I'll play. In On Frame Rate and Player Performance in First Person Shooter Games by Kajal Claypool and Mark Claypool the authors perform a study which includes measuring the performance and perception of players while they play a first person shooter game at varying fps. The perception difference is is slight and not statistically significant (figure 19) but I would like to point you to figure 17 where they evaluate the score of the players vs fps. Players playing at 60 fps significantly outscored players playing at 30 fps.
It does not invalidate your argument about perception, but instead provides a strong rationale to exceed 30 fps.
I'll play. In On Frame Rate and Player Performance in First Person Shooter Games by Kajal Claypool and Mark Claypool the authors perform a study which includes measuring the performance and perception of players while they play a first person shooter game at varying fps. The perception difference is is slight and not statistically significant (figure 19) but I would like to point you to figure 17 where they evaluate the score of the players vs fps. Players playing at 60 fps significantly outscored players playing at 30 fps.
It does not invalidate your argument about perception, but instead provides a strong rationale to exceed 30 fps.