You're not getting it, man. I used to be one of the programmers on InTether. It works on any kind of file, you will not be able to mount it under linux and copy anything out. And you can fit quite a bit in 300k. Its not normal application code, man.... didnt' you even read the article? It's all driver-type code.
and one more thing, you say that security through obscurity does not work--InTether isn't a security application, its a content/document control application. At this point, there is no perfect solution for content control, but InTether is a vast step beyond anything else that exists today.
none of those methods you described would even phase InTether. I should know, I was there cracking and fixing it on a regular basis.
We have THE difinitive new TFC conversion. This mod will feature everything to have all the TFC purists creaming in their pants. We've been working on models, skins, sounds, and maps already. Now that the SDK is out, it wont be long before we will be playing TFC in the Q3 engine! Anywayz, heres the URL:
The REAL TFC conversion project for Q3A is at http://teamassault.thefortress.org/ Sorry for the confusion. This mod should cater to both TFC purists and those looking for the new and improved. -Erik L. Elmore
You're not getting it, man. I used to be one of the programmers on InTether. It works on any kind of file, you will not be able to mount it under linux and copy anything out. And you can fit quite a bit in 300k. Its not normal application code, man.... didnt' you even read the article? It's all driver-type code. and one more thing, you say that security through obscurity does not work--InTether isn't a security application, its a content/document control application. At this point, there is no perfect solution for content control, but InTether is a vast step beyond anything else that exists today. none of those methods you described would even phase InTether. I should know, I was there cracking and fixing it on a regular basis.
Survival of the fittest, I always say! -Erik
We have THE difinitive new TFC conversion. This mod will feature everything to have all the TFC purists creaming in their pants. We've been working on models, skins, sounds, and maps already. Now that the SDK is out, it wont be long before we will be playing TFC in the Q3 engine! Anywayz, heres the URL:
http://teamassault.thefortress.org
g eez we are so much furthur along than q3fortress (get off your asses!)
-Erik L. Elmore
The REAL TFC conversion project for Q3A is at http://teamassault.thefortress.org/ Sorry for the confusion. This mod should cater to both TFC purists and those looking for the new and improved. -Erik L. Elmore
Umm... actually Q3A comes with native grappling hook support.... sorry. -Erik L. Elmore