Hi, i'm a long-long-long time Slashdot reader, that just registered so i could ask this question. I've played Dark Age for 3+ years, Warhammer products for 14+.
From what I've researched about Warhammer Online it is going to be very similar to Dark Age in alot of respects. One of the major reasons I stopped playing Dark Age was the fact of population imbalances. While these populations imbalances might not be an issue for a large portion of the day, a guild that is in another time zone, say Australia playing on East coast US servers could completely and perpetually imbalance a server. You take over the enemy realm every day, just so some off hour players will log on and take it all back and more with 1/10th the people and 1/10th the time cause its off hours and there is no one on to stop it. So, the question, what percautions is Mythic taking to stop players from taking advantage of time zone differences?
Backup question. I once made the statement that Dark Age was a game ahead of its time simply because there is no computer/server/backbone that can handle 400 players vs 400 players combat. Its been a few years so what steps has Warhammer done to elivate this kind of issue?
Hi, i'm a long-long-long time Slashdot reader, that just registered so i could ask this question. I've played Dark Age for 3+ years, Warhammer products for 14+. From what I've researched about Warhammer Online it is going to be very similar to Dark Age in alot of respects. One of the major reasons I stopped playing Dark Age was the fact of population imbalances. While these populations imbalances might not be an issue for a large portion of the day, a guild that is in another time zone, say Australia playing on East coast US servers could completely and perpetually imbalance a server. You take over the enemy realm every day, just so some off hour players will log on and take it all back and more with 1/10th the people and 1/10th the time cause its off hours and there is no one on to stop it. So, the question, what percautions is Mythic taking to stop players from taking advantage of time zone differences? Backup question. I once made the statement that Dark Age was a game ahead of its time simply because there is no computer/server/backbone that can handle 400 players vs 400 players combat. Its been a few years so what steps has Warhammer done to elivate this kind of issue?