I'm just saying that Sony tried to copy the Wiimote, but they simply 'don't get it'.
I believe you'd agree that Sony's engineers are competent enough to understand the capability of the wiimote right? So when you say 'they don't get it', I assume you mean they didn't understand that people want innovative game play. But innovative games can also be achieved from various area. For example, increasing the processing power by 35-40 folds would allow the developer to do so much more in the software side, computer vision though the EyeToy etc. While the sixaxis represents an evolution, a new controller like wiimote OTOH would be like a revolution from the past. It appear to me that havng 3D position sensing would make sense only with the new form factor of the nunchuck and wiimote. Reportedly Nintendo has to come up with this classic wii controller for playing traditional games. I'd think Sony is like adopting a 'if things ain't broken, don't fix it.', 'wait and see' attitute. This new design and concept of the wiimote is unique and still need to be proven in the market place. When it prove itself, history tell me that the competitors will start to immitate it. Depending on how successful it is, the competitors will either add immitation as optional controller or simply adopt it.
I agree that Sony added the tilt motion sensing feature in response to the wiimote controller, but it is still basically a conventional controller. Wiimote controller is a far more drastic change from its predecessor. Besides the tilt sensing, its form consisting of the nunchuck and remote controller style wiimote, and its ability to sense 3D position are two of the most significant changes. If you look at the family tree of controllers, this change is as significant as, if not more than, from the joy stick to the controller using directional pad. I'd say the analog stick is sorta thumb controlled joystick, so the wiimote's new form factor and 3D position sensing are truly unique. Although tilt sensing also appear to be new feature introduced by both sixaxis and wiimote, the difference between sixaxis and wiimote, quoting someone else, is that motion sensing is an option on sixaxis, but it is a requirement on wiimote. It remain to be seen whether the competitors will copy the unique changes introduced by wiimote.
Re:Some new things are more than souped-up old thi
on
NY Times Review of PS3
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· Score: 1
Compare this to the Wii, which brings a really cool new controller. That's not souped up, that's new.
I think a reasonable yardstick of how successful the wiimote controller will be, is when the competitors start to immitate the form and function of it. I'd expect it to be copied by PS4/X720 if it prove successful, and by PS3/X360 if it prove wildly successful.
I'm under the impression that at least one version of Linux is supposed to come preinstalled on the PS3 harddisk?
Anyway, unlike in PS2 where the harddisk is used exclusively for Linux, together with a keyboard and mouse covered in that $250 charge, the PS3's harddisk is mainly used for games. The cost of the harddisk is already covered in the PS3 price tag.
What I'm not sure is whether the YDL is the preinstalled Linux OS though.
The Xbox 360 is supporting 1080p following the fall 2006 update, which I believe is scheduled to be distributed prior to the PS3 launch. If that's a result of the competition from the PS3, great. But it really isn't a selling point right now.
I think atmospheric music also played a part there.
I'm just saying that Sony tried to copy the Wiimote, but they simply 'don't get it'.
I believe you'd agree that Sony's engineers are competent enough to understand the capability of the wiimote right? So when you say 'they don't get it', I assume you mean they didn't understand that people want innovative game play. But innovative games can also be achieved from various area. For example, increasing the processing power by 35-40 folds would allow the developer to do so much more in the software side, computer vision though the EyeToy etc. While the sixaxis represents an evolution, a new controller like wiimote OTOH would be like a revolution from the past. It appear to me that havng 3D position sensing would make sense only with the new form factor of the nunchuck and wiimote. Reportedly Nintendo has to come up with this classic wii controller for playing traditional games. I'd think Sony is like adopting a 'if things ain't broken, don't fix it.', 'wait and see' attitute. This new design and concept of the wiimote is unique and still need to be proven in the market place. When it prove itself, history tell me that the competitors will start to immitate it. Depending on how successful it is, the competitors will either add immitation as optional controller or simply adopt it.
I agree that Sony added the tilt motion sensing feature in response to the wiimote controller, but it is still basically a conventional controller. Wiimote controller is a far more drastic change from its predecessor. Besides the tilt sensing, its form consisting of the nunchuck and remote controller style wiimote, and its ability to sense 3D position are two of the most significant changes. If you look at the family tree of controllers, this change is as significant as, if not more than, from the joy stick to the controller using directional pad. I'd say the analog stick is sorta thumb controlled joystick, so the wiimote's new form factor and 3D position sensing are truly unique. Although tilt sensing also appear to be new feature introduced by both sixaxis and wiimote, the difference between sixaxis and wiimote, quoting someone else, is that motion sensing is an option on sixaxis, but it is a requirement on wiimote. It remain to be seen whether the competitors will copy the unique changes introduced by wiimote.
I think a reasonable yardstick of how successful the wiimote controller will be, is when the competitors start to immitate the form and function of it. I'd expect it to be copied by PS4/X720 if it prove successful, and by PS3/X360 if it prove wildly successful.
I'm under the impression that at least one version of Linux is supposed to come preinstalled on the PS3 harddisk?
Anyway, unlike in PS2 where the harddisk is used exclusively for Linux, together with a keyboard and mouse covered in that $250 charge, the PS3's harddisk is mainly used for games. The cost of the harddisk is already covered in the PS3 price tag.
What I'm not sure is whether the YDL is the preinstalled Linux OS though.
The Xbox 360 is supporting 1080p following the fall 2006 update, which I believe is scheduled to be distributed prior to the PS3 launch. If that's a result of the competition from the PS3, great. But it really isn't a selling point right now.
What was the original MS attitude towards 1080p support in games? Well, their initial take on the 1080p support is "basically impossible", see Xbox exec on PS3: "1080p... will be basically impossible". As late as Aug 17, 2006, they were still saying No 1080p games for PS3 this year, 'Don't get sucked into the hype'. Then why suddenly just prior to TGS 2006, they announced 1080p support? As we now know, it's because Sony will be able to ship 1080p games at launch, see Harrison confirms 6 1090p games for PS3. Should I be worried about how committed are they to 1080p in 360?
The #f*ck per source file for the C language is 0.003141593, the digits remind me of Pi.