To say that data stored in RDF is "slower" blanketly is a bit too broad. Many implementations try to jam RDF data into a relational database, and that is indeed quite slow. There are other implementations (See AllegroGraph, OWL-IM) that are plenty speedy for your RDF needs.
I disagree with this assertion. As a counterexample, I offer the game simply titled "Stealth" for the NES.
This is a game where your stealth fighter attacked a group of enemy fighters whose numbers increased by 2 per mission. It started at 4 and went, as far as I can tell, into infinity.
The so-bad-it's-good-ness came from the mechanics of flight. Your fighter managed to fly just as effectively straight up into the air, straight down, upside down, etc as it did in any other position. But the best part was the combat; all you had to do to avoid enemy fire was turn around. Much like actual dogfighting, your enemies could only damage you if you could see them.
Agreed. I was 2nd in line staked out for two hours for what turned out to be 8 units, but I think the 8th person showed up only about 20 min before opening. The line was handled in a courteous organized manner.
After a fair amount of haggling with people on the phone, I eventually got Verizon to set up dry-loop DSL at my apartment (the sales reps refused to believe that they sold DSL without a regular phone line). This service was supposed to cost $35/mo. Right from the start, they were only billing me $30. Which was fine with me. This went on for several months, at which point they stopped charging me at all. They sent me a bill still, but for $0. This has gone on for 5 months now. Oh well.
To say that data stored in RDF is "slower" blanketly is a bit too broad. Many implementations try to jam RDF data into a relational database, and that is indeed quite slow. There are other implementations (See AllegroGraph, OWL-IM) that are plenty speedy for your RDF needs.
I disagree with this assertion. As a counterexample, I offer the game simply titled "Stealth" for the NES. This is a game where your stealth fighter attacked a group of enemy fighters whose numbers increased by 2 per mission. It started at 4 and went, as far as I can tell, into infinity. The so-bad-it's-good-ness came from the mechanics of flight. Your fighter managed to fly just as effectively straight up into the air, straight down, upside down, etc as it did in any other position. But the best part was the combat; all you had to do to avoid enemy fire was turn around. Much like actual dogfighting, your enemies could only damage you if you could see them.
Agreed. I was 2nd in line staked out for two hours for what turned out to be 8 units, but I think the 8th person showed up only about 20 min before opening. The line was handled in a courteous organized manner.
After a fair amount of haggling with people on the phone, I eventually got Verizon to set up dry-loop DSL at my apartment (the sales reps refused to believe that they sold DSL without a regular phone line). This service was supposed to cost $35/mo. Right from the start, they were only billing me $30. Which was fine with me. This went on for several months, at which point they stopped charging me at all. They sent me a bill still, but for $0. This has gone on for 5 months now. Oh well.