wont |wÃnt; wÅnt| adjective [ predic. ] poetic/literary (of a person) in the habit of doing something; accustomed : he was wont to arise at 5:30 every morning.
I routinely use multiple IP addresses on my single NIC. This is under a single OS (Tiger and formerly Panther) however, so it doesn't necessarily align perfectly with the situation you describe. Nevertheless neither my routers or switches outside the computer become "immensley confused."
I just read the w3c page is it sure looks like the "target" attribute is still there. After all, how on earth could you target a frame with an anchor or a link without using the "target" attribute?
It seems to me that it's pretty much impossible to know if a game is going to "suck so much" until one has actually played it personally. If you don't want to risk the purchase price, try the pirated version first. If you like it, great! Buy the game.
On the other hand, if you don't like it, you've spent the time it took to download it (and whatever percentage that is of your monthly ISP fee), unpack all of the parts, burn the game to one or more CDs (those are cheap, but not free), install it on your computer (which can take several hours) and spend time playing it. Not so free after all it would seem.
There is no doubt that many (most?) people are greedy bastards, but in this discussion, I don't think that applies as much to those that play pirated games, than to the publishing companies making millions of dollars.
After reading about two thirds of the hundreds and hundreds of posts on this topic, you are, in my humble opinion, one of the very few who understands what is really going on here.
Perhaps this poster did not know that Doom and Quake where originally written on a NeXT workstation. Indeed, I actually played Doom on my old NeXT *before* I played it on my Windows PC.
And if we had gone to read the CDParanoia FAQ, we would have learned that MD5 hashes of MP3 encoded songs are only good for tracking THAT PARTICULAR RIP and not the SONG itself.
Different rips of the same CD on different drives/computers will almost certainly result in a different hash.
From the FAQ:
Why do the binary files from two reads differ when compared?
The problem is the beginning point of the read. Cdparanoia enforces consistency from whatever the drive considers to be the starting point of the data, and the drive is returning a slightly different beginning point each time. The beginning point should not vary by much, and if this shift is accounted for when comparing the files, they should indeed turn out to be the same (aside from errors duly reported during the read; scratch correction or any reported skips will very likely also result in different files).
I'm one of the people who feels that human beings are nothing more than "smart apes" and as such, do not have the intellectual and social skills to survive as species if lifetimes are extended to "immortal" time frames.
What we really need are shorter lifespans so the species will evolve faster!
I know this technology is old and this isn't exactly on topic, but it looks like Sandia National Laboratories has developed something viable called CSP (Concentrating Solar Power) that is described as follows:
Concentrating solar power plants produce electric power by converting the sun's energy into high-temperature heat using various mirror configurations. The heat is then channelled through a conventional generator. The plants consist of two parts: one that collects solar energy and converts it to heat, and another that converts heat energy to electricity.
It costs a bit much but they predict the costs could fall below existing energy production methods by 2010. In addition, the land requirements for the larger plants are pretty enormous. Howerver once built, it appears there is little to do but sup of electricity cleanly generated with 30% efficiency and zero waste output.
won't |wÅnt|
contraction of
will not.
wont |wÃnt; wÅnt|
adjective [ predic. ] poetic/literary
(of a person) in the habit of doing something; accustomed : he was wont to arise at 5:30 every morning.
I routinely use multiple IP addresses on my single NIC. This is under a single OS (Tiger and formerly Panther) however, so it doesn't necessarily align perfectly with the situation you describe. Nevertheless neither my routers or switches outside the computer become "immensley confused."
I just read the w3c page is it sure looks like the "target" attribute is still there. After all, how on earth could you target a frame with an anchor or a link without using the "target" attribute?
It seems to me that it's pretty much impossible to know if a game is going to "suck so much" until one has actually played it personally. If you don't want to risk the purchase price, try the pirated version first. If you like it, great! Buy the game.
On the other hand, if you don't like it, you've spent the time it took to download it (and whatever percentage that is of your monthly ISP fee), unpack all of the parts, burn the game to one or more CDs (those are cheap, but not free), install it on your computer (which can take several hours) and spend time playing it. Not so free after all it would seem.
There is no doubt that many (most?) people are greedy bastards, but in this discussion, I don't think that applies as much to those that play pirated games, than to the publishing companies making millions of dollars.
Re: 6. If you want to buy music online, there is an idea, and you want to play it on your iPod you have to buy from, you guessed it, iTunes.
That's odd. I buy music from all kinds of other online music stores and put that music, that I bought online, on my iPod.
Where is the problem here?
After reading about two thirds of the hundreds and hundreds of posts on this topic, you are, in my humble opinion, one of the very few who understands what is really going on here.
Perhaps this poster did not know that Doom and Quake where originally written on a NeXT workstation. Indeed, I actually played Doom on my old NeXT *before* I played it on my Windows PC.
I'm one of the people who feels that human beings are nothing more than "smart apes" and as such, do not have the intellectual and social skills to survive as species if lifetimes are extended to "immortal" time frames.
What we really need are shorter lifespans so the species will evolve faster!