The firing system is yes, easy.. however when you have ( as in the last level) many many many targets on screen it can get a bit intensive to try and shoot every target down... as well as the shots fired at you as they count towards the 100% shot down rating.
I actually own REZ for the DC; while I may not speak for everyone here, the most common answer I hear from people who have also played REZ is because of the amazing music. REZ is probably the only game that I have seen that seamlessly incorporates music with actions in the game. Example being If you "shoot" (not truely a shot persay but close enough for this description), said shot will actually sound as if it were part of the musical score. It's really quite interesting. The graphics are nothing out of this world (mainly wireframe and coloured polygons). Among other things the musical selection is great as well (artists include Adam Freeland) and can be quite difficult when attempting to obtain 100% Analysis, Shot-Down, and Support items. Of course now that I've played Ikaruga nothing compares to that in difficulty.
The firing system is yes, easy.. however when you have ( as in the last level) many many many targets on screen it can get a bit intensive to try and shoot every target down... as well as the shots fired at you as they count towards the 100% shot down rating.
I actually own REZ for the DC; while I may not speak for everyone here, the most common answer I hear from people who have also played REZ is because of the amazing music. REZ is probably the only game that I have seen that seamlessly incorporates music with actions in the game. Example being If you "shoot" (not truely a shot persay but close enough for this description), said shot will actually sound as if it were part of the musical score. It's really quite interesting. The graphics are nothing out of this world (mainly wireframe and coloured polygons). Among other things the musical selection is great as well (artists include Adam Freeland) and can be quite difficult when attempting to obtain 100% Analysis, Shot-Down, and Support items. Of course now that I've played Ikaruga nothing compares to that in difficulty.