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Quake 3: Arena SDK--RELEASED!!

BigMeanBear writes "Finally the highly anticipated Quake 3 Source is available for mod makers to hack away at. Go get it and make some mods!" The id server seems to be overloaded right now, so you might try some other locations.

127 comments

  1. Re:Q3 for Linux? by Anonymous Coward · · Score: 0

    A little behind times? The mods work on any platform. That's what the VM was for.

  2. IT'S a great game by Anonymous Coward · · Score: 0

    moron

  3. IT'S more interesting graphically by Anonymous Coward · · Score: 0

    moron!

  4. IT'S got more of it open sourced by Anonymous Coward · · Score: 0

    MORON!!

    1. Re:IT'S got more of it open sourced by Anonymous Coward · · Score: 0

      I believe that's "kindergarten". Moron.

    2. Re:IT'S got more of it open sourced by Anonymous Coward · · Score: 0

      where do you morons come from?

    3. Re:IT'S got more of it open sourced by Anonymous Coward · · Score: 0

      From the same place as anonymous cowards, perchance? And do you know what's irritating? you don't know who I am either. *cackles with glee*

      Moron yourself, btw. ;)

    4. Re:IT'S got more of it open sourced by Anonymous Coward · · Score: 0

      You, sir, are definitely a complete and utter MORON!!!!!!!

    5. Re:IT'S got more of it open sourced by Anonymous Coward · · Score: 0

      Guess you're living proof that it take one to know one. Try growing up. It's a challenge but one that more people are attempting each day and are being met with the rewards and gratification of living in the adult world.

    6. Re:IT'S got more of it open sourced by Jburkholder · · Score: 2

      Gosh what an insightful counter-argument! I'll have to remember that next time _I'm_ confronted with a well though-out argument! Just a single, simple name-calling response! Pure genius! Your kindegarden teacher must be so proud!

      (I got the karma to spare, what the hell)

    7. Re:IT'S got more of it open sourced by Jburkholder · · Score: 2

      ooooh! Wow, you sure proved your superior intelect, Mr Webster! :-p

    8. Re:IT'S got more of it open sourced by Jburkholder · · Score: 2

      I would invite you to grow up but then you would be deprived of being able to shout 'MORON' to anyone who has an opinion that is different than yours without ever having to back it up with logic and facts.

  5. Compiling wo/ MSVC++ by Anonymous Coward · · Score: 0

    Anyone got it to compile with any compiler BESIDES MS Visual C++???

    1. Re:Compiling wo/ MSVC++ by Anonymous Coward · · Score: 0

      I'm working on making a "LCC Package" like is available for Quake 2 at QDeveLS, but using the Q3A source code instead. It'll use a standard GNU makefile, keeping the directories. Random question, any makefile masters out there know a good way to be able to say, "Okay, here's the files under game, here's the ones under cgame, here's the ones under ui, I want them to go to vm/game, vm/cgame, and vm/ui for the object files (%.asm: %.c) but it's not easy to find something like that in the GNU docs. :-P It works if you pile up all the files in one directory, but that's MESSY. :-P If anyone has some help, please e-mail at wolfwings-q3a@chameleon.net

    2. Re:Compiling wo/ MSVC++ by somnambule · · Score: 1

      Yes, i've compiled it under lcc on linux. The Q3asm.exe binary will work under wine, but you'll need to rewrite all of the batch files as shell scripts.

      --
      -somnambule
  6. Re:Couple of points... by Anonymous Coward · · Score: 0

    Vise is the installer it is bundled with, and it does seem to work fine with Wine (Though why it needed an executable at all is beyond me... tgz and zip not good enough for the id people?)

  7. Half-life TFC? by Anonymous Coward · · Score: 0

    I loved the original TF for Quake 1 as well. I spent many hours wasting away playing the damned thing. Personally I've found that TF was a LOT more fun that just general deathmatch or even the standard CTF mods that were out there. I don't know what it is about TF but it just has a certain aura. I guess it's the fact that you have the seperate classes, each with their "powers" and weapons, whereas in normal quake, anybody can get all the weapons and be like anyone else. After about a year absence from playing TF for Quake I was disappointed how much the graphics really suck these days when I tried to go back to play it... luckily there is TFC for Half-Life. Unfortunately, still no Linux port and there probably never will be one. I just hope when TF2 comes out (standalone game) that they'll consider either doing a Linux port, or letting Loki do one. I have Q3A but I got bored after the first 3 minutes of playing it since even the "team" option is just a bunch of people running around fragging each other. There doesn't really seem to be much objective other than killing the guys of the opposite color (which is kind of hard to tell with all these weird skins now). With TF you actually had roles you could play.. sniper would sit up in a high place and pick off offensive players coming into your base.. engineer would build sentries and dispensors at key places.. medics would go around healing/infecting people.. hwguy's would go spray bullets at people, etc. ;-) Ah well.

    1. Re:Half-life TFC? by fsck · · Score: 1

      Check out Weapons Factory for Quake 2. To hell with Half Life.

      --

      Lars - ...I could always phone Linus when I had a problem.
  8. Q3 *download* + Linux not a gaming platform. by Anonymous Coward · · Score: 0
    He might be referring to the availability of the Q3A Linux binaries for download. I thought I saw they were scheduled for release sometime in 1Q2000. Personally, what I don't like is the people that give other people an attitude because they have the Windows version of Q3 and just want to download the Linux binaries. The fact that they DIDN'T just include the Linux binaries on the same CD with the Windows version is a stupid marketing gimmick. I have no problems buying the Windows version and downloading the Linux/BSD/Solaris/whatever binaries as long as they're available.

    At this point in time, Linux is NOT anywhere near a suitable gaming platform. Hell, Linux doesn't even support my Aureal Vortex 2 sound support built into my motherboard.. I'd have to either go buy a new sound card or get the non-freeware OSS binaries. Not to mention, I seriously doubt Quake3 would even work with my ATI Rage 128 under Linux... they probably expect everyone to have a 3dfx card which I won't buy since the Rage 128 is plenty fast for me under Win98. So.. for playing around.. I'd like to try Q3 under Linux just to see if it even works, but I'm not going to go buy a Linux-only distribution of Quake3 just to TRY it. I KNOW the Windows versions of any game out there will work fine for me.. Linux on the other hand is always a big question mark.

    1. Re:Q3 *download* + Linux not a gaming platform. by Anonymous Coward · · Score: 0

      I just bought Corel Linux Deluxe edition and my Vortex card worked with the OSS drivers!....may be you need to get a better distro!

    2. Re:Q3 *download* + Linux not a gaming platform. by Anonymous Coward · · Score: 0

      First off, no, the ATI wouldn't cut it on Linux. Know why? ATI won't A) make a Linux driver for their cards, or even B) release the information needed to do so, as 3Dfx and Matrox have both done now. If ATI *DID* release the specs for the 128 series, you'd be shocked at what folks would pull off, as the 128 series has a mostly-full-blown CPU on it, instead of an over-specialized graphics chip like, say, my G400. The SB Live is the same, compared to the Aureal cards, which is why, with just a software change, you can get a SBLive to to hardware-assisted encoding of MP3's. You could program an ATI card to do quite a lot, which might in fact be a reason ATI is so fearful of releasing the specs. You could likely make it decrypt DVD blocks before decoding them for you, all on-card, if you programmed it right. I don't know the exact specs of what CPU is on the card, but it's interesting to see successive driver releases have like a constant 30-70% speed increase as they figure out new tricks to pull off. I wouldn't be surprised if they figure out a way to pull off the fancy bump mapping features the G400 has at some point. Mind you, this isn't totally a pro-ATI rant, I don't have one of their cards specifically because they won't release enough info to make a proper GLX Linux server. That's why I have a G400. (And an ATI 64 actually, as it's the card that I edit Quake3 maps on. Don't ask, it's UGLY switching from one to the other.) At the same time, I have an Aureal-2-based Monster Sound MX300, so I don't get sound on Linux at all still. But, I guess you can't win em' all. :-(

    3. Re:Q3 *download* + Linux not a gaming platform. by spinkham · · Score: 1

      Ha. Linux supports your sound card, but you gotta pay $30 for the privilige.
      If this doesn't suit you, hack your own.
      The ALSA team has been trying to get specs for this card, but Aureal isn't willing to release anything, so this is the vendors fault.

      There are only 2 out of the many sound cards out that don't have support, and you ended up with one of them. For that you are unlucky, but I don't think that makes Linux a bad gaming OS..

      However, the 3d accelerator support question is a valid one, as less then half of the decent graphics cards out there have good Linux suppirt..
      On the other hand, the Voodoo 2 I bought ~ 2 years ago has served me very well. Linux is ready if you can build your own hardware.

      --
      Blessed are the pessimists, for they have made backups.
  9. I have to agree.. by Anonymous Coward · · Score: 0

    I played with Q3A for about 30 minutes before I got so frustrated with it I just gave up and uninstalled it. I suppose the graphics are good but they're just so "out there" that they look gay. From weird ass guys to aliens.. blah. Unreal Tournament on the other hand kept me mesmerized.. the weapons were MUCH cooler than Q3 and the gameplay was very smooth and fun. I'm glad I bought UT but hopefully someone will make a mod for Q3 so I can get my money's worth out of that as well. Otherwise, it's back to Half-Life for me to play TFC.

    1. Re:I have to agree.. by dj_badboy · · Score: 1

      I agree, it's not easy to setup and configure the stuff it's pretty frustrating... but it's a pretty good game. and i am sure the people wi'll create a mutch easyer config and installation for quake....

  10. Re:Columbine by Anonymous Coward · · Score: 0

    I'm torn between it being insensative or extremly hilarious. I have a mildly strange sense of humour... www.redmeat.com -ish. I'm also sane due to the fact that I also haven't killed anybody either.

  11. Thats your problem by Anonymous Coward · · Score: 0

    Linux isn't a suitable platform for YOU. It is for most other people .It supports most sound cards and video cards, and if it doesn't, blame the manufacturer.

    Also, I am having a much easier time getting this game to work under Linux than under windows, with the point release binaries. Probably slower, but it works.

    1. Re:Thats your problem by Anonymous Coward · · Score: 0

      Easier to get it to run on Linux than on Windows? HAHAAHA! Please, lay of the prozac.

    2. Re:Thats your problem by Anonymous Coward · · Score: 0

      You obviously haven't tried installing it under windows. Either that, or you're incapable of handling the complexities of 'insert CD - click button.'

  12. moderation--- by Anonymous Coward · · Score: 0

    How can the firt post posibly be redundent (Other then FIRST POST!!! first posts)?

  13. donsn't HL use the quake1 not the quake2 engine? by Anonymous Coward · · Score: 0

    (nt)

  14. Re:The question is... by Anonymous Coward · · Score: 0
    Now I have a good reason to keep Q3.. but how long will it take for mod designers to create something worth playing over and over again? Will we wind up with a sleuth full of useless crap mods, and a few great ones? I would really like to see Counter-Strike (which was for Half-Life...) in the Q3 engine.

    Walk into CompUSA blindfolded, have one of the employees lead you to the games section, and then pick out a game without looking at it. Pay, take it home, play it.

    What are the odds that you're going to enjoy that game for any length of time? Not real good, I'm guessing. If most commercial games are lousy, it's not real fair to complain about the fact that most of these free mods are lousy, as well. So lots of bad ones will come out - just delete them, and stick to the ones you enjoy. A few, like TeamFortress, will be gold.

  15. Re:Let's not have another Quake1 problem by Anonymous Coward · · Score: 0

    How does this one get scored informitive?
    It's wrong! The quake SDK or mod source did not cause the cheating. The Quake binaries SOURCE that did!!!

  16. Re:Let's not have another Quake1 problem by Anonymous Coward · · Score: 0

    oops I meant insightful :P

  17. Re:donsn't HL use the quake1 not the quake2 engine by Anonymous Coward · · Score: 0

    No, they didn't license the quake2 engine. They recieved a copy of it, but most of their work was done on the quake1/quakeworld engine.

    You're probably thinking of Sin, which was based off the quake2 engine.

  18. Re:Columbine by Anonymous Coward · · Score: 0

    Now is a good a time as any to start >:)

  19. Re:Columbine by Anonymous Coward · · Score: 0

    Who said anything about having to use the SDK in his post? Umm nobody?

  20. Re:Finally! by Anonymous Coward · · Score: 0

    The map creator has been our a while you don't need the sdk to make levels

  21. Re:Up-and-coming mod by Anonymous Coward · · Score: 0

    Dirty for quake2 was a lot like this..
    Except it let you kinda limp around a bit still..

  22. Re:I'm not super educated on this but... by Anonymous Coward · · Score: 0

    I am super educated on this. I was working on mods long before crt ever learned to program and have kept up rather well with developments in modding on Quake/QW, Quake2, HL, & Q3A. id's current release doesn't limit mod coders in any meaninful way whatsoever, as crt claims. I applaud them for moving from native dlls to a vm byte-code style architecture for mods. This makes it altogether easier for mod authors to do compiles, since they only have to compile once for x different architectures. It also improves security for the client users (and I don't really feel comfortable letting crt's work run rampant on my computer at the moment, given his obvious lack of intellect). This moves back to the much stabler and more controlled QuakeC-style architecture. The only reasons for moving away from that were performance and good debuggers. Performance isn't a real issue with fast processors of today, and the debugger issue is presently handled through VC++. (id wanted a debugger and they use VC++ for devel, that's why they wanted native dlls. Mod authors of course, could always just use lcc or similar for compiles and a debugger of their choice.) As for the issue of clients not loading the correct game directory by default, over which crt whines... who cares? Quake/QW never did this, it was handled by GameSpy, PingTool, etc. Maybe crt forgot he was supposed to be pimping GameSpy.... (He's one of Bastard's lackeys over at GSI, for those who were unaware.) This feature will probably be added soon by id, but it's really not a problematic issue. Feel free to drop a CONSTRUCTIVE e-mail to crt encouraging him to get a clue in a timely fashion.

  23. Who gives a damn about anybody's opinion? by Anonymous Coward · · Score: 0

    I didn't even care about the original topic of this thread. I was just correcting the morons's grammar. Too bad nobody's yet correct it with a shotgun to the head or something......

    1. Re:Who gives a damn about anybody's opinion? by Jburkholder · · Score: 2

      er, sorry if I confused one well-meaning AC with another AC, just a lot of screaming anout 'morons', ya know? BTW, WTF were we talking about anyway? Oh, yeah - Someone said Q3 sucked, someone said it didn't and a virtual stream of intelect ensued. Sheesh.

  24. Re:I'm not super educated on this but... by Anonymous Coward · · Score: 0

    Well, I can safely say I'm educated to high heaven and hell on these topics, having contributed code to various Quake/Quake2 mods, tutorial sites, and other such tools, and I must disagree with you on the value of auto-switching on server connect, based on the mod the server is running. Forcing external tools to do it, and having no way whatsoever to change it from within the game itself is a step backwards. No, Quake 1 didn't support this either, but Quake 2 did support it. Why remove functionality that makes it easier to connect to a server and play? Why make the program rely on the proper operation of an external program when they can add support (albeit likely fairly convoluted to add, this late in the program's development and coding) for this highly useful feature again? The difficulty of getting a game running with a mod's seperate files, as well, is another great difficulty. Getting a new server-side bit of code to function is relatively easy, but modifying the client-side code, or the UI code, is something I'm still struggling with getting to work. This is one more minor difficulty Quake3 appears to have over Quake2. Mods will be made, don't think otherwise, just as it stands now, it's more difficult to start than it needs to be, with only maybe one or two minor changes needed to Q3A's functionality to fix these issues.

  25. Re:Columbine by Anonymous Coward · · Score: 0

    Heh. Well I _WOULDN'T_ have made it, except you think it would be stupid and sick, and that just makes me want to DO it, just to piss you off. I'm a punk. I don't care what you think.

  26. Re:Fun fun fun! (summary of various discoveries :) by Anonymous Coward · · Score: 0

    Now that was some serious code hacking. Can't wait to see what you do with it.

  27. Re:Dear Rob Malda by Anonymous Coward · · Score: 0

    I've never recieved a 502.

  28. Re:Q3 for Linux on tnt by Anonymous Coward · · Score: 0

    working a little with one of loki's programmers we worked out the format for tnt/tnt2 install using glx (btw i use a tnt1 .. q3 10-20 fps.. yea yea i know.. but i can play :) ) -rw-r--r-- 1 root root 740894 Jan 5 17:29 glxriva.rpm note the date.. the newer ones break stuff modify your xf86config with load "glx.so" make sure you have a 640x480 in there somewhere and bam! your set. druid@NOSPAM.imageway.com

  29. Bender models anywhere? by Anonymous Coward · · Score: 0

    I'd really love to play Q(1-3) with a model/skin of Bender (of Futurama fame). Best Weapon would be the Permanent Career Assignment Gun. Anyone knows if somes made such a model?

  30. Re:Q3 for Linux? by Anonymous Coward · · Score: 0

    Hmm.. dono about TNT2, but there is some glx stuff for FreeBSD that claims to support it besides the matrox g200/400 with xfree 3.3.5, and I can hardly imagine this being available for freebsd but not for linux.

    I have played it on a matrox g400, and tho it is playable, it takes a huge amount of cpu time compared to when running it on a 3dfx2.

    Some funny differences:
    with the glx stuff + 3d accelerator drivers the framerate is lower then with the 3dfx2, funnily the same is true when running windows on that machine, tho not as much as in this case.

    It looks way better with the glx stuff then with 3dfx2, lighting is much better, less polygone errors etc.. so for now its a choice between perfection and high resolution if I want to play at an acceptable frame rate.

  31. Source release by DeadBeef · · Score: 5

    It might be worth noting that this source release is not the complete source for Q3.

    This release contains the source for all of the 'interesting' parts of the code, the game logic, and anything that Carmack/id decided mod makers would find interesting.

    Alot of people have been confused by previous source releases in this way.

    --
    I am a lawyer and this constitutes legal advice and I shall indemnify you against any losses arising from taking it.
    1. Re:Source release by Catch22RG · · Score: 1

      It would be logical to release the things that interest mod authors. After all, the purpose of the SDK is to enable them to write mods :P

  32. tarball by Phil+Thomas · · Score: 2

    Hmmm, it seems that this file is not a zip file which I had at first assumed, from running strings on it, it contains the string "Microsoft Visual C++ Runtime Library" what's up with that?? Anyway, would it be against the licsensing terms for someone to post a tarball of the expanded source for us non-windowsy types?

    1. Re:tarball by Dr_Claw · · Score: 3

      I emailed Robert Duffy at id and asked about repackaging the source into a tarball/zip for those without Windows or Wine. He replied saying:

      Zoid will be releasing Linux based stuff soon.

      So hold out people. :)

  33. Re:Couple of points... by CrusadeR · · Score: 1

    You're talking about Quake 3, not the Quake 3 Game Logic Source Installer (which I'm assuming is InstallShield-based)... which Wine should be able to handle... :)

    --
    :wq
  34. Couple of points... by CrusadeR · · Score: 5

    1) This is a windows installer executable, and is faily useless on Linux... (although you may have some luck with Wine

    2) Unlike Q2's compiled .dll's, which were platform dependent, Q3A's game logic source (note: that's all this source release is, not a full rendering/network engine source release) projects can be distributed as .qvm's, which are psuedo-C files parsed at run-time by Q3A's virtual machine, and thus can be run by Linux, Mac, or Win32 Q3A without any problems.

    --
    :wq
    1. Re:Couple of points... by Foogle · · Score: 1
      I have not run *this* install program, but I have noticed that many times InstallShield programs (under WINE) fail their own checksums and report a corrupted binary. That can really suck.

      -----------

      "You can't shake the Devil's hand and say you're only kidding."

    2. Re:Couple of points... by spinkham · · Score: 1

      Can you say "click through license agreament"?

      --
      Blessed are the pessimists, for they have made backups.
    3. Re:Couple of points... by Entrope · · Score: 1

      Yes, you can install this under WINE, and even run the executables under WINE (if your WINE is of a recent enough vintage). The only problem is that the C code in the package is for the point release. Since the Linux version of the point release isn't out yet, you can't try new versions of the mod out on a Linux box (yet)..

    4. Re:Couple of points... by dj_badboy · · Score: 1

      You can't use Wine to startup QIII i already tested it... but it didn't worked out... i have tested it with also a 3dfx voodoo but still no results... so the conclusion is that Wine wi'll not work with it

  35. Re:great... by shogun · · Score: 1

    Heh like that'll be hard, just uncomment/enable all the grapple code thats already in there. And there you go Q3A Grapple 1.0 ;]

  36. Debugging Argh by shogun · · Score: 1

    Ok this is a good thing. However has anyone had any luck making and runnign debugging dlls with MSVC 5.0? I can make and run .qvm's perfectly however I cannot make Q3A find any dll's, anyone worked out how to do this yet?

    1. Re:Debugging Argh by xeer0 · · Score: 1

      Using VC++5.0 I got the dll to build with only a couple of warnings. I was unable to get the exe to load the dll however.

      From what a previous poster said though that is probably just a matter of it being in the wrong dir.

      --
      "Hey... don't be mean." --Buckaroo Banzai
    2. Re:Debugging Argh by FreshGroundPepper · · Score: 1

      Haven't tried it with MSVC5.0 but the readme does say that it requires MSVC6.??, I haven't looked at it closely enough yet to see why, but I think that if it would be able to run with VC5, they would have said that.

      -FGP

    3. Re:Debugging Argh by zakalwe · · Score: 1

      crt (maker of Rocket Arena) posted on his site that Q3A only finds .dll's in the root Q3A directory.

  37. [OT] Q3 windows disc in Linux by Kev+Vance · · Score: 3

    I dunno how many other people this happened to but I might be helping someone... I got the gift of Q3:A for christmas this year, however it was for the Windows platform. I assumed that Q3 would be distributed like Q2 -- you could get binaries for the other platforms off id's ftp, but this wasn't so. That was a problem since I could never get my G200's OpenGL to work on Win98, but it flies under Linux.

    Then I found this shell script someone posted on the loki newsgroup: it allows you to use the data off your CD with the linux Q3Demo 1.1 executable. It sets a couple breakpoints and modifies some stuff in memory. Posted at: http://www.linuxstart.com/~kva nce/software/q3full.sh

    Nifty, eh?
    --
    F0 07 C7 C8
    1. Re:[OT] Q3 windows disc in Linux by lightPhoenix · · Score: 1

      Thats just too cool. I figured someone would hack something like this together.

      --
      http://www.somethingpositive.net Funny + bitter = comedy gold
    2. Re:[OT] Q3 windows disc in Linux by AlienSquid · · Score: 2
      If you read John Carmack's .plan from 11/17/99, he notes this and says that:
      THE EXECUTABLES FOR ALL PLATFORMS WILL NOT BE AVAILABLE FOR DOWNLOAD UNTIL AFTER CHRISTMAS. This means that if you want to play on the mac or linux, don't pick up a copy of the pc version and expect to download the other executables.
      and his reasoning is:
      We are doing this at the request of the distributors. The fear is that everyone will just grab a windows version, and the separate boxes will be ignored. A lot of companies are going to be watching the sales figures for the mac and linux versions of Q3 to see if the platforms are actually worth supporting. If everyone bought a windows version and the other boxes sold like crap in comparison, that would be plenty of evidence for most executives to can any cross platform development.
      I think that is a very cool reason, it will help to push Linux more into the gaming mainstream. And this directly refer's to your message/problem/comment.
      I know there are a lot of people that play in both windows and linux, and this may be a bit of an inconvenience in the short term, but this is an ideal time to cast a vote as a consumer.
  38. Re:So when do we get to see Half-life 2? by ferat · · Score: 1

    Well, I think I saw this bit of news on Blue's News, but I wouldn't take it as much more than rumor atm.

    As I understand it, TF2 is using a heavily modified version of the HL engine (to add some new skeletal animation system, forget the name), and HL2 is going to use a modified version of the TF2 engine. No rewrite for the Q3, just an updated version of their heavily modified Q2 engine...

    But hey, I could be wrong, it has happened before =)

    Ferat

  39. Re:Q3 for Linux? by Filgy · · Score: 1

    Ummm, q3 for linux has been out for several months now.

    --

    -- filgy
  40. Re:John- We Love You! by dattaway · · Score: 2

    I like the idea of source code being released with games. I remember playing Doom when it first came out and it really changed my computer habits. They just keep getting better and mutate into thiings like doom-sysadmin. Source code will immortalize the traditional fun and allow it to evolve until the universe collapses.

  41. Re:Columbine by Spirilis · · Score: 1

    Somehow I have this cynical humor that says "YES!!!!!! OHHHHHH HEHEHEHEHEHEHEHEHEHE YES MAKE A COLUMBINE LEVEL PLEASE!@#@#!#!@@#!" I even thought of an idea of reenacting the Columbine videos in Quake 2 using text dialog, record'ing it like a demo (it'd take 3 players, obviously). So this is right along my lines. All I have to say is: SOMEONE PLEASE MAKE A CHS MAP! Quake 2 as well if it's even possible... since my system resources don't dictate Quake 3-ish gameplay yet :)

    --
    the real at&t mix
  42. Sales Figures My Pimply Butt by Skip666Kent · · Score: 2

    $50 is a bit much in my book to cast a 'vote' to help some dawdling game company executives decide who to swindle next and how. Let 'em look at Loki's sales figures. If they don't want to jump in, they don't have to. Things are moving along just fine without Mr. Carmack's thoughtful request that we pay full price for 2 separate versions of the same game. Almost everyone will have bought the Windows version of the game already. Lusers and Wusers alike. Lusers are supposed to buy it again as a 'show of support'. Go ahead...*you* first!

    Kick ass game, by the way, but I really miss the original 'dungeon hacking' gaming elements of Classic Quake. Romero's influence is sorely missed.



    --
    **>>BELCH
  43. I'm not super educated on this but... by Hyper · · Score: 2

    CRT the author of Rocket Arena isn't too happy with this source release, stating that it's even inferor to the Q2 SDK and threatening id that if they don't straighten it out there won't be a Rocket Arena 3...

    --

    ::: Hyper
    1. Re:I'm not super educated on this but... by daemon23 · · Score: 1
      CRT the author of Rocket Arena isn't too happy with this source release, stating that it's even inferor to the Q2 SDK and threatening id that if they don't straighten it out there won't be a Rocket Arena 3...

      OMG, he's threatening id! How will id ever live through the tongue lashing of a wannabe programmer? How can Q3A ever be successful if CRT doesn't make Rocket Arena 3, which any coder with half a brain could make?

      I'm constantly amused and disgusted by the power trips some gamers and mod makers get when they make a name for themselves. id Software has put out a game that outperforms any other shooter I've seen with stunning graphics, tried to allow people to make any mod they want, and CRT is bitching because the features he wants aren't available right now. Well, boohoo. I have no sympathy for this kind of idiocy, and I hope someone else beats CRT to making Rocket Arena 3 while he mopes around and whines.

  44. Re:Q3A Point Release by somnambule · · Score: 1

    I purchased the Linux version, and don't appreciate having to degrade myself by running a "No CD" crack to use a program that I paid good money for. It would be nice if the would allow us to use our CD-keys from Linux. BTW: Does the Windows version of Q3A look bad (compared to Linux) to anyone else ?

    --
    -somnambule
  45. Moderate this up! by Stiletto · · Score: 2


    Right, it's not the full Quake 3 source.

    Think about the difference between package-devel.rpm and not package-src.rpm
    ________________________________

  46. Re:Team Fortress by rhavyn · · Score: 1

    Or, if you really want Team Fortress, goto www.q3fortree.com They actually plan on making q3tf nearly identical to the original tf rather than the hack job that was done with TFC.

  47. Re:Team Fortress by rhavyn · · Score: 1

    Or, if you really want Team Fortress, goto www.q3fortress.com They actually plan on making q3tf nearly identical to the original tf rather than the hack job that was done with TFC.

  48. Re:TFC Mod by rhavyn · · Score: 1
    First, I have nothing to do with q3fortress. But a couple of points. TFC sucks. It is a hack to try and get TF on halflife. Emulating that mod will alianate the TF community (believe me, I would know). Second, you are so far ahead because (from your screenshots) most of what you've done is just hack skins for models already in q3. q3fortress has new models and gameplay that is going to be near identical to qwtf. Using standard models with new skins and claiming you're further ahead (especially with TFC style gameplay) is *not* going to win you the tf community.

    (To see more of q3fortress, goto www.q3fortress.com)

  49. Cheats not based on full source. by Mr.+Flibble · · Score: 1

    The SDK helps with the coding of aimbots. Cheats were present BEFORE the code release of quake 1. The code release only made it easier to write bots and other client side cheats.

    The release of the SDK for Q3A will eventually lead to aimbots (not like I don't get flamed/kicked enough already for "being" a bot...)

    So, yes, you can cheat without the full source code. The real trouble is that there are far fewer cheaters out there than most people think, and if you know how the bots work the real cheaters are pretty easy to identify.

    Clarification of the issue is avalible here.

    --
    Try to hack my 31337 firewall!
  50. great... by PimpSmurf · · Score: 1

    I am pritty sure I will have the first mod out. grapling hook... of course... Do I get a cookie? Oreo... if you please. ;] PimpSmurf

    --
    Stupid people do stupid things... Smart people outsmart each other... --System of a Down
    1. Re:great... by BigMeanBear · · Score: 1

      Umm... actually Q3A comes with native grappling hook support.... sorry. -Erik L. Elmore

      --
      += E
  51. Re:Q3 for Linux? by lightPhoenix · · Score: 1

    Okay, bad news for you unfortunatly. They are not planning on releasing binaries, because they want proper sales figures on who is buying what.
    Here is my (kinda) solution... Borrow a Win32 friends (You do admit publicly that you have friends like this? :)) install CD and use that. Or do a babbages return.

    As for playing under linux w/ a TNT/2/Ge... Dunno. NVidia is now funding someone to work on it, but I'd give XFree86 3.9.blah a try. Has anyone done this? I'd love to hear.

    --
    http://www.somethingpositive.net Funny + bitter = comedy gold
  52. Re:Q3 for Linux? by Jburkholder · · Score: 1

    No, I think he's talking about just buying the game, not running the mods.

  53. Re:Q3 for Linux? by Jburkholder · · Score: 2

    No, I got mine pre-ordered from lokisoft. Go to any electronics boutique, they should have it, or go here.

    Aside note, anyone know if you can download the windows binaries anywhere? (ducks)

    No, seriously. Since I had to take my Voodoo2 out of my system to make room for a SCSI adapter, I can't play Q3A on my TNT2 under linux, tho the demo under Win32 works ok. I had heard that you would be able to download the binaries for Linux or Win32 or Mac if you had bought the retail CD (kinda like how it worked for Q2 - you could buy Win32 CD then download the Linux Binaries)

    I just want to be able to play it until the 3D support for TNT2 gets better under XF86.

    (ok, flame if you must, but if you have an actual solution to let me play Q3A under Linux with my nVidia card, that would be more productive) :-)


  54. Re:Q3 for Linux? by Jburkholder · · Score: 2

    OH, and this from their site:

    Quake III Arena for Linux will also be available in retail stores in the US and abroad. We anticipate US retail availability beginning December 27th, 1999, with other locations soon after.


  55. Re:Silly license by CoderDevo · · Score: 1

    Read above, not all of the source was released. I would presume that you are not to reverse engineer binaries for which source was not released.

  56. Re:Fun fun fun! (summary of various discoveries :) by Wah · · Score: 1

    and you think you'll have MORE free time after college? ROTFL!!

    --
    +&x
  57. Re:Q3 for Linux? by Sendy · · Score: 1

    You can order it here.

    Sendy

    --
    GNU guru and mainframe hacker
  58. Re:Columbine by PovRayMan · · Score: 1

    First off, I just wanted to say that making a CHS q3a level is stupid and sick. More importantly, you didn't need the q3a SDK to make that. Q3Radient does maps, and you sure could make a high school with q3radient...

    Just wanted to make that point.

    -PovRayMan

  59. Mirror for the game source by PovRayMan · · Score: 3

    Hey, I do stuff for 3d Shooters and we mirrored the game source here. Our main site will open up today or tommorow. Sorry for this bad spamming of our site, but at least you get a mirror :)

    -PovRayMan

  60. US Mirror by Duranos · · Score: 1

    You can find the source here: http://www.opticalvalley.com/f iles/Q3AGameSource.exe

    Have fun!

    -Chris

    --
    a better sig would normally be here. -blah-
  61. ALSA has been successful by jfunk · · Score: 2
    I paid for the OSS drivers too. Yesterday, I noticed this on the LinuxGames site:


    Aureal Driver Update - Updated by Crusader

    Matus Telgarsky wrote in to note that Dave Tabb forwarded an e-mail from Aureal to the ALSA development mailing list which states the open-source Linux Vortex drivers Aureal had previously promised will be available within two months:

    Look for the release of Linux drivers in the next two months at our website for download.

    Regards, Aureal Tech Support



    This should be interesting.
  62. Q3 for Linux Is Available by Lucy+Linux · · Score: 1

    I bought mine at Fry's on Dec. 24. Nice tin box, too. You can order it direct from Loki, also.

    As to running it on windows, grab the point release! It has been out for a day or two now. Copy the .pk3 file from the CD to your windows machine, install the point release executable, and go frag. (I did something similar to that but not -excatly- that so no promises.)

    Code is garbage in garbage out.
    Languge is garbage in, non-sequitor out.

    --

    Code is garbage in garbage out.
    Languge is garbage in, non-sequitor out.
  63. Q3A Point Release by Lucy+Linux · · Score: 1

    There's a Windoes (sic) executable available for download at the usual places (fileplanet, cdrom, id -- if you can get to it). It is the "Jan1300" point release, and has some useful bugfixes. It also means those of us that bought the Linux version can now run it on Windoes (if we must, and I -must-).

    Note: it is only available for Windoes at the moment. There is what looks like a beta of the Mac version -- not sure about that -- but nothing for Linux yet.

    Code is garbage in garbage out.
    Languge is garbage in, non-sequitor out.

    --

    Code is garbage in garbage out.
    Languge is garbage in, non-sequitor out.
    1. Re:Q3A Point Release by Lucy+Linux · · Score: 1

      My Linux CD key works fine on my Windows machine. Be sure you use lower-case characters when you enter the key and don't run both versions of Q3A at the same time.

      Code is garbage in garbage out.
      Languge is garbage in, non-sequitor out.

      --

      Code is garbage in garbage out.
      Languge is garbage in, non-sequitor out.
  64. Silly license by Inspector · · Score: 3

    OK, so I got the source, and as usual there was a long convoluted license. Fine, but what's really funny is the fact that they left these lines in the license:

    f. disassemble, reverse engineer, decompile, modify (except as permitted by Section 3. hereinbelow) or alter the Software;
    g. translate the Software;
    h. reproduce or copy the Software (except as permitted by section 3. hereinbelow);
    i. publicly display the Software;
    j. prepare or develop derivative works based upon the Software;

    Um, catch me if I'm wrong but f, g, are redundant; you can't decompile source code :)

    --
    Michael Gentili
    - He's just some guy, you know?
  65. Even better... by Digital_Fiend · · Score: 2
    From Q3 Tool Guy Robert Duffy's .plan:
    The tool source and video compressor will be out next week. This will include source q3data, q3map, q3asm, q3radiant, our version of lcc and the executable for the video compressor.
    Looks like fun... :)

    -Warren
  66. Columbine by cxreg · · Score: 0

    So whos gonna make the CHS q3a level? If the media is going to blame games and movies we may as well humor them >=)

  67. tarball anyone? by guerby · · Score: 1

    Has anyone made a tarball of this stuff?

  68. Re:Fun fun fun! (summary of various discoveries :) by Analogue+Kid · · Score: 1

    Could you give a code example about how you did the fission bit? I've tried calling the grendade fire function from the think function, and I can get the first explosion to spawn a 'nade, but that 'nade's explosion sends me back to the menu.

    --
    I'm a gnu world man.
  69. Nice Script by Microlith · · Score: 1

    So where'd you download it?

    I mean, the same form type letter in two different topics that are almost entirely irrleleveant...

    Sorry, but I had to knock your last one down a notch...

  70. Re:Q3 for Linux? by spinkham · · Score: 1

    They are planning on releasing binaries, probably sometime next month (though the time frame is not certain, they originaly said it would be around the first point release.. Oh wait, that's now..)

    --
    Blessed are the pessimists, for they have made backups.
  71. Re:Fun fun fun! (summary of various discoveries :) by Keeper · · Score: 1

    Yeah, well ... Right now I have 4 classes, and the resulting work takes up about 16 hours a day. (goodie, 2 hours of fun and 6 hours of sleep).

    The two internships I worked over the summer I generally had a bit more than 2 hours to myself in the evenings ;).

  72. Re:Fun fun fun! (summary of various discoveries :) by Keeper · · Score: 2

    Actually, the way the program is layed out it is rather simple to do. I really have to admire the way they designed everything.

    The gernade launcher for instance. There is a function called when you click the mouse button to fire a gernade. This in turn calls "fire_grenade" with some parameters.

    The fire grenade routine creates a new item and fills out all of the fun fields in the data structure. There you can change the velocity, or the way the item falls, etc. In that structure you can also set a time which will call a "think" function. The "think" function can change the data structure, make new entities, blow up the items, make a 100 new ones going every which way... whatever. :)

    The only problem is that I won't have time to REALLY play with it for about 4 months :(...I'm currently in my last semester of college..bleh, I want that sheet of paper already ;).

  73. Fun fun fun! (summary of various discoveries :) by Keeper · · Score: 3

    I've never looked at the "sdk"'s for other versions of quake, so trolling through this was a rather interesting experience.

    First Discovery: I wish I could code that well. :)

    Second Discovery: The BFG and Plasma rifle shots DO travel at the same velocity.

    Third Discovery: The rail gun is an "insta-hit" weapon.

    Fourth Discovery: Increasing rocket velocity to 20000 (from 900) makes a rocket launcher the equivilent to a rail gun with splash damage.

    Fifth Discovery: Bouncing rockets are cool but useless.

    Sixth Discovery: Changing the way a rocket handles in midflight confuses the client prediction (unless you fix the client too)

    Seventh Discovery: It is far easier to make a random vector and normalize it than it is to try to get a series of vectors to form in a circular fashion.

    Eigth Discovery: A gernade that explodes into 10 new gernades looks cool.

    Ninth Discovery: Quake doesn't like it when you try to blow up a grenade who's "owner" (ie: the person who launched it) is a gernade who blew up 10 seconds ago.

    Tenth Discovery: A gernade that explodes into 100 new gernades is the Quake equivilent of a nuclear bomb.

    Eleventh Discovery: It takes 2.3 seconds for 10 grenades spawning 10 grenades spawning 10 grenades etc to make the game go back to the main menu. (yes, we did this on purpose)

    Twelth Discovery: It is possible to get a chain of grenades to go on for about 3 minutes...This would be the quake equivilent of nuclear fission.

    Thirteenth Discovery: Accuracy awards are given.

    Fourteenth Discovery: Replicating gernades make it easy to get accuracy ratings exceeding 1000% (1128% in this case).

    No, I didn't mess with much other than the weapons (it's really the only thing you can play with while having no objective in mind, yet being able to see results instantly). Though I did confirm my suspicions that sometimes the bots decide to suicide themselves...:)

    ....and now it's time for bed (I've run out of Dew).

  74. Re:TFC Mod by spathi · · Score: 1

    TFC Purists? im a TF purist.. not a TFC purist, will i like it also? because i couldnt stand tfc, it seemed so cheap compared to the original, and looks half-done. something that feels like TF will win my vote..

    --
    -- spathi.net: My Corner of the Universe
  75. Installer works fine under wine by spathi · · Score: 4

    Ok, i just ran the installer under wine, it worked fine, i used the latest release, you can grab it from here

    --
    -- spathi.net: My Corner of the Universe
  76. Finally! by Sleen · · Score: 1

    Hopefully this will mean some more ctf levels. One can really get sick of playing the same ones over and over again- why did they only put four ctf levels in the game?
    And why do they have to be so symmetric? I liked the levels in q1 and q2 for ctf because they were asymmetric and each round offered a different strategic advantage for the teams. Its not embarassing to lose, because you might get the nicer base on the next level...
    Does anyone know of a site where you can find all the commands for q3?

  77. Team Fortress by mistalinux · · Score: 1
    ACtually, people have already been working on the models for Quake 3 Team Fortress already. The original was a huge hit as a mod for Quake 1. You can choose 8 classes, each with their own strengths and weaknesses. It made Quake 1 a real team player game. If you did not work as a team, you lost.

    THe website for the Q3 Team Fortress project is here

    I Still prefer player Quake Team FOrtress over Q3Arena currently :)

    --
    Sosumi. just kidding. DONT!
    1. Re:Team Fortress by BigMeanBear · · Score: 1

      The REAL TFC conversion project for Q3A is at http://teamassault.thefortress.org/ Sorry for the confusion. This mod should cater to both TFC purists and those looking for the new and improved. -Erik L. Elmore

      --
      += E
    2. Re:Team Fortress by billybob+jr · · Score: 1

      Thanks for the link. Team Fortress initiated me into online multiplayer gaming. Truly an awesome game. Have you ever played Starsiege Tribes? The gameplay is awesome. The engine isn't as good as Quake's but it does outdoor environment's fairly well.

  78. John- We Love You! by They_Call_Me_Spanky · · Score: 2

    You got to love these people. They've completly changed the way games are published and how gamers interac with the software...


    I bet the 1st 100 mods will be for a grappling hook.


    --
    -Oy Vey
    1. Re:John- We Love You! by Issue9mm · · Score: 2

      Just thought I'd put my two cents in, and hope a moderator comes back and re-moderates the article I'm posting in reply to. Just think about it, First post = redundant??? I don't think so. It's quite obviously not a troll, and doesn't deserved to be marked down. Anyway, I used all my points yesterday, or would take care of this, but if you've got any left, and don't mind wasting one on an unfairly moderated post, then I will appreciate it. Thanks.

    2. Re:John- We Love You! by Anonynous+Coward · · Score: 1
      Quake3 already has a grappling hook.

      Its just not present in any of the shipped maps, and its a pickup object, like a gun, not like the grapple in Q2CTF or Lithium.

  79. Let's not have another Quake1 problem by Paolo · · Score: 1

    Yay for id, for not barring the release of the SDK because of their problem with the "cheat" mods in the Q1 source. It is inevitable, however, that someone out there will code-in cheats and the like but at least a lot more good will be done than bad from this release!

    --
    "In individuals, insanity is rare, but in groups, parties, nations, and epochs it is the rule." -Nietzsche
  80. Re:donsn't HL use the quake1 not the quake2 engine by lunatik17 · · Score: 1

    No, valve licensed the Quake 2 engine for Half-Life

    --

    Here's my DeCSS mirror, where's yours?

  81. Up-and-coming mod by lunatik17 · · Score: 1

    This is by far the coolest mod for Quake 3 I've seen: Dark Gift is based on John Carpenter's Vampires, and is quite ambitous. They plan on modding it to be a super-realistic gaming experience (if you get shot in the leg, not only do you lose health but you're also kissing the ground) and looks like an awesome idea. Deffinately a mod I'll be waiting patiently to be released!

    --

    Here's my DeCSS mirror, where's yours?

  82. TFC Mod by BigMeanBear · · Score: 1

    We have THE difinitive new TFC conversion. This mod will feature everything to have all the TFC purists creaming in their pants. We've been working on models, skins, sounds, and maps already. Now that the SDK is out, it wont be long before we will be playing TFC in the Q3 engine! Anywayz, heres the URL:

    http://teamassault.thefortress.org

    g eez we are so much furthur along than q3fortress (get off your asses!)

    -Erik L. Elmore

    --
    += E
  83. id server is busy? Duh. by Ophidian+Jones · · Score: 2

    I don't think I've ever been able to get into id's server. Does it make sense to give a link to it right on the main page so people can check if it's available with a single easy click, just raping it more?

    Just my $.02.

  84. So when do we get to see Half-life 2? by Chilliwilli · · Score: 1

    Will Valve be using the Quake III engine? Lets hope we don't have to wait too long, and I'm sure it's gonna be great.

    --
    Cure cancer.. and stuff! www.team45.info
  85. The question is... by TheZ · · Score: 1

    Now I have a good reason to keep Q3.. but how long will it take for mod designers to create something worth playing over and over again? Will we wind up with a sleuth full of useless crap mods, and a few great ones? I would really like to see Counter-Strike (which was for Half-Life...) in the Q3 engine.

    --
    -FweE-
  86. Look out for the Classic CTF mod by [TWD]insomnia · · Score: 5

    If you still think that the current Q3A CTF lacks, you may be happy to know that there's a group working on Classic CTF (http://www.quake3mods.net/cctf).

    The group is formed to bring back the best elements of Q1CTF and Q2CTF - including the missed grappling hook and techs! Here are some of the stuff that should make it in the Classic CTF mod (taken from their website):

    Map remakes:
    McKinley Base
    Stronghold Opposition
    Smelter
    Da Ancient Wargrounds
    Two Towers

    The runes/techs:
    Auto-Doc, Power Amp, Resist, Haste

    Items:
    The Grapple!
    Ammo Boxes Skins (just like Quake 1/2)
    Green Armor (25% armor)
    A new model for the lightning gun. Discharging in water will be put in too.
    The Super Nailgun is back!
    New team skins to use instead of the standard ones that came with Quake 3.

    Misc:
    The HUD will be remade to provide the best possible information.
    Dropping weapons, runes, and enemy flag will be possible.
    Regeneration and Haste will be disabled since there are techs to do that.
    New textures.
    New sounds for the flag sounds and the runes sounds.
    The flight powerup will have a special effect.
    Flags will have a new model/skin for them.
    New player models.

    This is the CTF I've been waiting for! Not some crap Zoid wanted to do because 'q2ctf is not the CTF I wanted to do, and I do q3ctf like I want because it's what I want to play'. Argh. Well if that's what "listening to the gaming community", I think this has just NOT been respected. Also, as it turns out, almost all the q2ctf community wants q2ctf back in Q3A, and even q1ctf!

    (I must point the fact, though, that the q2ctf competition in OGL [http://www.ogl.org, almost always down for some reason] is getting non-existant as days goes. They are moving to Q3A for the gameplay issue, certainly - Quake 2 just plays like crap compared to the best gameplay I have ever seen in Q3A.)

  87. Q3 for Linux? by coonic · · Score: 1

    Is there any releasedate set to when Q3 will be released for Linux? If i'll make mod's I wouldn't make 'em for Windows! :)

    1. Re:Q3 for Linux? by dj_badboy · · Score: 1

      I wen't looking to the main site of quake3. Quake III Arena Demo for Linux Released - Dec.15.1999 The official Quake III Arena demo for Linux is now available at http://www.quake3arena.com/demo. and that whas the only thing i founded about quake 3 in linux.... so i guess you need to wait...

  88. It's not Linux' fault! by BLarg! · · Score: 1

    The Aureal Vortex 2 chipset isn't supported, correct. Yes that does suck, I have a Diamond Monster MX300 and a Sound Blaster AWE32 in the same machine (one for win, one for lin). It's really the fault of Aureal that there is no free linux support because Aureal will not support the ALSA project.

    http://www.alsa-project.org/~goemon/

  89. Some more explanation would be good by Fuzuli · · Score: 1

    Well, the source is out but i wish they had given us some stuff about the overall functioning of the game. I've seen various tutorials around mostly about c for beginners, but i would really be glad to see one about how the whole thing works. More theoretical info is what i want . Any suggestions for reading ?