly inferior to human intelligence.

      Your jibe would make sense if the article was about single-player vs. multiplayer. It wasn't. His main focus was on Mario Kart 64 (recently released on Wii's Virtual Console). The core gameplay in MK64 was local multiplayer, and the author explicitly said that he'd rather play local multiplayer with friends than online multiplayer with random people (or even friends, for that matter).

      That said, you don't always need awesome AI to have a fun experience. For example, there's the obvious example of puzzle games. Do you enjoy Tetris less when playing single player? However, there are also less obvious examples. For instance, look at racing games. In particular, let's compare the Gran Turismo series (GT4) and Forza Motorsport. GT4 has no online multiplayer and has horribly bad AI (bumper car, stick-to-the-line-at-all-costs AI). Forza has much better AI (they'll brake and adjust lines to avoid hitting you or other AI cars), but it also has online multiplayer. Guess what? Real people play Forza online just like GT's inferior AI plays -- first-turn pile-ups, bumping and crashing, using other drivers as turning aids, etc. Forza's AI plays more like an ideal driver, even though it's nowhere near perfect. Is GT's terrible AI better than Forza's because it (accidentally) plays more like a real person? Unless I'm racing with a group of people I know, I'd much rather prefer to play against Forza's AI instead, warts and all.

    2. Re:Call me when AI approaches human levels by Dunbal · · Score: 1

      When it comes to gaming, artificial intelligence is grossly inferior to human intelligence

            Correct. There is no way to program an AI to smacktalk, whine, plead and then beg as convincingly as another human when I kill them and take their stuff...

      --
      Seven puppies were harmed during the making of this post.
    3. Re:Call me when AI approaches human levels by An+Onerous+Coward · · Score: 1

      People like that--people who outspokenly relish in the suffering and frustration they cause other gamers--are a major turn-off for many would-be multiplayers. Especially when they know that they'll probably never have the skill necessary to deliver some oh-so-satisfying payback.

      From the time I was six, I was taught to be gracious when I won, or else people wouldn't want to play against me anymore. Judging from my multiplayer experiences, an entire generation of inept typists were never taught that lesson.

      --

      You want the truthiness? You can't handle the truthiness!

  29. Bots by edschurr · · Score: 1

    He is right in part. When I'm interested in seriously playing a game, I only go online because bots suck compared to humans, especially in teams. But often-times I'm looking to relax a little and make idle conversation between rounds.

    1. Re:Bots by Nushio · · Score: 1

      Sorry, I couldn't find the +1, Damn Right moderation.

      However, I like the Xbox live online approach (be able to talk with other people) rather than the Nintendo approach (Race against others as if they were super bots that disconnect)

      --
      Check out Unsealed: Whispers of Wisdom! http://unsealed.k3rnel.net It's an action-RPG about Open Sourcerers.
  30. multiplayer isn't supposed to be a party by penguinbroker · · Score: 1

    IMO the draw of multiplayer games are primarily the superiority of human intelligence in relation to the artificial intelligence we enjoy in games today. AI continues to be a difficult problem for game developers and no matter how hard they try, they probably won't ever be able to create ingame AI driven opponents with anywhere near the level of creativity/ingenuity the common gamer holds. Who wants to demolish seven computer zerg opponents when you can ambush that dude who keeps zerg rushing the hell out of your siege tanks with a swarm of battlecruisers... as you explain to him how much his life sucks.

  31. emotional connection? by TinBromide · · Score: 1

    I have an emotional connection with the people in my life, but i prefer killing people online. Single player games don't keep my attention for very long.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
  32. But then again... by badboy_tw2002 · · Score: 2, Insightful

    if I go to a party and people are playing video games, thats a pretty lame ass party.

    Think about it - a lot of us are "closet nerds" or maybe those who aren't 24/7 all about being a geek. I personally don't have a group of friends (locally) into gaming, its something I pretty much do on my own. So, given that, where's my option to play other people? For a lot of games, the best modes are multiplayer, so for me they need to be online to really be any fun.

    The biggest problem today is matchmaking and group cohesion. Cliche as it is, I've had some of the most fun online playing Halo 2 with a group of friends I don't live around anymore. Having the couch system is great, as we are in continuous contact before, during, and after the game, and navigating around is a group experience. Being able to easily play with your friends and keeping you in contact and together throughout the game is a lot of fun. Another, more limited experience I've had is playing multiplayer games with the xbox live 360 chat channel. That lets you play with one other person and stay in constant contact with them. The same goes for playing Battlefield 2 as a squad with teamspeak. I'm not a MMORPGer, but I'd imagine doing dungeons with a party that has voice connect is a comparable experience.

    So multiplayer online can suck, but it can also be almost as rich as having someone in the same room playing the game if its done right.

  33. Random human factor...? by aeth0r · · Score: 1

    I personally get bored of AI. No matter how advanced or innovative it is it simply is never as entertaining as real humans. Because humans are both random and adaptable. Even stupid ones :) And it's especially satisfying when you can text/voice chat with the human (stranger or not) as you both laugh/cry/vent over what just transpired in-game.

  34. And now for the conclusion by SmallFurryCreature · · Score: 2, Funny
    LAN Party or Online Gaming? Conclusion, you are not going to get laid.

    Oh well, this is an old holy war, no new insights have been uncovered, both sides still firmly believe they a right and the rest of the world just goes on having sex without them.

    And me? Well I am commiting on something I don't care about and not getting any. You guys might be losers but I am your KING!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  35. Re:Starcraft taught the world alot about online pl by Anonymous Coward · · Score: 0

    Warcraft 3 never had a fix for maphack, either, and if there is an easy way to prevent map hacking, I'm sure the folks at Blizzard would love to hear it. As long as the game requires that a block of memory be reserved to indicate what is visible on the map, and that block of memory is maintained by the hacker's computer, there will be no way to stop map hacking.

    Preventing win trading and ladders are nice, but other than using them for an automatic matchmaking system to give players a chance at having more competitive games, I think that the people who take these things too seriously will always find a way to abuse them.

  36. Spoken like a true idealist by Anonymous Coward · · Score: 0

    "I think the real issue here is the AI in most games not acting human enough."

    And so, we arrive at the heart of the problem here. Russell Carroll apparently doesn't realize how difficult it is to make realistic AI in the vast majority of modern game styles. His whole argument falls apart when you hit the eighth or ninth paragraph, as he reveals that offline play should just as engaging as playing with strangers if only developers would wake up and put some more effort into the AI. I've got news for you, Russ. It's really, REALLY difficult to make decent AI. No computer in the foreseeable future is going to be able to mimic the skill and adaptability of a human opponent, and especially not in the complicated realm of 3D first-person shooters. Just compare the bots in Counter-Strike: Source with actual players, and you'll see how much better the experience is with human minds at the controls of your enemies. Even if you don't know them, and have no connection to them, there's still a significant challenge and a lot more replayability in online games, than could ever be found in a single-player experience.

    He also seems to doubt the effectiveness of communication via technology when it comes to bonding with people. That's another big strike in my book. Granted, I'm biased because I met my girlfriend online and wasn't able to see her in person for two full years, but that experience alone is enough to convince me that webcams, microphones and good ol' emails are a very suitable substitute for real-world interaction when they're all you have. You can become very well acquainted with your online friends and opponents in short order, and it doesn't take a face-to-face meeting to feel emotional about someone you're playing a game with online. After a few dozen rounds of CSS, I feel that I'm genuinely getting to know the other players--at least those who are sensible and provide intelligent conversation between rounds. If I run into the same people a few days later, we become even closer.

    This article simply doesn't talk to me at all, and I can't relate to Russell's experiences. I find online games with strangers to be orders of magnitude more fun than offline play with bots, even if both are inferior to LANs with a bunch of friends in the same room. This article seems to imply that if you're physically alone, then online play is no better than single player. That's complete nonsense.

  37. That's just my by Hangin10 · · Score: 1

    argument against Prey. Online deathmatch, but no split-screen. How does that work? Seriously now, you can't possibly tell me that it's easier to develop a networked 3-d environment rather than 2-4 viewports on one screen. This rather ticked me off.

    1. Re:That's just my by joystickgenie · · Score: 1

      Actually yes it is. Enabling network connectivity isn't a cheap endeavor as far as performance is concerned but a loot of the problems with networking games has more to do with fixing errors and hiccups in the network itself. It's more of a challenge in stress (that of the programmers) then it is a challenge in hardware

      However having 2-4 viewports on one screen can have serious repercussions on performance. That is 4 controls being controlled by one system, 4 places in the game world to compute the 3d sound for, 4 graphic pipelines running at the same time all running on one system. Having split screen and high quality graphics really is a performance challenge

  38. Agreed. by Punchcardz · · Score: 2, Funny

    No one is ever going to play online multiplayer games alone in their room. I expect the genre to die off before it really gets off the ground.

    1. Re:Agreed. by amrust · · Score: 1

      I see what you did there... that thing with the irony?

      --
      VOTE!
  39. Doofus by ArmorFiend · · Score: 1

    They guy's opinion is just plain 180 degree opposite mine. No AI can be as varied or original as a human opponent.

    1. Re:Doofus by Anonymous Coward · · Score: 0

      Talk to the people who do the same thing every round in a FPS. You'd swear they were bots written by a 5 year old.

    2. Re:Doofus by slim · · Score: 1

      They guy's opinion is just plain 180 degree opposite mine. No AI can be as varied or original as a human opponent. Depends on the human. Try playing against me and you'll be begging for the challenge and variety of an AI in no time.
    3. Re:Doofus by ArmorFiend · · Score: 1

      I don't like FPSes. I do like Real Time Strategy.

  40. why I stopped going to LAN games by spir0 · · Score: 1

    I stopped going to LAN games years ago, because while the majority of guys I'd game with were awesome, there were a couple of really loud tossers screaming "YEH BITcH!" "I'M GONNA PWN JU BITCH!" It got to the point that every time they opened their mouths or walked past me I wanted to punch them in the face.

    I ended up with a headache and the fun factor started dwindling. However, I could happily play a game online in the sublime tranquility of my own house.

    That and the fact that I don't have to pack up my whole rig, transport it across the city, unload, and do it all again that evening or the evening after.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  41. Online Multiplayer is not just competitive by atomicstrawberry · · Score: 1

    The author of TFA seems to have never played a game online in co-op. It's a whole different experience. Cooperative play - especially the way that some games are implementing it now with drop-in/drop-out - is incredibly fun, often more fun than playing alone. You're not playing with random strangers usually either.

    1. Re:Online Multiplayer is not just competitive by Plekto · · Score: 1

      I almost completely agree with him. The one exception is joining a group of people(a clan/etc), but that's still hollow compared to a typical Lan party. I have made some very nice friends in online games, but they aren't FPS - they are multiplayer games that last for months or years(or are MMO types). Totally different expeience - you get to hear abot their gripes, thier work, and so on... so it's easy to connect to them.

      Still...
      Go to a Lan party or play with your best friends is much better - and it's hard to go back to the typical online gaming for the next few weeks. It does feel hollow and not as real. I can see where he's coming from.

  42. Hamachi by Nicolay77 · · Score: 1

    Just play any PC game that works in a LAN.

    You play Online, and you play with your friends.

    If you want to chat with them, install Ventrilo too.

    --
    We are Turing O-Machines. The Oracle is out there.
  43. Bomberman? by tepples · · Score: 1

    in many cases it is impossible to properly compete against other players using split screen. In the rest of cases, you don't need a split screen or multiple $700 computer+monitors, as the players are controlling characters that never stray too far from one another. Look at Smash Bros. (admittedly a console exclusive) and Bomberman (whose PC version sadly hasn't been updated in a decade). With the growing home theater PC movement, why aren't more PC games made TV-friendly?
    1. Re:Bomberman? by Anonymous Coward · · Score: 0

      The answer to the question in your sig: the name and phone number of a good lawyer.

  44. Re:LMAO by SkoZombie · · Score: 1

    They do, it's called a "data-centre" :P

  45. yes, xbox live. by SP33doh · · Score: 1

    to be fair, xbox live is probably the best example of a crappy online community.

    the best example of a good online community? city of heroes.
    I've personally never been that interested in the game, but from the trials I've played? the city of heroes community is a great, friendly community. It's just a nice group of people. It's almost completely unexplainable, but it's true.

    1. Re:yes, xbox live. by bigman2003 · · Score: 1

      So all of Xbox live is crappy...yet the TRIAL of City of Heroes leads you to believe that it is the 'best example of a good online community'.

      Xbox Live is what you make of it. Personally, I'm pretty liberal with the player mute, and I don't have any complaints at all.

      To the people who say that the only reason to play online is to 'play with friends':

      Personally, I disagree. While I do like playing with friends, and I LOVE playing co-op with friends...the main reason I play online is competition. Because I don't care how good you think you are, you aren't any good at all until you've played online. Because human intelligence is so much better than artificial intelligence.

      --
      No reason to lie.
    2. Re:yes, xbox live. by SP33doh · · Score: 1

      not really related to what I said before, but I agree 100% with your last point. also, imo the best of both worlds is a lan party where you're playing on a team with friends against other teams.

      I'm not saying the xbox live service is crappy, I'm saying the community is crappy.

      yes, I've only played CoH trials because I personally didn't like the game that much,
      but from my personal 14 days of experience, and from listening to what my friends with active CoH subscriptions have to say, I can say with a good amount of confidence that the community in that game is friendly and nice.
      as apposed to every time I've played games on xbox live, where a fairly high percentage of people have been complete jerks.

    3. Re:yes, xbox live. by bigman2003 · · Score: 2, Interesting

      My experience with the jerks on Xbox Live has been mixed, but there are ways to reduce the number of idiots in a game. First- get good at the game. Call of Duty 2 or Halo are good examples. If you rank low, you will play against other people who rank low. These people are not very serious about playing the game, and therefore spend more time screwing around and causing people problems. I encouraged my friends to play COD2...and they initially told me that everyone they played against was a freakin' idiot. I played on their accounts a few times, and I would agree...75% of the players were morons, and would prove thier stupidity very enthusastically. But, after playing for a bit, and ranking up (takes a few days/week) you can move above the cesspool and into an area where people WANT to play the game, and they are serious enough to use tactics. AND, because you have ranked up through your own skill, you can be an asset to the team, therefore they won't give you a hard time. On the other hand, some people don't want to spend the time, or they don't have the skillz to rank up. In that case, I would recommend only playing player matches where one of their friends is the host...and therefore can boot jackasses. I've played a LOT of games that way, and it doesn't take long to get a good room with people who are interested in playing. And once they know you'll boot out the assholes, the good players are more likely to stay.

      --
      No reason to lie.
  46. ERN! Wrong reason. by Telastyn · · Score: 1

    The key benefit to multiplayer gaming (that is, competitive multiplayer, not MMO*) is that people are better at creating continual challenge than AI, and will remain so for our lifetimes.

  47. Re:Starcraft taught the world alot about online pl by icegreentea · · Score: 1

    there are third party software for starcraft (not sure about wc3) that can detect some hacks. besides competitive starcraft moved onto private servers a while ago (PGT and whatever) where enforcing hacks is easier.

  48. Absolutely Dead Wrong by Trail_of_Dead · · Score: 1

    Come on. Competition is competition. If this were true, then regular sports competitions wouldn't be exciting to the competitors. In fact, I think the opposite is true. Playing with people you have no emotional attachment to is much more fun. I commonly play with people I know. However, I found it much more exciting in playing 1 on 1 in the FIOS tournament for HL2 : DM with people I've never met.

  49. Quake III Arena ... by Anonymous Coward · · Score: 0

    He probably never use the "taunt" feature in Quake III Arena :|

  50. people have better AI by poor_boi · · Score: 1

    multiplayer will never die for many genres because, until there is a major leap forward in computer artificial intelligence, it will always be more engaging, challenging and satisfying to compete against a human controlled avatar than a computer controlled avatar. and in fact, now that I think it about it, it will probably always be that way. why? because when computer AI is worse than human, humans will be more fun. when computer AI is better than humans, it will be impossible to beat and in many cases people will write it off as a sisyphean task.

  51. waste of time by Anonymous Coward · · Score: 0

    Don't waste your breath. Hes practically advocating the "solo player game" if you know what I mean.

    please type the word in this image: inasmuch

  52. Re:Starcraft taught the world alot about online pl by An+Onerous+Coward · · Score: 2, Insightful

    You're right. When I play a game and enjoy it, I think to myself, "Self, what would make this enjoyable experience complete for me? By jove, I've got it! Spending months and months getting my ass handed to me on a platter, game in, game out, until that sweet, miraculous day when I find myself winning almost as many games as I'm losing. Once I've spent thousands of hours honing the sacred craft that is this particular RTS/FSP, learning every technique to gain an edge over some random fifteen year old in Akron, Ohio, then--and only then--can I be happy and satisfied, knowing that I am... well, not the best, exactly, or even in the top twenty thousand, but at least far better than average. Plus it'll get me crazy laid."

    Methinks I shouldn't have cranked the sarcasm up to 11. But when you've reached the ripe old age of 30, and the real life responsibilities pile on, you may find that you begin to lose patience with games that expect you to spend lots of time honing your skills. You may also find less and less attraction in subjecting yourself to the abuses of people who spend all their waking hours mastering something that you can only find a few hours a week for. Hell, you might even find that your real life pursuits bring you the sort of lasting satisfaction that makes successful gaming pale in comparison.

    My point isn't to disparage your choice of hobbies, but simply to point out that hypercompetitive folks like yourself are something of an anomaly, even among gamers. A lot of us just want to participate in an epic yarn, where we beat the big boss and save the princess, and get a few hours of entertainment that don't seem like work. Multiplayer doesn't have universal appeal, and game publishers forget that fact at their peril.

    --

    You want the truthiness? You can't handle the truthiness!

  53. Clans and multiplay are a product of game style by Anonymous Coward · · Score: 0

    Hmm. What part of this micro-debate isn't linked 100% to what game is in question and who happens to be playing?

    Up until about a year and a half ago, I was attached to a moderately active Unreal Tournament 2004 clan, playing about 25-35 hours a week, of which about 4 to 5 were mandatory events of some kind (matches, strategy meetings, etc.). Outside of matches, sometimes I practiced with the clan; sometimes I practiced in private servers (away from 93.44% of the idiots and newbies, two different groups mind you); and sometimes I practiced against bots, forcing myself to bear a handicap (only use a particular gun, don't get the armor, whatever). Now, back in 2000 when I started playing UT classic, the bots were challenging; that lasted for most of a year. Players, however, continued to challenge me until I quit playing in 2006. Now, as a rule in Unreal-style FPS games, the AI has limited appeal; it's not competitive for very long, and it doesn't care when it loses or wins. In that kind of game, the real option is to go find humans to play with, then to play until you find a niche. That doesn't always mean "become the most elite, twitch-trigger, bunny-hopping, crack shot in the world," that means find somewhere you enjoy playing, and find folks who share your preferences. There are always going to be people a bit better than you; I played a variety of team-play modes where the focus was less on perfect fighting skills and more on coordinated action and team instinct. Now, I was a darn solid player in my gametypes, but put me in a one on one deathmatch against a good, sharp fighter and I'd be lucky to get a quarter of the points in the match. At the same time, there were folks who couldn't really hold a candle to me at most games but were the best d*** insta-Bombing Run (think a game like U.S. Football with instant-kill rifles) players around. Could I have practiced up and slaughtered them? Maybe. Probably. But, I wasn't out to kill their fun. I wouldn't give $5 for the single-player game, but I shelled out about $200 for copies of UT, two copies of UT2003, and a couple copies of UT2004 over the years.
    Now, everything I've said changes when the game changes. Take Deus Ex, a FPS game built on the Unreal engine. Fine game, top 10 of many people's PC game lists. Some might say it redefined the FPS game. Terrible multiplayer. Awful. The guns weren't balanced, the maps were limited and stank, and the skill point system didn't translate well to multiplayer mode. Rock-solid engine, but a bad game to nail a multiplayer mode onto.

    No, it's not anonymity that kills multiplayer implementation. I took a one-year break in between UT and UT2003 to play Everquest. I probably made voice contact with my fellow players all of about three times in that year, but I had a kick playing a bard up to 60 (an adventure in masochism when I was playing; instrument-swapping was still critical at that time). It's all about game style. Most classic console-type games, especially when played casually, don't make good targets for internet multiplayer tack-ons. If lag doesn't kill the experience, communication problems (clunky voice control, mic whores, and more than I want to talk about) do. Further, for genuine novices and casual gamers, it will be hard to find challenging but beatable opponents. Sorry, but it's like going as a novice to a chess club costume party; you don't know the other players, and they don't have a good reason to take it easy on you.

    My advice to folks wanting to win at multiplayer games with a minimal time budget is this: focus on one or two enjoyable games, learn the basics, then pick up AT LEAST ONE advanced tactic -- something probably cheap but lethal. Yes, you'll be leaning on it all the time and comments about one-trick ponies will apply, but it WILL let you win some matches. Yes, if it's an open game, someone better WILL eventually come in and plaster you; if they don't move on after doing it a couple times, move on yourself. Now, when your trump card goes flat and stop

  54. Maybe on consoles online MP is not very important by LittleImp · · Score: 1

    But on PC, online MP is one of the most important aspects of the game. PC gaming is all about playing the games online against random people. For the people who regularly play online, it isn't about playing with friends, they only play it because they want to get better and beat everyone else.

    Playing with friends sure makes more fun than playing against some stranger, but playing against humans is still more interesting than playing against a computer.

  55. Some games are better suited than others by jchenx · · Score: 2, Insightful

    First of all, I completely agree with the other comments regarding this guy's blog. It's not an article. Why do we care about some random guy's comments? If it was some well-known game developer or industry veteran, then maybe that would be Slashdot worthy. But as far as I can tell, he's just some story writer on a game site I haven't heard of. I'm not saying the site or the writer is bad, per say, just that it's not exactly newsworthy ...

    But in any case, I think one point he misses out is that some games are better suited than others for the multiplayer experience. I agree that a lot of the multiplayer games on Nintendo platforms (particularly the N64 era), were great experiences. Many of those games, though, were almost party games in a way, as they almost seemed to rely on having that close contact with your friends (high-fiving, smack-talking, controller-trading experience). And he's right, those type of games don't really translate well online.

    However, there are many games which do perfectly well through online multiplayer, or are even made better by it. Team-based shooting games, is one great example. I've been playing some Rainbow Six: Vegas with friends, doing both cooperative story missions, and team multiplayer. Having the full screen to myself, as well as voice communication, really adds to the experience (as well as make it quite realistic). This is not something that would translate very well to split-screen action. It would work very well in a LAN environment, but let's be serious. Those are difficult to setup, and certainly not something you can do every day easily, unless you all happen to live in a close environment (college dorms or such).

    The other big example is MMORPGs. Obviously having online multiplayer is a necessity. We all know how popular World of Warcraft is.

    So in short, saying "Online Multiplayer Isn't That Important" doesn't mean much to me. What type of games is he talking about? It's certainly true in some circumstances, but not in others.

    --
    -- jchenx
  56. It's only human by Novotny · · Score: 1

    He's right you know (in a fashion). When I first played Quake online, from an internet cafe, I was ecstatic. Years of playing fairly regularly on servers followed and I thoroughly enjoyed every minute of it. Once I joined a clan the pressure stepped up a little, but I got a lot out of playing with people with which I had more of an emotional connection with than just randoms and half-familiar regulars. Nowadays, I can go and play cs:s on a server where I may know some of the guys vaguely but I actually lose interest very quickly, and do something else until my team start showing up. Its just not the same. If all you know is playing randoms on publics, then you're probably having a fanastic time and good for you! But once you've played in proper teams with people you know well then you're having deeper fun and your previous experiences seem relatively shallow. See also Football teams playing for home crowds, Sex with someone you love, Bands playing for their fan clubs etc

  57. re Online Gaming by rnmartinez · · Score: 1

    I think it all depends on the person and the platform. I don't like the idea of a lan party, so the PC is great for online connectivity and gaming. PS3 and 360 are obviously geared towards this as well, but honestly I don't have enough time in a day to ignore family and friends and play against someone I don't even know - I'd rather have a few people over and play something like Monkeyball together. (and I get a lot less grief from my wife - she hated when I played Star Wars Galaxies). That's why I think Nintendo shouldn't be under so much fire for their lack of online multiplayer, I think a big part of their market doesn't even care about that - its more of the social experience that makes it fun. And it seems like the games that should be online aren't - for example, I'd love a good 2D online brawler, like SF2 or maybe even ala Final Fight. I am sure there are a few options out there, but I'd love to see a Marvel VS Capcom or Marvel VS SNK or Dragonball online fighter. Just my .02

  58. The opposite of n00b by Chemisor · · Score: 1
    > he's the opposite of a n00b (what would that be, a b11n?)

    No, the opposite of n00b is demonstrated by the following code:

    #include <stdio.h>
    int main (void)
    { return (printf ("-%c-%c-%c-%c\n",-~"n00b"[0],-~"n00b"[1],-~"n00b" [2],-~"n00b"[3])); }
  59. Well, by argStyopa · · Score: 1

    He's entitled to his opinion, but IMO he's wrong.

    If online multiplayer weren't a 'big' thing, games companies would have stopped bothering to code for it long ago.

    Is it MORE fun to play in the same room with someone, or against RL friends? Sure, in most cases. But the level of creativity, irrationality, and downright dogged malice you get having a human opponent(s) rather than an AI? No question whatsoever, the games play 100% differently and (usually) better.

    --
    -Styopa
  60. Re:Starcraft taught the world alot about online pl by Reapy · · Score: 1

    Im right there with you. Usually it takes an amazing game that will get me playing it enough, out of fun, to learn well enough to not lose all the time.

    But with that few and far between, another solution to the problem is to play the game right after release. Most games that come out now a days have incredibly similar mechanics to older games, so if you've been gaming a while, chances are you will figure out how to win a lot faster then some of the youngens.

    So for a month or two, you get some blissful noob owning and get to play online the way it was meant to be played. And if you had fun doing it that long, you'll already have all the knowledge you need to keep playing the game at an even w/l record when the curve catchs up to you.

    I've found that most games are too smiliar to ones I've already enjoyed, with just a few little changes here and there, so nothing has really tweaked my fancy. The last "unique" online game I played was splinter cell, pandora tomorrow, as sneaking past or looking for my buddies was a new experience for me (much more exciting then the wait game that is single player stealth). Otherwise... blah, show me something new to do online!! :)

  61. Multiplayer is what you make of it. by mr_mischief · · Score: 1

    He does say it's worthless. He says it's like a lame party where you drink alone and dance alone. He says that local multiplayer is the only good way to play multiplayer. The author is a tool. Go ahead, call me a moron and tell me I don't understand what I just read. You've already done it to someone else.

    Guess what? In-person gaming is full of cheaters, too. Sure, you can kick a cheater out of your house, but you can kick a cheater off of a private game server, too. You can complain in a video arcade or casino, and you can complain on any decent multiplayer site online.

    Lots of online games have ladder systems. Most MMORPGs have low-level character areas safe from PK. Some games have direct connect multiplayer and some really fun ones have free server software (like Team Fortress Classic). Other people will be less skilled than you. Other people will be more skilled than you. If you don't want to play in a non-handicapped environment, that's fine. Just don't whine about getting beat when you play. It's undignified and juvenile. I like playing poker, but I'm not going to put my mortgage payment up against Chris Moneymaker or Daniel Negreanu. If I did, I wouldn't whine about losing.

    When I'm playing Total Annihilation or Mechwarrior 4 against my friend without driving an hour each way, it's a tradeoff. We get to bond a little less, but we get two hours more playing time and I save some gas. How can you or the author of TFA argue that for my life that's a bad deal? I'd rather walk next door and sit down with my friend, but he doesn't live next door. I see that making online multiplayer priceless, because we can still play games together even when we can't make it to see each other. And we've been doing it since we had to dial each other direct on modems to play.

    1. Re:Multiplayer is what you make of it. by paeanblack · · Score: 2, Insightful

      He does say it's worthless. He says it's like a lame party where you drink alone and dance alone. He says that local multiplayer is the only good way to play multiplayer. The author is a tool. Go ahead, call me a moron and tell me I don't understand what I just read. You've already done it to someone else.

      The author also completely ignores that online multiplayer is popular is because it's better than the alternatives.

      Single player is far less compelling, as AI opponents get stale much faster. Local multiplayer is simply not practical in most situations.

      Until my console fits on my keychain or IBM invests some serious effort into FPS bots (Deep Pwn, anyone?), I'll be resorting to playing online...not because it's perfect, but because it's more fun.

  62. Re:Maybe on consoles online MP is not very importa by mshurpik · · Score: 1

    I agree, I think this article was mostly about console on-line gaming, where multiplayer is already supported via 4 console ports. In that scenario, it isn't hard to get some friends over your house, which beats playing against strangers.

    On the PC however, where you only have 1 keyboard/mouse, multiplayer is a must. Enhanced AI is never going to be worth a dime in a game like Warcraft III that has hundreds of custom maps that a computer can't learn to play.

  63. Frankly... by John+Pfeiffer · · Score: 1

    ...this guy is an idiot. He's an author, huh? Well then, let's hear what William Gibson has to say on the subject.

    I share an emotional connection with the people on my computer screen, they are as much a part of my life as anyone else I know, and I've never met most of them. There are plenty of times I'm playing something old-school like Half-Life deathmatch against my local circle of friends, they're still not in the same room as me. (Thank god. Honest-to-goodness physical violence would likely ensue, the way some of us play. Call Jack Thompson!) But just as often, I'm hooking up with the people I hang out with online to squad up and go kick ass in a Battlefield game. (Or 'Ikuzo, doushi! Senjou e!' as is commonly yelled in my IRC channel as a rallying cry...) Long story short? Yeah, this guy is a tool...box. He needs to stop blogging, and go sit on his porch yelling at people to 'get the hell off' his lawn.

    The Giant Pachinko Machine of Doom doesn't take kindly to such ignorance.

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  64. Oh, that's why? by pissedoffamerican · · Score: 0

    I thought it was because multiplayer games are all the same now and the people who play them are assholes.

  65. Empirical Evidence of Truth by Tetrad_of_doom · · Score: 1
    I suspect that younger gamers have developed an aptitude for making emotional connections online that older gamers have not.

    The producers of "To Catch A Predator" have proven this.

  66. online spending? by Supreme_101 · · Score: 1

    Of course online gaming is overrated. with the majority of things now having to be basically rented to play, im standing firmly against paid online games. unless of course some one is willing to create something that isnt WoW, and is willing to pay for me to play, and most importantly, pay me TO play

  67. Yeah, no kidding. by Malkin · · Score: 1

    I don't quite understand why this was newsworthy at all. The entire premise of this piece seems to be, "Online multi-player games are over-rated, because they just don't work for me." I don't like sports games, but I don't go around saying they're over-rated, due to some fine-grained analysis of my own personal feelings towards them. Some people like them, some people don't. That doesn't mean they're over-rated. It just means we all like different things.

  68. you are on crack by Scudsucker · · Score: 1

    Online play is a niche market.

    Um, no. Counter-Strike. WoW. Everquest. Halo. Hell, just playing poker online is big. You have no idea what you are talking about. Case in point...

      6 mil (WOW total users) vs install base of 100 mil (PS2 install base). Even WOW is a "niche" product.

    You are comparing games sales to installed base? What a delightfully stupid comparison. No PS2 game is going to come close to selling 100 million units either. Online play ads replay value when a player gets tired of single player. Online play and mods kept Half-Life on store shelves at selling well at $50 five years after a top selling PS2 game would be in the bargin bin.

    1. Re:you are on crack by king-manic · · Score: 1

      The numbers make my case. Only a small percentage participate online. It's not a compelling feature for the majority fo video game players. They like their single player world. Another reply to my post listed online usage rates of halo2(online gaming paragon). ~20% is all that has ever taken their copy online. My arguement is similiar, online gaming isn't a killer app. It's a niche feature.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."