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Ask the Warhammer Online Team

In my recap of 2006's GenCon event, I was somewhat unkind to Warhammer Online. They are far better people than I am, thankfully, and the folks from Mythic Entertainment are extending a hand to the members of the Slashdot community. We have the chance to ask them any questions we'd like about Warhammer Online: Age of Reckoning. We'll look through your questions, and pass on the best to the development team at Mythic. We've gotten assurances that responses will be attributed, too, so you'll know who is answering what. Whether you're a Massive game fan or an old-school wargamer Warhammer Online has to have something to interest you, so ask away. One question per post, please, and we'll post the answers as soon as we get them.

246 comments

  1. Is it going to be like the table top game... by geekoid · · Score: 0, Flamebait

    ...or will it be fun?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  2. uhm... by revery · · Score: 1, Interesting

    uhm... What's Warhammer?

    --
    This is a joke. I am joking. You have been joked with.

    1. Re:uhm... by CdBee · · Score: 3, Funny

      the only place on the web where Trolls are modded-up

      --
      I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
    2. Re:uhm... by diersing · · Score: 0, Troll

      As a follow up... why should I care?

    3. Re:uhm... by kalirion · · Score: 4, Informative

      A Warcraft rip-off (same way Lord of the Rings ripped off Dungeons and Dragons).

    4. Re:uhm... by Avatar8 · · Score: 1
      Please add the "j/k" to your post else someone would think you're serious and have no idea what you're talking about. Or if you are speaking of specific items, please clarify. i.e. "LotR Online ripped off D&D Online."


      LotR ripped of D&D. lol

    5. Re:uhm... by Anonymous Coward · · Score: 0

      it's obviously a joke

    6. Re:uhm... by Anonymous Coward · · Score: 0

      Since your post was modded Informative, I'll reply to it so other moderators can change that to "deranged rubish" or "bad joke"

      J.R.R. Tolkien wrote Lord of the rings between 37-49 the books was first published in 54
      Gary Gygax released Dungeons and dragons via TSR in 74

      So yeah clearly Tolkien used his super secret time mashine to travel some 30 years into the future and ripoff D&D, I mean it's not like having a working time maschine would give him everlasting fame...

      -.-''

    7. Re:uhm... by Negatyfus · · Score: 1

      This is actually a pretty insightful post, as it was more Blizzard that ripped off Warhammer (like D&D will have borrowed from Tolkien). Blizzard actually came with the idea of a Warhammer Online game back in the day, but they weren't interested. From their ideas, the Warcraft franchise arose (with a few differences).

    8. Re:uhm... by kkourt · · Score: 1
    9. Re:uhm... by Anonymous Coward · · Score: 0

      Muhaha best joke ever. Check your dates mate LotR is way older than D&D and Warcraft ripped of Warhammer not the other way round ;)

    10. Re:uhm... by Asrynachs · · Score: 2, Informative

      Warcraft is actually a rip-off of Warhammer. Warhammer's been around for decades.

  3. PvP End-Game by milspec74 · · Score: 2, Interesting

    Will the end-game of WAR really, truly be PvP / RvR? WoW was just a PvP tease on top of a quest and loot-oriented PvE game, and it lost the hardcore PvP crowd. Will WAR abandon DAoC's PvP/RvR roots just to appeal to the masses of carebears out there?

    1. Re:PvP End-Game by Gerad · · Score: 5, Interesting

      As a followup question, how do you plan on balancing the endgame experience of casual players vs. the endgame experience of hardcores?

      --
      Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
    2. Re:PvP End-Game by Jerry+Rivers · · Score: 2, Insightful

      "...and it lost the hardcore PvP crowd."

      And it has become the most popular MMORPG of all time. I guess there's a lesson to be learned from their experience.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    3. Re:PvP End-Game by smittyoneeach · · Score: 0, Troll

      Yes, while all of the Warhammer games have been great, they are to game interfaces what C++ is to coding.

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    4. Re:PvP End-Game by Anonymous Coward · · Score: 0

      Lose the griefers and you become more popular? :P

    5. Re:PvP End-Game by jbrader · · Score: 2, Funny

      Would anyone out there be willing to translate this guys dorkspeak into real words?

      --
      You are so boring that when I see you my feet go to sleep.
    6. Re:PvP End-Game by Homr+Zodyssey · · Score: 4, Insightful

      Translation: "I liked Dark Age of Camelot better than World of Warcraft because it let me be a dick to other people. Will World of Warcraft give me the chance to be a dick? Or will it be a game for pansies -- which is what I think World of Warcraft is." This translation does not reflect the views of Homr Zodyssey or Zodyssey Publications, Inc.

    7. Re:PvP End-Game by drsquare · · Score: 1

      That dumbing things down and making them predictable and unchallenging makes money? This goes for all of the entertainment industry, not just games.

    8. Re:PvP End-Game by jbrader · · Score: 1

      Thanks, I humbly recognize your superior knowledge of nerd/role-playing game acronyms.

      --
      You are so boring that when I see you my feet go to sleep.
    9. Re:PvP End-Game by aetherworld · · Score: 2, Insightful

      I'd like to know that too. Also, I'd like to know how the PvP system will really work. I guess, sadly, that we won't get something like the UO PvP (the original one, not after they added new Facets) but will it be balanced better than WoW. Especially, will i be able to only casually PvP and still be able to win against the hardcore farmers? So, it boils down to: Is SKILL the key (like it should be) or is it just another sad item farming crap?!

    10. Re:PvP End-Game by Anonymous Coward · · Score: 0

      PvP isn't about being a "dick" to other people. It's about challenge. No A.I. can give the challenge of playing directly against other players. After you've killed every mob, looted every boss in a half dozen MMORGs, the only thing that still is interesting is PvP. Because tactics change, people surprise you, every encounter is fresh and new.

      Not waiting for Froglocks to spawn to get your +5 Sword of Froglock slaying.

    11. Re:PvP End-Game by Anonymous Coward · · Score: 0

      Actually, he's got it all wrong. It was/is much easier to be a dick to someone in WoW than it ever was in DAoC. Hell, unless you went out into the frontiers you didn't even see anyone from another realm. Leveling from 1 to 50 required absolutely no contact with another realm unless you sought them out.

      Mixing DAoC's RvR system with WoW's PvE system would be just about the perfect game as far as I'm concerned.

    12. Re:PvP End-Game by SatanicPuppy · · Score: 1

      No, an elegant, polished product with good content and broad appeal will be profitable.

      The secret is not about dumbing it down, though, you're right in that a "dumbed down" game will end up with more users than a game geared toward hardcore tastes.

      Quality products always do well, unless their focus is hopelessly narrow. The lesson to be learned from WoW is not "OMG! Copy their success!" because that's not going to work. The lesson to be learned is, if you do a good job, you produce a slick world with a good backstory and a good (moddable) interface, and work to make it interesting for your core crowd, it's going to be successful.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    13. Re:PvP End-Game by SatanicPuppy · · Score: 1

      A lot of people feel that WoW's pvp is wimpy, because (basically) you can't steal anythign from 'em once you kill 'em, and they don't take any permanent harm (e.g experience loss or gold loss or anything), and also you can't run amok in the noob zones, even on pvp servers. Lot of old school games pretty much allowed you to loot everything a person might have, or kill 'em until they dropped a level or steal all their money, etc, etc, etc.

      In some ways I agree...WoW pvp, especially the sanctioned battleground pvp, is pretty simplistic and the ability to respawn every 20 seconds or so bascially makes tactics and strategy pointless. Likewise losing nothing in a pvp fight is pretty pointless as well, though the "loot it all" school of pvp sucks as well.

      At the same time, true "hardcore" pvp doesn't have broad appeal. Most of the people who love it so much, love it because it allows them to prey on people who HATE it, so either you'd have to say, "Everyone must go hardcore pvp" or you'd have to offer choices (like WoW), and I've known more than a few "carebears" who were so appalled at the realities of even WoW's limited pvp, that they ditched their characters and moved down to PvE, so I doubt you'd be able to keep your server populations up with that sort of system.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    14. Re:PvP End-Game by NonSequor · · Score: 1

      The reason why DAOC's PVP is so great is because it strikes a compromise between pointless fighting with no repercussions and "oh my god that dick just stole all my stuff."

      --
      My only political goal is to see to it that no political party achieves its goals.
  4. What makes you special? by Gerad · · Score: 5, Interesting

    What's unique about Warhammer Online, other than the universe that its set in? This could be anything, really: design philosophy, new innovations in gameplay, new technical acomplishments.

    Put slightly more bluntly, tell me why I should chose Warhammer Online over World of Warcraft.

    --
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
    1. Re:What makes you special? by qwertyman66 · · Score: 2

      Your characters Grow! Have you never played an MMORPG and wished that as you level up your characters get bigger physically? Plus it's Warhammer. That has a strong backstory they have developed over the years. Assuming that this game sticks to that, it should have a good storyline to play along if you so desire.

    2. Re:What makes you special? by OverlordQ · · Score: 2, Insightful

      Because Massive most likely wont completely fuck over existing lore just to appease a small percentage of whining subscribers. (ie: WoW)

      --
      Your hair look like poop, Bob! - Wanker.
    3. Re:What makes you special? by L7_ · · Score: 1

      A storyline with no world interaction and the inability for players to affect it is just as bad as a generic world with nothing happening. You might as well watch TV.

      How is Warhammer going to implement Player versus World? Can players physically affect the environment of other players, or will the world (npcs/cities/houses/resources) all be static? Truely 'next generation' needs to have some way to dynamically alter the environment.

    4. Re:What makes you special? by Anonymous Coward · · Score: 0

      Maybe no having to wait 15 minutes for a server? Maybe not wanting to play a dumbed down version of Everquest?

    5. Re:What makes you special? by Shihar · · Score: 2, Insightful

      Your characters Grow! Have you never played an MMORPG and wished that as you level up your characters get bigger physically?

      Wow!!!111!! Your avatar changes? OMFG, it is like a whole new game!!!!!1!!!

      Really, if the only thing they have to offer is that your character gets bigger and the setting, I think I'll pass. Those are both purely cosmetic changes. A grindfest with comestic changes is still a grindfest. And for the love of god, screw the story. Every single MMORPG since UO has sworn up and down that they have a story that matters. They have all been full of shit. They have all been leveling tredmils with perks.

    6. Re:What makes you special? by LanMan04 · · Score: 1

      Can you elaborate on that?

      I've looked at the maps/stories from Warcraft I, II, and III, and they don't seem to stay within canon very well between versions. What did Bliz do with WoW that was so bad?

      --
      With the first link, the chain is forged.
    7. Re:What makes you special? by pwntang · · Score: 1

      Horde are getting paladins.

    8. Re:What makes you special? by _KiTA_ · · Score: 3, Informative
      Put slightly more bluntly, tell me why I should chose Warhammer Online over World of Warcraft.


      Why go for the cheap knockoff (WoW) when you can go directly to the game that they got their inspiration from?

      You know how Orcs are green and go Waaaagh? You wouldn't, except that Warhammer did them that way decades before Warcraft. The only thing they're missing is a british soccer fan accent.

      You know how Terran Marines have Power Armor that looks like platemail bellbottoms? Yeah, Space Marines from 40k first.

      Zerg? Much scarier when they were called the Tyranids. Protoss? Wake me when they start calling theselves the Eldar -- and Dark Eldar -- again.

      Pretty much everything in Warcraft/Starcraft up to Warcraft 3 (where it diverged) was inspired heavily from the original Warhammer/Warhammer 40k universes.

      I know this is a bit of a harsh response, but for Warhammer fans this is a bit of a sore spot. 6 Mouths, and all that.
    9. Re:What makes you special? by elrous0 · · Score: 1
      tell me why I should chose Warhammer Online over World of Warcraft

      ...or Guild Wars, which doesn't have an annoying monthly fee. AFAIC, there are only two MMORPG's out there worth their salt right now: WoW (if you absolutely must have a persistent world and are willing to pay for it) and Guild Wars (if you don't mind more instanced content to forgo the fee).

      Since Warhammer is apparently in the "monthly fee" category, they are obligated, whether they like it or not, to tell people why they should choose their game over WoW (the industry standard). And their answer had better involve a HELLUVA lot more than "your character gets bigger as you play the game."

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:What makes you special? by OverlordQ · · Score: 1

      It's been noted that new additions in BC contradict what's been established so far. When asked about this, all Blizzard says is "Oh well"

      --
      Your hair look like poop, Bob! - Wanker.
    11. Re:What makes you special? by Jhawkeye83 · · Score: 1

      Shadowbane, your characters grew in size as they grew in strength.

      --
      Quality over Quantity.http://www.virusgaming.com/
    12. Re:What makes you special? by Shihar · · Score: 3, Insightful

      Why go for the cheap knockoff (WoW) when you can go directly to the game that they got their inspiration from?

      So are you saying that Warhammer will offer a Genuine Treadmill(TM) instead of just a normal Treadmill?

      Don't get me wrong, I like the Warhammer setting as much as anyone, but that doesn't change the fact that another shitty MMORPG with a different setting is still just a shitty MMORPG with a different setting.

      I don't know about anyone else, but back in the days of Doom when computer games started to really become multiplayer I had dreams of logging into a massive online world one day. If me of the future had gone back in time and showed me of the Doom era the crap that they were passing off as MMORPGs in the future, people would be dead. I would have hunted down the first asshat that thought that killing 10^12 monsters for exp and l00t so that you can kill some more monsters was "massive multiplayer online gameplay". In hunting down that first idiot, I would hope to prevent the current crop of shit for game play MMORPGs out there.

      The MMORPGs out there today are absolute crap. They are glorified mouse experiments where the stupid mouse keeps pressing a lever for a shot of dopamine until it forgets to eat and dies of starvation. If the best vision of a massive online world is an online world where the gameplay consists of mindlessly killing tens of thousands of NPCs to kill more NPCs with the occasional sub-game play distraction, the human race needs to be shot in the face.

      Personally, I don't believe that this levelfest crap gameplay that we see today is the pinnacle of game design. So, my question is this:

      Is Warhammer going to offer up some new game play that would not send me of 1993 into a homicidal rage seeking to prevent the creation of the first crappy MMORPGs, or is Warhammer going to offer up gameplay that transcends the brain damage causing "killing NPCs 4 l00t and 3xp" game play?

    13. Re:What makes you special? by iceph03nix · · Score: 1

      WOW someone has a beef with MMORPGs and doesnt understand that the world doesnt revolve around them. Anyways, I know exactly what your talking about when u mention that sore spot when people say "this looks like warcraft" and even worse when im explaining the gameplay and people say "so the spacemarines are kindof like the terrans." I plan on getting it and hopefully *crosses fingers* getting in on the beta. I played WOW and it was a good game, but i found that once i hit about lvl 30 i just lost interest.

      --
      Never attribute to malice that which can be adequately explained by stupidity
    14. Re:What makes you special? by buffer-overflowed · · Score: 1

      What lore? They pretty much threw strict adherance to whatever lore they had out the window when they took away the ability of the forsaken to speak common. This was before release. Then they continued to allow them to speak common in their own literature(including the Arathi Basin teaser).

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    15. Re:What makes you special? by bar-agent · · Score: 1
      I know this is a bit of a harsh response, but for Warhammer fans this is a bit of a sore spot. 6 Mouths, and all that.
      Six mouths, in case you didn't know.
      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    16. Re:What makes you special? by Das+Modell · · Score: 1

      GW isn't much of a MMORPG. There's really no grinding involved, no crafting, equipment plays a minimal role... it's just tactical team combat.

    17. Re:What makes you special? by commadore_sponsz · · Score: 1

      Not that Warhammer ever 'borrowed' an idea wholesale from anyone else. In fact their game worlds are generally little more than thin rehashes of history and other peoples ideas. Why steal from Games Workshop when you can get 'inspiration' from the same sources they did? Orcs(TM) => Tolkein's Orks (in space) Space Marines => Starship Troopers (the 1959 book, not the film) Tyranids => The film 'Aliens' Eldar => Elves in space Necrons => Skeletons in space Tau => Samurai in space etc, etc. For my sins, I've been around GW for a good 15 years and, whilst the do make pretty figures and average rules, originality is not one of their strong points.

    18. Re:What makes you special? by elrous0 · · Score: 1
      It's massive, it's multiplayer, it's online, and it's an RPG. 'Nuff said.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    19. Re:What makes you special? by NonSequor · · Score: 1

      The difference is that Games Workshop borrowed from a lot of different sources while Blizzard borrowed from just one. It's like they say: when you borrow from one source it's called plagiarism but when you borrow from many it's called research.

      --
      My only political goal is to see to it that no political party achieves its goals.
    20. Re:What makes you special? by dswensen · · Score: 1

      How did you envision MMORPGs being? What would constitute your ideal online gaming experience? I'm curious.

    21. Re:What makes you special? by _KiTA_ · · Score: 1
      So are you saying that Warhammer will offer a Genuine Treadmill(TM) instead of just a normal Treadmill?


      Actually, last I heard, W.A.R. wasn't even going to have numeric levels, instead opting for a hidden system where your character's basic appearance evolves based on it's accomplishments. Orcs gain more and more metal bits and get bigger, Dwarves get longer beards, High Elves gain more and more Jewels on their armor, etc.

      So, uh, well, we have a game with no levels. No idea on the treadmill bit, but they are at least deviating from the norm in that reguard. That's promising, isn't it?

      It's by the DAOC team, so you could really think of it as DAoC 2 rebranded. Some of the stuff sounds pretty darned interesting, for example, raiding towns and cities with PCs defending the town (and NPCs filling in on both sides), and campaigns against small villages steamrolling into large "raids" against capital towns.

      Not to mention that non-capital towns can change hands (and races) based on who controls them. That's something I haven't heard of before.
    22. Re:What makes you special? by Shihar · · Score: 1

      If you read the original design documents for UO... that is pretty much what I envisioned in 1993. UO proposed everything from a functional justice system, ecology, and in general a living and breathing world where leveling treadmills were all but non-existent. It was supposed to be the kind of game where if you killed all the bunnies, wolves, the bunnies would breed until they were all over the place. If you want around murdering at random, people would gang up and take you down. The entire game was built to be a living world that spawned its own events and where the drive to "level " didn't exist. Anyone who played in the UO beta knows exactly what happened, it failed - horribly.

      It is sad. It is like what might have happened if the first attempt to land on the moon crashed and everyone get to hear the astronauts final despite cries as air escaped the capsule. Granted, it isn't like a successful moon launch spawned trips to Mars or anything, but you get the my point. Ultima Online had a grand vision that was first massively cut back on, and then proceeded to fail (in many people's eyes) despite the cutbacks. The crap that followed UO was the absolute safest most boring piles of shit that have been spawned on this earth when it comes to computer games. The MMORPGs that have followed have been safe, boring, and utterly uninspired. They all represent marginal improvements on the "safe" Diablo like formula that Everquest pioneered (if you can such spinelessness pioneering).

      Look, if you strip the leveling and equipment hording system from your game and it falls apart, it is probably just a glorified remake of Evercrack. If the gameplay can survive on its own merit without constantly holding out exp and equipment in a constant drive race down the treadmill, then you probably have something. UO of old tried this and met limited success. It is just sad and pathetic that no game in the near decade since UO came out has even managed to come close to what the original UO did with what we would consider archaic technology.

      Some day someone is going to envision and execute a living and breathing online world that isn't a glorified leveling treadmill. I'll pass up the current Diablo mind numbing hack and slash orgies waiting for that day. Any "fun game play" as killing a few million mindless NPCs is a sick and twisted sociological experiment for exploring the roots of compulsion, not a game worth playing.

    23. Re:What makes you special? by Shihar · · Score: 1

      So, uh, well, we have a game with no levels. No idea on the treadmill bit, but they are at least deviating from the norm in that reguard. That's promising, isn't it?

      Not really. Hidden levels are still levels. If the core gameplay consists of going out and killing millions of NPCs and almost all other forms of gameplay are effectively sealed off until you do (think WoW, DAoC, EQ 1 and 2, and every other game except perhaps UO) it is still crap game play. An idiot treadmill where you can't watch the numbers go up is still an idiot treadmill.

      Hey, Warhammer could surprise me, but I am not holding my breath. Somewhere in some idiots head there is an idea that before you do any RvR, PvP, or any thing that might fall under some sane definition of fun that you don't need to be OCD to enjoy, you need to go out and kill X number of stupid NPCs in the most mind numbingly boring excuse for gameplay you can imagine. All MMORPGs operate under this delusion. I would love to think that Warhammer doesn't also operate under this insanity, but I am deeply skeptical. I am almost positive that some idiot designer is already setting up the gameplay such that you need to go kill a few tens of thousands before you are not instantly slaughtered in RvR combat.

      If I develop obsessive compulsive disorder, I'll play the current crop of MMORPGs. Until then, I think will wait until a designer grows a pair and makes a game that doesn't require the players to be addicts to watching their stats slowly rise.

    24. Re:What makes you special? by cafard · · Score: 1

      I'd take exception regarding the Orcs. Sure, they're originally inherited from Tolkien, but never did Tolkien describe them as green-skinned half-comical brutes. Maybe D&D introduced the green skin, but i don't have my 1st edition rulebook in the office, and i'm pretty sure there's nothing about the comic relief they provide in the Warhammer World. GW's take on the orcs is pretty unique.

      For that matter, while the original Warcraft orcs were nowadays accepted 'classic fantasy orcs', since Warcraft 2, they're a direct GW rip-off.

      --
      This post is awesome.
  5. Learning from DAOC by rob1980 · · Score: 1

    Has there been anything you guys have gleaned from the DAOC development team in terms of what and what not to do? I thoroughly enjoyed DAOC in its earlier years but moved on after Trials of Atlantis made my head explode.

    1. Re:Learning from DAOC by UCFFool · · Score: 1

      My hardware gave out around Trials, but the problem was the sheer amount of time required to accomplish anything in a single sitting. My question is, will Warhammer allow a more casual gaming environment, or will every login (leveling excluded) require more than an hour of dedicated time set aside?

      --
      "The more pity, that fools may not speak wisely what wise men do foolishly" - Touchstone,Shakespeare's "As You Like It"
    2. Re:Learning from DAOC by firl · · Score: 1

      To add to this, Are you guys going to ignore community desire for what the company wants? Example, New frontiers, Toa. And I don't mean by making a special server etc

    3. Re:Learning from DAOC by Anonymous Coward · · Score: 0

      That is fairly presumptuous of you to claim that you know exactly what the DAOC community wanted and that it wasn't New Frontiers and TOA, etc. I know a lot of people that liked NF a lot, it has its problems but it was much better then the constant Emain gate camps, the seige was a lot better, transportation was a lot better, etc. The only ones I know that prefered OF were the players that liked to camp one spot without having to move around much.
      TOA had its problems too, but it had good points too. Its also not like players said they didn't want it before they made it. There were also plenty of people that didn't have problems with TOA, but as is usually the case the poeple with problems are the only ones that comment on it. Mythic has shown a great deal of effort in giving the community what they want as long as it is reasonable. They have completely reworked things that players had issues with, such as the difficulty and time needed for MLs and artifacts etc.

      Mythic isn't prefect but they show more willingness to listen to the community, but at the same time doing what is best for the game (even if some players think otherwise) then any other company I've seen so far. They haven't caved into the community either which as has been obvious on other games is as much of a problem as completely ignoring them, Mythic does neither.

      I'm sure that came off sound fan-boyish and probably long for saying you have no idea what you are talking about.

      As for the original question it is redundant, anyone that has been following the game should know the answer to that already, its already been stated by various devs several times in several places.

  6. Why Is It For Me? by eldavojohn · · Score: 4, Insightful

    On a site like Slashdot, a lot of us are caught up in online RPG games and console wars. I read the overview of your game on your site but--like a lot of people--I'm not sold. What's the number one reason I should be interested in Warhammer Online? What do you feel sets it above the online successes out there and the average run of the mill games? It appears to have a lot of 'war' involved in it but is there any social aspects to your online game? Is there diplomacy in Warhammer?

    --
    My work here is dung.
  7. Will Knights of the White Wolf be in-game? by meschert · · Score: 1

    Will a White Wolf Knight be a career choice?

  8. Casual or Hardcore Gaming? by eldavojohn · · Score: 4, Insightful

    Will your game cater to the casual gamer (1-2 hours a week) or will it cater only to serious gamers (40 hours a week/second job)? How do you balance a game such that both players can play and feel the game is fair and satisfying?

    --
    My work here is dung.
    1. Re:Casual or Hardcore Gaming? by lucifig · · Score: 1

      To elaborate, will you promise that your game will be casual friendly and slowly morph into a raiding grind ala World of Warcraft?

    2. Re:Casual or Hardcore Gaming? by CRiMSON · · Score: 0, Troll

      This is hands down the wrong way to ask this question. Why should you the 1-2 hours a week gamer, be able to keep up with me, the 25+ hour a week gamer?

      You want to play 1-2 hours a week, but still be in the same places I am? I'm sorry that's just not going to happen. In world of warcraft, you either join a hardcore raiding guild and raid, or you enjoy the odd end-game instance (I'm sorry, going to MC couple times a week does not make you hardcore) the quests, and leveling alts.

      I believe TBC is a step in bringing both of these closer together.

      But it boils down to the fact, people who spend 25+ hours a week gaming are looking for the type of challenge that requires that time, someone who spends 1-2hours a week playing doesn't stand a chance (you can't learn the strat for say BWL and learn to properly execute it with people who play for an hour a week. come on,).

      And if the solely cater to the lower demographic of 1-2 hours a week gamers, what happens? a whole lotta nothing that's what.

      While you are right in the aspect there needs to be things that cater to both. Something in the game are just going to be undoable for certain people (unless they want to commit more). If this bothers you, I strongly suggest you switch to FPS's or just deal with the fact your not going to be going to naxx anytime soon.

      --
      oogly boogly!
    3. Re:Casual or Hardcore Gaming? by eldavojohn · · Score: 2, Funny
      This is hands down the wrong way to ask this question ... Something in the game are just going to be undoable for certain people (unless they want to commit more). If this bothers you, I strongly suggest you switch to FPS's or just deal with the fact your not going to be going to naxx anytime soon.
      I am sorry that my question irked you. Are you aware that research has linked lack of sleep with irritability?
      --
      My work here is dung.
    4. Re:Casual or Hardcore Gaming? by AlwaysHappy · · Score: 1

      Nowhere in the OP was there mention of the idea that "casual" and "hardcore" gamers should have access to the same things. The question was, will the game cater to one, the other, or if they plan on getting both, how they plan on doing that. It's a very good question that every new MMORPG is going to have to answer.

    5. Re:Casual or Hardcore Gaming? by 0xdeadbeef · · Score: 1

      Dude, are you crazy? Didn't you hear? That guy is hard core!

    6. Re:Casual or Hardcore Gaming? by mdarksbane · · Score: 3, Insightful

      Little bit of hostility there, eh?

      How about the question - what will there be in end game that doesn't require commitment to a raiding guild?

      I think most of the people who complain about a lack of casual content aren't actually that "casual." I realized that most of the people I meet who would label themselves casual still play probably 8 hours a week, at least, maybe even more like 16-20. What they mean is that they can't or won't commit to the specific times or effort required to be in a raiding guild. Even without the time issue, I know quite a few people who don't want to leave their small, homey guilds to go raid with people who are taking the game much more seriously.

      It does not take long in wow to reach a point where you cannot advance your character without the help of 39 other people all meeting on a specific night, whether you call them hardcore or not. Wow has (finally) addressed this somewhat with the Dungeon Set 2 quests, but it took them a while, and they're still just a creative rehash of existing content, not a new dungeon. There is no reason they can't implement a 5-man dungeon with epic loot that has bosses undefeatable by five new level sixties, that could take several days for a small group of friends to complete. In fact, they seem to be doing just that in the expansion.

      So what is going to be offered in terms of advancement for someone who would rather get a group of five friends together to go do something challenging than have to find 39 people he can put up with?

    7. Re:Casual or Hardcore Gaming? by MrPink2U · · Score: 2, Funny

      You're my hero.

    8. Re:Casual or Hardcore Gaming? by eldavojohn · · Score: 1
      Dude, are you crazy? Didn't you hear? That guy is hard core!
      I'm very sorry to hear that being hard core is making him irritable. Although it's quite understandable when you think of the physics of it. But if that's the case, perhaps he should just get out of the porn industry?
      --
      My work here is dung.
    9. Re:Casual or Hardcore Gaming? by 0xdeadbeef · · Score: 1

      I was more concerned with your safety, considering how powerful he is. But you're right, his e-peen must be epic.

  9. Player base by imbaczek · · Score: 5, Interesting

    Do you want to chew into WoW's player base or are you targeting players from other games, most notably other Warhammer titles? If you're targeting WoW, what do you do you have to offer and do you think they'll really jump ship? And if you do convince players, how do you intend to keep them playing WH other than eternal grind for herbs or whatever?

  10. Procedural Graphics? by eldavojohn · · Score: 1

    It's been discussed on Slashdot before, but what's your take on procedural graphics (PDF)? Did you use any strategy to thin the client application while managing the load on the CPU? Is this common in online game design where a client is involved?

    --
    My work here is dung.
    1. Re:Procedural Graphics? by 2megs · · Score: 1

      Speaking ONLY as a guy who reads graphics papers, the paper you linked proposes and requires hardware features that aren't presently available to consumers. Barring a surprise announcement from ATI or Nvidia, I personally don't expect that to change by the game's launch window.

  11. User introduced art? by RingDev · · Score: 5, Interesting

    One of the most entertaining aspects of WH (IMO) next to strategy, planning, and decimating our enemies is the craft and care of the minitures. And one of the enjoyable parts of playing MMOs is the mod community, wether sanctioned or not. With DAoC there was a definate progression between Mythic and the Mod community. What started out as a non-existant link slowly became a colaboration between Mythic and the modders. Mythic introduced a tool (or information about the tool) to allow modders to impliment custom GUI solutions. An idea that has since been used widely in the MMO field.

    Are there currently any plans to have a simlar system that would allow for the introduction of player contributed art to the game? Banners, skins, asorted textures, and the like? Such a system would allow players to not only take pride in their victories, but also in their craftsmanship.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:User introduced art? by Epsilon+Plus · · Score: 1

      Interesting question. Another Games Workshop-gone-electronic product, Dawn of War, has a nifty little system where you can create your own unique color scheme, complete with badge and banner that would be sent to other players before the game started. It's a nice extention of the actual hobby product that GW produces.

      I own two armies for Warhammer 40,000 and I was briefly considering a Warhammer army until I realized nobody in my area PLAYS it. I can definately tell you that my Tau army has a very... unique color scheme (bright acid greens and sky blues and neon pinks on black undersuits with silver trim, it's like the 80s all over again), and my Marines are heavily customized (I enjoy fiddling with glue and plastic and clippers). I remember playing Anarchy Online and thinking "this armor is so much better than mine... but it's UGLY!"

      Making characters look different would be cool, not just in banners and skins, but in things like weapons and armor. Now, I'm not saying custom player-loaded weapons is the idea (there are some REALLY stupid people who can use 3D modeling tools), and maybe skins should be... subject to approval? But it would be cool if there were various helms, spears, shields, etc. that had the same stats. I think that would allow much more customization. Maybe even have skinnable sections of shields and such; having your own heraldry, or something of that nature. THe few MMOs I've played have annoyed me simply because you NEED to get better armor and weapons, even if they're ugly as sin.

  12. How closely related is Warhammer to WoW?? by madhatter256 · · Score: 1

    I keep hearing rumors that Warhammer copies from Warcraft and vice-versa. But that is not what I'm asking. What I would like to know is how big is the learning curve for the game as well as the reward/punish (ie dying) system?

    --
    Previewing comments are for sissies!
    1. Re:How closely related is Warhammer to WoW?? by Anonymous Coward · · Score: 0

      This is a very important question for me as well. Having played more than a few MMOs I can honestly say that I'm not at all interested in any sort of xp loss/debt upon death. That's a deal breaker as far as I'm concerned. Give me a corpse run, or durability loss, or something, but don't mess with my xp. I work too hard for that.

    2. Re:How closely related is Warhammer to WoW?? by TheAngryMob · · Score: 1

      Penny Arcade says it best.

      --

      Don't just game, Dungeoneer
    3. Re:How closely related is Warhammer to WoW?? by Deluxe_247 · · Score: 3, Interesting

      Well, I'll ask it!!

      My understanding is that Blizzard (not sure if it was called that at the time) was creating a RTS based on Warhammer FOR Games Workshop. Somehow or another Games Workshop decided they didn't like/want/need the development team anymore, so the game and the team walked and created what is now known as WarCraft I. The rest is history really - it was hugely successful, spawned many sequels, and is now the #1 online RPG in the world.

      So now GW is making their own MMORPG, based on their own proprietary game and story. Will it resemble WoW? Of course, but that's because WoW's foundation *IS* Warhammer. It will be what the WarCraft Universe was SUPPOSED to be in the beginning.

      If this information is accurate (I've read it somewhere before, wish I could quote a source..) does GW ever 'kick themselves' for the lost opportunity in what would have been their domination of the MMORPG market, and how do they expect to overcome the hurdle of people (who aren't aware of the 'facts(?)') believing that Warhammer is a copycat of WoW?

      --
      Its Deluxe, son. Deluxe!
    4. Re:How closely related is Warhammer to WoW?? by jandrese · · Score: 1

      Unless the split happened very early in the deveopment cycle I'm going to say this is a myth. The backstory for WoW is clearly based on Blizzard's own Warcraft, Warcraft II, and Warcraft III. Parallels to Warhammer Fantasy are there, but one gets the feeling that they are mostly due to similar source material (Lord of the Rings for example).

      --

      I read the internet for the articles.
    5. Re:How closely related is Warhammer to WoW?? by damiangerous · · Score: 1

      No, he's not saying that World of Warcraft was supposed to be GW's online Warhammer. he's saying that the original 1994 Warcraft began as a Warhammer RTS. I've heard that rumor too, but I don't recall the source. There was a Warhammer based RTS released shortly after Warcraft, 1995's Shadow of the Horned Rat, so it's reasonable that a fallout between GW and Blizzard could have led to development moving to Mindscape. While all fantasy is derivative the Warcraft universe does seem to draw very strong parallels with the Warhammer universe, especially with the original Orcs.

    6. Re:How closely related is Warhammer to WoW?? by RembrandtX · · Score: 1

      The information is accurate. GW went with mindscape instead and licenced out the name to a game called shadow of the horned rat. which sucked.

      Do they kick themselves ? Not sure, as it was a licencing issue anyways. Blizzard has been hugely effective at basically ripping off GW games to make computer games :p Warcraft = Warhammer, Starcraft = 40k, Diablo = Hero/Dungeon quest. etc.

      The decisions was made only shortly after GW became a public company, and most of the people making the decision were folks who bought the company from Brian Ansel. Brian was mad as a fish, and was willing to drive the brand into the ground to fund his personal pet projects. The folks who bought the company, especially after that, were VERY protective of the IP and direction that IP took. At the time, I belive, Blizzard wanted to take liberties with the canon of how the Warhammer universe was done, and given the atmosphere at the time - that was just unpalletable.

      Honestly ? I was working there during the time Warcraft became very popular, and I don't think Workshop would have been able to handle that kind of growth at that point in its history without self-destructing. So .. Kicking themselves for a missed chance NOW .. when they could weather that storm easily ? sure, but then ? that kind of growth and greed probably would have made them totally lose focus, and knocked them so far off track they would have dried up by now.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    7. Re:How closely related is Warhammer to WoW?? by bogjobber · · Score: 1
      I was working there during the time Warcraft became very popular, and I don't think Workshop would have been able to handle that kind of growth at that point in its history without self-destructing.

      This reminds me of Wizards of the Coast. Maybe something similar could've happened to Games Workshop where initially they couldn't handle the large increase in popularity, but the huge exposure eventually led them to becoming a huge company. Maybe they would've lost some of their ambition and drive, but I don't think a company ever failed by becoming too popular.

    8. Re:How closely related is Warhammer to WoW?? by RembrandtX · · Score: 4, Interesting

      Wizards TOTALLY failed by becoming too popular :P lol I Met Peter Adkinson At the head office of GW in Lenton. He had come there to talk to Tom about how to manage the explosive growth of his company, and how GW managed it.

      In the several months following this, they slowly imploded until a few years later the company was finally sold to Hasbro.

      Workshop .. in the late 90's almost exploded. Its one of the reasons I left. The staff was underpaid horribly. [I was responsible for MILLIONS in sales a year, but was non commissioned, and made less than $30k a year - and THAT was after I help start Games-Workshop Japan.] The Board was losing focus, The market in the UK was starting to saturate, and no one there wanted to shift production to other companies because they were worried about quality control.

      The company was also losing focus on its products. The imaginative minds at the studio were burning out. The company was starting to focus on profit, and bottom lines - and migrating away from the 'we hire hobbiests' motto they had previously.

      We were expected to work longer hours, even to come in on weekend, for no additional money. Cries of 'you can be replaced tomorrow' were used by a lot of the managers who were simply in over their heads.

      I was lucky, I had a degree in computer programming, and I left. Some of my friends and co-workers were not so lucky. [Some are still there .. some went to other gameing companies, including WOTC heh.] If you didn't toe the company line without question, you were put into 'go nowhere' positions. A friend of mine was 'promoted' to the customer service sales line after refusing to cut his hair. A former boss was told on his 10 year anniversery with the company that if he didn't cut his hair, he might as well quit. At the end I personally had a dick-head manager who literally compared his team to the hitler youth, and would expect the same obediance. He wrote me up one August afternoon for sitting down at my desk after lunch without my tie on. [In baltimore, in August, the tempratures can hit 102 easy, with 95% humitity pushing it to an effective heat index of over 115] That was when I decided to go elsewhere. That same manager was fired about a year later under similar circumstances and now sells real-estate.

      It was a big transition from an office that employed 60 people in the US were you would come in wearing a t-shirt and jeans, to an office employing 120 people, and most of you were expected to wear a full suit and tie.

      Apparantly its a nicer place to work now, people are better compensated, the company actually has health insurance now. Following on a number of lawsuits where they mistreated former employees, GW US is now required to keep a HR attourney on staff as a consulting position due to these practices.

      For a real wage, I would go back, even with all the crap we had to wade through, I made some great friends there [80% of which VANISHED as soon as I left the company, which should tell you about how close knit they are there.] I just don't think they could afford me now :)

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    9. Re:How closely related is Warhammer to WoW?? by bogjobber · · Score: 1

      Well, I think we are talking in different languages, so to speak. Like I said, they may have lost their ambition and creativity, but the company wouldn't have failed. I completely agree that too much success early on could destroy a company's original ideals and goals, but it's not like the company itself would have gone anywhere.

    10. Re:How closely related is Warhammer to WoW?? by RembrandtX · · Score: 1

      my point was .. once a company loses its creativity and ambition .. it has failed. Especially in the gaming industry.

      WOTC's last big hit that they owned 100% was Magic the Gathering. Pokemon cards made them money, but it was a licence deal from Nintendo. After MTG gave them HUGE amounts of money, they didn't know where to put it, they opened super store devoted to MTG. They had HUGE tournaments, and national compitions, they wrote a video game for it. They did everything INSTEAD of trying to write new games. Everything they sold other than MTG was normally only a 'hit' because distributors refuse to sell MTG cards to stores UNLESS they ordered the other titles. Then Fallen Empires happened, and the bottom dropped out.

      Regardless, one doesnt SELL a company the size of WOTC unless it has failed, I mean sure .. Peter 'made' 354 million on the deal to hasbro, but a lot of that went to pay off investments, and nintendo. [Which is mostly what Hasbro wanted.]

      I dunno .. Financially they might have been 'successful' on paper, but when you have to sell your company because its in the red, I wouldn't call it a major win.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  13. Other Races? by ashlandpunk83 · · Score: 1

    Are there any plans for the rest of the Warhammer races in the future? One of the things that makes the table-top game so much fun is the massive diversity in armies. I'll probably play anyway since Chaos is already there, but I think it'd be great to see all the races playing. I don't know about anyone else, but I'd totally play an Ogre Butcher.

    1. Re:Other Races? by Turn-X+Alphonse · · Score: 1

      Can I answer for them?

      I expect each expansion pack will add an extra race or two. It's more or less standard in all games.

      --
      I like muppets.
  14. Warhammer 40,000 Version? by Anonymous Coward · · Score: 1, Interesting

    Is there any chance of a version set in the Warhammer 40k universe? While the Warhammer Fantasy universe doesn't appeal to me, I'd be more than willing to give a 40k version a try, and I have never played a single online game. I don't even play "Dawn of War" (40k RTS) online, yet I just built a brand new computer to play the new DoW expansion.

    Z.

    1. Re:Warhammer 40,000 Version? by nelsonal · · Score: 1

      Pretty solid game, I wish the campaign were bigger (more like the total war series) but can't complain too much.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:Warhammer 40,000 Version? by Turn-X+Alphonse · · Score: 1

      $0k is very difficult to make into a MMORPG. The entire format lacks.. well any real format to work with. Space marines will be far too popular and every other race will be so hugely out numbered they have no choice but to all attack the Imperium..

      --
      I like muppets.
    3. Re:Warhammer 40,000 Version? by mobby_6kl · · Score: 1

      >Pretty solid game, I wish the campaign were bigger (more like the total war series) but can't complain too much.

      Are you talking about the original DoW, or Dark Crusade? Both are pretty solid games, and while the DoW campaign might've been a little too short, I'm somewhat disappointed by the DC campaign. The turn-based part is a nice touch, but overall it feels like it's just a bunch of skirmish games stuck together. Now, I usually don't mind the absence of story in games if the gameplay is good (and it is, although having played Company of Heroes I must say I liked it more), but here the campaign just doesn't offer much over the skirmishes.

    4. Re:Warhammer 40,000 Version? by oneiros27 · · Score: 1
      Although 40k as a wargame lacks a format, there is plenty of history from the storylines, and there are plenty of other Games Workshop games based in the universe --There were also board game (eg. Space Hulk) and other games, but the important thing is the back history.

      Personally, I haven't played much since high school -- I played Harlequins, which hasn't had a real army list in years. (but there was a harlequin in the Dawn of War expansion that just came out ... unfortunately as part of the Eldar forces as not an independant army)
      --
      Build it, and they will come^Hplain.
    5. Re:Warhammer 40,000 Version? by painandgreed · · Score: 1

      Ya, right, nobody would ever want to be Eldar or Tyranid. SM may be popular but every race has their fans and I suspect there will be many classes that they won't have. People aren't going to have all beakie characters, they'll have one and then the others will be other classes and races. For that matter, they'll just solve it the same way they solve the minis problem, whenever a new race comes out, it will be overpowered so everybody wants to play them.

    6. Re:Warhammer 40,000 Version? by Turn-X+Alphonse · · Score: 1

      Harlequins are a unit in the new Eldar codex too :D

      I know my 40k. But notice it's always "Orks, Marines and Eldar", which a lot of the above lack in large enough numbers to keep people happy.

      --
      I like muppets.
    7. Re:Warhammer 40,000 Version? by Arwing · · Score: 1

      Correct me if I am wrong, but isn't that kinda what's happening in the story anyway?

    8. Re:Warhammer 40,000 Version? by zaibazu · · Score: 1

      Space marines would be to WH40K what Night Elf Hunters would be to World of Warcraft.

    9. Re:Warhammer 40,000 Version? by jandrese · · Score: 1

      It doesn't help that GW occasionally penalizes people who are willing to go out on a limb and play one of the "lesser" races like the Squats by completely obsoleting their army and telling the players to pick a better faction next time.

      --

      I read the internet for the articles.
    10. Re:Warhammer 40,000 Version? by Anonymous Coward · · Score: 0

      I would personally be inclined to go with more of a Necromunda/Inquisitor type of setting if I was developing it. As this would be a MMORPG, I'm not sure how well Space Marines and the like would do. Take a look at Dan Abnett's books on the Inquisition for ideas (at least the Eisenhorn books are actually good). Ideally though you'd need some sort of world setting that would allow for multiple races. Obviously some such as Tyrannid wouldn't really work as a Player Character, though a Genestealer Cult might.

      Another alternative would be to have multiple planets in a star cluster fighting among themselves with different planets controlled by different forces, but then as you say, Space Marines would no doubt be the overwhelming choice.

      Z.

    11. Re:Warhammer 40,000 Version? by Skevin · · Score: 4, Funny

      > Ya, right, nobody would ever want to be Eldar or Tyranid.

      Tyranid Players would be soooo profitable for Games Workshop:

      Tyranid Player: "Woohoo! My Hive Tyrant just made level 40, and now has a retinue of three Carnifexes with Flesh Hooks, Crushing Claws, Regeneration, and Acid Maw! I singlehandedly put together a Guild of 350 other Tyranid players, and I am so pwning this planet!"
      Online Gamemaster: "Well, it so happens that you *did* pwn the entire planet. Your Guild, Hive Fleet Fafnir, is almost done sucking up all its biomass. It's time for all of you to climb into the Reclamation Pool now."
      TP: "The Recla-what? You mean the disolvvy-looking stuff we've been dumping everything we've conquered into?"
      OG: "Of course. That's what Tyranids do. Don't you ever read the Codexes? Tyranids digest *all* biomatter on a planet they're consuming... even their combat units at the end of the process."
      TP: "B-b-but that's to reclaim my character's DNA, right? My character will respawn back in the Hive Fleet, right?"
      OG: "It is indeed to 'reclaim' your DNA. No, you will not respawn."
      TP: "I'll respawn on the next planet we attack, right?"
      OG: "No, I'm afraid climbing into a Reclamation Pool is instant, permanent death."
      TP: "But I paid $50 for this game. Everyone in my guild paid $50 for their copy!"
      OG: "Then you all get to pay another $50. We at Games Workshop hope you have enjoyed your online planet-consuming experience." [drops character into Reclamation Pool]

      I should start buying GW stock the moment this game comes out.

      Solomon

      --
      "Twice half-assed makes an ass whole." --Solomon K. Chang
    12. Re:Warhammer 40,000 Version? by CRiMSON · · Score: 1

      Make all the lesser races playable, with space marines being the NPCs of the world?

      --
      oogly boogly!
    13. Re:Warhammer 40,000 Version? by damiangerous · · Score: 1
      "Like" the Squats? What's another one? While occasional unit types are obsoleted in version changes I can't think of a single other faction that has been eliminated. The closest thing has been Chaos Dwarfs but they're actually still usable with Ravening Hordes.

      Squats were a Rogue Trader era army that just never took off. The first box (2nd edition) included a "starter" army list for them in the included booklet but they never received a codex. The main reason for that is that GW was very designer driven in the 90's. Development direction was heavily influenced by whatever the core designers were into at the time. No one was ever into Squats, so they never got a codex. I still have some Squat minis and I can see why, to be honest, they're uninspiring and mostly resemble weeble wobbles on tricycles. Aside from that, and despite GW constantly pushing you to buy the next big thing, very rarely do the old models become unusable. One event from 13 years ago hardly counts as something GW "occasionally" does.

    14. Re:Warhammer 40,000 Version? by painandgreed · · Score: 1
      Space marines would be to WH40K what Night Elf Hunters would be to World of Warcraft.

      I think Eldar Warpspiders* would be the NE Hunters. SM would be more like the human warriors and SM psykers the paladins. Zerg, er, I mean Tyranid**, would be interesting because because they would be a commander with a bunch of little creatures. Of course, the game would be interesting if every character had their own little creatures to run around. Orcs would have gretchin. SM commanders would have othe SM. Ditto with the eldar. perhaps it could be a talant tree and you coudl either get subordenants to run around with you, or you could make your character more powerful.

      *Haven't played 40k since 3rd edition invalidated most of my army and I sold everything in disgust, so some of my stuff may be old.

      ** Yes, i know Tyranid came first, but it's habit at this point since zerg is a verb and tyranid isn't.

    15. Re:Warhammer 40,000 Version? by nelsonal · · Score: 1

      The DC campaign. I liked the idea, but I preferred the execution of it in the Rome/Shogun/Middle Ages:Total War where you had a bigger map and more strategic movement between your skirmishes. It was still pretty fun to play even if you autoresolved all the battles.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    16. Re:Warhammer 40,000 Version? by zaibazu · · Score: 1

      It is not about looks/lore analogies. It is about teenagers that overpopulate certain classes/builds/races because they seem to be most cool (In their eyes).

    17. Re:Warhammer 40,000 Version? by torbo · · Score: 1

      I for one am really disappointed they chose Warhammer over Warhammer 40,000. I realize the extensive use of ranged weapons would have been more difficult to implement over a more mele based combat system but it would have been worth the effort. If they would have decided to push the genre further and find a way to make it work they could have broken the mold and really jumped ahead of everyone else. On the story side I disagree about the background story and races being weak. 40K has proven it's worth in it's popularity over the years. Therefore I ask the Warhammer team: "Why have you chosen to go heat to head with WoW in this genre instead of beyond them into a more futuristic setting?" The second question would be: "Once someone else figures out how to make a MMO with more futuristic weapons and such will you then make a 40K game? Please."

    18. Re:Warhammer 40,000 Version? by painandgreed · · Score: 1

      And all the teens I played 40k against played Eldar and Tyranid because they were cool. SM players all tended to be older gamers who liked the mythology and those that couldn't afford custom armies that built up from the base game units or bought old minis from other players (who were now playing eldar and tyranid). Then you have to think about the new influx of gamers, girls. Many of WoW players are female, while almost none of the 40k players are. If as an online game, it gains female players similar to WoW, what races will they play? All male space marines that look and act like sports jocks on steriods?

      Of course, for that matter and while using allegorical sources, most NE on my server seem to be rogues or druids.

    19. Re:Warhammer 40,000 Version? by Anonymous Coward · · Score: 0

      They must be waiting for Blizzard to do a Starcraft MMORPG so that they have something to fruitlessly compete against.

  15. EA asshatery by sinij · · Score: 5, Insightful

    How does it feel to have EA suck the soul out of your studio and make you push your product unfinished with core feature removed since they are too 'risky' and/or will affect ESRB rating?

    1. Re:EA asshatery by llchao · · Score: 5, Insightful

      On a less rude note alone the same topic, What game design and content decisions have been affected by the EA take-over of Mythic?

  16. Describe My Newbie Experience by Jhyrryl · · Score: 1

    Recognizing that there will variation based on starting location (or will there?), what are my first three hours of playing WO:AoR going to be like? What will I experience? What will my character buy? How many quests will he go on? Et cetera. What's going to grab my attention and make me want to keep playing beyond that newbie experience?

    --
    Jhyrryl
  17. Squeak! by Lispy · · Score: 2, Interesting

    Will it feature Skaven???
    A playable race even?? Pretty please...

    1. Re:Squeak! by Andrew+Kismet · · Score: 1

      Damnable ratling. Squig food, that's what you are.
      *herds Squigs in your general direction*

  18. Playable race options by gentimjs · · Score: 1

    When (not "will") we be able to play as one of the "bad guys" like a skaven or a chaos warrior?

    1. Re:Playable race options by NonSequor · · Score: 1

      Skaven aren't in the starting lineup of races but I'm betting an expansion will add them. Chaos, dark elves, and orcs are in the game and playable from the beginning.

      --
      My only political goal is to see to it that no political party achieves its goals.
  19. Magic items by Turn-X+Alphonse · · Score: 1

    How do you plan to handle magic items and named characters ingame? Many of the most popular items belong to NPC characters (like Gotrek's axe for example) and as such cannot be found without breaking the canon timeline.

    --
    I like muppets.
  20. Terrain distribution? by Anonymous Coward · · Score: 0

    What sort of terrain are we likely to see? How is it distributed? Is the entire world the Blasted Mudflats of Akrulz, or do we get desert, ice and grasslands as well?

  21. Platforms by 99BottlesOfBeerInMyF · · Score: 2, Interesting

    So to compete with World of Warcraft you'll be supporting multiple platforms at launch right? Or is this just another Windows only game that will get a possibly half-assed port if the Windows version is profitable?

    1. Re:Platforms by pkcs11 · · Score: 0

      I'd wager the safest answer is: "We target the low hanging fruit (windows)."
        The reality is (and has been for a LONG time) that games are made for Windows, eventually if they have too much money they'll port to Mac. Most linux people have figured out by now that no one ports games to linux because there is no money in it. Use Wine.
        Competing with WoW would mean launching for a single, more common & cost-effective platform....umm like Windows.
        Again, use Whine.

      --
      "I have an odd craving to whisper about those few frightful hours in that ill-rumored and evilly shadowed seaport of dea
    2. Re:Platforms by 99BottlesOfBeerInMyF · · Score: 1

      Competing with WoW would mean launching for a single, more common & cost-effective platform....umm like Windows.

      How much of the market is running OS X these days? How much of the market that has a fast internet connection, disposable income, and a relatively recent machine. Macs were what 12% of laptop sales last quarter? Competing effectively with WoW means targeting the same customers. WoW supported macs from day one and still does. If Warhammer online does not they will certainly not be capturing all of WoW's customer base. And not grabbing the Mac portion of the market can have a lot more of an effect then simply losing those customers. I know people who play WoW simply because it is one of the few MMORPGs that all their group of friends can play, including the girls in the dorms and the weird artist guy.

      Actually, I see several chunks of the gaming market. There are big gaming companies owned by MS. They produce games that use DirectX and are not portable and sometimes release a Mac version using money from the Windows release to fund the port. There are big game companies not owned by MS. Most of them develop in OpenGL and code a portable product in the first place. They know their games will be successful and they include the mac port as part of the original plan. They usually release both at once or the mac version with a short delay. The third market chunk is small companies They are strapped for cash and don't know if a game will be popular or not. They usually code in DirectX because developers are more common and if they make money, spend some to port to the Mac. Most are not popular so they don't ever do the port.

      I was just curious where Warhammer Online fit into the market.

  22. Redesigns? by Turn-X+Alphonse · · Score: 1

    How will the game handle redesigns in the model lines. With Games workshop releasing an entire product line redesign over 2-3 months, will the game keep up with them or keep it's "classic" feel? I assume adding new weapons and armour for a player wouldn't be too difficult, but will uniforms and weapons be updated on the NPC for example.

    --
    I like muppets.
  23. Grind? by ThePolkapunk · · Score: 1

    How much of a grind is there in Warhammer online? I have no interest in (%#*&(@%# grinding, but have a great deal of interest in the potentials of MMOs. Does your game do anything to get rid of the grind and if so, how?

    --
    Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
  24. Repeat questions? by Anonymous Coward · · Score: 0

    Lots of what is being asked here - sadly - is answer on more WAR-specific fansites (WHA FAQ, the warhammer site itself etc).

    Be careful when submitting duplicates, imo.

    Anyway - If I roll, say, a dwarf. But I want to group with my wife, who rolled empire - how hard is it for us to hook up at the start?

  25. Trials of Atlantis by Anonymous Coward · · Score: 0

    What steps are being taken to prevent another ToA release?

  26. Linux. by Turn-X+Alphonse · · Score: 1

    Since it is Slashdot asking the questions I feel this must be asked (also I'm an Ubuntu user).

    Will there be a Linux client or do us Linux users have to struggle with WINE instead?

    --
    I like muppets.
  27. Interface Modding by Zaplocked · · Score: 0

    One of my favorite features of WoW is how expandable and changeable the user interface is. Will you be allowing people to expand warhammer online's interface (if not to the current WoW's level of customization, perhaps to TBC levels?)

  28. WoW clone by Turn-X+Alphonse · · Score: 1

    How do you plan to avoid being a World of Warcraft clone in the current MMORPG flurry of knock offs?

    --
    I like muppets.
    1. Re:WoW clone by drsquare · · Score: 1

      World of Warcraft was an Everquest clone, doesn't seem to have done it any harm. People don't want new, scary things, they like what they've had before, but with nicer graphics.

  29. me no lkey questing no more by operativewords · · Score: 1

    will i be able to pvp from hour 1 or will i have to go on quests? WOW ruined me for quests im afraid. Could you describe in exquisite detail the looking for group system?

  30. What's in for the crafters? by Opportunist · · Score: 4, Interesting

    I'm a crafter at heart, in fact, I play MMORPGs to craft gear. So what do we loonies get? How do you want to avoid the two pitfalls "Making it so easy that everyone has some sort of crafter, and market prices plummet for everything but the bits that only the primary top guild builders have prints for (see WoW)" and "Making it so hard that you'd rather go with the once-in-a-lifetime-drop 'cause getting it is faster than finding a crafter who can build you something similar (see DAoC)"? Can I sustain myself crafting, or is it at best a hobby for people who have too much money already? Will crafted gear be, economically, be at least on par with drop-only gear?

    Oh, only one question. Ok: Is being a crafter a choice that can keep you entertained and sustained by itself?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:What's in for the crafters? by Anonymous Coward · · Score: 0

      Crafting gear is a perversion and a blasphemy.

    2. Re:What's in for the crafters? by Kazrath · · Score: 0

      WoW's craft system was a joke. I initially went with a weaponsmith and quickly learned that you can easily obtain better weapons with much less work. Even top end crafted items are pretty much garbage compared to what I was able to obtain easily in the raids I was leading (Using past tense because I ebayed my char)

      DAOC had a solid craft system. Unfortunatly once the population dwindled there were not nearly as many crafters. In the first few years of the game and directly after housing was implimented it was very easy to create/sell your wares.

      SWG at inital release before the major revamp had the best craft system todate. The entire game was a player driven economy by the crafters. I could write several pages outlining how great this craft system was but I won't :).

      I suppose my question also is a craft system. This is a key feature to any MMO that really brings me to enjoy and stay playing said game for a long period of time. I played WoW for about a year. I played DAOC for about 3 years. The difference in the quality of crafting was night and day. (And I quit SWG cause I prefered sex over SWG.. it was either her or SWG :)

    3. Re:What's in for the crafters? by zaibazu · · Score: 1

      If you are a crafter at heart, maybe check out http://www.atitd.com/ or even (shudders) Second life.

  31. A solid question.... by Anonymous Coward · · Score: 0

    Will the players actually affect the world with their actions?

    Being an avid WoW player, the ONE thing that grinds my gears the most is that no matter how many times we "save" Gnomergon, it will ALWAYS be destroyed. Players have no "say" in the course of world events. Gnomer will always be destroyed, Onyzia will always ahve control over the nobles of Stormwind, Vancleef will never sail his Orc dreadnought out of his secret pirate cove. Will the players of your game be able to change the environment?

    Will contant always remain static in your game?

  32. Linux by gentimjs · · Score: 1

    Will it run on linux? How about my solaris box? I mean, of course your largest market is the windows users, but if a quality MMO was around with good naitive linux/mac/whatever ports, you'd have a clear advantage over the other competitors... ok, well competitor....

  33. Question by umbrellasd · · Score: 0, Troll
    Can I log into WoW from Warhammer, or is there a WoW mode?

    Oh, snap! WoW just came back up after weekly maintenance. Gotta go!

    WoW email me soon, Nelfpwnjoo@Nefarian

  34. Why not 40k? by Anonymous Coward · · Score: 0

    With the obvious comparison between WoW and Warhammer, as well as the glut of Fantasy genre MMORPGs (both released and in development), why did you decide to go forward with a game based on Warhammer Fantasy instead of Warhammer 40k?

  35. Where will the "edge of the map" be? by gentimjs · · Score: 1

    Will I be able to wander on foot for a month and brave the chaos wastes and end up in naggaroth surrounded by dark eleves? Or will there be a big black impassable wall at the edge of the "old world"?

  36. How customizable is the interface? by Lord_Frederick · · Score: 5, Interesting

    One of the best features of WoW is the way you can customize your entire interface and create custom modifications. Will players have the same ability to tweak the interface of Warhammer Online?

    1. Re:How customizable is the interface? by Anonymous Coward · · Score: 0

      This was one of the worst features, a game shouldn't require you to install add-ons and extra features just so you can effectively participate in the game (IE Priest on a raid). The vanila WoW interface sucked majorly and that is the only reason they needed addons. Look at guildwars, no need for addons because the interface is clean easy to use and doesn't take up 2/3 of your screen.

    2. Re:How customizable is the interface? by Lord_Frederick · · Score: 1

      I disagree. What is a great interface for one person may be an eyesore for another. I like being able to customize the inteface to look and work the way that is best for me. If you have a really great interface design, then yeah it's easy for everyone to adapt to it. However, I would prefer to adapt the inteface to me instead of the other way around.

    3. Re:How customizable is the interface? by NonSequor · · Score: 1

      Mythic's previous game, DAOC, allowed you to design your own interface. I'd be very surpised if they didn't allow even more modding in their next game.

      --
      My only political goal is to see to it that no political party achieves its goals.
  37. loot question by markmark8 · · Score: 1

    The game is said to be PvP centric and players can PvP throughout their entire career if they wish so. This is the main innovation of the game. How then will loot and gear be gained and distributed in PvP? How will you make sure that very good (epic) gear can still only be obtained very slowly and not become standard?

  38. twich combat by hashmap · · Score: 1

    What is a typical combat resolution time in your game?

    WoW for example is aiming to resolve PvP combat very quickly, most 1v1 PvP encounters end within 20 seconds (often far less, rarely more). This makes for very intense battles on the other hand any inital disadvantage will be hard to overcome. It also leads to button smashing, bunnyhopping etc. Sometimes I feel the combat is a over little too quickly, would be fun to have it go on for longer.

    Combat in Guild Wars for example seems to be a lot more tempered (I only played GW for a short period but this is the impression I got) with every class having access to some sort of self healing.

  39. Freedom of Choice vs. Development? by Grimfaire · · Score: 2, Insightful

    Mythic made a wonderful game with the original incarnation of DAoC but watered it down and killed it by trying to capitalize on the everquest model of raid for loot. WoW has done the same thing but to an even greater degree. Both EQ and WoW focus on ease of development and limiting player choices. How will Mythic battle this in Warhammer and keep it slimmed down to the game that people want to play?

    Players need choices that mean something. The ability to choose to do or not do raids is not a choice when the rewards severly effect the outcome of the PvP/RvR type combat. Look at the huge change in how things operated from pre-ToA in DAoC vs. post-ToA. Or even better Pre-raid Blue armor vs. Tier 2 or 3 raid sets. Players also need to be able to customize their avatars both in appearance and abilities. WoW fails horribly in this in that every class has talents that should be usable as a customization effort but the setup results in a few cookie-cutter builds for each class or they end up severly gimping themselves. What sort of customization will be allowed and what seperates dwarf fighter #1 from dwarf fighter #2?

  40. Mac/Linux versions by BMonger · · Score: 4, Interesting

    Has any thought been given to Mac OS X and Linux versions?

    1. Re:Mac/Linux versions by Anonymous Coward · · Score: 0

      Absolutely... the schmuck who presented such a stupid idea was immediately fired.

      get a life, you loser.

  41. Yawns by netglen · · Score: 1

    1) Where is the beta signup? All I see is some lame webpage that begs visitors to join their mythical newsletter. Click on newsletter archives and you get nothing. After signing up for the newsletter I was expecint some spam about the beta. Nothing. Nadda. Zip.

    2) How can you promote community fan sites when you hardly give out any material about the game. Do you even have forums setup?

  42. OS X Support at release? by nixwf · · Score: 1

    It would be great if Warhammer Online supported Macs, like Warcraft does...I'd drop Warcraft in an instant if Warhammer was available to me and my friends would as well (lots of Mac users here.) Are there any 'concrete' plans to make Warhammer a hybrid game (like WoW) so it can be used on OS X and on Windows?

  43. Do you prefer an oil- or water-based lubricant... by GodfatherofSoul · · Score: 0, Offtopic

    for the sodomizing you're going to get trying to take on Blizzard?

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  44. Will you be able to have your own city? by Lordleppard · · Score: 1
    Can you build your own city? If so can you destroy other cities?

    Can players have their own housing?

    Do the physics in the game allow buildings and things to be destroyed? Speaking of physics, do arrows and fireballs get affected by gravity?

    What are your thoughts of selling items and gold for real money? How do you feel about Sony's Station exchange?

    Can you walk through other players or are they solid making a tank really something you must get around? Will strategy work or is it all about the gear?

    1. Re:Will you be able to have your own city? by UCFFool · · Score: 1

      They have answered many of these in the grab bags. There is a city capture/destruction element, but I'm unsure if you can build your own or if you can build a house. There is an ENEMY physics engine. You can walk through your people, but a tank can truly stand IN THE WAY. Mythic, at least I think, does not directly support real money exchanges, and in general discourages the practice. (I agree. Sell a character or account is fine, but not items. Real life should not define the have and have nots)

      --
      "The more pity, that fools may not speak wisely what wise men do foolishly" - Touchstone,Shakespeare's "As You Like It"
  45. Tabletop to Computer by Thakandar2 · · Score: 1

    Warhammer: Mark of Chaos and Warhammer 40,000: Dawn of War make sense as computer translations of a tabletop strategy game. They can retain the interests of the gamers that play with miniatures and translate that onto the computer. But other games, like D&D Online: Stormreach, are tabletop or pen and paper games that seem more suited to becoming MMORPGs, since they are focused around smaller groups of players and dungeon environments.

    With Warhammer Online, what made sense to translate a tabletop strategy game into a MMORPG, even if it is going to be PVP centric? I know the universe is full of story and possibilities, but "lore" will not sell a game, IMO. Are there going to be strategy elements, commander players, etc to the PVP and Realm versus Realm play?

  46. 40,000? by Thakandar2 · · Score: 1

    Why not Warhammer 40,000? Is there not enough fantasy MMORPGs, do they sell better versus others, or is it just harder to code a science fiction game?

  47. Removing the grind by Bugmaster · · Score: 5, Interesting

    What are you going to do in order to prevent the repetitive grind that most MMOs are [in]famous for ? How many quests in your game follow ye olde template of "kill 20 goblins and bring me their noses... but a goblin only has a 30% chance to drop a nose" ?

    At higher levels, will your game require a massive investment of time into raiding the same dungeon over and over, in order to stay competitive with other players ?

    --
    >|<*:=
    1. Re:Removing the grind by ameoba · · Score: 1

      If you think about it, they're being pretty generous giving goblins a 30% chance to drop a nose. While I've never met a goblin, I'll have to assume their noses are as well attached as humans'. In nearly 30 years, other than the times as a small child that my father stole my nose, I have never detached my nose, let alone dropped it, nor has anyone else I know.

      --
      my sig's at the bottom of the page.
  48. Questions from an Ex-Workshoper by RembrandtX · · Score: 5, Insightful

    As a former workshop employee, both domestic and abroad, Here are a few Questions :P

    1) How difficult do you find it to work with the studio ? Aside from the time differences, Having spent a little time there, I know how possesive the studio is of their IP, and overall mythos. In the past they [I almost said we] have been very difficult to work with from the vantage of software companies in this regard. [Even going so far as to turn down a brand new software company in the early 90's when they pitched a Humans vs Orcs fantasy game .. Blizzard was the company btw, who managed to release the software anyways to some moderate success :)] I know that recent mindsets on the board have stopped seeing video games as 'the enemy' and started seeing them as effective marketing tools to branch boys into 'the hobby', do you find this to be reflected through out the company as well ?

    2) What kind of visuals do you work with ? Again, the paper files in the old Notts. studio were EXTENSIVE, I know that mythic has their internal art department. [A place I once applied to after being encouraged by friends who work there, oddly enough , I would have been perfect on this project, but thats neither here nor there ;P] Do your artists have some free reign ? Do you get to use source material from the GW design studio ? How tight are they on your artistic licence, and is it frustrating to work under those constraints ?

    3) Has GW taken you folks to play paint-ball in Nottingham forest yet ? :)
    4) Do you like the pub in the new head office ?
    5) Are Jon Stallard and Chris Harbour still Beardy-Ol-Gits ?

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  49. Item Duping & Griefers by fudgefactor7 · · Score: 2, Interesting

    Item duplication is one of the many banes of the on-line RPG, what will you be doing to counter that kind of abuse? And frankly, what will you do to keep griefers in line?

  50. My Questions by Chimp_On_Stilts · · Score: 3, Interesting

    I ask many of these relative to WoW. This should suprise nobody, as any MMO hoping to compete with WoW should liberally compare itself with - though not necessarily model itself after - WoW.

    1.) PvP:
    - a.WAR seems to have a PvP focus. Is it possible to focus primarily on PvP and earn enough EXP from PvP so that I will not be forced to "grind up" *for* PvP like players are forced to do in WoW?
    - b. In WoW, there are two clear channels of play: PvP and PvE, and PvE must be done to be competative in PvP. What kind of effort will I need to put into PvE to be competative in PvP? I ask this for the players who, like myself, do not want to put anything more than minimal time into PvE because we prefer PvP.
    - c. Will PvP be balanced with items, levels/skills, or player skill in mind? IE: Who would win in a fight, the player with the most skill, the best gear, or the highest levels and in-game skills? Again, with WoW as an example, levels and gear are very clearly more important than actual player skill, which I find extremely damaging toward gameplay. Having to mindlessly acquire in-game stuff (I won't even say earn, because earning implies a skill investment as well as the MMO-standard time investment) to play the part of the game I actually like without constanly losing really, really sucks.
    - d. What will make PvP in your game different from PvP in other MMOs, again, notably WoW. Will you implement Warhammer's gameplay depth (formations, terrain, etc) to WAR?
    - e. How will you address the weaknesses of PvP in today's MMOs. IE: Characters bunnyhopping to avoid enemy meelee and spells, generic "press auto attack and wait" no-player-skill meelee, etc.

    2.) Customization:
    - a. What kind of UI system are you implementing? I've been critical of WoW here, but I must say that their extremely robust UI modding system is simply excellent and one of the best features of the game.
    - b. To many people, part of the appeal of the Warhammer tabletop game is being able to customize your units and create "your" army. Will this , or anything similar, be implemented in WAR? Custom armor color schemes/logos, custom guild banners, etc, all spring to mind as possibilities.

    3.) MMO General:
    - a. What, if any, MMO conventions will you be breaking? Nobody wants to see gimmicks, but there are some ideas that have struck me as being very good. IE: Allowing players to join more than one guild at a time instead of locking them into a single community of players.
    - b. What else do you want us to know about WAR, and why should we play it? I can visit your website for your generic PR pitch, so give us some personal opinions, strenghts and weaknesses of the game, etc, not the usual stuff.

    4.) The Most Important Question to Me:
    - I want your game to actually feel like the cutscenes available on your website. I do not want to watch these visceral and intense CG videos only to find combat in your game is just more of the same that I've grown tired of months ago. Will combat feel like the videos, or will it be sterile MMO combat?

  51. Why not a Table Top port? by randalx · · Score: 3, Interesting

    When I first heard of Warhammer Online I had a slight hope that the designers were going to create an online version of the table top game, something akin to what Wizards of the Coast did with Magic The Gathering Online. Judging by the people I've talked to, this game would be of great interest to current and former battlegamers. Instead you've gone the route of many former Warhammer based games, i.e. simply selected the most popular genre and slapped on the Warhammer universe onto it (ex. Dawn of War).

    I'd like to know, besides the Warhammer universe, why should this game appeal to a Warhammer battlegamer. And more importantly, why hasn't a serious online Table Top port been attempted.

    1. Re:Why not a Table Top port? by RembrandtX · · Score: 3, Insightful

      Well, I can answer for the Table Top Port.

      It will never happen. While the Board at GW is more understanding of video games now, they still see them only as a way to get boys interested in a 'real' hobby. That of model wargames.

      They will never, and I say never with conviction, issue a licence to reproduce their table top game on a computer. To the folks running the show, that is just as alien thought as buying a computer to only check e-mail is to a computer programmer.

      They simply don't understand how someone would want to play a video game of their hobby as opposed to actually playing with toy soldiers. The game is only part of the hobby to them [and me .. since I used to be one of them.] and modeling, painting and the tactile-ness of toy soldiers can't easily be reproduced. This tactile-ness is easily 80% of the hobby anyways, as well as the collecting part of it.

      So - you will never see a 'faithful' reproduction of their games, only games that add to the hobby - instead of replacing it.

      10 years ago - you wouldn't even see that :P

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    2. Re:Why not a Table Top port? by geekoid · · Score: 1

      they'll change.

      The tactile experience is a large portion of the experience for current gamers, and those type of people will always buy the table top version. Then you have a much larger group of people that would play the game on the computer that won't want to paint a miniature.
      example:

      So if you have 100 people that play the table top version.
      If you also had a computer game, you would have:
      you have 100 people that play the table top version.
      Plus a bunch of others that will include people being introduced to the game(some of with will increase miniature sale), people who don't want to play with miniauter, and people who relize they were paying too much to play and stopped to sell to.

      Also, the could use the computer game to introduce more models. If the model in the game is popular, then they can produce a 'real' one, if not that they save themselves some money.

      OTOH, many hobby store owners I know are getting pretty sick of GW. Granted it's a small number of owners(5) but that are scattered around the country. Many of them are not making money when you balance the required floor space demanded by GW into account.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Why not a Table Top port? by randalx · · Score: 1

      So the target market is slightly different, I agree. But I propose that there is still a relevant market of players that would be attracted to this game.

      I believe there is a segment that is simply less interested in the painting aspect then in the strategy aspects of the game. Alternately, some of that customization interest could be funneled into a creative model modding feature. More importantly, I believe there are lot's of people that have simply dropped the hobby due to time constraints. An online version would allow you to jump into a game at any time.

      As for your argument about the Board at GW, if they really thought that way they probably wouldn't bother doing any video games at all. I suspect they are simply too risk averse to do anything innovative.

    4. Re:Why not a Table Top port? by Anonymous Coward · · Score: 0

      Didn't they do this to a certain extent with Final Liberation for Epic? I thought they also had similar games for 40k and Warhammer. I doubt the rules were perfectly faithful, but the concept was very similar. I used to play 40k for a couple of years, and these games bored even me to death.

      The tabletop game is about more than just the rules and gameplay, it's an expereince. You can't recreate the tactile feel you get with the miniatures with a computer game. With the turn based PC games I felt like I was just playing Panzer General with different model skins.

      On the other hand, I absolutely love Dawn of War. The gamplay is fun and it retains enough of the WH40k feel to make it not "Just Another RTS".

    5. Re:Why not a Table Top port? by BJH · · Score: 1

      Have you actually played Dawn of War? It's pretty damn close to tabletop WH40k.

    6. Re:Why not a Table Top port? by kaffiene · · Score: 1

      You do realise that there has been a WH RPG for a very long time and this isn't just made up now to make a online computer game?

    7. Re:Why not a Table Top port? by randalx · · Score: 1

      True but when most people think about WH they think about the Battle Game and not the RPG. And the fact is there are already tons of RPG based games but few (any?) Table Top Battle Game based games.

  52. Fantasy done to death by Skevin · · Score: 4, Insightful

    > What's unique about Warhammer Online

    I was wondering this myself. There are already more fantasy MMORPGs than I can shake a Dextrous Fiery Stick of Warding +8 at. I know, the polls show that Fantasy seems to have more uptake than any other genre of MMORPG, but I really think it's more the marketing and gameplay rather than the actual genre itself. Perhaps the statistics are skewed because there are way more Fantasy MMORPGs than other genres and we simply ignore the ones that have already failed.

    For novelty, why not a Warhammer 40K MMORPG? (That's the Sci-Fi version of Warhammer, for those of you who didn't know.) Sure, you'd still have battles planetside (I can't think of a MMORPG where fighting *doesn't* occur on the ground), but I have long envisioned space battles between capital ships/space hulks/craftworlds that may as well be cities (thriving trade, virtual real estate, etc), where entire decks can disappear without a moment's notice in a well-placed shot of heavy weapons fire. I envision subscribers also being able to play the role of individual pilots who are able to customize their fighter craft in accordance to their funds (or military rank). If Twitch Combat isn't your thing, that would be fine - you need not lead that kind of life if you don't want to.
    I'd see a 40K MMORPG offering both kinds of combat: one where you rely on skills defined in raw numbers which you can develop through tradtional means (ground combat), and one which relies almost solely on your real-life reaction time (a la Wing Commander).

    Solomon Chang

    --
    "Twice half-assed makes an ass whole." --Solomon K. Chang
    1. Re:Fantasy done to death by legoburner · · Score: 1

      To add to the 40k side of things, warhammer discussion groups quickly come up with the idea of Necromunda as a MMORPG. Necromunda is a small-scale game set in the primary hive of the manufacturing planet, Necromunda. You gang starts out weak and small in the underhive, fights for territory and eventually is either destroyed, crippled or ascends the hive until they get attention from the law and bigger fights. I do not think there is anything else in the 40k universe that would translate to the perfect MMORPG more perfectly. It is a shame that GW's management has no clue about computer IP licensing, it is a game I would love to play :(

    2. Re:Fantasy done to death by Barny · · Score: 1

      Yeah, would love a 40k mmog, but one of your statements got me...

      "I can't think of a MMORPG where fighting *doesn't* occur on the ground"

      Eve online of course, full 3d space battles :)

      --
      ...
      /me sighs
    3. Re:Fantasy done to death by rachit · · Score: 1
      There are already more fantasy MMORPGs than I can shake a *snip*... For novelty, why not a Warhammer 40K MMORPG?


      That question has already been answered by none other than the CEO of Mythic and has already been posted ... drums roll ... on Slashdot!

      http://games.slashdot.org/article.pl?sid=06/07/28/ 1414230

      Fantasy is easier than sci-fi. Want to know why? It's simple. A gun.
    4. Re:Fantasy done to death by AcidLacedPenguiN · · Score: 1
      where entire decks can disappear without a moment's notice in a well-placed shot of heavy weapons fire.
      I don't know about you, but if I logged out and logged back in to nullspace or a very cold vacuum I'd be heavily pissed off.
      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  53. Appearance Changes by Lord_Dweomer · · Score: 2, Interesting
    One of the features that sounds the most promising is how your appearance changes as you level to show you being more powerful, aside from any equipment you might have. It is frustrating to invest a large amount of time and reach the top of the ladder to discover you look exactly the same as everybody else at the top, and you all mostly have the same few pieces of uber-gear. It is also frustrating when everybodies spell effects look exactly the same with no way to alter the particles to make your individual castings look unique. What is the extent of this visual distinction? How does that system work exactly? Also, will we be able to distinguish ourselves by our equipment, or will everybody eventually end up with the same few identical uber-weapons that look exactly the same?

    --
    Buy Steampunk Clothing Online!
  54. What if... by Anonymous Coward · · Score: 0

    What if Warhammer meets your expectations as to being a sucess (whatever that is), what happens to Daoc? As it is now, clustering is what is keeping the game going, can we expect this time next year to see just one of each server cluster type left up (ie pvp, roleplaying, classic, co-op, normal) or can we just forget about the game?

    Personally the day I heard EA bought Mythic, I reopened my WoW account and leveled up another toon, I have zero faith in EA not screwing up things. I feel that if Warhammer is popular, the Daoc servers will be toast, and if they aren't they will be ghost towns.

  55. A Question About Races by pandrijeczko · · Score: 0, Flamebait

    What race of very rare Amazonian rain forest tree do Games Workshop use to make the paper for their rulebooks? This can be the only explanation as to why GW can charge £10 for a pamphlet with a few photos of plastic toy soldiers in it.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:A Question About Races by RembrandtX · · Score: 2, Insightful

      The rare amazonian rain forest tree that is actually employing over 100 resident artists. You want all those cool minis, a monthly full colour 80 page magazine, you have to hire folks that can do that.

      Workshop products may be dear, but people don't want them less for that - they want them more.

      Cardnial rule of success, always leave them wanting more.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    2. Re:A Question About Races by pandrijeczko · · Score: 1

      Nope. Sorry. Just given the old "enthusiasm" gland a bit of a prod but it's still limp and dormant...

      --
      Gentoo Linux - another day, another USE flag.
  56. Graphics engine choice by STLcity · · Score: 1

    Which graphics engine are you using for this one?

  57. Will there be a point? by SShadow · · Score: 1

    In several MMORPGs I've played in the past, none of them really had a point. There was no over-arching reason to kill that 9999999th rat to get to the next level, other than to get to that next level.
    Will this game just be a grind to gain levels to be able to defeat the next stronger version of the last creature you just killed?
    Will the quests/tasks be engaging? So often games just give out tasks (kill x of y or gather z of a) rather than actual adventures (ie tasks with a meaningful storey behind them).

    I can go on and on here... But I'll leave it at that for now.

    PS Make sure you QA EVERYTHING you release prior to releasing it. Nothing irks me more than having a patch break stuff that WAS working.

    --
    'Twixt Light and Darkness... S S H A D O W
  58. Intelligence and Charisma statistics? by pandrijeczko · · Score: 1

    Just how do you manage to set these at "3" for the average GW shop employee?

    --
    Gentoo Linux - another day, another USE flag.
  59. I can answer the table-top port q by BitterAndDrunk · · Score: 1
    Economics - spend $50 on a game that would cost you over $1000 for the same army, payable to the same company?

    What company is going to do that?

    --
    You better watch out, there may be dogs about . . .
    1. Re:I can answer the table-top port q by randalx · · Score: 1

      If it's like MTGO, you'd be paying for the virtual models and not the game itself. So you could easily spend $1000 if you so desire.

  60. other races by Faaln · · Score: 2, Interesting

    I noticed that the vampire counts, tomb kings, as well as the dark elves are not shown in the trailer at all; does this mean they're not in the game? That they're the 'bad' guys and thus unplayable? Or was there some reason the trailer simply couldn't include them?

    1. Re:other races by Bluetick · · Score: 1

      The dark elves will be a playable race according to their website.

    2. Re:other races by buffer-overflowed · · Score: 1

      Dark Elves are in the trailer. There's what I presume is a witch elf fighting a high-elf loremaster.

      Anyway, they're confirmed to be in the game.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  61. DAoC? by rexbinary · · Score: 1

    I bet they won't let us ask any question we want about DAoC. Like why they allowed radar users, why they allowed bots, etc. We know the answers of course, but it would be fun to hear them say it.

  62. Equipment Purchases in Warhammer Online by pandrijeczko · · Score: 1

    Will you be maintaining authenticity with the real world and charging as much for plastic equipment as you do for metal equipment?

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Equipment Purchases in Warhammer Online by RembrandtX · · Score: 2, Interesting

      Boy those grapes are up really high, I bet they are sour anyways.

      Xbox 360 dvd's only cost pennies to press, but they cost $60.00.
      MP3's are just files, why do they cost $1 ?
      It costs just about as much to make a Honda Accord as it does to make a Series 5 BMW, why can't I get one for the same price ?

      Toy soldiers are priced at what GW thinks they should be priced at. It is, regardless of how much people want it to be not, a luxury item, the cataliac of Table Top Miniatures. And as such, yeah, its expensive, but so is a BMW. And I still want me one of those.

      Having spent time in the studio, I can assure you that a LOT of man hours goes into making a mold for plastic figures, yes .. its cheaper to produce them, but at over 250k lbs just for the MOLD tooling itself - how many plastic skaven do you think it takes to recover that ? I worked there when Jess Godwin sculpted the Eldar Falcon Grav Tank. the model was something crazy like 4 feet wide for the tooling. [A 6mm 'epic' figurine pre tooling is sculpted at a height of about 9 inches.] Jess, A full time artist, spent over three months on that project. There are a LOT of costs involved in high detailed plastic molds, which is why you don't see a lot of 'poor' gaming companies with many of them. At least not outside of China. And everyone knows how hard it is to keep up on quality control there.

      Ignoring costs for a second, lets look at your base argument.

      A box of plastic empire figures (30 some odd figures if I remember correctly) is probably about $35.00 usd now. between $1-$2 a figure. A blister pack of 2-3 empire figures runs about $10 USD. The math is pretty clear.

      Now .. what your PROBABLY comparing the prices to is the cost for a metal box set X number of years ago when *YOU* last bought one. [in 1996 a squad of 10 metal figures was roughtly $25, with a bloodbowl team of 12-14 figures going for $29.99] But you see, now adays, almost all the 'bulk' army figures are plastic, the metal box sets are far and inbetween, and certainly not rank and file troops. Plastic figures for your 'bulk' troops makes sence both from a pocket-book and from a 'bordom of painting the same damn figure 18 times' point of view. Plastic models are easier for a kid to modify, hell - they can just stick the parts on differently and they have a new figure.

      Older people who cant afford to buy everything they want, are the ones who complain about the price of GW stuff. Spoiled by the years of cheap gaming fixes like MTG and the low $$ output games like D&D where a $20 book is all you need, they expect everything to be like that. I can say this safely, because everytime you complain about the high costs of their product, what I *HEAR* is, 'I want that, I may not be able to afford, or WANT to afford it, but I still want it'.

      What you might not understand is that, from an overall focus, Games Workshop doesn't care about people older than 12.

      GW's target market is 12 year old boys. I know this, because it was drilled into our heads for YEARS. There are new 12 year old boys every year. Ones who have never heard of Games-Workshop yet, but would love it when they do. 12 year old boy's don't care if Karl Franz on a war griffon costs $35 quid, they just care that he has a WS of 5 and 3 attacks and is kack hard.
      12 year old boys will save their pocket money for 4 weeks to buy Karl Franz [or their army's equilivant.] then spend a few weeks painting it. They will come into a store that sells games-workshop once every week to two weeks and spend 7-15 lbs. (10-20 usd) buying their army a few figures at a time. A 12 year old boy is HAPPY when he buys Karl Franz, even if his army isn't done yet, because he now has WEEKS to obsess over the model until its painted and ready to play. Thats how 12 year old boys are wired up. Old beardy men [like you and me] want an army done TOMORROW so we can play. A Part of working at GW that was so rewarding was getting back in touch with my inner 12 year old boy.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  63. Customer Support by discore · · Score: 1

    Are you going to outsource your customer support to a company that has no in-game abilities? Or are you going to have GMs that can actually help players in-game with bugged NPCs, quests, items, and characters?

    Anyone who has played WoW knows their customer support is terrible. Their useless GMs will happily ban players all day for saying "damnit" in a public chat channel, but when your raid boss refuses to spawn because of a bugged event or your account gets keylogger-hacked and all your items disappear, you are out of luck. EverQuest (the original, never played the sequel) is a shining example of quality in-game customer support with GMs from the community who have power in-game and actually understand/care about the players' problems. I would be very disappointed if other companies followed the Blizzard model when it came to GMs.

    1. Re:Customer Support by geekoid · · Score: 1

      "...is a shining example of quality in-game customer support with GMs from the community who have power in-game and actually understand/care about the players' problems."

      it's been a long time since I red something that maybe spray my drink all over my monitor.

      haha shining example.. I'll be laughing about that all day.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  64. Question for the devs by gallwapa · · Score: 1

    Dark Age of Camelot's RVR System in my opinion was at its most fun when the population was at its height - now the game community is in shambles as population has dwindled. What steps will be preemptively taken to make sure the population inbalances do not occur, or how will you fix them if they do occur?

    Also - how will you manage the community? That is, will it be completely hands off like DAOC or will there be any GM events to encourage community building?

  65. Battlemasters! by XiX36 · · Score: 1

    Get gamers workshop to re-release Battlemasters!
    that is all

    --
    Insert witty sig here.
  66. Seconded! Mod up, please by Blakey+Rat · · Score: 1

    Seconded!

  67. Botting by Pengo · · Score: 2, Insightful


    I was a HUGE fan of DAoC, played it religiously for almost 4 years. Unfortunately during the major duration of that time I had 2 accounts active to compete in what I considered a very enjoyable PvP experience. What I would consider the biggest problem with DAoC next to game balance was the issues of botting.

    Is botting going to be acceptable in the Warhammer Online world, or is the development team taking steps from a design phase to prevent botting (and creating the requirement to have one) to compete in PvP? Is there 'buffing' classes, or are the buffs spread out more evenly across ALL of the classes to prevent a single botting class. Will crafting/alchemy be used to help remedy the problem (if perceived as such)?

    As a player of DAoC thats the #1 reason I left DaoC to play WoW. I was tired of paying for multiple accounts, and I didn't want to go back through the leveling grind/ToA on a classic server where the ranged buffs where implemented.

    Thanks for considering this question.

    1. Re:Botting by jhoegl · · Score: 1

      I think they are not allowing botting in the way they are making the game and buffs. They said that they are working on making it so that people are not so dependant on specific classes like in DAoC.

      BTW, if you want to come back, Classic servers have a limitation on distances for buffs. So Botting is rare and almost pointless.

  68. Beyond Warhammer Online... by Golpemente · · Score: 1

    Any chance of a MMOFPS based on the WH40K universe?

  69. Questions by Dewser · · Score: 1

    I have not played every MMO out there but I think I represent the weekend warrior type casual gamer. I've played Final Fantasy XI, WoW and RF Online. I currently play WoW religiously, but still stay more to the casual side of things.

    My main question is...

    What does Warhammer online have that will make me want to put my WoW account on hold? I know most developers will say I am comparing apples to oranges. Whatever, I like the fact that I can log into a game, spend an hour in it and get something productive done. FFXI was fun up to a point, great community. The game lacks a good PvP aspect as well as not enough soloing content. You need to be in a party 90% of the time after level 20. RF Online, well that was a grind fest. you had to spend more time leveling a skill rather than your physical level which means you won't see any major content for a long time. PvP in that game was way too unbalanced. You needed to be in groups to take down an individual at times. Where in WoW you can go toe-to-toe with another player and have the chance to win (yes even if the player is better geared then you). Now there are classes that can easily take other classes, that just makes sense. For instance Warrior vs Rogue (plate vs leather). Warrior hits harder than the rogue so the battle falls to skill. In any case, that is the question... What will make the WoW player want to split up his/her time to play WAR.

    Sorry for the lengthy question.

    --
    Dewser - all around techy "In the immortal words of Socrates - 'I drank what?'"
  70. I turned down my Beta invite - why? by neye_eve · · Score: 5, Insightful

    When i found out that i was getting a beta invite a few months ago, I was pretty excited until i found out this was the fantasy version as opposed to 40K. With the extreme glut of fantasy-based mmo's currently in existence, what prompted you to decide "we have a loyal 40K fanbase, and there are not many sci-fi based mmos, thus we will follow the conventional wisdom and create yet another fantasy-based game."?

    I have no issue with you making whatever game you want to make, and think you can make money on. However, I really am curious as to what influenced your decision to go with fantasy over 40k.

    1. Re:I turned down my Beta invite - why? by rasmusneckelmann · · Score: 1

      As I see it, it's "easier" to make MMORPG game dynamics for at fantasy themed game, because of the focus on melee combat. Latency between clients and the server is more important in a game where there's a lot of aiming and shooting. I have a difficult time imagining 40K with ranged combat like in WoW:

      1. Select opponent with mouse.
      2. Select "fire".
      3. Server calculates whether the projectile will hit or not, based on a %-chance.
      4. Projectile is animated on the client, either as missing or as hitting.
      With all the machine guns and stuff in 40K, that would be very strange: A more counter-strike/doom'ish way of fighting would probably work better; which requires a good server-client latency.
  71. The price for casual gamers. by Raynor · · Score: 0

    I'll tell you right now i'm not shovelling out $15 a month for a game i spend 4 hours a week on. Sure some weeks i'll spend tons of time on, but around midterms and finals, I might not even get on for a week or two.

    The question is: How is payment going to be handled? Is there going to be a way for casual gamers to get a reasonable deal while limiting the cost for hardcore gamers to a reasonable total?

    If perhaps however you went say $0.xx per hour (up to $15 total per month) I would definately pay it. Even if there was a minimum ($5 minimum, but that pays the first x hours in a month).

    Perhaps two tiers of payment. $10 for maximum of 8 hours per week and $15 for unlimited access.

    --
    "Dictator Flakes. They WILL be delicious."
  72. My Question by uncleroot · · Score: 1

    Short Question: I play Mythic's current MMO Dark Age of Camelot and, like a bad relationship, I love it and hate it and can't leave it. The addictiveness and superior PvP make me optimistic that Warhammer will be the WoW killer that EA hopes for. Almost everyone who plays DAoC considers it a superior game to WoW. But some glaring flaws in the game design and underlying game engine concern me that the same type of mistakes and flaws will be in Warhammer. How are the Warhammer designers and programmers working to avoid the well-know problems with their current game, Dark Age of Camelot? Long Question: The abilities of the three realms in DAoC are unusually asymmetrical for a game of this type which does make it interesting . But it seems like over and over and over one of the three realms gets buffed. I know Hibernia had low population in the first years of the game (probably because the newbs usually picked Albion and the Hib characters looked freakish). So you gave Hib mages baseline stun which renders their opponent helpless as they get nuked to death, while you gave mages from the other two realms root which freezes the targets feet to the ground but does not render them helpless. That flaw is still in today and is a constantly given reason for quitting the game after people get stun-nuked one time too many. Hib baseline stun has driven thousands of people away from the game. And the carebear type players who love WoW will head for the doors after experiencing that a few times. You gave Hibernia Group Purge exclusively - since removed from the game as too powerful. You gave them Thornweed field first - a mistake that was corrected when you gave it to all three realms. Hib primary healers have pets programmed to make a beeline to the enemy healers which completely shuts them down until the pet is killed - the other two realm's primary healers do not have pets (still in the game today). When New Frontiers came out you put the boat docks on the other side of the river for two realms (to make players vulnerable to attack while going to the boat) but not for Hib - another mistake since corrected. It goes on and on and on. What were your game designers thinking and are these kinds of mistakes going to be made in Warhammer? Game Engine: The technology used in DAoC was impressive when it came out in 2001 and has been updated successfully and looks pretty good by today's standards, but has some glaring problems that your programmers can't seem to fix. Is the game engine fundamentally flawed or are there no programmers at Mythic skilled enough to go deep into the engine and fix this stuff? I don't expect you to have a John Carmack on the payroll but some of these problems seem beyond your ability to correct. Walls in keeps stop most spells and all arrows but certain kinds of spells go right through them. Again, the worst offender is in Hibernia - the Bainshee - with the highest damage and the longest range of anything that penetrates keep walls. The people who play that class know this and exploit it shamelessly giving them huge advantages in siege. The Animist who casts a turret in the form of a cute little mushroom has the only turret in the game which gives (surprise surprise) Hibernia another advantage, this time in siege warfare. Animists place these "shrooms" all over the place while sieging keeps in spots where the shroom can attack enemies who cannot attack the Animist which infuriates the other two realms. Bad design or bad programming? Probably a little of both. Necromancers cannot cross certain bridges without losing their pets (bridges are focal points of PvP and losing the pet makes the Necro absolutely vulnerable. Why is that so hard to fix?

  73. What happens when we die? by Wyrd01 · · Score: 1

    Death is always a tricky subject in an MMORPG. What kind of death system are you planning that will deter us from dying, but not set us back 3 hours worth of play if we do?

    1. Re:What happens when we die? by Anonymous Coward · · Score: 0

      Again, this is a very important issue for me. XP loss/debt is a no go for me now since playing WoW. I've always liked the Warhammer universe but not enough to put up with that.

  74. Pvp by Derosian · · Score: 1

    Will this game require more player skill, or will it just be another minimum of player skill + hours of playing makes you a winner? ?

  75. Community... by Anonymous Coward · · Score: 0

    One of DAoC's great strengths (and WoW's major weakness, imo) is that it fostered an excellent sense of community where you actually felt like you were working with your realmmates towards a common goal. Relic raids/relic defenses in the first year or so of the game were huge, with everyone dropping whatever they were doing to participate.

    How will you try to recapture that sort of feeling, especially when dealing with things like instanced areas that tend to fragment your playerbase?

  76. Collision detection and stratigy by jhoegl · · Score: 1

    Minus the class balance in DAoC, the biggest problem I have is range and CC. I heard that Croud control will not be in as well as no stealth classes. I like these ideas and hope that you can come up with a way to make RvR/PvP fun for all. My question is, I also understand Colision detection for combat only and for only the oposing faction will be implemented. How do you plan on utilizing this technology in RvR/PvP and will it also have Line of Site added to it?

  77. Other worlds by halcyon1234 · · Score: 1

    Speaking of walking about the world, will you be introducing any interesting locations? How about Mordheim? The infinite city would make for a nice massive location, with lots of room for small-group quests.

  78. What have you learned from DAoC? by Generic+Player · · Score: 2

    I couldn't even get to the PvP based end game in DAoC because the grinding required to get there was so incredibly boring. Even more so than all the other boring treadmill MMOGs. I have wasted more than enough time mindlessly killing rats for no reason, are you going to let us skip the crap and get straight to the game?

  79. EA means Windows + XBox only by Anonymous Coward · · Score: 0

    Well considering Mythic is owned by EA now, I'd say the answer will be something along the lines of "Windows XP or Vista will be required, for that is what our Master in the dark place beyond the stars commands us to code for".

    Followup questions are likely to be answered with "Silence, plebian! Question The Master's choice of platforms again, and He will make it an XBox 360 exclusive!"

  80. Axe the Fee! by Anonymous Coward · · Score: 0

    It seems like a great way to axe into the WoW market share would be to let users play free of charge. Are there plans for this?

  81. World Logistics Question by lupine_stalker · · Score: 1

    How big is the world, if I were to walk from the top to the bottom of the playable zomes? What methods of transportation are available for those who are tired of walking? Finally, could you explain your innovative 'journal' system more indepth? I'd really like to here more about it.

    --
    Ninjas use italics.
  82. Why not 40k? by Anonymous Coward · · Score: 0

    Seriously guys, there's already a high fantasy mmo out there, it's called WoW. Everyone who wants to play that mmo genre is already playing it and is in fact so addicted to it that they would rather let their pets and children starve to death than not play it.

    Why not make somthing for those people that arn't in the vicelike grip of the game that you'll be in direct competition with.

  83. Death by Molochi · · Score: 2

    1) The Keeper of Secrets peels the flesh from your body, rapes you skinless and screaming, and then devowers your soul. You are dead, start a new character.

    Will my character be able to die?

    2) One of the things that turns me off to mmorp games is they just go on and on without any point. If you screw up you just respawn. If you defeat someone else they just respawn. Winning is reduced to a test of who can stand being bored the most and the only way to lose is to have any other interests that prevent you from logging 80 hours a week inplay.

    How will Warhammer break or even slightly chip away at the mold of mmorp?

    --
    "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    1. Re:Death by vegetta · · Score: 1

      Hooo Boy! Sorry about that lag spike but now your character is dead - now go out and re-roll. You know if you REALLY wanted this you could simply delete your character every time you died

    2. Re:Death by Anonymous Coward · · Score: 0

      Indeed. The 'permanent death' feature has been included in every single MMO I've ever seen. It's just that none of you 'hardcore' players choose to use it.

  84. Necromunda Version? by legoburner · · Score: 2, Interesting

    Simple question, will we ever see a Necromunda MMORPG? Warhammer is fun but only half as popular as 40k, and the market for warhammer online seems fairly saturated already. Necromunda seems to lend itself almost perfectly to the MMORPG style. I heard that Warhammer 40k was rejected by GW as an option for you as it was being worked on by another company (and was cancelled by them well into your development process). Are there any plans to pick up the pieces? (Necromunda!! :))

  85. Why NOT 40k? by whpsh · · Score: 1

    Odd that after the hugely popular WoW, the company would choose to offer very nearly the same product. I'm sure there are some game differences, but to the casual gamer that picks up a WAR box for $50 and a WoW box for $20, they will look the same except for the price. Why would you intentional choose to travel in the footsteps of another company instead of offering a completely different universe?

  86. Which WH? by kaffiene · · Score: 1

    Warhammer has two variants - the Wargame and the Roleplaying game. Not only are these different kinds of games, the settings are quite different - the Wargame is very 'high fantasy' and flashy whereas the RPG is 'low fantasy', gritty and plays on its dark sense of humour.

    My question is twofold: which style of game are you going for and which setting are you choosing from the competing source options?

  87. current DAoC teamleads by nachtkap · · Score: 0
    When trying to balance the classes in warhammer how much are you going to rely on feedback from the current DAoC player base specificly the current Team Leads (players that represent the interests of their class towards game changes)?
    if so are you going to consult with all TLs that loosely fit the profile of a warhammer class even if some of those fields mix like:
    • Consulting PacHealer, Bard, Sorc, Eldritch, ... TLs for CC (crowd control) classes in warhammer ?
    • For stealth classes are u going to consult all TLs of stealth classes or ask the bow classes(Scout, Ranger, Hunter) and assasine classes(Infiltrator, Shadowblade, Nightshade) individualy ? Are u going to ask Minstrels in any form for input in this field ?
    • Are you going to consult with Menta, Sorc, Theurgist, Bonedancer, Hunter, Minstrel, Druid, ... TLs as far as pet classes go ?
    • Are u going to ask tanks and hybrids together or are u going to ask them for input from their respective field ?
    • Are menta, sorc, warlock, eldritch, runemaster, theurgist TLs going to get asked when it comes to casters ?
    • Are all classes that have "target: realm"(Menta, (Pac)Healer, Bard, Warlock, ...) heal spell get asked for heal classes ? or just Healer, Cleric, Druid as the primary heal classes ?
    I didnt include all the classes that are currently available in DAoC due to number of classes and their interlocking abilities. the classes that i left out are represented thru the ", ...".
  88. Will the collective conscience decide WoW is done? by Lensar · · Score: 1

    I'm not sure any game can really be successful until the masses collectively decide that they are sick of playing WoW. Christmas 2007 (current WHO ship date) seems as good a date as any to place your bet on when it'll happen. WHO has a good chance of doing really well if its release coincides with everyone finally deciding they've had enough of old WoW and are ready to play a "new" WoW...

  89. A Recent Interview with Mythic by TaggartAleslayer · · Score: 1

    Just as food for thought, and to add to the conversation, here's a recent interview with Mythic regarding Warhammer Online.

    http://home.hamptonroads.com/blog/threads.cfm?page =6&page_id=1512&uid=3#top1512

  90. A few Questions by vegetta · · Score: 1

    Will Mounted combat be included in the game. Will housing (player and/or guild) be included at launch. Chaos characters - Mutations yes or no Any other pet classes aside from the Squig Hearder will each characters tome of knowledge be viewable online via xml similiar to some of the information on camelot herald.

  91. Ahh dopamine by Anonymous Coward · · Score: 0
    They are glorified mouse experiments where the stupid mouse keeps pressing a lever for a shot of dopamine until it forgets to eat and dies of starvation.
    /me puts on Anon cloak
    ---> http://www.reciprocality.org/Reciprocality/ <---
    Hope the site's up
  92. Re:Seconded! Mod up, please by Anonymous Coward · · Score: 0

    MOD down, as parent poster has a valid question.

    in war hammer fantasy battle skaven exist...

    NOW for some freak reason,,,,those at games workshop killed off the dwarfs!

    they killed the dwarfs in warhammer 40k. now if i ever meet someone with an army of dwarfs looking to fight or form an alliance well yeah they get game.

    still i have to wonder, WHY kill off a potential product line?

    maybe in rule book next they will be alive again, some great textcapade

    I purchased Ral Partha and Games Workshop figures, from a visit to the Ral Partha factory, i thought hmm these dwarfs look cool, and different, like they have different heads, thats why i purchased GW figures from Ral Partha(a famous minatures company, err was)

    The figures had different heads, most minatures companies tend to cast the same exact figure at the time Games Workshop was rather unique in having slight differences in figures.

    Regards,

  93. You have it wrong (Irony). WoW rips off WARHAMMER by Anonymous Coward · · Score: 0

    What the hell is Zonk talking about that Warhammer Online rips off World of Warcraft?

    If you knew anything about the history of Warhammer, you would know about the broad intellectual property 'rip-off' that occured in World of Warcraft (and the Warcraft series). I'm not going into it because a single glance at the first page of the Warhammer Online website begins to reveal the irony. It's the tip of an iceberg.

  94. Similarity to WHFRP by Anonymous Coward · · Score: 0

    1) Will WAR use the character system of Warhammer Fantasy Role-Play? I looked at your website and saw that you are referring to each race having 'Careers', but is this simply another name for a class system? In particular, will players be able to change careers relatively freely?

    2) One of the things that makes the Warhammer universe interesting is the gritty and mysterious flavor - the Empire is poisoned from within by insidious cults, and magic is dangerous and corrupting. Could you give an example of how you intend to capture that flavour with WAR?

    3) What geographical areas of the Old World are going to be present at launch?

  95. Team Leads by ACupOfCoffee · · Score: 1

    Will you continue you your team lead system from DAoC in WAR?

  96. Cast System by Anonymous Coward · · Score: 0

    What will the cast System in W.A.R be like?

    Complete interrupt from certain effects and dmg (daoc); Dmg interrupts the cast slightly (wow)
    Will stats, through character advancement and/or items improve your casttime? (like dexterity in daoc)

  97. Multi-MMO account by jasenmh · · Score: 1

    Is there any chance that Warhammer and DAoC will use some sort of shared account like Sony uses for its MMO offerings?

  98. What makes you special? by commadore_sponsz · · Score: 1

    (That'll teach me to post in a hurry! Now with added line breaks...)

    Not that Warhammer ever 'borrowed' an idea wholesale from anyone else. In fact their game worlds are generally little more than thin rehashes of history and other peoples ideas. Why steal from Games Workshop when you can get 'inspiration' from the same sources they did?

    Orcs(TM) => Tolkein's Orks (in space)
    Space Marines => Starship Troopers (the 1959 book, not the film)
    Tyranids => The film 'Aliens'
    Eldar => Elves in space
    Necrons => Skeletons in space
    Tau => Samurai in space
    etc, etc.

    For my sins, I've been around GW for a good 15 years and, whilst the do make pretty figures and average rules, originality is not one of their strong points.

  99. Casual Gamers? by Tom · · Score: 1

    I'm a big fan of the Warhammer Fantasy Roleplaying Game (i.e. the pen&paper RPG). One thing I love about it is that it's nice to the casual gamers - you don't have to study page upon page of tables and memorize 2547 rules about combat, it is simple and fun and you can concentrate on playing it.

    How will Warhammer Online convince me as a casual online player to join? Will it take those of us whose game in life isn't to reach Lvl 60 into account at all? What about pricing? One thing that puts me off most online games is that at times I can't play at all for a month, or only very rarely - it's maybe 2-3 out of 12 months a year where I'd get a $20 worth out of it. Any thought about offering more than one payment mode? Any thoughts about making sure I can play the game and have fun if I can spend 2-5 hours a week (not a day) on it?

    --
    Assorted stuff I do sometimes: Lemuria.org
  100. WHY by Anonymous Coward · · Score: 0

    Why try to duplicate a game that already exists? Every loser with a mouthful of cheetos here realizes you should have gone with the futuristic 40k universe angle to try and gank the people who quit Star Wars Galaxies. Its so obvious it hurts to see you eff it up.

  101. any skaven or slann? by Anonymous Coward · · Score: 0

    I see from the site that it dwarfs, greenskins, chaos and empire with what looks like place holders for high and dark elves. Are there any plans to add some of the other races or countries like skaven, slann, orgres, bretonians, kislevites etc

  102. Instancing by elrous0 · · Score: 1
    Is a significant portion of your game world instanced for small groups (as in Guild Wars), or is it a mostly persistent world (as in WoW)?

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  103. Bots? Gold farmers? by iOsiris · · Score: 1

    How do you plan to deal with bots and gold farmers?

  104. what will you do with DAoC? by cwtrex · · Score: 1

    You are about to release an expansion for DAoC that some consider subpar. Was it a stop gap in case Warhammer doesn't take off? Do you plan to keep DAoC going? If so, how? Will you ever try to add more to it so as to reclaim those members it lost or will warhammer be used for that?

  105. Faithfulness to Paper and Pencil by Woodie · · Score: 1

    I've followed the development of the Warhammer MMO pretty closely over the years... I'm just curious about how faithful the online version will be to the paper and pencil (pnp) version of Warhammer Fantasy Roleplay. One of the best features of the pnp version was that it was likely to be "nasty, brutish, and short" for the players if they approached it the way they would many other role playing games. That style of play might not square well with an MMO. It wasn't that the players in a typical WFRP campaign couldn't become heroic - but that the heroism was often balanced by knowledge of how lucky they had been to succeed - and that such victories were at best temporary.

  106. No originality... by Asrynachs · · Score: 1

    While the Warhammer folks have every right to use their medieval Warhammer stuff they should have realised that it's way way WAY too similar to Warhammer to be considered original, even though Warcraft is ripping off Warhammer. It would have been better if the Warhammer folks made a Warhammer 40K game. There's absolutely no originality in the games industry.

  107. My Question by Bubbarocks · · Score: 1

    Hi, i'm a long-long-long time Slashdot reader, that just registered so i could ask this question. I've played Dark Age for 3+ years, Warhammer products for 14+. From what I've researched about Warhammer Online it is going to be very similar to Dark Age in alot of respects. One of the major reasons I stopped playing Dark Age was the fact of population imbalances. While these populations imbalances might not be an issue for a large portion of the day, a guild that is in another time zone, say Australia playing on East coast US servers could completely and perpetually imbalance a server. You take over the enemy realm every day, just so some off hour players will log on and take it all back and more with 1/10th the people and 1/10th the time cause its off hours and there is no one on to stop it. So, the question, what percautions is Mythic taking to stop players from taking advantage of time zone differences? Backup question. I once made the statement that Dark Age was a game ahead of its time simply because there is no computer/server/backbone that can handle 400 players vs 400 players combat. Its been a few years so what steps has Warhammer done to elivate this kind of issue?

  108. If you knew the history... by pjr.cc · · Score: 1

    If you knew the history, you'd know that warhammer was actually before war craft... and as most warhammer 40k board-gammers will know, warcraft was (kind of) a rip-off of it... not the other way around.

    But i would expect that warhammer online will be as much a rip off of wow as wow was to daoc, daoc was to everquest... etc etc..

    But having said that I would expect warhammer online to be very unlike wow/warcraft in the same way wow was from daoc and the same-genre games. In fact, im hoping its going to have elements similar to eve-online. But, we shall see..

  109. Will you... by Anonymous Coward · · Score: 0

    ..fuck up a perfectly good game like you did by introducing Trials of EverQuest Lite into Dark Age of Camelot?

    Or will Games Workshop have all of your heads for heresy against the Emperor before you're able to ruin the game?