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Today's Best Dreamcast Games

Retrogaming with racketboy has up an interesting feature, a piece intended to discuss the best and most relevant Dreamcast games available today. Not intended as a 'top ten list', his goal is to suggest titles that will resonate with gamers of today who are likely to own other consoles. By suggesting titles that haven't been topped by further works, or that may have been the basis for other popular games, he's hoping that today's gamers will still stop and play the classics once in a while. From the article: "Not only is the gameplay in Jet Grind Radio compelling and unique, but the audio and visual qualities stand up extremely well to today's standards. First of all, the graphical style hits you like a brick in the face (in a good way) with its well-executed cel-shaded models and landscapes. Jet Grind Radio was one of the pioneering games in the cel-shading movement before mainstream games like Legend of Zelda: Wind Waker made it popular for cartoon/anime-style games. The Jet Grind Radio soundtrack is also one of the most popular gaming lineups of all time featuring an array of eclectic songs combining the musical genres of J-pop, Trip-hop, Hip-hop and Electronica. This is one game that is not done justice on TV speakers -- you should definitely try to hook up some decent speakers in order to experience it at its best."

98 comments

  1. 1999 called.... by Stormwatch · · Score: 2, Insightful

    ...and it wants its radically innovative, visually outstanding, amazingly fun videogames back. ;-)

    1. Re:1999 called.... by Anonymous Coward · · Score: 0

      That doesn't mean we should do it to our babies....

    2. Re:1999 called.... by Anonymous Coward · · Score: 0
      I hate to break it to you, but chicks prefer circumcised men.
      Actually, those who tried both kinds usually do not.
    3. Re:1999 called.... by mgblst · · Score: 1

      Never played a game to match Soul Caliber - I new that this would be on the list. Greatest fighting game ever!

      Cervantes wins.

    4. Re:1999 called.... by MBGMorden · · Score: 2, Insightful

      Excellent point. I really fail to see why the Dreamcast wasn't more sucessful. Even before the crazy clearance prices (didn't they eventually make it down to $19.95?), the system was very reasonably priced ($199 at launch) and had some incredibly fun games (Grandia II, Soul Calibur, and RE: Code Veronica being standouts). When I went to college in (1999) I left the N64 at home for my younger brother to play, and bought a Dreamcast on release day to have something to play. It served me very well as my only console for 3 years or so until I broke down and bought a PS2 and Gamecube (my X-box I won for free in a drawing at a Microsoft presentation on Visual Studio - even swearing that I'd never buy one I *STILL* ended up with one of things :/ ).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    5. Re:1999 called.... by Saffaya · · Score: 2, Insightful

      "my X-box I won for free in a drawing at a Microsoft presentation on Visual Studio - even swearing that I'd never buy one I *STILL* ended up with one of things :/ "

      Climb down from your high horse and look at the reality.
      Did you like Jet Set Radio on the DreamCast ?

      The studio behind JSR, Smilebit, subsequently did Jet Set Radio Future, Gunvalkyrie, and Panzer Dragoon Orta on the Xbox.

      Just play the games, not the brand/system politics.

    6. Re:1999 called.... by jzoom555 · · Score: 3, Funny

      As an American woman, perhaps I'm the exception but I could care less whether a man is circumcied or not. It's sooooo beside the point. :D

      --
      Julia
    7. Re:1999 called.... by Anonymous Coward · · Score: 0

      Jet Set Radio Future somehow killed the fun that was Jet Grind. Half of the fun in JGR was having to hit the tagging movements on the joysticks fast enough (and accurately enough) to get the tag done before the cops got there...JSRF just turned larger tags into spray-by click-fests as you tried to hit the spray button rapidly. It was more like collecting coins or something than trying to get that tag in.

      So in that case, not playing brand/system politics, playing "sequel removes some of the better parts of the original"...

    8. Re:1999 called.... by Anonymous Coward · · Score: 0

      From the article you linked to:

      To date no study has investigated whether this dramatic alteration in the male genitalia affects the sexual pleasure experienced by the female partner or whether a woman can physically discern the difference between a penis with a foreskin. The impact that male circumcision has on the overall sexual experience for either partner is unknown.

    9. Re:1999 called.... by drinkypoo · · Score: 1

      All I know is that women who have had sex with me say it's better. When it comes right down to it, I don't really care if that's because of the physical characteristics of my pecker, or because of my level of skill, or even if they're lying about it as long as I get repeat business :D

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:1999 called.... by drinkypoo · · Score: 1

      I can't help but remember a certain penny-arcade about gunvalkyrie. PD Orta is pretty funny, but it's nowhere near as good as Panzer Dragoon or Panzer Dragoon Zwei (on the Saturn.) And, incidentally, there's still no RPG on the Xbox as good as Panzer Dragoon Saga.

      And I felt the same way about JSRF that you do. JGR is way better. Beyond the gameplay aspects, it had an overall feel that JSRF never manages to achieve.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:1999 called.... by MBGMorden · · Score: 1

      I've never played any of those games, and never heard of half of them.

      That aside, I think brand/system politics can be a very good thing. Microsoft has a history illegally establishing monopolies and doing everything it can to maintain complete control of a market (note I'm not saying generating a profit - Microsoft actively attempts to destroy it's competitors).

      I'll not be so shortsighted as to gleefully hand over my money for the newest shiniest thing "just to play the games", knowing full well that the company I'm paying is gonna use that money to try and destroy the franchises I cherish most.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    12. Re:1999 called.... by Anonymous Coward · · Score: 0

      Oh no, it's right on point, and most women will not give head to uncut guys.

      Do you feel differently?

    13. Re:1999 called.... by tkrotchko · · Score: 1

      The PS2 killed it.

      The Dreamcast really had it all at launch. Sony froze the market by talking about the PS2 which would have the best of everything. People forget the level of hype for the PS2 over a year before launch. Remember how the PS2 was to have graphics like Toy Story, but in real time? (BTW, Sony is making that claim for the new PS3 as well. Did Toy Story get better animation?)

      The PS1 was already popular, people figured they'd wait a few months and get the new PS2 instead. And Sega was bleeding cash, so they couldn't hang on for 2 years while it took off.

      What I can say is the games that were out were really good.

      --
      You were mistaken. Which is odd, since memory shouldn't be a problem for you
    14. Re:1999 called.... by Wizard+Drongo · · Score: 2, Informative

      Dude, I hate to break it to you, but outside of freakworldUSA (and Israel, one would assume), most men are not circumcised. Where circumcision does exist it is almost always done for religious reasons or totally valid medical reasons (ie sometimes complications can occur that mean if the child is not circumcised, their penis will get gangrene). As far as I can discover, the USA is virtually the only nation on earth that routinely circumcises baby boys with the false and totally bogus claim that it is somehow healthier that way. Balls it is. Unlike the appendix, the foreskin is NOT a relic of a bygone era of evolution. It is a totally functional and required piece of our anatomy. Those poor individuals that were abused at a young age by their parents (were circumcised) have a large amount of scar tissue on their glans that those of us whose genitalia has not been mutilated do not have. Quite aside from the fact that the pro-circumcision medical lobby in the USA was totally driven by Jewish doctors in the 19th century, who, fearing an outright ban on circumcision tried to spread the myth that it's 'healthier' or 'cleaner', there is also a personal rights issue; it is NOT a necessary medical procedure in the least (except in the aforementioned individuals at risk of gangrene et al), and performing a non-necessary medical procedure on someone who is unable to give their consent is abhorrent. It is on a level with female-circumcision (illegal in most nations) and feet-binding (illegal in most nations). If you've got some weirdo religious belief that requires you to mutilate your genitalia, feel free, by all means to go and do it; hell, I'd even support it being done in hospitals so you don't end up bleeding to death or something. But to do it to a child who isn't even old enough to know they've got one, that's just plain wrong. Apart from anything else, you're causing them a world of unnecessary pain, and the prospect of a loss of sensation when they have sex, having to masturbate with lube instead of just their hand, and numerous other oddities. And for the record, I've gotten plenty of head (referring to a poster down the way). And of all the girls I've been with, not one of them has ever known a guy with an uncut cock (it's one of these things I ask from time to time, out of interest). And some of those girls were fairly promiscous, and have 'put it about a bit'. Stop mutilating babies. You wouldn't circumcise a baby girl, stop doing it to baby boy's.

      --
      The truth shall always be free: Boris Floricic is Tron.
    15. Re:1999 called.... by edis · · Score: 1

      FUN games, that's it! Never other console, occasionaly seen on display, got me hooked like DC. Actually, my children and their friends and classmates are often spending time in front of it - almost daily activity for quite some years now (so good, dad had second console in place to repair dead one, actually, started looking for third, in case). All four controllers are connected and ready to multiply FUN. And that is not dull personal sitting in front of PC, it is joy and emotions - natural for most, if not all DC titles. DC could have been monetary failure, but as gaming achievement - IMHO (and I find myself being big fan of other gaming forms, too), it is definite, bright and lasting.

      Sonic Adventure should have been mentioned (while version 2 might not), or does it not pass certain criterion?

      --
      Servant of karma
    16. Re:1999 called.... by Anonymous Coward · · Score: 0

      "the USA is virtually the only nation on earth that routinely circumcises baby boys with the false and totally bogus claim that it is somehow healthier that way."

      The experts say you're wrong:
          "http://www.msnbc.msn.com/id/8473838/"

    17. Re:1999 called.... by Omeger · · Score: 0

      I see somebody's made for having his foreskin chopped off.

    18. Re:1999 called.... by Osty · · Score: 1

      That aside, I think brand/system politics can be a very good thing. Microsoft has a history illegally establishing monopolies and doing everything it can to maintain complete control of a market (note I'm not saying generating a profit - Microsoft actively attempts to destroy it's competitors).

      Ah, you suffer from a fundamental lack of economic knowledge. Let me try to fix that. Building a monopoly is not illegal. In fact, maintaining a monopoly is not even illegal, though it's frowned upon. What is illegal is using a legally built and maintained monopoly (say, Windows) to build yourself another monopoly in another market (Internet Explorer). Had Microsoft simply not bundled IE with Windows, there would never have been a problem (okay, Netscape still would've sued, but Microsoft wouldn't have lost). That's also why the EU forced Microsoft to unbundle Windows Media Player. There's nothing wrong with having the Windows monopoly, and there's nothing wrong with providing a free media player, but when you provide a free media player bundled in your monopolized OS, you're leveraging the one monopoly to create another.

      Now, having estabilished one monopoly, it is in theory much harder for the same firm to establish a second one due to increased scrutiny. Linux and Apple can bundle web browsers and media players and office suites and whatever else they want in their OS because they're not monopolies. Microsoft must be very careful about what it includes and what it doesn't to avoid even the appearance of trying to leverage their existing monopoly again.

    19. Re:1999 called.... by jzoom555 · · Score: 1

      I know differently. Again, as an American woman I may be the exception but I've never discriminated on those grounds. And I can say the same for most of my female friends.

      However, it might be a convenient excuse for a woman who doesn't care to give oral in the first place. Couple that with the unfamiliar (in America) and, yes, I'd say uncut men may find it slightly more problematic getting head. How much more than a cut guy, I can't say.

      --
      Julia
    20. Re:1999 called.... by Gulthek · · Score: 1

      Cervantes wins.

      Because Cervantes is broken.

    21. Re:1999 called.... by k_187 · · Score: 1

      you sir, are my hero. That is the ONLY level headed examination of Windows and Microsoft that I have read on /.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    22. Re:1999 called.... by MBGMorden · · Score: 1

      *sigh* I know you were looking for an opportunity to spout off two paragraphs worth of irrelevant knowledge. Sadly this wasn't that time.

      I state that I won't buy their stuff because they're going to try to establish a monopoly in the video game market (using funds generated by their operating system and office suites), just as they previously tried with the browser market.

      You basically say "Yabut, that only applies if they're using it in a different market.". Kinda like that IE monopoly that built ain't it? I guess somehow video game consoles count as the same business Microsoft has been doing this whole time. It's OK sparky, go take your nap now. Wake up bright and early tomorrow so that you can explain how people can't copy Dracula because copyright doesn't expire until after a work has been out for author's life + 50 years . . .

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    23. Re:1999 called.... by Stormwatch · · Score: 1
      The experts say you're wrong:
      "http://www.msnbc.msn.com/id/8473838/"
      The so-called experts got debunked.
      "HIV prevalence was markedly lower among circumcised than uncircumcised men only in Kenya ... In the other countries, there was either no difference in HIV rates between circumcised and uncircumcised men or circumcised men were more likely to be HIV-positive than uncircumcised men."
    24. Re:1999 called.... by WilliamSChips · · Score: 1

      As a woman on slashdot, have you ever been proposed to in a Slashdot discussion?

      --
      Please, for the good of Humanity, vote Obama.
    25. Re:1999 called.... by WilliamSChips · · Score: 1
      Remember how the PS2 was to have graphics like Toy Story, but in real time?
      That was the XBox, not the PS2.
      --
      Please, for the good of Humanity, vote Obama.
    26. Re:1999 called.... by Anonymous Coward · · Score: 0

      It is sad to see people that have a life so empty that they believe their existence would have been dramatically better if only their parents had not circumcised them.

      I am circumcised. While I may be missing out on something, my life does not revolve around my reproductive organs and I do not feel the need to rant about in public. STFU.

    27. Re:1999 called.... by jzoom555 · · Score: 1

      Proposed to or propositioned? (Not that it matters) Nope.. but don't you know women and Slashdot are mutually exclusive. I'm a figment. :)

      --
      Julia
    28. Re:1999 called.... by Jesterboy · · Score: 1

      Only on Slashdot would a debate on the ethics of circumcision break out in the middle of a discussion about the Sega Dreamcast.

    29. Re:1999 called.... by nuggetman · · Score: 1

      As a circumsized male I'm not quite sure if you're basing this on fact or anecdotal evidence. I don't have any noticeable scar tissue (meaning that I've noticed), I have no problem w/ sensation during sex (cue but this is /. jokes), no problems masturbating w/ just my hand (again), or any other "oddities".

      --
      ...and that's all there is to it.
    30. Re:1999 called.... by aichpvee · · Score: 1

      Except that with microsoft it's ALWAYS about the "brand/system politics." xbox is an attempt to spread the windows monopoly into the living room and lock users into inferior systems with inferior interfaces forever.

      There isn't much to play on xbox (halo blows, get over it), but all things being equal it's definitely my favorite system to play sports games on, especially Winning Eleven and the new Fifa 07, that plays almost as well but has much nicer presentation and a lot more clubs and leagues.

      If the xbox division of microsoft were spun off into its own company there wouldn't be a problem, but as long as it is solely a tool for expanding the windows monopoly "brand/system politics" is inseparable from just about any discussion of the system. It isn't just another console that loses a billion dollars a year and has half a dozen good games among mountains of crap.

      Oh, and the 360 controller is garbage, despite what everyone says. The Type-S controller is way better, even with the annoyingly placed black and white buttons.

      On topic, I hated Jet Grind Radio. The controls were garbage and the characters and "style" got annoying after about 3 minutes.

      --
      The Farewell Tour II
    31. Re:1999 called.... by rasjani · · Score: 1

      Agree to fullest. I dont understand why foreskin needs to be removed if there aint no medical or religious reasons but it hasnt caused me any harm at all *ever* - only positive. My wife says its cuter than those with one =)

      --
      yush
    32. Re:1999 called.... by de+Siem · · Score: 1
      That was the XBox, not the PS2.
      No no, Sony did say it in when explaining the graphical prowess of the emotion engine of the PS 2. see here
      --
      Beating up people in little rooms, if you do it for a good reason you do it for a bad one.
    33. Re:1999 called.... by Wizard+Drongo · · Score: 1

      In general, the scar tissue overs the entirety of the glans (aka helmet), and thus is indistinguishable. Basically removing the foreskin, which exists to protect the sensitive flesh of the head, causes said sensitive tissue to have some kalloid (sp) scarring on it, reducing sensitivity and preventing effective lubrication via the foreskin. Of course, if an adult male has this done, he'll probably notice the difference, but if you were circumcised at birth, you'll not have known any different.

      --
      The truth shall always be free: Boris Floricic is Tron.
    34. Re:1999 called.... by Wizard+Drongo · · Score: 1

      Thank you for your enlightened comment, Anonymous one. However, if you had read my comment, you would have noticed that; a) I am not circumcised b) I don't have a problem with consensual adults doing weird things to their own bodies; that's their choice c) The main thrust of my vitriolic 'rant' (to use your term) was that people are doing his to young babies who have absolutely no way of giving informed consent, and that as such, being it an unnecessary medical procedure, it should not be carried out until the child has reached an age where they can make a mature decision of their own. And no, playing the religion card doesn't get you out of it either. It doesn't excuse the barbaric circumcision of girls in some cultures; it's illegal in virtually every western nation. What difference is there between female and male circumcision on an ethical level (I know female circumcision is waay nastier in terms of the level of abuse) ?? It is nothing more than abuse, whether it be abuse for religious reasons, or abuse for reasons of medical ignorance, (as I explained above, the medical thing came from pro-circumcision jewish doctors fearing a ban and wanting to get circumcisions performed in the mainstream). Either way, it is an unacceptable practice in a fair and enlightened civilization. it is akin to the binding of feet; purely unnecessary and potentially very harmful.

      --
      The truth shall always be free: Boris Floricic is Tron.
    35. Re:1999 called.... by mgblst · · Score: 1

      Why, was he too powerful?? I always suspected as such.

    36. Re:1999 called.... by Osty · · Score: 1

      I state that I won't buy their stuff because they're going to try to establish a monopoly in the video game market (using funds generated by their operating system and office suites), just as they previously tried with the browser market.

      First, all firms strive towards monopoly. It's the end-goal of a capitalist market. It rarely works, though, because most goods are elastic enough that multiple firms can successfully compete. That said, of course Microsoft is going to try to build a monopoly in the console market. That's Sony's goal, too. It's also Nintendo's goal, to the point where they're trying to define a brand new market where they'd be the only player (a bit of an artificial monopoly, but a still a monopoly). Using funds from their other monopolies is not illegal. It would be illegal if they were dumping the console (selling it at a vast loss, not the modest "razor blade" model loss they take now, or giving it away completely free) or if they were bundling it to their OS or otherwise tying it to their OS monopoly, but using funds from their OS monopoly to enter other markets is not illegal at all.

      If you refuse to buy products because a company has monopolistic ambitions, you're probably not going to buy much (not that there's anything wrong with that).

    37. Re:1999 called.... by mcmaddog · · Score: 1

      Cracker Jack called... they want their doctors license back

  2. Dreamcast is gone, besides... by genrader · · Score: 1

    Haven't we already had a topic like this once or twice in the past?

    1. Re:Dreamcast is gone, besides... by Tweekster · · Score: 1

      Yeah, but sooo many new Dreamcast games have been released the list needs to be updated...
      oh wait

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    2. Re:Dreamcast is gone, besides... by Anonymous Coward · · Score: 0

      Japan is still producing pleanty of Dreamcast games.

  3. F355 Challenge / Silent Scope by st6787 · · Score: 2

    F355 Challenge is one of the better racing games out there. It's a must-have if you have a DC and are into racing games. Pretty good port of the arcade version. I also recommend Silent Scope. Another unique game that ported fairly well from the arcade. Man, all this thinking about the Dreamcast makes me want to go home and fire it up tonight.

  4. MVC2 by aleksiel · · Score: 1

    not a buttonmasher. can be played as such, but not well.

    i'd consider it somewhat revolutionary, because dreamcast made the game look AWESOME, the controls were intuitive, the load times were very short in comparison with the other consoles. it was vastly superior to the efforts on the other consoles and, imho, showed why the dreamcast was relavent.

    1. Re:MVC2 by dreemernj · · Score: 1

      Not to mention the other fantastic ports of arcade fighters like MvC, CvS, CvS2, GGX and arguably the SF3s, SFA3, and DarkStalkers Collection.

      Sega Saturn also had a very impressive collection of ported 2D arcade fighters. And it also didn't do so well in all regions :-/

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    2. Re:MVC2 by drinkypoo · · Score: 1

      Yeah, but the Saturn did poorly because although it has twice the raw horsepower of a PS1, it's much much harder to code for (SuperH instead of MIPS; Two processors instead of one) and the PS1 had hardware transparency, a feature the saturn lacks. It has 2d alpha but not 3d transparency. If you [can] remember back to this era, transparency was all the rage. Also there's the fact that as pricy as the PS1 was, the saturn cost even more. The Dreamcast died because A> pirating games became trivial for the first time in history and B> more importantly, Sony announced a bunch of total bullshit specs for the PS2, that they knew were bullshit, that caused people to save their pennies and not buy the DC.

      Now, with that said, I do think that PS2 games look better than Dreamcast games. All this supposed power hasn't let the average DC game look better than the average PS2 game - quite the contrary. Most DC games look like poop. I don't know if the PS2 just has more advanced filtering or something but it looks much, much better. That may just be subjective, though. Also, the dreamcast has the worst controller ever made. People have largely forgotten about it because of the Xbox godzirra controller (which I think is one of the best, but I have big hands) but what's funny is that the Sega Saturn 3D control pad that came with Nights into Dreams was actually far superior. It had the same overall shape but was not identical; the cord was removable; it had a really excellent and highly controllable analog stick, and it had analog triggers (the first appearance of such on a game console.) The saturn was a really choice system, and it's very sad that it died the death of a thousand dogs amen.

      At least a few arcade games are based around the saturn hardware, most notably Area 51.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:MVC2 by triffid_98 · · Score: 1
      I'd say the Saturn did poorly because it was twice as expensive as a PS1 ($400USD) and had inferior 3D capabilities. That and almost none of the really amazing 2D shooters ever made it to the US.

      Yeah, but the Saturn did poorly because although it has twice the raw horsepower of a PS1, it's much much harder to code for (SuperH instead of MIPS; Two processors instead of one)
    4. Re:MVC2 by Anonymous Coward · · Score: 0

      MVC2 was a spazfest game. The whole 2D fighting genre went to hell in an A.D.D. handbasket when they introduced superjumping and chain combos.

    5. Re:MVC2 by drinkypoo · · Score: 1

      PS1 was $300 at launch. You're right about the shooters though. I did talk about the inferior 3D capabilities - the PS1 supported transparency. (The Saturn would actually push more polys.) Although I am currently between saturn consoles, I still have a game shark and layer section I and II.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:MVC2 by triffid_98 · · Score: 1
      Which quickly fell to $200. As nice as the PS1 was at 3D, the Saturn had simply godlike 2D capabilities. Layer Section, Battle Garega, Terra Diver, Radiant Silvergun, etc. If you are into 2D shooters or tentacle porn, it remains the console to have. It's just too bad nobody outside of Japan ever got to see it for what it was.

      PS1 was $300 at launch.
    7. Re:MVC2 by drinkypoo · · Score: 1

      It's still true, though, that the Saturn doesn't do hardware transparency and it seems like a waste of that second CPU to do it in software (which incurs a memory bandwidth penalty as well.) I hope someday someone comes up with a credible saturn emulator, I'm trying to get RID of game consoles (and sold my Saturn already, although I did keep my black light gun since they're so hard to come by in the US.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Crazy Taxi by solidtransient · · Score: 1

    I had many hours of enjoyment with Crazy Taxi on Dreamcast.

    --
    firestream.net
    1. Re:Crazy Taxi by Gulthek · · Score: 1

      Just be sure to run the audio through a band-pass filter to strip out the god awful narrator.

      "HEY-Y-EY it's time to make some CRAZY MONEY!" *mute*

  6. Two important omissions by Saffaya · · Score: 3, Interesting

    One is Phantasy Star Online.
    The very first online console RPG, with its servers around the world, compulsive gameplay, instanced dungeons, large chatting lobbies, multi language traduction system, etc .. etc ..
    Omitting PSO for the DreamCast is simply not understandable.
    Even more when it is making the news these day with its newest incarnation PSU, launching on PS2/PC and Xbox 360.

    Another is Guilty Gear X,
    which wipes the floor of any fighting game Capcom ever made.

    1. Re:Two important omissions by cheese-cube · · Score: 1
      Another is Guilty Gear X, which wipes the floor of any fighting game Capcom ever made.

      While I haven't played many other Capcom fighting games I have played GGX on PC and I found that it was extremely unbalanced. Still it's fun to play.
    2. Re:Two important omissions by Astarica · · Score: 1

      PSO is no different from Diablo 1, a RPG that you can happen to play online. The only interaction with other players is in the form of rooms where everyone has to step on a switch at the same time, and knowing when to not attack when someone gets soul stealed on Dark Falz (of course people will probably ignore you anyway). Consider you've an input system where typing 5 WPM would be considered pretty fast, communication is all but impossible so you might as well be playing solo.

      The most innovative part of PSO is that you can actually play a RPG and create an avatar that sort of looks like what you want. If you want a Sephiroth clone you could be one.

    3. Re:Two important omissions by Saffaya · · Score: 1

      "While I haven't played many other Capcom fighting games I have played GGX on PC and I found that it was extremely unbalanced. Still it's fun to play."

      Would you mind detailing a bit ? I never experienced such imbalance on the DreamCast version.

      Some characters require less practise than others (Sol Badguy, Ky Kiske for example) in order to be very effective.
      For example, my favourite character Jam is weaker than them, but more nimble. I am convinced that properly played, she can beat them.
      My recently acquired Arcade Stick has allowed me to pull new tricks over the usual DC joypad, and thus improved my gameplay.

    4. Re:Two important omissions by Saffaya · · Score: 1

      "PSO is no different from Diablo 1, a RPG that you can happen to play online."

      Re-read again.
      PSO was the first CONSOLE rpg, and was playable with a 33.6 modem from all over the world, including via satellite connections.
      Oh, and it was real 3D.

      I get so sick of all those PSO is just diablo comments. Let me add my own stupid comment then : "And diablo 1 was just yet another isometric game (like crafton & xunk, syndicate, populous, etc ..etc ..) that just happened to have an online part."

    5. Re:Two important omissions by Astarica · · Score: 1

      Just because the console never done something that was done on the computer doesn't mean it's somehow innovative. It'd be like saying that the first typing game on the console is innovative (Typing of the Dead? Mario Teaches Typing? Or maybe even older?) because it's never been done before. Does PSO gets cool points for inventing its own time system that no one uses? I don't think it's ever been done before, and there's a reason why no one's ever tried to reinvent the 24 hour clock in a game.

    6. Re:Two important omissions by qa'lth · · Score: 1

      Nah, Diablo was just Nethack + Moria with better graphics. Dungeons were static after you entered the level (NetHack), you had to return to town to buy and sell crap (Moria), had a town portal spell (also Moria).

      I would have liked more interesting classes, though.

  7. PSO by Anonymous Coward · · Score: 0

    That's an important game, sure. But the list is about relevant games today, i.e. there has to be a reason to play them today. There's no reason to play PSO-DC today when you could play PSO-Xbox, AFAIK. I'm not even sure if you could play the Dreamcast version online today.

  8. Capcom vs. SNK = Best Dreamcast game ever!!!! by twitchings · · Score: 1

    hands down, Capcom vs. SNK is the tops hyper-uppercut, -Twitchings

  9. Innovation by Nazmun · · Score: 1

    The amount of innovation that came from sega seems to only be rivaled by Nintendo. Come to think of it like half of all games sega made for the DC seemed to be totally new things. Shenmue, jet grind, etc.

    DC had me much more excited in the past then either the ps3 or the xbox360. I've never been a fan of the nintendo style of games, although i've been entertained by quite a few.

    --
    Hmmm... Pie...
  10. Grandia 2? by voice_of_all_reason · · Score: 1

    Why, you ask? Haven't played 3 yet, but I heard it was lacking in several areas. Even Penny Arcade made a point of it. And Grandia Xtreme for PS2 was more of a Gaiden title

    -American-pedigreed voice actors (the guy who played Leonardo the ninja turtle and that Ariel chick from the Little Mermaid).
    -Quick, fun battle system.
    -Sky Dragon Slash

    1. Re:Grandia 2? by Astarica · · Score: 1

      Grandia games has always been about the gameplay, though Grandia 2 managed to accidentally get some story right compared to the rest of them, most notably the Eye and Horn of Valmar arc is actually really quality story while the rest of the Valmar arc is standard garbage. Grandia 2 is also the first RPG I can think of where you arguably don't need to heal the whole time even on boss battles as long as you know how to rotate your cancels. Sure it is fairly easy to pull off, and you always have the heals if you do need them, but most RPG's 'attack and heal when low' model is beyond trivial.

      Grandia 3 tried to do away with the perma cancel cheese but in reality it just made it into another attack & heal RPG because you can't count on canceling anything you need, so you just go back to the conservative healing method so make sure you never die.

    2. Re:Grandia 2? by Anonymous Coward · · Score: 0

      Cam Clarke also = Liquid Snake.

    3. Re:Grandia 2? by 7Prime · · Score: 1

      Grandia 2's story is kinda second rate, but its characters and dialog are some of the best the genre has ever seen. We're talking Lunar/Lunar2 level dialog, or better. Sure, the basic character archetypes are all fairly cliche, but they're much more flushed out than any other RPG. As a RPG fan, I've sorta lost interest in "story", because it's almost always the same standard fare bullshit... but what really gets me is when they're able to bring about realistic and well crafted character personalities during gameplay. Grandia 2 is completely first-rate in this regard. THIS is why it kicks the crap out of Grandia 3, despite an upgraded battle-system, and slightly better story, the characters in G3 are so rediculusly predictable that it hurts, and I finally just stopped playing it.

      I've found that, in many cases, attention to well-crafted, and subtle-developing characters in RPGs is inversely proportional to the complexity of the storyline. You have something like Xenogears, of which the story is incredibly thick and complex, while the characters' personalities (and I'm not talking about paranormal bullshit like artifact-induced "multipul personality disorder") are about as subtle and well-crafted as a cement block. On the flip side, you have a game like this, Grandia 2, of which the story is completely standard RPG fare, but it gave the characters a chance to really shine. Oh, and Cam Clarke voicing Ryudo didn't hurt.

      It just kills me that the DC version is the ONLY playable version out there worth anything. I had the PC version for a while, but GameArts decided to be total assholes, released it AFTER XP came out, and refused to support anything above Windows ME, it felt like they were actually trying to kill the PC port. Meanwhile, the PS2 port has earned a place on the videogame hall of fame as the worst port ever. I'm hoping for the slight possibility that DC games will be playable on the Wii.

      Don't get me wrong, Grandia 2 is an extremely flawed game. It has some story sequences which are like nails on a chalk board... and has a terrible character death/reseraction rate. The creators also totally wussed out from making any cohesive decisions about the ending and last 1/3rd of the game. Even so, it will always stick out as one of the best character-driven games out there.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    4. Re:Grandia 2? by Astarica · · Score: 1

      Well, any time you got a game where you consistently stick with one recognizable party throughout the whole game, the characters are bound to be more developed just because you stuck with them the whole time. It's not like Elena or Milenia are the most developed characters ever, but you're stuck with them for the entire game so you can identify with these characters. Because there is exactly one party composition it is obvious for them to say the relevant things on the relevant events.

      On the other hand, take Xenogears, what does Rico feel about Shevat? What does Maria or Billy Lee Black feel about Zeboim? I bet not even the creators knew but it is certainly possible to have these characters at these respective arcs, so you end up with some personality-less filler line simply because the complexity of the story is too great that not even whoever wrote it is sure what is supposed to happen, if anything, with a particular party combination.

      I think it also helps that the cast of Grandia 2, and Grandia in general, are all around good guys. They might not be the coolest or most likeable guys ever, but it is plausible to believe these guys are actually going to be the one doing the things that matter. This is not true with the 'unlikely hero' syndrone in a lot of RPG (exemplified by Square RPGs) where you've crowd of misfits that seem to be on the brink of a complete breakdown before they even get to the next town, and it makes you the player wish you can trade some of your clowns for someone who is actually willing to do something instead of having someone cry about their childhood traumatic experiences all day.

      I'd also argue Grandia 3's system is not improved at all. It made the game necessarily too hard to pull off the traditional 'no heals needed' approach you can do at Grandia 2, which in turn terms Grandia 3 into a standard 'heal very aggressively' RPG, except in Grandia 3 you also throw in a lot more defends too due to cancels. I do like the fact that defend is useful command in Grandia 3, but the game basically forces you to play like a turtle because you can't risk having the boss connect 2+ big attacks. Perhaps on a theoratical level you can say the system is better because it sealed off the infinite cancels of Grandia 2, but the infinite cancels is what made Grandia 2 fun. I can't think of another game where when your people dips into the critical region, your first reaction is to attack even more, instead of start healing.

    5. Re:Grandia 2? by 7Prime · · Score: 1

      I hear what you're saying about characters not being around, or parties being too large to concentrate on specific characters. Thinking back on it, many of my favorite RPGs have fairly small parties. I couldn't stand Chrono Cross because it was a gigantic-party game that tried, desperately, to be personal and intimate, and I think it failed MISSERABLY. People generally don't develop by having major epiphonies, they change gradually, over long periods of time. Games should be especially delicate, since they have the added bonus of viewing a group of people over a long period of (playing) time. Events that would take 2 hours in a film, take place over 40+ hours in a game, so there's no reason to expect any kind of sudden character shifts... although many RPGs do it.

      However, some games are able to keep fairly good character-driven works together even when Characters move in and out of the picture. Final Fantasy IX, for instance, has some of the most effective character portrayals of any RPG, yet the party splits up numerous times. So, I think it can be accomplished that characters move in and out of the picture, but it has to be done with a lot of care for it to work.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    6. Re:Grandia 2? by Astarica · · Score: 1

      FFX sort of just kept your party together at all times (with the mysterious restriction that only 3 people can be fighting at once) which works reasonably well. At any rate, there's a physical limit the size of your party can become before characters cease to have meaning. When you're lugging 30 guys around like Chrono Cross, there's just no way all the people could have meaningful things to say on everything you do. If they do it'd take 10 hours to just read through what everyone needs to say.

  11. Skies of Arcadia by Astarica · · Score: 2, Insightful

    For proving that a good game, RPG even, can be founded entirely on graphics alone. Despite the dungeon crawl yawn-a-thons, the way too high encounter rate on the overworld, the insanely long airship battles, and a battle system where it is not possible to die once you can buy Riselem crystals or have Lunar Light, the gorgeous world somehow makes you forget about all the shortcomings and make the game good.

    1. Re:Skies of Arcadia by arodland · · Score: 1

      C'mon, it's not just the graphics. Granted, they're great given the hardware, but it's also the music, the characters, the wealth of optional material, and the story that just won't quit making you smile even as you tell yourself how thoroughly goofy it is. Oh, and the horribly bad "acting" of Ramirez. :)

    2. Re:Skies of Arcadia by UnknownSoldier · · Score: 1

      Actually, I'm playing Guardian Heroes on the Sega Saturn. which has a nice mix of Action, RPG, and story.

      I agree with one of the first posters ... the '90's called, they want their fun games back.

      My uncle asked me a good question, "Why are the games from the 90's so much more fun?" Probably because they didn't get sucked into trying to make a 3D world that has low density, they concentrated on the things that mattered.

    3. Re:Skies of Arcadia by Astarica · · Score: 1

      I don't think Skies of Arcadia ever tries to present it as 'goofy' except letting you pick a dolphin as a logo of the Delphinus. It's a light-hearted but quite serious adventure story. The ending says something like "A girl had a mission, (forgot Aika's part), and a boy have a vision, and together they changed the world" and that seems to describe overall game tone very well. I'm not sure what you mean by the optional stuff to do. If you're talking about the exploring aspect, that part is entirely a by-product of the game's graphics. It is because the world is beautiful that it is worth exploring.

    4. Re:Skies of Arcadia by arodland · · Score: 1

      It doesn't try to be goofy, it is goofy in how earnestly it portrays its story. But, as I said, it's still damn good, and yes, the world is beautiful. As to optional content, you have (in the Legends version):
      * 4 optional "big bosses"
      * Discoveries
      * Cham sidequest
      * Moonfish sidequest
      * Crew collection
      * Bounties
      * Piastol sidequest
      * Trying to get every damn chest in the game to make Legend.

      the original version lacks Moonfish, Bounties, and Piastol, but has the Pinta's Quest VMU game, which is silly and entirely optional, but nets you nifty items and gold.

  12. zerg by Lord+Omlette · · Score: 2, Insightful

    Powerstone 2 is a fun, frenetic game. Seriously, if you like Smash Brothers, you'll love this game.

    Just ignore the Island of Penises they used for the title screen.

    --
    [o]_O
    1. Re:zerg by revlayle · · Score: 1

      Heh, I will have to admit on going on small Powerstone 2 binges every couple of months or so on my DC. That game as well as: "Ikaruga" and "Gauntlet: Legends" keep my interest.

  13. DC by Leviance · · Score: 1

    I inherited a DreamCast from a friend who never played her console, and I must say its one of the best I own. Whereas I don't like Sonic Adventure (gave me massive headaches), the other games it offers are supurb (I especially like the DC's sports games.. the controls just seem intuitive.. much more so than a PS2). Sigh, if only there were enough time to build up a substantial library, what with the next gen upon us...

  14. Marketing, marketing, marketing by freeweed · · Score: 2, Insightful

    Sony whipped the console market into such a frenzy over the PS2 that by the time it was released, the Dreamcast was pretty much dead in the water. Even though the PS2 was arguably an inferior unit (and most early games sure demonstrate this), EVERYONE wanted Sony.

    Rampant piracy also had something to do with it, although not as much as people think. It was still mostly us "geeks" doing it - you couldn't just burn any old Dreamcast game with your $59.99 CD burner, you needed special software (or a boot CD) which wasn't free, etc. Sega lost our dollars for sure, but the common person (who is still 95%+ of the market) just abandoned ship and went with the latest Sony offering.

    The Dreamcast was an amazing machine with an incredible lineup, that lost out to such gaming gems as a crappy Snowboarding game. Once Sony took all the "good" sports franchises, that was it - although again, the Dreamcast was pretty much toast long before this, it still played into it. No EA == dead console these days.

    Plus, a gaming market that for 25 years had not cared about backwards compatibility, suddenly wanted to play their 5 year old games again. Whether this was a true shift in the gaming demographic, or just more marketing hype, I leave as an exercise for the reader :)

    Lastly, there was the small thing about getting a free DVD player with the console that definitely swayed a lot of people - although oddly enough, most people still ended up with a stand-alone unit because the PS2 was notoriously awful as a DVD player.

    Again, see subject line.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Marketing, marketing, marketing by honkycat · · Score: 1
      Plus, a gaming market that for 25 years had not cared about backwards compatibility, suddenly wanted to play their 5 year old games again. Whether this was a true shift in the gaming demographic, or just more marketing hype, I leave as an exercise for the reader :)

      It was a big attraction for me. I did not have a PS so the option to buy a PS2 and get access to PS games was very attractive. I already had a Dreamcast, so this way I could get one more device and cover many years worth of games with one more purchase.
  15. Typing of the Dead by FleaPlus · · Score: 1

    The article only mentions The Typing of the Dead as an honorable mention, but I'd have to say that it's probably my favorite Dreamcast game. It sounds really odd -- using your typing prowess to battle zombies -- but it's surprisingly fun. It's particularly fun if you have two keyboards, so you and a friend can scream at each other as you're frantically typing.

    Also, if you're like me and have a bunch of PS/2 keyboards already sitting around, there's a Dreamcast-PS/2 adapter you can get. It doesn't cost much less than a dedicated Dreamcast keyboard, but it results in less clutter.

    1. Re:Typing of the Dead by Anonymous Coward · · Score: 0

      there's a version of that in the game 'crimsonland'

    2. Re:Typing of the Dead by Cybrex · · Score: 1

      Damn skippy! I think I'm gonna have to go home and dig it out now. I've been on a retro gaming kick lately anyway. May as well brush up on my "mad zombie-busting typing skillz" while I'm at it. :-)

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  16. Maybe now... by Kamineko · · Score: 1

    Maybe now I'll get a straight answer as to what exactly was so great about Rez.

    1. Re:Maybe now... by Drunken-Badger · · Score: 1

      I actually own REZ for the DC; while I may not speak for everyone here, the most common answer I hear from people who have also played REZ is because of the amazing music. REZ is probably the only game that I have seen that seamlessly incorporates music with actions in the game. Example being If you "shoot" (not truely a shot persay but close enough for this description), said shot will actually sound as if it were part of the musical score. It's really quite interesting. The graphics are nothing out of this world (mainly wireframe and coloured polygons). Among other things the musical selection is great as well (artists include Adam Freeland) and can be quite difficult when attempting to obtain 100% Analysis, Shot-Down, and Support items. Of course now that I've played Ikaruga nothing compares to that in difficulty.

    2. Re:Maybe now... by Kamineko · · Score: 1

      Aye, I've played Rez, but I think Lumines mixes the experiences of music, sound and gameplay better than Rez. Rez has always seemed to be to be a cut-down very easy version of E-102 Gamma's levels from Sonic Adventure. (Hold to target... 8 locked, release) (Repeat)

    3. Re:Maybe now... by Drunken-Badger · · Score: 1

      The firing system is yes, easy.. however when you have ( as in the last level) many many many targets on screen it can get a bit intensive to try and shoot every target down... as well as the shots fired at you as they count towards the 100% shot down rating.

  17. OH FUCK YES. TOTD by Ayanami+Rei · · Score: 1

    I remember playing that with a friend back when it came out. We were both self-proclaimed fast typers so we would go at it hardcore. I think we were partly motivated by the amount of coin we dropped in House of the Dead units... were we enacting some kind of revenge? The dreamcast keyboards were the clear losers, however.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  18. Bomberman and Chu Chu Rocket by Cybrex · · Score: 1

    Really, any of the games that can be played with four players simultaneously are great, but Bomberman and Chu Chu Rocket are a riot with groups. They're both frantic and kinetic, with plenty of "screw your buddy over" factor to keep everyone on their toes.

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  19. Samba! by Is0m0rph · · Score: 1

    Samba de Amigo 2000 (never made it to the US just the original Samba de Amigo) and a couple sets of maracca controllers. Best game to play at a party ever. More alcohol = more fun with this game.

  20. Racers by moloko_synthemesc · · Score: 1

    I never played F355 Challenge, but did play most of the others. For all the racing games that came out on DC, most actually weren't very good. My favorite racer was Test Drive V-Rally. It got everything right, as opposed to the pitifully done Sega Rally 2, which had the misfortune of being programmed for WinCE rather than directly to the hardware. The strength of consoles lies in not having to go through an OS first. Sega GT could've at least matched Gran Turismo (and custom building your own car was a great idea), but they botched the most important thing: handling. Daytona USA looked good, but the handling was just stupid, horrifically bad even for an arcade racer. Aside from some cheap AI behavior and frustrating difficulty, Vanishing Point was pretty fun. Speed Devils was also good, but much better (sharp) on the PC in its original form, Speed Busters. SF Rush 2049 was generally hailed as great, but I thought it was crap, just like all the other Rush games. Metropolis Street Racer, the predecessor to the XBox Project Gotham games, was alright with it's "kudos" for stylish driving novelty. Demolition Racer: No Exit was one of the ugliest DC games ever created (worse even than the stutterific Sega Rally 2), but it was at least smooth and somewhat fun if you'd played all the other good racing games. Lastly, 4x4 Evo was just too slow and floaty to be a fun racer. Accurately portrayed, but a poor idea to begin with.

    1. Re:Racers by Anonymous Coward · · Score: 0

      Le Mans 24 Hours (Test Drive Le Mans in the US?) was one of the finest racing games on any machine - a more accessible GTR with superb visuals and a great physics model.

      The Dreamcast steering wheel was pretty good too. The fact that the 'pedals' were hand operated was genius.

  21. Still playing the Dreamcast by roady · · Score: 1

    When we organize game parties with friends, we usually still play the DC instead of the PS2 or xbox.

    We mainly play Chu Chu Rocket and Worms armageddon. And even the girls want to play these games.

  22. That's it, I'm getting one for Xmas by cyclomedia · · Score: 1

    Begun deliberating this a while back, and I've since got Halo for the PC so instead of an Xbox me thinks I'll get myself a Dreamcast for christmas, and track down Shenmue, Metropolis Street Racer and probably some of the others on this list

    --
    If you don't risk failure you don't risk success.
  23. Shenmue, hands down by JayBlalock · · Score: 1
    To this day, I'm not sure there's been a bigger, more immersive game experience. The sense of REALITY in the game (and its sequel) is absolutely incredible. Yes, it's a bit slow-paced. Yes, it can become (in the words of one reviewer), "the world's greatest soda-drinking simulator." But that is, I think, the point. Out of innumerable games that promise new experiences, or to transport you to a new world, or suchlike, Shenmue is the only one I know that really DELIVERS on that promise.

    Also, it's interesting that even though the plot is pretty much on rails and you're led through it, it creates a great illusion of you (player) dictating the plot anyway. This is something they missed in the sequel, actually. Ryo was so clearly dragged through the plot of that one that a sense of interactivity was lost.

    Just don't go in expecting an action game. Yes, there's some action at the end, but 90% of the game is spent walking around, talking to people, and solving puzzles. That's my only real complaint with it, really. As huge and customizable as the battle system is, you end up fighting so infrequently that most players will just button-mash past those encounters.

    --
    Bush: He's Liberal in all the wrong ways.
  24. Some recommendations by analog_line · · Score: 1

    Jet Grind Radio is great, but there are a few others you might want to check out.

    1. Toy Commander. Probably the best single player game on the Dreamcast. I've probably put in more playtime on this game than World of Warcraft over the years. It's just that good. Don't let the "kiddie" theme fool you.

    2. Super Magnetic Neo. EXTREMELY cheesy art style, mixed with the hardest 3d platformer ever. If you're a real platformer junkie, you need to pick this game up. If you beat this, you've really accomplished something.

    3. Record of Lodoss War. As far as RPGs go, the Dreamcast is pretty light on them, and this is one of the best. Diablo-style. I admit to being biased, since I love the anime that the game is based on, but it's still a good game.

    4. Shenmue of course was a one of a kind game. The game that got me to buy the dreamcast. You should be able to find it pretty cheaply, since they made a billion copies. Something you definitely should play at least once, even if you don't slog your way through to the end (I still haven't).

    5. Skies of Arcadia. If you don't have a GameCube, and you play RPGs at all, you really owe it to yourself to find a copy of this for the Dreamcast. It's still the best console RPG I've ever played. A plot that was actually translated well. Characters that were actually likable. At the time, the graphics were as good as it got for a CRPG. And a well done, complex battle system that requires a bit of thought to master, but isn't so brain bashingly hard you'll put it down.

    Honorable mention to a few nifty games: Armada, Cannon Spike (merely because of how hard to find it is), Carrier, Wacky Races.

  25. yet another missing gem. by mink · · Score: 1

    Rical Schools Project Justice.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    1. Re:yet another missing gem. by mink · · Score: 1

      Er. Rival. Almost made the same typo again in the correction.

      Back to school for me.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.