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There Are No Games So Bad They're Funny

Clive Thompson examines an artifact unique to the medium of videogames: the hatred of 'B' games. Unlike in television, movies, or even books, there doesn't seem to be room in gaming for appreciation of offerings so bad they're good. "Gamers never sit around and fondly recall games that were so ludicrous they circled back and arrived at greatness. There is no game analog to, say, Sid and Marty Kroft children's show, or Plan Nine From Outer Space. When a game is bad, it's just ... bad. I think this tells us a lot about the nature of play. B games don't exist because a game isn't something you watch; it's something you do. It's impossible to distance yourself from the badness. It's not like chuckling while watching an actor screw things up; it's like being forced to screw up yourself. Or think of it this way: A bad game is like being stuck in traffic. You've got goals, you've got places you're trying to get to, but the system won't let you. So you just sit there grinding your teeth. Lousy art can sometimes cause joy; lousy games can only cause stress."

225 comments

  1. Wrong... by jellomizer · · Score: 1

    I guess they never went to videlectrix before.
    This "Company" Spoofs all the B-Games of the 80s and 90s. Games with horible (even at the time)
    Graphics and Sound, Pointless Game Play. Poor direction or goals... But they are fun to play just
    because they are so bad.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:Wrong... by Halifax+Samuels · · Score: 5, Insightful

      But those games were all MEANT to be funny. Take a look at some of the games in the game gallery. How many times do you see Strong Bad? The games are fun because they were meant to be that way. Bad games are generally no fun at all because they're too hard to play, or the game mechanics are just plain broken. Just because something has no instructions doesn't mean it's a bad game.

    2. Re:Wrong... by jellomizer · · Score: 1

      Well there are some that are not connected to Homestarrunner as well like the Hall Runner, and the Speed Walk Game. Wich are just booring the only fun part is the sarcastic comment if you won (a lot of those I just got in the Wiki, because playing the game was so dull). I guess it is somewhat different from games trying to be good that ends up Bad. But these spoof games adds the missing element that the other b games were missing, an other person(s) to make fun of it while playing.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:Wrong... by snowgirl · · Score: 1

      I must say, I played that "Where's an Egg?" And yeah... that's just... wow... so bad it's funny...

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    4. Re:Wrong... by Anonymous Coward · · Score: 1, Interesting

      or the game mechanics are just plain broken

      The vast majority of fun from "so bad it's good" comes from the humor of the attempt.

      Broken game mechanics can often be the most fun of all, as long as they (or other issues) don't completely block you from playing.

      For instance, take the bouncing tanks in WW2 Online, which could only be described as horribly broken, but that didn't stop it from being hilarious when you actually got the game to work (crashes are not fun). Had they left the flying tank bugs in when they were patching the rest of the game, it would have been a terrible ww2 game, but it would have been worth more than a few laughs. Compare that to falling through the floor in early Elder Scrolls games, which basically ended your game, and was therefore not fun at all.

    5. Re:Wrong... by Joe+U · · Score: 1

      Videlectrix brings back memories of Lazy Jones back on the C64. Now that would be fun to remake.

    6. Re:Wrong... by SQLGuru · · Score: 4, Insightful

      Mocking games is not the same as a game gaining a cult following.

      Mocking games = Mystery Science Theater 3000.
      Cult following = The Rocky Horror Picture Show....it was so bad but has a huge following BECAUSE it was bad.

      There aren't really any games that people play because they enjoy how bad they are. There are games that people mock because they were bad. There are memes started because of poorly written games (All your base....). But how many times do you go back any play them?

      That was the point of the article. Not that there are games that are constantly mocked.

      Layne

    7. Re:Wrong... by utopianfiat · · Score: 2, Insightful
      --
      +5, Truth
    8. Re:Wrong... by Red+Flayer · · Score: 2, Interesting

      There aren't really any games that people play because they enjoy how bad they are.
      I disagree. MMOs are a prime example. Why does anyone play Runescape when they've played MMOs with better graphics, better gameplay, and a better culture? Because they enjoy how bad it is.

      No really, I'm serious.

      How about people who prefer the early incarnations of a game franchise, even though the newer ones are better? Part of it is comfort, but part of it is enjoying the suckage.

      I think what the article misses is that with 'camp' movies (like RHPS or Army of Darkness), everyone is in on the joke. It's not supposed to be good, and the audience enjoys that -- and a cult following is born.

      One game that attempted this recently was Bards Tale III. It's telling that it did not succeed due to gameplay issues. I believe, though, that as the videogame industry continues maturing (and its market continues maturing) popular camp and cult icons-of-suckage will come into being.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    9. Re:Wrong... by Anonymous Coward · · Score: 0, Insightful

      Example: "Dance Dance Revolution"

      It's such a horrible idea for a game -- "'dance' by stepping on a huge D-pad, while watching a cheesy 3D figure do the same thing you're doing, all set to bad pop music" -- and we actively laughed at how stupid it was (the graphics, the gameplay, the songs) while playing it.

      I would say it has a cult following, too. Not many people like it, but those who do, can't get enough of it.

    10. Re:Wrong... by Anonymous Coward · · Score: 0

      Passage of time is also a factor. If you just spent $50 on a game that's a complete dud, there's just nothing funny about that.

      But if you look back at last generation's disappointments, then it can almost be endearing. Moreso if you're looking at the games of your youth.

      Personally I think there's a whole genre of games that are so bad they're funny: all those horrible platform movie and TV tie-ins for the SNES such as Beethoven, Home Alone, and my favorite, Home Improvement (where you play a badly digitized Tim Allen running around dodging hammers...)

    11. Re:Wrong... by antime · · Score: 3, Informative

      It was only the translation that was bad in Zero Wing. The game itself was OK, though not great by any means. This is what you're after.

    12. Re:Wrong... by badasscat · · Score: 4, Interesting

      Mocking games = Mystery Science Theater 3000.
      Cult following = The Rocky Horror Picture Show....it was so bad but has a huge following BECAUSE it was bad.


      Well this is actually a little more complex than that.

      I would argue that there is plenty of "mocking" in the popularity of RHPS. That doesn't make it any less fun to watch it, or have any less of a cult following. In fact, you could reasonably argue that a show like Mystery Science Theater 3000 grew directly out of the audience participation in RHPS.

      RHPS was also intended as a b-movie. It wasn't made with the thought that they were making a quality film. They wanted people to make fun of it, and hoped to generate a cult following through that. The producers were disappointed when it didn't happen originally - then the audience participation part kicked in a few years post-release, which reportedly took everybody involved by surprise.

      There are other movies like that, intended to generate a cult following by purposely copying traits found in unintentional b-movies. The Evil Dead series is another example. The original Buffy the Vampire Slayer movie. Heathers. The list goes on. It's almost a genre unto itself, these purposeful b-movies. I think people end up enjoying these on several different levels (some people on more or fewer levels than others), whether they realize it or not.

      As for games, I think there are several that fit into that same category - games that don't really adhere to modern standards for what we consider a "quality" game, and that ape conventions from the past or from campy sources with the intent of generating a cult following. Enjoyment comes as much from the camp value of these games as the gameplay mechanic. I'm thinking of a game like Viewtiful Joe in this category. Or Katamari Damacy. I'm not saying these aren't good games (they are), but they are definitely intended to be laughed "at" rather than "with" to a certain degree. I mean nobody who watches the first cut-scene with the "King of All Cosmos" would ever take the game seriously. It's not just about humor, either; it's about ridiculousness.

      I also think there *are* some unintentional b-grade games that are popular and are taken at face value. The Resident Evil series is a perfect example of that. It's total camp horror, and a big gore-fest, but people love it.

      So I guess what I'm saying is that I disagree with the original article. There are b-grade games that are fun to play, both of the intentional and unintentional variety.

    13. Re:Wrong... by antime · · Score: 1
      Every year the newsgroup comp.sys.sinclair holds a "Crap Games Competition" where people code purposefully bad games in honor of a collection of truly rubbish games that was released for the Spectrum in the early 80s. The concept has proven so popular that it has spread to other systems. However the other competitions have been accused of missing the point as the submissions are too good.

      To summarize, while no-one may be playing bad games, the idea of bad games have certainly gained a cult following.

    14. Re:Wrong... by Wdomburg · · Score: 1

      Cult following = The Rocky Horror Picture Show....it was so bad but has a huge following BECAUSE it was bad.

      Eh? I wouldn't consider RHPS bad. Budget production, sure, but certainly not bad.

    15. Re:Wrong... by Anonymous Coward · · Score: 0

      Not many people like DDR? It's one of the most popular games of all time, worldwide.

    16. Re:Wrong... by Kongming · · Score: 1

      And for Strong Bad's take on the quality of bad old games...

      http://www.homestarrunner.com/sbemail94.html/

      --
      (no sig)
    17. Re:Wrong... by aichpvee · · Score: 1

      The OP made the mistake of thinking that really bad games are funny to PLAY. They aren't, but that's obvious. They're funny just for existing. I can't believe anyone (other than maybe the execs at Eidos who bankrolled it and the two idiots who bought it) thinks that Daikatana isn't hilarious.

      --
      The Farewell Tour II
    18. Re:Wrong... by DeadChobi · · Score: 1

      Yeah, but that John Romero chick is really hot.

      --
      SRSLY.
    19. Re:Wrong... by The+One+and+Only · · Score: 1

      There are other movies like that, intended to generate a cult following by purposely copying traits found in unintentional b-movies.

      Two great, but ultimately underperforming films with that approach recently were Grindhouse and (seriously) Snakes on a Plane. I suspect the approach doesn't work with audiences who are susceptible to actually being scared by them?

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    20. Re:Wrong... by shawb · · Score: 1

      There is another thing that allows B movies to become cult classics while so far B games have not. The social aspect: watching B movies with friends is fun. Watching B movies alone generally runs from boring to painful. I'll give Army of Darkness an exception because I think it also works as a straight comedy... but it's still the kind of movie that's better with friends. Because of the lack of social aspect, cheesy video games will never succed. Oops... I gotta go. It's almost rollover. Gonna spend some more adventurers on The Naughty Sorceress so I can finally free King Ralph and ascend (again.)

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    21. Re:Wrong... by SamSim · · Score: 1

      Well, then you get to the question of how you define a bad game. If you mean horrible graphics/sound, pointless gameplay and lack of direction or sense, then the HSR games do qualify as bad, even though they're still fun to play. Likewise, there are many B-movies which are cheap/stupid/incomprehensible but still enjoyable.

      But you seem to be taking a more philosophical viewpoint that a game is bad if it turns out to be different from what the makers intended. There aren't many movies which are like this and I certainly can't think of ANY movies which are so bad - so different from the creators' intentions - that they become good.

      "So bad it's good" generally implies that a game/movie has significant badness/awfulness in some respect and that this makes it more enjoyable. The HSR games have this - deliberately. Many B-movies have this, by pure luck or incompetence. I don't think the creators' intentions weigh in here, because all you have to go on is the game/movie - you'll never know what they were truly aiming for.

    22. Re:Wrong... by FauxReal · · Score: 1

      Wow... simply, wow.

      The game is beyond words.

      But the reviews... especially the metacritic reviews... I laughed so much I started hyperventilating. Just trying to picture the rage, sadness, surprise, confusion, letdown and numbness everyone is feeling is awe inspiring. Thank you for bringing this to my attention. Though it still doesn't mean it's "so bad it's good" cause it's damnable. The reviews are what's "so bad it's good".

    23. Re:Wrong... by mary_will_grow · · Score: 1

      I completely disagree.

      When was that game made? It seems like it was probably VERY clever. I didn't completely understand it, but it seemed like you talked to the people in the various places and "spoke" to them about various objects, and they'd respond by "speaking" about other objects, which were a clue that would lead you ultimately to the egg.

      Now that I just described it, i'm realizing no matter what time frame it was written in, its probably a play-once-and-never-again kinda game. Hmm. But I'm still impressed with it, if its as old as its big ole pixels make it look.

      --
      Why stick up for big business?
    24. Re:Wrong... by Chris+Mattern · · Score: 1

      I disagree. MMOs are a prime example. Why does anyone play Runescape when they've played MMOs with better graphics, better gameplay, and a better culture?


      Because it's free.

      How about people who prefer the early incarnations of a game franchise, even though the newer ones are better?


      All too often, the newer ones are not better, only shinier.

      Chris Mattern
    25. Re:Wrong... by snowgirl · · Score: 1

      Oddly enough through randomly clicking, the first person I shot had the egg, and I won.

      It was a seriously weird affair.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  2. Deep Scan by bi_boy · · Score: 1

    The Deep Scan mini-game included in the Sega Saturn version of Die Hard Arcade was so bad it was good. And strangely addictive...

    --
    Chicken fried butter sticks? Do ... do you use a fork? - Black Mage, 8-Bit Theater
    1. Re:Deep Scan by ACNiel · · Score: 2, Interesting

      I loved this idea: games inside games.

      I used to play Skyfox all the time, just to play the space invaders game inside.

      They need to do this more often. Little arcades in WoW to go to when you are bored there.

    2. Re:Deep Scan by Fozzyuw · · Score: 2, Interesting

      They need to do this more often. Little arcades in WoW to go to when you are bored there.

      First, not long after release of the original WoW game, there was a lot of calling for 'mini-games' in the game. Stuff like chess and checkers. It came to a point they even made an April fool's joke of it saying they where going to allow you to play Warcraft 3 in WoW (1/2 the joke was people wanting to play a game, inside 'their game' while the other 1/2 of the joke was all the criticism by people saying the game is crap because it's just Warcraft 3 or looked too much like Warcraft 3 (a rip on the visual/graphical style of the game).

      Second, I was one of those who wanted in-game games to pass the time. =P Though, if I remember right, City of Heroes had a card game or something? Anyway, I actually got a few friends together in WoW, sat at an Inn, and we played some 'dice' games using the /random function. Everyone actually said they had a good time and it was a bit of a nice change of pace.

      Third, Paper Mario (Wii) has games within a game. PS3 will pretty much be a MMO for playing games within a game. hehe, So, I guess it's getting more popular.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    3. Re:Deep Scan by Culture20 · · Score: 0

      I loved the generic Ultima (Overland) that was in System Shock. Whenever I wanted to take a break from mutants and robots, I'd play the many sub-games that you'd collect as software additions.
      It'd be neat if Fallout 3's Pipboy did the same thing (even if it's just Pong). Things like this add depth to the game universe. It shows the designers were thinking.

    4. Re:Deep Scan by Gulthek · · Score: 1

      Games within games have been around for a while. Day of the Tentacle (Maniac Mansion 2) let you play the original Manic Mansion inside it. The Dig had a little PDA that had Moon Lander on it. Shenmue included an 80s arcade with a couple of sega machines. Zork Zero had quite a few games, but they were integrated into the story. Autoduel had a casino where you could gamble away your money (or cheat for a fortune).

      One could argue that achievement points on the XBox 360 essentially cause all XBox 360 games to have included mini-games. Though some (Dead Rising) do it better than others (Tomb Raider: Legend).

    5. Re:Deep Scan by silent_artichoke · · Score: 1

      Ok, now I miss playing Astro Chicken!

    6. Re:Deep Scan by 10Neon · · Score: 1

      Animal Crossing: several full NES games playable inside.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    7. Re:Deep Scan by LSD-25 · · Score: 1

      Autoduel had a casino where you could gamble away your money (or cheat for a fortune).

      When I played Autoduel, I computed the odds for the poker game, and I found that the game is in your favor, if you use some basic strategy. So if you have patience, you can make money there.

    8. Re:Deep Scan by mr_mischief · · Score: 1

      Trade Wars 2002 (okay, I'm showing my age I guess) had a lottery module, card game modules, and more that a BBS sysop could install for games inside the game. Most of them let you win or lose the main game's currency.

      Many adventure, puzzle, and mystery games have, over the years, had mini puzzles, games to be played against NPCs, and casinos within the games, too.

  3. Penn and Teller's Smoke and Mirrors by Conception · · Score: 4, Informative

    http://www.waxy.org/archive/2006/02/28/penn_tel.sh tml

    "Years ago, I'd heard about a mythical unreleased videogame developed by Penn & Teller for the Sega CD and 3DO. The game was supposed to be an oddball adventure game, with some cruel magic tricks and minigames thrown in for good measure. This Absolute Entertainment press release from March 1995 sums it up nicely.

    The most infamous part was "Desert Bus," a "VeriSimulator" in which you drive a bus across the straight Nevada desert for eight hours in real-time. Then you drive it home. Also, I'd read the bus veers to the right, so you can't just leave the joypad propped up. The rumor was that if you won the game, you got one point."

    1. Re:Penn and Teller's Smoke and Mirrors by jandrese · · Score: 3, Informative

      There was more, P&T were going to include a contest in the pamphlet. The person with the highest score after a year (verified by a screenshot of the score counter, which had 5 or 8 digits IIRC, even though it took a full 8 hours to get one point) would win an actual bus trip across the desert with a fully loaded bus with Playboy bunnies or whatever they could get.

      IIRC at least some playable form of that game exists because there are strategy guides online for how to beat the adventure portion of it (it was pretty kooky even by adventure game standards, in some places you can have Teller get on his hands and knees behind a bad guy and have Penn push the bad guy back to knock him over for instance). I think there was a side or top scrolling shooter in there too. It's a shame Penn and Teller developed it for a doomed system like the SegaCD.

      --

      I read the internet for the articles.
    2. Re:Penn and Teller's Smoke and Mirrors by kannibal_klown · · Score: 1

      Also, if you paused the game to go do whatever, when you'd return to unpause it you'd have to sit through a scene of P&T eating a pizza or something. Meaning you had to wait for them, after they were done waiting for you :-)

    3. Re:Penn and Teller's Smoke and Mirrors by idiot900 · · Score: 1

      There is indeed a playable version of this game, hidden in the nooks and crannies of the Internet, and playable via emulator. Desert Bus is exactly as described. You actually have to sit there and control the bus instead of just holding down the accelerator key and leaving, because it has a steering alignment problem. It is comedic genius.

  4. Zero Wing by doombringerltx · · Score: 5, Funny

    'nuff said

    1. Re:Zero Wing by Psmylie · · Score: 2
      I was thinking that myself. I would also like to add the original Resident Evil, with voice acting so bad it was hilarious.

      "What IS this? I hope this is not Chris' blood"

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    2. Re:Zero Wing by Artaxs · · Score: 1

      Yeah, the "B-movie acting" in an otherwise great game really stuck with me. Lines like "you, the master of lock picking" were laughable even when I was a teenager.

      --
      Militant Agnostic: "I don't know, and damn it, neither do you!"
    3. Re:Zero Wing by doombringerltx · · Score: 2, Funny

      Oh! That reminds me of another great one. I got a copy of "Touch Typing of the Dead" out of the bargin bin for a dollar. It was basicly House of the Dead but with the guns replaced with touch typing. My friend and I got a case and sat up getting wasted and playing that all night.

    4. Re:Zero Wing by FiloEleven · · Score: 1

      Actually, Zero Wing ain't a bad game. It's a run-of-the-mill shooter whose horrible translation propelled it to something parallel to greatness, so in that you are correct. But the article is specifically talking about bad gameplay, and "take off every zig" has nothing to do with that.

    5. Re:Zero Wing by HTH+NE1 · · Score: 1

      That reminds me of another great one. I got a copy of "Touch Typing of the Dead" out of the bargin bin for a dollar. Damn, I've been wanting to get that game. (I think it's just "Typing of the Dead" though.) Resellers on Amazon.com are asking $98.95 + $3.95 shipping for the Windows version, used. Looks like it would be cheaper to get a used Dreamcast with keyboard and, for $19.95, the Dreamcast version of the game.
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    6. Re:Zero Wing by doombringerltx · · Score: 1

      I left that game over at that dudes house that night. He might still have it and want to sell it. I'll talk to him about it if you want.

    7. Re:Zero Wing by chad.koehler · · Score: 1

      "Perhaps it is just in my nature to solve enchanted traps."

    8. Re:Zero Wing by rgravina · · Score: 1

      I've actually seen that game in an arcade! Seriously - the machine has two keyboards attached to it!

    9. Re:Zero Wing by Anonymous Coward · · Score: 0

      What you say?!

    10. Re:Zero Wing by Ponzicar · · Score: 2, Informative
    11. Re:Zero Wing by steveo777 · · Score: 1

      You're absolutely right. It was impossible to be scared of a game after Barry says, "Wait a minute.. This place is DANGerous!" with arms flailing. Another great moment was when he hands the girl the "Acid Rounds" for the bazooka, "I found a weapon that's REALLY POWERFUL." I'd have laughed into a comma if Barry started doing the pelvic thrust.

      --
      This sig isn't original enough, it's time to come up with something witty...
    12. Re:Zero Wing by Anonymous Coward · · Score: 0

      *agrees* The original Resident Evil is, indeed, a B-movie acting triumph (along with being, more or less, the birth of "survival horror" as a named genre). (And I can't play the remake, because damn their hides, they redid the voice acting, and that's just sick and wrong, I preferred the cheese of the original!)

      Barry (right after rescuing Jill from a crushing ceiling trap): "You were almost a Jill sandwich!"

      Not to mention the "live-action" (I use the term loosely) intro and outros, with what I assume is actually the voice actors dressed up as the characters, gathered in a field with some lights and a bad camera, where we actually get to see a god-awful Chris line delivered to Brad, abandoning the team as he flies away in his chopper:

      Chris: "No...! ... Don't... Go!"

      Not to mention that that particularly makes RE2 play like the AAA blockbuster big-screen sequel next to RE1's B-movie straight-to-video cult classic, which is essentially what it is. Brilliance.

  5. right and wrong by JeffSh · · Score: 4, Insightful

    i think the premise of this story is wrong.

    there aren't many "b" games, because "b" games are often buggy and unplayable. bugs are not fun or funny or tolerable. I don't crash out of a game and go "haha that was so bad it was fun". no.

    even with the worst movies, they still "work" because all you are doing is watching them. there's no technological requirement. it's not like the movie film breaks while watching or anything.

    it would require an unusual development house to create a game with no programming bugs and reasonable graphics engine to support a totally shoddy gameplay that allowed for humour and enjoyment.

    1. Re:right and wrong by pla · · Score: 1

      it would require an unusual development house to create a game with no programming bugs and reasonable graphics engine to support a totally shoddy gameplay that allowed for humour and enjoyment.

      I'd say you've hit the nail there...

      The FP compares technical problems that prevent game-play, with technical problems documented in but not affecting movie-play.

      As the best analogy to a B-movie I can think of, take something like Maniac Mansion... Completely absurd plot and bad "acting", yet it has a pretty strong cult following. But as you point out, that occurs deliberately rather than accidentally, making it more of a spoof than an actual "B"-game in itself.

    2. Re:right and wrong by Lurker2288 · · Score: 1

      ...which is pretty much exactly what the article says. Because the game involves 'doing' and not 'watching' you're pretty much forced to deal with the warts firsthand. While it might be funny to watch the actors knock over cardboard graves in 'Plan 9 From Outer Space,' it would annoy the hell out of me if I went to jump onto a platform in a game and fell through it. As a result of this forced interaction, bad tends to be bad, rather than being funny. Though I'd submit there are games that embrace the B-movie mindset. Take 'Earthworm Jim,' for example. It played well, but the concept was absurd and the game was packed with gags and inexplicable weirdness. Or 'Zombies Ate My Neighbors': great game, but with a story ripped straight for a direct to video monster flick. These would be like the 'Grindhouse' of games: executed with skill, but in the spirit of something much sillier and more low brow.

    3. Re:right and wrong by *weasel · · Score: 1

      A B movie isn't analogous to an unplayable game.
      Just as you can watch and follow a B movie, you should be able to play a B game.

      What makes a movie a B movie is laughably bad story execution, acting, etc.
      So a B game should be completely playable, but with a laughably bad story execution, voice acting, etc.

      The problem is that describes every story-driven video game out there this side of the True Greats.
      Example: Gears of War. In the space of video games, it tells a coherent story with fairly high production values. But in a film, without gameplay as camouflage, those characterizations and that dialogue would get nervous laughter while people tried to figure out whether it was intentional parody.

      So the question really is: where are our 'A' games?

      --
      // "Can't clowns and pirates just -try- to get along?"
    4. Re:right and wrong by moderatorrater · · Score: 1

      Taking the gameplay out of the equation, Command and Conquer is a "B" movie. Einstein going back in time, shooting hitler, and then stalin invading anyway; giant towers that shoot electricity with vicious guard dogs; even a hot, buxom woman with two pistols that likes to blow things up. All these things are a formula for a bad movie plot, and yet Red Alert is one of the great RTS games.

    5. Re:right and wrong by Sigma+7 · · Score: 1

      Taking the gameplay out of the equation, Command and Conquer is a "B" movie. Einstein going back in time, shooting hitler, and then stalin invading anyway; giant towers that shoot electricity with vicious guard dogs; even a hot, buxom woman with two pistols that likes to blow things up. All these things are a formula for a bad movie plot, and yet Red Alert is one of the great RTS games. From a technical aspect, Red Alert was simply an interface improvement over the original C&C. It would be considered clunky by modern standards (especially by the standards of the two following sequels).

      As an example, I'll create a concept for a new game - you control a small number of units rather than large armies (usually 9 or 10). You also have a few buildings which can either create these units, or upgrade modules for them. These modules will improve the weaponry and armor of the unit, although can be destroyed (weakening the unit). The modules will also move themselves to their assigned unit in question, and have the potential to defend themselves when attacked. Should their main unit be destroyed - no problem, they can link together somewhere else (either on another unit, or by one suddenly declaring itself a new unit.)

      This may seem alien to most people, but they should get the hang of it, especially when you treat those powerful units in the same way you would treat large armies (as in Red Alert). The only difference is that this implementation will not have a nasty bug where upgrades suddenly stop in their tracks as soon as a target gets destroyed.

      Maybe I should patent this software idea. Nobody else seems to be implementing it, which means I've made a discovery no-one else thought of.
    6. Re:right and wrong by Kattspya · · Score: 1

      Have you played Half-Life 2? I don't think you'll find anything wrong with the voice acting in that game. It's one of the few games with good voice acting.

    7. Re:right and wrong by Dan+D. · · Score: 1
      You know I think you could consider adventure games in that original search and puzzle form the B-game cult following.

      Except its more like the gameplay is what gets it. Its not funny, but its cult. Longest Journey and Syberia were traditional adventures that people really dug and have a following, but its not like an A-game's following. Some of the hardcore strategy war games that are designed to be long and boring and detailed... its like their designed to be bad, except there's people that love it.

      Heh ... that and Balance of Power strikes me as a B-game as well. I've heard it was built so that you always lose... I always lost but I was only 10 and couldn't really figure it out so ... who knows.

      --
      People who quote themselves bug the crap out of me -- Me.
    8. Re:right and wrong by Bachus9000 · · Score: 1

      even with the worst movies, they still "work" because all you are doing is watching them. there's no technological requirement. it's not like the movie film breaks while watching or anything.
      I don't know about that... After watching Vampiyaz on my friend's Xbox, someone decided to try to start the movie again as a joke and the Xbox dvd rom wouldn't read the disc...or any other, for that matter. To this day it still barely reads any discs. :)
    9. Re:right and wrong by Hellpop · · Score: 0

      Wrong! Buggy games can be funny!
      Case in point: Pool of Radiance:Ruins of Myth Drannor
      http://en.wikipedia.org/wiki/Pool_of_Radiance:_Rui ns_of_Myth_Drannor
      When I heard about this game deleting the Windows's System Folder when they uninstalled it, I laughed hysterically. I felt really bad for the people affected by this issue, but the sheer embarrassment of a company having a game so buggy it deleted the Windows's System Folder was hillarious. Its just one reason I like to wait a while before buying most games. Other main reason is that if a game is considered great at a price of 50-60 bucks, its fantastic at 25 bucks!

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
  6. Not entirely true. by GiMP · · Score: 2, Insightful

    The AI in some games really is funny. Scorched3d for instancs, when you play the "easy" mode, has bots so dumb, they often shoot themselves. However, this isn't really a "bad game" as the higher modes are more challenging.

    How about the Street Fighter II series? Certainly, at some point, if not from the beginning, it was so bad -- it became a joke. I have recently started up a game of this, not because it was fun, but it was a great laugh -- its infamous.

    Of course, no discussion of B games is complete without talk of Cluster's Revenge...

    1. Re:Not entirely true. by joe+155 · · Score: 2, Informative

      I assume you meant Custer's Revenge ( http://en.wikipedia.org/wiki/Custer's_Revenge , for those who haven't had the displeasure of seeing it)

      It really is a classic bad game. But I wouldn't say that its "so bad it's funny", nor "so bad it's good"... Its just a bad, bad, game. Maybe if the premise wasn't rape it could have come closer - but it seems like without the rape it would be "shit", instead of "disgusting shit"

      --
      *''I can't believe it's not a hyperlink.''
    2. Re:Not entirely true. by Anonymous Coward · · Score: 0

      It's not rape, it's BDSM!

    3. Re:Not entirely true. by moderatorrater · · Score: 1

      To be honest, I don't seem to recall anything saying it was definitive rape.

    4. Re:Not entirely true. by ainm · · Score: 1

      Wow, that's a whole different perspective than over here (EU). Rather than infamous, Street Fighter 2 is legendary status. It was the fighting game that really kicked the whole genre into gear, and pretty much every fighting game followed in it's footsteps. Admittedly, there were a bunch of ropey cash-ins after Champion Edition but it picked back up with some of the Alpha series. It was also a massive hit in Japan, and led to an enormous rise in 2d fighting games and tournaments.

      The Street Fighter 1 coin-op was just terrible, but the 8-bit home version was mildly entertaining for it's day.

    5. Re:Not entirely true. by GiMP · · Score: 1

      There is the saying, "the higher they stand, the greater they fall". It might be legendary, and the initial version might've been both influential and even a good game -- but my point was mostly related to the cash-ins which I feel hit campy/B status.

      I remember the days of Street Fighter 2 and Mortal Kombat, when kids lined up at the arcade to play them -- and every machine that wasn't a fighting game was usually empty. The cash-ins were a dire attempt to continue the arcade experience.

  7. B-Games by Reason58 · · Score: 1

    The reason for this is pretty simple. You still watch a bad movie in the exact same way you would watch a great movie. A bad game, however, has gameplay and controls so awkward or downright frustrating that you are immediately sick of the game.

  8. Time Killers by Reason58 · · Score: 1

    A great example of a b-game is Time Killers.

    1. Re:Time Killers by Anonymous Coward · · Score: 0

      Another example IMO is Earth Defense Force 2017

    2. Re:Time Killers by Trent+Hawkins · · Score: 1

      I love that game! The last boss is freaking impossible, but there's always the odd chance that you can win by decapitating your enemy in the first minute.

    3. Re:Time Killers by Chris+Burke · · Score: 1

      True enough. Though Time Killers was a great game in spite of its flaws, not a game whose flaws became a part of why the game was enjoyable.

      I have to give it a lot of props just for not being a Street Fighter clone at a time when such were ubiquitous and universally crappy. Not only was Time Killers better than your average SF clone, it was more original. I really enjoyed touches like the way wounds would appear on your character when they got hit, and who didn't love walking up to their stunned opponent and proceeding to literally carve them into pieces? The way blood would spurt out of your shoulder stump when you tried to attack with a missing limb? Or having both arms lopped off and trying to kick and head butt the opponent to death for a "limbless victory"?

      Unfortunately despite a lot of promise, poor and unresponsive controls are what kept it from becoming famous. All the characters felt awkward and slow. And it's the smoothness and responsivness of SFII that really made it a great game. So sadly, Time Killers isn't so bad its good, it's so good that what's bad about it is unforgivably bad.

      --

      The enemies of Democracy are
    4. Re:Time Killers by the+Plums+in+us · · Score: 1

      One of the most underrated games, released in the post-SF2 era, I feel. There's a *lot* of innovation in that game, but sadly the developers opted to try to make it as ridiculously gory as possible, rather than refine the game play in any way.

      But, instant win attacks, loss-of-functionality attacks (losing an arm), mid-air combos, taunting to regain health, unique control scheme that was actually pretty good, very low emphasis on projectile attacks, etc. etc. Not to mention being the first weapons-based vs. fighter, before Samurai Shodown which usually gets the honour. Though SS was a much better game...

    5. Re:Time Killers by Chris+Burke · · Score: 1

      But, instant win attacks, loss-of-functionality attacks (losing an arm), mid-air combos, taunting to regain health, unique control scheme that was actually pretty good, very low emphasis on projectile attacks, etc. etc. Not to mention being the first weapons-based vs. fighter, before Samurai Shodown which usually gets the honour. Though SS was a much better game...

      Yeah, you're right about all that -- and I didn't know it came out before Samurai Showdown. And I disparaged the controls, but for the feel not the concept. The 5-button limb-based control scheme was great. It just felt sluggish. Basically it's like you said: They polished the graphics and the gore instead of polishing the game play. Call that the Mortal Kombat effect, since people were gathering around the MK cabinets at the arcade even though the vastly superior but less violent SF2 Turbo cabinet was five feet away. The developers probably thought it was the best way to get their game exposure.

      --

      The enemies of Democracy are
  9. Flawed premise by Mathonwy · · Score: 4, Interesting

    Just because the author never sits around and laughs at really bad games, or plays them with friends in social settings, they shouldn't assume no one does.

    Ironically enough, this story gets posted just days after I ordered the dreamcast "classic" Illbleed, for the express purpose of having some friends over and mocking it roundly as I force them to play the first level or so. (I have some very fond memories of when it was inflicted on me, so I figure it's time to pass it on.)

    Another good example is "detective" from the interactive fiction scene, which was actually bad enough that someone made an MST3K version of it, where as you play, Tom Servo, Crow, etc, mock it along with you. (Ahh, the joys of a text based interface.)

    There are definitely game equivalents to Manos: The Hands of Fate. I submit that the author just hasn't looked hard enough.

    1. Re:Flawed premise by Cheesey · · Score: 2, Informative

      Another good example is "detective" from the interactive fiction scene, which was actually bad enough that someone made an MST3K version of it, where as you play, Tom Servo, Crow, etc, mock it along with you. (Ahh, the joys of a text based interface.)

      "detective" alone is a counterexample to this article. Link - plays in frotz and other Infocom game interpreters.

      --
      >north
      You're an immobile computer, remember?
    2. Re:Flawed premise by Tiny+Elvis · · Score: 1

      'MST3000 presents "detective"' is really hilarious. Anyone who has played infocom back in the day should check it out.

    3. Re:Flawed premise by Culture20 · · Score: 0

      Just because the author never sits around and laughs at really bad games, or plays them with friends in social settings, they shouldn't assume no one does.
      Agreed. I can still quote two phrases that came from puzzle games my friends and I played as a group:
      "Feeling Lonely?" - The Seventh Guest
      "Want some rye? 'Course you do!" - Return to Zork
      Both phrases were repeated over and over in the (bad) games, and became an inside joke amongst us.
    4. Re:Flawed premise by Mathonwy · · Score: 2, Funny

      Oh man.

      I'm SO glad I'm not the only one with a social group that likes to shout "Want some RYE? Coursh ya do!" at inopportune times.

    5. Re:Flawed premise by Culture20 · · Score: 0

      But was your group inspired by a video game? ;P

    6. Re:Flawed premise by Anonymous Coward · · Score: 0

      We played Devil May Cry for this express purpose. Does anyone actually take those games seriously? Over two milleniums ago...

    7. Re:Flawed premise by Mathonwy · · Score: 1

      Oh yes. We were(?) far too nerdy to get our catchphrases anywhere else.

  10. It's not really an apples to apples comparison... by vell0cet · · Score: 1

    Yet. The thing is... most of what you're talking about that makes a bad game is bugs. Things crashing, things not working the way they're supposed to. The thing about B movies (or at least the "cult" hits) are that they are functional as movies. The bad games that you are probably thinking of don't even function properly as games. As the games industry matures, I'm sure more and more games will be less "broken" and actually function as games. At which point I'm sure we'll see tons of playable, crappy, cult hits. In fact, IMO Myst is the first of those BAD cult hit games. The game sucked - sorry to everyone that likes it, it was an interactive photoCD that destroyed the point and click adventure genre. The only reason it was successful at all was because it was the CD-ROM killer app. But at least it worked. (Also, the original version was done in HyperCard - does anyone even know what that is? It came free with System 7 on Macintosh).

  11. "Stealth" for the NES by FraudulentTom · · Score: 3, Funny

    I disagree with this assertion. As a counterexample, I offer the game simply titled "Stealth" for the NES. This is a game where your stealth fighter attacked a group of enemy fighters whose numbers increased by 2 per mission. It started at 4 and went, as far as I can tell, into infinity. The so-bad-it's-good-ness came from the mechanics of flight. Your fighter managed to fly just as effectively straight up into the air, straight down, upside down, etc as it did in any other position. But the best part was the combat; all you had to do to avoid enemy fire was turn around. Much like actual dogfighting, your enemies could only damage you if you could see them.

    1. Re:"Stealth" for the NES by Captain+Fallout · · Score: 1

      Ahh that would be "Stealth ATF" I loved the "stealth" feature. You hit the select button and were supposedly invisible to your enemies' radar. However, the price of using the stealth feature was that your radar went blind too. I always thought as a kid that that would be a pretty stupid design for the F-117.

  12. Sewer Shark by Halifax+Samuels · · Score: 1

    Sewer Shark was NOT fun. I remember playing that game for so long, getting everything perfect, until I took ONE wrong turn and exploded on a wall because of it. Then I was treated to a full motion video (it was Sega CD after all...) of some guy telling me I'm a loser and a screw-up, then it's game over. No save game, no continue password, NOTHING.

    1. Re:Sewer Shark by LordBafford · · Score: 1

      i think i remember that, was it the one with 8-bit looking bats and junk in it which made no sense?

      --
      Today's Tomorrow is Yesterday's Future! --- "Where Ever You Go, There You Are" -- Diablo 1
    2. Re:Sewer Shark by AuMatar · · Score: 1

      Funny, I didn't think it was that hard. They gave you plenty of time to pick a tunnel. Once I figured out that you can't just shoot the whole time (it cost you fuel) it was pretty easy. I got to the point where I could beat it nearly every time before I gave it up, about 2 or 3 weeks after getting it.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:Sewer Shark by Halifax+Samuels · · Score: 1

      Well I didn't have that patience. Miss one turn, 30 minutes later you die taking the exact turns they told you to because you were slightly off track from that one you missed. I couldn't play it for 2-3 weeks, I couldn't play it for 2-3 days. I commend you on your godlike patience, sir. I'm just glad I got that game for free.

    4. Re:Sewer Shark by Bieeanda · · Score: 1

      Sewer Shark was one of those awful decision-tree based games, like Dragon's Lair or Brain Dead 13, which probably killed it right there. Those things only offered an illusion of gameplay, as the point was basically to memorize the location of decision nodes, and the single controller move/button press that would take you down the correct path.

  13. Re:It's not really an apples to apples comparison. by vell0cet · · Score: 1

    OH! How could anyone forget Night Trap? That game is so awesomely bad, I could play it over and over. In fact, I'm going to see if I can fish my copy out of my collection... ugh... and a system to play it on.

  14. What!? by metroid+composite · · Score: 4, Informative

    "Are you a bad enough dude to save the president?"
    "This guy are sick!"
    "All your base are belong to us."

    Cases of B-Gameplay being funny are harder to think up (partially because we don't have a strong vocabulary to talk about gameplay) but I have fond memories of watching my friend play Super Mario Bros 2, float behind Wart's head, then proceed to throw vegetables at him from that location where Wart couldn't hit back. Or watching a big fearsome undead boss in a Final Fantasy get killed by a Phoenix Down.

    Though yes: "bad in a good way" only happens with certain kinds of bad. When the controls are painfully bad, that sucks. Though similarly if the lighting is terrible on a TV show, that doesn't make it campy, that just makes it an eyesore.

    1. Re:What!? by Maniac-X · · Score: 1

      I guess most of the funny "B" parts from video games are the voice acting. Like Castlevania: SOTN, for instance: "Die, monster. You don't belong in this world!" "Tribute!?! You steal men's souls! And make them your slaves!!!" "Perhaps the same could be said of alllll religions..."

      --
      (A)bort, (R)etry, (I)gnore?_
    2. Re:What!? by Anonymous Coward · · Score: 0

      You Winnar

      Forget the name of the game now but something like Big Rigs. It was a truck racing games that wasn't a game. But it became a internet fad and actually sold a few copies.

    3. Re:What!? by ReptilianSamurai · · Score: 1

      Sometimes exploiting glitches in games makes them good. These have to be glitches that don't cause problems, but rather let you do things you aren't supposed to be able to do.

      I remember in Sonic 2 in the Wing Fortress zone, if you stood on the elevator/conveyor things, you could walk off at the top (or bottom if it was going down), and continue to walk, as if on a surface.

      --
      I installed Linux on a car, but it crashed due to bad drivers...
    4. Re:What!? by geminidomino · · Score: 1

      /me weeps for the loss of the Vanish/Doom combo. :'(

    5. Re:What!? by Anonymous Coward · · Score: 0

      Or Typing of the dead: The chaos of the city is increasing!

  15. All Your Base . . . by krazo · · Score: 1

    are belong to us?

    Bad gameplay will never be fun but there are plenty of games which are renowned for having parts which are so terrible as to be amazingly great.

  16. Completely off the mark! by Sciros · · Score: 4, Funny

    There are *numerous* games my brother and I have played over the years that are so bad they're hilarious. "Awesomely bad," I believe is the term.

    Sure, games can't hope to achieve the level of greatness in this regard that films like Commando and Showdown in Little Tokyo or American Ninja 4: The Annihilation have reached, but there's definitely some gems that stood out over the years.

    Exhibit 1: Captain America and the Avengers for SNES
    This game has some of the most horrible dialogue and "voices" I've ever had to endure, but it's so bad it's memorable. The combat, and some boss fights (Juggernaut for example), is an atrocity because of the poor collision detection and lazy animations. And, it's impossible to beat. But hey you get to play as Captain America and Iron Man!!!
    But really this game crossed from "bad" to "awesome" when I showed it to a friend, touting it as "one of the worst games I own." That day, it glitched like never again -- all the normal enemies had 10x the hit points they usually do, and all the bosses had only 1 hit point. But just as the 3rd boss arrived, "chopping" a tree down with his arm-scythe even though it was just a sprite temporarily hovering over a tree stump and the trunk/stump were different colors, the game froze :-(

    Exhibit 2: Rise of the Robots for SNES
    AMAZING graphics, AMAZING music. And the sort of gameplay that you can make jokes about to this day. It's a fighting game, but Player 1 can only use 1 character! This lame cyborg who has awesome moves like "punch," "crouch and punch," "kick," and "jump kick." I swear the Turtles from TMNT III: The Manhattan Project (awesome game) had more moves. Player 2, on the other hand, could use any of the "evil" robots from the single-player mode. They also had like 5 moves, but at least they looked cool and.. there was more than one of them. Player 1 *could* use any of those robots, but only if one entered a cheat code. Yes you had to cheat to use more than 1 character in a fighting game!! That game was awesome... we'd have matches where we'd say "ok you can only use 2 moves this time to fight" and so we'd use jump-kicks and crouch-kicks only or something. Oh yes, and the final boss had a move that took off 1/2 your life, and a move that recovered 100% of .. "her" health.

    Exhibit 3: Amagon for NES
    Nobody has actually beaten this game except for a friend of mine and I on emulator. It is right up there with The Adventures of Bayou Billy when it comes to ATROCIOUS game design. There's a million cheap deaths, the lamest enemies (and main character) I have EVER seen in a game by a huge margin, and typos in level descriptions because nobody has gotten to most of those levels anyway. The music is pure arse, and the ending? You get a big black cock in your hand. Or is it the handle of a ship steering wheel... hard to tell with the way they cropped the image. Given the rest of the game, it's probably a cock.

    So yes, those games are so bad they're funny, and when I think of them I don't think "omg worst experience ever" I think "hahahhahaha." And that somewhat redeems them.

    --
    I like basketball!!1!
    1. Re:Completely off the mark! by Bendy+Chief · · Score: 1

      Amen to Rise of the Robots, that game had me so pumped off its graphics and sound when I rented it and turned out to be the most unplayable fighter ever.

      Some more contenders:

      Action 52 (NES): 52 ATROCIOUS games, many of which are buggy to the point of crashing, packed onto 1 $199 cartridge

      AD&D Heroes of the Lance (NES): without a doubt the worst RPG ever

      Pit Fighter (SNES): challenger for the crap fighter crown currently adorning the head of "Rise"

      There are many, many more, all of which are funny. I am a giant connoiseur of bad movies and games, and trust me, this story is just the tip of the iceberg.

    2. Re:Completely off the mark! by Rudeboy777 · · Score: 1

      Terrific post that completely invalidates the argument made in the article.

      Thanks for reminding me of the adventures of Bayou Billy. I actually beat the game in my elementary school days since my game library was small which gave me a lot of time to play it. A great example of an awesomely bad game, with dialogue as bad as any other example you could name.

      Actually, every movie The Angry Nintendo Nerd has ever featured could qualify (HIGHLY RECOMMENDED FOR OLD SCHOOL NES FANS).

      --

      From hell's heart I fstab at /dev/hdc

  17. What about Rag Doll Kung Fu? by BKX · · Score: 1

    The single-player of that game may as well have been a "B" kung-fu movie. (It included one in the cutscreens, complete with beer, pot, and shrooms.) All in all, I think it's probably the most unique game I have ever played. The only real problem I (or anyone else I know) had with it was the complete lack of dedicated server support. You could host your own dojo, but it had to be a listen server, which is ubergay (even gayer than writing "uber").

    1. Re:What about Rag Doll Kung Fu? by Coopa · · Score: 1

      It was a great game but i kept getting severe RSI after playing for a short while from all the mouse motions you had to do. Maybe i just had a bad setup on my desk but i just couldn't get very far with it.

      Great idea for a game though.

  18. Bible Buffet! by MeanderingMind · · Score: 1

    This guy obviously never heard of Wisdom Tree.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Bible Buffet! by Anonymous Coward · · Score: 0

      Was that the one you play as moses, and shoot down evil vines? With the occasional simple bible question thrown in?

      My very little brother played that (it was a gift from a religious aunt). I always meant to edit the text of the questions in the binary to questions a little more interesting.

    2. Re:Bible Buffet! by MeanderingMind · · Score: 1

      Wisdom Tree was a company that made questionably legal religious NES games, and later a few PC titles and ports.

      Some of their work includes:

      Bible Buffet
      Spiritual Warfare
      Bible Adventures

      You can read more about Wisdom Tree here or straight from the horse's mouth.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  19. Compairing apples to lawnmowers... by Anonymous Coward · · Score: 0

    When you think about a bad movie thats so bad its good, usually its the plot or the acting thats bad. Now if you want to compare this to a game, don't compare it to the game play mechanics; instead you should compare it to the plot (and perhaps character animations).

  20. Bollocks by Anonymous Coward · · Score: 0

    What about Seanbaby's NES page? Old Man Murray? Something Awful? Not to mention countless other sites I'm forgetting or don't know about.

  21. Big Rigs: Over the Road Racing by Nedry57 · · Score: 2, Informative

    I can't believe nobody has brought this one up. It made me laugh so hard I could barely breathe.

    http://www.gamespot.com/pc/driving/bigrigsotrr/rev iew.html

    1. Re:Big Rigs: Over the Road Racing by Anonymous Coward · · Score: 0

      Why is it ranked 92 out of 39,436?

    2. Re:Big Rigs: Over the Road Racing by Walpurgiss · · Score: 1

      Hah I was going to link this too. Not so much playing the game, but just reading about it and watching videos was worth signing up to gamespot.

    3. Re:Big Rigs: Over the Road Racing by KIFulgore · · Score: 1

      Big Rigs is hysterical, the B-game to end all B-games. Mod parent up, everyone needs to see these vids.

      --
      - For every action, there is an equal and opposite criticism.
    4. Re:Big Rigs: Over the Road Racing by Nedry57 · · Score: 1

      Probably for the same reason that toad William Hung is popular. People love perfection in awfulness.

  22. the Angry Video Game Nerd would disagree by ulysses38 · · Score: 2, Interesting

    definitely not safe for work. but brilliant. http://cinemassacre.com/Movies/Nes_Nerd_videos.htm l

    --
    my sig is an honor student
    1. Re:the Angry Video Game Nerd would disagree by marshallbanana6 · · Score: 1

      My thoughts exactly!

  23. WarioWare? by danbert8 · · Score: 2, Interesting

    Have you ever played it... It's horrible. Disgustingly horrible. But when you start playing multiplayer, it's a riot to play because you get to watch other people humiliate themselves in order to not lose. A good example of a horrible game being fun. Watching other people submit themselves to misery.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    1. Re:WarioWare? by AlanN · · Score: 1

      If you think that WarioWare is horrible, you need a different hobby. Try some EA games; they come in collectable yearly editions, never change much outside your sphere of comfort, and best of all they're guaranteed to be fun-free. Should be right up your street!

  24. carmageddon 64? by Boigaz · · Score: 2, Interesting

    anyone else love this piece of crap? gets me in the same way as a b-movie anyway.

    1. Re:carmageddon 64? by Jaysyn · · Score: 1

      I haven't played that one but I love all the PC Carmageddon games.

      --
      There is a war going on for your mind.
    2. Re:carmageddon 64? by Boigaz · · Score: 1

      well, i never played any other version but i am guessing they weren't as badly done as the n64 version. it's like they ran out of budget or the whole project had gone so badly wrong that they just decided to make the thing totally ridiculous for comedy value. the physics are just way off to the point that if you hit a ramp at a certain speed, you just go spinning off into the sky for a while. the car never blows up, so you just end up seeing what kind of outlandish jumps you can do. the zombies look like crap but there are really clunky, funny ways of destroying them. when i first played it i immediately regretted wasting the cash but after a while i found myself appreciating the crapness more and more while still having lots of fun with it.

  25. Re:It's not really an apples to apples comparison. by adamstew · · Score: 1

    I remember HyperCard! I used to write bad games in it all the time! It was how I taught myself to code!

    Hypercard is an excellent engine for doing a game like Myst. Myst was basically a 3D rendered slideshow presentation with a story. Hypercard is just that...it was marketed as a presentation software, not a development environment. But it was presentation software that had an entire programming language to drive it...it was a wildly popular cult software development program for Mac. I honestly wish that Apple would resurrect it...it was simple enough that I (as a 10 year old child with no software development experience at all) could learn and write pretty complex stuff with nothing but the software, a 200 page manual that listed commands, and a couple of programs I downloaded from other people to see "how they did things".

  26. Michael Jackson's Moonwalker by stechdude33 · · Score: 1

    Clearly the person who wrote this has never played this gem...I suggest it strongly

    1. Re:Michael Jackson's Moonwalker by k_187 · · Score: 1

      ha, my friends and I were on a quest to beat that(sorry) back in the day. I have a friend we still call "michael" in that high pitched way the children say it when you rescue them. Totally awesome.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Michael Jackson's Moonwalker by chubs730 · · Score: 1

      I second that.

  27. It's not about the games anymore by wandazulu · · Score: 1

    Because of the Internet and the ...questionable... use of advertising, it's not about the games per se but the stories of how those games came into being. Exhibit A: Daikatana, the story of which has been recounted in depth many times as the overreaching hubris of John Romero ("JR is going to make you his b**ch" is still probably the most extreme use of advertising *ever*). Exhibit B: Duke Nukem which is a story told in a million blog and Slashdot posts, the real story will probably be a very interesting read (and maybe Amazon will do a package deal of the book and the game).

    If anything, companies should embrace this more, as GFPS (generic first person shooter) of the month comes and goes with maybe a weekend rental from Blockbuster, there's years of blood sweat and tears from the developers only to have their game disappear into the mist of time, not memory.

    Though I would argue that Atari's E.T. probably walks away with everything; it was so bad it's funny (for about 1 second), and the story of its creation also makes a good story (6 weeks to write, millions of carts ordered, Arizona landfill, fall of Atari, etc.)

  28. B Games by Deliveranc3 · · Score: 1

    Definitive Contrary Arguement: "Sword of the Bezerk" Dreamcast...

    The game shipped with a bug which made the models rotate randomly (Speed as well as direction) during cut sequences, horses, carts, people, arms, legs etc. Imagine a guy talking about the incoming monster hoard while windmilling his arms and having his head repeatedly fall INTO his chest.

    We were all rolling on the floor dying with laughter during each cut sequence, the plot of the game was terrible the gameplay trite and boring. But that bug made it an amazingly fun (and funny) game...

    I recommend the dreamcast just for that game... Admittedly I had a pirated version but the bug occured in the retail release as well.

    Now THAT was a B game :P

  29. Michael Jackson's Moonwalker by mrchaotica · · Score: 2, Funny

    Maybe it's not as "bad" as Zero Wing in terms of insufficient development, but considering more recent events concerning the main character, the premise(rescuing little girls) is hilariously wrong! I figured that it deserves amention here.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  30. Maybe they're looking at the wrong things by Anonymous Coward · · Score: 0

    I think they're looking at the wrong things when deciding what makes a "B-game". You can't consider the "mechanical" aspects of the game (e.g. gameplay). A B-movie still plays in a projector, what makes it a B movie is the content not how well it "runs". The same should apply to games, the mechanical aspects of the gameplay should not be considered; rather the game's content, the plot, the characters, the locations, the graphics, etc.

    To that end I think the original Resident Evil fully qualifies as a B-Game. The play was innovative and well done for the period, but the voice acting was so bad it was laughable, as were some of the numerous horror movie clichés.

    I'd consider Need for Speed: Most Wanted a B-game as well. Obviously the racing element of the game doesn't apply; but the cutscenes, with their silly faux-urban actors, are so bad you can't help but enjoy how preposterous they are.

  31. Deus Ex II by megaditto · · Score: 1

    What about DX2:The Invisible War?

    The programming is great and it doesn't crash, yet you never stop laughing, beginning with the loading screen ["The Future War on Terror"]

    --
    Obama likes poor people so much, he wants to make more of them.
  32. Make My Video by rob1980 · · Score: 1

    Marky Mark, INXS, and Kris Kross.

    Terrible games, but funny in a "I remember what FMV looked like in 1992!" way.

  33. But there *is* a Plan 9 From Outer Space game by igorthefiend · · Score: 1

    http://en.wikipedia.org/wiki/Plan_9_from_Outer_Spa ce_(computer_game) You got the video with it and everything. :)

  34. Are you kidding me? by p4rri11iz3r · · Score: 0, Redundant
    Here, on slashdot, nobody thought of "someone sent us up the bomb"?

    Although I've never played it, from what I've read, this game was quite bad (especially the traslation). Yet it is very well known amongst gamers as being such.

    For shame, slashdot, for shame. Clearly, all your base are belong to me!!

    --
    "Now I'm seriously serious!" - Serious Sam
  35. Superman 64? by aafiske · · Score: 1

    Honestly, we were dying laughing as my friend piloted Superman through hoops, ran up to a villain and blew on him, then flew threw _yet more hoops_. Even today referring to flying through hoops cracks us up. It was probably funnier since he had only rented it, instead of blowing $50 on that pile of crap. The blockbuster employee even tried to talk him out of it.

  36. There definitely *ARE* "B games"... by SvnLyrBrto · · Score: 4, Interesting

    ... it's just that they are not "B games" because they're "so bad that they're good", they are "B games" because they were some publisher's second-string lineup that no one *expected* to be any good.

    Consider:

    Katamari Damashii was a low-budget, barely translated, non-marketed, import that Nameco dumped straight into the $20 bargain bin when they released it to the US. They probably figured that since there was so very little work to do to localize it for the US (No voice acting... just translate some text.), that if even a handful of copies sold to the extreme Japan-o-nerds for $20, they'd make a few extra free bucks. The release of Katamari Damashii very much followed the pattern of a B movie... in the olden days it would be the first movie shown on the drive-in before the frature attraction, and now it'd go direct to DVD without ever seeing a theatre screen.

    Katamari was a "B game" in pretty much every sense except being bad... It turned out to be so uniquely, spectacularly, and unexpectedly great that people forget, now, that in the US it was intended only as a second-string and second-rate release.

    cya,
    john

    --
    Imagine all the people...
    1. Re:There definitely *ARE* "B games"... by Anonymous Coward · · Score: 0

      Katamari was most definitely NOT a b game. It was not developed as a throwaway project, or something just to bolster the list of upcoming releases. It was a budget title, which is entirely different.

    2. Re:There definitely *ARE* "B games"... by euxneks · · Score: 1

      The release of Katamari Damashii

      Only fellow japan-o-nerds would call it that instead of what's actually on the box.
      Actually, scratch that, I still call it "Katamari Damacy"
      --
      in girum imus nocte et consumimur igni
    3. Re:There definitely *ARE* "B games"... by merreborn · · Score: 1

      Now that you mention it, the cut-scenes in Katamari Damacy really are so bad, they're hilarious.

      Each one is some weird animation with a poorly-done child voice over saying something bizarre like "Wow. Space is like a giant bowl of chocolate soup that goes on forever..."

    4. Re:There definitely *ARE* "B games"... by Anonymous Coward · · Score: 0

      Katamari Damashii was a low-budget, barely translated, non-marketed, import that Nameco

      I think you mean "Namuko"...
    5. Re:There definitely *ARE* "B games"... by Anonymous Coward · · Score: 0

      Actually, he's right. He does call it what's actually on the original box, properly romanised. Oh, you can't read Japanese? Don't blame him.

  37. Loom by andawyr · · Score: 1

    From Lucasfilm.....worst game *ever*. Took about 70 minutes to finish, and it was a full price game. Bad story line, hokey graphics, and wayyyy to easy puzzles...

    1. Re:Loom by Conspiracy_Of_Doves · · Score: 2, Informative

      Are you insane?

      Loom was one of the all-time great games!

    2. Re:Loom by Jack9 · · Score: 1

      One of the first successful games made using SCUMM, I have to agree that Loom was excellent. Too bad they never made the planned sequels.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    3. Re:Loom by FLATcura · · Score: 1

      /agree musical magical walking sticks ftw!

    4. Re:Loom by andawyr · · Score: 1

      I think you need to re-check the dictionary regarding the definition of 'great' :-)

  38. How does Dead Rising fit into this... by doctorzizmore · · Score: 1

    discussion. I found it barely playable when I first got it, due to a horrible controller layout and mediocre graphics (for a 360 game), but the mindless slaughter of zombies has definitely grown on me. Nothing is dumber and funnier than smashing undead skull with a weight set. It's also interesting because this game is actually trying to be a B movie.

    --
    People in bamboo houses shouldn't throw pandas...Jesus said that! -Ninja
    1. Re:How does Dead Rising fit into this... by HouseArrest420 · · Score: 1

      How about dropping one of the big lego heads onto a zombie and watching them bounce off of walls endlessly? That was funny for the whole 15 minutes I watched it lol!

      --
      This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
  39. Bobby Charlton's Fishing by Anonymous Coward · · Score: 0

    Sorry - I trump everything with the above (and I had the misfortune to be working for Alligata when they released it). Fishing for the C64 ... you sit...and wait...and wait...and wait...then the rod wiggles, you hit a key and catch a fish. Then wait... Truly truly awful - the best bit was the box cover, with the photo of the happy nuclear family sitting excitedly around the C64.

  40. B Games - You Decide by realsilly · · Score: 1

    PONG
    Dave 2 - by John Carmack (I think)
    Scorched Earth
    Think

    There was a $5 bin game called Think, great puzzle game for early gaming. Decent graphics, decent level of complexity in puzzles. I wouldn't call it a B-Game, but I've never met anyone else who's heard of it.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
    1. Re:B Games - You Decide by mr_mischief · · Score: 1

      Scorched Earth wasn't a B game. Microsoft's QBasic Gorrilas! was a B game. Scorched Earth was awesome. It inspired such greats as Charred Dirt, Scorched 3D, etc.

      Now, BZ Flag is probably a B game.

      ShadowGames Shooter is definitely a B game, and it is fun and hilarious at the same time. Ken's Labyrinth was (and still is, since it's now ported to modern OSes) a B game that's fun to play.

  41. I'm very grey and old by obarel · · Score: 2, Insightful

    But the ZX Spectrum had many 'B' games, simply because it was so easy to write and publish at the time.

    "Gulpman", anyone?
    How about "Pedro"?

    I once bought an adventure game only to find that it was text only and quite boring. I didn't laugh. I can't even remember the name (but side B wouldn't load... disgraceful).

  42. Kingdom of Loathing by Anonymous Coward · · Score: 0

    I don't know whether you'd class Kingdom of Loathing as a "bad" game that's good, but it's basically a web-based MMORPG that is drawn with stick figures. It's pretty funny and addictive, but it's intentionally low-quality and funny, so does it count?

    1. Re:Kingdom of Loathing by mink · · Score: 1

      The limited turn based action per day and stuff screams BBS door but kids these days only know MMORPG.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  43. What about promotional games? by ectal · · Score: 1

    I mean... For just one example, this was so bad it was good:

    http://en.wikipedia.org/wiki/Chex_Quest

    --
    http://nerdcartoons.com/
    1. Re:What about promotional games? by techiemikey · · Score: 1

      oh god...chex quest was my favorite game growing up. Yay for doom engine mock ups.

  44. Custer's Revenge by Anonymous Coward · · Score: 0

    Fairly self-explanatory.

  45. Two Words by ghideon · · Score: 2
  46. SF II? What? by Valdrax · · Score: 4, Insightful

    How about the Street Fighter II series? Certainly, at some point, if not from the beginning, it was so bad -- it became a joke. I have recently started up a game of this, not because it was fun, but it was a great laugh -- its infamous.

    You're kidding, right? The game that largely launched the 2D fighter genre in America? There were similar games before SF II, but it was the first of its kind to reach the kind of popularity it has when it was out.

    You could make the argument that someone along the way its sequels became derivative and boring compared to games like the Tekken series, but the original SF II was a classic.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  47. Re:It's not really an apples to apples comparison. by Stormwatch · · Score: 1

    Check the wikipedia entry , it lists several modern alternatives to Hypercard.

  48. What you need to do is... by Anonymous Coward · · Score: 0

    ...watch out for bad apples masquerading as oranges. Damn that ING Direct guy....

  49. How About God Hand? by bym051d · · Score: 1

    God Hand is a pretty badly made game that seems to have found some degree of a cult following since it found its way to the $20 bin.

  50. Turbo Frequently Ruckus by Volatile_Memory · · Score: 1

    Sosumi Corp for YOU!

    --

    /**
    I have a "Zero Policy" tolerance.
    */

  51. There is too such a game! It says: by Anonymous Coward · · Score: 0

    YOU HAVE DIED OF DYSENTERY

  52. Not True by ratboy666 · · Score: 0

    Watching my wife play "Lara Croft: Tomb Raider".

    It may or may not be a bad game -- but she never got ANYWHERE with it. Renamed it to "Kill Lara", and played it for laughs (how many ways can Lara die?)

    A PC game called "Baby". Babies being thrown out of a burning building - catch them or they go "splot" on the ground. Disgusting, but strangely, fun. (vintage, CGA, early 80's). The silly banana game packaged with MS BASIC -- not funny.

    Sims. This one I get a laugh over. You get to have a "life" in a computer. Modeling life outside the computer. Why? It may not be a bad game, or maybe it is. Who's to know? Anyway, I laugh whenever I see someone playing it. Of course, I have the urge to see someone playing Sims inside of Sims...

    Same deal for "Second Life".

    I guess if its "bad", its "good". So the problem is one of definition.

    --
    Just another "Cubible(sic) Joe" 2 17 3061
  53. Last Battle by Dachannien · · Score: 1

    I'm gonna go with Last Battle for the Genesis on this one. Beefy guys with huge bodies and puny, puny heads standing at the end of monotonous levels whining about "I want to be a hero" and other such comedy gems. It's almost worth playing just to see what stupid thing the characters will say next.

    See also the review at Something Awful.

  54. I've got one for you... by davidbrit2 · · Score: 1

    Hakai Oh: King of Crusher.

    It's an obscure Japan-only PS1 release. It is also HILARIOUSLY bad. From what I can tell, the story line revolves around your John Q Public character being bitten by some alien fly as a child. Then later in life, the fly returns. Said character then relapses, goes into a rage, and starts breaking everything, while his wife and child flee the house. And then, you break stuff. Seriously, that's it. But it gets worse (or better, depending on your point of view). Your character corners about as well as a city bus, desks and furniture explode into flat polygons as you "attack" them, trees tip over like cardboard stand-ups, and the "growl" that your character emits upon completing a stage is the icing on the cake.

    Seriously, if you have the means to obtain and play Japanese PS1 games, you need to try this one to marvel at its awfulness.

  55. in Soviet Russia... by obergfellja · · Score: 0

    Bad game - Mocks your intelligence.

  56. Crackdown by PhoenixOne · · Score: 1

    The XBox360 game Crackdown is a B-rated as they come.

    Fun as hell sometimes, but so over the top and bad I felt like I was playing a white Midwestern teen boy's idea of the "Ultimate Justice" after he watched too many lone cop movies.

    So the programming of the game, and the art may not be "B", but the content sure the hell was.

    --
    Spell cheek you've failed me four the last thyme!
  57. Super Noah's Arc 3d by techiemikey · · Score: 1

    For the snes was released...Super Noah's Arc 3D, yet another doom engine clone. And it was amazing for how hokey it was. The premise was running around levels throwing fruit at goats, cows, and other barnyard animals. When you hit them, they "fell asleep"

    1. Re:Super Noah's Arc 3d by antime · · Score: 2, Interesting

      It's not a Doom engine clone, it actually uses the real Wolfenstein 3D engine. Story goes that iD were more than a little annoyed by Nintendo's treatment of Wolf3D so as "revenge" they licensed the game to Wisdom Tree who then re-skinned it as Super Noah's Ark 3D and released it without a Nintendo developer license.

  58. ZeroWing FTW by Junior+J.+Junior+III · · Score: 1

    "All your base" isn't so bad it's funny?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  59. Flash by SanityInAnarchy · · Score: 1

    Their site is a joke -- literally a giant Flash page.

    (I'm assuming it's Flash -- on Konqueror, I just see "start plugin", so maybe it's Java...)

    --
    Don't thank God, thank a doctor!
  60. Atari 2600 by Conspiracy_Of_Doves · · Score: 1

    Custer's Revenge

    You play a naked General Custer with a huge erection, running across the desert avoiding arrows so you can 'molest' an Indian woman tied to a pole.

    1. Re:Atari 2600 by Anonymous Coward · · Score: 0

      I agree. Custer's Revenge, Beat 'em & Eat 'em, and some other Atari adult games are all so bad they are funny. Custer's Revenge does take the cake.

  61. Night Trap starring Dana Plato by Paul+Slocum · · Score: 1
    1. Re:Night Trap starring Dana Plato by Jurrasic · · Score: 1

      God I used to play Stroker 64 like a master(bater), i'm ashamed to admit. I could get that thing the size of a tower in the sky before blowing ASCII baby batter all over the hand.....good times. That game definately qualifies as 'so bad it's good'.

      --
      Devil bunnies! I snort the nose! Lucifer! Banana! Banana!
  62. Isn't there a B level of games in Japan? by mckwant · · Score: 1

    I may have heard this wrong (and things may have changed since I heard it), but I seem to recall that there are two pricepoints for games in Japan. Something like $20 for "minor" games (Katamari, for instance), and the usual $60 or so for, say, MGS, FFXII or Pro Evolution.

    Anybody know?

    --
    ceci n'est pas un sig.
    1. Re:Isn't there a B level of games in Japan? by Anonymous Coward · · Score: 0

      I'm not sure about an entire "level" of B games, but the Simple Series of games are one publisher's level of "B" games. Many of them are fairly blatant generic knockoffs, but some of them (like The Oneechanbara) have become famous in their own right.

    2. Re:Isn't there a B level of games in Japan? by mink · · Score: 1

      There was a run of games published here in the US by Eidos like Mr. Mosquito, Metropolis Mania, r-type final, and that one where you are directing an orchestra that all (there were more titles) came out for $20 and had a special branding "Fresh Games".

      The website was playfresh.com.
      Looking ar archive.org shows they were publishing in Europe as well.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  63. Dracula for Intellevision by Washizu · · Score: 1

    There was a game for Intellevision where you were Dracula and you had to walk down the street and knock on their doors. When they came out you chased them around the block trying to bite them. Hilarious.

    --
    OddManIn: A Game of guns and game theory.
  64. Life's Battle by wuie · · Score: 1

    Whenever I think of a game so bad that it's funny, I think of Life's Battle. Since I can't do justice in saying how horribly funny this game is, I'll just provide a link to SomethingAwful's stellar game review.. Enjoy!

  65. Duke Nukem 3D by SanityInAnarchy · · Score: 1

    Both tech and story can be bad without a game actually crashing or being unplayable.

    The tech was actually just a bit above Doom at the time, I suppose, and the engine was (is) rock solid. But the gameplay was oddly unbalanced -- just enough to be ludicrously funny. For example, the Pistol is laughably weak (surprise, surprise), the chaingun and such are actually reasonably balanced, but there are also just downright weird weapons (like the shrink ray -- shrink your enemies and then step on them), and ludicrously overpowered weapons (like the RPG -- boom -- and the Devastator -- four rockets per second).

    It was playable as a deathmatch game. The weaponry was horribly unbalanced, yet just enough thought was put into it that you could usually figure out how to kill someone even if they did have a stupidly huge advantage for the moment.

    It also had bots, for a fake multiplayer deathmatch. These bots had the flaw of being entirely too accurate -- the pistol, weak as it is, does fire pretty quickly, and it only takes something like four or five shots to kill an unarmored player. So, you could get all the weapons you want, but a bot is probably going to kick your ass with a pistol -- like fighting against a player with an aimbot, only worse.

    The plot was just as bad -- it openly admits to being a parody of sorts, in that it's pretty much just an alien invasion like any other. But it also has hilariously bad off-color jokes and one-liners. Duke's one-liners are, in fact, so bad they're funny. For example:

    When the player blows up several enemies at once:
    "Ooh! That had to hurt!"
    "Come get some!"

    When picking up the RPG for the first time:
    "Hail to the king, baby!"

    When walking up to a pinball machine with a Duke Nukem theme (called "Balls of Steel"):
    "Don't have time to play with myself!"

    When walking up to a stripper and pressing the "use" key:
    (handing her a bill) "Shake it, baby!"
    (She does show him something, but it's also maybe three pixels. Remember, this is barely better than Doom.)

    At the beginning of one random level:
    "It's time to kick ass and chew bubble gum, and I'm all outta gum!"

    Upon seeing the boss of the second episode:
    "I'm gonna rip your head off and shit down your neck!"

    And he follows through. After finally killing the guy, there is a cinematic, kind of decently rendered 3D for a Doom-ish game, in which Duke walks up to the alien corpse, rips off its head, tosses it aside...

    Then drops his jeans (camera angle saves you here), sits down, opens up a newspaper, and starts whistling the theme song.

    --
    Don't thank God, thank a doctor!
  66. Nobunaga's Ambition (SNES Version) by Stroman+Rebar · · Score: 1

    While the Nobunaga's Ambition series certainly was groundbreaking, and introduced a generation of gamers to the "Warring States" period of Japanese history, it had some problems. When you raised the tax rate REALLY REALLY high, your popularity would go so low that it would "wrap-around" going from near-revolt to ecstatically happy in a short period. And if you left the tax rate up that high, it would do it again. And again...

    The AI wasn't too great either. The game compensated for this by turning up what we referred to the "dick factor". Playing at difficulty level 5 was a exercise in masochism that normally didn't take that long. It was routine to have computer armies with lower training levels route armies 10 times their size. Good times. Good times...

  67. B Game definition by businessnerd · · Score: 1

    I think the problem here is that the author's definition of a B game is a little off. I think what the author refers to as B games are more like D games, in that they just plain don't work. The programming is buggy, the game play is quirky and frustrating and overall just not fun to play at all. When I think of a B movie, I think about awesomely bad or totally strang and bizarre story lines, bad acting, poor production quality (like grainy film quality, boom-mic or other objects/people in the frame). This is all what makes the movie funny. A game can be perfectly playable (little to no bugs, non-frustrating game play) and still have all of the B movie qualities. I think "Zero Wing's" "All your base are belong to us" comes to mind for most of us. How about really corny cut scenes. The storyline of the game could be something so stupid and pointless that it's hilarious (think something like "Dude, Where's My Car" or "Harold and Kumar go to White Castle" as a video game). A D-Game is something that was poorly implemented and should never have made it to the store shelves. A B-Game is implemented relatively well, but the designers were smoking some really good shit.

    --
    "It's not whether you win or lose, it's how drunk you get." -- H. J. Simpson
  68. Welll lets see... by snuf23 · · Score: 1

    You play Custer of the US Cavalry. You're goal is to screw a native American woman who is bound to a stake. Meanwhile other native Americans shoot arrows at you.
    Given the actual history of Custer it would certainly seem like such an event would be considered rape. Sure the box didn't use the word but even the imagery there is of a scared native American girl and a leering perverted looking Custer.

    --
    Sometimes my arms bend back.
  69. Just Cause by kevin.fowler · · Score: 1

    In my head, I file Just Cause under this category. The absolutely anemic "content" of the game is outweighed by insane character personalities and a complete disregard for any and all laws of physics. The overuse of motion blur, and the hilarious nature of the glitches I've run into strike me as the video game equivalent of zippers and strings in monster movies.

    --
    Bury me in mashed potatoes.
  70. There are popular b games by GoNINzo · · Score: 1
    There are popular b games. Such as clamdigger. See clamdigger's e2 page for more info.

    I sought out the infamous penn and teller game too. And I have driven a bus to Las Vegas, but crashed on the way home. I got one point for that.

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
  71. They have more in common than you think by nobodyman · · Score: 1
    The problem is that there are different metrics at play here. When we say a movie is "good", we usually refer to the quality of acting, directing, and so on. But when we refer a "good" videogaming, most people are referring to quality of gameplay. In a movie you can have a performance that's so terrible it become unintentionally entertaining (like Dan Hedaya playing an evil central american dictator with full-on brooklyn accent in Commando). However, there's no point at which a game becomes so unplayable that you think to yourself "oh, man. this is a train wreck but I can't pull myself away".

    They do have something in common, though: BAD ACTING. And when you think about it, there are games that contain such bad acting that it rivals even the worst(meaning best) B movies. The FMV cutscenes were so terribly bad, it almost became an extra incentive to complete the levels and advance the "story". And then there's Resident Evil:

    BARRY: "Jill, here's a lockpick. It might be handy if you, the master of unlocking, take it with you.
    Now that's priceless...

  72. Daikatana by Thag · · Score: 2, Insightful

    For "just so freakin' bad" I nominate Daikatana.

    OTOH, for "kind of cheap but it knows it's bad and has fun with it," I nominate Duke Nukem.

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
  73. Link mah boiiiiiiiii by Punto · · Score: 1

    I've never played them, but I laugh my ass off watching videos of all those "nintendo" games for the cd-i. Maybe the player (and certainly the developers) had to suffer for it, but the result is very entertaining.

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

  74. Leisure Suit Larry by ab0mb88 · · Score: 1

    Leisure Suit Larry is the definition of a B-game and still has enough of a cult following to spawn new content every few years. It had limited support from Sierra and quickly had a purely underground cult following push it into the forefront.
    Even Sierra management was unsure about how the game might be received and released the game without any publicity or advertising budget. http://en.wikipedia.org/wiki/Leisure_Suit_Larry_in _the_Land_of_the_Lounge_Lizards#Origin

  75. Dare I say.. by Anonymous Coward · · Score: 0

    Anytime my friends and I sit down to play World of Warcraft, it is definatly a "B-game" experience. On its own, the game is rather boring, but when you have friends together to make fun of everything in the game while you play(mystery science theater style) the game becomes entertaining.

  76. No BC3K? by El_Smack · · Score: 2, Insightful

    I can't believe no one mentioned BattleCruiser 3000 yet. of course, the funny part came in reading the authors usenet posts and the flame wars they generated, but still. If you consider the whole experience part of the game, then it was so bad, it was great.

    I really hope Derek Smart replies to this. It would be just like the old days!

    Gotta go, some kids are on my lawn!

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
  77. master wu and the drunkard hu by Anonymous Coward · · Score: 0

    stupidest game ever, it was for the original nes. I think it was not even an "authorized" game or whatever. It was really bad.

  78. Re:SF II? What? by the+Plums+in+us · · Score: 1

    Perhaps he means the original Street Fighter game, where you can only choose Ryu or Ken? That game is the first thing that comes to mind when I think "so bad it's good" actually. Even it was ahead of its time, but with the incredibly muffled voice samples, the awkward controls, and choppy animation it's quite a stretch to think it was ever a good game.

  79. Clearly the writer never played Terminator Rampage by AbRASiON · · Score: 1

    I picked it up, a Doom clone - awesome, on my 486-33, it was about 15fps - ugh, I couldn't play it.
    About 6 months later I got a DX4-100, effectively 3 times faster (and back then, 3D cards didn't exist) - guess what.
    About 15 fps, terrible terrible code - some of my pals still laugh about that game to this day.

  80. Rubish - try Wizardry 1 (NES) by Anonymous Coward · · Score: 0

    The game has aweful graphics and sound, and somewhat monotonous gameplay (level grind until you can reach final level of the dungeon, slay Werdna, win).

    Still, it spawned 7+ sequels and it has some level of infamy as an insanely difficult game. Consoles almost never have very hard games... they're marketed to and designed for kids, so a lot of development effort is made to ensure that all the puzzles are easily beaten by someone in elementary school. Combination locks that you're supposed to figure out can easily be wardialed instead. Orb-and-slot locks will be color-coded. And so on.

    Not wizardry. Wizardry was happy to kill you and not give you an easy way to recover those dead characters. You lose the whole party? That's nice, make up another party, go down to the area where the others died, and pick up their corpses. Oh, and only bring 5 people in this party... the dead people take up a slot! No mid-adventure resurrection, of course... gotta go back to town for that.

    Playing the game and losing characters was an enormous kick in the balls. And it wasn't like it was hard to lose a character, either. You died at 0 HP -- and you didn't get very much to start with). You died when your characters got hit with a death effect -- and death effects worked a very high percentage of the time and lots of enemies had them. You only felt like dying when hit with a level drain effect, which, again, was very common. Since it might take an hour or so to level, dropping two levels due to being STRUCK by an undead was kinda crazy.. and the game was loaded with them.

    At the same time... the game had a bit of a following. You can easily find it on ROM sites, etc.. So it's at least one "B" game that gets/got enjoyed.

    1. Re:Rubish - try Wizardry 1 (NES) by Rocky · · Score: 1

      Your lack of perspective is disturbing.

      The original Wizardry was top-of-the-line when it first came out in 1981 for Apple/Commodore. It was (one of) the first dungeon crawl games where you actually saw the dungeon in 3D and the monsters.

      You're just commenting on the NES port, which I would argue doesn't count.

      There's a reason why there were eight games in the series - it's considered to be a landmark.

      --
      "I'm an old-fashioned type of guy. I worship the Sun and Moon as gods. And fear them."
    2. Re:Rubish - try Wizardry 1 (NES) by mink · · Score: 1

      At least 9 if you count the PS2 game (I think it was tales of the forsaken lands).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  81. Re:SF II? What? by GiMP · · Score: 1

    Certainly, at some point, if not from the beginning, it was so bad -- it became a joke

    but it was the first of its kind to reach the kind of popularity it has when it was out... You could make the argument that someone along the way its sequels became derivative and boring



    I agree that the game was influential in popularizing the genre, but my point was more towards your latter assessment. The many derivatives of the game were so tactless that I consider them to fall into the "B" camp. Surely, at some point, with all the variations it must've seemed campy even to many of its most die-hard fans!
  82. Not True by skimmer · · Score: 1

    While it's true that something really really bad is hard to play, there are plenty of games appreciated for how bad they are.

    Check out Crapterpiece Theatre on the 1UP show (a video podcast), which is an MST3K style show for example.

  83. Big Rigs: Over the Road Racing by Akaihiryuu · · Score: 1
  84. Two Crude Dudes! by caitsith01 · · Score: 1

    Awesome! I'd forgotten that one.

    Except I believe the actual quote is: "Are you a bad enough dude to rescue Ronnie?"

    Another one with awesomely poor dialogue is House of the Dead 2:

    "No-one's gonna get away with this!!!"

    --
    Read Pynchon.
    1. Re:Two Crude Dudes! by micpp · · Score: 1

      I believe "Are you a bad enough dude to rescue Ronnie?" was the quote in the arcade version, while the NES version just had the un-named "president". Presumably due to Nintendo's policies (at the time) of not letting anything controversial in games on their systems.

  85. Shakfu by r_jensen11 · · Score: 1

    'nuff said. But: I'll add more:

    Exact same game as Mortal Combat and Primal Instinct, but with different character skins and level graphics.

  86. Leprechaun by Anonymous Coward · · Score: 0

    Leprechaun, and maybe Tattoo Assassins.

  87. Re:SF II? What? by Rudeboy777 · · Score: 1

    Agreed. Street Fighter 2: Hyper Fighting would fall into this category.

    --

    From hell's heart I fstab at /dev/hdc

  88. The President Has Been Captured By Ninjas. . . by dank+zappingly · · Score: 1

    I can think of one game that is both Bad and funny.

  89. Games are not movies... by blahplusplus · · Score: 1

    You can't have a 'game so bad it's funny' really unless parts of the game are actually 'funny' (as in well made), and most likely cutscenes or certain animations.

    Games are more like rollercoaster or amusement themepark rides then movies, in my estimation, once you've experienced a game you don't usually want to go back to it unless there is a compelling reason (multiplayer, etc).

  90. Zelda had some funny ones... by Anonymous Coward · · Score: 0

    I am error.

    If all else fails use fire.

  91. Takeshi's Challenge? by Refenestrator · · Score: 1

    I hear that Takeshi's Challenge was so bad that it was funny.

  92. Counterpoint: Tales of Legendia by Anonymous Coward · · Score: 0

    Although to be fair, I was sitting around watching my roommate play that awful, awful RPG rather than playing it myself.

  93. The author never played Criticom by rsilvergun · · Score: 1

    Jesus, that game was hilarious. It was a God awful first gen Sega Saturn Fighting game. One of the characters had a move where he tossed his opponent over his shoulder, and since one ring out won the match you could beat the entire game by stepping backwards until you're at the edge, and then doing a throw. Then there was the girl who's sliding low kick animation was just her jump animation turned 90 Degrees. Jesus that game was awful.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  94. Don't Shoot the Puppy by Wabbajack · · Score: 1
    http://www.rrrrthats5rs.com/games/dont-shoot-the-p uppy/

    This site has bunch of "bad" games. Maybe they aren't true B games, because they're bad on purpose. They're parodies of simple stupid flash games. You may think you recognize any given game on there, but the rules are tweaked to purposely slip you up, to poke fun at you. Once you catch on, they can be hilarious. But if you don't 'get' it, they just suck.

    Personal favorites aside from Don't Shoot the Puppy: Don't Make Mommy Cry, Get a Life, The Road Less Taken.

  95. Oblig. Ghost World by fan+of+lem · · Score: 1

    Rebecca: It's so bad it's good.
    Enid: It's so bad it's gone way past good and back to bad again.

  96. A few games that would qualify by LKM · · Score: 1

    - God Hand
    - Any THQ or Bandai game for the SNES or Gameboy
    - Some Mortal Kombat games
    - Stubbs the Zombie
    - Redneck Rampage
    - ...

  97. Crap game competitions by 4D6963 · · Score: 1

    Has anyone ever heard of crap game competitions? That's where you find such games.

    --
    You just got troll'd!
  98. Even worse... by tygerstripes · · Score: 1

    Never, ever underestimate the power of Big Rigs. I've never played it myself, but I can't help laughing at the Wikipedia article every time I read it.

    --
    Meta will eat itself
  99. A B game? by Pandora's+Fairy · · Score: 1

    I think there are plenty of playable games, with bad storylines or graphics that are awesome, I think Jumping Flash makes a good example. The article however is about games with bad gameplay or bugs. And ofcourse nobody wants to play those. I don't want to watch a movie that gets stuck halfway either!

  100. Test Drive before by A_Non_Moose · · Score: 1

    2005 or so, as I recall was an excercise in frustration it was almost funny.

    Anyone who played NFS, just had the odd invisible wall to deal with, but you could mess
    with the AI/Players (rearend them, PITT, T-bone).

    Try that in TD and it was like a nitemare: every car but yours ran on rails and every
    car but yours was made out of solid granite (a la Carmageddon).
    Time trials was fun, but got old fast. W/o Ai, boring, with AI frustrating.

    Tbone another car, you go flying, try to PITT a car and you go flying, rearend a car
    and...you guessed it...you go flying.

    Dunno if TD Unlimited fixes this, I'm afraid to try after the same crap across 3 to 5
    versions that supposedly fixed these horrible gameplay flaws.

    Besides, FlatOut kicked ass (IMO/E) and FO2 came close to the original (bungie AI sucks,
    why they used that cheap trick/cheat I'll never know. Wasn't in the first one).

    Interesting topic, but games I've never heard of kind of loses a bit of meaning, but
    games I have heard of and maybe played (and almost pounded the kbd in frustration)
    makes for a more interesting topic.

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  101. Re:It's not really an apples to apples comparison. by ottothecow · · Score: 1
    I've used them (runtime revolution) they suck.

    coding is fast but...feels too loose (variables arent typed at all) and as such preformance is terrible. TERRIBLE

    --
    Bottles.
  102. infiltrator by tyrantking31 · · Score: 1

    I received this game for the NES one Christmas and it was so bad that it was funny. From the helicopter scenes to the base action to the poison gas. I tried to play this game every six months or so but it never really improved. The thing that makes it funny is that it was so damn serious. This was life or death stuff, just impossible to play. I may have to get an emulator to play it just thinking about it.

    --
    We willna be fooled again!
  103. Completely untrue statement by Obdicut · · Score: 1

    Codename Eagle multiplayer was so bad it was great, great fun. From that, came BF1942. Q.E.D.

  104. Panty-Shot Japanese Fighting Game? by StCredZero · · Score: 1

    What about Line-Kill Spirits? The idea that you have to take panty shots of your foe to keep her from regenerating is just...bad. Cheesy bad. Yet somehow fun to think about in a it's so ridiculous it's funny sort of way.

    http://en.wikipedia.org/wiki/Line-Kill_Spirits

  105. Speaking of IF... by Boronx · · Score: 1

    Rybread Celsius. Can't find a decent link, but he's author of several IF games that may be counterexamples.