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Controversial StarForce Copy Protection Creators Quizzed

Thanks to FiringSquad for its interview with the creators of the StarForce copy protection scheme for PC videogames. The author explains: "In recent months there's been an increasing awareness and alarm over StarForce copy protection. It's actually a driver that installs itself with the [Windows] games that come shipped with it, and originally it didn't uninstall when the game was uninstalled." StarForce's Abbie Sommer argues the advantages of "driver-level copy protection", explaining: "The drivers are what prevents the use of kernel debugger utilities such as SoftICE, Cool Debugger, Soft Snoop etc. Also the drivers prevent emulators from spoofing a drive, and thwart burning tools such as Alcohol 120%." The author concludes by injecting a little personal opinion into the mix, arguing: "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

952 comments

  1. And punish legitimate users? by Devar · · Score: 5, Insightful

    Thanks for nothing! If I want to use these tools then I shouldn't have to put up with this kind of crap from software companies. It's almost like them installing a virus. They wouldn't like it if I installed software on their machines that denied access to certain things, would they.

    --
    It's a Bagel.
    1. Re:And punish legitimate users? by Stripe7 · · Score: 5, Interesting

      That is really a pain. I image all my game CD's and use daemon tools to mount them. I play upto 4 different games a night. Currently playing Fallout Tactics, Rise of Nations, NWN and Shattered Galaxy. I hate having to switch CD's. This driver will make it so even games that are not protected by it cannot no longer be mounted virtually. If I have to reformat my HD to get rid of it if I install a game that has it, I am going to have a serious talk to the game company using it if it costs me 3-8 hours to wipe my HD and reinstall all my games and utilites from scratch. I used to bill my time at US$200/hour. I should send a bill to the gaming company for putting a virus on my system that just cost me a day's work.

    2. Re:And punish legitimate users? by SmasKenS · · Score: 1

      Or installed software on other peoples computers (alongside some program/game/whatever) that denied access to their game. (For whatever reason.)

      --
      -- - e.m.p.t.y - --
    3. Re:And punish legitimate users? by DigiShaman · · Score: 1

      They are virus when you spread the program around freely using a P2P program.

      SHaaaa...roight. I wonder when Norton will add games to the their next definition updates?

      --
      Life is not for the lazy.
    4. Re:And punish legitimate users? by Jacer · · Score: 0, Flamebait

      Such bullshit. If you don't agree with what they're doing simply don't buy their product. They own it, and can do whatever they wish. I'm sick of all you people preaching that if you buy it, it's yours and you should get to do what you want. The same holds true for the creators, it's theirs, and they can do whatever the want. End of story.

      --
      --fetch daddy's blue fright wig, i must be handsome when i release my rage
    5. Re:And punish legitimate users? by richy+freeway · · Score: 3, Insightful

      I used to bill my time at US$200/hour. I should send a bill to the gaming company for putting a virus on my system that just cost me a day's work.

      Yeah! Cos we all know how well that worked for stopping junk faxes/email/whatever!!

    6. Re:And punish legitimate users? by DigiShaman · · Score: 3, Insightful

      I agree. In fact, if you buy new wheels at Discount Tire, they have the right to use keyed lugnuts on them. That way, only THEY can remove the wheels thus forcing you to use their service.

      ok...so it's a shitty analogy. But I'm trying to convey the same level of frustration of someone making changes or modifications to your shit long after you purchase a product. I bought a game, I didn't buy an "unknown" and "undocumented" program that would fuck with my other applications!!!

      --
      Life is not for the lazy.
    7. Re:And punish legitimate users? by Rick+the+Red · · Score: 5, Insightful

      Do all copy-protected games have a warning on the box so you can easily avoid them? No? Then how can I "simply [not] buy their product"?I'll gladly not buy their product, if I can avoid it.

      --
      If all this should have a reason, we would be the last to know.
    8. Re:And punish legitimate users? by richie2000 · · Score: 4, Insightful
      If you don't agree with what they're doing simply don't buy their product.

      And then watch the game publishers claim their sales go down due to piracy, bringing about even more safeguards and laws to prevent it. If this rat race keeps up, pretty soon the costs for producing music, movies and games will be a tax that everyone has to pay because everyone has to keep consuming new stuff to make the system work...

      The "voting with your wallet" method is being circumvented by lobbying.

      --
      Money for nothing, pix for free
    9. Re:And punish legitimate users? by Jacer · · Score: 1

      You raise a good point. Do you intend on voting in November, or at any other elections? Given statistics, I'd wager you don't plan to, or plan to and don't make it. It's a safer bet than the alternative.

      --
      --fetch daddy's blue fright wig, i must be handsome when i release my rage
    10. Re:And punish legitimate users? by halowolf · · Score: 5, Insightful
      The only problem that I have with copy protection schemes at the moment is that I have to put CD's into my DVD/CD drive to play the games that I purchase. I find it very annoying. Having 2 drives, one burner and one DVD/CD drive aleviates this problem somewhat, but still its annoying.

      I look after my disks so I don't need to make backups of them. Some of the people complaining about how this software disables their burning applications and such, should probably read the end of the article where it states that those types of applications are only disabled when the game is being played.

      Personally I buy all my games, whether I have the ability to copy them or not, because I want to reward those publishes that make good games. The reason because "we" the consumers are being treated as criminals, is because some of the "we" are acting like criminals, so the fact that I have to put up with these ridiculous methods is because of those that are pirating this software. As ineffective as it is, I cant find fault with PC games publishers wanting to do something to protect their investments.

      However publishers and consumers alike should both get off of their soap boxes and do something constructive about the problem instead of both sides making ridiculous arguments and counterclaims.

    11. Re:And punish legitimate users? by MoralHazard · · Score: 2, Insightful

      Oh, geez... You guys are just throwing analogies around, and that's about as productive as debating by producing contradicting scriptural quotes.

      The grandparent poster was correct: copyright law in the US (which brings contract law to bear) permits the copyright owner a hell of a lot of leeway in making demands on the user--there are limits, but they're waaaay out there. If Bill Gates wanted, he could include a clause in the Windows XP EULA that requires all users to twirl in a circle three times on the request of any MS employee. That's because it's a license agreement: as your end of a contract, you agree to accept MS's conditions, while they fulfill their end of the contract by allowing you to use their software.

      The lug net analogy is attractive, but it doesn't fly too far because you're talking about buying the car/tires/lug nets, not licensing them. They could, conceivably, license the car to you (instead of selling it) with a condition of the license being that you don't use any mechanics besides the dealer's.

      Holy shit... that actually happens! It's called a "lease", and millions of people in the US agree to them every year! We gotta warn those poor bastards!

    12. Re:And punish legitimate users? by DigiShaman · · Score: 2

      I only speak for myself. But a buddy at work burned me the three CD set of Doom3 with the crack. He downloaded it from a torrent. With greed, I took the CDs. But...after I had some personal time to myself on break, I decided not to keep them.

      Yes folks, I have morals and ethics..

      So anyways, I gave him back the CDs. After knowning all the heart and soul (not to mention blood sweat and tears from nonstop coding)Carmack and gang put into project, I had no other choice. After work, I bought a copy simply because Carmack has EARNED himself the sale of another copy.

      I vote with my wallet. And ID Soft gets my vote yet again.

      --
      Life is not for the lazy.
    13. Re:And punish legitimate users? by Renegrade · · Score: 1

      > I look after my disks so I don't need to make backups of them

      There's been evidence that CD-ROMs, including pressed-at-the-factory variety, can become unglued over time, causing data loss, regardless of how well looked-after they are. You may want to back up your more expensive titles you own.

    14. Re:And punish legitimate users? by richie2000 · · Score: 1
      I have voted in all elections I have been eligible for, except one in my youth. This includes the latest election for the European parliament, but sadly, I wasn't eligible to vote in Dade County a few years ago. I think that's the only time and place where my vote actually would have counted (had it been counted). :-/

      But statistically, your bet is right on the money.

      --
      Money for nothing, pix for free
    15. Re:And punish legitimate users? by DigiShaman · · Score: 1

      I don't "Lease". I purchase to "OWN" So when games start going the way of leasing, then I will just have to find another hobby other then playing video games.

      I will never compromise personal values of ownership. It's my way, or the highway. I am a consumer, and I will vote with my wallet.

      --
      Life is not for the lazy.
    16. Re:And punish legitimate users? by richie2000 · · Score: 1
      Yep, voting with your wallet that way works, not the other way (by boycotting). I would have (based on past experience) taken the CDs and then bought the game anyway, possibly when it's discounted a bit. Then again, I'm probably not a typical gamer in that I play very few games, but instead play them for extended periods of time. StarCraft lasted me three years as did Counter-Strike[1] and BF1942 is going on its second.

      [1] I just (yesterday, in fact) downloaded Steam and re-visited de_dust2 and de_prodigy. Man, that was fun. I even started on Half-Life which I have a legal copy of, but never played back then - I just got it to play CS. Valve did a good job with Steam.

      --
      Money for nothing, pix for free
    17. Re:And punish legitimate users? by Pofy · · Score: 1

      >The grandparent poster was correct: copyright
      >law in the US (which brings contract law to
      >bear) permits the copyright owner a hell of a
      >lot of leeway in making demands on the user--
      >there are limits, but they're waaaay out there.

      Ehh, would you mind pointing out what part of copyright laws that gives the copyright holder such "rights" to make demands? Copyright gives the copyright owner some specific rights, all of which mentioned in the copyright law. That is it. Nothing else. The basic ones deals with copying, distribution, public performance and so on. Note that USE is not such a right. DMCA do change it a bit since it adds access (and hence use) use for circumvention.

      If anyone wants to make additional contracts or restrictions on something they sell, they can always do it, it really have nothing to do with copyright laws though (but contract laws as you mentioned). I admit I don't know the american contract laws much (as oposed to copyright laws), only know those of my own country. But I would be surprised if there isn't anything in the laws regulating consumer sales and at least some sort of deal about unfair contrcts for example or things that simply can't be put into a contract and so on.

      >That's because it's a license agreement: as your
      >end of a contract, you agree to accept MS's
      >conditions, while they fulfill their end of the
      >contract by allowing you to use their software.

      Huh? You don't need any contract or licencse to use software. Use is not one of the exclusive rights of a copyright holder (see copyright law).

    18. Re:And punish legitimate users? by MoralHazard · · Score: 2, Interesting

      I hate to be the one to break it to you, but you don't own the games you buy. You own a license to use those games. Big difference.

      To the extent that you have personal values of ownership (why that could be so important to you is beyond me--haven't you ever rented an apartment, or stayed in a hotel room overnight?), you already HAVE compromised them. And you did it because either you didn't know any better (?), or because you knew on some level and didn't care--the enjoyment of playing the game was worth your $50, regardless of the technicalities of why you're allowed to possess and run the code.

    19. Re:And punish legitimate users? by Anonymous Coward · · Score: 2, Interesting

      Has anyone found/compiled a list of games that use this copy protection so that we can vote with our wallets?

    20. Re:And punish legitimate users? by Bert64 · · Score: 5, Insightful

      Being unable to copy the games wouldn't be so bad if the publishers would provide a free media replacement service, So that anyone with a proof of purchase of the original game can get replacement media if the original becomes damaged...
      But no, they would rather try and force you to buy another copy

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    21. Re:And punish legitimate users? by Bert64 · · Score: 4, Interesting

      And many of the commercials on TV say "Own it now" etc.. or "Own it now on video and dvd" in the case of movies etc, so by their own admission you now own it having purchased it.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    22. Re:And punish legitimate users? by Anonymous Coward · · Score: 5, Informative

      Has anyone found/compiled a list of games that use this copy protection so that we can vote with our wallets?

      There's an entire website devoted to that now; It's here.

    23. Re:And punish legitimate users? by MoralHazard · · Score: 1

      Umm, then how does the GPL work? How can Linus impose a continuing obligation on anyone who re-distributes Linux, or *any* derived work? (Remember, BTW, that the creator of a derived work owns the copyright on it. So if I build some new kernel modules based on Linux, I own the copyright, but Linus can still tell me that I have to GPL them!)

      Copyright law says, at root, that if I own create/own a work, then nobody else can use it without my permission. That's all it says, and that's all it needs to say. Then, I can make my permission to use my works conditional on anything I want (barring a few specific limits), which is where the rest of the restrictions come into play.

      If I want to GPL it, the restriction is that you agree to give GPL rights to anyone to whom you re-distribute my code, or your own derived code. If I want to make my work proprietary, I can forbid you to make copies of it at all.

    24. Re:And punish legitimate users? by DigiShaman · · Score: 1

      Point well made!

      So I have a question for you. Just where do you draw the line? If I put in a music CD, does the record label have the right to install a "driver" to search my harddrive for all MP3s and erase them on the premis that should have owned the original CDs to begine with? What about applications? Can they install "drivers" to prevent you from running an application that allows for CD backup even though the CD your backing up has nothing to do with the original games copywrite protection?

      Seriously, where do you draw the fucking line. My face is so red it hurts now. I'm not mad at you, I'm just fucking pissed off at whole scheme of "copywrite protection"!!!! Please, I gotta punch something...HARD!

      --
      Life is not for the lazy.
    25. Re:And punish legitimate users? by Anonymous Coward · · Score: 0, Flamebait

      If I have to reformat my HD to get rid of it if I install a game that has it, I am going to have a serious talk to the game company using it if it costs me 3-8 hours to wipe my HD and reinstall all my games and utilites from scratch. I used to bill my time at US$200/hour. I should send a bill to the gaming company for putting a virus on my system that just cost me a day's work.


      LOL! It's not a virus. You bought it. What you charge people for is irrelevant. You bought a game. If you don't like it, don't play it. No-one's going to pay you anything.

    26. Re:And punish legitimate users? by Anonymous Coward · · Score: 1, Insightful

      Being unable to copy the games wouldn't be so bad if the publishers would provide a free media replacement service, So that anyone with a proof of purchase of the original game can get replacement media if the original becomes damaged...
      But no, they would rather try and force you to buy another copy


      A rule of backing up is to never trust others to do the job for you, if you don't pay them to do so of course.

      When the company goes bankrupt, this service would disappear anyways.

    27. Re:And punish legitimate users? by Anonymous Coward · · Score: 1, Insightful

      you already HAVE compromised them.

      That's in your humble opinion, maybe he disagrees and sees a distinction.

      Anyways, my point is that just because something is compromised, doesn't mean you can still stick with your values. It just means an adjustment in what you do, like, you know, constantly improving. Nobody's perfect, but we shouldn't be content with being like worms in dirt and mud..

    28. Re:And punish legitimate users? by marcovje · · Score: 5, Insightful


      Indeed. I hate this, and not even out of privacy/control grounds. The main problems are simple practicality.

      Such schemes means you can throw away your games when you move to a new (Major) windows version, are far more likely to cause problems in Windows etc etc.

      Forget about running your legitimately bought games running on an emulator in 10 years.

      It is the same problem I have with DRM and mangled CDs. The copyright enforcing stuff limits the time that it can be used (because of equipment being only in vogue for a few years) and practical use too much.

      Tying in media with the OS is a no-no.

    29. Re:And punish legitimate users? by deimtee · · Score: 1

      Umm, then how does the GPL work? How can Linus impose a continuing obligation on anyone who re-distributes Linux, or *any* derived work? (Remember, BTW, that the creator of a derived work owns the copyright on it. So if I build some new kernel modules based on Linux, I own the copyright, but Linus can still tell me that I have to GPL them!)

      I think that the reason no software company wants to break the GPL in court is because that would set a precedent that breaks all EULAs.

      Copyright laws on their own don't prevent reverse engineering, decompiling or writing different but compatible replacements for software. Those things are what the companies desperately want to avoid, and they are forbidden by EULAs, not the law.

      --
      I'm guessing that wasn't on their radar screen...
    30. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      You point out the answer yourself: The GPL covers distribution, not use of linux. Once you've got it, you can make as many closed-source changes as you like, just as long as you don't distribute them.

      Enjoy.

    31. Re:And punish legitimate users? by dave420 · · Score: 1, Insightful
      A virus that upheld copyright law, and did nothing malicious, that you agreed to have on your PC?

      I'm all for pirating games. Don't get me wrong.

      The code is protecting copyright, and you agree to have it installed on your computer. If you read the license for the game, it mentions the StarForce installation. If you click "ok" (which you have to to play the game), you agree to it.

      Where's the problem with this? They didn't install it on your machine (contrary to your analogy), it denies access only to things the copyright holder (and intellectual property owner) doesn't want you to access (which is a legal right, by the way).

      Be fair. I know you all get riled up when someone "takes away your rights" or "rapes you over the hot coals of capitalism" or whatever, but just think it through for 2 seconds. It's not that big a deal. Don't like the copy protection? Don't install the game. sheesh.

    32. Re:And punish legitimate users? by Pofy · · Score: 1

      >Umm, then how does the GPL work?

      Easy, it works by giving you an additional right (redistribution for example) that you do not normally have and which belongs to the copyright holder. To get that you need to agree to the GPL. If you don't want or need that extended rights, you can simply ignore the GPL.

    33. Re:And punish legitimate users? by dave420 · · Score: 1

      When you install it, it tells you if it has copy protection. If it does, return it to the store, and get a refund. In sane parts of the world (I don't know about the US) that's a perfectly reasonable request.

    34. Re:And punish legitimate users? by Pofy · · Score: 4, Insightful

      >I hate to be the one to break it to you, but you
      >don't own the games you buy. You own a license
      >to use those games. Big difference.

      Lets see, I enter a store, pick up some product or merchendice, pay for it and leave the shop. Do I own what I just bought? Yup! Typically regulated through sale or consumer sale laws in most countries. Why you would think sale laws doesn't apply to computer games is beyoned me.

    35. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Steam? Good?

      These words do not combine well, I know not the meaning of the two.

    36. Re:And punish legitimate users? by leeroybrown · · Score: 5, Informative

      Perhaps you should try the the 'removal tool':

      sfdrvrem.zip

    37. Re:And punish legitimate users? by SlashDread · · Score: 1

      ""we" the consumers are being treated as criminals, is because some of the "we" are acting like criminals"

      No it isnt, its called "greed" and its contra-productive. You just said you are no criminal, but you are treated as one. So the "We" is all of us except you eh? Well dont be so ridiculously righteous. Most people are actually LIKE YOU.

      to quoteth another reply who said it excellent:

      "I'm starting to buy less and less PC games because of the crap I have to deal with. Do you hear that, developers? That is the sound of lost sales."

      Look, back in the eighties, when the net started, we had visions of software and content being distributed instantly. Hell, by 1889 all drivers I needed for my job were.

      Its a bloody rotten shame that most software and media STILL needs to be purchased at the local store, or send to you on a snailmail plastic disk.

      Apparently its harder to sell software and content digitally, then it is to put Rovers on Mars.

      Well something is telling me people are not trying hard enough.

      Instead there is tremendous efford in combatting COPIENG... WTF?!? The digital revolution is ABOUT copying, instead they make it about PREVENTING to copy it..

      Somewhere there is a whole "1984" disturbing feeling associated with that too...

      Like, Fight Terrorism! Give up Freedoms! Fight Piracy! Give up Freedoms! So we can protect erm, money! Somehow I dont buy it...

      "/Dread"

    38. Re:And punish legitimate users? by KDR_11k · · Score: 5, Insightful

      They own the copyright to the software and can do to it what they wish, true, but in this case they're doing something to MY computer without my consent. I.e. you don't get told that unlike other copy protection mechanisms this one alters the way your PC works in general. The box only tells you "this software uses copy protection". Before you're infected it's impossible to tell whether the software contains viral copy protection or not.
      To use an analogy: Sure food producers are allowed to poison their food, as long as they put a big warning label "poisonous" on the packaging.
      After all, we got coffee cups that say "Warning! Hot!", why shouldn't we have software boxes that say "Warning! Contains copy-protection driver, may cause system malfunction!"?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    39. Re:And punish legitimate users? by Pofy · · Score: 1

      >Where's the problem with this? They didn't
      >install it on your machine (contrary to your
      >analogy), it denies access only to things the
      >copyright holder (and intellectual property
      >owner) doesn't want you to access (which is a
      >legal right, by the way).

      Actually access is NOT a typical right under normal copyright laws. It has been added as a sort of new right in some countries through DMCA (or similar) legislation though. However, it is NOT a new right given to the copyright holder, instead there is typically a ban on circumventing access protection. So access in itself is actually NOT a protected right for a copyright holder.

      For a list of (almost) exclusive rights a copyright holder is given, check the copyright law of your own country. It typically will be the same for most countries though.

    40. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      My solution as far as games go is: fuck copyright law. Download the game, try it, and only buy it if you think it's good enough to pay money for.

      If you don't think it's good enough, stop playing halfway through. It's just like walking out of a movie early and demanding you're money back... same exact ethics.

      Protection schemes can and always will be broken.

    41. Re:And punish legitimate users? by SillyNickName4me · · Score: 5, Insightful

      > LOL! It's not a virus.

      Strictly spoken you are right, its a trojan, not a virus. It poses to be a game, in fact it is a program that limits what you can use your computer for.

      > You bought it. What you charge people for is irrelevant. You bought a game. If you don't like it, don't play it. No-one's going to pay you anything.

      How you obtained it is completely irrelevant for it being a virus or a trojan or whatnot. That depends entirely on the purpose and functions of the program.

      When such a game installs this driver onto a machine without very clear and explicit warning about this effect of the copy protection, that game should be considered a trojan, nothign more and nothign less.

    42. Re:And punish legitimate users? by gl4ss · · Score: 1

      ..and you know what?

      the starforce protected games are available as warez, some have inconvient measures to make them work though, but they are playable(and legal versions would be just as inconvinient).

      --
      world was created 5 seconds before this post as it is.
    43. Re:And punish legitimate users? by Soul-Burn666 · · Score: 1

      Heard of Steam?

      It's exactly what you describe. It's (theoritically) a system that allows you to easily download patches and updates automatically for certain games (right now only Half-Life based games). Also it allows you to buy certain games ONLINE for download. One of the methods for purchasing Half-Life 2 is a download through steam, whenever you want, using your unique ID.

      It's more than currently written on the site and rumors say they plan to make it even larger and expand the number of games supported to games other than Valve's.

      Worth noting that many people don't like it, because it's not yet stable and fast, but Valve have hired one Bram Cohen to write parts of the distribution code.

      Yes, it's propertiary.
      Yes, it's currently slow.
      Yes, many people inherintly dislike the new system.
      But, yes, this is an alternative way from the standard methods of game distribution.

      --
      ^_^
    44. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Forget about running your legitimately bought games running on an emulator in 10 years.

      Why? What's going to stop the emulator emulating StarForce?

    45. Re:And punish legitimate users? by SillyNickName4me · · Score: 1

      Yes, you just bought a box with some media in it.. you own the box and the media. You do not own what is on the media but luckily the box comes with a license for usign it.

      Don't get me wrong, I find this kind of copy protection completely wrong, but that is because it interfers with uses of my copuer that have nothing to do with the game or copy protection, and it is not that upfront about it really.

    46. Re:And punish legitimate users? by SillyNickName4me · · Score: 1

      > When you install it, it tells you if it has copy protection. If it does, return it to the store, and get a refund. In sane parts of the world (I don't know about the US) that's a perfectly reasonable request.

      It is a completely reasonable request, but so is the request for UPFRONT information about this on the box. All this will do is make consumers more warry of buying games, so in the end this will only bite the publishers back.. I can't believe how stupidly blind they seem to be when it comes to copying.

    47. Re:And punish legitimate users? by Iffy+Bonzoolie · · Score: 2, Insightful

      "LOL! It's not a virus. You bought it."

      Yeah, you're right, it's really more like a Trojan...

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    48. Re:And punish legitimate users? by qray · · Score: 3, Interesting

      I was bitten by poorly written software installed on my system by a game I had installed. I never realized the thing had installed a program that launched at startup and continued to run. Once a minute it would go out to the manufacture's site and do who knows what. I was playing Tribes and noticed that every so off my link would get bad, about once a minute. I thought it was my ISP. While sitting watching TV I had happened to leave Task Manager up and running. I saw the CPU go to 100% for a couple of seconds. That peaked my interest. Sorted on CPU usage and waited and sure enough it happened again. I found the offending process, terminated it, did some checking and found out it had been installed by this game. AND it turned out this was what was causing Tribes to freeze ever so often. Honestly I don't mind authors trying to protect their software, but hey, leave my system alone. There are enough buggy drivers I have to live with without someone adding something else that can crash the entire system. And I wonder how long it will take for someone to create a hacked version of the driver that will negate their efforts?

    49. Re:And punish legitimate users? by Anonymous Coward · · Score: 0
      "Be fair. I know you all get riled up when someone "takes away your rights" or "rapes you over the hot coals of capitalism" or whatever, but just think it through for 2 seconds. It's not that big a deal. Don't like the copy protection? Don't install the game. sheesh."

      Agreed, but in most cases people walk against it if they allready -bought- the game ; and then find out it's full of sh*t like that.

    50. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      "After all, we got coffee cups that say "Warning! Hot!", why shouldn't we have software boxes that say "Warning! Contains copy-protection driver, may cause system malfunction!"?"

      becouse the government doesn't yet control every aspect of our lives. Why is this always the solution??

      Oh my favorite video game doesn't do exactly what i want...i know the government should require the game makers to do exactly what i want....hey here is a novel idea, how about if you don't like what a particular game does to your machine don't buy it and don't install it....and if you suspect that the game you baught puts funny things on your machine perhaps you should research it before you buy it....fuck an "A" why on earth do you think i as a tax payer should put more money into regulating video games just so you don't have to think about it. Fuck you and the horse you rode in on.

      stendec@gmail.com

    51. Re:And punish legitimate users? by 88NoSoup4U88 · · Score: 1
      Doesn't work ; defenitely not with 'keyed' games, that aare using the (unique) key for online play.

      I wish tthey'd just be more upfront about it, so i can decide in the gam-store if i think a game is worthy the cd-protection hassle.

    52. Re:And punish legitimate users? by SillyNickName4me · · Score: 1

      > So anyways, I gave him back the CDs. After knowning all the heart and soul (not to mention blood sweat and tears from nonstop coding)Carmack and gang put into project, I had no other choice. After work, I bought a copy simply because Carmack has EARNED himself the sale of another copy.

      First of all, I definitely agree that ID earned themselves to sell this game (and others that they made).

      Having said that, I'll play the cracked version, but bought the original nonetheless.. you can do both at the same time ;P

    53. Re:And punish legitimate users? by Anonymous Coward · · Score: 5, Funny

      ..we had visions of software and content being distributed instantly. Hell, by 1889 all drivers I needed for my job were.

      Mr. Babbages Line Printing and Mimographic Aperatus for the Laying Out and Production of Tabular Information and Mathmatical Tables
      A Driver for use with Mr. Babbages Differential Engine No. #1
      Driver verion 1.253 Patch Level 2

      Warning! Women should not attempt the installation or operation of this device driver!

    54. Re:And punish legitimate users? by PainKilleR-CE · · Score: 1

      I agree. In fact, if you buy new wheels at Discount Tire, they have the right to use keyed lugnuts on them. That way, only THEY can remove the wheels thus forcing you to use their service.


      Regardless of whether the analogy is good, you can remove keyed lugnuts from your car with little trouble (almost anyone can do so with ~20 seconds per tire and a good pair of pliers or vice grips), while trying to circumvent copy protection is illegal.

      --
      -PainKilleR-[CE]
    55. Re:And punish legitimate users? by BasilBrush · · Score: 1
      Only if your experience of buying from stores is quite limited. When you buy from a travel agent, you don't own the building you'll spend your weeks vacation in, nor the plane that takes you there. If you buy a leasehold property from an estate agent, you do not own the property you call your home. In X number of years, the title of the property reverts back to the freeholder

      If you walk into an insurance store...
      If you walk into a mobile phone store...

      When you buy a computer game (or music), you are buying the physical CD, the box it came in, some assorted bits of paper inside the box, and a LICENSE to use the software (or music).

    56. Re:And punish legitimate users? by 0x00 · · Score: 5, Interesting

      My brothers Diablo II LOD cd recently exploded (literally) in his drive. Called up the distributor and they said that they'd take his details and would look into it. We thought that this was just a brush off but the next day a brand new CD arrived via express post complete with a new cd-key as well.

      How many times have you actually tried to get a replacement CD from a distributor?

      --

      0x00

    57. Re:And punish legitimate users? by Sancho · · Score: 4, Insightful

      Boycotting it won't work. They'll just claim that the lost sales were due to piracy.

      Remember, real pirates will be able to pirate/distribute the game. Your casual user won't.

    58. Re:And punish legitimate users? by psyco484 · · Score: 1, Interesting
      Excellent link. I think it's also worth me mentioning that I downloaded both Etherlords 2 and XIII before they hit retail and had no problems playing the pirated versions. In fact, I never burn discs because I know I'm either going to buy the game or not, and it's only going to take me an hour or two to make that decision, so my games were all mounted with d-tools. This software does not stop pirated versions from being distributed, it's just a pain in the ass for legitimate users. The problem of course is that declining sales don't immediatly make publishers think "hey, that game must have sucked," instead they think "hey, we need more copy protection."


      And I did buy XIII, Etherlords 2 sucked. Learning that XIII uses this software makes me regret my purchase, but I'll state yet again that their software must suck because I've had no problems using d-tools.

    59. Re:And punish legitimate users? by roie_m · · Score: 3, Funny

      Grandparent: "by 1889 all drivers I needed for my job ..."
      Parent: "Steam [steampowered.com]?"

      Am I the only one who finds this hilarious?

    60. Re:And punish legitimate users? by Gridpoet · · Score: 2, Interesting

      "i want to reward publishers that make good games" Publishers dont make good games Developers do...and that is my big beef with the system right now. Developers slave long hours to produce somthing for us to enjoy then the fat corperate publishers take it and give them back pennys on the dollar for every sale. My money isnt funding the devs, its going to some nobrain middleman marketing creep for crappy advertising. ...Me...i just warez the game and send a moneyorder (or paypal if they have one) straight to the developer. thats voting with your wallet

      --

      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      This is MY galaxy...go find your OWN!

    61. Re:And punish legitimate users? by timmyf2371 · · Score: 1
      Not that I've ever needed to use this, or test it out - but Star Trek: Elite Force's manual had a specific address where you could send old media to and they would send by return replacement media for a small fee.

      IIRC the publisher for that game is Activision.

      --

      Backup not found: (A)bort (R)etry (P)anic
    62. Re:And punish legitimate users? by 1u3hr · · Score: 1
      this driver will make it so even games that are not protected by it cannot no longer be mounted virtually.

      Is this true? Or does it only run when the game it came with is running? If all the time, that would be evil. In any case it'll just be a speed bump for the crackers.

    63. Re:And punish legitimate users? by quacking+duck · · Score: 5, Insightful

      If they try to spin it as "sales lost due to piracy", it would mean Starforce's anti-piracy system isn't working.

    64. Re:And punish legitimate users? by NoMercy · · Score: 1

      It would be easier for games which don't come with some sort of copy-protection to print it on the box, I've not seen any in a long time which don't.

      Usually it's the publishers of the game, since there often the ones funding the whole thing they tend to put a global policy in place to copy-protect every CD they send out, some are better than others.

    65. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Oh that's it, just give them ideas why don't ya!

    66. Re:And punish legitimate users? by 1u3hr · · Score: 2, Informative
      Copyright law says, at root, that if I own create/own a work, then nobody else can use it without my permission.

      No it doesn't. If I buy a book/CD/DVD etc, from you, the copyright holder, I have the right to use it. I also have the right to sell or give it to someone else, transferring the "use" rights I had along with the physical media, without reference to you. I don't, in general, have the right to make copies of it and distribute them.

    67. Re:And punish legitimate users? by SiChemist · · Score: 1

      I hate to be the one to break it to you, but you don't own the games you buy. You own a license to use those games. Big difference.

      That point is up for debate. It's my understanding that a contract (the license) is not valid unless both parties agree to it before value is exchanged. Because of the way that shrink-wrap software is sold now, this isn't possible. IANAL, but I think that the publisher is obligated to refund your money if you disagree with the license. We all know how easy it is to return software for a full refund.

      Consumers have rights too, and I'm just waiting to see one of the more egregious "clickwrap" agreements tested in court.

    68. Re:And punish legitimate users? by dave420 · · Score: 1

      By "access" the software, I should have said "execute" the software. Copyright laws in most western countries view execution of software as a form of copying it, so copyright laws apply even to running it.

    69. Re:And punish legitimate users? by illumin8 · · Score: 5, Insightful

      That is really a pain. I image all my game CD's and use daemon tools to mount them.

      Me too. Load times are much faster and there's no worrying about scratching your original CDs. Just copy them to the hard drive when you buy the game and put the original CDs back in the box. This article is written by some major shills for the game industry... Check out this quote:

      Now copy protection is disabling games if you have utilities that simply might help pirate a game - like Alcohol 120%, Nero or CloneCD... Of course, if we honestly ask ourselves how many purely legitimate users of those utilities there are, odds are probably that deep down inside we have to admit "not many".

      Wha????? Not many legitimate users of Nero? Nero is one of the best CD/DVD burning software out there. This article is clearly written by a BSA shill. Not every utility that can copy a CD is used for infringing purposes. In fact, most of us use these utilities for non-infringing fair-use purposes like backing up the games we purchased.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    70. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      This is silly. You would never dream of requiring a book publisher to make replacement books available should you damage the copy you bought. No difference between that and the game media. The only thing you purchase when buying a game, or a book, is the right to use that game, or book, as purchased. If the media is damaged by any means not related to manufacturing defects, your loss.

    71. Re:And punish legitimate users? by Sancho · · Score: 3, Insightful

      No, it would mean that they were claiming that the system didn't work, but it would help them lobby for more strict laws about DRM, copyrights, etc, which would be a bad thing (in my opinion).

    72. Re:And punish legitimate users? by marcovje · · Score: 1


      Game emulators are simpler than complete virtual machine.

      Such a starforce beast needs the non game driver system to be emulated too.

      (e.g. directx/video drivers are somewhat game related drivers)

    73. Re:And punish legitimate users? by Jaysyn · · Score: 1

      I feel your pain. I just bought Star Wars Knights of the Old Republic, and it won't play on my DVD+-RW or my USB CD-RW. Bioware's suggestion was that I buy a new CD-ROM to play their game. My suggestion was that they go fuck themselves & that I'd never buy anything else they published.

      Jaysyn

      --
      There is a war going on for your mind.
    74. Re:And punish legitimate users? by LordLucless · · Score: 4, Insightful

      It just goes to show you - the only safe software to install is pirated software. If you care at all for the security of your machine, you should not install legitimate software - use the ISO you downloaded off Kazaa.

      Seriously, in the not-too-distant future, I imagine the first thing I do after I buy a new game is to go download the pirated version.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    75. Re:And punish legitimate users? by Pxtl · · Score: 1

      Heheh, XIII wouldn't run on my brother's computer, and he had to return it. Given that it was based on the UT2kN engine, and other such games would work fine on my PC, perhaps their stupid copy-protection crap was the real source of the problem?

    76. Re:And punish legitimate users? by hobo2k · · Score: 1
      It also wouldn't be so bad if they offered a copy protection system which didn't require me to go to my cd rack, and pop in the correct cd just to start the game. This guy doesn't think it is a big deal and just blows off the question, but I find it quite anoying (my DVD-rom sounds like a jet engine for one thing).

      I would be happy to register my copy and let the game open an SSL connection to their server whenever I didn't feel like poping the cd in.

    77. Re:And punish legitimate users? by halowolf · · Score: 1
      Its more than me that buys games. Did I say I was the only one? Please don't be so melodramatic. We are talking about game piracy prevention, not terrorism.

      Of course games companies have an econimic interest to protect, of course they want to make money, its how games are financed. Publishers too, they have to distribute these things and make a profit. This world that we have created for ourselves requires money. Publisher's should feel threatened, when HL2 launches I'm expecting Steam to show us that game developers like Valve can directly publish their games without the the need of publishers or distributers. In effect they become the publisher and distributors. Of course the finance for game development must come from somewhere and the established developers probably don't have much of a worry when it comes to money, but the smaller developer startups need to get finance from somewhere in such a risky industry.

      I personally think that securing software with physical media in the users hand is perfectly ridiculous as a security mechanism. It doesn't work. Securing software where all the keys to its security is in the users hands really, just doesn't work.

      Software distribution through the likes of Steam I think would be great. You can get games the moment they are released world wide and you could get rid of the middleman and actually reduce the price of the games as a consequence (though personally I believe they will just rather pad their profits instead).

      Many businesses are still stuck in their rut of physical distribution and will need to be dragged into their future kicking and screaming. XBOX live will soon start electronically distributing games. Adminitedly it isn't HL2 but its a start for a BIG name to electronicly distribute. Though Steam was definately there first, and I suppose Valve would be considered BIG too :)

      There is nothing I would like more than to start to force publishers to publish in alternative ways rather than the lock-ins they are presently tying us down with (especially in consoles). But just because we wish it to be so and because the internet allows the free distribution of information doesn't mean we automatically inherit a right to have things go our way. As always we must put up a fight to get what we want.

      We as consumers have the true power, and if we could get collectivly organised enough to wield that power any company can be brought into line with our expectations (however that is quite a naive view on my part).

    78. Re:And punish legitimate users? by Jaysyn · · Score: 3, Funny

      How about that, I'm boycotting them & didn't even know it.

      Jaysyn

      --
      There is a war going on for your mind.
    79. Re:And punish legitimate users? by harrkev · · Score: 5, Insightful
      My favorite quote:

      Of course, if we honestly ask ourselves how many purely legitimate users of those utilities (Alcohol, etc.) there are, odds are probably that deep down inside we have to admit "not many"

      This is a complete load of bull. Here is my story:

      I have a "server" case with a LOCKED DOOR in front of the drive bays. I have two toddlers running around the house, so I HAVE to have my computer locked down from little hands. So it is a PAIN to swap discs. So I use Alcohol 120%. This also allows me to keep all discs locked away in the garage so that I do not have to have a stack of discs (or a disc case) sitting on my desk. It helps keep the clutter down.

      I also have my old computer set aside for running educational games. So, I use Alcohol 120% on that one so that my three-year-old son does not have to come to mommy asking to change a disc or (even worse) try to change the disc himself.

      Anot note that I am NOT into warez at all. If I want a game, I buy it. I still have not even played all of the games that came bundled with my sound and video cards (quite a lot of games, too).

      I would also like to throw out one more secnario: A traveler who wants to play games on the go. First, carrying discs means more weight, and second, spinning up a disc uses more battery power than reading an ISO off of a hard drive.

      I have absolutely NO problems with copy protection which checks the disc upon install, but why does it have to check EVERY TIME the game loads. As a legitimate user, I find it annoying that these companies are almost begging me to go to warez sites so that I can play the game that I PAID FOR the way that I want to.

      As for me, I will NEVER buy a StarForce game. Yup, that's right. I hope that the game producers are reading this. I am a professional engineer -- the type of guy with enough money to buy the games that tickle my fancy -- and I am incredibly honest. And in your quest to stop the people who probably would not buy your games in the first place, you are driving legitimate customers away. Smart business plan.

      Note that it is one thing to design a game that will not work with Alcohol. I can accept that. But to have your game cripple Alcohol even when your game is not even running is unacceptable. Have fun in the wellfare lines, boys...
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    80. Re:And punish legitimate users? by Deathlizard · · Score: 1

      The stupid thing about these things is that most of the anti-piracy methods actually cause MORE Piracy than they prevent.

      Think about it. Drive Virtualization wouldn't be so mainstream if you didn't need to stick the Game CD in the drive every time you want to play it, which is a PITA, and Game Backups wouldn't be needed for just about the same reason.

      The Best Anti-Piracy Measure would be an activation/account one. Basicially like what Valve does with steam but more secure. You actively have an online account with the game developer and you can tie your games to it with a one time entered CD KEY, and it tracks your progress, games you bought from them, overall stats, etc to add vaule to the service. If you have to reinstall the game, it simply asks for your id and password and it lets you play without stupid disk swapping, or asking for the CD Key Again.

      It's already been proven that Protecting the CD is an absolute waste of time, and disk swapping pisses everyone off, so whats the point of continuing to do these if there are better ways out there to reduce the piracy footprint?

    81. Re:And punish legitimate users? by DarkLox · · Score: 1, Insightful

      While in theory this is a good idea. To return a game that has copy protection on it that will install/change things on our system.

      Unfortunately, MOST video game stores (at least around here) will NOT accept returns on opened games. They will only do an exchange for the same exact product. They MIGHT accept it back as a used game, in which you lose money anyway.

      What the game companies also dont realize is...that the piracy groups that release these games....well they have ALREADY gotten around the copy protection. So the legitimate game installs the copy protection...yet the pirated game does not. (makes a lot of sense, doesnt it.....)

      --
      Momma told me that sigs are for the devil
    82. Re:And punish legitimate users? by clifyt · · Score: 2, Interesting

      So Grid,

      The publishers do nothing? They don't front the cash to make certain the game is going to be funded? They don't take the chance that its going to be another Daitakata and sell nothing (well I hoe that game sold nothing -- it probably made billions), they don't make certain that a developer can actually focus on the game as opposed to doing a few other cash cow projects in the meantime (I know one company that actively makes military systems to pay for their games -- a good friend of mine said fuck this shit and quit because he's a pacifist -- well in real life, you wouldn't want to go head to head with him).

      The publisher makes everything possible is most cases.

      Why does ID use a publisher these days as opposed to going it on their own -- they certainly are big enough to do so. They do so to limit the risks knowing someone else will take the heat if something bad goes down.

      So, voting with your wallet? No, you are stealing and a stupid motherfucker. You are trying to renegotiate contracts that the developer thought were good enough to put their name down on an get the benefits from.

      This is as moronic as the motherfuckers that steal music from P2P services and then claim to send money in through other services that claim to send the money to the artists (without realizing that it fucks over folks like me that tech for artists, occasionaly doing backup work, all in all making them sound good, or my best friend that is a killer songwriter but lost most of his vocal capacity a few years ago and now accumulates his gold and platnium albums solely via writting the songs for these idiots. Its stealing from people like him and me.

      Again, this is a direct analogue to what you are saying. And I can guarantee that you've *NEVER* sent a single dime to a developer. Thats voting with your wallet. Its fucking idiots like you that are the cause of copy protection on software.

      Having said this, yes, I use to use cracked software -- only after I owned the original software. I had done this as far back as the commodore 64 where the copy protection involved banging the 1541's drives to read normally unreadable tracks. No more. If the copy protection is not something I like on my computer, I don't use it. This is why my main music software uses a dongle as opposed to disc protection -- or challenge response (either calling the company or lugging a 600 page manual trying to find the pages to type a phrase) -- I can live with that because it means I can install it on as many computers as I want an I just pull out my key ring and pop the dongle in the USB slot when I need to use it.

      I understand why some use copyprotection and the idiot above is a perfect example. Unfortunately, I've see too many companies go under or bought out for pennies on the dollar by companies that just wanted another feather in their cap solely because of piracy. I know one music software company that has been teetering on the edge of bankruptcy for a year or two now, even though everyone has a copy of their software. Its a shame I run into so few that actually own it. Each and everytime folks claim that they aren't doing anything wrong, they aren't using it for monetary gain.

      Sadly, this is the same excuse I hear when motherfuckers give cracked copies of games to their friends...after I'm finished with a game, I give it to friends, but not until after. Just like a book not as in here's the key to the bookstore.

    83. Re:And punish legitimate users? by Anonymous+Cowpat · · Score: 0
      IANAL, and I'm talking about the system in the UK
      If you read the license for the game, it mentions the StarForce installation. If you click "ok" (which you have to to play the game), you agree to it.
      Which doesn't apply unless it says on the box in a text size comparable to the rest of the text on the box.
      Since no-one, in their right mind, would take back a computer game because you didn't like the T&C around installing it, those T&C's must be available before you purchase the product, i.e. on the box, otherwise the goods aren't as described and someone other than you is in deep doggy-do.

      In short, if the obscure terms that they want you to agree to aren't easily visible on the box then they don't apply (or won't stand up in court) whether you clicked OK or not.
      --
      FGD 135
    84. Re:And punish legitimate users? by Decameron81 · · Score: 1

      Perfectly legal? By the time you realize what the game is installing you will probably have accepted all agreements and be unable to give it back.

      Don't get me wrong, the license probably talked about the driver installation but explain that to my computer-ignorant friends who thought the game would just be a game but now can't use half of their computer.

      You want to put something that disables the programs I use? That's fine, just make sure I know about it by reading the box. Put something like a big "THIS SOFTWARE IS DESIGNED TO DISABLE OTHER PROGRAMS IN YOUR COMPUTER TO PREVENT PIRACY" or something along that line.

      I'd really want to see how many people still buys it.

      Diego Rey Mendez

      --
      diegoT
    85. Re:And punish legitimate users? by Skier4Life · · Score: 1

      There is a list of games with StarForce at http://www.boycottstarforce.org/games/.

      However, according to the website: "work in progress -- this list is not comprehensive."

      --


      [SIG] Far better to be thought a fool then to post on /. and remove all doubt.
    86. Re:And punish legitimate users? by jwdb · · Score: 2, Interesting

      but you don't own the games you buy. You own a license to use those games.

      So if I only own a license to play the game, does that mean that they are required to replace the CD if it becomes scratched or worn? How about making a copy of a friend's to replace my own? No? Why not? I didn't pay for the CD, I payed for the license, so it doesn't matter if it's the original or a copy or even a cracked version from the net...

      No?

      Maybe you better rethink your stance.

      Jw

    87. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Exactly. I would first find a cracked version of the game, try it, and if I love it, buy it to encourage the company. However, I will continue to use the pirate version simply because of the reasons you mentionned. No drivers, no copy protection scheme, no CD required...

    88. Re:And punish legitimate users? by mbourgon · · Score: 1

      Well, their software just cost them a sale. I had been curious about Prince of Persia - Sands of Time. I played in on the Xbox and enjoyed it, but wanted the PC version. Nevermind.

      Wow - copy protection does work. Oh, wait.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    89. Re:And punish legitimate users? by Bert64 · · Score: 1

      Media wears out with legitimate use, accidents happen, houses catch fire etc, thieves exist (yes thieves who actually steal the original, making a copy is not theft), kids can get hold of CD's and damage them quite easily. Not to mention the fact that many games demand you keep the cd inserted during gameplay, this increasing the wear and tear on the cd, and meaning if you let your kid play games he has to have access to the originals.

      The problem is, that we currently in many cases have the ability to make copies, they are trying to take that away without compensating for the legitimate reasons to make copies... If they can nullify any legitimate reason for making a copy then it's much easier to justify copy protection.
      As for books, when i was in school we never had original books in class, we had photocopies of various pages

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    90. Re:And punish legitimate users? by Gannoc · · Score: 1

      The code is protecting copyright, and you agree to have it installed on your computer. If you read the license for the game, it mentions the StarForce installation. If you click "ok" (which you have to to play the game), you agree to it.

      Wonderful! Then, try returning the game to EB, etc for a full refund. "I chose not to accept the terms of the EULA."

      See how well that works.

    91. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      > When such a game installs this driver onto a machine without very clear and
      > explicit warning about this effect of the copy protection, that game should be
      > considered a trojan, nothign more and nothign less.

      It should be considered as what it is, after carefully looking into the situation. If it turns out that the trojan-like effects were agreed to in the EULA or wherever, then it's not really a trojan, to the extent that the original trojan horse was a trick, whereas this one wouldn't be.

    92. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      If this practice becomes common the a work around will be developed. How long before Daemon tools releases a patch?

    93. Re:And punish legitimate users? by dnoyeb · · Score: 0, Redundant

      I backup all my CDs. Invariably while my wife sits her fat ass on the coutch watching TV, my son wanders off to my computer room, ejects a CD and puts his dental records on it...

    94. Re:And punish legitimate users? by parksie · · Score: 1

      Most shops I've seen here in the UK will not give a refund to opened music/DVD/software packages, only a replacement for damaged goods (broken copy of Doom3 for working copy of Doom3, for example).

    95. Re:And punish legitimate users? by renderhead · · Score: 2, Funny

      They've effectively protected themselves from the threat of you buying a copy. Is that the copy protection they were going for?

      --
      I wish that my inferiority complex were as good as yours.

      -RenderHead

    96. Re:And punish legitimate users? by Casualposter · · Score: 4, Insightful

      If you've got small children in the house, then it is absolutely necessary to make a copy of your software and keep the originals in a VERY safe place, otherwise you'll be at the store buying a replacement for those horribly scratched discs that the munchkins "played" with; left in the laundry basket, let the dog chew on, used to make sand castles in the back yard. So anyone that wants to disable me ability to make a "working" copy of software I purchases, is about to get a nasty letter and a return for refund. If they cost me money by deliberately imparing the functionality of my computer, I would send them a bill, and maybe, (depending upon just how mad I got) take 'em to small claims court for it.

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    97. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Yes.

    98. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      "so whats the point of continuing to do these if there are better ways out there to reduce the piracy footprint?"

      To keep it strong in your mind that they are the masters and you are the serf.

    99. Re:And punish legitimate users? by plague3106 · · Score: 1

      Hmm...well you don't license a book (which is also covered by copyright) or music or movies...and this 'license' is including inside a box so that i can't read it until after i bought the game...so i'd say that the EULA is invalid (contracts MUST be presented at time of sale...i don't see how using something i now OWN can have me agree to a contact after the fact), and copyright does NOT give the software authors the right to install something hidden on mycomputer. I expect the game to install, not some crippleware.

      A lease ALWAYS involved a time frame, BTW. You pay for what you use. If you stop paying, you lose access to the car. Buying software is much closer to BUYING a car, not leasing..

    100. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Well done! Good point that one.

    101. Re:And punish legitimate users? by renderhead · · Score: 1
      Look, back in the eighties, when the net started, we had visions of software and content being distributed instantly. Hell, by 1889 all drivers I needed for my job were.


      Yeah, those were good times. Remember how hard it was in 1887 to get drivers for those bicycles with the big front wheel? And the railroad unions fought tooth and nail against releasing their drivers to the public.
      --
      I wish that my inferiority complex were as good as yours.

      -RenderHead

    102. Re:And punish legitimate users? by Malc · · Score: 1

      Errr, so what do you do when you're in the middle of nowhere and have a flat? This sounds like a law suit waiting to happen.

      I have security lug nuts that require a key. It's a good thing. I have the key though.

    103. Re:And punish legitimate users? by killmenow · · Score: 1
      In fact, most of us use these utilities for non-infringing fair-use purposes like backing up the games we purchased.
      My reason for using Nero in priority order:
      1. Backup of digital pictures and documents
      2. Burn Linux ISOs
      3. Burn bootable ISOs like BartPE with anti-virus and anti-malware tools onboard to fix my friends, family, and co-workers' Windows PCs when they INEVITABLY get filled with crap
      4. Making mixed CDs from the ogg files on my HDD that got there from the 100+ CDs I *OWN*
      Frankly, Nero comes OEM with most DVD/CD burners nowadays. Most people I know use Nero to backup important files on their PC so the next time they have to WIPE Windows they won't lose all their digital pictures.

      The article writer is clearly a moran. (Yes, I spelled it that way on purpose.)
    104. Re:And punish legitimate users? by SillyNickName4me · · Score: 2, Interesting

      > It should be considered as what it is, after carefully looking into the situation. If it turns out that the trojan-like effects were agreed to in the EULA or wherever, then it's not really a trojan, to the extent that the original trojan horse was a trick, whereas this one wouldn't be.

      Of course one could argue that before bringing it in, the Trojas should have looked inside the horse, its not like it was unknown that such a construction would be hollow and a good place to hide in (just like EULAs are a good place for hiding things)

      The end user will in many cases have no clue whatsoever about the potential consequences of this if they find it in the EULA to begin with.

      At any rate, if this is what they want, let them make an auto booting CD with all their junk on it so they don't have to install it on my harddisk.

      I can quite live with a game that boots from CD and only works when booted from the original CD provided I can obtain a spare of the CD in case it breaks.

      This would also give the game producers a lot more control over the environment they are running in (and you could still use the harddisk for updates as long as you keep them seperate from the OS and applications there and don't try to stick them into the users config.

    105. Re:And punish legitimate users? by Erwos · · Score: 3, Insightful

      Yes, because there's no way the crackers could have altered the ISO to contain a virus. Nope, no way.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    106. Re:And punish legitimate users? by MadHungarian1917 · · Score: 2, Interesting

      For reasons like this PC game installs are verboten at my house on any machine but the designated game box.

      Windows is simply too crufty by far to risk destabilizing a machine which you need simply by installing a game.

      You would think that the corporate titans would realize the only purpose of a corporation is to provide goods and services which people may or may not choose to consume.

      Right now the current crop of MBA's thinks their customer is Wall Street and the 'customers/consumers' will blindly purchase anything they choose to provide.

      i.e. Britney, Spiderman Alien vs Whatever, Any recent Disney production.

      These people need a reality check

    107. Re:And punish legitimate users? by mausmalone · · Score: 2, Interesting

      There's another scheme like this that isn't StarForce.... I can't remember the name now, but it's the one that edits your MBR. I actually had a program that told me "This requires [such and such] copy protection software. Would you like to install it? (You will not be able to run this program unless you install the copy protection.)" Needless to say, I was shocked... and didn't install it. Although I hate the terrible copy protection software, I'm much happier when software makers are upfront about using it.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    108. Re:And punish legitimate users? by analog_line · · Score: 1, Interesting

      As for me, I will NEVER buy a StarForce game.

      And how in the world are you supposed to know what copy protection they have? It's not like they advertise what copy protection methods they use on the box.

    109. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      You are new to this whole intelectual property thing, arn't you?

    110. Re:And punish legitimate users? by log0n · · Score: 0, Troll

      Some of us have grown up and stopped playing games. Easy solution to having to guess which may or may not be protected ;-)

    111. Re:And punish legitimate users? by Feanturi · · Score: 2, Insightful

      Not many legitimate users of Nero?

      I use Nero on a regular basis. The last time I used it to illegally copy a game was.. Umm.. Did I?

    112. Re:And punish legitimate users? by menegator · · Score: 1

      > Lets see, I enter a store, pick up some product or merchendice, pay for it and leave the shop. Do I own what I just bought? Yup!
      > Typically regulated through sale or consumer sale laws in most countries. Why you would think sale laws doesn't apply to computer games is beyoned me.

      When you have to deal with books, or cds or dvds or anything like that, you own the medium that contains the contents and not the contents themselves.

      To an extent this is logical but you can have serious abuse by the copyright owner. The right question is "Why law protects copyright owner more than the customer" ?

      The obvious answer is that most times the owener has much more money than the customer, thus more power. Sad but true

    113. Re:And punish legitimate users? by mausmalone · · Score: 1

      That's a pretty sizeable list of games not worth pirating in the first place.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    114. Re:And punish legitimate users? by Feanturi · · Score: 1

      i just warez the game and send a moneyorder (or paypal if they have one) straight to the developer. thats voting with your wallet

      What would you say to them?

      "Hi there, you don't know me, but I ganked the company that produced the last game you worked on. Here's your cut, and screw them. Boy, sales were really in the toilet on that title, I heard it was so bad they're not hiring you guys back for a sequel. Oh well, enjoy the $20.00"

    115. Re:And punish legitimate users? by argent · · Score: 0, Flamebait

      This article is clearly written by a BSA shill.

      Why are you blaming the author of the article? If there are games that treat the presence of Nero as a cracking attempt and refuse to run, I think that bloody well NEEDS to be reported. It's not his fault that the copy protection software authors have blinders on.

      most of us use these utilities for non-infringing fair-use purposes like backing up the games we purchased

      *cough*

      I use Nero for legitimate purposes like burning CDs that I authored myself containing my own copyrighted material. Luckily I'm not a big game player or I'd REALLY have a bone to pick with these blokes.

    116. Re:And punish legitimate users? by ymgve · · Score: 1

      That list is useless. A lot of the games there are NOT using Starforce, but marked as using it anyway.

    117. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Rarely happens that I have seen, and typically caught by most virus scanners. Since the 'copy protection' is not considered a virus it wouldn't be detected, and since it would be with every store bought copy of the game you have 100% chance of infection when installing from purchased media. Any product that purposely breaks other software on my system is a virus in my eyes.

    118. Re:And punish legitimate users? by GuardianAngus · · Score: 1

      You're new to this whole 'intellectual property' thing, aren't you. US summary

    119. Re:And punish legitimate users? by gfxguy · · Score: 1

      Still a problem, because then you need always on internet access, which is a pain for some. So my cable is out - I'm not allowed to play games?

      Also, it doesn't quite work the way you suggest... I play Counter Strike: Condition Zero with my son on our LAN (all of two computers). I only have one licensed copy of CZ (more in a minute). So we start up one computer, log in to steam, start up a CZ server... at that point, that computer is authenticated. Then I go to the other computer, log into steam (it's all coming from the same address, as far as steam knows), find the local server and we're off and running.

      I'm glad it works, too, because after buying Condition Zero, and wanting to play multiplayer and do the right thing, I went back to game stop to buy another copy. The guy at the store convinced me to buy the Half-Life pack, which includes Counter Strike, saying it should work just fine. It didn't. "Legally" speaking, we can only play Counter Strike together, not Condition Zero (which adds computer bots, since it's just the two of us).

      Do I feel guilty? No.

      a) I was misled. Not Valve's fault, but I stilled payed for their games.

      b) Even if I bought two copies of CZ, to use them "correctly" together I'd have to sign up for TWO steam accounts. That's just annoying.

      I don't think these online accounts are any less annoying than any other nag-ware or off disc copy protection. The only really nice benefit is automatic updates, and some might not consider that a benefit.

      I'm sorry, any copy protection that makes playing the game inconvenient is only encouraging pirating. This guy is an idiot. The decline in PC games is obviously due to the rise of consoles... but since that doesn't make him any money, he applies the correct effect to the wrong cause.

      --
      Stupid sexy Flanders.
    120. Re:And punish legitimate users? by Feanturi · · Score: 1

      Don't like the copy protection? Don't install the game.

      Unfortunately it isn't as simple as that. By the time I'm having problems because some over-paranoid protection scheme is either preventing me from playing altogether, or seriously hitting my framerate (like safedisc), the software is already purchased, unwrapped, installed, and then discovered non-functional. Then it's time to be a pissed-off consumer.

    121. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      You gave me an Idea. I'll be ebaying Openoffice cd's with a trojen on them to let me spend spam.

    122. Re:And punish legitimate users? by gfxguy · · Score: 1

      Yes, it's propertiary.
      Yes, it's currently slow.
      Yes, many people inherintly dislike the new system.
      But, yes, this is an alternative way from the standard methods of game distribution.


      And so it's still annoying and only encourages pirating. I have bought both Half-Life and Condition Zero and am very annoyed the steam components... just another one of those things that wants to be "always on", loads up when you boot and takes up precious space in the tray (yes, you can disable it, I know, but why do all these companies think they are the exception to the "don't clutter up my computer" rule?).

      And it's still slow...

      Before I used steam (for CZ) it required the disc in the drive. It was getting scratched, I used alcohol120%. Then these guys complain about alcohol120%. I payed for their stinking product, why I can't I just freaking use it without being annoyed? I'm glad there's people out there cracking these things, so that HONEST consumers, like me, can play cracked versions of games they legally purchased without being annoyed.

      --
      Stupid sexy Flanders.
    123. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      That's super cool of them, but I wonder if it would have worked had you called them up and said,

      "Hi, I wasn't paying attention to what I was doing the other day and I rolled my computer chair over my Diablo disk. Can I have another one?"

      Certainly if there is some flaw in the media then the publisher owes you a new disk. But it is more the normal perils of life that I think the average backup would be intended to protect.

      Not that I've tried to get a replacement for a scratched CD either, but I would expect it to be more difficult.

    124. Re:And punish legitimate users? by FauxReal · · Score: 3, Insightful

      Wha????? Not many legitimate users of Nero? Nero is one of the best CD/DVD burning software out there. This article is clearly written by a BSA shill. Not every utility that can copy a CD is used for infringing purposes. In fact, most of us use these utilities for non-infringing fair-use purposes like backing up the games we purchased.

      Or to transport the latest graphics layout I put together for print. When they're 8 1/2" x 11" @ 300ppi each they're not gonna fit on a floppy disk, disposable CDs are the best thing. There's no way I'm mailing out USB key drives and I doubt many print houses accept them. Oh yeah, and then there's the home music production. I can't afford to have seperate boxes for this stuff and games (yet).

    125. Re:And punish legitimate users? by Sumocide · · Score: 1

      If you buy a book do you own the story?

    126. Re:And punish legitimate users? by Anonymous Coward · · Score: 0
      Personally I buy all my games, whether I have the ability to copy them or not, because I want to reward those publishes that make good games.

      That rewards the publisher for convincing you it's a good game before you bought it. I bought so many lame games that for a while I would pirate new games and buy them if I liked them. That's rewarding those publishers who make good games. These days I just buy games from the bargin bin. I haven't see anything that looks good in years.

    127. Re:And punish legitimate users? by Chris+Mattern · · Score: 1

      > Women should not attempt the installation or operation of this device driver!

      If you knew your history, you'd know a woman likely *wrote* this device driver...

      Chris Mattern

    128. Re:And punish legitimate users? by Snaller · · Score: 1

      Why you would think sale laws doesn't apply to computer games is beyoned me.


      Oh it does, you own the box and the disk - he was talking about the software ON the disk.

      Face it, the idiot populace let the creeps get away with it.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    129. Re:And punish legitimate users? by agraupe · · Score: 1

      I agree completely. If you stole a car identical to the one you own, so you have a backup in case you wreck your current car, you'd be treated (rightly) like a lunatic. If you wrap that car around a tree, the manufacturer won't replace it. But if some part of the car is defective as a result of *their* actions, they will replace it for free. Perhaps you people should *take care of your fucking disks*. If the disk itself is defective, the company will replace it.

    130. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Loading levels would be slow as hell. Doom 3 levels take long enough already...

    131. Re:And punish legitimate users? by admdrew · · Score: 1

      Funny you mention that; a few years ago we downloaded Red Faction to play on the network in our dorms. It turned out that a virus was bundled somewhere in the massive collection of rars inside of rars. A particularly resourceful friend of mine managed to repack the pirated game virus-free and redistributed it onto the campus network.

      The amusing thing was when people started complaining about having virus-infected machines (everyone was infected); most of us joked that we probably deserved it, but it just goes to show that some people feel they're obligated to receive pirated copies and the priviledges that come with owning a game.

    132. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      actually, it took me 3 days once on a dare, but after throwing a huge fit, I got in store credit. Although it was over secureRom not working with my cd rom drive. And also why I refuse to buy pc games published by attari. I even used a pirated copy of nwn until bioware patched out the copy protection. And then it was a pain to install the legit game. I had to use a second cd rom drive for the install. Then patch, then I was fine. And you know what, all it did was keep my money from them until the game went from 39.99 to 29.99. And I was still playing the game. But hey, to each his own.

    133. Re:And punish legitimate users? by Art_Vandelai · · Score: 2, Interesting
      "I can quite live with a game that boots from CD and only works when booted from the original CD provided I can obtain a spare of the CD in case it breaks."

      Exactly - I don't know why taking a CD out of its case and sticking it in the drive is such a big deal. I've probably purchased over 100 games in my lifetime, and not once has a CD become damaged so I couldn't play. The chances of the CD being damaged before the next sequel comes out is miniscule.

      What bugs me more is how the game companies are putting long advertisements/splash screens at the start (EA Sports, anyone) which can't be bypassed, at least with the regular executables.

    134. Re:And punish legitimate users? by EvilIdler · · Score: 4, Insightful

      There's no way the crackers could get away with it - nobody would
      spread it.

    135. Re:And punish legitimate users? by William+Baric · · Score: 1

      Because you pay $40 for a game. Not $800,000.

      Have you ever slept in a hotel ? Well it's the same thing. You pay to have a right to sleep in a room, but the hotel is not yours.

    136. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      "I hate to be the one to break it to you, but you don't own the games you buy. You own a license to use those games. Big difference."

      You are a bitch and a shill.

      I'm going to leave aside all issues of piracy here. That is no longer what I am talking about. I'm talking about owning the things you buy.

      The notion that you don't own what you just bought is so much horseshit. And don't hand me that EULA crap.

      Business will try to shove whatever it can get away with up the collective ass of the consumer. I don't have to agree though. I reject EULA and other purchase agreements as unjust. Just because they say this or that on the outside of the box THAT I JUST BOUGHT AND NOW OWN doesn't mean jack shit.

    137. Re:And punish legitimate users? by tufflove · · Score: 0

      Thats probably why you're fat and balding and boring.........OHhhh a "grown up"! Why don't you grow up all the way so we can bury you?

    138. Re:And punish legitimate users? by Anonymous Coward · · Score: 0
      And how in the world are you supposed to know what copy protection they have?

      Most games are cracked withing hours of being released, some prerelease. You shouldn't have any trouble finding information about what protection is used before buying a game. I never buy a game without checking for a crack first. I will not take origional CDs with me when I travel. That's stupid.

    139. Re:And punish legitimate users? by gfxguy · · Score: 1

      Downloading and distributing games as such isn't so bad until you are required to report back to big brother every time you want to play... Valve's site down? Nobody plays. Cable/DSL out? You don't play. Doesn't matter how honest you are, how much money you've given the company... use wireless and get dropped connections occasionally? You don't play (this actually happens to me at home).

      Travel with your laptop? On the plane? You don't play. On the train? You don't play. On the bus? You don't play.

      Moreover, there's the annoying login even when you do have a connection... yes, it's just a few seconds more when you start up the game, but it's still annoying. I think these people ought to simply abandon copy protection altogether. Personally, I'm convinced it costs them more than it saves them. Certainly not when you look at their inflated statistics, but no one knows exactly how much copyright infringement costs them.

      --
      Stupid sexy Flanders.
    140. Re:And punish legitimate users? by Snaller · · Score: 1

      "They own the copyright to the software and can do to it what they wish, true, but in this case they're doing something to MY computer without my consent."

      They say you consented when you "agreed" to the EULA

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    141. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      When such a game installs this driver onto a machine without very clear and explicit warning about this effect of the copy protection, that game should be considered a trojan, nothign more and nothign less.


      I'll bet that it was in the EULA!

    142. Re:And punish legitimate users? by FictionPimp · · Score: 1

      I did the oposite, I went to the store, said 54.99!! are they fucking nuts. Went home downloaded the bittorrent. Installed the game, went "This looks awesome!!" Played for about 20 minutes. Went "This game is boring and has no dynamics, reminds me of a dark half life. It has a horrible story." Uinstalled the game and microwaved the cd's. Then called all my friends and proceeded to get made fun of for hating doom 3. In that case, piracy saved me spending above market standard for a shitty game. Its a shame too, the doom3 engine is awesome. The game sucks donkey balls.

    143. Re:And punish legitimate users? by st0rmshad0w · · Score: 1

      And what then when CR and DVD writing capability is built into the OS?

      Not gonna play many games then I bet....

    144. Re:And punish legitimate users? by Firehawke · · Score: 1

      Reminds me of a purchase I just made recently. I preordered Gradius 5 on PS2 about six months ago and paid it off right when I made the preorder. Well, when the Japanese one came out, I burned a copy to check out. Do I feel guilty? Not in the slightest-- I've already paid my way, so it really doesn't matter whether I use the Japanese burn or the US original. Finished it within 24 hours, but I'll still be picking up my original next month.

    145. Re:And punish legitimate users? by admdrew · · Score: 1
      If you walk into a mobile phone store...

      Not sure about you, but the last time I walked into a mobile phone store I bought the phone I use now, and I do own it. When my contract with them regarding my cellular service ends, I'll still own the phone.

      With regards to travel agents, insurance stores, and estate agents, you're not purchasing any goods; you're buying the services provided by the seller. While you're right about the software license, the grey area arises in the minds of the consumers over the fact that they've physically purchased something. It's almost as if they bought a new car, but there exists a license that dictates exactly how much and where they can drive. If said license needed to be agreed to, then the seller of the car technically has legal standing, but in a practical sense it seems a bit over the top.

    146. Re:And punish legitimate users? by Anonymous Coward · · Score: 1, Funny
      Some of us have grown up and stopped playing games.

      Some of us need to grow up and stop trolling slashdot.

    147. Re:And punish legitimate users? by Teknogeek · · Score: 2, Insightful

      Any company that installs software designed to harm the functionality of your computer hardly qualifies as "honest".

      --
      I mod down anyone who uses M$ in their posts. I like to live on the edge.
    148. Re:And punish legitimate users? by Anonymous Coward · · Score: 1, Insightful

      I have two toddlers and their destructive powers can be devasting. Shiny objects that are easily scratched are some of thier favorite targets. Before they could even walk they had scratched up their first Raffi CD. Now they can climb (I swear they are part monkey) and nothing is safe - I make dupes of everything.

      Until the entertainment industry provides consumers with durable media, toddlers will continue their reign of terror.

    149. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      What happens when the distributer of a game that you bought 5 years ago (and still play) goes out of business and the CD explodes and you didn't make an ISO image because "I can just contact the distributor for a new one."?

    150. Re:And punish legitimate users? by Wordsmith · · Score: 1

      Whew. Doom3 isn't on there. I think my head would have exploded if it was.

    151. Re:And punish legitimate users? by router · · Score: 1

      It's crazy, but I bought half life/counter strike, tried to play, but it would never download the correct software versions to play correctly online. I really didn't feel like figuring it out, so I quit playing completely. I must be another "pirate" that shows up in their "statistics" as a lost future sale.

      andy

    152. Re:And punish legitimate users? by josiebauer · · Score: 2, Interesting

      And some of us have grown up and continue to play games, what the hell does being grown up have to do with playing or not playing games? I'll never understand why people continue to equate game playing with being juvenile. The reason not many grown ups in the past played games is that they didn't grow up with them. For those of us who have had the hobby since we were kids, why the hell would we give it up just to be "responsible grown ups" in someone elses eyes? People find their interests and hobbies when they are young, and most often continue with the same hobbies for their entire lives. I also will not buy games with this form of protection, but my husband and I have mostly stopped buying PC games at all and stick to consoles. Most of the games that come out for the PC now are just MMORPGs and FPSs, neither of which can hold our interest for any length of time.

    153. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      I personally cracked a purchsed Battlefield 1942 Expansion disk. Paid $25 for the game. My CD drive cracked it, no idea why, but it was a fluke thing.

      I call EA. How about this for promoting anti-piracy....They say they need my receipt and original license code PLUS $10 replacement charge PLUS shipping there and back charges. I paid $25 for this thing, CDs cost like 10 cents, what kind of customer service is this?

      From that point on, I have used Alcohol for very legitimate reasons.

    154. Re:And punish legitimate users? by Hrothgar+The+Great · · Score: 1

      The article writer is clearly a moran. (Yes, I spelled it that way on purpose.)

      Why?

    155. Re:And punish legitimate users? by Pofy · · Score: 1

      Most copuntries also consider such copies nessecary to run software to not be infringing anyway. For example, in US, this is covered in section 117 of the copyright law:

      (a) Making of Additional Copy or Adaptation by Owner of Copy. -

      Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:

      (1)

      that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or

      Other countries have similar situation. So yes, such copies are OK to make.

    156. Re:And punish legitimate users? by infinite9 · · Score: 3, Funny

      Boycotting it won't work.

      This is true. Only by defeating Malak can we bring about the destruction of the Star Forge.

      Pazaak anyone?

      --
      Disconnect your television. Do your own research. Draw your own conclusions. They're probably lying. Don't be a sheep.
    157. Re:And punish legitimate users? by Sloppy · · Score: 1
      Boycotting it won't work. They'll just claim that the lost sales were due to piracy.
      Let them claim whatever the fuck they want to. The market (and publishers who don't use copy protection) will still have the last laugh.
      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    158. Re:And punish legitimate users? by Deideldorfer · · Score: 0

      Thanks for the tip. I have a different Activision game with a corrupted CD. I'll see if they will exchange it.

      --

      Power off before disconnecting connecting connector. Seen on a cash register
    159. Re:And punish legitimate users? by Pofy · · Score: 2, Insightful

      >Yes, you just bought a box with some media in
      >it.. you own the box and the media. You do not
      >own what is on the media but luckily the box
      >comes with a license for usign it.

      No, when you buy something you get it all. Why would you not? In this case, you buy (apart from the box and so on) one copy (the material object onto whoch a work is fixated). That copy is yours, you own it. Don't confuise this with holding the copyright to the work, you don't, but you DO own one copy of the content.

    160. Re:And punish legitimate users? by paragon_au · · Score: 1

      What if you were just sitting there playing your favorite game off your harddrive, when a meteorite plumted to earth, crashing through your CD rack and HDD destorying both copies of your game?

    161. Re:And punish legitimate users? by Pofy · · Score: 1

      >You are new to this whole intelectual property
      >thing, arn't you?

      No, not at all. Especially not copyright. By the way, what do you mean apart from copyright with "intellectual property"? We were discussing copyright so if you want to add in other stuff, then tell what so I know.

    162. Re:And punish legitimate users? by TYC · · Score: 2, Insightful
      "Certainly if there is some flaw in the media then the publisher owes you a new disk. But it is more the normal perils of life that I think the average backup would be intended to protect."

      If you're licensing the content, then how the damage occurs doesn't matter. You still own license to the content, and they should make good by replacing the media for a duplication fee. This is how driver's and vendor's licenses are handled in my state: once you've paid for the license, the card is just proof of license. You can have the card replaced for far less than the original cost of licensing. This is how software should be handled if we're truly licensing it rather than buying it. And any expiration should be disclosed before purchase.

    163. Re:And punish legitimate users? by DavidTC · · Score: 2, Interesting
      Exactly. I just ripped a piece of software called 'Street Atlas USA 2004' that I legally own (It came with a GPS, and the owner purchased some nicer software from the same company, and gave it to me.) to my laptop's hard drive, using Alcohol 120%. Frankly, I don't want to have to remember to make sure I have the CD with me in case I happen to be in the middle of God-knows-where when I need it, and I wouldn't want to suck the laptop's batteries even if I did. Luckily, it didn't come with any sort of copy protection, and worked fine under Alcohol. (And it's pretty good for a piece of software given away for free.)

      Anyone who thinks ripping and burning tools only are for illegal software and music copying are delusional.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    164. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Thats what offsite backups are for.

    165. Re:And punish legitimate users? by Pofy · · Score: 1

      >If you buy a book do you own the story?

      Well, yes I will own one specific copy of the story. I won't hold the copyright on the story of course, but that has nothing to do with owning specific copies of it.

    166. Re:And punish legitimate users? by harrkev · · Score: 3, Interesting
      And how in the world are you supposed to know what copy protection they have? It's not like they advertise what copy protection methods they use on the box.

      Well, HERE is a good starting point. Isn't the internet wolderful?

      The last game that I purchased (that did not come bundled with hardware) was Knights of the Old Republic. And to LucasArts credit, it said in big red letters on the bottom that it used technology to prevent copying. I am very much looking forward to KOTOR2, but if they use StarForce, then either I will pass, or I will wait until a crack exists before purchasing the game.
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    167. Re:And punish legitimate users? by Pofy · · Score: 1

      >Oh it does, you own the box and the disk - he
      >was talking about the software ON the disk.
      >
      >Face it, the idiot populace let the creeps get
      >away with it.

      I know he was not talking about the software. I was though. When you buy software, you will indeed own that specific copy of the software ON the disc (this is of course different from holding the copyright to it)

    168. Re:And punish legitimate users? by halowolf · · Score: 1

      I agree that current piracy prevention methods are quite ineffective. I don't think that things are quite to the point, where publishers will run the risk of alienating users that wish to run to only be allowed to do so once the game has reported in. I would imagine many privacy laws in many countries would prohibit such a thing, at least with personally identifiable information. But well I could be wrong.

    169. Re:And punish legitimate users? by DavidTC · · Score: 1

      And to keep it strong in your mind that you should violate the law as often as possible and the masters can't do anything about it?

      --
      If corporations are people, aren't stockholders guilty of slavery?
    170. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Yes, but the owner of the hotel can't come into my room and anally probe me.

    171. Re:And punish legitimate users? by Pofy · · Score: 1

      >Because you pay $40 for a game. Not $800,000.

      Why would you have to pay that much for a copy of the game? You are confusing owning specific copies of the game with holding the copyright to it. Buying the copyright might cost that much. Owning specific copies and holding (owning) the copyright is very different

      >Have you ever slept in a hotel ? Well it's the
      >same thing. You pay to have a right to sleep in
      >a room, but the hotel is not yours.

      That is because I enter the hotel and ask to rent a room for a night. There is no shop were they sell rooms.

    172. Re:And punish legitimate users? by Jennifer+E.+Elaan · · Score: 1

      Someone offered me a torrent for Doom 3, but I figured since it would cost me so much in hardware upgrades to run it anyway, it would be rather petty to pirate the game. Especially considering it's the first game in years that I've felt like playing.

    173. Re:And punish legitimate users? by DavidTC · · Score: 1
      And if you walk into those stores, and walk out with an item after paying them money, you do, indeed, own said item.(1)

      Which is why you sign a contract in the store.

      1) How this relates to insurance agencies is beyond me. If people want to run around asserting they just paid a godly amount of money for the card the isnsurance agency printed off and handed to them, instead of the policy they paid for, well, they're idiots.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    174. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Us legitimate users get seriously scr*wed over while the crackers hardly notices it. They just go "oh, another day, another protection to break. ho hum, ready". While of course the industry thinks that their protections really help and also might even add value to their products. Bull. I am not about to shell out good money on todays half-brained games just to be treated as a potential pirate by the company I chose to support in the hopes that they one day might make good oldfashioned games again. In case the industry hadn't noticed, treating honest paying fans as potential crackers is NOT the way to build a loyal fan base!!!

      Let me just note here that LucasArts, while currently on the top of my "do not support" list for cancelling Sam & Max 2, have been most supportive of the fans in the past by giving very sound advice in their manuals. I quote from memory (as I don't have a manual handy):
      "These disks are not copy protected. We advise you to immediately take a backup prior to installing the game. Do not use the original disks for anything else than taking a backup when needed. Always install and play from the backup."

      I've lived by that advice since the late 80's, and I'm going to continue doing that. As a result, I don't buy copy protected games unless they are freakishly easy to backup using standard tools (e.g. Nero, IsoBuster), and run them through DaemonTools with DaemonScript. That way, I never even have to manually mount an ISO, and I never need to worry about damaging my original discs. I own some 100 original PC-CD games, which means I am saving a huge amount of time from not having to rummage through my collection every time I need to change a disc. It also means I can store them safely away from harm, and that means a lot to me since I am collecting them for the future, so if I have kids I'll be able to show them the early ages of computer games.

    175. Re:And punish legitimate users? by LordLucless · · Score: 4, Interesting

      Well, the crackers *could* have inserted a malicious payload into the game. On the other hand, the manufacturers *certainly* have. Not to mention that cracking groups usually do that sort of stuff for cred, and distributing viruses wouldn't do much for that. Plus the sad fact that I trust the integrity of crackers more than I do the integrity of a publishing house.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    176. Re:And punish legitimate users? by WormholeFiend · · Score: 1

      What bugs me more is how the game companies are putting long advertisements/splash screens at the start

      with the Nvidia "The Way it's meant to be played" splash in Unreal Tournament, when people started posting links to an ATi mod splashscreen for ATi card owners, Atari/Epic forbade such links on its boards and said it was illegal to make such a mod.

      if i was any good at creating Unreal mods, I'd make a map/vehicle/character with ATi logo(s) plastered on it, just to spite em.

    177. Re:And punish legitimate users? by delus10n0 · · Score: 1

      Still a problem, because then you need always on internet access, which is a pain for some. So my cable is out - I'm not allowed to play games?

      A lot of people freaked out about this on Steam; but there is actually an "offline" mode now that lets you play without being connected to the internet. I believe it caches a copy of your credentials/keys upon log-off.

      Even if I bought two copies of CZ, to use them "correctly" together I'd have to sign up for TWO steam accounts. That's just annoying.

      I don't get it? Two copies of CZ would have two seperate CD keys, hence the need for more than one Steam account. It's just an e-mail address, anyhow. They're a dime a dozen nowadays.

      The only really nice benefit

      How about the benefit of being able to go to any broadband-connected PC running Windows, enter your e-mail address/password, and have access to all of your purchased games? I think that's pretty sweet.

      --
      Not All Who Wander Are Lost
    178. Re:And punish legitimate users? by Gridpoet · · Score: 1

      Lets all be good little consumer robots and do JUST belive everything they tell us!

      --

      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      This is MY galaxy...go find your OWN!

    179. Re:And punish legitimate users? by blanks · · Score: 1

      Both of my cd burners (among many I have bought in the past) came with Nero CD's as the burning software for these CD burners. So if I want to play a game with this copy protection, I wont be able to burn CD's anymore?

    180. Re:And punish legitimate users? by stalky14 · · Score: 2, Insightful
      > I hate to be the one to break it to you, but
      > you don't own the games you buy. You own a
      > license to use those games. Big difference.

      In which case the media it runs from and the
      number of copies thereof that I maintain for my
      personal use (so long as I only use one at a
      time) become irrelevant. Which do I own: the
      physical product or the license? They seem to
      want to have it both ways. If I only own a
      license, then then the amount of physical
      copies shouldn't matter. If I only own
      the media, then it should be warrented as
      a physical product.

      ...Sean.

    181. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      If you live in the UK, you might have recourse under the data protection act - it could count as "unauthorised access" to your PC...

    182. Re:And punish legitimate users? by Yebyen · · Score: 1

      So you'd rather buy the DRM games and support the companies that want to use DRM? These aren't all mammoth Sony and Apple companies that we're talking about boycotting. Video game makers are not nearly as resiliant against games selling poorly. If just one game sells poorly enough it could probably put a developing company out of business. (That's not to say that this is the goal either.)

      --
      Restating the obvious since nineteen aught five.
    183. Re:And punish legitimate users? by Mouse42 · · Score: 1

      Interesting... the same thing happened to a friend of mine's Diablo I CD.

      It's funny that the first two tales I hear of this "exploding CD" phenomenon are with diablo CDs!

    184. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      No, that's being a thieving fucktard.

    185. Re:And punish legitimate users? by DavidTC · · Score: 1
      Yes, but I don't buy a license to use the book. ;)

      Yes, I know, you don't for a game either, the 'license' is an illegally-imposed powergrab by the publisher in complete ignorance of contract law, however, if they're going to be claiming I have a license, then they damn well need to make sure I can use the license I bought.

      I mean, imagine if I bought a license to, say, print the UGA 'Dawg' logo on t-shirts. (I think the dog is named Uga.) And then I required a copy of said logo so I do that. Do you think I'd get a copy? Of course I would. And I'd be able to make backup copies and incidental copies, etc.

      Likewise, imagine that I bought a site-license to run Office XP. Then imagine there's a fire in part of the building and it, including the four identical install CDs Microsoft gave me, burns to the ground. Later, I'm trying to rebuild the network, and realize I have no disks. Do you think I'd get more copies from Microsoft? Of course I would. And I'd be able to copy the install media to a network or more CDs or whatever was useful.

      But we, the 'consumers', get these mysterious 'licenses' where the company is not required in any way to see that we have the ability to use the license we purchased, which rather gives lie to the whole 'licensing software' gag. That's really the whole point when talking about replacement media.

      I agree, if we just purchase the game, just like we purchase a book, we don't deserve any replacement media, unless it came damaged. And I agree that's what actually happens. It's just that software companies like to claim otherwise, so people rightly go 'Where's my replacement media so I can continue using my still valid license?'.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    186. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      No ! You didn't understand ! You should put the CD in your CD-ROM drive, not in your ass !

    187. Re:And punish legitimate users? by alecks · · Score: 1

      Well it seems like these MBAs know what they're doing then, because last I heard Britney is a multimilionaire, Spiderman did quite well at the box office, and disney movies still do well with the young ones.

    188. Re:And punish legitimate users? by Mouse42 · · Score: 1

      ts a bloody rotten shame that most software and media STILL needs to be purchased at the local store, or send to you on a snailmail plastic disk. Thats a really good point. Why are games not available online? Of the programs I have purchased, they have all be available online. All my books, too. If we had an Amazon equvailant to games, I would have burned so much more money by now...

    189. Re:And punish legitimate users? by ultranova · · Score: 2, Interesting

      If Bill Gates wanted, he could include a clause in the Windows XP EULA that requires all users to twirl in a circle three times on the request of any MS employee.

      Certainly. However, I have never signed or otherwise accepted a single EULA in my life. Mr. Gates is certainly welcome to prove otherwise, if he can. Until then, I'm going to ignore any unilateral declarations from him.

      What ? You say that I can't install the software without accepting the EULA ? How strange. I clicked on "No, I don't accept" and it still installed. Must be a random bug. You say that I really pushed "Yes" by mistake ? Prove it. Sorry, install logs aren't proof, they're far too easy to tamper with.

      That's because it's a license agreement: as your end of a contract, you agree to accept MS's conditions, while they fulfill their end of the contract by allowing you to use their software.

      I don't need an EULA, I already have the implied license I got when I purchased the media and packaging the software came in from the software store. Here's the receipt as a proof of purchase. I upheld my part of the contract - I paid you money. That's the only contract I ever entered with you, Mr. Gates, and my end has been fulfilled.

      Now, since I don't see my signature or any other evidence of any agreement on my part on those EULAs, I'm going to ignore them as garbage they are.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    190. Re:And punish legitimate users? by Kishar · · Score: 1

      BioWare didn't publish KotOR, Atari did. Atari should be where you aim your vitriol. BioWare is the developer, and are (or at least used to be) opposed to copy protection (which they managed to remove on NWN, before expansions).

    191. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      At least in Finland it seems that some retarded people have ruled that running a computer program constitutes as copying in the copyright-sense :(
      How this isn't considered copying for own use escapes me. (I'd mostly equate it to copying an image of the text of a book to your retina) Maybe they've smoked crack or are bought by lobbyists..

      EULAS serve only to prevent competition and to allow artificial per-CPU licensing. The copyright would still be very effective against _distribution_ without this crazy interpretation.

    192. Re:And punish legitimate users? by DavidTC · · Score: 1
      No, actually, they've all recently fixed that. It's perfectly legal to copy the game around inside a computer as much as required to run it. That includes installing onto the hard drive, loading into memory, swapping, etc. (Well, what's 'required' is debatable, and hasn't been tested in court. It probably will end up meaning 'reasonable'. Saying a minimal install is allowed under copyright law without an EULA, but not a full install, is a bit silly.)

      Sadly, it doesn't include copying to the hard drive, but you are still allowed to make backup copies, so you can just call them that. There's no reason backup copies have to be on CD. (Yes, backup copies. One backup copy is misinterpetation of the law. You're allowed to make 'a backup copy' as many times as you want. It just says if a copy is a backup copy, it's okay.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    193. Re:And punish legitimate users? by rpj1288 · · Score: 1

      Read farther up this page. There's a site with a list of games that carry this scheme. I'll give it too ya here: http://www.boycottstarforce.org/games/ They have a list of games, and how to remove it.

      --
      Marvin knew: "Think of a number, any number..."
    194. Re:And punish legitimate users? by clifyt · · Score: 3, Insightful

      You are a consumer robot if you must resort to stealing to get the same thing everyone else is getting.

      You think you are outside the loop, but you are more of the problem with sheep than others -- instead of actually paying money for shit, you think you need it enough to steal for it.

      Not only do you have to consume the filth the masses are giving to you, you have to lose your morality in the process.

      Don't like that? Make your own games. Make your own music. Support indepentend developers and otherwise. Can't be bothered with that, then you are the same mindless fuck of an idiot I discribed above.

    195. Re:And punish legitimate users? by rpj1288 · · Score: 1
      *sigh* Read all the comments preceding this. You'll find one that points to this site: http://www.boycottstarforce.org/games/

      Which has a list of games and how to remove this crap.

      --
      Marvin knew: "Think of a number, any number..."
    196. Re:And punish legitimate users? by asdfghjklqwertyuiop · · Score: 1

      Yes, you just bought a box with some media in it.. you own the box and the media. You do not own what is on the media but luckily the box comes with a license for usign it.


      So let me get this straight, I'm holding a Doom3 box in a store. It has 'doom3' written right on the front of the box, it has screen shots and a description of the game all over the back. For all anyone can tell, Activision is trying to sell me a copy of the game in this box.

      Yet if I take this box the the front and buy it, I didn't actually buy a copy of doom3? I bought a cardboard box and some useless media? In order to get the advertised game, I have to pay more than the advertised price (The more being my rights)? Not only that, but this additional price was not disclosed until I have already given them my initial $60, and in many cases cannot get it back because I broke some seal on the package?

      Sounds like a clear cut case of false advertising to me.
    197. Re:And punish legitimate users? by Cedric+C.+Girouard · · Score: 1
      I agree. In fact, if you buy new wheels at Discount Tire, they have the right to use keyed lugnuts on them. That way, only THEY can remove the wheels thus forcing you to use their service


      Then am I guilty of DMCA violation if I use a blowtorch or drill the lugnut's out ?

      What if I'm stranded 500 miles from the nearest Discount Tire, and get a flat tire ?

      --

      Marriage is considered capital punishment for the theft of a goat in some third world countries...

    198. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      You don't get it. YOU DON'T OWN "A COPY OF THE GAME" !!! You own a CONDITIONAL right to USE a copy of the game. If you don't agree with this, then don't buy the game (i.e. the licence to use the game).

      As for buying rooms, yes you can. I know several people who did. Of course they're not in a "hotel".

    199. Re:And punish legitimate users? by golgotha007 · · Score: 1

      The only real people being punished here are legitimate game owners.

      As an example, I just visited the Boycott StarForce! website, and most of all the games listed are available here (in Russia) already cracked.

      The games found at every corner store here (Saint Petersburg) cost $2 a CD, and all of them have custom installers. I can find the latest software (bought Doom3 full version the day before actual release) and I actually prefer these games because I don't need the CD in the drive to play them.

      These copy protection schemes are only going to stop folks like mom and pop from copying them. the dedicated folks who rapantly pirate software in other parts of the world aren't thwarted in the least.

      I'll say it again, the only people really getting hurt by these software protection schemes are the legitimate owners themselves.

    200. Re:And punish legitimate users? by radish · · Score: 1

      AFAIK this has never happened. I don't play a lot of PC games, but I do have a few (paid for). When I want to play them on my laptop with the optical drive replaced by an extra battery for long flights, I have no choice but to go download the no-cd patch for the game. It only takes 5 mins, but I shouldn't have to break the law to play a game I paid for.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    201. Re:And punish legitimate users? by Rew190 · · Score: 1

      Well, pirating software is already illegal but happens constantly anyhow, so what would lobbying really do?

    202. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Copyright and the right to use are two different beasts.

      The copyright is the one that costs $800,000. Right to use as stated in an overly restrictive licence costs $40. Right to use however you wish (except for distribution, duh) would cost probably $40, sometimes $80 if you'd need two restrictive licenses to run it in a dual-cpu-box.
      If the difference is more than that, your software is probably targetted at corporations in which case you could simply quit selling copies and actually require signing an agreement _before_ giving them away. Though you'll probably make more money through support anyway.

    203. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      You don't buy a copy of the game, you buy a licence to play the game. Get it?

    204. Re:And punish legitimate users? by radish · · Score: 1

      Wow. That's a serious list of seriously bad games. Are they really that worried about losing a few sales of such Doom III beating titles as "Horse Race Manager"?

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    205. Re:And punish legitimate users? by Rew190 · · Score: 4, Informative

      Doom 3 wouldn't let me play until I had deleted CloneCD. There might be a setting I could've just turned off, but when I first got the game (the day it came out), it wasn't clear what it was. Not cool. I uninstalled anyhow (this isn't a huge loss, just a pain in the ass), but the whole thing left a bad taste in my mouth.

    206. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      And if you don't pay for your cellular service, then your phone is useless. Same thing for a game. If you don't agree to the terms of the EULA, then your CD is useless.

    207. Re:And punish legitimate users? by Ronnie76er · · Score: 1

      You don't own the game anymore than you own the music when you buy a CD. You own the license, and probably the medium its printed on, but you don't own the source code. If you actually did own it, you could put your name on it, all copies of it, and sell it as your own, which doesn't make sense at all.

    208. Re:And punish legitimate users? by (54)T-Dub · · Score: 2, Insightful

      To me this smacks of the "Activation" BS that some PC software makers are taking up these days. Personally it makes me want to get a cracked copy of the software just so I don't have to deal with the hassel that is their DRM. I mean their point is to make it so difficult to pirate software than it is no longer worth it and people simply purchase it. To me it seems all this crap is simply doing the reverse and entrenching piraters even more.

      Don't even get me started on the black market that their price fixing has created. There are economic reasons for piracy and simple economic solutions that do not involve enforcement.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    209. Re:And punish legitimate users? by Anonymous Coward · · Score: 2, Informative

      Most large cracking groups have FAR more respect for the end user than these companies do.

      No "legit" pirate is going to risk damaging their reputation to stick some stupid trojan inside their rip of "The Sims..."

    210. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      So anyone that wants to disable me ability to make a "working" copy of software I purchases, ...
      Yeah, OK Popeye. Maybe this is the time to go for some spinach and take a few deep, calming breaths.

    211. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Wow, and your how many miles down the road toward marital bliss?

    212. Re:And punish legitimate users? by Sancho · · Score: 1

      Lots of laws get passed to add penalties, plus you missed the DRM part of my post. DRM has one of the strongest chances of seriously cutting piracy and other illicit computer use significantly, and yet it's a serious hamper to Fair Use.

    213. Re:And punish legitimate users? by ultranova · · Score: 4, Informative

      When you buy from a travel agent, you don't own the building you'll spend your weeks vacation in, nor the plane that takes you there.

      That's because the travel agent is a service provider and not a store. They don't sell me any items there; they simply agree to do something for me (namely, arrang the aeroplane seat and hotel room) in exchange for money. Software store, on the other hand, sells software on nice, shiny, oversized cardboard boxes (or nice, shiny, small and handy plastic DVD packages).

      If you walk into an insurance store...

      You mean an office of an insurance company ? Presumably I want to enter into a contract with them, in which I pay them money (usually in a monthly basis) and they pay me money in certain conditions (usually if something bad happens). Why you compare an office for signing contracts to a store that sells objects is beyond me.

      If you walk into a mobile phone store...

      I walked out with a mobile phone. It sits on my bookshelf currently. It's mine, all mine, to do with whatever I please.

      Why ? What did you expect ?

      As a side note, you shouldn't confuse the mobile phone that I bought from the mobile phone store with the contract I entered with a mobile phone service provider, which allows me to use the service providers network for a monthly fee. While I did sign the contract in the same place as I bought the phone (a matter of convenience), the two events are completely separate events.

      When you buy a computer game (or music), you are buying the physical CD, the box it came in, some assorted bits of paper inside the box, and a LICENSE to use the software (or music).

      No, I'm buying the box and everything it contains, including the physical media and whatever data it contains. Since I own said data, I don't need any license to use it in whatever way I please. The only limitation is that I can't distribute copies of it, since I'm not a copyright holder (but I can wallpaper the rooms of my own home with copies if I so wish - just as long as I don't give any away).

      Do not confuse copyright with ownership; they are not the same thing. A writer might own the copyright to a book, but that doesn't change the fact that this particular copy is mine.

      Now, there has been some typical lawyer tricks about needing a specific license to use computer programs since I'm making a temporary copy into the memory of the machine (which is absurd; if I read something, it gets copied to the back of my retinas and then to the back of my skull where the vision-related brain centers are, and presumably copied forward in some form to my thoughts, where it affacts my every action somewhat (meaning they contain some information about the book); so do I need a license to read a book ?), but, as I already said, the copyright law only forbids distribution of copies, not making of them. Furthermore, the Finnish law specifically grants me a permission to change the data I've purchased into whatever form is most convenient for me (in this case, from the packed installation files in the CD to the run-time data and code structure in the main memory).

      Oh, you were talking about the US law ? Sucks to be American ;).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    214. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      The game crackers are part of a business (yes, the pirate world IS a business). Why would they ruin their name/reputation just to spead a virus?

      I think the important thing is, always use a antivirus software and only download pirate software released by reputible groups! :)

    215. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      No I think he gets it perfectly. The point was that "a copy of the game" and "a conditional right to use a copy of the game" would cost exactly as much.
      Note that the right to distribute the copy of a game doesn't come with the copy. The problem with the conditional right is that the seller can slam an EULA with it that typically contains all sorts of queer restrictions that don't really make the product cheaper a bit but are instead used as an anticompetitive tool. The result is that this stuff will be gotten around by competition more or less legally anyway and lawyers keep getting paid for those few instances when a tiny minority gets caught for it.

    216. Re:And punish legitimate users? by tricops · · Score: 1

      Providing it wasn't something new and somebody discovered it in time....

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
    217. Re:And punish legitimate users? by Llevar · · Score: 1

      Lets see, I enter a store, pick up some product or merchendice, pay for it and leave the shop. Do I own what I just bought? Yup! Typically regulated through sale or consumer sale laws in most countries. Why you would think sale laws doesn't apply to computer games is beyoned me. Have you ever read an EULA on software you buy? While you might own the media itself (in some cases you are said to not even own the discs) you do not own the software. For the money you pay you are issued a license to use it. A license that can be easily revoked if you break the EULA you agree to upon installation. It's basically the same as renting. If you enter a Blockbuster and rent a movie or a playstation there you certainly don't own what you come out with. You were only issued a right to use it for a period of time.

    218. Re:And punish legitimate users? by nacturation · · Score: 2, Funny

      And many of the commercials on TV say "Own it now" etc.. or "Own it now on video and dvd" in the case of movies etc, so by their own admission you now own it having purchased it.

      As compared to many video game sites which say "Pwn them now!" instead.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    219. Re:And punish legitimate users? by Gridpoet · · Score: 1

      ahh...the morality of america speaks. I'm sure that your moral standards are just SOOOO much higher than mine...as a matter of fact, you just might the perfect human being. FEH, money is more important in america than human life...pathetic #1 - i never claimed i was doing right...i admited to stealing it...its my own form of civil disobediance #2 - thank GOD your opinion doesnt affect the way i live...while it is interesting to hear others oppinions (even ones that are blantanly mean spirited) they don't change one thing #3 - just for your info, i am in an Indie rock band and own my owm music studio, i've been playing and supporting and buying indie for about 15 years now.

      --

      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      This is MY galaxy...go find your OWN!

    220. Re:And punish legitimate users? by admdrew · · Score: 1

      Again, in a legal sense you're right. However, I don't have a recurring charge for the license like I do with a cell service. Using the code on the CD might be an actual service, but in the minds of the consumers it doesn't seem like that.

    221. Re:And punish legitimate users? by nacturation · · Score: 1

      Not only that, but this additional price was not disclosed until I have already given them my initial $60, and in many cases cannot get it back because I broke some seal on the package?

      If you disagree with the EULA, you can return it for a refund. Good luck getting that refund from the store, however. You may need to ship the Doom 3 box back to Activision (the distributor) and request a refund from them. At the very least, Activision is required by their own agreement to provide a refund to you, even if you have to take them to court for it. :)

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    222. Re:And punish legitimate users? by TheQuantumShift · · Score: 1
      In fact, most of us use these utilities for non-infringing fair-use purposes like backing up the games we purchased.

      Go back and read that thing you clicked "next" on impatiantly. You bought a license, not a game.

      --

      Shift happens. Fire it up.
    223. Re:And punish legitimate users? by Buran · · Score: 1

      Can't we just buy it normally in a store and not use the online auth mechanism unless we're doing single player or local LAN play? If I buy Half-Life 2 I want to just be able to do it that way, and 99% of my play time is spent quietly sipping soda and munching chocolate and playing games at my own pace.

    224. Re:And punish legitimate users? by DigiShaman · · Score: 1

      Exactly! What do you do when your working on a very important work related project only to fing out ater your CD burning software is broken and wont make backus of your software. Hell, what if some "undocumented" driver hoses your machine with a BSOD screen to boot?

      Ya, I would say that's a law suit waiting to happen. Your exactly right.

      --
      Life is not for the lazy.
    225. Re:And punish legitimate users? by asdfghjklqwertyuiop · · Score: 1

      You don't buy a copy of the game, you buy a licence to play the game. Get it?


      No, I don't. They're advertising a copy of the game for $60. Not $60 plus some of your rights.

    226. Re:And punish legitimate users? by Anonymous Coward · · Score: 1, Insightful

      Look, what do they gain from that? Ok, they might get a few more laws that will make more people annoyed, which in return will make more people join the boycott. The companies won't sell as many games and will lose incomes. So you see, voting with your wallet does actually work, since companies are concerned with making a lot of profit.

    227. Re:And punish legitimate users? by nuggetman · · Score: 1

      The article writer is clearly a moran. (Yes, I spelled it that way on purpose.)

      Why?


      Because it's a running joke on fark.com that stems from a photo of an anti-war protest with a guy holding a sign that says GET A BRAIN, MORANS

      --
      ...and that's all there is to it.
    228. Re:And punish legitimate users? by Minna+Kirai · · Score: 1

      If you knew your history, you'd know a woman likely *wrote* this device driver...

      If you knew history, you wouldn't say that.

      Ada Byron was NOT a programmer.

    229. Re:And punish legitimate users? by Dachannien · · Score: 1

      Defects in the media that software is shipped on is usually the only thing that the warranty explicitly covers. There may even be legal issues that *require* them to offer warranty on the media, at least for a limited time. (IANAL)

    230. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Good so lets purchase the software anyway then sinc it's a loose loose. WRONG. We shuld do anything buy.

    231. Re:And punish legitimate users? by 0x0d0a · · Score: 1

      She wrote programs. I'm not sure what other term you'd use for such a person.

    232. Re:And punish legitimate users? by nuggetman · · Score: 1

      Actually, if it came with a GPS then wouldn't that make it OEM software, and therefore illegal to move the license without moving the hardware?

      --
      ...and that's all there is to it.
    233. Re:And punish legitimate users? by gfxguy · · Score: 1

      I don't really know all the details, because I started off with Condition Zero, which is Counter Strike with single player machines.

      The regular old "Counter Strike" is ONLY for multiple players online.

      So I bought CZ, which let's you play it without registering online or creating a steam account, but still requires you have the original CD... that's right, not only do you have to enter a CD "key" number when you install it, you need the CD every time you play - unless, like me, you use a product that emulates the copy protection on the CD to create a virtual image. So yeah, it comes locked with a CD key, has copy protection built into the disc, and still requires you to have the CD in the drive unless....

      unless you register online and create a steam account. Then, after logging into steam, you have access to all your games without using the CD, because it requires you to download the latest versions anyway... In fact, to play on a local LAN, steam accounts and internet access are REQUIRED.

      --
      Stupid sexy Flanders.
    234. Re:And punish legitimate users? by Zareste · · Score: 1

      I'm with you there. I've been ripped off far too many times. By this time, I only buy games when they're sequels to games I already like, or by teams I already like (ie a few groups at Capcom). The great thing about downloading is that you can just carelessly browse and get a game without toiling over whether or not it's worth it, or whether or not the propaganda on the box does it justice.

      Thing about downloading is that it could take days to get a game that you could just walk to the mall and check out. If you're not short on money, it's simpler just to google some stats on the game and grab it at the store.

      Though, the greatest irony about this article is that 'the author' seems to have this idea that screwing customers is going to 'sink the pirates' ship' and bring in more bucks, y'know, instead of disgusting everyone and turning them all toward p2p networking, which will of course be the scapegoat for the dramatic loss in sales. 'The author' bitches about 'the quality of games' dropping as though he weren't the cause of it.

      I think, if anything, piracy is showing us who our real friends in the business world are.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
    235. Re:And punish legitimate users? by Minna+Kirai · · Score: 1

      She wrote programs

      No. She never wrote a program.

      Because she was rich and paid Babbage's rent, he allowed her publish some of his programs under her own name. But the only way she "wrote" them is in the sense of a secretary taking transcription. Possibly you could say "Ada Byron was the first tech writer"...

      (In the 1970s her "first programmer" myth was revived as a push to get girls into technology studies)

    236. Re:And punish legitimate users? by Technician · · Score: 1

      I've pretty much limited my games to ones that will play without the CD in the drive.

      It drives the salesman nuts. I'm looking for a LAN play game that will spawn users so I don't need 20 copies for the party and will play without the CD in the drive.

      Nerf Arena Blast makes a great LAN party game. The DEMO version meets all the requirements and is free. The full version requires a small text file edit to play without the CD in the drive, but to not have legal issues at a LAN party, we just stick to the demo version.

      Game manufactures have gotten out of line in providing what the consumer wants and sales are hurt by it. Unfortunately piracy hurts sales also. They are trying to find a balance of retail price, piracy protection and user friendlieness. If the average sales price of games were $5 instead of $50 and didn't have copy protection, I'd have a much larger collection of games that I would actualy play.

      Games messing up some PC's and PC's needing bleeding edge hardware to play is the big reason consoles are so popular. I have a collection of expensive games that none of the PC's in my house will play properly. Activision's Spiderman is the worst. (Box PN 32249.275.US ISBN 1-58416-424-7 UPC 047875322493) I've had 3 video cards in 3 machines running WIN 98 SE, WIN ME, and XP Home. The best I got is choppy sound, video playing at about 2x xpeed and regular crashes. Buying another video card for a maybe game fix is no longer an option. Lucas Arts Star Wars Pod Racer is another one that has regular crashes and complains about the need for upgrading Active X to an older version.

      Pod racer looks like it could have been fun in a LAN party, but having a LAN party where only one machine can kinda play it kinda defeats the purpose.

      The large amount of high priced buggy software is the big reason I no longer buy pig in a poke no-refunds games for the PC. Copy protection is just another layer of buggs and another reason to not buy it. Compound that with high price and no refunds seals the no sale.

      --
      The truth shall set you free!
    237. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      It's easy to tell that you don't have kids.

      At least Alcohol 120% works just fine with all of my kid's games. ***I*** Don't have to dick with it, and They don't have to screw up the CDs, or be confused which one to put in. Win. Win. It just works, and that's the way it should be.

    238. Re:And punish legitimate users? by Buran · · Score: 1

      Yeah, it's silly. If a game requires the CD, why can't it run from the CD and use minimal disc space? If a game wants the CD, fine, but it should justify that request. If it doesn't (and copies everything to the drive but requires the CD anyway), then I don't feel bad about using no-cd patched executables. I don't have any pirated games, but I think it's reasonable to ask that applications earn the disk space they use (Windows included, but that's a totally different argument.)

      For that matter ... why aren't we getting games on DVDs? I bought Doom 3 and had forgotten how annoying the installation disk swap dance really is -- and DVD readers are so cheap these days that it would make sense to bundle a DVD into the case (those double cases can hold four discs, and D3 comes on three) but I could not find an option to purchase a DVD version. Apple does this for iLife (I use my OS X Powerbook for non-gaming purposes) because some of the apps (iDVD, GarageBand) are very large.

      And ... internet access required for a LAN? Why? Just because something is a "network" does not mean it's part of teh intarweb. The "L" in LAN stands for "local", after all. Some programmer must have forgotten to look that up.

    239. Re:And punish legitimate users? by madcow_ucsb · · Score: 1

      Funny, I didn't see that on the box and the store didn't tell me that before the exchange of money for the goods. Once the exchange takes place, that box is mine, the CD is mine, including all the little reflective bits on it.

      Now, of course I didn't buy the copyright so I can't distribute it (that's adequately covered by laws, no EULA required to tell you that)

      But repeat after me: ELUAs ARE NOT THE LAW

      People act as if they could pick up a piece of trash on the ground, and if it has fine print saying they've agreed to pay someone $1,000,000 that they're bound by it. Because, you know, it's in fine print and uses the word "shall".

      You simply cannot be bound by terms after the contract is executed (unless you both agree those terms can be changed). If you walk into a store and give them cash and they give you a product, that's a contract and the transaction is *done*.

      If Blockbuster didn't have any signs indicating they were a rental location, didn't make you sign a document outlining the terms before getting a card, and didn't tell you that you had to return it before taking your money, then any reasonable person could assume that they did, in fact, own that playstation and movie. And if they got home to find that DVD they *bought* put up a message saying they had to return it in three days, they'd be under no obligation to actually return it. That was never a condition of the sale.

      Now, of course things are different in the case of MSDN subscriptions or something, where you agree to a massive document *before* you give them money and *before* they give you CDs. Why is that? Because they're selling to large organizations who have legal teams who know the difference between a legal and enforcable contract and an unenforcable list or requests.

    240. Re:And punish legitimate users? by MoralHazard · · Score: 1

      The only "additional right" that the GPL gives you is what it specifies in the license: to use, modify, copy, and redistribute original copies or copies of derived works, AND that you provide source code to anyone who asks. You are correct in that you can only get these rights if you agree to abide by the GPL. If you fail to abide by the GPL or "ignore" it, the copyright owner can force you to stop distributing, AND to stop using, that piece of GPLd software.

      But that EXACTLY what Microsoft is doing, too! Their license, the Windows EULA, just happens to have a lot more restrictions that the GPL. MS lets you use the software, provided that don't reverse-engineer or decompile it, and they don't let you make copies. IN return for agreeing to their restrictions, you get to use their software. You can also choose to "ignore" the MS EULA, but that means you have to stop using their software because you give up your rights to it.

      If you think that the GPL just "gives additional rights", think again. IT IS A RESTRICTION. If Linux was released in the public domain, unrestricted, MS could borrow as many parts as it wanted to without any worry. If Linux was released under a BSD license, MS could steal the TCP/IP stack and incorporate it into Windows (like they did in the early '90s with the UNIX stack). The GPL forbids that kind of bevhavior, and gives users less rights than they would have under some licenses, but more rights than under others.

    241. Re:And punish legitimate users? by stormcoder · · Score: 1

      So we should all be treated as criminals because some of us are. So why are you not in jail for murder. Some of us are murderers as well as game pirates.

      --
      Sorry my bullshit sensor overloaded.
    242. Re:And punish legitimate users? by Steve525 · · Score: 1

      If you fail to abide by the GPL or "ignore" it, the copyright owner can force you to stop distributing, AND to stop using, that piece of GPLd software.

      I'm no expert on GPL and copyright, but I'd be very surprised if the GPL forbids you from using the software if you don't abide by their rules. Is there a reason you beleive what you wrote, such as a phrase in the GPL?

    243. Re:And punish legitimate users? by asdfghjklqwertyuiop · · Score: 1

      Have you ever read an EULA on software you buy? While you might own the media itself (in some cases you are said to not even own the discs) you do not own the software. For the money you pay you are issued a license to use it. A license that can be easily revoked if you break the EULA you agree to upon installation. It's basically the same as renting. If you enter a Blockbuster and rent a movie or a playstation there you certainly don't own what you come out with. You were only issued a right to use it for a period of time.


      That's completely wrong for a variety of reasons.
      1. Nothing on the box every indicates that you are NOT buying a copy of the software. Everything indicates you are buying a copy of a copyrighted work.
      2. They take your money and hand you said box without ever asking you to agree to any special contracts
      3. The EULA is completely meaningless. You don't need to agree to anything to use property (a copy of the software) that you now own. And a statement does not become true, meaningful or legal simply because a company wrote it in a EULA.
      4. It is not the same thing as renting. A rental store makes it quite clear that you are renting, not buying. If I go to the store and buy software, it is not made clear in the slightest that I am not buying a copy of any software but merely an opportunity to agree to a contract. This and the extra costs (your rights) are not disclosed to you at the time of the sale. You are buying what is advertised and written on the box, and what is advertised and written on the box is a copy of the software. Not an opportunity to agree to a contract and pay a bunch of hidden and unknown costs.

    244. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Bravo.

    245. Re:And punish legitimate users? by DavidTC · · Score: 1
      It didn't say that anywhere in the EULA, so no. And even if it did, the owner didn't agree to the EULA before giving it to me. And I left the EULA up on the screen when I walked away, and when I came back someone had apparently clicked 'Ok', so I didn't agree to any EULA. It's nice that someone keeps doing that for me, I'll figure out who's doing it some day. (What, those software companies won't believe me? No, sorry, they have to prove I signed the 'contract', I don't have to prove I didn't.)

      OEM versions require a signed contract, anyway, to make you unable to resell them except with new hardware. Because, duh, if someone were to resell an OEM copy, it would be (hopefully) before they installed that copy somewhere, and thus before they agreed to any EULA! (No, printing 'OEM version, not for resale' on a box does not make it illegal to resell them.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    246. Re:And punish legitimate users? by SpecBear · · Score: 2, Insightful
      Not-too-distant-future? It happened years ago for me.

      I used to play Diablo II with a bunch of friends. Each and every one of us had gone out and purchased the game. And within days of purchase, each and every one of us had downloaded the No-CD crack for it.

      This is bad for the software developers on multiple levels:
      • They're annoying the people who are buying the software
      • They're failing to annoy people who are pirating it
      • These annoyed customers are establishing a case for "significant non-infringing uses."
      • Software crackers are granted legitimacy because they provide a valuable service free of charge to people who have purchased the software.

        • Yeah, this DRM stuff is a great idea.
    247. Re:And punish legitimate users? by Firethorn · · Score: 1

      Well of course it's a "work in progress", if nothing else, StarForce is probably still licensing their system to new venders.

      --
      I don't read AC A human right
    248. Re:And punish legitimate users? by BasilBrush · · Score: 1
      Sigh. I didn't want to have to explain every different sort of store to the Nth degree, hence the ellipsis.

      Depending on where you are in the world, and how much you paid, it's highly unlikely that you walked out of the mobile phone without a contract. That contract binds you to use a particular service provider for a year. On top of that you'll probably find that the phone you have is locked to the one particular network that you signed a contract with. Yes, you own a phone, just as you own the box and physical CD of a game. But just as with the licensing of a game, the story does not begin and end with your purchase.

      Mobile phones may be purhased without a contract and without a lock, but they are very much more expensive than the version with strings attached, and the vast majority of people buy (or get free) the contract/locked version.

    249. Re:And punish legitimate users? by BasilBrush · · Score: 1
      If people want to run around asserting they just paid a godly amount of money for the card the isnsurance agency printed off and handed to them, instead of the policy they paid for, well, they're idiots.

      No more than people who think they own the game, and not just the CD/Box.

    250. Re:And punish legitimate users? by BasilBrush · · Score: 1
      Blimey, there's too much crap there for me to address all of it.

      Mobile phone store is covered in my answer to another poster. The contract and the phone ARE very much related in the vast majority of cases. (Depending on what country you are in. Most countries they are. You appear to be in Finland, and so this applies to you too). I'm not saying it's the SAME as a software store. I'm saying that the original posters concept of walking into any store and simly buying everything without any further issues is too simplistic.

      You do not own the data on the CD. PERIOD. If you owned it, you would have copyright, and would be able to copy it and prevent others from copying it. You try to deny that with the example of a book, but it's exactly the same, you own the physical parts of a book, the paper, the glue, the ink. But you don't own the text. That remains in the ownership of the copyright owner.

      Oh, you were talking about the US law ? Sucks to be American ;)

      No, I'm British. That was the final stupid assumption you made in a long post.

    251. Re:And punish legitimate users? by RhettD · · Score: 1

      Thats the same argument "the man" uses to persuade people not to take ecstacy or other pills. "The chemist *could* have put rat poison in it!" That kind of thinking doesn't make sense, as most ecstacy tablets are pressed with a symbol, so if they're good people will ask around for "nintendos" or "zorros". Poisoning people (or their computers) is just bad business.

    252. Re:And punish legitimate users? by Jeff+Reed · · Score: 2, Insightful

      Interesting side note about KOTOR: The License Agreement in the back of manual states, and I quote, "You may not: (1) copy (other than once for backup purposes), distribute, rent, lease [...]"

      So, I'm allowed to make a backup copy of the game both by law and by the license agreement, and yet I'd have to have something like the ever-useful Alcohol 120% to do it because of the copy protection. Huh? That doesn't make sense.

    253. Re:And punish legitimate users? by DavidTC · · Score: 1
      And, BTW, I do own software. You walk into a store, pay money for something, and you own it, and you can do anything you want with it that does not violate the law.

      With handguns, for example, I cannot carry them within a school zone. With animals, I cannot mistreat them. With rocks, I cannot hurl them at someone's head. With radio transceives, I cannot broadcast on police frequencies. With land, I cannot bar people from using any easements over it. With cars, I cannot operate them on public roads without a license tag on the car and myself being licensed. With cough syrup, I cannot use it in a manner inconsistent with its label.

      And with copyrighted anything, I cannot copy the work.

      That's it. I most certainly own copyrighted works, just like I own a rock or a radio or a dog or a gun or land or a car or some cough syrup. I am prohibitied by law from doing certain things with any of those things.

      As for the reason I own the game...I own the game because I picked it up off the shelf, and paid money for it at the register, without entering into any sort of contract. Just like if I walk into any other store and walk out with any other item. That's how contract law works.

      (And just in case you're actually pay attention, no, copying it onto my hard drive does not count as copying. That's explicitly allowed under copyright law.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    254. Re:And punish legitimate users? by admdrew · · Score: 1

      The difference between a cellphone (and anything else that involves a physical purchase and a recurring service charge) and a piece of purchased software is the fact that once you pay for that game disc, you're done. In the most materialistic sense, you are no longer financially obligated to the seller of the product and would therefore feel like you own it completely. It's the basic distinction between goods and services.

      Additionally, the fact that you pay one price for more than one thing (actual disc plus license) blurs the line between fair use and what we think we're entitled to. For example, buying volume licenses for products (like Windows Server) in addition to the actual product makes it easier to see that there are specific restrictions.

      Going back to the previous example, it's as if you pay a one time fee for a cellphone and service and are allowed to use that service indefinitely, but there's a license that stipulates certain things (like you can't let any other invidividual use your phone). Would you own the service provided? No. Would it seem as if you did? Of course; you paid once and it's "yours."

      Maybe this is just in my experience, but through the three wireless carriers I've used (Cingular, Cell One, and Sprint), never have I had a problem having the new carrier unlock my phone. I think it's more of a way to keep an individual from using a phone/service in a way the carrier doesn't like... but considering other carrier's have the ability to get past that, it seems to be an idle threat at best when they say "you can't use this phone with someone else."

    255. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      You do not own the data on the CD. PERIOD. If you owned it, you would have copyright, and would be able to copy it and prevent others from copying it.

      What makes you think so?
      Copyright is a separate issue from ownership. It's an exception to the rule that you can do whatever you please with stuff you own. Thus, if you don't have the copyright for item X, you aren't allowed to sell copies of it without permission of copyright holder whether you 'owned' the data or not.

    256. Re:And punish legitimate users? by DustMagnet · · Score: 1
      YOU DON'T OWN "A COPY OF THE GAME "!!!

      Yes, you do. It's called first sale doctrine

      The first sale doctrine, codified at 17 U.S.C. 109, provides that an individual who knowingly purchases a copy of a copyrighted work from the copyright holder receives the right to sell, display or otherwise dispose of that particular copy, notwithstanding the interests of the copyright owner.
      --
      'SBEMAIL!' is better than a goat!!
    257. Re:And punish legitimate users? by Anonymous Coward · · Score: 0
      so i'd say that the EULA is invalid (contracts MUST be presented at time of sale.

      A license is not a contract.

    258. Re:And punish legitimate users? by Anonymous Coward · · Score: 0
      Do you own any legally purchased movies on DVD or VHS? If so, take a look at the FBI warning some time. It is not that much different from a EULA. The copyright holder has the right to specify what types of uses that particular copy of the movie is licensed for. All of the ones you own are probably licensed for private "home" use only. If you showed them in public, at a school for instance, you would be breaking the law, even though you did not sign any agreement to that effect when you purchased the movie. If you want more rights, you need to obtain a different (more expensive) copy, which has been licensed accordingly.

      I really don't see how this differs greatly from a EULA. Granted, *some* EULAs may be more restrictive than they have a legal right to be. But in principle, a EULA is simply the "FBI warning," as it were, for software. It contains the licensing terms of the intellectual property, which you absolutely, positively do *not* own when you walk out of a store.

      Just to play Devil's advocate... If I own the copyright to a song, and I specify that you may only sing it while jumping up and down and patting your head, those are my terms. Take them or leave them. Fair use aside, you have no other choice but to wait until I'm long dead. Likewise if I own the copyright on a piece of software.

    259. Re:And punish legitimate users? by Some_Llama · · Score: 1

      Those splash screens for the most part can just be deleted, they are in a folder called \movies usually in the installation folder... man i hate those things...

    260. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Mobile phones may be purhased without a contract and without a lock, but they are very much more expensive than the version with strings attached, and the vast majority of people buy (or get free) the contract/locked version.

      Maybe so whereever you live at, but AFAIK here in Finland such practice has been ruled illegal over and over again. The term is roughly translated into english as "connected sale". (what I don't see is how Microsoft can escape that..)
      Though since used mobile phones are practically free, I don't see how people would get into those screwy deals anyway.

    261. Re:And punish legitimate users? by CoderDog · · Score: 1

      This whole IP thing is getting kinda nuts. If a person were acting this nuts, they'd be institutionalized. There oughta be an equivalent treatment for psychotic companies. Microsoft kills another competitor? Off to the corporate jail, for life. Game company starts imagining every potential customer is thief? Thorazine in the corporate institution for all the officers and the board. Some folks might argue that we'd be forcing some narrow morality on the companies of this country/world, but that already happens all the time: prohibition, drug laws, indecent apparel laws, laws about the manner, marital status or gender orientation of the other partner, and location of sex acts, and more. Jail time for smoking around your kid? (Regardless of the diesel traffic on the street out front?) I'm against legistlated morality, but as long as I'm stuck with wacky people in the community buying wacky morality legislation, maybe there's a sugar-daddy that'll buy some minimal corporate sanity laws?

    262. Re:And punish legitimate users? by kgbkgb · · Score: 1

      Actually you're confused about the definitions of "trojan" and "virus".

      Everyone knows that a trojan is called so because it uses a similar attack-tactic to that use by the Greek's in the Trojan War. But you're confused about exactly which tactic that is.

      A "trojan" is not called so because it purports to be something that it's not to gain entry, as the Trojan Horse did. There are inumerable viruses that pretend to be something else, they aren't trojans. A "trojan" is called so because of what it does once inside... it let's the attackers in. A "trojan" is a computer program that, once inside, allows access (almost always via the network) to intruders.

    263. Re:And punish legitimate users? by SillyNickName4me · · Score: 1

      > The chances of the CD being damaged before the next sequel comes out is miniscule

      I guess it was kinda meant jokingly but not very relevant really.. some games have a sequal, some don't... besides.. despite 2 sequals, I do still play the original version of Quake for example.

    264. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      For the love of god don't buy sequels/expantion packs unless you have checked them out first as well. Some of those are the worst. To name a few:
      Master of Orion 3
      Lords of the Realm 3
      Privateer 2
      Gettysburg Antietam

    265. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      But the chance that the cd will become defective
      before the copyright runs out on the title is 100%.

      Find me one game, distributed on a floppy, that you can still run.

      Example: F117-A Stealth Fighter 2.0. I have a copy; the original floppies, the book and the keyboard template, yet I cannot run the game, as the floppies died years ago.

      I've tried microprose (now atari) but they are unable/unwilling to provide new floppies, at any price.

      Of course, they threatened the sites that carried copies for download with copyright infringement.

      If you ask me, I think if you are no longer distributing the copyrighted materials, you should simply lose the copyright.

    266. Re:And punish legitimate users? by SillyNickName4me · · Score: 1

      Loading levels can be a mostly dequential read operation in many cases. Modern CD players have a high enough transfer rate to make that quite fast. THe 'slowness' of CD comes mostly from having to seek, and that is alot more relevant for accessing random data.

      Of course you'd want to be able to swap to disk also in case you run out of memory..

    267. Re:And punish legitimate users? by kgbkgb · · Score: 1

      I feel for you man... but your problem is that you consider the ability to play Doom3 (or whatever game) a right rather than a privelege. They make they game, so they can do whatever the hell they want with it, including making you dip your balls in peanutbutter and have your dog lick it off before playing the game.

      If you don't like it, play a different game. If there aren't any games that have licensing schemes that suit you, you're SOL. It's as simple as that.

    268. Re:And punish legitimate users? by d34thm0nk3y · · Score: 2, Insightful

      Why would a piracy protection company want to make it more illegal to pirate? That would just be shrinking their potential market.

    269. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      You're wrong. Stop talking.

    270. Re:And punish legitimate users? by ImpTech · · Score: 3, Informative

      My friend had the same sort of issue. We never actually figured out what he had installed that Doom3 was objecting to (he's got a lot of crap on his computer). The solution? No-cd crack from GameCopyWorld. Will *I* be buying Doom3 based on what I had to help him through? Hell no! Its a shame, because it looks like a good game too.

    271. Re:And punish legitimate users? by SillyNickName4me · · Score: 1

      You may not like it, nor do I. It is simply the way it is, go complain to your government and publishers instead of slashdot if you don't agree.

    272. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Yes, you do. What do you think the EULA is about ?

      Anyway, AFAIK you're not a legislator nor a judge. So your wishful thinking about what you think you buy is irrelevant.

      As for advertising, the problem (for you) is most people are perfectly aware of the limitations when they "buy" a game. Most people perfectly understand what "buying" a game means. I really doubt you'll find a judge that would rule in your favor.

    273. Re:And punish legitimate users? by Mawbid · · Score: 1
      EULAs are sometimes displayed in an editable text box. Once, I made some alterations before agreeing (actually I think those were terms and conditions on a web site, rather than an EULA on software).

      I guess you can alter your GUI toolkit to make all text boxes editable. Then you can do this all the time.

      ...if you have permission to mess with your GUI toolkit, that is :-)

      --
      Fuck the system? Nah, you might catch something.
    274. Re:And punish legitimate users? by Anonymous Coward · · Score: 1, Interesting

      Indeed. It's rare, but ISOs have been released with (accidental) virus infection before. They get nuked instantly and avoided like the plague, the releasers are horribly embarassed...

      Not to condone piracy, but the "global warez scene" is a great example of a self-monitoring network, due I think to the fact that its principles are based on quality, skill, and respect.. as opposed to profit, which only seems to corrupt and distract.

    275. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      No no no no....

      For the umpteenth time, just because they SAY you don't own it, doesn't mean you don't own it.

      The supreme court has upheld the doctrine of original sale for media: hence you can sell your used cd's, games, dvd's, books. This was decided for cd's when RIAA tried this crap, and the precedent holds. Same principal as a used bookstore really--that also is copyrighted material.

      You can sell these things because you own them.
      Just because a EULA says something doesn't mean it has any legal force what-so-fucking-ever.

      Part of the erosion of our rights under the copyright system isn't so much an erosion of rights in fact, but a much more dangerous erosion of our knowledge of what we can and can't do. It is ever so much easier to circumbscribe rights people don't beleive they have. Please stop spouting nonsense like this: your credulity is making things worse.

    276. Re:And punish legitimate users? by SillyNickName4me · · Score: 2, Informative

      > A "trojan" is not called so because it purports to be something that it's not to gain entry, as the Trojan Horse did. There are inumerable viruses that pretend to be something else, they aren't trojans. A "trojan" is called so because of what it does once inside... it let's the attackers in. A "trojan" is a computer program that, once inside, allows access (almost always via the network) to intruders

      Uh, for all I care that is called a trojan with a backdoor as payload. It is about the tactic, not about what the tactic is used for.

      ANd rreally, there have been enough trojans out there that did nothing of the sort because they existed in times before most computers were connected to any kind of network. They were programs that posed as being a usefull program while in fact they were destructive. Those have always been called, and are still called trojans. There is no remote intruder involved or even possible there.

    277. Re:And punish legitimate users? by SillyNickName4me · · Score: 1

      > The supreme court has upheld the doctrine of original sale for media: hence you can sell your used cd's, games, dvd's, books. This was decided for cd's when RIAA tried this crap, and the precedent holds. Same principal as a used bookstore really--that also is copyrighted material.

      That is not really related to this. You can own limited rights to soemthign, and then sell those to someone else. All the supreme court has said there is that in case of CDs you are indeed allowed to do that.

      > You can sell these things because you own them.
      Just because a EULA says something doesn't mean it has any legal force what-so-fucking-ever.

      Yes, you have bought certain rights and can resell those.

      They come with that physical object called a CD.

      It may be interesting to note that if such a limited right didn't come with the CD, that you'd have no right to play its contents. Silly? sure, but read the law carefully.

      > Part of the erosion of our rights under the copyright system isn't so much an erosion of rights in fact,

      Uh, going from what? 14 years to what it is now? nah, not erosion of the rights of the public there at all.

      > but a much more dangerous erosion of our knowledge of what we can and can't do. It is ever so much easier to circumbscribe rights people don't beleive they have. Please stop spouting nonsense like this: your credulity is making things worse.

      Please stop trying to ignore some of the rather serious problems the copyright system has by overly simplifying it in the hope that the average person might understand it (not that that is bad in itself, but the simplification makes you ignore some very nasty details really)

    278. Re:And punish legitimate users? by Sigma+7 · · Score: 1
      In fact, to play on a local LAN, steam accounts and internet access are REQUIRED.
      The only thing required would be the Steam Accounts. Just recently, Valve updated their system so that Steam can maintain a session without having to reconnect to the internet. (It will attempt to do so, but won't consider that to be a logout - you will be running on offline mode instead.)

      This is all ignoring a major advantage from Steam that was not provided with any other game or system - you can download and install it anywhere without having to worry about lugging around or keeping your CDs or CD-Keys. Just grab the installer, select which games you want to download, and you are ready to play in 30 minutes (during which time you complain on the steampowered.com forums complaining about whatever.)

    279. Re:And punish legitimate users? by wsapplegate · · Score: 1

      > I can quite live with a game that boots from CD and only works when booted from the original CD [...] This would also give the game producers a lot more control over the environment they are running in

      I think you're forgetting something : to boot from the CD, the CD must contain an operating system. AFAIK, Microsoft does not provide the trimmed-down versions of its products that would be necessary for such an application. Also, even if a special version was made available to game developers, it would still have a cost, and you would be saying `` why the hell did they provide their own version of Windows while I already have a perfectly good one ? Don't they think games are already expensive enough ? ''.

      There's of course Linux, but technical problems are legion : lack of drivers, absence of the tools mainly used by game developers (DirectX, for instance), can't write to your NTFS partition to save your current game, and so on. That's a lot of hurdles to overcome. Also remember people routinely tweak their settings to squeeze the last bits of performance in their games. If the game comes with outdated or not optimally configured video drivers, those guys will be enraged. If their super-duper, brand new audio card isn't supported by the drivers on the game CD, they'll make a riot. A PC is just not an Atari or Amiga. This solution really causes more problems than it solves.

      That being said, I would like to ask a question since I'm not sure about all this (I rarely play games since my Atari ST days, and I don't even use Windows) : their infamous copy-protection driver doesn't appear magically on your system, right ? Hence, before you install the game, you're perfectly able to put the CD in the drive, do a dd if=/dev/cdrom of=image.iso (or whatever that is you use to do that on Microsoft systems), and you've got a copy of the game. Also, the use of a pseudo-device driver can be thwarted (albeit with a bit more work) by running the software under a virtual machine (VMWare, QEmu, and so on) with a debugger. I thus fail to see how this system is reducing piracy. Could someone enlighten me ?

      --
      Xenu brings order!
    280. Re:And punish legitimate users? by wastaz · · Score: 1

      I have a different experience. My brother got NFS:Underground (PS2) for christmas and promptly played it til death. Our cats, wild as ever, ran into the PS2 causing it to fall to the floor while the game was playing causing a scratch so huge that the game would not play anymore. This was within 24 hours of getting the game. Suffice to say, he was quite sad...

      So we called EA when xmas holidays was over and told them what happened, they told us to just mail everything in to them (cd, case, manuals and so on) and they'd send us a new one free of charge. So we did that, and though it took 3 weeks for it to get here, EA did replace the game totally free of charge (not counting the postage of course).

    281. Re:And punish legitimate users? by ultranova · · Score: 2, Insightful

      Mobile phone store is covered in my answer to another poster. The contract and the phone ARE very much related in the vast majority of cases. (Depending on what country you are in. Most countries they are. You appear to be in Finland, and so this applies to you too).

      I'm copying that answer below, for the benefit of anyone reading this.

      Depending on where you are in the world, and how much you paid, it's highly unlikely that you walked out of the mobile phone without a contract. That contract binds you to use a particular service provider for a year. On top of that you'll probably find that the phone you have is locked to the one particular network that you signed a contract with.

      No, as a matter of fact I've never signed any such contract (and wouldn't sign such a contract, in any case).

      As for vendor locking... Here in Finland we use SIM cards. They are small flat devices, about a fingernail in size. When you make a contract with a phone provider, they give you a SIM card. You put the card into the phone (the slot is typically under the battery) and it connects to the network of the service provider. You want to switch providers, simply remove the old card and put in the new one.

      The only disadvantage of this system is that your phonebook and SMS message archive are stored on the SIM card, so if you switch cards you lose them. But if memory serves, mobile phone stores can transfer the data for you. And it makes it very easy to switch phones.

      I'm not sure if selling vendor-locked phones would even be legal in Finland, since it's so obviously anticompetitive; there was an investigation about leasing a computer with Internet connection some time ago.

      You do not own the data on the CD. PERIOD. If you owned it, you would have copyright, and would be able to copy it and prevent others from copying it.

      I already stated that ownership of a copy and possession of copyright are not connected. This is neccessary, because the concept of ownership always refers to a specific object(s). You can lay claim to this book or these books, but you can't lay claim to all books (but the group of these books can, of course, be composed of all the books currently in existence - but any newly-produced books won't yours automatically ). The author cannot claim ownership to all books, so he needs something else to stop the owners of the books from distributing more copies. Copyright law does this buy giving the author exclusive right to distribute copies of the book (and to govern the copyright itself - to license it to someone else, or to transfer it or give it up) - it is needed because the property laws cannot do this.

      Therefore, because the copyright law does something which the property law cannot, and applies to abstract concepts which cannot be owned, it cannot be part of property law itself, and because it isn't part of property law, it cannot deal with ownership - if it did, it would be part of property law, which it cannot be, as stated above.

      Copyright laws, patent laws, trademark laws - none of these deal with ownership. All they do is give you a monopoly on something. Calling them "intellectual property laws", as is fashinable today, is a hoax. Don't fall for it - they have nothing to do with property or ownership.

      And do you think that stating "PERIOD" in all caps somehow makes your words truer ?

      You try to deny that with the example of a book, but it's exactly the same, you own the physical parts of a book, the paper, the glue, the ink. But you don't own the text. That remains in the ownership of the copyright owner.

      Since text isn't a physical object (proof: if I remove the paper, glue and ink, text should be left if it's a physical object - so where is it ?), it cannot be owned (because it doesn't exist in the material world). The

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    282. Re:And punish legitimate users? by Jaysyn · · Score: 1

      Then why the hell do the rest of my SecuROMed Atari games work fine?

      --
      There is a war going on for your mind.
    283. Re:And punish legitimate users? by BasilBrush · · Score: 1
      I own the game because I picked it up off the shelf, and paid money for it at the register, without entering into any sort of contract. Just like if I walk into any other store and walk out with any other item. That's how contract law works.

      No, you picked a box with a CD in it off the shelf and bought it. The game is the IP of the software company.

    284. Re:And punish legitimate users? by KDR_11k · · Score: 1

      Nope. There was no clause mentioning any such drivers in the EULA.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    285. Re:And punish legitimate users? by HFXPro · · Score: 1

      My only problem with this is what happens if the company goes out of buisness. I think I often get a hankering to play games which date back to dos and windows 3.1 days. If I can no longer get to the server, then I can no longer authenticate to play the game. That is very annoying.

      --
      Reserved Word.
    286. Re:And punish legitimate users? by BasilBrush · · Score: 1
      Your cellphone experience is because you are in the states, and you may not be using a GSM phone. GSM phones most definately can and usually are locked to the network that you purchased it in conjunction with. The can only be unlocked by that original network, not by any new network you happen to sign up with. That may sound like the rest of the world is getting a rough deal, but in fact we tend to get a new better model phone for free each year. Yes, most people don't pay for a phone at all. In fact some phones come for free and include a mail in rebate!

      Of course you pay the price in the cost of the contract over the year.

      There's no direct relevance to software licensing, it's just an example where the idea that you "walk into a store, buy something, end of story", it too simplistic.

    287. Re:And punish legitimate users? by atta1 · · Score: 1
      Copyright law says, at root, that if I own create/own a work, then nobody else can use it without my permission.
      No, it doesn't. If you choose to sell it or otherwise allow it into someone else's possession, it is theirs to use however they like. If you create a painting and sell it to me, and I choose to hang it upside down or use it as a covering to protect a table, I can do that. Copyright means "the right to create a copy", that's all. It has nothing to do with use of the item in question. In the case of software, in order to use it, I must possess a copy of it. If I made that copy by downloading it from some warez site, then I have violated the copyright, plain and simple. US copyright law has some provisions for fair use, such as allowing backup copies of VHS, timeshifting networking programming, quoting an article or book, using a movie/video clip in a classroom environment, etc. These do not invalidate the copyright that the original copyright holder has.
      --
      "The avalanche has already started. It is too late for the pebbles to vote" -- Kosh
    288. Re:And punish legitimate users? by asdfghjklqwertyuiop · · Score: 1

      You may not like it, nor do I. It is simply the way it is, go complain to your government and publishers instead of slashdot if you don't agree.


      No need to complain to the government. EULAs aren't the law... yet.

      No need to complain to the publishers either. The publishers can put whatever they want in these EULAs - that doesn't make them binding.

    289. Re:And punish legitimate users? by KDR_11k · · Score: 1

      You know what? We don't need new legislation because the proper legislation is already in place. Besides, I bought the game and got infected long before Starforce reached any kind of notoriety. Sure, you could demand deeper research, but medication is required to list any potential conflicts or unwanted byeffects in the "manual", why can games get away without telling us about that?
      Of course, there's the "We are not liable for any damages" clause in every EULA. But I doubt that holds up in most legislations.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    290. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Computer Misuse Act might be more relevant

    291. Re:And punish legitimate users? by Sylver+Dragon · · Score: 1

      I ended up getting POP:ST for the PC when it first came out. Damn good game I might add. I've since beat it and uninstalled it. Up till today I didn't realize that it had done anything of the sort, and I am usually pretty good on at least skiming through the EULA. Fortunatly, it looks like the copy protection driver is uninstalled along with the game, so its not that bad. Also, I never noticed a problem playing games, or burning CDs while it was on there.
      Personally, I understand the wish of publishers to include some sort of copy protection, I just wish they would be more up front about it doing this sort of stuff. Just a simple extra page detailing that this product was going to be installed, and what it did, sort of the way PunkBuster does it. If, for no other reason, than to help people troubleshoot problems what do arise from this sort of thing being installed.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    292. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Excuse me?

      I have an IBM X31. No optical drive. I play games on it. Guess what? when I buy a game, I install it at home using an external USB CD player, then find the no-cd crack and install that so I can actually play the game. And yes, I have "cd emulation" software too (have to, otherwise some of these damn protections like secureROM get all huffy).

      Now what am I supposed to do? These companies are literally making me a non-customer! There is NO POSSIBLE WAY for me to play games with "a CD in the drive".

      That's why I simply love companies like Stardock (awesome game, Galactic Civilizations). No stupid protections.

    293. Re:And punish legitimate users? by bill_kress · · Score: 1

      Although I want to agree with you (Badly), I begin to wonder. If you buy a CD does it mean you have the right to sing those songs to others for profit. You don't own the song, even though it's just a pattern of tones that you are loosely following.

      Why is it inconceviable that you don't own the data patters on the CD?

      Ugh, we need to get rid of this copyright/pattent/whatever crap altogether and come up with a better system.

    294. Re:And punish legitimate users? by admdrew · · Score: 1

      I purchased a Nokia 3595 phone (a GSM phone) independently when my older 3360's LCD screen cracked while I was with Cell One. A couple of weeks later I switched to Cingular who was able to 'unlock' my 3595 without intervention from Cell One. I am currently on the GSM network with my 3595 using Cingular's service.

      In the event that your cellphone comes free with the service (or at a very reduced cost), it is factored into the cost of the plan. You, however, still own the physical phone (unless, of course, your phone carrier leases the phone to you). Cancelling your service immediately to get a "free phone" is usually not possible, given the very high cancellation charges built into the service contract.

    295. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      She never wrote a program.

      Because she was rich and paid Babbage's rent, he allowed her publish some of his programs under her own name. But the only way she "wrote" them is in the sense of a secretary taking transcription.


      While I have no doubt you have excellent grounds for this claim, would it be unreasonable to ask you to cite your source? The "myth", as you call it, is so pervasive that I'm unwilling to stop believing it without seeing a more authoritative source than one guy on Slashdot, even if I do recognise your nick as one frequently attached to particularly informative comments.

    296. Re:And punish legitimate users? by KDR_11k · · Score: 1

      You weren't presented that "License Agreement" the moment you shelled out the money. So either it's bullshit or false pretenses.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    297. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      I don't think you can really say it that strongly. More accurately, "controversy exists" over the extent of her contributions: the traditional view that she was responsible for everything she wrote has been challenged recently, on the grounds that she found calculus difficult.

      (Quite what that has to do with it, I don't know. I'm a professional programmer, and I haven't done any calculus since I left high school.)

      However, my main point is that I don't think you can safely assert that "she never wrote a program", and ridicule people who disagree for "not knowing any history", when the majority of actual historians are either undecided or take the traditional line that you're ridiculing.

    298. Re:And punish legitimate users? by snuf23 · · Score: 3, Funny

      Hate to feed a troll but:

      "We don't stop playing because we grow old... we grow old because we stop playing."
      -George Bernard Shaw

      --
      Sometimes my arms bend back.
    299. Re:And punish legitimate users? by Alsee · · Score: 2

      I hate to be the one to break it to you, but you don't own the games you buy. You own a license to use those games.

      False. Under US law you own the disk and you are the owner of the copy stored on that disk. Software generally comes with an EULA offer, but there is absolutely no requirement for you to accept that offer. You are free to decline the EULA and install and run the software. They can certainly try to make it difficult to aviod the EULA, but agreeing to the EULA is in no way required.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    300. Re:And punish legitimate users? by Cynikal · · Score: 1

      wow, and i guess since you take care of your car, you wont need insurance for it, right? and since you take care of your house, you wont need insurance, cause accidents never happen to people who are careful.

      well i try to be careful with my stuff, but sometimes things happen. i own legal copies of my software, but i use a copied version because all it took was one friend with one bratty kid to come over for a visit, and half my cd's were scratched to hell. my starcraft cd isn't even recognizable as a cd when i pop it in my machine. so whenever i buy a new game, the first thing i do is rip it with clonecd or alcohol, and then put the cd away somewhere, and just use the image off my hd. and i will continue to do this untill software companies start shipping brand new copies for free to me whenever i need to call them and report my cd is scratched.

    301. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Anonymous idiot, he was right.

    302. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Copyright law has no such thing as a right to use. US law says you are the owner of the specific copy of the game you bought.

    303. Re:And punish legitimate users? by Alsee · · Score: 1

      If you buy a CD does it mean you have the right to sing those songs to others for profit.

      No, but by US law you are the owner of the specific copy of the song on the CD you bought.

      You don't own the song

      You don't own the copyright on that song, but you do one the specific copy.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    304. Re:And punish legitimate users? by Alsee · · Score: 1

      if such a limited right didn't come with the CD, that you'd have no right to play its contents. Silly? sure, but read the law carefully.

      Go read the law yourself!

      There is no such thing as a "right to use" in copyright law. No right to read a book, no right to play a song, no right to play a game. Copyright law does not restrict use and no licence is required.

      Copyright law only restricts the creation of new copies, the distribution of those copies, and public performance. Oh, and installing and running software does NOT count as the creation of a new copy for copyright infringment purposes.

      Yes, you have bought certain rights

      No, you bought a specific copy. Copyright ensuresthat someone is responsible to pay the copyright holder for you to be able to get that copy, but once you do get that copy use is not restricted. Just like copyright law does not restrict reading a book.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    305. Re:And punish legitimate users? by Sylver+Dragon · · Score: 1

      While F117-A doesn't seem available, try:
      The Underdogs
      They have most of the old games available for download, and have been a great way to replace old damaged disks. Having been a gamer since 5.25" disks were the standard form of removable media, I have lost a few good games over the years, and it's nice to have a way to retrieve them.
      BTW, another useful link for those who like old games: DOSBox

      --
      Necessity is the mother of invention.
      Laziness is the father.
    306. Re:And punish legitimate users? by Alsee · · Score: 1

      US copyright law says you are the owner of the copy stored on that medium.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    307. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      At least in Finland it seems that some retarded people have ruled that running a computer program constitutes as copying in the copyright-sense :(

      The US had the same dumb ruling, but the US congress passed a law specifically to correct that screwed up ruling. Section 117 of US copyright law states that it is not infringment to install and run software you own, and that it is not infringment to make a backup.

    308. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      It probably depends on the region. I've noticed that a lot of games in Europe either have protection when the US counterparts don't, or they use a different protection.

    309. Re:And punish legitimate users? by Alsee · · Score: 1

      You don't own the game anymore than you own the music when you buy a CD.

      You own that copy.

      You own the license

      The only rights that exist in copyright to licence to anyone are the rights to make new copies, to distribute those copies, and public display. Good luck finding any consumer product that comes with a license to do any of those things. Therefore none of those products come with any copyright license at all.

      Copyright law does not restrict use, and there is no such thing as a licence to use.

      but you don't own the source code

      Obviously not if they probably aren't including source code. But if they do then you own that copy of the source code.

      If you actually did own it, you could put your name on it, all copies of it, and sell it as your own, which doesn't make sense at all.

      Of course that doesn't make sense, because it's wrong. You can't make and sell new copies unless you hold the copyright. US law is quite specific that ownership of copyright is entirely seperate from ownership of any specific copy. Once the copyright holder sells you a copy you own that copy.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    310. Re:And punish legitimate users? by Alsee · · Score: 1

      Thanx. I was considering picking up Etherlords II. That's one purchase I am definitely NOT going to be making now.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    311. Re:And punish legitimate users? by DavidTC · · Score: 1
      'The game'? 'IP'? What?

      You're just stringing together words, aren't you?

      There are two things that exist, under the law:
      1) A physical copy of a work recorded on a media. The law treats all copies completely identical, from the one sold in a store to the original one to a pirate version sold on the street.
      2) A copyright. This legal fiction is 'property' that allows the owner to control duplications of a certain work, and recover damages made from unauthorized duplication.

      Saying I didn't buy 'the game' is just gibberish, it's akin to pointing at my car and saying I didn't buy 'the car', I just bought a copy of it. Um...whatever. My game is one of many identical duplicates, and I do, indeed, own it. I own the box, I own the CD, and I own the bits on the CD. I own everything that came in that box, and I can use them in any manner that does not violate the law.

      Now, what I do not own is the copyright to said game, someone else does. That makes it illegal to copy it without their explicit permission. (Not that copying software in a way required to use it is explicitly legal under copyright law, so installing it is fine.)

      In emphasize how much I own the bits, I will point out I continue to own them even if said copy was illegally made. Whoever made the copy is liable for making the copy, and that's it.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    312. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Hey, they can do this, But only if they give me my money back when it doesn't work on my machine.

      From 'Music CD' protection behaviour I somehow doubt they will happily do this.

    313. Re:And punish legitimate users? by PorkNutz · · Score: 0

      I have several of the games on that list. I also have No CD cracks for all of them. Starforce is my Bitch!

    314. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      I don't understand their point of view on this. Wouldn't sending them the original, broken CD-ROM be sufficient proof enough?

    315. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      And there's been games that have come from the manufacturer with a virus on them too, so what's your point?

      If you don't believe me, check out "WarGames" which shipped with the Marburg virus.

    316. Re:And punish legitimate users? by Alsee · · Score: 1

      I have to second you there in Master of Orion 3. I preordered it and I was pissed as hell about the money I blew. It SUCKED ROYALLY! I wish I had waited and avoided it.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    317. Re:And punish legitimate users? by Frizzle+Fry · · Score: 1

      Anti-piracy measures aren't usually meant to stop professional pirates. They have a lot of resources to throw at the problem and will generally circumvent anything. Trying to stop them usually isn't worth the trouble and the cost. Anti-piracy is meant to stop casual copying. For example, since it was so easy to copy Dreamcast games, I knew lots of people who had a Dreamcast and would never buy their own games, instead copying everything. But if they wanted a Gamecube game, they would pay for it. So that's a lot of money that makers of Dreamcast games lost that they didn't have to. And the same thing happens on the PC. If you stop a guy from copying a game off his roommate, he'll often pay for it (or ask for it for a Christmas gift or whatever) whether pirated copies would have been available in Russia or not. Remember, this is a business. They aren't trying to stop piracy everywhere no matter what the cost because that's the moral thing to do. They are stopping the component of it for which it is cost-effective to do so.

      --
      I'd rather be lucky than good.
    318. Re:And punish legitimate users? by BasilBrush · · Score: 1
      If you disagree, then kindly show me the law which states that I don't own the book I just purchased.

      I said you own the book, but not the text. Most of your post goes on to discuss that issue at length. In just the same way, you own the CD but not the software. Intellectual property is not "a hoax" it is very real. As for vendor locking... Here in Finland we use SIM cards. They are small flat devices, about a fingernail in size. When you make a contract with a phone provider, they give you a SIM card. You put the card into the phone (the slot is typically under the battery) and it connects to the network of the service provider. You want to switch providers, simply remove the old card and put in the new one. Virtually everywhere in the world apart from America and Japan use the GSM standard with SIM cards. (And a few of the American networks too). Of course all SIM cards are issued by a specific service provider, and will only connect you to that network. The network lock that applies to cheap phone deals is set in the phone itself. Changing the SIM to one from a different network will just get you a "No Network" message.

    319. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      It shouldn't really matter so far. Most of the games on that list suck.

    320. Re:And punish legitimate users? by Alsee · · Score: 2, Informative

      A "trojan" is not called so because it purports to be something that it's not to gain entry... A "trojan" is a computer program that, once inside, allows access (almost always via the network) to intruders.

      Wrong.

      A peice of software which claimed to be a solitare card game but in fact contained hidden code to cause a nuclear reactor to overload and explode would be a trojan. So yes, a trojan is exactly code with hidden functionality inside.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    321. Re:And punish legitimate users? by Minna+Kirai · · Score: 1

      While I have no doubt you have excellent grounds for this claim, would it be unreasonable to ask you to cite your source?

      If you're *really* interested in the subject, go to primary sources. Just reading over Ada's most famous document creates the impression that she was recording the ideas of others.

      For much more detail, you can read many other materials in Enchantress of Numbers. Amusingly, the Amazon.com review for that book complains it had no detail on "Ada's Bernoulli program"... of course it didn't, she wrote no such program.

      Depending on how you interpret history, you could decide that Ada was a publicist, an inspiration, or even a programmer herself. But if she was a programmer (a big IF, in my opinion), then she still wasn't the "first programmer", for Babbage (and male friends) had written programs years before Ada met him.

    322. Re:And punish legitimate users? by BasilBrush · · Score: 1
      In the event that your cellphone comes free with the service (or at a very reduced cost), it is factored into the cost of the plan. You, however, still own the physical phone (unless, of course, your phone carrier leases the phone to you).

      Of course the phone belongs to you. But nevertheless it is often locked to the network that it was bought in conjunction with. If yours wasn't then you were lucky and/or are in a country where network locking is not practiced/is illegal. However, from your discription it sounds like you didn't get the 3595 with a contract. In which case it likely wasn't a subsidized phone and that's why it wasn't locked. Don't assume that just because yours wasn't locked it isn't a very common practice. It is.

    323. Re:And punish legitimate users? by Snaller · · Score: 1

      I doubt it would hold up in court.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    324. Re:And punish legitimate users? by Snaller · · Score: 1

      It doesn't have to. Its part of "the software" - usually they have license several different components in the software, this is just another.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    325. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      You should really get a clue as to how teh games business works.

      Very few publishers actually "make" games, good or otherwise. And in the industry a 17% rip for the actual developers is considered VERY good.

      So don't bother fooling yourself that you are "rewarding" anyone. All you're doing is encouraging them to make it harder for you to play the games that you pay for while all the 16 year-old kids down the street don't have any problems because their versions are bootlegged and cracked.

      If publishers wanted to protect their investment it wouldn't be a bad idea to charge something more reasonable than 50$+/game. And just maybe they should stop putting copy protection on games that hurts the performance of legitimate users, which I will refer you to Elderscrolls 3: Morrowind for an example.

    326. Re:And punish legitimate users? by maxpublic · · Score: 3, Insightful

      Plus the sad fact that I trust the integrity of crackers more than I do the integrity of a publishing house.

      Unfortunately I have to agree with this. Crackers do what they do for reputation, and bundling a cracked game with a virus or trojan will destroy their reputation in no time flat. Not only that, it'll invite reprisals from other crackers who don't want the stain of that bad decision to spread to their own efforts.

      If game companies make the move to deliberately installing malware on my computer along with the game then I, too, might download the cracked version of that game and put the purchased CD away, untouched. Although I'm more likely just to not purchase the game at all - after all, I'm older, and unlike the kiddies I don't think I just HAVE to have the latest and greatest game to be uber-leet.

      Game companies should take note: the vast majority of computer game dollars come from the over-25 crowd. If most of these gamers have the same view I do (i.e., screw the game, I'll spend my money elsewhere) then this is a perfect way to fuck yourself into the bankruptcy hole. They can bitch, whine and moan about 'piracy' all they like, but in the end it'll be their own bad decisions which run the company into the ground.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    327. Re:And punish legitimate users? by BasilBrush · · Score: 1
      You're just stringing together words, aren't you?

      It's how the more intelligent people form sentences. That one wasn't a particularly complex sentence, so you should have understood it.

      No, it's not like saying you didn't buy a car, because the car has a physical form. It is physical property. Software is intellectual property. It has no physical form. It can exist without any fixed form on media - such as when it is passing through the internet for example. Copyright is the way that such intellectual property is dealt with, and the copyright owner *is* the owner in all sensible meanings of the term.

    328. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      I'm hoping that english isn't your primary language, because that was totally incoherent.

    329. Re:And punish legitimate users? by maxpublic · · Score: 1

      The chances of the CD being damaged before the next sequel comes out is miniscule.

      And yet it's usually at the moment when you think "it's never happened, I don't really need a backup" that something horrible befalls you.

      Backups are common sense. For everything computer related. Software cds, whether they of games or not, are no exception.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    330. Re:And punish legitimate users? by SillyNickName4me · · Score: 1

      > No, you bought a specific copy. Copyright ensuresthat someone is responsible to pay the copyright holder for you to be able to get that copy, but once you do get that copy use is not restricted. Just like copyright law does not restrict reading a book.

      Now... I guess we can argue about the exact definition of the word 'use'....

      To me, being able to use a bit of music in a sound mix that I am making for my own exclusive enjoyment is definitely USE, it is handled by fair use also (hey, that includes the word use... why would it do that?)

      To you it obviously means exclusively being able to listen to the music.

      I'd also like to bring into the discussion the thing called DMCA which quite limits certain uses of copyrighted works.

      Unless someone distributed it to you, you have no possibility to use a copyrighted work to begin with, so your use depends first of all on someone elses right to distribute, and may very well be limited as a result of that.

      In the end it is upto the courts to decide on this, and if they do ever, you will find that the 'reasonable expectation' that people are supposed to have will be an important argument. I do hope that ends up a lot more in the direction of how you believe copyright should work (because I do definitely agree with you on that it should be interpreted in such a way) but for now every indication is that it is not how the law works.

    331. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Jesus Christ man. Learn how to fucking spell!

    332. Re:And punish legitimate users? by elasticwings · · Score: 1
      Now copy protection is disabling games if you have utilities that simply might help pirate a game - like Alcohol 120%, Nero or CloneCD... Of course, if we honestly ask ourselves how many purely legitimate users of those utilities there are, odds are probably that deep down inside we have to admit "not many".
      That's really damn funny. Amazing that I purchased a legitimate Doom3 and Battlefield Vietnam. Also I have a legitimate Farcry that came with my video card. And you know what, I used Alcohol 120% to make an image for the play disks for all three games. I have more games, but these are the ones I am currently playing the most. And believe it or not, switching the cd can be a factor in me either wanting to or not wanting to play a game. I'm really getting tired of this whole "Truth be damned! The ends justify the means!" attitude that everybody has these days. When I go to see a movie; I don't want to be lectured for 5 minutes about how movie piracy is killing the industry. I just paid my 6.50$, leave me alone!!! I bought the damn game, let me play without switching discs when I get tired of one game!!!
    333. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      I lost one of the two disks to Mechwarrior 4. Either was useless without the other, and useless without the CD key. I called MS with the registration number. They said, "no problem, we will send you the replacement disk for $25."

      Meanwhile, the stores were selling new copies for $30. :p

    334. Re:And punish legitimate users? by dcam · · Score: 1

      Mega games has CD cracks for pretty much everything. Please not that I only use this for games I own, and I expect others to follow my example. CD cracks mean I don't need to spend a stack of drive space on ISOs, and find that they don't work (in the case of GTA: VC).

      --
      meh
    335. Re:And punish legitimate users? by Anonymous Coward · · Score: 0
    336. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      nothign more and nothign less.

      "nothing" (both places).

    337. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      demanding you're money back

      "your".

    338. Re:And punish legitimate users? by Zareste · · Score: 1

      Wow. I was just talking about the Breath of Fire and Megaman series, but I guess that rule goes out the window with the others.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
    339. Re:And punish legitimate users? by rtechie · · Score: 1

      I should also point out that it is not unknown for game publishers to RELEASE games infeceted with viruses. It's not common, but it DOES happen. For this reason I'm fairly skeptical of the "safety" argument against using warez.

    340. Re:And punish legitimate users? by rtechie · · Score: 1

      You do realize that it works this way NOW? For example, you, me, and every other consumer is forced to pay a fee, which goes to the record labels, on every single blank CDR we purchase? The same is true of DVD+/-R and the movie studios. This is to "compensate for piracy", never mind the millions of legitmate uses for such blank media. I believe that in some nations, the smae applies to the recording equipment as well.

    341. Re:And punish legitimate users? by NuclearDog · · Score: 0

      Yeah, Steam is great unless you forgot your password, and no longer have control of the e-mail address which you registered with.

      After repeated e-mails to valve asking for help (reset my password, unlink my cd key from that account...) have gone unanswered, I have simply stopped playing half-life, even though I really love the game.

      ND

      --
      This statement is forty-five characters long.
    342. Re:And punish legitimate users? by Alsee · · Score: 1

      Copyright only restricts creating new copies, distributing those copies, and public performance. Anything other than that is unrestricted. Things like simply playing music is as unrestricted as reading a book.

      Fair use covers cases of creating new copies, distributing those copies, or public performance which are not infringement.

      DMCA which quite limits certain uses of copyrighted works.

      The DMCA is an entire topic in itself. However it has absolutely zero effect on what is and is not copyright infringment. In short it makes decryption a crime, and in effect makes all sorts of perfectly legal and legitimate of uses impossible/indirectly-illegal. The DMCRA and/or the BALANCE act desperately needs to be passed to fix this.

      I happen to think that the DMCA is unconstitutional and therefore invalid, but it's kinda hard to get a law overturned as unconstitutional when it has never been used to convict a single person. However nothing else I said/say is based on that belief that the DMCA is unconstitutional.

      I do hope that ends up a lot more in the direction of how you believe copyright should work... but for now every indication is that it is not how the law works.

      No, I am reffering to the existing US law. Your post that you somehow need/receive a licence to play a music CD is incorrect, pure disinformation and wishfull desire of the RIAA.

      The RIAA and others talk as if copyright law says what they want it to say because if they can convince they public and legislators that that's what it already say, or that's what it's already supposed to say, then it becomes easy to pass bills changing the law to actually say that.

      Section 106 lists the only existing exclusive rights granted by copyright. It lists 6 such rights, but they really amount to 3 different rights.

      1 Creating new copies (and derivatives)
      2 Distributing copies (including digital audio transmission)
      3 Public performance (or display)

      Those are the only rights available for licencing. There is no more any licence to play a CD than there is to read a book.

      If you look to Section 109 and many other sections, it is quite clear that ownership of a copyright is entirely distinct from ownership of any particular copy, and that the owner of a peice of media is the owner of that particular copy.

      So I really am talking about how existing law works. There are other posts where I talk about what it copyright should be, but I'm not doing that here.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    343. Re:And punish legitimate users? by NuclearDog · · Score: 0

      Ok, you don't have my signature on that license, so you can force me to do\not do anything.

      EULA? I didn't click I Agree, I left the window open and someone else clicked it for me. Prove it? Well, I believe the burden of proof is on you to prove that I did accept it.

      Oh, you have proof it was me, eh? Well, I clicked on the "I Disagree" button. It wont let me install without clicking "I Agree", you say? There must be some mistake, I'm sure I clicked on "I Disagree".

      ND

      --
      This statement is forty-five characters long.
    344. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Score: clifyt, 1. Gridpoet, 0.

    345. Re:And punish legitimate users? by Pofy · · Score: 1

      >No, you picked a box with a CD in it off the
      >shelf and bought it. The game is the IP of the
      >software company.

      I assume you mean the software company holds the copyright on the game. No one is arguing anything else. No one is arguing that they own the copyright by buying something. What happens is that you buy a specific (physical) copy of the work. Thus you own that specific copy of the work. Someone else can still hold the copyright to it (and usually do). It is two very different issues but somehow people tend to mix them up.

    346. Re:And punish legitimate users? by ultranova · · Score: 1

      I said you own the book, but not the text.

      Since a copy of the text is a rather essential part of the book, the ownership of the book gives me the ownership of a copy of the text unless it was specifically exlcuded by a contract between me and the selller (which it wasn't) or by law (which doesn't inlclude any such exclusions).

      Most of your post goes on to discuss that issue at length.

      No, most of my post tried to explain that you cannot own an idea, on the grounds that ideas are not physical objects in the material world, and property laws only deal with physical objects. Which is why there is copyright laws.

      In just the same way, you own the CD but not the software.

      I own this copy (the one engraved of the CD) of the software. Copyright law doesn't dispute this - it simply says that I cannot distribute copies of the software, because I don't have copyright (which has nothing to do with ownership of particular copies of the software).

      Copyright is not a property right, it's a government-imposed monopoly.

      It's a bit like how some countries have government-mandated monopolies on the selling of alcohol: only a specific vendor can sell it. That doesn't change the fact that I can own a particular bottle - it just denies me the right to sell it forward.

      Intellectual property is not "a hoax" it is very real.

      It is hoax in the sense that the term "intellectual property" implies that it's about property rights, which it isn't. It's purpose is presumably to make copyright infringement seem like theft (which it isn't - theft refers to a violation of property rights) in the eyes of the public. This is purposefull deception, and thus fully deserving the title "hoax".

      Intellectual property is no property. It is a monopoly. In the case of copyright, the monopoly is for distributing copies; in the case of patents, it's for all use; and in the case of trademarks, it's for using the mark as your logo.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    347. Re:And punish legitimate users? by Pofy · · Score: 1

      >I said you own the book, but not the text.

      You are a bit unclear. What exactly do you mean by "owning the text"? I think you confuse holding (owning) the copyright to a text and owning a specific copy the text.

      WHen you buy a book or music or software or whatever, you buy (and then own) that specific copy of the work. You do not of ocurse get to own the copyright to it.

    348. Re:And punish legitimate users? by Pofy · · Score: 1

      What won't hold up? That if you enter a store and buy somehintg, you won't own it? Normal sale laws apply. It is, works, looks and smells like a purchace, hence it is. If one want to sell something and make sure part of it is not sold, then one have to add additional agreements to the sale when one is selling in the shop. It is quite simple really. The fact that there might be some content with copyright to it does not change anything at all. You obviously don't buy the coyright as well, but you do buy a specific copy of the work. DOn't confuse those two and mix them up, one does not imply the other.

    349. Re:And punish legitimate users? by Pofy · · Score: 1

      >You own a CONDITIONAL right to USE a copy of the
      >game.

      I don't even NEED such a right since copyright law doesn't give "use" as an exclusive right to a copyright holder, hance anyone is allowed to use it. What you are not allowed to do is for example make additional copies or distribute them.

      It is really not an issue of copyright at all but normal sales. You buy something (a specific copy of a work) and you own it. Copyright is not even an issue.

    350. Re:And punish legitimate users? by Pofy · · Score: 1

      The reason you can't show them in public is NOT because of the FBI warning, it is because the LAW (copyright laws) says that is a right exclusive to the copyright holder. Hence you can't do it without a permision or license. Showing it at home (in private) is not such a right exclusive to the copyright holder so you are free to do so. The point of the FBI warning is simply to remind you of the law itself. It doesn't add additional contracts.

      You only need a license when you want to do one of the relatively few rights that belongs to the copyright holder. They are basically making copies, distributing the copies (first distribution only, redistribution after that is usually not restricted) and public performance. There are some other things to. That is it. That is the ONLY things you need a license or permission to do. Everything else is allowed. So once you have bought a specific copy, it is yours to use and do with as with any other things you buy as long as you don't do any of the things that are exclusive rights to the copyright holder. Hence, you don't need an EULA at all (unless you want to make public performace or showings of it or make new copies to distribute and so on).

      >Just to play Devil's advocate... If I own the
      >copyright to a song, and I specify that you may
      >only sing it while jumping up and down and
      >patting your head, those are my terms.

      You can't dictate such terms, the copyright law does not give you an exclusive right on how to use something. The only terms you can dictate are the ones regulating copyring, distribution, public performanace and other rights belonging to the copyright holder. Of course, you can make additional agreements with someone that he should jump up and down, but if he refuses to make such an agreement, there is really no loss.

    351. Re:And punish legitimate users? by Goldberg's+Pants · · Score: 1

      It doesn't work though. Starforce has been cracked. It took 3 months, but it's been cracked. THERE ARE STARFORCE PROTECTED GAMES OUT THERE TO BE DOWNLOADED.

      So, yet another intrusive, retarded copy protection fails... There's a shocker...

    352. Re:And punish legitimate users? by Pofy · · Score: 1

      >I feel for you man... but your problem is that
      >you consider the ability to play Doom3 (or
      >whatever game) a right rather than a privelege.
      >They make they game, so they can do whatever the
      >hell they want with it, including making you dip
      >your balls in peanutbutter and have your dog
      >lick it off before playing the game.

      This is valid only until they start selling their game. When they sell copies of their game, they lose any control over those specific copies except as regulated through copyright law (since they remain copyright holder). USE (as in playing or running the game) is not such a right, hence they can't control it.

    353. Re:And punish legitimate users? by jadavis · · Score: 1

      That's very frustrating because they were not up-front about the conditions for installation. I agree that copy protection is probably necessary for the commercial game world. However, who wants to go home to find out that there is an intentional conflict with other software?

      The only solution that I can think of is that you return games that you're unhappy with. I read an interesting article about how easy it is to win a claim in small claims court if they refuse.

      I am not against copy protection. I just want all of the terms of the agreement to be UP-FRONT. They should be listed on the box somewhere, or available in some equally simple way BEFORE PURCHASE.

      --
      Social scientists are inspired by theories; scientists are humbled by facts.
    354. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      Wrong again. Read the parent post. He is right according to the law.

    355. Re:And punish legitimate users? by vrai · · Score: 1

      The only one that looked vaguely interesting was Chaos League (I used to be huge fan of the Blood Bowl tabletop game). I actually have the Chaos League Demo on my machine at home waiting to be installed and tried out. Suffice to say it's going to be deleted as soon as I get home, and there is no chance at all of me buying the game. Many thanks to whoever runs the Boycott Starforce site!

    356. Re:And punish legitimate users? by BasilBrush · · Score: 1
      I assume you mean the software company holds the copyright on the game.

      You assume incorrectly. If I meant copyright, I would have said copyright. The P in IP is significant.

    357. Re:And punish legitimate users? by BasilBrush · · Score: 1
      Copyright is not a property right, it's a government-imposed monopoly.

      Yes it is property. It's intellectual property. I see that you deny that such a thing exists. That's your problem, not mine. Go tell all the IP lawyers that they haven't got a leg to stand on. That'll amuse them.

    358. Re:And punish legitimate users? by BasilBrush · · Score: 1

      I think you confuse holding (owning) the copyright to a text and owning a specific copy the text. No. I think you are confused by that. The text isn't an arrangement of ink on a piece of paper, nor is it a pattern of holes in the metal film in a CD, nor is it the waves of air pressure between mouth and ear as I read the book to a child. The text is an idea. It only exists as intellectual property, it has no physical form.

    359. Re:And punish legitimate users? by SillyNickName4me · · Score: 1

      Repeating your point again and again doesn't make it more or less true really.

      Let me just conclude that you have an extremely limited definition of the word license, it is really a lot more then the (possibly invalid)EULAs you get with most software, and in many cases it is implicit. So far it looks like EULAs are actually more valid then you seem to believe also.

      As long as your right to use certain software for example is linked directly to having legitimate access to a legitimate copy, that copy provides you the 'right to use', and as a result comes with an implicit license. This is no different for audio cds and such.

    360. Re:And punish legitimate users? by Pofy · · Score: 1

      So what DID you mean by IP? We were discussing copyright issues. Do you want to add in patents and trademarks as well? Fine, none really changes anything though. Despite someone else holding the copyright, the trademark and patents on thing, you can still own a specific copy (in our case a game).

    361. Re:And punish legitimate users? by illumin8 · · Score: 1

      Why are you blaming the author of the article? If there are games that treat the presence of Nero as a cracking attempt and refuse to run, I think that bloody well NEEDS to be reported. It's not his fault that the copy protection software authors have blinders on.

      I'm not blaming the author of the article, I'm just saying it is incorrect for him to say that not many people use Nero for anything other than (illegally) copying games.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    362. Re:And punish legitimate users? by illumin8 · · Score: 1

      Original article said:

      Now copy protection is disabling games if you have utilities that simply might help pirate a game - like Alcohol 120%, Nero or CloneCD... Of course, if we honestly ask ourselves how many purely legitimate users of those utilities there are, odds are probably that deep down inside we have to admit "not many".

      Your reply: ...When I go to see a movie; I don't want to be lectured for 5 minutes about how movie piracy is killing the industry. I just paid my 6.50$, leave me alone!!! I bought the damn game, let me play without switching discs when I get tired of one game!!!

      That's a really good point. What this guy is saying is something like: How many people really go to the movie without bringing a camcorder and taping it for their friends? When we ask ourselves, deep down inside, we have to admit, not many...

      Hehehe... I'm going to make myself spew coffee listening to this guy's rhetoric.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    363. Re:And punish legitimate users? by Pofy · · Score: 1

      >No. I think you are confused by that. The text
      >isn't an arrangement of ink on a piece of paper,
      >nor is it a pattern of holes in the metal film
      >in a CD, nor is it the waves of air pressure
      >between mouth and ear as I read the book to a
      >child. The text is an idea. It only exists as
      >intellectual property, it has no physical form.

      First of all, one can't get copyright on ideas. The text is not an idea either, it is a specific expression of an idea. THAT is what you can get copyright on.

      From US copyright law, section 102:

      "(b)
      In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work"


      Next, for you to actually get the copyright, you actually need to put it into a tangible, physical, form, so you can't just have it in your head or something.

      From the same section of US copyright law as above:

      "(a)
      Copyright protection subsists, in accordance with this title, in original works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or device. Works of authorship include the following categories: "


      So what you have is a work that you get copyright on (this is the intangible part, the actual text which can then be fixated into various ways in physical form. This is the "text" in your case. We then have the various physical copies made which is for example the CD or whatever you buy (that holds the text), these, like any physical object is covered by normal laws of, for example ownership.

      The copyright give the holder of the copyright certain rights about this "text", which includes copying (creation of new physical properties with the text in/on), distribution of them and public performance of the text. It does not really give any ownership to the non physical text, only some rights to a few things only the copyright holder can do.

      Since creation of (physical copies) copies with the text is an excluive right to the copyright holder, only he can create them. As with basically all physical properties, whoever creates them, owns them. Same here. After that, one can distribute them (for example sell them). The copyright state that such distribution of copies is also the exclusive right of the copyright holder. However, only for the "first sale", after that, he loses the right to a particular copy which is why you can resell a book or a music CD you have bought.

      So, when someone sell you a physical copy of a CD with music or software or a book with text, it is like selling any other property, there is no real difference. Copyright is really not even an issue. The buyer becomes the owner of it now. The ownership of the copyright to the actual text does not follow with the physical copies of course.

      So, yes, one do indeed own that particualar copy, but one doesn't hold the copyright. Holding the copyright to the text though is not the same as "owning" the text, since owning implies all that normally apply to physical property, which is very different here since it is a non physical thing. As mentioned above, copyright laws does not give ownership, it gives a exclusive right to a few actions and that is ALL.

      The copyright law is quite specific about the difference between the copyright of the work and its ownership and the the individual copies and their ownership, they are not the same, see for example section 109 of the US copyright law (which deals the with loss of distribution rights, typically called first sale doctrine):

      "(a)
      Notwithstanding the provisions of section 106(3), the owner of a particular copy or phonorecord lawfully made under this title, or any person authorized by such owner, is en

    364. Re:And punish legitimate users? by Gridpoet · · Score: 1

      score:
      Morons everywhere- 1
      Gridpoet - 0

      its sad really

      --

      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      This is MY galaxy...go find your OWN!

    365. Re:And punish legitimate users? by argent · · Score: 1

      'm not blaming the author of the article, I'm just saying it is incorrect for him to say that not many people use Nero for anything other than (illegally) copying games.

      I can't find anywhere that he said that. Are you sure that you're not reading too far between the lines?

    366. Re:And punish legitimate users? by Snaller · · Score: 1

      Well, if it makes you happy to think that. Just don't test it in court.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    367. Re:And punish legitimate users? by DavidTC · · Score: 1
      He's the owner, is he?

      Can he alter 'his property'? Can he demand I give 'his property' back? Can he come in and simply use 'his property'? Can he sell 'his property' to someone else and demand I turn it over to them?

      Of course he can't do any of those things.

      Let's compare that to a car. Let's say someone else owns my car, and I'm just using it. Can they come up and alter it? Can they demand I give it back? Can they walk up and simply drive around town with it?

      Of course they can do all these things. Ownership of property is the right to use the property, the right to demand the return of said property if someone else is in possession of it (And you can prove it's yours, of course), and the right to sell it to someone else, and some other rights related to those things.

      A copyright owner has none of those rights over, say, a CD I've purchased. They can't demand I give it back, they can't use my copy, they can't sell it to someone else out from under me.

      Now, they do own something, called a copyright, that allows them to control my other property, and, in fact, everyone else's property. This control is solely 'You cannot duplicate the information under our copyright onto your property except within certain bounds.' And this control applies whether or not I own a copy of their stuff, so pretending that it's somehow 'ownership' of a copy is a bit silly.

      Now, EULAs like to pretend otherwise. But EULAs are invalid in the first place because they aren't legally contracts. You can neither impose a contract after a sale or impose a contract that doesn't give both sides something. (Hence contracts selling houses for '1 dollar and other valuable considerations'. You simple cannot write a contract that gives something away, although it's possible to just give most things away without a contract, some forms of property transfers require contracts, like land ownership and, to come full circle, copyrights.)

      And that, of course, is completely ignoring the fact no one can prove any specific person ever agreed with any EULA for a program on their computer.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    368. Re:And punish legitimate users? by Alsee · · Score: 1

      You do not need a licence to unregulated things. I gave a link to US law which specified exactly what copyright regulates. Reading a book, playing music, and running software are unregulated things, therefore you do not need a licence to do them.

      As long as your right to use certain software for example is linked directly to having legitimate access to a legitimate copy, that copy provides you the 'right to use', and as a result comes with an implicit license.

      No, there is no such thing as a licence to use. If I don't have a copy of the software then I happen to currently lack the ability to run it.

      Simple example: If I sell you an apple did I give you a "licence to eat"? No. There is no such thing. The fact that you can't eat an apple you don't have has nothing to do with licences.

      If someone stole my apple and gave it to you and you eat it, have you violated a licence to eat? No, that's just silly.

      It's silly to say I gave you a licence to eat when I sold you the apple, and in the other exaple it's silly to talk about licence to eat when someone illegally took my apple.

      When people talk about a licence to play a music CD, well that simply has no basis in the law. There is no such thing as a licence to play a CD. Someone could make you sign a contract before selling you that CD where you promise not to play tack three, but if you *do* go ahead and play track three it's not that you didn't have the proper "licence" to play that track, you violated a contractual promise not to do something you whish was otherwise perfectly legal. And if you sell me a CD and package it with an EULA offer "granting" me the right to play every track other than track three, well I can just ignore that offer and play the whole thing.

      So far it looks like EULAs are actually more valid then you seem to believe also.

      I defy you to find any court case that treats EULA's as anything other than a contract offer. I defy you to find a single case saying that it is illegal to decline that offer and still use the software.

      Those using EULA's certainly do everything they can to make it difficult to avoid the EULA before using the software, but that does not mean using software without accepting the EULA is in any way illegal.

      If a court upholds that "Breaking this seal indicates acceptance of the EULA", well you can use an X-ray machine to read the disk and avoid agreeing to the EULA. US law says it is not infringment to then install and run the software you bought. The company has absolutely no legal grounds to go after you.

      If you thing I'm worng, then go right ahead and tell me on what grounds would you sue? I did not agree to the EULA (and the A for agreement is required to establish a contract), and installing/running the software is explicitly lawful. There are no grounds to sue simply for declining an EULA and using the software.

      If you want to require a contract in connection to me getting the software then you are perfectly free not to give me the software until I first agree to that contract. If you sell the product first and stick a contract offer inside, don't be surprized when someone makes perfectly legal use of that product without choosing to accept the contract offer.

      Of course someone who does not accept an EULA receives nothing the EULA offers. But generaly you don't want or need anything software EULAs offer. It's just a pain in the ass to avoid them.

      Repeating your point again and again doesn't make it more or less true really.

      Citing US law does. I cited copyright law and can cite contract law if necessary and cite court cases if necessary. However you have not claimed that any portion of my expanation is wrong. If you do then I will cite refferences to back it up. Attempting to cite refferences for every single sentence would be an enormous project, and would be pointless for any statement which was not in dispute. It appears that the argument that I am wrong is based entirely on the unfounded claim that you need a licence to play a CD, so I cited US law which defines what copyright restricts. Playing a CD is unrestricted, thus licence free.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    369. Re:And punish legitimate users? by Goldberg's+Pants · · Score: 1

      Dude, you're my HERO! The price fixing is insane. I mean honestly, how can game makers justify the prices of games today? "Oh, well they take so long to create..." Okay... Then explain why your $75 (Canadian dollar) title that "took so long to create" drops down to half that after three months, a price which obviously still gives a profit to all concerned parties....

      It's gouging of the worst kind. I would be willing to bet that if makers sold their titles for $35 instead of $75, they'd probably shift a LOT more units from the start.

      Of course, the sad part is the average idiot consumer, due to the way the market is currently setup would go "$35? That can't be any good then." Only a HUGE marquee title like Doom 3 could pull this strategy off.

      I've had games in the past I couldn't run due to the copy protection not liking my CD drive. I have Red Alert 2. The INSTALL program is copy protected by Safedisc. I can't install it on one computer I have because it's convinced it's a copy.

      What really pisses me off is the way these bastards make it so you can't run software that has legitimate purposes (Daemon Tools etc...)...

      I never used to boycott games companies over their copy protection. However, I will not be buying any new software until I know for sure it's not got this Starforce shit on it. In fact I recently wrote to the makers of "Chaos League" to inform them that they have lost me as a customer due to their copy protection choice. If more people contacted the software companies, they'd start to take notice, but most people probably just go "Bugger that" and don't speak up.

      PLEASE SPEAK UP! This insanity will not stop until you do.

    370. Re:And punish legitimate users? by madcow_ucsb · · Score: 1

      As I said, of course I don't own the copyright, copyright is specifically protected under various federal laws. That's what the FBI warnings say. That's not an agreement or contract there it's nothing more than a warning reminding you of the law. There doesn't need to be an FBI warning for that to be illegal. Those things are just to scare people away from infringing in the first place. 100% different from an EULA which presents itself as an agreement.

      No matter how much the distributors want to, you just *can't* append terms after the deal's done. The only way one side can revise the terms of a contract after it's been executed is if both sides agree to that beforehand (and even then that may be illegal in some states...but IANAL)

      So if you didn't agree to something else before you bought the CD, then you're not obligated to do anything except abide by what's in Title 17 of the US Code...

    371. Re:And punish legitimate users? by MoralHazard · · Score: 1

      The GPL doesn't need to have that specific phrase in it. Copyright itself gives the owner the power to do that, if you've violated the license agreement that you accepted the software under.

      The GPL is the specific terms of a contract under which you are allowed to use the program. The author agrees to let you use the software, and you agree to abide by his license. At the point where you have broken the license terms, you've breached the contract.

      When one party breaches contract, the other party's obligations under that contract evaporate--the copyright owner no longer has to let you use his software. In theory, that could mean that he takes you to court and compels you to stop using the software with a cease-and-desist order. More likely, he will sue you for damages (if there are any), or if we're talking about GPL licenses, he'll probably just get the court to compel you to stop violating the GPL.

      If you think that's out of whack, try looking at the license that comes with the BitKeeper software that's currently used to work with the Linux kernel. The license specifies that you cannot use BitKeeper to write software that competes with BitKeeper!

    372. Re:And punish legitimate users? by TheQuantumShift · · Score: 1
      "You weren't presented that "License Agreement" the moment you shelled out the money."

      That's exactly my point, people don't see this as a binding legal document, but it is. That's the problem.

      --

      Shift happens. Fire it up.
    373. Re:And punish legitimate users? by JoshMooney · · Score: 1

      And rely on shaky Alchol 120% emulation? Or just not play the game at all?

    374. Re:And punish legitimate users? by Anonymous Coward · · Score: 0

      yuo = no goddamned sense. KTHNXPLZDRVTHRU!

  2. Useless... by Blue+Eagle+26 · · Score: 0, Insightful

    I wont buy anygame with this crap. And besides, the crack is already out there somewhere by now.

  3. Good by JamesKPolk · · Score: 4, Insightful

    I hope the big publishers all get run off of the computer game industry, and all the people who like "gaming" instead of computer games go with them.

    Then those of us who prefer good games to good graphics will have computer games to ourselves again.

    Bring back the games on floppies in little plastic bags!

    1. Re:Good by Anonymous Coward · · Score: 0

      Hello Xbox/PS2, goodbye windows.

      It's all falling into place.

    2. Re:Good by FictionPimp · · Score: 1

      I'd actually prefer all games go to console, then I could just rent them.

    3. Re:Good by Anonymous Coward · · Score: 0

      I agree there are some bad games out there that cost millions to make. Occasionally we get some good ones with awesome graphics and blow your mind gameplay but these are rare.

      For a awesome game companies will shell out hundreds of millions to develop it. This trend is only going up. That's why they've had to look for ways to stop software piracy.

      I freely admit to using pirated software. However when one of these awesome games come out I do go and buy it. Let's face it the cracked version is never as good as the copy.

  4. Keep treating me like a criminal .. by Anonymous Coward · · Score: 5, Insightful

    and you can be sure that I'll start to behave like one.

    1. Re:Keep treating me like a criminal .. by Sv-Manowar · · Score: 1

      Every industry treats people like criminals unless your well to known to them - retail, business. Its nothing new

    2. Re:Keep treating me like a criminal .. by JamesKPolk · · Score: 1, Insightful

      People so easily turned into criminals *should* be watched carefully.

    3. Re:Keep treating me like a criminal .. by Anonymous Coward · · Score: 0

      People so easily turned into criminals *should* be watched carefully.

      No need to worry, a police state is being implemented in a preemptive measure, to watch over even those that refuse to turn into criminals after great abuse.

    4. Re:Keep treating me like a criminal .. by yoshi_mon · · Score: 5, Insightful

      People so easily turned into criminals *should* be watched carefully.

      Indeed, if it's so easy to become a criminal there must be something very wrong with the law.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    5. Re:Keep treating me like a criminal .. by Anonymous Coward · · Score: 0

      Luckily there's no need to watch carefully people turning other people criminals.

    6. Re:Keep treating me like a criminal .. by dave420 · · Score: 1
      For crying out loud!

      They're not treating you like a criminal. Does the museum treat you like a criminal because it has an alarm on its multi-million dollar exhibit? Of course not. It's called protecting its interests, and something any reasonable person would have no problem with.

    7. Re:Keep treating me like a criminal .. by LittleBigLui · · Score: 1

      Your example is way off. That "copy protection" actually installs software intended to either prevent other software (all of which has a whole bunch of legitimate uses) from running or to prevent the game from running when such other software is present.

      Imagine a device to prevent people taking videos of movie. Sounds legitimate, doesn't it? If Joe walks into a movie with a camcorder in his backpack, the device will magically render the camcorder unusable. To make it usable again, Joe will have to send it to the manufacturer to be repaired or will have to repair it himself which may take him well over three hours.

      Obviously, Joe may bring that camcorder without actually wanting to violate any copyright. Maybe he just has it in the backpack because he and his friends were out skateboarding and he recorded some of their great moves. Whatevar. He just has it with him without any bad intent.

      Bang, dead camcorder.

      Obviously, every system has at least one bug, so one day, Joe goes into a movie with his new cellphone - switched off, because he is a nice guy - in his pocket. Said cellphone includes a camera and the magic device therefore thinks it could be used to make Brad Pitt starve by taking pictures of the movie.

      Bang, dead cellphone.

      --
      Free as in mason.
    8. Re:Keep treating me like a criminal .. by RESPAWN · · Score: 4, Interesting

      This is the total truth. I so wanted to buy Far Cry. It sounded like an awesome game... and then I found out that it won't run if you have Daemon Tools on your system. That's absolute bullshit that they should be able to dictate what other software I am allowed to have on my PC. I use Daemon Tools for legitimate purposes. The only .isos on my computer are either linux .isos or legitimate software that I have purchased. I have never once ran a cracked game from Daemon tools. But you know what? Far Cry's copy protection made me want to do just that. I never bought the game because of this copy protection and the only reason that I didn't find a pirated copy was becuase I'm too lazy to search the warez sites for it. I make enough money to buy all of my games these days, and I always do just to try to support the developers that make good games. Now, if only there were some way that I could let Far Cry's publishers know that I didn't buy their game and why. Oh, and make them care.

      --

      If Murphy's Law can go wrong, it will.

    9. Re:Keep treating me like a criminal .. by Anonymous Coward · · Score: 1, Insightful

      Yeah, yeah.

      And if you have nothing to hide, you don't need privacy.

      And if you were going to donate the money anyway, you shouldn't complain that it's taken as compulsory taxes.

      And if you...

      Oh, well - nice troll there James. But you'd have to be an idiot to believe what you just wrote. And in my experience, it's the idiots that need watching most of all. Your type are just dangerous to everyone around you.

    10. Re:Keep treating me like a criminal .. by juhaz · · Score: 1

      They're not treating you like a criminal. Does the museum treat you like a criminal because it has an alarm on its multi-million dollar exhibit? Of course not.

      If they implant a bug in you and send a team to shadow you home to make sure you didn't steal anything even though there's no reason to assume you did? OF COURSE THEY DO!

    11. Re:Keep treating me like a criminal .. by dave420 · · Score: 1

      Your "dead" analogy is even further from the truth. In your analogy, all Joe would have to do is walk out of the cinema, and his cellphone and camcorder would work perfectly. Oh, and Joe was also previously told before even entering the cinema that it would happen. Doesn't seem so draconian, does it?

    12. Re:Keep treating me like a criminal .. by Anonymous Coward · · Score: 0

      that's odd, i have both daemon tools, alcohol 120%, and nero installed on my computer (windows xp professional sp1(i'm gonna wait a few weeks for everybody else's computers to choke on sp2)), and i havent had a single problem playing far cry (a legitimate copy, at that).
      i think it sucks that it causes problems for others, though; and it cements my feeling that copy protection only hurts the people who pay for software.

    13. Re:Keep treating me like a criminal .. by Bastian · · Score: 1

      The insight behind the parent is that a society that treats its citizens like criminals and makes policy that assumes they are all criminals will eventually turn them into criminals, either by making laws that can't possibly be followed or making rules and policy so asinine that people start to lose respect for the law.

      Take the DRM on songs you get from iTMS. You know what? I want to play those songs on my MP3 player car stereo. I know the format of an AAC file is one that my stereo can read, except for that damn DRM. Well, screw it, we'll just strip that right off. . . oh, shit! DMCA!

    14. Re:Keep treating me like a criminal .. by Feanturi · · Score: 1

      People so easily turned into criminals *should* be watched carefully.

      It's not that it's easy to shift, but after years and years of being 'accused' of something you're not doing, it may start to settle in that, "Well what the hell, if I'm going to be branded a thief anyhow, I may as well get something out of it."

      Where I work, a manager really pissed me off at a meeting a couple months ago. He thought he was being clever and funny, but what came out of his flapping lips was the intimation that every single one of us in the room would rip off the company given half the chance. You know what? I do *now*.

    15. Re:Keep treating me like a criminal .. by hambonewilkins · · Score: 1
      Huh?

      Why don't you just burn it to an audio CD - AS YOU'RE ALLOWED BY APPLE?

      --

      God Bless America. Why? Did it sneeze?
    16. Re:Keep treating me like a criminal .. by Bastian · · Score: 1

      It's the difference between 10 songs on a CD and a couple hundred songs on a CD.

    17. Re:Keep treating me like a criminal .. by svallarian · · Score: 1

      So?

      Download the nocd crack and enjoy your game.

      http://www.gamecopyworld.com/

      --
      I patented screwing your mom. But it got revoked for "prior art."
    18. Re:Keep treating me like a criminal .. by anum · · Score: 1

      But is it still ok if the museum installs its alarm system in MY house?

      (Might not be a bad idea. Keep the over-hyped art AND the over-comercialized games out of my house :)

      --
      I don't think, Therefore I'm not.
    19. Re:Keep treating me like a criminal .. by jinxidoru · · Score: 1

      Does the museum treat you like a criminal because it has an alarm on its multi-million dollar exhibit?

      But the museum doesn't shove the alarm up your ass so that every time you try to take a crap it goes off?

    20. Re:Keep treating me like a criminal .. by Yosho · · Score: 2, Insightful

      You appear to have missed the point; it's not that he doesn't want to play with the CD in, but that the game won't run with Daemon Tools active. I doubt that a No-CD crack also removes the part of the executable that checks to see if Daemon Tools is running.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    21. Re:Keep treating me like a criminal .. by Anonymous Coward · · Score: 0

      No. But if the museum put me in handcuffs to prevent from stealing, it would. This is a more appropriate comparision IMO. Copy-protection walks right over my toes what comes to consumer rights.

    22. Re:Keep treating me like a criminal .. by LittleBigLui · · Score: 1
      dave420:
      all Joe would have to do is walk out of the cinema, and his cellphone and camcorder would work perfectly.


      summary:
      ... originally it didn't uninstall when the game was uninstalled.


      dave420:
      was also previously told before even entering the cinema that it would happen. Doesn't seem so draconian, does it?


      Does still seem very draconian to me. As dictionary.com puts it: draconian means 2. Excessively harsh; severe. Obviously, that makes the usage of that word rather subjective, but I, personally, would find the manipulation of my property to the point of it becoming partially unusable VERY severe, especially if i didn't even intend to harm the movie industry.

      I'll point out another thing: Had joe d/led that stupid movie and watched it on his home pc, is cellphone would have been unharmed. Had joe used a pirated version of game X right from the start, his PC would work as it used to without him re-installing windows[1]. One day maybe he'll realize this fact and adjust his buying habits accordingly.

      I find it tremendously stupid by the content (movie, music, games, whatever) industry to try to prevent piracy by actually giving pirated versions of their products an edge over the legitimate versions.

      [1] BTW, re-installing windows on machines that are intended to be connected to the internet has grown from click-a-few-buttons-and-wait-half-an-hour into a find-another-pc-which-is-halfway-up-to-date-and-us e-it-to-download-zillions-of-patches-and-updates-t hen-install-windows-on-your-disconnected-machine-t hen-install-zillions-of-patches-and-updates-then-p ray-and-plug-in-the-cat5 nightmare that probably only a very tiny minority of windows users is even capable of doing themselves, so for the majority re-installing windows means either paying $$$ or ending up with a machine that'll be infected in a few minutes and unusable probably in a months time.

      --
      Free as in mason.
    23. Re:Keep treating me like a criminal .. by RESPAWN · · Score: 1

      That is the information that I have been given. I was even told that you have to remove Daemon Tools from your system entirely in order to be able to play the game. I haven't tested it, but I would be willing to guess that simply stopping the Daemon Tools service would be sufficient to play the game. If I ever feel like wasting $50 then maybe I will test it... Either way, a simple NoCD crack probably won't work.

      --

      If Murphy's Law can go wrong, it will.

    24. Re:Keep treating me like a criminal .. by Blakey+Rat · · Score: 1

      Then why don't you use iTunes to burn an MP3 CD?

      Go to Edit:Preferences, click CD Burning, click the "MP3 CD" checkbox.

      You're an idiot.

    25. Re:Keep treating me like a criminal .. by garrobon · · Score: 1

      Interesting. For what it's worth, I have Daemon Tools installed and running all the time, and I've never had any trouble playing Far Cry.

    26. Re:Keep treating me like a criminal .. by Anonymous Coward · · Score: 0

      I actually downloaded Far Cry's *.isos (which included a no-cd crack, conviently), installed it with deamon tools, unmounted the isos.

      and ran it... ...just fine...

    27. Re:Keep treating me like a criminal .. by RESPAWN · · Score: 1

      Then perhaps I have been misinformed... in which case I feel like a total ass.

      "DAEMON Tools is frequently updated when Macrovision for instance brings out an update of their SafeDisc 2 protection blacklisting this program." -- http://www.cdfreaks.com/article/52/2

      Far Cry actually uses Safedisc 3.something, so I'm guessing that my friend was using an older version of Daemon Tools that was on the current blacklist. I was unaware that Daemon Tools had been updating their software to get around these "blacklists." Nevertheless, I still stand by my decision not to purchase the game on principle.

      --

      If Murphy's Law can go wrong, it will.

    28. Re:Keep treating me like a criminal .. by Anonymous Coward · · Score: 0

      No, he's not. And apple sucks, right along with DRM.

    29. Re:Keep treating me like a criminal .. by StillAnonymous · · Score: 2, Interesting

      Actually, it does!

      The protections that are in use on most of today's games are SecuROM and SafeDisc. They're wrappers around the original executable. They're made this way so that the publisher can easily protect an executable without having the source code. It encrypts the original and decrypts it when you have the original CD in the drive that contains the auth code. Part of the wrapper has the code which checks for verbotten software like debuggers and cd-rom emulation.

      Once you've decrypted the executable, you can remove the wrapper and you have the virgin exe again, sans all the bullshit checks and instability associated with the kooky code they've added (you really gotta see this shit to believe it, they break every rule in the programming books).

    30. Re:Keep treating me like a criminal .. by svallarian · · Score: 1

      It does (or it did for unreal 2004).

      That is before they publisher removed the copy protection in the latest patch due to complaints.

      --
      I patented screwing your mom. But it got revoked for "prior art."
    31. Re:Keep treating me like a criminal .. by JamesKPolk · · Score: 1

      Nice demonstration of two forms of fallacy. You knock down a straw man, then you go ad hominem with the "troll" stuff.

      I'm not the one who said the original poster was prone to becoming a criminal. He's the one who said it about himself.

    32. Re:Keep treating me like a criminal .. by Anonymous Coward · · Score: 0

      Treat people like law enforcement, and what do they behave like?

  5. We're all sheep by Dayze!Confused · · Score: 1, Insightful

    It's interesting that with all the crap that keeps happening with how our rights are taken away and companies like this are installing things onto our computers to prevent us from using tools that we should be able to use that so many people just take it. Too many people are not passionate enough about things like this that it allows these companies to continue to do these things.

    --
    "All tyranny needs to gain a foothold is for people of good conscience to remain silent." [Thomas Jefferson]
  6. missed something by prockcore · · Score: 5, Insightful

    The guy is missing something. They're trying so hard to beat softice.. but they forget that pros don't need to use breakpoints, thus they don't need to actually run the app to disassemble it.

    http://hte.sf.net would work just peachy.

    1. Re:missed something by JamesKPolk · · Score: 4, Informative

      They missed nothing.

      Read the StarForce webpage. Their goal isn't to stop determined experts, since that's impossible to do when the code runs on the adversary's computer. Their goals are to stop "industrial software piracy" (read: businesses buying one CD for all the computers in the office) and "casual copying" (read: Joe Teenager giving a copy to his friend Fred Teenager).

      If these people are thwarted then their mission is accomplished.

    2. Re:missed something by eofpi · · Score: 2, Insightful

      Their goal breaks down when someone with the skills of the pros posts an .iso somewhere.

      --
      Y'know, you blow up one sun and suddenly everyone expects you to walk on water.
    3. Re:missed something by Marimus · · Score: 2, Insightful

      Haha, like Joe Teenager and friends know how to use softice, let alone your average business user.

      No matter what their goal, the end result is that legit customers are inconvenienced and the product is still available in your favourite binaries group for download.

      --
      Umm, can I submit a response later?
    4. Re:missed something by JamesKPolk · · Score: 1

      Usenet doesn't fit in the categories of "industrial piracy" and "casual copying". Clearly this copy protection system isn't designed to attack it.

    5. Re:missed something by JamesKPolk · · Score: 1

      Where does the product webpage claim to stop internet distribution of cracked copies? Nowhere that I see.

      Clearly these companies think that friends sharing with friends directly, and businesses sharing within the office are the biggest threats. Or, at least the biggest threats they're capable of stopping.

      What you seem to be suggesting is that because copy protection can't stop all threats it is therefore worthless. I see copy protection systems as like kevlar vests. They won't stop bullets to the head, but they have saved many lives. Likewise the thinking of the game publishers is that these limited copy protection systems are driving more customers their way, even if they aren't perfect.

    6. Re:missed something by Bert64 · · Score: 1

      So instead of buying a copy and having to deal with the hassle of the copy protection scheme, Joe Teenager pirates a copy that's already been cracked and still gives a copy to his friend Fred Teenager.
      My biggest gripe, and this comes from bitter experience, is the general low quality of games and the bribed reviews in magazines and such...
      As a teenager i didn't have much money, i couldn't afford to buy lots of games, and if i spent loads on games then i didn't have enough money to buy hardware to run it on...
      I did however buy many games, all of which had good reviews and pretty screenshots in the magazines.. However most of the games were pure crap, providing little or no lasting entertainment value, however one or two were genuinely awesome games..
      Well, in the end i gave up buying games and started pirating them instead, and only if the game was actually good did i purchase a copy..
      What about demo versions you say? I found the demo versions often better than the actual game, and many games had no demo versions atall

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    7. Re:missed something by Anonymous Coward · · Score: 0

      no, i imagine that the executable would be encrypted somehow, probably using error locations on the cd-rom or some similar method. in which case you're not going to be able to trace into disassembled code unless you run it in an environment where you can see exactly what's going on at the OS level, like Bochs or something.

    8. Re:missed something by David+Rolfe · · Score: 1

      I dunno, that's kinda disingenuous... I think by saying binaries group, the parent's not just saying usenet, but more an umbrella term for what pretty much all internet gamers do:

      (check one of the following): Hang out on irc, read usenet, hang out in gaming forums that also share ftps, use p2p software (DC, ed2k, waste, even hotline), use bittorrent.

      My stance on this is a little different from my stance music DRM... Copy-protection for video games is just flat out wrong. Mark my words: The more draconian the copy protection the faster the exodus from the PC to the console. The phoning home and cd checks, and the old manual checks, code wheels, glitched sectors etc, all of these are easily defeatable AND unlike music and movies which are only now being copied en masse, games have been getting traded since the hobby micro-computer. These foisted inconveniences only SPUR ON the crack scene which in turn facilitates piracy. The forced upgrade cycle to complete buggy software and break current cracks also spur on the crack scene and abuse gamer sentiment. Industrial piracy is a Law Enforcement Issue -- not an End User issue.

      Again: Inconvenient/intrusive copy protection schemes 1) drives the crack scene which in turn drives piracy (both casual, and 'industrial') 2) Drives PC gamers to consoles.

      (Which, amusingly, defeats publishers justification for these systems in the first place.)

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    9. Re:missed something by eofpi · · Score: 2, Interesting

      I can understand reasonable copy protection systems (such as CD keys, and, to a lesser extent, requiring the CD in the drive to work). A device driver is a bit much though.

      The great-grandparent seems to think the only people trying to pirate a given piece of software fall into 3 categories: the professional pirates (who are probably impossible to stop), the office pirate (what (s)he calls "industrial software piracy"), and the home pirate ("casual copying"). They neglect to consider a couple categories that probably account for most of the .isos and cracks floating around out there: the anarchists (or other kinds of anticapitalists) who feel that it is their duty to crack it and release for some purpose or other, the people who look for a crack because they and/or several of their friends are too poor to each buy a copy, but still want to play the game, and the people who crack it for academic reasons or just to see if it can be done (this group shouldn't account for any of the .isos or cracks, however).

      One of these 6 groups is harmless; two are unquestionably a threat (or at least hope they are), and 3 are potentially both harmful and beneficial (because, although they don't get the full number of sales that they would if everyone using it bought a copy, it gets the pirates used to the software and makes them more likely to buy it (or newer versions/sequels thereof) when they have the money to do so, and increases the vendor's market share (Aside: I wonder if MS would have quite the monopoly it does if Windows had never been pirated by anyone)).

      --
      Y'know, you blow up one sun and suddenly everyone expects you to walk on water.
    10. Re:missed something by JamesKPolk · · Score: 3, Insightful

      Burglary is a law enforcement issue, too, but I still have locks on my doors.

    11. Re:missed something by mrchaotica · · Score: 1
      I can understand reasonable copy protection systems (such as CD keys, and, to a lesser extent, requiring the CD in the drive to work).
      I have a laptop. Do you have any idea how much requiring the CD to be in the drive pisses me off? Especially when I'm not at home and/or running off the battery? If I could find a no-cd crack for Warcraft 3 (which I do own) that worked on a Mac I'd install the thing in a heartbeat, because I can't play the game most of the time otherwise!
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    12. Re:missed something by Anonymous Coward · · Score: 0

      These people know how to utilize a thing called crack. (no, not the SCO stuff.. the other one)

    13. Re:missed something by Anonymous Coward · · Score: 0

      You missed the people who crack the software they bought for themselves just to make it usable. This actually happens with more PITA copy protections.

    14. Re:missed something by eofpi · · Score: 1

      So I did. They're rather close to the academic cracking category though, as they (probably) don't distribute the crack or a cracked version.

      --
      Y'know, you blow up one sun and suddenly everyone expects you to walk on water.
    15. Re:missed something by jmv · · Score: 1

      The only problem is that at some point, people will actually *prefer* a cracked version of the game to the legitimate version, if only because it's more convenient to use (no requirement for CD and all).

    16. Re:missed something by MikeBabcock · · Score: 1

      I own Morrowind, and the Tribunal expansion, and I got a second free copy with my new video card.

      Its one of my favorite games in a long time but the CD-access crap is a terrible headache. As a result, I downloaded a crack to remove that CD access check.

      Are there ISOs of Morrowind floating around? Sure. Did it win game of the year? Yup. Did they have enough sales to release a second game of the year version with a cloth map? Yup.

      --
      - Michael T. Babcock (Yes, I blog)
    17. Re:missed something by Anonymous Coward · · Score: 0

      Use of debuggers doesn't really fit in those categories either, so clearly the copy protection is designed for more than you realize.

    18. Re:missed something by TRACK-YOUR-POSITION · · Score: 1
      Read the interview. "Abbie Sommer: Good question. The demo issue is a perfect example of how we are trying to help prevent the games from getting put onto P2P networks before or on the day of release."

      So, no, if the determined experts manage to upload it to usenet or p2p networks, then by their own admission they have failed.

    19. Re:missed something by Anonymous Coward · · Score: 0
      What works for me is to create an ISO image of the Warcraft 3 CD, and dump it on the hard drive somewhere. When you want to play, mount that image. Hey presto -- no CD required.

      Well, it works on my PowerBook, anyway...

    20. Re:missed something by chuckfucter · · Score: 1

      Yea, I totally agree. I seen some tutorials on the Net and those guys all write in assembly, and none of the tutorials even mentioned softIce. W32dasm was popular though.

    21. Re:missed something by Anonymous Coward · · Score: 0

      Their goals are to stop "industrial software piracy" (read: businesses buying one CD for all the computers in the office) and "casual copying" (read: Joe Teenager giving a copy to his friend Fred Teenager).

      Then why bother to defeat SoftIce in the first place? Casual copiers dont usually crack software with SoftIce...serious pirates do.

    22. Re:missed something by Anonymous Coward · · Score: 1, Informative

      What do you mean "At some point"? I instantly look
      for no cd cracks when I purchase a new pc game.

    23. Re:missed something by Dungus · · Score: 1

      A disk image of the warcraft 3 CD, kept on my machine, and mounted before I start the game, works just fine for me.. I hate having to put the CD in, mostly because it makes the machine shake. did you try this?

    24. Re:missed something by Diabolus777 · · Score: 1

      One thing I don't understand is that SorftICe is a kernel debugger used to debug Drivers(It's in fact caleld driver studio). How can it be that installing a driver could prevent SoftIce from cracking it?

      --
      We should have been
      So much more by now
      Too dead inside
      To even know the guilt
    25. Re:missed something by Anonymous Coward · · Score: 0
      I have a laptop. Do you have any idea how much requiring the CD to be in the drive pisses me off?

      What bothers me more is buying the game from a bargin bin for under $10 and getting copy protection left over from when the game was over $40. If I was a pirate, I would have had that game years ago.

    26. Re:missed something by stratjakt · · Score: 1

      Ya know, I can't imagine there's anyone who's into PC games at all who doesn't know (or hasn't needed to use) gamecopyworld.com before, to download a crack for a game that won't play due to copy protection.

      I remember calling the support line (hell, can't think of the game now) because it wouldn't run. Apparently their software protection didn't like my DVD-ROM drive. Their answer? Get rid of the DVD-ROM and buy an "approved" CD-ROM drive. This was in the days when a 4x DVD-ROM was a new thing and cost me almost 200 bucks.

      I remember telling the guy step by step what I was doing. I told him I was downloading a crack, etc etc. He was getting all hysterical! He was wailing about what I was doing was illegal. We had a brief, pretty funny, exchange about that. I'd just read off my serial number and registered the game (hey, I had to to get support). He knew I had a legit copy. He was convinced it was illegal for me to play it w/o their copy protection. I remember him threatening he'd call the authorities. I hung up about then.

      Of course, this was before the DMCA. I suppose now it would be illegal. You don't own your computer or anything on it. I guess the maker of any given piece of software I've installed can just take over my machine anytime he pleases. WinZip Inc can just go ahead and resell my CPU cycles to research projects, LavaSoft can hijack my printer and start dumping out full page ads. Just tack on a little encrypted pile of dogshit, and it'd be illegal for me to "reverse engineer" it.

      I really wish linux was an alternative. It wont be. It'd be just as illegal to "reverse engineer" those games to run under WineX, would it not?

      Anyways, people have been steadily running away from PC gaming at an increased pace. Game consoles today are powerful enough to give a good experience. It used to be my PC with Voodoo2 cards vs my SNES, there was no contest on which was more "powerful". Now the only graphical advantage my PC has over XBox or NGC or PS2 is higher resolutions. Next generation will end that, consoles will be able to natively pump out 1080i. I've even heard rumours of consoles with VGA-out so you can plug them into an old monitor. Hell, I can get a used 21" CRT for 50 bucks. ..and there's no "trickery" going on. You know if you put a PS2 disc in a PS2 it'll play.

      --
      I don't need no instructions to know how to rock!!!!
    27. Re:missed something by Snaller · · Score: 1

      They missed nothing.
      Read the StarForce webpage


      No. We are talking about the article not starfoce homepage. And the missed tons of things.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    28. Re:missed something by Kishar · · Score: 1

      Your locks only keep out honest people. Criminals have no objection in defeating them (and the good ones are highly skilled at it).
      Your argument proves the case that copyright protection schemes such as this not only keep out honest people, but also make criminals of those attempting fair use (if you lose your key, you can call a locksmith, but what happens if you lose your CD-key?).
      A law that makes criminals of otherwise law-abiding citizens is a bad law that needs review.

    29. Re:missed something by Anonymous Coward · · Score: 0

      In other words, they just need to stop the small guys in order to say "Mission Accomplished". They don't need to stop the people that cause them serious damage.

      Isn't that Bush's policy?

    30. Re:missed something by Anonymous Coward · · Score: 0



      Someone with an absolute FUCKSHOVEL full of money to afford the terabytes of bandwidth expenses, right?

    31. Re:missed something by Anonymous Coward · · Score: 0

      When I buy your house, I get to change the locks and if I wake up one night and find you in my bedroom I get to fuck you up. Dumb analogies are fun.

    32. Re:missed something by gfxguy · · Score: 1

      That time came a long time ago... I suppose it depends on your threshold of annoyance, though.

      I legally purchased Battle Chess a LONG time ago (16 years?) and cracked it (the old hex-editor way). No, I didn't figure it out, but I downloaded the instructions. Ditto for many of the old games I bought... Sim City, Railroad Tycoon...

      More recently, I'm using Alcohol 120% to avoid having to continuously use the CD as a "key" to play.

      I won't buy or download illegal games, but I'll be damned if I'm not allowed to crack it after the fact to make it convenient to use. Once again it comes to the fact that it's only the honest consumers that are being annoyed, which only encourages copying. These people are idiots.

      --
      Stupid sexy Flanders.
    33. Re:missed something by Jennifer+E.+Elaan · · Score: 1
      Speaking as a former software cracker (I retired from such persuits circa the late 90's, but most of this still applies), most of the people doing the actual cracking were very close to the academic cracking category. Very few software crackers would actually participate in piracy, at least directly. I never actually distributed any code not written by me.

      The trick is simply that most cracks are binary diffs with some sort of binary patch program. We'd often trade these programs around. The abilities of our binary patchers, the particular algorithms used in certain copy protection schemes and the best ways of defeating them were all hot topics. Some of us were affiliated with warez networks, some weren't. Most of us just "didn't ask, didn't tell".

      This used to be all perfectly legal, since we didn't actually violate any copyrights. The only code we distributed was our own work. This isn't really the case anymore in the USA, thanks to the DMCA. Binary patchers and the associated patch files are, without question, "circumvention devices" under that law. I'm thankful I'm in Canada, and can still talk about it.

    34. Re:missed something by Jennifer+E.+Elaan · · Score: 1
      I can't imagine what disabling softice would do. If I were trying to crack a game based on this scheme (which, now that I'm both retired from software cracking and a die-hard Linux user, seems a touch unlikely, excluding pure intellectual curiosity), the first thing I would do is locate the "driver" involved. With high probability, the offending module is quite small and easily disassembled. It wouldn't be that hard to then write a replacement module that provided the same interface to the copy-protection in the game, while being quite inert. Depending on how much faith they put in the driver, that might be enough cracking in and of itself. If not, it opens up the kernel debugger attack again.

      Thinking like this makes me nostalgic... these days, the only "copy protection" I deal with is the GPL.

    35. Re:missed something by mrchaotica · · Score: 1

      For some reason that doesn't work for me.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    36. Re:missed something by mrchaotica · · Score: 1

      I have. Maybe I'm doing something wrong; how did you make the disc image?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    37. Re:missed something by justins · · Score: 1
      Their goal isn't to stop determined experts, since that's impossible to do when the code runs on the adversary's computer. Their goals are to stop "industrial software piracy" (read: businesses buying one CD for all the computers in the office) and "casual copying" (read: Joe Teenager giving a copy to his friend Fred Teenager).

      That's an unimportant difference when a crack, by a "determined expert" or a noob, is just a download away. It's not like one has to pay more for an "expert" crack or something.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    38. Re:missed something by AnyoneEB · · Score: 1

      BitTorrent.

      --
      Centralization breaks the internet.
    39. Re:missed something by Dachannien · · Score: 1

      I wonder if MS would have quite the monopoly it does if Windows had never been pirated by anyone.

      If that were true I'd probably be using a pirated copy of MS-DOS 6.2.

    40. Re:missed something by Anonymous Coward · · Score: 0

      the experts will make easy to use tools so that everyone can crack it.

    41. Re:missed something by David+Rolfe · · Score: 1

      And yet in Canada, many leave their doors unlocked... Does it lead to more or less theft than where you live?

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    42. Re:missed something by Anonymous Coward · · Score: 0

      Heh. They're still wasting their time. Even Softice is a driver debugger - that's it's raison d'etre (and reason for, um, interesting interface).

      Some modern debuggers are truly virtual-machine based, and work below the driver or OS level, at the "hardware" level. The one I use does, however, have support for the operating systems additionally, so it can do - without their knowledge, time doesn't even pass in the virtual machine - neat things like single-stepping the driver and watching it run. Backwards, if you'd like. Want to disassemble the BIOS, OS kernel, or device drivers? No problem. Or intercept the device driver calls. Middle? Endpoints? How about tracing on accesses to the driver with a complete history log? Want to rewind to before it did that? Automatically detect checksums and analyse side-effects? Remove them and replace them with emulated code? Flag and branch mapping? Save the unpacked/unencrypted program, with all appropriate patches, even including code size changes, as clean PEs?

      These days, the best crackers are as many steps ahead as they need to be...

      Or, since all most of these crappy schemes are, are fancy executable program packers with crap between the packer/scrambling stages and the entry point - and maybe, if they're really trying hard, a hook or two, and definitely weaker than most protections from the 80s (the ONLY new technique is online activation... yes, that base is covered pretty well too) - just use the handy info to create a tool, with source partially generated by the debugger, to unwrap the protected programs, and give this to the lesser crackers?

      The same things are true of copy protection now that they were in the 80s and 90s. Copy protection pisses off only users who wish to stay legitimate, it creates - as you know - a fun little (often, very little, as in StarForce) challenge for inquisitive, technically minded people, and has absolutely NO EFFECT on pirates, who probably only hear about the copy protection when legit users tell them loathsome it is to try to run, and how lucky the pirates are that they're actually getting a better deal for $0 than the legit users for $39 - and can they have a copy of the crack, because (for example) Black & White doesn't work under Windows XP just because of the protection?

      Thing is, I buy games. I buy lots of games. I bought Doom 3 (although I downloaded it first, because it was available online about a week and a half in advance of release here). Carmack did great - but I'm playing with the no-cd crack because Activision, even after all this time, are still Activision, and insisted.

      Fortunately one thing has changed since the olden days. Now the copy protection has become so loathsome, it causes so many problems that many of the developers tend to remove it in future patchlevels, for compatibility reasons, and because they never wanted it in in the first place, and the publisher only puts it in because "it's policy" and because "it might slow the crackers down" (yeah, so instead of hitting three days before street, it hits just two days before street...).

      Newsflash. Starforce... is a two Kit-Kat crack. Not tough. *Much* tougher if you want to legally clone the disc (I think you need a Plextor Premium, Toshiba, or MAYBE a Lite-ON - I think it's one of those that uses timing data analysis on physically warped media - a technique circa the 80s (laser hole in floppy disk anyone? between-the-tracks? density-flipping? Rob Northen, is that you I can hear laughing?), so isn't too reliable with differing hardware even on legit copies). Heh. Fuck'em. Fuck'em until they learn the lesson they should have learned 15 years ago - copy protection doesn't work on any kind of pirate. Never did. Never will.

    43. Re:missed something by Anonymous Coward · · Score: 0

      Yeah, I'm sure all the casual copiers have SoftICE installed..

      Trust me, they're trying to beat the experts. And of course, they'll fail.

    44. Re:missed something by Anonymous Coward · · Score: 0

      Can't do the diff patch too often anymore, since the original is encrypted. Well, you can, but the diff will be as big as the actual executable. In this case, it just makes more sense to distribute the cracked exe.

    45. Re:missed something by Anonymous Coward · · Score: 0

      Even their driver can't stop softice entirely. It's possible to debug the driver itself, it's possible for me to run Windows under vmWare and debug things from there.

      In the end this is just the same old problem, changing a few bits so the driver thinks it's the correct CD so it'll let me play it. Just that the problem is buried a tad deeper, but it's by no stretch of the imagination nearly as powerful as they make it seem.

  7. Pointless by Anonymous Coward · · Score: 1, Insightful

    1)Physical access to a machine, means the person has "root" access or will have it very shortly. Defeating a driver installed with a game shouldn't take too much effort.

    2)If a game is truely worth playing, then it is worth paying for. Like today's music, most of today's games aren't worth paying for.

    1. Re:Pointless by j-kjaer · · Score: 1

      3 words:
      You are right! ;-)

      --
      -- 6 times 7 equals 42
    2. Re:Pointless by ExKoopaTroopa · · Score: 1

      point 2 : I totaly agree, a good game that can give you endless hours of amusement is worth the money (eg compared to the price of a DVD which only gives you 2 hours)

      --
      Don't Tell Me What I Can't Do!
    3. Re:Pointless by Anonymous Coward · · Score: 0
      Defeating a driver installed with a game shouldn't take too much effort

      I guess you haven't read up on the technical details. Race Driver 2 has been out for 4 months now. Nobody has defeated it's Starforce protection yet.

    4. Re:Pointless by Anonymous Coward · · Score: 0

      > I guess you haven't read up on the technical details. Race Driver 2 has been out for 4 months now. Nobody has defeated it's Starforce protection yet.

      I'm surprised that nobody has broken that yet. Perhaps you're just not looking hard enough? Or.. maybe nobody's interested in cracking that game.... (or at least not interested enough to go through a lot of hassle)

      Nothing where the complete package is available on disc like that is uncrackable. Even Shadow of the Beast for the Amiga 500 was finally cracked in the end. You see, the very data and code which is necessary to unlock the product has to be on the disc somewhere, or created during installation. Someone could probably create a replacement for the driver which spoofs the game into thinking everything's okay, especially if it's in conjunction with a patch for the game's executable as well.

      Mind you, I'd not want that driver installed on my system to begin with, let alone some illegal version thereof which may very well be some sort of trojan or backdoor.. (Windows is f'ed up enough without adding more wacky broken drivers and/or wacky broken driver crack/trojans, thank you very much)

  8. Right. by Anonymous Coward · · Score: 5, Insightful

    "if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Yeah, I've been hearing that since my Amiga gaming days, back when I had to travel to the capital city just to find a place that sold legitimate game copies, back when piracy was as just a blank floppy away. Look how much the number and quality has shrunk in the gaming market since then...

    1. Re:Right. by Oddly_Drac · · Score: 4, Insightful

      "I've been hearing that since my Amiga gaming days,"

      I've been hearing it since my ZX Spectrum days, so that means ooohhhh twenty-four years?

      I wonder whether they pass this on in a gilt envelope marked with 'the piracy excuse'.

      One thing that I have noticed is that the PC Games Market is shrinking with relation to the console market. Do you think anyone's realised that you have a finite number of games that can be sold, and people rarely buy for more then one platform?

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    2. Re:Right. by VeryProfessional · · Score: 5, Insightful

      Look how much the number and quality has shrunk in the gaming market since then...

      Well actually, the quality at least probably has shrunk since those days. I really do think it's more than just nostalgia that makes so many people prefer old games to the lastest cookie-cutter FPS/RTS/racing sim. I know this is going to make me sound old, but so many of those old games had an element of utter originality that is totally absent from the current crop of games.

      It's not piracy-induced poverty that has stifled originality of games, however; rather the opposite. As the maket has grown and game studio budgets have grown commensurately, the opportunity to take risks has been shrinking. Studios simply can't afford to release a total flop anymore. Thus, gaming has followed the track of Hollywood. Sequels sequels sequels.

      A lot of the problem is also brought on by consumer expectations and the distribution format. People pay a lot of money for games, and thus they want 20-50 hours of non-repetitive gameplay and the latest super-whizz-bang graphics or they complain. How can you fit a game like Tetris into a market like that? Better just make it another FPS...

      People can struggle with the copy-protection on their copy of Doom 14... or they can play Frozen-Bubble and Micro Machines 2 (my current favourites). Gaming companies better face up to the stiff competition they face from their own past and start treating consumers with some respect.

    3. Re:Right. by Anonymous Coward · · Score: 0

      Yeah, I've been hearing that since my Amiga gaming days, back when I had to travel to the capital city just to find a place that sold legitimate game copies, back when piracy was as just a blank floppy away.

      Yes, piracy was rampant in the Amiga software market

      Look how much the number and quality has shrunk in the gaming market since then...

      Actually, what the StarForce (what a dumb name) people are saying is that the PC games market is threatened by piracy. And they're probably right.

      It's much easier for a PC game to be pirated by a casual user than it is for a console game. It's easy to download a no-CD crack for almost any PC game from the web and make a copy of the game for a friend. Some people won't do this, but quite a lot will.

      Whereas for a console you need at least to get a mod chip... which is a pretty good deterrent for (probably) more than 90% of console users, because they would find it inconvenient and a little scary/shady to modify hardware.

      Many people think the Amiga software market (and thus the Amiga platform itself) was destroyed by piracy. I think that's taking it a bit far. But the piracy certainly didn't help the Amiga's long term prospects.

      The future of PC software in general is not in doubt. But the PC games market can and will shrink if publishers continue to shift games from PC to console. Both the PC and consoles are fine platforms for games, but the publishers will generally try to maximize sales. And piracy on the PC is a significant (though not the only) part of that calculation.

    4. Re:Right. by Anonymous Coward · · Score: 0

      "then the number and quality of games will almost certainly decrease."

      Certainly the number will decrease but maybe not the quality. Most games these days are terrible
      movie tie ins or the like and/or totally derivative anyway... I don't mind buying amazing games with awesome playability eg Robotron 2084
      but I have played few games recently that warrent the cost...

    5. Re:Right. by julesh · · Score: 1

      I've been hearing it since my ZX Spectrum days, so that means ooohhhh twenty-four years?

      I think you have your dates wrong. The Spectrum was launched in '82.

    6. Re:Right. by thumperward · · Score: 1

      Errr, it's easy to be utterly original when you can write a complete game in three days.

      The last Golden Age was brought about by Sony with the PlayStation. You're just not going to see that again. (and by the way, switch to Puzzle Fighter 2 and Micro Machines V3. You'll miss the toilet races, but it's honestly a better racer.)

      - Chris

    7. Re:Right. by sad_ · · Score: 1

      it was even worse. people were accusing piracy on the amiga for the decline of the platform, while in fact there was just as much piracy on the pc or any other platform out at (or before) that time.

      --
      On a long enough timeline, the survival rate for everyone drops to zero.
    8. Re:Right. by zerocool^ · · Score: 1


      Yeah, I keep hearing this. Just the other day, I heard a thing on CNN about Doom3 being the game that's going to prop up the ailing computer video game industry. I'm like, do these people know how many games come out for the computer? There's new ones all the time, not to mention well-entrenched franchises, etc.

      I don't think they're going anywhere.

      ~Will

      --
      sig?
    9. Re:Right. by Oddly_Drac · · Score: 1

      "The Spectrum was launched in '82."

      Ya got me. I was trying to remember which Christmas I unwrapped it along with 'Jetpac'.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    10. Re:Right. by Anonymous Coward · · Score: 0

      I've been hearing it since my ZX Spectrum days, so that means ooohhhh twenty-four years?

      And why people aren't releasing games for ZX Spectrum anymore? Them pirates destroyed the market. See!

    11. Re:Right. by jfsather · · Score: 1

      Actually, you can still release Tetris today--they just had to put some fighting game in with it (aka. Mortal Kombat Deception) :) Oh wait, the Tetris thing is a mini-game like the Mortal Kombat Chess. Still, can't wait for to see the Tetris finishing move.

    12. Re:Right. by Anonymous Coward · · Score: 0

      Uh, no. Most games were shit back then as well. I just picked a packet of 750 games for snes. Just about the only playable ones were the ones I tried first from memory, mario and f-zero. There were a couple of small highlights in the rest, but I found nothing even half that good.

      I don't know what would I do if I was faced with an equal amount of vertically scrolling shoot'em ups for Amiga. Probably shoot myself in the head.

    13. Re:Right. by Blakey+Rat · · Score: 1

      I really do think it's more than just nostalgia that makes so many people prefer old games to the lastest cookie-cutter FPS/RTS/racing sim.

      No, it's the nostalgia. Believe me.

      The new Prince of Persia: Sands of Time is at least as good as the old one, and probably quite a bit better... it's certainly less forgiving if you fall and die (or are about to die but reverse time instead), and it's certainly easier to control than the previous game. And the graphics are equally good (given the limitations of the machines the original ran on.)

      How many of those "so many people" you refer to are your age? How many are younger, in their teens? See how that works? If the only "so many people" you talk to are the same age as you, of course they're going to prefer the same types of games because they have the same type of nostalgia.

    14. Re:Right. by Blakey+Rat · · Score: 1

      On the other hand, Doom 3 is also coming out for XBox. So it's not like you *need* to own a PC to play it if you already own an XBox console.

      In any case, it's a pretty weak game... it's not going to prop up anything. Marathon was twice as scary and it's ten years old. System Shock 2 and Half-Life did everything Doom 3 did but better.

    15. Re:Right. by Anonymous Coward · · Score: 0

      I know this is going to make me sound old, but so many of those old games had an element of utter originality that is totally absent from the current crop of games.

      No, it's going to make you sound stupid (why would it make you sound old?).

      It's easily to be original in a field that is 2 years old. It's not so simple 20 years later.

    16. Re:Right. by Anonymous Coward · · Score: 0

      you can be sure that many of the whining companies. Are actually hipocrates. Many of these companies have used or use pirated software/data/ideas. Find me a programmer or user who has never used pirated software. Maybe grandma never pirated anything but the only thing she does is use the computer to check on flower arrangements.

    17. Re:Right. by Anonymous Coward · · Score: 0

      I can't remember any game that has made me jump out of my seat the way Doom3 does. Hell I don't even know any movies that have.

    18. Re:Right. by VeryProfessional · · Score: 1

      Errr, it's easy to be utterly original when you can write a complete game in three days.

      That was exactly my point. Games these days are all about big budgets and production values. Originality doesn't get that much of a look-in. It is easier to be original when you can write a complete game in three days... that's why so many of those games were so good.

      And there is no way I'm switching to MM3... I played that back when it came out. Ugly as crap and incredibly awkward camera angles. And no toilet racing, as you rightly point out. Give me MM2 any day. I'll try Puzzle Fighter, but I can't see it beating the head-to-head chain reaction mode on Frozen-Bubble. So vicious...

  9. Piracy, right.... by NarrMaster · · Score: 4, Insightful

    .... cause we all know how much damage piracy does to the music industry. Ba-zing!

    --
    That's right. All your base.
  10. thank god i have linux :) by moro_666 · · Score: 1

    under linux i'm pretty sure the protection doesn't work and i can do pretty much whatever i want with this cd, right ?

    anyway, i have a question, isn't that somehow breaking my civil rights that at the moment when i put your cd into a windows machine, it automatically installs some software in there, without my permission ? this seems like a privacy threat, i hope someone sues these dudes for good.

    at least user's permission should be asked for before installing anything.

    why don't people admit already that there is NO WAY to protect cd-s from being copied ? ps. does this installer also fail if i have set the auto execution of cd-s to false or am holding the shift key down ? , what a great protection :)

    --

    I'd tell you the chances of this story being a dupe, but you wouldn't like it.
    1. Re:thank god i have linux :) by moro_666 · · Score: 1

      and even if i would be insane enough to buy the game.
      wouldn't i have the right to make a backup of the game
      cd incase it gets lost ? what do you people think ?

      --

      I'd tell you the chances of this story being a dupe, but you wouldn't like it.
    2. Re:thank god i have linux :) by Nicholas+Evans · · Score: 1
      at least user's permission should be asked for before installing anything.

      Your permission is asked. Did you ever read one of those long, boring, confusing EULAs? The ones you agree to before most software will install?

    3. Re:thank god i have linux :) by Quobobo · · Score: 1

      Thank god you have Linux, you're safe from this copy protection. You're also safe from such things as, I don't know, playing the game.

      (yeah, yeah, someone's going to jump on me because it might be playable with Wine. That's not the point here).

    4. Re:thank god i have linux :) by sqrt(2) · · Score: 1

      EULAs are not legal documents, you can not agree with them and still install the software.

      --
      If you build it, nerds will come. Soylentnews.org
    5. Re:thank god i have linux :) by Hobadee · · Score: 1

      Ewww.... EULA's...

      Kazaa's EULA grants them free access to unused hard drive space and processing power. Just an example of the fun stuff that can be hid in them...

      --
      ...Had this been an actual emergency, we would have fled in terror, and you would not have been informed.
    6. Re:thank god i have linux :) by trocade · · Score: 1

      You should read the EULA which you gladly accepts.

    7. Re:thank god i have linux :) by essreenim · · Score: 1

      Lol,
      I have just got a brand new box together. Im running Slackware 10 on an Athlon64 with 512mb of RAM, and nV FX 5700 VTD 256 gpu. There will be games played on this machine but not on Windows. Slack is my only OS. Next thing I need to do is put Cedega 4 on. There has been recent controversy over Cedega too but not to this degree, and it doesn't really bother me. I will never go back to windows gaming!!

    8. Re:thank god i have linux :) by Anonymous Coward · · Score: 0

      Hmm... Let me guess? You're male, single and haven't been through puberty yet?

    9. Re:thank god i have linux :) by essreenim · · Score: 1

      Yes, Yes, and No.

    10. Re:thank god i have linux :) by KDR_11k · · Score: 1

      The X2 EULA says nothing about that driver. The first time you start the game it tells you "copy protection driver installed. Please restart Windows before running the game". Neither the EULA nor any other included documentation details what this copy protection driver is.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:thank god i have linux :) by Anonymous Coward · · Score: 0

      Not Wine, but WineX... and native clients for certain games.

    12. Re:thank god i have linux :) by coolguyclay · · Score: 1

      Hey. Can you e-mail me, I'd like to ask about your system and how things are working? Thanks.

    13. Re:thank god i have linux :) by essreenim · · Score: 1

      your e-mail is not shown publically ;)

    14. Re:thank god i have linux :) by coolguyclay · · Score: 1

      oh, that'd make it pretty hard then. In any case, it's coolguyclay@juno.com. Thanks.

  11. The game market won't decrase because of piracy... by Nicholas+Evans · · Score: 2, Insightful
    PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.

    I see the piracy of games being the lesser threat to the game industry. Sure, it's an issue, but they should be more afraid of people waking up and realizing that they're getting crapped on by game companies.

    People won't be so computer-illiterate in about ten years when computers will be as common as any other appliance, and people know how to maintain their common appliances. (IE: Don't shove a fork in a toaster, proper oven cleaning protocol, etc), and they won't really like bullshit drivers installing themselves without much notice (People don't read EULAs.).

    Another though: What if the anti-virus companies decide that this is bullshit and we find that Norton Anti-Virus starts complaining about this crap. The game companies will sure as hell think twice before they restict people's computer useage without telling them.

  12. Deeply scary by Anonymous Coward · · Score: 2, Interesting

    First of all, because I don't trust device manufacturers to write drivers, let alone game coders. How to destabilize your system lesson 1: install this shite.

    Secondly, a VMWare instance will cure all this.

    And what is StarForce anyway? The publicity from this is going to make its sales tank no matter how good its copy protection is. Hopefully this will teach the lesson better than a few lawsuits over data loss.

  13. It will be cracked by Anonymous Coward · · Score: 0

    and then the legitimate users are at a disadvantage compared to those who got the cracked version. The publishers need to realize that this is a situation that simply must not occur if you don't want to erode the moral highground from under your customers. It is really tough to stay legit when your product experience is ruined by the same people who just got your money.

  14. Same actions, same punishment ? by Anonymous Coward · · Score: 0

    So, one of us interfering a companies computer-system (by simply being where you should not be, even without you knowing it) is good enough for a jail-sentence of a few years, but software that intentionally interferes with the working of other software on my machine is legal ?

    Yep, the age of of the company-ruled world is allready upon us ...

    1. Re:Same actions, same punishment ? by KDR_11k · · Score: 1

      Have you really tried it? I don't think it has been tested in court whether this violates the anti hacking laws. Would sure be funny to see those people being jailed.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  15. Is this possible? WHQL certified? by DigiShaman · · Score: 5, Interesting

    I thought everytime a new device was installed or driver, windows would ask you if you want to have it installed regardless of the fact it is WHQL signed. Please, is there a group policy I can change to not alow ANY drivers be it real or virtual to be installed without my explicit permission?

    --
    Life is not for the lazy.
    1. Re:Is this possible? WHQL certified? by baadfood · · Score: 5, Interesting

      Unfortunately yes. Drivers dont HAVE to be installed using the official driver INF parser. Idiots can bypass that process and simply inject the necessary entries in the registry. All you have to do on 2K/XP is fuck around with HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Servic es And then tell the user they need to reboot as, bypassing the official APIs that would do the WHQL checking means you dont get Plug and Play driver installation. All the more reason to look with great suspicion on ANY windows app that needs a restart after installation. If the proper APIs are used the only time a Windows box really *needs* to be restarted is after youve downloaded a kernel security update.

    2. Re:Is this possible? WHQL certified? by Anonymous Coward · · Score: 0

      ... is there a group policy I can change to not alow ANY drivers be it real or virtual to be installed without my explicit permission?

      To the best of my knowledge, all you can do is have Windows to warn or block the installation of "unsigned" drivers. An unsigned driver is a driver without a digital signature, something that Microsoft gives out after appropriate validation.

      The options for this can be found in the Driver Signing section of the System properties; there doesn't appear to be any other group policy options to control driver installation.

    3. Re:Is this possible? WHQL certified? by eofpi · · Score: 1

      For some reason, I doubt StarForce would have problems getting their 'driver' signed by the single most profitable member of the BSA.

      --
      Y'know, you blow up one sun and suddenly everyone expects you to walk on water.
    4. Re:Is this possible? WHQL certified? by julesh · · Score: 2, Insightful

      If the proper APIs are used the only time a Windows box really *needs* to be restarted is after youve downloaded a kernel security update.

      Its been a while since I looked at the relevant APIs, but surely you need to reboot if you've upgraded a DLL that was in use by an application at the time your install program ran... or have they fixed this problem?

    5. Re:Is this possible? WHQL certified? by NoMercy · · Score: 1

      Well looking though there, it looks like my system already has many copy-protection systems which are using this trick: C-Dilla, secdrv,...

      Of course my PC is crashing with kernel faults every other day now, this could explain it.

    6. Re:Is this possible? WHQL certified? by Anonymous Coward · · Score: 0

      I went to windows update a while ago, and had to reboot 4 times. So even microsoft don't get it right. 2 of those reboots were for IE updates. Why the FUCK do I need to reboot to install a browser? I should just have to restart explorer, which Winshit can do pretty easily (it does it when it crashes).

      It's because of the crappy file locking system windows has always had. "Can't access file: File is open by another application". So you gotta set some scripts to do something on reboot when the file isn't locked.

      bah

    7. Re:Is this possible? WHQL certified? by Anonymous Coward · · Score: 0

      The dll just gets updated after it's released. Of course, if this doesn't happen until reboot, it doesn't get replaced until reboot.

    8. Re:Is this possible? WHQL certified? by baadfood · · Score: 1

      On NTFS partitions, MoveFileEx API can rename a loaded & running Dll. This allows setup programs to install a new version of a Dll while an old version is still locked open. If you know any unenligntened Windows programmers, point them here for the official word on the subject: http://msdn.microsoft.com/library/default.asp?url= /library/en-us/dllproc/base/dynamic_link_library_u pdates.asp

    9. Re:Is this possible? WHQL certified? by Anonymous Coward · · Score: 0

      Thank you for that information. I wondered why the hell there are still apps that required reboots after install.

      Back on topic, as an employee of a game development company, I'm not allowed to have an opinion in public, but thanks to "AC" status I can.

      I despise driver based copy protection, or any type that prevents the user from making a legitimate backup. I'm all for keys. Have the software require a unique key for the first six months or so and after that release a patch that negates that requirement, so if someone loses their key not all is lost. Since the greatest number of units sold occur in the first two months this shouldn't be a big issue.

      Sure, there are keygens released pretty quickly for most games, but it doesn't matter. If someone REALLY wants to pirate your game or our game, they will.

      For the sake of convenience to the end user, it would be nice to do away with copy protection altogether, but if keying would keep the publishers happy, and maybe help sell a few titles that would have been copied otherwise it's not so bad.

      But not being able to backup titles SUCKS.

      I have a copy of Raven Shield that's useless because the drive snapped close as I was putting it in the machine. Huge scratches screwed it. Maybe I could have backed it up, but since most games prevent that I didn't even try. It's a shame since I really liked the game. At least the publisher got my money once.

    10. Re:Is this possible? WHQL certified? by drinkypoo · · Score: 1

      If any program is using the DLL no program can load another DLL with the same name until everyone releases the old one. I noticed this while playing with cygwin, I couldn't even load a different cygwin dll from the current directory, which makes sense of course, but at the time I was being a space cadet.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Is this possible? WHQL certified? by Anonymous Coward · · Score: 0

      Just to see what would happen I tried installing beyond divinity, which uses starforce 3 copy protection, I went through all the steps but cancelled when it wanted to reboot to install the copy protection, I exited the program installer, and yet when I rebooted, Starforce 3 was happily installed on my computer despite beyond divinity having never actually been installed at all.

      It's getting pretty bad when you can't even cancel the install without them going ahead with it anyway.

    12. Re:Is this possible? WHQL certified? by Anonymous Coward · · Score: 0

      With a dynamic initializaton driver or whatever (can't remember the exact name) + some os specific magic, one could do away with the rebooting part altogether..

      Take it from someone on the fringe of the "know"; the whole "driver" thing is one of the least invasive things they could do..

      Technically, a perfectly normal win32 .exe can install some of its code as a "driver" and protect the "driver" from uninstall or even detection from anything short of a hdd forensic or ICE, all during runtime and without rebooting.

      Actually this is already done, but since it's undetectable even by an expert... :)

    13. Re:Is this possible? WHQL certified? by baadfood · · Score: 1
      This is true - normally. However, installation software is allowed/supposed to use the MoveFileEx API with some flag parameters to cover this exact situation: NT allows files to be renamed/moved anywhere on the same NTFS volume while they are open. This API is intended to be used by installation software that needs to solve this very problem.

      Dynamin-Link Library Updates @ MSDN

    14. Re:Is this possible? WHQL certified? by drinkypoo · · Score: 1

      This is true - normally. However, installation software is allowed/supposed to use the MoveFileEx API with some flag parameters to cover this exact situation: NT allows files to be renamed/moved anywhere on the same NTFS volume while they are open. This API is intended to be used by installation software that needs to solve this very problem.

      In theory this might be true. However, The linked document also explains:

      If the DLL is not prepared for a change in global state information or communication protocols, updating the DLL will require you to restart the computer to ensure that all applications are using the same version of the DLL.

      I'm no expert on windows internals, even such as can be found outside of Microsoft, but in order to determine whether such a thing is really feasible one has to understand what would keep a DLL from being ready for such a change. The active use of any function or data structure provided by the DLL probably qualifies, meaning that you will nearly always have to reboot to change DLLs from one version to another because the DLL is actively in use by basically every program any time it is loaded. I strongly suspect that a DLL must be proactively designed for such hot replacement in order for MoveFileEx to successfully replace a loaded DLL.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  16. I don't think this will be a problem by Anonymous Coward · · Score: 0
    I'm posting anonymously for obvious reasons.

    I'm a teaching associate at Harvard, where I teach a course on writing a game engine. We start off with a 3d tetris clone, and work our way up to a racing car game based on a pengiun. Most of our students do reasonably well, although the average student who takes this course is not a good game player.

    The article mentions that emulators and debuggers are most likely to be affected by this driver. I suggest that only a handful of users will be affected. Based on my experience with students in my course, I suggest the reasons for this are as follows:

    1. Gamers have short attention spans: the intellectual capacity required to investigate why a piece of code is failing is more than the intellectual capacity required to move around a map in doom.
    2. Gamers do not use emulators: they have little reason to emulate an alternative operating system, as all games except for tux racer are played in windows. Why would they use an emulator to run Linux?
    I know that a device driver that cripples the PC is unlikely to be positive these parts, but I think the impact on people who play games will be negligible.
    1. Re:I don't think this will be a problem by cot · · Score: 2, Funny

      "I'm posting anonymously for obvious reasons."

      When someone starts off with this, I'm expecting something appropriately juicy. Your post was kind of a let down.

      --

    2. Re:I don't think this will be a problem by Agret · · Score: 1

      You can play Tux Racer in Windows: http://download.sourceforge.net/tuxracer/tuxracer- win32-0.61a.zip I am a gamer but I am also a programmer and like Linux a lot. You are missing the point here it is not an alternative operating system emulator that is effected but a CD/DVD drive emulator on which you can mount ISOs. I have a folder with DVD ISO's in it and I can watch these DVDs by simply right clicking the Daemon Tool icon and mounting the ISO on the drive I want. This is probarbly illegal due to stupid laws put in place but it's my DVD and I want to store it on my Hard Drive for fast access. This software doesn't allow me to play my games beacuse I have a CD/DVD Drive Emulator installed on my computer. If I wanted to pirate the game i'd most likely end up downloading an ISO thats pre-cracked to avoid this driver entirely. There is no solution to CD Piracy.

      --
      Have you metaroderated recently?
    3. Re:I don't think this will be a problem by Anonymous Coward · · Score: 0

      Link to juicy material requested. Thx

  17. Brad Wardell's thoughts by Balorn · · Score: 5, Interesting

    Brad Wardell (Galactic Civilizations, etc) has some thoughts on piracy and the problems with PC games:

    google groups link here

    --
    http://www.balorn.net/
    ?
    1. Re:Brad Wardell's thoughts by Balorn · · Score: 5, Informative

      And for the lazy (or those behind an abusive proxy server):

      What concerns me about the PC game market is that I'm seeing publishers blaming everything but the real causes for PC game sales decline. It's not piracy. And it's not that everyone just prefers to play games in front of a TV. It's the games. It's the way people who buy PC games get treated.

      It's not like piracy on consoles doesn't exist either. Yet their sales are doing great.

      For a PC game I'm expected to keep track of a serial number -forever-, keep the CD in the drive despite it using gigs of hard drive space, AND I'm expected to have to download patches all too often just to make the game work correctly. That's assuming your computer works with the CD ROM protection in the first place.

      If your competitor (console games in this case) doesn't put you through that hassle, then some people are going to choose that. And others will simply not purchase games.

      People WILL buy stuff if you give them a reason. If you make it more rewarding to purchase it rather than pirating it then you'll get the sale.

      I'm sure, for example, that Object Desktop gets pirated. The whole thing is probably only 50 megs in size as a file. But it doesn't get pirated that much and we sell millions of dollars worth -one copy at a time- over the Internet. Each year. For years. Why? Because we give users a reason to purchase it. We keep updating it on a regular basis which adds value to it. We provide a way to seamlessly get those updates for verified customers which gives an convenience incentive to be a customer.

      As some of you know, we expanded the Drengin.net gaming network to TotalGaming.net. Basically, we moved the gaming network beyond being just Stardock games and into putting third party games on there. You can imagine the effort convincing some of the publishers of putting games on here that don't have any digital rights management, no time outs, no "renting", etc.

      It's not, however, that we want to do that because we're "nice guys". It's business. Just business. People just want to get the product/service and not be hassled about it. I buy WizBang IV and I expect to be able to install it to my regular machine and if necessary, put it on my laptop. And you know what? If I have it on my laptop I want that drive bay used for an extra battery, not used for a battery sucking CD drive that's in there just because the game checks to see if I have the CD in.

      At the end of the day, I'm just wondering why the industry is so afraid of some 15 year old kid downloading PC games off of Bit Torrent or whatever instead of looking at the demographics of PC gamers (which are older and tend to have more money) and start catering more to them -- people who have money and don't have time to be jerked around with nonsense.

      When I see "piracy" being blamed for sales decline (and I really think that other factors such as lack of mega releases this year and the migration to MMORPGs need to be considered heavily) it worries me. It worries me that publishers aren't really taking these other issues seriously and as a result are making development plans based on faulty data. After all, one can only imagine the justification for the PC port of Spider-Man II (as one example).

      --
      http://www.balorn.net/
      ?
    2. Re:Brad Wardell's thoughts by Oddly_Drac · · Score: 5, Insightful

      "people who have money and don't have time to be jerked around with nonsense."

      High five, low five, catch it on the rebound.

      This is one of the first times that someone 'in the industry' has hit the nail on the head with regards to my personal experience of gaming; it's not that I'm short of the cash, I just really don't want to prop up a copy protection industry that has slimed into place based on the fact that piracy is happening, but the protestations have hit fever pitch because they can be tracked. It's like the figures that get promoted that X activity costs X dollars per year in lost revenues. Figures like that are fictional guesstimates that are intended to cause round-eyed disbelief in people that don't normally deal with _really big numbers_, especially connected with the idea that a downloaded game is a lost sale. It's horribly arrogant to assume that downloaded copy will survive a quick review or that the person downloading it would have bought the game if the download wasn't possible.

      It's the PR spin that annoys me the most, both from the perspective of holding demos until after the release rush (early adopters get raped every which way, and it's mostly a peer issue), releasing buggy software to match a given release date, or buying advertising space and calling it 'reviews'.

      It's gratifying to see someone _actually_ mention these things in relation to their own business, and while I have little use for the object desktop, the sheer display of Mr Wardell's ethics is enough for me to consider supporting his company.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    3. Re:Brad Wardell's thoughts by danila · · Score: 1

      He makes excellent points. What's interesting is that we already have examples of piracy being used as an excuse for less-than-stellar performance by RIAA and MPAA. Of course, that doesn't prove that game publishers are lying, but makes claims that PC games are dying because of piracy very suspicious, nevertheless.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    4. Re:Brad Wardell's thoughts by Anonymous Coward · · Score: 0

      On the other hand there are many people downloading and using games and deriving some sort of enjoyment from them. They are thiefs and they are a problem. Why? Because they feel entitled to the games they play and continue to steal them as opposed to paying for them. If you have a library of $3000 worth of games and actually pony up $50 for one, I am not impressed with your ethics. Renting a movie is about $4 for two hours of entertainment. Going to a movie is $8 for the same. If you get 12 hours enjoyment of a game that is certainly worth something.

      All this talk about personal convenience and mythical lost sales is just behavior that enables and encourages the software thieves to keep up their game. So yeah, its a shame that game companies have to come up with a solution to this problem instead of society and parents. But thats the price of dealing business with a community that does not care about your product and spends more time and effort bashing the good guy than the bad guys.

    5. Re:Brad Wardell's thoughts by blueZhift · · Score: 1

      At the end of the day, I'm just wondering why the industry is so afraid of some 15 year old kid downloading PC games off of Bit Torrent or whatever instead of looking at the demographics of PC gamers (which are older and tend to have more money) and start catering more to them -- people who have money and don't have time to be jerked around with nonsense.

      Absolutely! One of the things that keeps me away from PC games these days is the big hassle to get them running under the best of circumstances. Throwing in antipiracy drivers that may or may not be uninstallable will probably make me reach for an Xbox or PS2 game. If the profitable gaming PC market is any indication, aiming for the high end of the PC gamer demographic can really pay off, even Dell is interested in that market so there must be money in it! That should offset perceived losses from people who wouldn't or couldn't buy your product anyway.

    6. Re:Brad Wardell's thoughts by Oddly_Drac · · Score: 1

      "Why? Because they feel entitled to the games they play and continue to steal them as opposed to paying for them."

      There's always going to be an element that do these things, as there's always going to be corrupt politicians, cops, smackhead lawyers and other people with a lot more power to do harm other than download a game. Given some of the more ludicrous things that are going on (such as Electronic Arts monopolising, or the astounding mismanagement of Interplay), there is the temptation for people to blame the guys that can't answer back.

      Just to raise an interesting point. If I buy a game, then they reduce the price of the game, is the publisher stealing from me, telling me that their product is not worth as much or simply selling it cheaper to get more people to buy it? If you're going to use a word like 'stealing', you're going to have to pick your way through semantics.

      "All this talk about personal convenience and mythical lost sales is just behavior that enables and encourages the software thieves to keep up their game."

      That's right, and if they stopped talking about the mythical sales losses, and reduced the overall price to something more reasonable than the cost of 3 DVDs, they may sell a lot more. There are some incredibly good independent producers springing up in the wake of the monolithic companies going under.

      "good guy than the bad guys."

      You didn't explain the sides there. The thing is that it's wrong to think about sides in such a...naive...manner, simply because it's easy to hate on a company, and I'd really challenge you to state that you'd not hated on a company. What is happening is the single person is being rapidly marginalised into the position of consumer, with the old adage of 'voting with your feet' being turned around into a situation where companies don't really care about people not using their services...later they'll get munged when they find objections and content floating around, but they don't have to change their attitudes because the cash is rolling in. In fact, although people have pointed out that McDonalds food is bad for you (including the salads), only the film 'Supersize me' has prompted a UK media blitz by the multinational before the film opens.

      The thing is that in a environ where ethics are something other people do, can you really be surprised when a generation grows up in ethical and moral grey areas?

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
  18. The age-old rule by Anonymous Coward · · Score: 5, Insightful

    The stronger you make the copy protection, the more you inconvenience your legitimate users, and the more attractive the "cracked" product becomes. Making the w4rz3d version a more useful product than your original is a bad marketing ploy.

    1. Re:The age-old rule by LardBrattish · · Score: 1

      Yep, back in the early 2000s Bluebyte introduced a copy protection scheme that stopped Settlers 3(?) running on my DVD Drive. The game went back; I got a refund & I haven't bought a Bluebyte game since because I've emigrated & I'm not so confident the shops will accept returns over here. Up until that point I had bought EVERY game pretty much that they had released. I'm not into Warez so I just never played Settlers 3 but it still irks me.

      --
      What are you listening to? (http://megamanic.blogetery.com/)
  19. Well here's another opinion... by tkrotchko · · Score: 4, Interesting
    The author concludes by injecting a little personal opinion into the mix, arguing: "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."
    This author concludes that the market will shrink even faster if nutty game developers insist on using obnoxious copy protection schemes just to (a) prove they're smarter than the crackers (b) show that if the choice comes down to their customer's aggravation and their own profits, then profits win every time.

    Gee, do you think this attitude might force a lot of people to conclude that PC games are such a pain they might as well buy a console and play there?

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
    1. Re:Well here's another opinion... by eofpi · · Score: 1

      Typically, it's not the developers that are responsible for this (and rarely have much say over it), but the publishers. The developers have confidence in their product and tend to think it will stand on its own; the publishers are just out to maximize profits, because, in their minds, piracy is the source of all lost sales, not the insult to their legitimate customers that antipiracy measures such as this particular driver represents.

      Noone likes being treated like a criminal, especially those that aren't. If they keep treating their customers this way, I'll go back to only gaming on consoles. Starforce, you can have my NES (and the rest of my consoles) when you pry it from my cold, dead hands.

      --
      Y'know, you blow up one sun and suddenly everyone expects you to walk on water.
    2. Re:Well here's another opinion... by julesh · · Score: 1

      Other things forcing people away from PC games include the game designers' attitude that only a cutting edge PC will do. Some of us are happy with our 4-5 year old machines and would rather keep them for a few more years, thanks.

      When I write software, I make sure it is usable on a wide range of hardware. I've written stuff that's graphics intensive, and I make sure that you can run it without all the fancy features and in a low res mode. A 700MHz processor with plenty of RAM and a last generation 3D graphics card _should_ be able to run just about anything, but almost everything released today will just laugh at you if you try. And give you obscure error messages that only a DirectX programmer could hope to understand, if you're not very lucky.

    3. Re:Well here's another opinion... by tkrotchko · · Score: 1

      Look at a game console; its hardly cutting edge, but they manage to make pretty good games.

      Maybe there's a model for success in there somewhere.

      --
      You were mistaken. Which is odd, since memory shouldn't be a problem for you
    4. Re:Well here's another opinion... by cubicledrone · · Score: 1

      Gee, do you think this attitude might force a lot of people to conclude that PC games are such a pain they might as well buy a console and play there?

      They won't buy the $50 game, but they will buy the $200 console and the $50 game?

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    5. Re:Well here's another opinion... by admdrew · · Score: 1
      A 700MHz processor with plenty of RAM and a last generation 3D graphics card _should_ be able to run just about anything.

      I completely agree with you, though in a recent case I was pleasantly surprised:
      I have an Athlon 900MHz, 512MB RAM, and a Radeon 9600XT, hardly a top of the line gaming rig. I bought Doom3, more under the assumption that A) it wouldn't suck and B) I'd upgrade to a newer machine in the future. Out of sheer interest for a new game, I loaded it up, and to my surprise it actually ran. More than that, the game is actually playable. I'm not sure how he did it, but Carmack made an engine that looks amazing even at 640x480 (heh, the only resolution I can use) with all the graphic options turned off. Of course, as good as that looked, it was utterly jaw dropping to see it on a friend's Alienware Athlon FX-53, 2GB RAM, and a 9800XT.

    6. Re:Well here's another opinion... by Yenin · · Score: 1

      I don't see how piracy is shrinking the market. It seems to my that piracy should only hurt the profits from good games.

    7. Re:Well here's another opinion... by Anonymous Coward · · Score: 1, Insightful

      "They won't buy the $50 game, but they will buy the $200 console and the $50 game?"

      Welcome to 2004, when consoles are $130, and high-end graphics cards are $400.

      Oh, and that nice shiny new PC that you spent $2,500 so you can play that $50 game? That $50 game will shit all over it to make sure that you don't pirate it.

      hey, when you pay $50 to a whore, at least you understand the transaction. I pay $50 to a game company, it gives my PC the digital equivalent of the clap, and I don't even get satisfaction.

    8. Re:Well here's another opinion... by snuf23 · · Score: 1

      While some games are certainly guilty of this - plenty will run so long as your card supports hardware transform and lighting (everything from geforce series and up on nvidia, not sure about on the ATIs). Or you could invest $80 in a newer lowend card and run it. You will need to run in lower res (640x480) and turn down the effects, but a lot of stuff will run ok.
      And hey guess what? 700mhz processor, less graphics effects, playing at 640x480 = exactly what you can expect from an X-Box.

      --
      Sometimes my arms bend back.
  20. Such things should be banned by r6144 · · Score: 4, Insightful
    Regardless of the usefulness of copy protection, such behaviors of installing things without users' knowledge just cannot be allowed, especially if it is a driver that runs with much privilege. Just imagine if one disgruntled developer in the company put some time-bomb in the code... When ordinary user-level code is used, or when kernel-level stuff is used in something like anti-virus programs, at least a moderately clueful user can know what they are installing, so they can be more careful before installing such things and not blame Microsoft if things go wrong; but in this case, people are not expected to be as careful when installing a video game as when installing some anti-virus software, at least until such practice become even more widespread than it is now.

    In my opinion, such things should be categorized as malware, and should only be allowed if adequate warning is given to the user before installation.

    Anyway, even when installed as a driver, it can't be fully crack-proof --- the driver can be removed, and the game code can be changed to skip the accesses to the driver. If the game is popular enough, a crack will soon be produced (probably unusable for Internet games though), and even legit users may use them so that they can get rid of the driver that is possibly destabilizing the system.

    1. Re:Such things should be banned by jovetoo · · Score: 1

      or one just hacks the driver.

    2. Re:Such things should be banned by dave420 · · Score: 1

      It's mentioned in the EULA for the game, so you can't pull the "they didn't tell us!" line. It's hardly malware - it's trying to ensure there are more games after it.

    3. Re:Such things should be banned by Oligonicella · · Score: 1

      "It's mentioned in the EULA for the game..."

      Which you don't get to read until you're home and the box is opened. Straw.

    4. Re:Such things should be banned by Anonymous Coward · · Score: 0

      This copy protection is useless. I have seen a CD image of a few kilobytes defeat it easily while mounted with Alcohol 120. Although it is very hard to crack the protection itself, the CD image will provide necessary fingerprints of the original CD and cheat the driver. The only drawback is that the driver check physical drives first, so the physical drives has to be disabled first.

    5. Re:Such things should be banned by dave420 · · Score: 1

      Just as with anything untoward in the EULA, you return the game for a full refund.

    6. Re:Such things should be banned by admdrew · · Score: 1

      Oftentimes, not without significant trouble. Try returning an opened game at many a retailer. Being forced to go back to the publisher for a refund is a hassle and not always possible.

      Also, using the excuse "Don't complain! It's in the EULA and you should've read it!" works great in a court of law, but it's not fair in the traditional sense. Many spyware/adware programs that exist also have license agreements that legally give them permission to do what they do. That doesn't make it right, and it certainly doesn't mean we shouldn't complain about it.

  21. copy protection protects a farcical business model by HBI · · Score: 1

    Those who produce appropriate content do not need copy protection. They know how to inject value add into their presence, making the money invested worthwile.

    Copy protection is for the benefit of manufacturers of shrink wrap products. I submit that none of us really want a shrink wrap product. That implies no updates. No moving to new platforms. No Linux version. The use of the word 'franchise'. Very rarely is a sequel even as good as the original. Why would we want companies focused on bringing out tired old versions of the same old shit?

    In sum, someone will always produce PC games. The market is huge. Whether it's the current idiots who do is another question.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
  22. Somehow it's not quite piracy.. by bishiraver · · Score: 5, Insightful
    PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.
    Not being able to play a game because my CD drive isn't on the "approved" list, and then being thwarted when I try to mount an ISO of the game... that drives me away from buying computer games. More and more people are turning to piracy because copy-protection schemes turn them off to buying a legitimate copy of the game.

    For gamers with CD-ROMs that are incompatible with SecuROM (and other copy protection measures), it is currently more convenient to download and crack pirated versions, than to buy a legitimate copy.

    This is a dangerous discrepancy, and is running the game industry into the ground.
    1. Re:Somehow it's not quite piracy.. by C_To · · Score: 1

      Hell, I download the cracked versions because it's more convienent to patch all those games with cracked EXE's than it is to find the CD every time I want to play a game (especially since they tend to drop their entire contents to the drive in the install now).

      The cool thing with most of id Software's releases is that after the game has matured enough and made them enough money( 2 years or so), their final patches for such games often remove the CD Check. I wish most other gaming companies did the same...

    2. Re:Somehow it's not quite piracy.. by Reverant · · Score: 1

      I, for one, download a no-cd crack for all the games I've bought, because I simply hate the fact that I have to swap CDs every now and then when I want to play different games. Not to mention games hanging because the drive has difficulties playing ie the CD music etc.

    3. Re:Somehow it's not quite piracy.. by stratjakt · · Score: 1

      If iD was so enlightened, the original release would have no CD checks. They're absolutely pointless. Have me authenticate with a key, hell check the key online. Have an 1-800 number set up for offline people. Just like Windows XP activation. Maybe email the actual game .exe once you've authenticated.

      It would be the most "complete" protection they could possibly ask for. Can't run softice on the operator at the other end of the phone.

      To keep people happy, the process is anonymous. They collect no names or demographics. This would be a hard thing for publishers to accept, since in tough times all that "registration" data is good for a quick buck.

      Oh wait, then THEY would incur the costs of their protection. They like systems where I pay the costs - upgrading to an "approved" drive, throwing out my *legitimately purchased* copies of Nero or Alcohol. Who the fuck are they to pretend their game is more legitimate than Alcohol? I burn 20 discs some days for clients.

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:Somehow it's not quite piracy.. by Nurgled · · Score: 1

      Not to mention the game is then limited to the current generation of Windows systems. There will come a time in the future when Microsoft changes the driver interface again due to massive kernel changes (as they did from 9x to NT). Hopefully Microsoft would retain some back-compat with the old interface, but in that case you'd have to have a "compatability mode" driver running and slowing down your system just to play some old game. Worst case is that Microsoft has to break back-compat completely and the game becomes useless unless people want to downgrade to Windows XP.

      Fortunately, past experience with id games suggests that just before their games pass out of active support they'll disable the CD checks in one of the last update patches as they have for Quake 2 and Quake 3. I guess this is the best compromise they can get between keeping the publisher happy and keeping the fans happy. I don't think any of the major players at id are under any delusion that this copy-protection actually helps anything; I'm betting it's mandated by Activision.

      Doesn't help with non-id games, of course. I've seen other developers do similar things, but only for the high-profile games which get actively maintained for months or years after release. Many games are just a case of "release and forget".

    5. Re:Somehow it's not quite piracy.. by Watcher · · Score: 1

      Probably the worst part about this is almost all game retailers will not take returns, even if the game does not work on your system (say, because of copy protection issues). Games are one of the few products where if it doesn't work as advertised, you can't return it. Its made me very hesitant to drop cash on a game these days. Unless I can push the store manager to take a return, I'm out that money. That and the less than less than original game design these days (sequelitis) has really cut back on my game purchases.

  23. Terrible piece... by dmayle · · Score: 5, Interesting

    This is such an apologist piece. From author's viewpoint, this is a done deal, copy protection is a necessity, and he doesn't address the issue of fair use at all. When I buy my videogames, I rarely install them, instead preferring to find a cracked version first, so I don't have to deal with all of the crap, like unwanted driver installations, that I don't know if I'm getting. The guys at Penny Arcade have said the same as well.

    I don't play games without purchasing them (though I did as a student, because I was poor then. If I hadn't then, I probably wouldn't have the gaming drive now that causes me to purchase all of the games I do.), and I'm starting to buy less and less PC games because of the crap I have to deal with. Do you hear that, developers? That is the sound of lost sales.

    I bought XIII, which had some protection that caused the graphics and performance to slowly degrade if the CD is not in the drive. Normally, I would have kept that game to play again in the future, but instead I found someone who was looking to buy it, and gave it to them instead. One more lost sale.

    Could you imagine if a PS2 game you bought installed updated CD/DVD drivers on the memory card, and it caused problems with reading other discs? How about if you couldn't play games on your PS2 just becaused you owned an Action Replay disc? They can be used to play copied games too, you know. This sort of crap is unacceptable, and developers who realize that are in a unique position to capture extra market share. Sure, writing a crappy game won't get you sales, but with two equally good games, there are definitely people who will choose the one that doesn't treat them like a criminal if they know there is a difference.

    1. Re:Terrible piece... by Anonymous Coward · · Score: 0

      You might be interested to know that in the US, where modchips are not all that prevalent, some games (e.g. Spyro III on the PS1) will refuse to run on a modded console. However, in Europe, where modchips are the rule rather than the exception, they take that code out. And Europe has fewer fair use rights than the USA! The Americans need to start modding.

    2. Re:Terrible piece... by OriginalChops · · Score: 0

      "Do you hear that, developers? That is the sound of lost sales."

      On Slashdot, no devs can hear you scream....

    3. Re:Terrible piece... by ortholattice · · Score: 1
      When I buy my videogames, I rarely install them, instead preferring to find a cracked version first, so I don't have to deal with all of the crap, like unwanted driver installations, that I don't know if I'm getting.

      It is a sad statement on the industry when we have to trust pirated versions more than can trust the original. In the past, the integrity of the manufacturer and possibility of trojans in pirated versions were reasons enough to pay good money for the original.

      I don't play computer games but my son is practically addicted. I am so fed up with his constant complaints about games that crash in the middle, scratched CDs that no longer work right but the mfr refuses to replace for a reasonable fee, games where he misplaced the CD key so they're useless, games that don't even run on his computer for some reason but the store won't refund them because the seal is broken (except once at Circuit City when I got so angry that I started yelling and practically made a federal case out of it), that I now just look the other way when he gets his games by some other means. I've resigned myself to the fact I'll have to periodically reformat his disk and reinstall Windows, and other than that I've told him I'm not going to get involved with his game problems.

    4. Re:Terrible piece... by stratjakt · · Score: 1

      Ack.. XIII's copy protection was about the worst I've ever seen to date. Not bad enough that the CD had to be in the drive, it asked you to SWAP them all the damn time.

      Please put in CD1. Please put in CD2. Please put in CD3.

      For no reason other than the game didn't "trust me". I guess having an original CD1 wasn't enough "proof". Every level my machine would go "hey, if you realllllly own this game, prove it. Put in CD ummm 4!" The logic of this, I don't understand. Do they think I bought the game, kept CD1, then threw out the rest of the CDs to pirate them?

      The only logical conclusion I could draw was, they wanted to make sure that there was wear and tear on all the game discs. Swapping 3 discs all the time makes it 3 times more likely the game will be ruined, and I'd have to buy another copy.

      That shit got returned ASAP. Fuck EB's "we dont accept opened returns", I made them give me a refund. Shame for the publisher, I truly was looking forward to playing it, but the copy protection (even though it worked) absolutely destroyed any chance of the game being fun.

      --
      I don't need no instructions to know how to rock!!!!
    5. Re:Terrible piece... by __aawavt7683 · · Score: 1

      Perhaps you'd be interested to know that XIII shows up on the partial list of "protected" games:

      http://www.boycottstarforce.org/games/

      So... it looks like you were had. Better find that removal tool (link on site).

      -DrkShadow

    6. Re:Terrible piece... by corsec67 · · Score: 1

      That is interesting, but I have Spyro III, and I had no problems on my modded PS1.

      I use my mod chip to play japanese games that NEVER came out in the US, like Zeus: Carnage Heart Second.

      --
      If I have nothing to hide, don't search me
    7. Re:Terrible piece... by Siener · · Score: 1

      I don't play games without purchasing them (though I did as a student, because I was poor then. If I hadn't then, I probably wouldn't have the gaming drive now that causes me to purchase all of the games I do.)...

      Amen.

      I truly believe that a very large percentage of 25-40 year old males (the biggest buyers of games) have exactly the same experience.

  24. Her personal opinion... by laserbeak · · Score: 0
    Dosn't seem to make a difference as the Quality of games DECREASES anyway because company's find reselling a product with a few differences makes them money.

    IE. Battlefield vietnam and all the other ww2 generics out there that ppl buy like condoms at a playboy mansion.

    but of course there are other reasons, such as the market is so strong it dosn't matter what the hell they put on the shelves because gamers will buy it anyway.

  25. just a response for them... by Hellasboy · · Score: 1

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    That's interesting because I've quit buying computer games because of the tactics that "StarForce" type add-ons inflict. So I guess that the number and quality of games will certainly decrease because people won't want to deal with all these burdens you force on people.

    It's gotten to the point that I don't play many games on my PC anymore because of these companies. I really have no future need for an x86 system because all I use my computer anymore is for schoolwork, aim, running a few websites, and email. Their's only 1 program stopping me from moving to Linux but it's available for OS X.

    Oh, and as for the market shrinking due to increased piracy... that's why I guess the PS and PS2 haven't had much success... oh wait...
    (I'm not saying that piracy was the reason of their success, but that it didn't lead to their downfall of being the most popular console).

    --

    "Tread softly because you tread on my dreams"
  26. Okay then. by General+Sherman · · Score: 1

    What's stopping someone from booting into safe mode and deleting the driver, or possibly even using Knoppix? If nothing, then this is worthless.

    --
    - Sherman
    1. Re:Okay then. by eofpi · · Score: 1

      Presumably, wanting the game that installed it to work properly without a crack, but, realistically speaking, someone will probably come up with a crack that gets rid of the driver and patches the game around the missing driver with a handful of mouse clicks.

      --
      Y'know, you blow up one sun and suddenly everyone expects you to walk on water.
  27. Actually ... by TheFr00n · · Score: 5, Interesting

    ... this is a pretty interesting point. Cedega (formerly WineX) does not have support for most of the new copy protection mechanisms around, and mentions as much in their documentation. This means that you can install and run pirated games in Linux that you wouldn't be able to in Windows.

    I mention this not to promote piracy, but because it raises an interesting legal point - Transgaming are technically selling a product that allows you to circumvent copy protection - granted, in a very broad sense. But I wonder how long they'll be allowed to proceed before getting smacked down under the new US laws designed to prevent this sort of thing.

    --
    "By Grabthar's Hammer, what a savings."
    1. Re:Actually ... by gweihir · · Score: 1

      Very good point. (Unfortunately I blew my last mod points yesterday.)

      I think portability is on of the most important argument against anti-circumvection legislation.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    2. Re:Actually ... by C_To · · Score: 3, Interesting

      Transgaming is a Canadian-based company so the DMCA, although not totally immune to them, does not apply to them directly.

    3. Re:Actually ... by Anonymous Coward · · Score: 0

      Cedega won't run most of the copy protection checking software, true.

      However,this does not (normally) allow you to play copied games, because the other half of the copy protection software will be in the game binary ensuring that the 'external' bits are running and functional before the game can be played.

      You'll just have to do what you have to do to run othe games conveniently - get a 'crack' for your legally purchased game.

    4. Re:Actually ... by Spoing · · Score: 1
      1. Cedega (formerly WineX) does not have support for most of the new copy protection mechanisms around, and mentions as much in their documentation. This means that you can install and run pirated games in Linux that you wouldn't be able to in Windows.

      Which games? I've found that lack of support for a restriction mechanism usually means I can't play at all -- even with the original CD mounted. The only solution is to use a crack, or (better) use the native version of the same game (if it exists).

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    5. Re:Actually ... by sad_ · · Score: 1
      But I wonder how long they'll be allowed to proceed before getting smacked down under the new US laws designed to prevent this sort of thing.

      maybe that is why they are based in Canada?

      --
      On a long enough timeline, the survival rate for everyone drops to zero.
    6. Re:Actually ... by stratjakt · · Score: 1

      If they're selling "circumvention tools" in America (over the web counts, IIRC), then they can expect a smack with the club. That russian kid who hacked e-readers did.

      --
      I don't need no instructions to know how to rock!!!!
    7. Re:Actually ... by Kirth · · Score: 1

      Which games? I've found that lack of support for a restriction mechanism usually means I can't play at all -- even with the original CD mounted. The only solution is to use a crack, or (better) use the native version of the same game (if it exists).

      No support for copy-protection in the cedega-case means "does not work with that copy-protection", and not "does ignore copy-protection".

      This means, I really DO have to use a crack for my legally bought games in order to be able to play them. Not funny. Sometimes I wish I had just downloaded them from somewhere; sometimes I do have to download them _in addition to the original_ because the crack is only included in some .iso-release. That's fucking sick.
      --

      --
      "The more prohibitions there are, The poorer the people will be" -- Lao Tse
    8. Re:Actually ... by Anonymous Coward · · Score: 0

      Yep. Forget to get the crack three years after $OBSCURE_GAME has been released, or even to get one for your native languag eversion.

      That CP thing gets me really annoyed - I own the game, but can't fucking playing it :(

  28. Yay, let's piss off consumers for no purpose. by Eskarel · · Score: 4, Interesting
    Ok, so we've now got a driver being installed(hope they get the Microsoft Hardware Lab to certify this thing or else Windows XP is going to bitch about this and it won't go smoothly), that'll solve the piracy problem, no one can get around a driver.

    I seem to recall some software a few years back which came with a dongle, I also seem to recall that someone managed to fake that dongle so you can pirate the software anyway. Take a lesson here people, if you can't stop piracy with hardware you sure as hell can't do it will software, in all reality Paladium(assuming it ever shows up) probably won't stop piracy. This is for a simple reason, for every guy out there trying to come up with ways to prevent piracy there are at least 100 attempting to circumvent it, and these guys are really really good. There's a lesson here, a lesson we should all have learned a long, long, long time ago, because it's been true since the first copy protection ever implemented. ALL COPY PROTECTION DOES IS INCONVENIENCE THE LEGITIMATE USER. Sorry to have shouted that, but I wouldn't want someone to miss that one. No method of copy protection every created has stopped people from pirating software and the only way I can see that changing any time in the forseeable future.

    1. Re:Yay, let's piss off consumers for no purpose. by Stauf · · Score: 2, Informative

      hope they get the Microsoft Hardware Lab to certify this thing or else Windows XP is going to bitch about this and it won't go smoothly

      That's only if they go through the 'accepted' API for adding new hardware. Just adding it to the registry and then asking the user to reboot when the install finishes is enough to install it 'stealthily'.

      Beware anything that asks for a reboot.

    2. Re:Yay, let's piss off consumers for no purpose. by Anonymous Coward · · Score: 0

      > ALL COPY PROTECTION DOES IS INCONVENIENCE THE LEGITIMATE USER.

      Which brings the point of who benefits from that? Clearly game producers do not benefit from that all due to all that increased support costs and availability of cracks in any case.

      But for a software company that makes "copy protection" it is Eldorado. Just make new schema, sell it to game producer and then milk it for implementing all those hacks to support hardware variations.

    3. Re:Yay, let's piss off consumers for no purpose. by CanadianCrackPot · · Score: 1

      I guess they didn't get much training in writing computer games. In Andre LeMothe's book Teach Yourself Game Programming in 21 days (great reference for back in it's time but its overshadowed by everything a good CS degree teaches) on copy protection states:

      GAME LAW: ANYTHING CAN BE COPIED
      Sorry for shouting myself.

      --
      Good programmers drink beer to relieve job stress.
      Great programmers drink hard liquor and work best hungover.
  29. What? by John+Courtland · · Score: 5, Insightful

    First off, you most can certainly debug driver modules. SoftICE runs Ring 0. Even if their driver runs Ring 0, you can still see it. It's also on your hard disk. Even if it somehow disables the machine if SoftICE is detected, you have the data. It will be disassembled and it will be cracked.

    And this brings up a point about copy protection. It really only fucks with the people who actually buy the CD. I bought The Sims after, admittedly, not paying for it for a while. But I did go out and buy it after about a month, and lo and behold my CD Key was already registered. Ah well, an email took care of that. But, next I buy Neverwinter Nights. Damn CD Protection goes so far as to not work in my DVD drive. This happens with a TON of protected games. Flight Simulator 2002 would continuously corrupt on install, SimCity 4, Baldurs Gates both 1 AND 2... Correct me if I'm wrong, but I'm pretty sure the SecuROM/SafeDisc methods do *not* produce valid Redbook CDROM standard CD's. Doesn't happen on non-secured discs like Streets and Trips, Windows XP, etc... Either way, I paid for these games and they don't work. Yet I can steal them and they work, no hassle. Hmm, not too hard of a debate. I actually sometimes will buy the game then download the crack because I'm tired of dealing with shitty copy protection. /rant

    --
    Slashdot is proof that Sturgeon's Law applies to mankind.
    1. Re:What? by lucifer_666 · · Score: 1
      but I'm pretty sure the SecuROM/SafeDisc methods do *not* produce valid Redbook CDROM standard CD's.

      Yeah true bloody good thing too!

      Red book is the CD Digital Audio standard... You mean yellow book.

    2. Re:What? by Bert64 · · Score: 1

      Or you could even run the whole OS in a virtualization environment like vmware and debug it from the host OS.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:What? by Anonymous Coward · · Score: 0

      First off, you most can certainly debug driver modules. SoftICE runs Ring 0. Even if their driver runs Ring 0, you can still see it. It's also on your hard disk. Even if it somehow disables the machine if SoftICE is detected, you have the data. It will be disassembled and it will be cracked.

      Let me quote someone else:

      SF uses a lot of tricks to avoid any debugger to work. The most important are the DX tricks that makes SF to capture the int1 & int3. Because any debugger is based to work using that, if SF appropiates it, then any debugger is useless, even Sice or SoftIce, as known everywhere. It is not like another debugguer "blacklisting", it is an all in one debugger killing. Anyway, the SF drivers can be cleaned in order to use Sice, but we have still problems about its VM. The actual way of working ( the way i know from some people) is by hooking the VM movements or jumps, and logging them. Anyway, we still need to study not just the jumps, but the code generating too. SF scrambles all the main executable to get it work with its own routines, so it is not as easy as other protections like SecuROM or Safedisc.

    4. Re:What? by eddy · · Score: 1
      >Baldurs Gates both 1 AND 2...

      Neither of those games use any copy-prevention mechanism except a simple GetDriveTypeA check. At least, my discs don't. I'm in Europe.

      Sounds more like you've got fucked hardware.

      --
      Belief is the currency of delusion.
    5. Re:What? by julesh · · Score: 1

      I actually sometimes will buy the game then download the crack because I'm tired of dealing with shitty copy protection. /rant

      Didn't you know? That's what the cracks are for. Of course crack producers don't condone piracy. You should _always_ buy the game. They say so in the .nfo files.

    6. Re:What? by WWWWolf · · Score: 1
      Correct me if I'm wrong, but I'm pretty sure the SecuROM/SafeDisc methods do *not* produce valid Redbook CDROM standard CD's.

      (A small nitpick: "Red Book" is audio CD standard. But I know what you meant anyway - Yellow Book, ISO 9660, and other confusing things =)

      Well, I do get weird results from isovfy from some SecuROM-protected CD-ROMs (isovfy isn't very well documented, I have no idea what the hell all these numbers mean, but lack of "No errors found" is more than a bit damning)...

      nighthowl:~$ isovfy /dev/cdrom
      Root at extent 15, 2048 bytes
      [0 0]
      23: 58 5a26 57611 Flags=(4) RRlen=14 [AA]
      15: 56 9242 1950 Flags=(4) RRlen=14 [AA]

      (Warcraft III disc)

      Though apparently not always:

      nighthowl:~$ isovfy /dev/cdrom
      Root at extent 13, 2048 bytes
      [0 0]
      No errors found

      (Neverwinter Nights playdisc (CD3), SecuROM)

      nighthowl:~$ isovfy /dev/cdrom
      Root at extent 15, 2048 bytes
      [0 0]
      No errors found

      (Neverwinter Nights: Hordes of the Underdark, SecuROM)

      Here's what I know to be an unprotected disc:

      nighthowl:~$ isovfy /dev/cdrom
      Root at extent 17, 4096 bytes
      [0 0]
      [100 180]
      No errors found

      (Sid Meier's Alpha Centauri: Planetary Pack for Linux)

      ...so I guess Vivendi is far more evil than Atari =)

      So at least the ISOs are all right. Which is logical, because you can copy the errors in ISOs anyway. There's probably errors in the physical layout of the disc, and I don't have tools to check that (except maybe cdrdao, and I don't have the disk space to dump Warcraft to right now).

      And yeah, relying on disc errors is stupid anyway, the whole concept that you could rely on an error is flawed =)

    7. Re:What? by base3 · · Score: 1

      It's pretty easy for a program to detect that it's running under virtualization. Hell, VMware even provides hooks for it.

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
    8. Re:What? by Anonymous Coward · · Score: 0

      Use a virtualizer that doesn't have hooks for detection and you're set. I'm sure something like Bochs of Plex86 would be sutible for the task.

    9. Re:What? by Anonymous Coward · · Score: 0

      Um, modern debuggers don't use any ints (vxm), or have traps on requests for int trapping, intercept it, and ask you to put it in a call chain (ollydbg). Stop using softice - it's poo.

      Get VXM, setup a virtual machine in pure-stealth mode with no network connection (if possible), take a waypoint, connect to physical CD-ROM (you MUST have an original), insert game disc, install, watch it... ...and when you finally hit the drivers, take a second waypoint, select the driver code in RAM (chunked), enable refspy, complete, make sure you have self-modifying and delta checked, and about 80-200GB of hard disk space free, and about an hour, then run/go. Play the game - actually move around and stuff. It'll feel a bit sluggish :) but the game doesn't know that. After about 3-4 hours' play - make sure you do quite a bit of the game, or have a tester that can cane it and play the lot if possible - pause the vm, take a waypoint, unpause it, stop playing the game and drop back to the menu if there is one, take another waypoint, and exit the game and take a final waypoint.

      Then run KINDFADE from the vxm toolkit. It'll take about 2.5 hours (on a dual Opteron 248, 2GB memory). It'll decrypt the whole thing, or at least as many parts as it can, any that it can't will be highlighted in red - ctrl-R them, run KINDFADE's second pass (about 5 minutes) and if you have to (too many red segments), run/go it again and play it a bit more and run the second pass again, until you have only green and cyan segments - cyan segments are only driver-referenced. Select the green segments, and /pedump them.

      It's a two-Kit-Kat job (throw in a pizza and a couple Red Bull/vodkas for computation time) with the right tools.

      Disclaimer: These instructions are theoretical. This is an academic discussion of modern reverse-engineering techniques, not a device, and cannot circumvent anything.

  30. The guy who wrote this is a retard by rokzy · · Score: 1, Informative

    >"I wouldn't buy it anyway" - doesn't matter, fact is you didn't pay for it but benefited from the labor of the publisher and developer - that's theft.

    so... linux is theft!?

    >"Games are crap so often I don't want to get ripped off" - try reading reviews and playing demos. Besides, good luck getting a car dealership to refund you your money after you so much as signed the contract, never mind drove the car. Not all that many goods can be used and returned for your money back.

    good luck getting a demo for many modern games. good luck getting a review that hasn't been bought, if not with money then "exclusive access" deals. in the UK at least, almost ALL non-perishable goods can be returned. exceptions are things like pierced earings due to hygiene. the rest comes under STATUTORY RIGHTS. a nice but unknown one is anything you buy on the internet can be returned within 30 days ("cooling off period") for ANY REASON WHATSOEVER.

    (I'm not saying reasons for piracy are valid/invalid, just that the author is factually wrong)

    note: most Doom 3 piracy was fans in non-US wanting ir right away instead of delayed release, just like all the films I've downloaded are ones I've seen in the cinema but the DVD isn't out yet.

    1. Re:The guy who wrote this is a retard by Oddly_Drac · · Score: 1

      "UK at least, almost ALL non-perishable goods can be returned"

      If the goods are unfit for the purpose for which they were bought, you can return them for a full refund within fourteen days ('cooling off'), which also applies to most contracts signed for goods. There is a statutory warranty period of twelve months (from date of purchase) that covers faulty or low quality merchandise and is not gotten around by disclaimers. Which is fun.

      "nice but unknown one is anything you buy on the internet can be returned within 30 days ("cooling off period") for ANY REASON WHATSOEVER."

      Fourteen days. It's one of the reasons there was hooha over the fact that the cooling off period is sometimes shorter than the delivery time, but it's taken from the time you take posession of the goods. Trouble is that getting the OFT to take action is difficult because the guys are snowed under with all kinds of claims.

      "good luck getting a review that hasn't been bought, if not with money then "exclusive access" deals."

      True enough, and nobody has pointed to the falling magazine revenue figures as a measure of piracy when it's down to that most sociological of reasons in that they're fairly direct and often inaccurate advertising rags.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    2. Re:The guy who wrote this is a retard by rokzy · · Score: 1

      >If the goods are unfit for the purpose for which they were bought

      this is the part that can get a bit messy. but IMO you could/should get a refund for a game that doesn't work properly (assuming you meet the "minimum specifications") just like copy-protected CDs that don't work in some players.

      >Fourteen days.

      I just did a quick search and a couple of links said it was only 7 days? anyway, I think 30 days I stated previously is maybe true for financial services or contracts.

    3. Re:The guy who wrote this is a retard by Bert64 · · Score: 1

      I wonder if software bugs would qualify as being unfit for purpose, or low quality...
      Many shops wont let you return software or any other copyable media, are they breaking the law? are they required by law to accept the return and give you a full refund?

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    4. Re:The guy who wrote this is a retard by Richard_at_work · · Score: 1

      If the goods are unfit for the purpose for which they were bought, you can return them for a full refund within fourteen days ('cooling off'), which also applies to most contracts signed for goods. There is a statutory warranty period of twelve months (from date of purchase) that covers faulty or low quality merchandise and is not gotten around by disclaimers.

      NB Im assuming UK here, since thats what the GP was talking about. Ok, a few things in your post. Firstly goods dont have to be unfit for the purpose for which they were bought, they have to be unfit for the purpose for which they were sold. Subtle but massive difference.

      Theres no such thing as the 14 day cooling off period if the goods were purchased in the shop. if the goods are unfit for the purpose they were sold, then you have 28 days to return the item. The 14 day period applies to goods bought in the home which involves a sum of money greater than a certain amount, or continual payments of money over a period of time. There is a 7 day cooling off period for goods bought at a distance from the time you physically receive the goods, eg over the internet, within which you can return the item for a full refund, under the Distance Selling Act.

      There is no such thing as a statutory warranty period, the 12 months you get is purely down to manufacturer good will, they can give you any length warranty. What there is is the Sales of Goods act, which covers goods which were faulty due to manufacturer process or such similiar faults from before the purchase of the item for a period of 7 years from purchase date. During this time if the goods breaks due to a manufacturing defect, you can return the goods for a full refund or a replacement, although the onus is on you to prove that the defect is not a symptom of normal wear and tear.

    5. Re:The guy who wrote this is a retard by Oddly_Drac · · Score: 1

      "Subtle but massive difference."

      You're right, of course, I was banging out verbage way too fast this morning. I blame the sugar.

      "Theres no such thing as the 14 day cooling off period if the goods were purchased in the shop."

      Doesn't the purchase count as a contract of sale, because cooling off is one of the things enshrined less formally by returning items to the shop?

      "There is no such thing as a statutory warranty period"

      I was under the impression that this was the statutory period as stated in the sale of goods act...okay, I checked, and I was more wrong than you were;
      http://www.dti.gov.uk/ccp/topics1/facts/salegoodsa ct.htm
      This is in part because I was relying on the 1964 Sale of Goods act which included implied warranties rather than 1979 which didn't.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
  31. They said this 10 years ago by Jugalator · · Score: 3, Interesting

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Almost a perfect quote from computer mags 10 years ago, yet World of Warcraft, Neverwinter Nights 2, Half-Life 2, etc are under development. How can that be? Games constantly rise in technical quality and complexity, and it's not uncommon these days to have games in development for 4 years or more. It's BIG business.

    In contrast, if predictions like that were true, we'd probably play something like Alien Invaders 2000 by now. :-P

    Personally, I think -- yes, piracy is bad if you don't buy the games you actually like. In other cases, I find it to be very useful. That games have demo versions isn't a given, especially not demo versions you can try out before a game hits the store to decide if you should get it. A perfect way to boycott junk game publishers very conveniently without having to go back to stores and returning games.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:They said this 10 years ago by Anonymous Coward · · Score: 0

      10? This has been said for 20 or more years. Copy protection is getting to be as bad as it was in the 80s.

      Games on my C64 would *physically* damage my floppy drives, from these demented copy protection schemes. They're essentially the same things used today, bad blocks on certain sectors of the disk, etc. Of course, that never stopped people from copying the disks if they really wanted to.

      There was a time in the mid 90s, when cds were just getting popular for computers where there was no copy protection on games. that was nice. Now its getting ridiculous,

  32. Such an old argument by Anonymous Coward · · Score: 0

    Having been using computer games since 1982 and continually hearing about how the end of the world is nigh due to software piracy.

    It seems to have done alright over the last 24 years.....

    All this does is annoy people who`ve spent money on the game and give a challenge to the hackers

  33. Good by Lord_Dweomer · · Score: 1
    ""PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.">

    And then indie developers who don't care about profit will release games with good, innovative gameplay and gamers will still be happy. Remember, some of the best, most addictive games, are the ones that are small, simple to play but hard to master, and free.

    I just got turned on to Soldat thanks to a recent /. article, and have been a huge Subspace player ever since it was owned by VIE. And frankly, I often times find myself getting bored with BF:1942 and its mods and going back to these simple free games.

    Remember, this guy has a vested interest in making sure the game companies stick around. They pay his bills. So don't expect him to say anything that might deviate from "the big developers are the only important people in this and we need to protect them at all costs".

    --
    Buy Steampunk Clothing Online!
  34. malware or essential tools by tod_miller · · Score: 4, Insightful

    Nobody wants DRM or Malware type software destroying their freedom to use PC's.

    No software company wants to invest 30 million into a (small?) project where sales are predicted by a declining history and diminishing market, or perhaps could disappear given the alarming ability to download gigs of data in a day.

    In a perfect world, they would produce X, you want X, you buy X.

    In a semi-perfect world. People Copy X, like it, Buy X

    In todays world, a bit more perfect: People who copy and don't buy X, wouldn't have bought it anyway. (so does this mean copying impacts software?)

    What does happen. People want games, if copying didnt exist, they would buy them, prices would drop. However, peope who say they wouldn't have bought the game anyway, shouldn't have needed to copy it.

    OK, that bit over: If you purchase games, do you put up with measures that, in the end, are there for your benefit, as a games consumer (i.e., if they did stop copying)

    Perhaps the issue is not so clear cut as music (which has always been way overpriced and overcontrolled)

    Computer games used to be 1.99 casettes, 4.99 etc... not they are 49.99 at tops. Considering lower costs of marketting, vast market size, limitless and cheap distribution (electronically) and cheaper CD/DVD case distribution, the companies hsould be able to create games which sell for less, and meets a price that brings more consumers.

    Sometimes it is easier to copy a game than physically walk out and buy it. This is the mentality they are dealing with.

    At the end of the day - don't steal from people, no matter how rich they are.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:malware or essential tools by crabpeople · · Score: 1

      "wever, peope who say they wouldn't have bought the game anyway, shouldn't have needed to copy it."

      i disagree. most games that i pirate (doom3, bf1942, etc) i just pirate to see what its about. in the case of doom3, i discovered its WAAAY too dark. if your like me, theres already a very good reason to buy the original game. The CD Key. You cant play either of those games online without one. I did end up buying bf1942 exclusivly for that reason.

      who wants to play an FPS in masturbatory mode? thats what consoles are for.

      --
      I'll just use my special getting high powers one more time...
    2. Re:malware or essential tools by drinkypoo · · Score: 1

      Computer games used to be 1.99 casettes, 4.99 etc... not they are 49.99 at tops. Considering lower costs of marketting, vast market size, limitless and cheap distribution (electronically) and cheaper CD/DVD case distribution, the companies hsould be able to create games which sell for less, and meets a price that brings more consumers.

      The cost of producing the game itself has been multiplied so many-fold that this statement is not really true. They could be selling games for less than what they sell them for now, iif they weren't so concerned with profit (you know, the purpose of releasing all this stuff) but people expect fancy graphics and such and it takes time and thus costs money to produce it. Once upon a time developing the graphics was a non-issue, now it's often the biggest part of the project.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  35. Insert obligatory... by Sparr0 · · Score: 0, Flamebait

    troll about copyright laws... There is nothing illegal about having warez. There is nothing illegal about using warez. There is nothing illegal about downloading keygens. There is nothing illegal about distributing keygens. There is nothing illegal about using keygens. There is nothing illegal about distributing valid keys.

    The *ONLY* illegal step in the entire process is creating (downloading and/or burning) the copy.

  36. Geth the fuck out of my machine! by desmogod · · Score: 0

    This is on a par with the government wanting to install a GPS in my car, so I can't speed. It's my machine, get the fuck out of the guts of it... If I want to debug my kernel, I sure as shit don't wan't some third party piece of crap stopping me. Fair enough if I had pirated software, it's there even though I own a legal copy. Wankers. That is all.

  37. do-not-buy list by CaptnMArk · · Score: 1

    which games use this?

    1. Re:do-not-buy list by Anonymous Coward · · Score: 1, Informative

      A few minutes of googling yielded this:

      http://boycottstarforce.org/games/

  38. Games List ? by Bugmaster · · Score: 1

    Holy crap ! This thing actually installs itself as a device driver ? That can't be uninstalled ?!! Er, that's great. Is there a list of games that have been (or are going to be) released with this copy-protection system ? I want to make sure that I never, ever buy them. Dancing monkeys are bad enough, I don't need malware device drivers on top of everything else.

    --
    >|<*:=
    1. Re:Games List ? by Kegetys · · Score: 2, Informative

      Here's one... Though I believe some of those have it only in certain versions, ie. EU or US version only. Also beware of the demos of those games, they install starforce too.

    2. Re:Games List ? by shepd · · Score: 5, Informative

      Thanks for the list. According to the interviewee, no StarForce games are cracked.

      According to google, cracks appear to exist for:

      Breed
      Cycling Manager 3
      Dead to Rights
      Fire Department
      Gangland
      Korea Fogotten Conflict
      Prince of Persia Sands of Time
      Rally Championship Xtreme
      Restaurant Empire
      Runaway A Road Adventure
      Soldiers Heroes of World War 2
      Track Mania
      XIII
      X2 The Threat

      Now, being that I don't want to get my system all infected with virus laden garbage, I'm not going to download any of the cracks I found. I wonder how many work? Perhaps none of them. Or perhaps they all do. In that case, We have a 58% success record. That's not worthy of saying your protection is crack proof, IMHO.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    3. Re:Games List ? by neko9 · · Score: 2, Informative

      Rally Championship Xtreme no-cd crack works nice. and Breed demo does not install StarForce (at least their remove tool found nothing).

    4. Re:Games List ? by Anonymous Coward · · Score: 1, Informative

      Quite a few in that list seem to be cracked by a "big name" group, which means, they're not virus ladden and probably do work.

      I can personally attest that X2 crack works, StarForce is far from uncrackable. The sooner they realize there is no such thing as uncrackable the better, maybe they'd go back to simple copy protections and stop pestering paying customers.

    5. Re:Games List ? by Anonymous Coward · · Score: 0

      Cycling Manager 3

      Oh my goodness. I hope it works. I just have to have this game. It sounds so exciting! Stupid StarForce. Why did they have to be used on all the good...

      Uh wait. These all sound like really crappy PC games. Are you sure they're cracked? Because I would be surprised if anyone even bought any of them to begin with.

      (I know Prince of Persia is supposed to be a good game. But on the PC?)

    6. Re:Games List ? by gbronzer · · Score: 3, Informative

      FYI, this list is misleading. I believe they are refering only to Starforce 3 when they claim the games aren't cracked. Most of those games use an earlier version of Starforce which was not nearly as tough, or only the European version uses Starforce 3. I own Trackmania, which was cracked for version 1.0. However, the US release is 1.25 and it is yet to be cracked. It's extremely annoying because even with the CD, sometimes Starforce takes upwards of 5 minutes to validate the CD on startup. In addition, the article is correct that the cracks are much more involved. The Trackmania 1.0 crack included 100+ files that had to be replaced. What's the incentive for a cracker to crack subsequent versions when they're so involved. Personally, I think the copy protection has hurt the game's sales in the US.

    7. Re:Games List ? by admdrew · · Score: 1

      I'll vouch for Prince of Persia and X2: The Threat both working wonderfully :)

    8. Re:Games List ? by shepd · · Score: 1

      >What's the incentive for a cracker to crack subsequent versions when they're so involved.

      That's the incentive. Since crackers are doing it for fun, I figure they enjoy the challenge. Nothing beats the challenge of doing something that someone says isn't possible.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    9. Re:Games List ? by Afty0r · · Score: 1

      I own Trackmania (the new edition) and have been trying to find a no-CD crack so I do not have to take my CD to LANs (I only really play gsmes at LANs now about once a month) - I haven't found one yet. I've never had a problem finding one before.

      On top of that, at a LAN recently some guys were playing Soldiers, Heroes of World War 2 and I wanted to play too. There was not a no-CD crack available, quite some time after the games release. I have never seen a game with such a large profile fail to have a crack available *BEFORE* it hit the shops until this year.

      Starforce 3 appears to be very reliable. And I'm glad. Maybe now we'll see the end of the bullshit piracy "reason" for poor sales.

    10. Re:Games List ? by Anonymous Coward · · Score: 0

      You are correct, no Starforce 3 games (that I know of) have been cracked. However, some are piratable nonetheless. There are two ways I've seen of doing this:

      1) Make an image using Alcohol 120%. It is possible to create an image that is mountable in both Daemon tools and Alcohol's own loader (they're basically the same program). Some special options need to be put in place for the image extraction to work.

      2) You can burn an Alcohol image to removable media, however you *cannot* have any IDE optical drives attached while trying to run it. You must run it from an external device only. Both of these methods worked with Starforce 3.3.31.21

    11. Re:Games List ? by Anonymous Coward · · Score: 0

      Hey, thanks for that. I was really looking forward to buying X2, but now I know it's protected by this crud, I won't.

      Saved me £35. Ta.

  39. Yeah i believe you..... by Chanc_Gorkon · · Score: 0

    Yeah I believe you when you say that your little program that runs ALL of the timedeosn't spy on me......NOT! That's the problem with these driver copy protection schemes. In order to work, they have to run at all times....even when your not running the game. That shoul dnot happen. Also, and this may sound out of the orderinary or weird, but if you price your gane reasonably, the pirates won't waste their time. I mean $50??? For a GAME? The same could be saide about playstation games but at least I understand the reson they charge what they do (because they make zip off of the hardware sale..easily solved....charge a reasonable price for the hardware..).

    --

    Gorkman

  40. Interesting Question Raised By Article. by Myuu · · Score: 3, Interesting

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    I can see the the logic of this, but couldn't a capitalist argue that Piracy creates a new market force vaguely resembling competition. One could argue if that statement is true, that Piracy actually forces the Games makers not to put out wasteful crap like they all to often do (come on more than 50% are crap with no audience) and force them to make stuff live up to competition. IE, if the game sucks I'd probably pirate it, if its good then I'll drive to Software Etc and pick it up.

    Of course one can urge that now the companies have to waste time and money on anti piracy software in the process and that there are games that would appear to have no audience but they create one. (Pokemon, Conker, etc, etc)

    I hope the above is coherent, too late in the night to post, I just wanted to see what my thoughts would crop up.

    --

    forget it.
    1. Re:Interesting Question Raised By Article. by Spacejock · · Score: 1

      Personally, if the game sucks I don't want to waste twenty minutes installing it.

      I know the types of games I like. It's a simple matter to browse reviews in each category to find the best rated games (by user AND paid reviewer).

      I don't pirate software, but I have no qualms about buying second hand (original software, never copies). I'm too busy to worry about having the latest and greatest game on the day of release, if it's that good it'll still be worth playing a year or two later, when everyone's fed up with it. (And I couldn't give a stuff about online gaming, although BF1942 was fun. Once they started releasing addon packs it became more and more difficult to find a local server.)

    2. Re:Interesting Question Raised By Article. by Oligonicella · · Score: 1

      "IE, if the game sucks I'd probably pirate it, if its good then I'll drive to Software Etc and pick it up."

      Right. Sure you would. But, if so, you're in a distinct minority.

  41. Straw Man Argument by BlackHawk-666 · · Score: 1

    This argument is a straw man at best. That disgruntled developer can trash your Windows system just as easily without kernel level code. Most Windows users are using it as an admin, unless they are at work where they are unlikely to be playing games. Even if you are that 1 in a million users who doesn't run with admin privilege then it can still trash all your files anyway. You almost always need to be admin to install these games, and I'm guessing there are few people who will log out, log in as admin, install, log out again, log in again as yourself.

    --
    All those moments will be lost in time, like tears in rain.
    1. Re:Straw Man Argument by Anonymous Coward · · Score: 0

      Perhaps a "user education" programme is in order. (GNU/)Linux distribution manuals (and the installation procedure) have stern warnings on the use and misuse of root mode - perhaps Microsoft ought to do the same (perhaps even at every boot on the login screen or when a user logs in as admin.

      There should also be a "developer education" programme, whereby Windows developers are instructed in no uncertain terms that all software (except system administration software and "dangerous" software) should be runnable as an ordinary user, especially games. (If need be (for system-wide high score tables), games should be setgid (or the Windows equivalent of setgid) games, but if this is done developers should be exhorted to take particular care to remove any and all security weaknesses (so no gets, mktemp or strcpy please, no buffer overflows, no memory leaks, no misreading of environment variables and no blind acceptance of untrusted input).

      None of this, of course, prevents games from doing the equivalent of rm -rf ~/* ~/.* (I'm not sure what the equivalent incantation is in Windows land). One possibility is that games are setuid a unique number, and relinquish the privileges of the user that ran the game (so the disgruntled, although users won't be able to have their own save files) or having 64 bit two-part user IDs (with the first 32 bits identifying the user and a unique 32 bit code identifying the program) - this should be easier for Microsoft to implement than Un*x (as Microsoft can more easily , and can be designed so that games are restricted to the user's ~/.gamename directory and to group-owned systemwide high score tables. In such a case, if users are warned of the risks of running untrusted <userid>.0 programs (which would designate programs that have the full privileges of the user), then malicious developers will be able to do much less damage.

      Incidentally, does Windows not even have su or sudo? I find that hard to believe (as such a tool helps conscientous users to use root only when essential, although it also makes it easier to overuse root).

    2. Re:Straw Man Argument by Anonymous Coward · · Score: 0

      Is it me or does everyone else notice people who use the words "straw man" in a post, make a habit of arguing with people repeatedly (trolling).

    3. Re:Straw Man Argument by julesh · · Score: 1

      There should also be a "developer education" programme, whereby Windows developers are instructed in no uncertain terms that all software (except system administration software and "dangerous" software) should be runnable as an ordinary user, especially games.

      I agree. Unfortunately, many legacy games (i.e. those written before about 2001) won't run on NT type systems without administrator access, so this won't solve the problem for a while. The percentage of any kind of application which can be _installed_ without administrator access is somewhere in the low single digits. The problem is so widespread that MS placed a kludge in the windows 2000 UI to get around it -- whenever you try to run a program called 'setup.exe', it gives you the option to run it as administrator (by supplying the administrator password, of course). Part of this is bad design by application programmers. But it is partially caused by problems with Windows itself (see below).

      (If need be (for system-wide high score tables), games should be setgid (or the Windows equivalent of setgid) games,

      I'm actually not aware of any equivalent mechanism in Windows to setuid or setgid, unfortunately. Probably the only way is to install a service that runs as local system and passes handles with adequate security to authenticated processes (this is how Windows itself implements what would be done through setuid on Unix systems - see the RunAs service in W2K and above). Again, you'd need the setup program to be run as administrator for that to work.

      the equivalent of rm -rf ~/* ~/.* (I'm not sure what the equivalent incantation is in Windows land).

      You'll be thinking of "echo y | del /sf %USERPROFILE%\*.*"

      Incidentally, does Windows not even have su or sudo? I find that hard to believe (as such a tool helps conscientous users to use root only when essential, although it also makes it easier to overuse root).

      The RunAs service I mentioned earlier is vaguely equivalent to su, and can be used for many things. Unfortunately, the system user interface is screwed up and cannot adequately support two users at a time -- for instance, only one copy of 'explorer.exe' can be running at a time. There are workarounds for most of the problems this causes but it can be very inconvenient.

    4. Re:Straw Man Argument by julesh · · Score: 1

      It probably has something to do with the fact that most people using the words don't actually have a clue what they mean -- i.e. an intentionally weak argument or hypothesis presented with the explicit goal of finding and subsequently fixing the problems with it, whereas most such people use it just to mean a weak argument or hypothesis.

    5. Re:Straw Man Argument by Politburo · · Score: 1

      You'll be thinking of "echo y | del /sf %USERPROFILE%\*.*"

      Or, del /fqs %USERPROFILE%\*

  42. Abbie lies.. by kyhwana · · Score: 1

    I like how the guy being interviewed bullshits and says that (many?) all of the games that use starforce havn't been cracked.
    Soldiers: Heros of ww2 uses starforce, and looking on various sites, you find iso/cloneCD images of it avaliable to download...

    --
    My email addy? should be easy enough.
  43. and now, for some infamous quotes by 2TecTom · · Score: 5, Insightful

    "copy protection is a necessary part of the publishing process"

    Yah, and remember the dark ages, when only the church could copy? Well if corporations get their way, it'll be dark again soon. Thanks Abbie!

    "We have to live with it, and I don't think it is going away."

    No Abbie, I don't have to live with it because I never buy copy protected software. Period. Sorry, but it's a religious thing with me.

    "but let's face it, publishers aren't stupid"

    Yes, yes they are, and evil and greedy too. First off, they corrupt copyright so that it no longer does what the founding fathers intended. Then they use it to abuse the market in order to force consumers to pay excessive prices for poor quality games.

    In my humble opinion, piracy is a direct and inevitable outcome strictly due to the lack of fairness in the intellectual property issue.

    Corporations have perverted the process and most people are simply taking the most economical route to get what they want

    From where I sit, all of this is because companies will not produce products as inexpensively as possible. Indeed, these companies would earn more if they simply lowered the price to a point were far more people could easily afford to buy their products. As it is, most software is simply not affordable unless you are fairly affluent. So yes, they, the software publishers, are stupid, and what's worse, they're incompetent and abusive.

    --
    Words to men, as air to birds.
    1. Re:and now, for some infamous quotes by Have+Blue · · Score: 1

      force consumers to pay excessive prices for poor quality games

      If the games suck so much, why do you even bother to pirate them? Surely they're not worth playing even for free...

      The valid force constraining producers' behavior is people deciding not to buy their product- they decide they would prefer saving the money, or spending the money on something else, to having the product. If they can save the money and get the product anyway, the entire system breaks down. Piracy is the direct and inevitable outcome of people being greedy bastards, nothing more.

    2. Re:and now, for some infamous quotes by 2TecTom · · Score: 1

      OMG, not again. It's just I've heard that old invalid argument too many times before. It is simply typical neo-con rhetoric. Let me explain, once more, why.

      You are assuming that it costs nothing when a person steals. This is false. Period. Think about it, every time you steal something, do you feel good?

      Very, very few people actually "enjoy" stealing. Most of those that do, haven't grown up yet.

      It costs to steal. It costs self image, it costs self respect and it cost fear, guilt, time and effort. TANSTAFL.

      Therefore, if products were priced "affordably", few would steal. It would simply be cheaper not to. Hence my point that the responsibility for the whole "piracy" issue rests largely with executives who establish the price points for their products. If they weren't gouging us, there'd be little, if any, profit in "piracy". It's greed all right, it's just not all some kid's fault.

      Indeed, most of these games are developed by affluent adults seeking money and they are played by kids looking for fun. It's a recipe for "piracy".

      By the way, had you considered perhaps that after playing a game, many people simply decide it wouldn't be worth the price to own?

      I often won't buy shrunk-wrap unreturnable software because I'm simply unsure that I'll actually get any enjoyment or use out of it. At fifty bucks a pop and up for this stuff, I always really have to agonize as to whether or not to commit. Is this a very good sales experience? Hardly, in fact, I so dislike buying commercial software retail, I rarely, if ever, do so anymore. Like many people, I simply go online, read users reviews and look for a demo version I can use for a month. If I'm still using the software and it's worth the price too me, I don't hesitate to pay.

      ps. I liked Q3A enough that even though there's a complete free playable online demo, I own three copies. (Win32 client, server and Loki Linux version). By the way, thanks Carmack, great engines!

      --
      Words to men, as air to birds.
    3. Re:and now, for some infamous quotes by Chris+Carollo · · Score: 1
      Very, very few people actually "enjoy" stealing. Most of those that do, haven't grown up yet.

      It costs to steal. It costs self image, it costs self respect and it cost fear, guilt, time and effort. TANSTAFL.
      I think you're completely misinformed here, paticularly when talking about media piracy.

      It's FUN to be the first one with a movie/CD/game. It's a status symbol, and your friends will think it's cool that you've seen/played/listened to it before most people have. Furthermore, you can then make copies for your friends and they will appreciate it.

      It's FUN to get stuff for free. Knowing what you need to know to get stuff early or free is a power trip for many, and being able to use or sample things simply by being in the right crowd is undeniably fun.

      I know -- I and many of my friends pirated a lot of games and CDs when we were in high school and college, and now I'm a video game developer so I can see it from the other point of view (and I'm still no fan of copy protection). But I think you're putting far more stock in the pirates' consciences than is accurate.

      Also, "neo-con rhetoric"? I'm about a far from a neo-con as they come and I mostly agree with the parent post. What's so neo-con about it?
    4. Re:and now, for some infamous quotes by 2TecTom · · Score: 1

      I believe I addressed this when I said, "Most of those that do, [enjoy stealing] haven't grown up yet."

      As for the rhetorical neo-conservative comment, it was simply due to the fact that I often hear conservative minded, and or affluent, people blatantly state that people are innate thieves who will steal if given the opportunity to do so. They often do this to justify increasing penalties, hence the prefix, neo.

      It is a factual untrue belief. In fact, people are generally more honest than not.

      --
      Words to men, as air to birds.
    5. Re:and now, for some infamous quotes by 2TecTom · · Score: 1

      Actually, in my personal experience, I'd go as far as to say that people are generally far more honest than not.

      --
      Words to men, as air to birds.
    6. Re:and now, for some infamous quotes by 2TecTom · · Score: 1

      By the way, how do you know your not a neo-con. Have you tested yourself?

      Here take the test. Post the results if you dare. By the way, I'm relying on your "honesty".

      Are You a Neocon?
      http://www.lewrockwell.com/dmccarthy/dmccarthy14.h tml

      Just for the record, my test result was "Left-libertarian" but in my own view, I consider myself to be a Rational Anarchist in the R. A. Heinlein style

      --
      Words to men, as air to birds.
    7. Re:and now, for some infamous quotes by Chris+Carollo · · Score: 1

      I ended up as a Third-Way, which evidently is to Liberal what Neocon is to Conservative. I'm not sure how much stock I put in that test, though, I don't think it had enough questions to really establish preferences and didn't allow me to weigh any of my answers (some being far more important and significant to my overal ideology than others).

    8. Re:and now, for some infamous quotes by Chris+Carollo · · Score: 1
      It is a factual untrue belief. In fact, people are generally more honest than not.
      Well, you can claim that it's factual but have done nothing to back up that claim. I could just as easily claim that it's factually true that people are more dishonest than not (though I won't).

      I will say, however, that I think people who are constrained by the trappings of interpersonal relationships (that is, "in public") are generally more honest than not. However, in private, when protected by some amount of anonymity, they become considerably more self-centered and dishonest.

      And in the area of IP, it's a much fuzzier issue -- the social stigmas associated with traditional stealing often don't seem to apply or are rationalized around.
    9. Re:and now, for some infamous quotes by tantlerur · · Score: 1

      It seems to me that it's pretty much impossible to know if a game is going to "suck so much" until one has actually played it personally. If you don't want to risk the purchase price, try the pirated version first. If you like it, great! Buy the game.

      On the other hand, if you don't like it, you've spent the time it took to download it (and whatever percentage that is of your monthly ISP fee), unpack all of the parts, burn the game to one or more CDs (those are cheap, but not free), install it on your computer (which can take several hours) and spend time playing it. Not so free after all it would seem.

      There is no doubt that many (most?) people are greedy bastards, but in this discussion, I don't think that applies as much to those that play pirated games, than to the publishing companies making millions of dollars.

    10. Re:and now, for some infamous quotes by 2TecTom · · Score: 1

      How about some facts then:

      According to a new report by the Josephson Institute of Ethics, cheating, stealing and lying by high school students have continued their alarming, decade-long upward spiral. A survey of 12,000 high school students showed that students admitting they cheated on an exam at least once in the past year jumped from 61% in 1992 to 74% in 2002; the number who stole something from a store within the past 12 months rose from 31% to 38%, while the percentage who say they lied to their teachers and parents also increased substantially. (See below for a summary of findings.)
      http://www.josephsoninstitute.org/Survey2002/surve y2002-pressrelease.htm

      Maybe they're learning something from big business?

      --
      Words to men, as air to birds.
    11. Re:and now, for some infamous quotes by 2TecTom · · Score: 1

      Yah, I agree, it's far from "scientific". It's odd though, I thought you could assign a weight to each answer.

      Just for fun, here's another one:
      http://www.csmonitor.com/specials/neocon/quiz/neoc onQuiz.html

      It tells me I'm a Liberal, although actually, I mistrust authority to much to be liberal with it.

      --
      Words to men, as air to birds.
  44. Larger market == better quality? by noidentity · · Score: 1

    PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.

    Hmmm, I think a drop in quality came with the expansion of the market. I also doubt that piracy is very high on the list of things that result in lower quality games.

  45. Fun and FREE until then... by Anonymous Coward · · Score: 0
    but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.
    But it will have been fun and FREE until then !! Yay! Warez Jockies and Camel Jockies alike !!

    Brought to you by the "well, duh!" Gang.

  46. Doom 4, Far Cry 2 , Half-Life 3, whatever 5 by S3D · · Score: 3, Insightful

    if the market keeps shrinking due to the increasing ease of piracy ... then the number and quality of games will almost certainly decrease. Without a big market there can be no big budgets. No Doom 4, no Far Cry 2 and no Half-Life 3.


    Ironically, auther was not able to come up with even one example wich is not sequel. Indsutry really have problem with creativity, piracy notwithstanding.

  47. list of applicable games by oskillator · · Score: 1
    SecuROM was bad enough. Is anyone keeping a list of games that employ this crap, so I know what not to buy?

    (Or perhaps so I can determine whether it's realistic for me not to buy any of them?)

    1. Re:list of applicable games by neko9 · · Score: 2, Informative

      here is list with some games and protections used.

  48. It SHRUNK the Amiga right out of Existance !! by Anonymous Coward · · Score: 0

    It SHRUNK the Amiga right out of Existance !! I had an Amiga store in town, and it was a cow town back then. Oh, how I long for those cows. Moooo!

  49. "Copy protection" never works. by bo0ork · · Score: 2, Insightful
    The fastest way to get hold of a new game is always to download the cracked copy. It'll usually be a week or more before the game can actually be bought in the shop. This should clue developers in that wasting money, goodwill and time on those commercial anti-piracy packages is good for nothing. If a game is good, it'll sell. If it's not, it won't.

    Either way, it'll be cracked and available for immediate download faster than they can get it to stores. The only protection worth having is online key checking for online play.

    --
    Does everything include nothing?
  50. I still think... by Lisandro · · Score: 1

    ... software companies should take piracy as unavoidable cost of doing buisness. Forget copy protection schemes; at long as it's digital, it can be copied and cracked, sooner or later. Then all it takes it's one copy hitting Kazaa.

    I'm symphatetic of the headaches piratery gives to games publishers, but pissing on your customers like that is no answer. Like i said earlier in another thread, today is MUCH less of a hassle to play a downloaded game than the same game off the box. Something's seriously fucked there.

    PS: StarForce is particularly evil. I can deal with CD keys, and i can even understand (not agree, understand) if you want me to keep a CD on the tray to play a game. But a friggin driver?!?! No thanks.

  51. Irrelavent by Conspire · · Score: 1

    Pretty boring post because:

    1. Net games are the future. Expect subscription models to take over within a decade.

    2. DRM and copy protection is not just coming to games, it is coming to your living room, your wallet, your car, your life. The guys in DC have sold your soul, DRM was what you got in exchange.

    3. Are'nt we talking about MS operating system here? DRM and copy protection is Redmond's key to future monopolies and revenues. If you use MS OS's you should know better than complain about copy protection, closed source, forced upgrades, proprietary file formats for starters. Do you know how much MS has spent and is spending on "Janus", "WMV", "Trustworthy Computing". You get what you pay for!

    --
    Real men don't need signitures!!!
  52. Safedisk by Anonymous Coward · · Score: 5, Informative

    Yeah - I'll correct that.

    Safedisk is a PAIN to implement.
    It works by changing the geometry of the disc - the tracks are actally spread out more (it makes it look a bit like the gaps between songs on old vinyl disks)

    Then it measures the TIME it takes the drive to seek across these areas compared to the time it takes to seek across normal areas.

    Their driver is very flaky, due to the large numbers of strange drives it has to cope with. This in turn makes it very difficult to build a drive which co-operates with it reliably.

    Most disks produced with safedisk are within the spec - the spec just says that the track density must lie within such and such limits (I'd have to look them up) - they are expected to vary due to quality of disk and so forth. They AREN'T expected to vary on a single disk (much) - but nothing says that they can't. So they are in the CD/DVD spec.

    The audio protections usually used fall into two camps. The polite camp simply has an audio session and a data session, and relies upon windows preferring to show the user the data session. These are within the redbook spec, and easy to break.

    The slightly dodgier protection issues the same track number to tracks in both sessions, and relies upon data drives mounting the last session first and audio drives mounting the first session first. This DOES break the redbook spec. Quite horribly.

    1. Re:Safedisk by bishiraver · · Score: 1

      Part of what else Safedisk does, is encrypt close to every part of the game. That's right, even if you grab the info with SoftICE or whatever, it's encrypted. That's part of what else the device driver does - decrypt the data.

  53. game quality by seasunset · · Score: 1

    PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.

    Curiously I see the vast majority of games in the market today as being mainly better graphical versions of old games. There is nothing new (or almost nothing). I stopped playing because of this (and I was a buyer, not a pirate).

    If his notion of quality means more graphics and no creativity at all, then I really hope they all go bust.

    Hopefully some indie games producer or a whole new comercial games industry based on creativity would surface.

    Ok, let me dream.

  54. WTF? by Graymalkin · · Score: 4, Funny

    Man at Computer: Hey...what the hell?
    Dork Behind Him: What is the matter with you?
    Chick: Looks like he ran afoul of Star Force's copyright protection!
    Dork: Ha ha!
    Chick: *snicker*
    Man: Shut the hell up you two!
    Dork: OMG YOUR MEGAHURTZ HAS BEEN STOL3D!!
    Chick: All your CD-ROM belong to Star Force.

    --
    I'm a loner Dottie, a Rebel.
  55. Re:Doom 4, Far Cry 2 , Half-Life 3, whatever 5 by JamesKPolk · · Score: 1

    Yup, the big-budget "gaming" publishers do not reward originality. That's why I'd rather see them go away.

  56. I won't quote the same quote everyone's quoting... by huchida · · Score: 1

    ... But, while the number of games may decrease, the quality certainly won't. The best games (or music, or movies) will always find a paying audience. The mediocre, well...

    Anyway, Blizzard (and others, of course, but they're the ones who got me) have one good answer to the piracy problem: require a registered serial number (not used by anyone else, of course) to play online. I got hooked on an, ahem, "found" copy of Starcraft and after I went through all the solo missions, I went out and bought the game so I could get on Battle.net. And I did the same a few years later with Warcraft 3. Yes, my values are a bit questionable, but here's a case where the, uh, "borrowed" copies netted them two sales.

  57. Battle.net & Valve Half-Life by Anonymous Coward · · Score: 0

    You know, back in the Starcraft days and with other Blizzard Games, I found Battle.net to be a good copy protection method. Allows you to play single player or LAN, doesn't screw up your system, but to play online you need a legit key that has to be validated by their servers. Same thing as Half-Life. It worked well (as far as I know), and it prompted me to buy the game after I found out how much i liked it. I don't think any real working SC or HL online cracks or keygens actually came out. They will never stop people from duplicating or distributed cracked versions of games, but it's not that hard to keep them from getting full functionality out of it.

  58. Consoles are as bad as PCs by BlackHawk-666 · · Score: 2, Insightful
    I've seen some guys here complain about how they hate having to swap the copy protected CDs in and out for each game and that maybe they will go play on the console instead. Hasn't anyone noticed that consoles *always* require you to put the CD in the drive to play the game? How is this any better than the PC games?

    Games need copy protection so developers can get paid to write them. I'm no fan of copy protection, but I am a fan of developers earning enough to feed their family while working on the next big release. I hate disc protection as much as the next guy, but if it's really such hard work to put a disc in your CD drive then maybe you need to lose some weight and take some exercise because you are clearly a lazy bastard.

    As for a copy protection scheme I would be happy to use...I propose they lock the game to your PGP key and that to play you either require a PGP or GPG key. These are free to obtain and provide excellent security. An independant organisation tracks the keys and your licences. You are entitled to move the game from PC to PC as desired, but it needs your private key to play. A local keysafe utility can remember the key, so you punch it in once at the start of a night, like you do for your email and stuff. The keys can be revoked if they are obviously being shared so lamers can't just buy one copy and hand the key to everyone. This could be made no more onerous than iTunes.

    This model would enable online downloading of games too, possibly saving the distribution costs and lowering the cost of the game. Best of all, no more 20 character serial numbers to punch in as you install the game - you simply auhorise it over the internet. Non internet users could authorise via phone/letter if needed.

    --
    All those moments will be lost in time, like tears in rain.
    1. Re:Consoles are as bad as PCs by Anonymous Coward · · Score: 0

      As for a copy protection scheme I would be happy to use...I propose they lock the game to your PGP key and that to play you either require a PGP or GPG key. These are free to obtain and provide excellent security. An independant organisation tracks the keys and your licences. You are entitled to move the game from PC to PC as desired, but it needs your private key to play. A local keysafe utility can remember the key, so you punch it in once at the start of a night, like you do for your email and stuff. The keys can be revoked if they are obviously being shared so lamers can't just buy one copy and hand the key to everyone. This could be made no more onerous than iTunes.

      Or people could just still crack it and not have to deal with such crap at all..

      Btw, not everybody have Internet at home.

    2. Re:Consoles are as bad as PCs by farnz · · Score: 3, Insightful
      The reason I'm happy to swap CDs/DVDs/cartridges/whatever in a console, and not happy to swap things on a PC is that on a console, I do not have to install many gigabytes of stuff just to play.

      I would be quite happy to swap CDs/DVDs on a PC if the game could be played entirely from that disc. I am not happy about copying a couple of gigabytes of data to my hard disc, then inserting the CD every time I want to play.

      If you're a games developer, choose one: Either require the CD to be inserted, but don't put anything other than savegames and other personalised data on my hard disc, or install to the hard disc, but don't require the CD. Whichever you choose, I'll be happy.

    3. Re:Consoles are as bad as PCs by Turmio · · Score: 1

      Hasn't anyone noticed that consoles *always* require you to put the CD in the drive to play the game? How is this any better than the PC games?
      Yes, most of us have notcied that you need to pop in a disc when playing with a console. But maybe it's better than the same thing with PC because CD (other optical disk) is the medium used to hold the game data? No game data, no playing. PCs have huge hard disks on which to install the data from the optical disk of dozens of games. You don't have that opportunity with consoles (ok, Xbox has hard disk but it's purpose is to act as a huge memory stick hold persistent data of the games)

    4. Re:Consoles are as bad as PCs by hyphz · · Score: 1

      Yea, the CD thing is a serious pain in the ass.

      Strange that the last round of games I played on my PC were Oasis, Pipeline Plus, Touhou Youyoume, Eternal Fighter Zero, Deadeye, Elastomania, Troid, and Anarchy Online. Why? 'Cos I can start then whenever I want without having to fumble for a CD.

    5. Re:Consoles are as bad as PCs by julesh · · Score: 1

      I hate disc protection as much as the next guy, but if it's really such hard work to put a disc in your CD drive then maybe you need to lose some weight and take some exercise because you are clearly a lazy bastard.

      My problem with this is that I'm usually using that CD drive for something else -- playing music.

    6. Re:Consoles are as bad as PCs by forgotmypassword · · Score: 1

      Hasn't anyone noticed that consoles *always* require you to put the CD in the drive to play the game? How is this any better than the PC games?

      Yeah. Except when you buy the HD for the PS2 and you install the game on it.

      But in every other case, yeah.

    7. Re:Consoles are as bad as PCs by danila · · Score: 1, Insightful

      Hasn't anyone noticed that consoles *always* require you to put the CD in the drive to play the game?
      When you play on a console, you need to lift your sorry ass from your computer chair, go to the living room, turn on the TV, dig the controllers from under the table, etc. Inserting a disc into the console does not complicate things much more. With PC games all I need to do is move the mouse 2 cm and click. If I need to get up, open the drawer, find the box, open the box, find the CD, remove the music, backup or some other CD from the drive, find a box for it, insert the game CD, (I skip the troubles of unloading/uninstalling virtual CD software here and other crap) wait for the protection to load (as much as a minute), and only then I can play. You see now?

      Games need copy protection so developers can get paid to write them.
      That's bullshit. Even if copy-protection is outlawed tomorrow, the industry is not going away. Many people will pay for the games they like even if they can easily pirate them. I am more than happy to pay for great products, even though a pirated copy is easy to obtain. Copy protection may help SOME of the games sell more copies, but it is far from being necessary.

      As for a copy protection scheme I would be happy to use...I propose they lock the game to your PGP key
      Whatever. Personally I am not happy to use any copy protection. Especially not the DRM crap you are so happy to push on everyone.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    8. Re:Consoles are as bad as PCs by Anonymous Coward · · Score: 0

      Valve's steam software runs somewhat like this. I have to login to steam to play half life, DoD, etc on the web. I find it to be a pretty nice utility actually. I don't have to insert a CD, and I have an always on internet connection, so it's no hassle. Also, it keeps itself and all my valve games up to date. (You can also buy games over the net, and steam will download them)

    9. Re:Consoles are as bad as PCs by putaro · · Score: 1

      Games need copy protection so developers can get paid to write them. I'm no fan of copy protection, but I am a fan of developers earning enough to feed their family while working on the next big release. I hate disc protection as much as the next guy, but if it's really such hard work to put a disc in your CD drive then maybe you need to lose some weight and take some exercise because you are clearly a lazy bastard.

      Guess what - I pay them, not the other way around. If I don't like the copy protection system they want to foist on me, that's my right. I am not required to purchase anything and any game that shows up with this StarForce crap on it will not be on my purchase list.

    10. Re:Consoles are as bad as PCs by goodydot · · Score: 1

      I'd just like to point out that the people complaining about swapping CDs seem mostly to be: 1. non-console users 2. more afraid of ruining the media Also, a computer is used for many more things than gaming, so the likelyhood that other media is in the drive is greater. How about listening to your own music while you play the game? Can't do that on a one drive system which requires the game CD, and if the music CD has copy protection that keeps it from being burned, you are out of luck.

    11. Re:Consoles are as bad as PCs by BlackHawk-666 · · Score: 1

      I have one of those new fangled "CD players" attached to a "stereo" system. It's amazing what you can do with technology these days. And don't bother to shout about how poor some of these gamers are, if they can afford $1000 worth of PC and $50 worth of game then they can shell out another for a portable CD player and plug it into their soundcard input.

      --
      All those moments will be lost in time, like tears in rain.
    12. Re:Consoles are as bad as PCs by Anonymous Coward · · Score: 0

      That's a cop-out. There's NO GOOD REASON to make someone pay an extra $80 or so for an external drive just so some paranoid publisher can make you authenticate your copy. It's needlessly adding cost to the consumer and inconveniencing them.

      Know what happens when consumers get inconvenienced by copy protection? They get the cracked version and they don't experience such inconvenience.

      So your whole argument for protection falls apart at this point: The pirates still get to play the game because ALL copy protection can be stripped (unless it's an online multiplayer game, in which case the cd-key is the only protection you need, not this idiotic media-based crap) and the legit users get screwed by having to buy extra hardware because the publisher is an ass.

  59. A driver is much worse by r6144 · · Score: 1

    Regular user-level applications can only do "obvious" things. They can certainly trash the filesystem, but only when you are running them (Well, malware that are user-level applications but starts itself up automatically in obscure places are almost as bad as kernel-level malware, and should also be regulated...), and since they will easily receive the blame, few dare do that. A kernel-level driver can do much more unobvious things, such as randomly trashing the address space of WINWORD.EXE when it is running, starting from 60 days (the interval can be randomized) after installation of the malware, at the rate of once or twice modifications per day, and it will take longer (depending on the quiescent interval) for people to discover the obscure driver, and by then it is harder to know which software installed that.

  60. some GOOD ways to prevent piracy by jonwil · · Score: 4, Interesting

    1.make the games better so people are more inclined to pay for them
    2.stop charging a fortune, the cheaper they are the more likely someone will buy them
    3.include better stuff in the box (e.g. a printed manual, mabie a poster of the main character or something)
    4.use CD keys for online access to play multiplayer games
    5.make valid CD keys a requirement to access extra stuff (like how you need a vaid CD key to get onto the official Neverwinter Nights forums or how you need a valid CD key to install patches for some versions of Borland Delphi)
    6.make it easier to get replacement disks if yours are damaged/scratched/unreadable (i.e. send us the broken disks and some small amount to cover postage and we will send you a new copy of the game). Obviously it wouldnt apply for older stuff that they dont have anymore...
    7.in addition to a paper manual, how about a PDF manual straight on the CD so that when the paper manual goes missing, you have a replacement.

    1. Re:some GOOD ways to prevent piracy by ctr2sprt · · Score: 1
      Your best suggestion is #4, simply because it's the only method that's really effective. Problem is that if you lose your CD key you're screwed. #5 is nice too, but it makes you dangerously subject to phishing scams. I really think this is the way to go, but we need some way of improving the situation. And it still won't help with games focusing mainly on the single-player experience, like Doom 3, unless you require an Internet connection. Maybe that's the way to go. It's kind of the path Valve are taking with HL2.

      I'd also like to point out that #7 is the main reason we need #3. That is, if you didn't include the PDF manual on the game CD, it would be a major selling point.

    2. Re:some GOOD ways to prevent piracy by Anonymous Coward · · Score: 0

      1. ...or pirate them
      2. ...nothing beats free. There is an optimum price*sales value where reducing the price further does not increase sales enough to warrant the price reduction
      3. ...I want to play a game, not put a cheezy poster on my wall or walk around like a fanboy who gets his wardrobe at merchandise shops.
      4. ...these get stolen by worms. If you want to do it right, agree on a standard smart card solution which gathers game keys from all games onto a single device which is external to the computer
      5. ...I want to play a game.
      6. ...How about I back up the disks and use the backups like I do with all the other software?
      7. ...Paper manual? Why would a game need a manual in the first place? If it's really that complicated, offer tutorials in-game.

    3. Re:some GOOD ways to prevent piracy by Xugumad · · Score: 2, Insightful

      1. Any good suggestions on what you'd like to see done better? Do you actually buy games which focus on elements that interest you? These companies will make more games in the same style of whatever sells well. Magazine or website reviews are a very good way of finding out if you'll like a game, before you buy it...

      2. I hear this one a lot. I don't have any statistics on cost of making a game to hand, so I'll have to put my point another way. If you go out and buy a film on DVD, you'll watch it what, 3-4 times? Consider an average film at 90 minutes, that's 6 hours of entertainment for your $20 or so.

      A lot of people (on forums) said they could complete Doom 3 in about 15 hours. Amazon.com lists Doom 3 at $40.99. So, for about twice the cost, you have two and a half times the entertainment, assuming you're good enough to play through it that fast (I'm sure not), and don't replay it.

      Seems like good value to me. There have been simpler games which cost less (Serious Sam), but I don't think we're actually likely to see any serious price change any time soon.

      3. I can't remember a game that has come without a manual, except for budget re-releases. As to a poster - I dunno, tended to just lose these myself, but can't really argue for or against.

      4. Ah, like Valve are doing with Steam? I really don't see how that's better than making the disk uncopyable (I don't want to _have_ to be connected to the Internet to play multiplayer games across my LAN).

      5. Yup, good plan there. Much better CD-key generation algorithms would also be a good plan - Doom 3's was cracked before it was even officially out, for example.

      6. I used to see a lot of games that let you post in the old disks, and they'd send you new ones, but there was an admin charge of almost half the cost of the game. If they'd do it actually at cost (I mean, how much does it really cost to put a few CDs in the post), that would be much better.

      7. I dunno, PDF on the CD just makes it easier for the pirates to read the manual, IMHO...

      I'd like to mention before I continue, the next section is not specifically aimed at you, jonwil. I have no idea if you pirate games or not, and am not assuming either way.

      What we really need is to get over this culture of "it's more expensive than I'd like, so it's okay to copy it". I see a lot of people complain that if they didn't pirate games, they wouldn't have so many games - y'know, computer games are not a right!

      If companies see a game sell badly, but pirated a lot, they assume it's the pirates fault. If they see a game sell badly, but not pirated, they know it's something they've done, be it pricing or gameplay...

      Oh, one last rant. I've known people who thought it was legal to copy a game and give it to their friends, as long as they didn't charge for it. I don't have the time to dig up a reference to the copyright laws, but trust me, it's not legal to do that!

    4. Re:some GOOD ways to prevent piracy by Anonymous Coward · · Score: 0

      Problem is that if you lose your CD key you're screwed.

      WDDTT.

    5. Re:some GOOD ways to prevent piracy by juhaz · · Score: 1

      I hear this one a lot. I don't have any statistics on cost of making a game to hand, so I'll have to put my point another way.

      Which, if course immediately screws the argument. The cost is an important part of the function.

      For example, you can also derive hundreds of hours of entertainment from a simple $1 pack of cards, should it cost thousands, despite the fact that making one costs just about nothing?

      4. Ah, like Valve are doing with Steam? I really don't see how that's better than making the disk uncopyable (I don't want to _have_ to be connected to the Internet to play multiplayer games across my LAN).

      You CAN'T make the disk uncopyable (well, at least without making it unreadable as well, which would be kind of pointless). Someone will crack it, no matter how intrusive and offensive copy protections you throw on it, StarForce is no exception.

      And usually cd-keys for multiplayer have only been checked when you're actually playing in the 'net, and LAN games should be fine. It's probably the only "anti-pirate" method of all they've used to date that has actually WORKED.

    6. Re:some GOOD ways to prevent piracy by Dyolf+Knip · · Score: 1
      5. Yup, good plan there. Much better CD-key generation algorithms would also be a good plan - Doom 3's was cracked before it was even officially out, for example.

      By all accounts, it's not even in the same ballpark as a decent CD-key system. People are typing in random gibberish and the game's accepting it.

      Anyway, it's all a moot point. Game designers should operate under the assumption that any algorithm is going to get outside no matter what they do. Technically, they are shipping the algorithm on every CD sold, so to assume it'll never be made public is folly at its finest. Net result: people will _always_ be able to install it; all you can do is piss off your own customers. So, cut your losses and defend what you can. Only do CD-key checks for online play, which depends on a database the company controls. This allows them to forgo the whole 'CD-key generating algorithm' thing and just generate random numbers, print them in boxes, and add them to the DB as valid.

      When, oh, when will they learn that trying to control what goes on on their customer's home PCs is a losing battle?

      --
      Dyolf Knip
  61. What a jack-off by Anonymous Coward · · Score: 0

    "The drivers are what prevents the use of kernel debugger utilities such as SoftICE, Cool Debugger, Soft Snoop etc. Also the drivers prevent emulators from spoofing a drive, and thwart burning tools such as Alcohol 120%."

    How FUCKING stupid is this response? I can use SoftIce, WindBag, SnoopDoggieDog or whatever the hell else I want to tear the crap our of that driver (and I know very well how to use SoftIce and WindBag).

    I bet I can whip together an emultor for Windows in two days that can defeat this.

  62. Re:Doom 4, Far Cry 2 , Half-Life 3, whatever 5 by mikeage · · Score: 2, Insightful

    if the market keeps shrinking due to the increasing ease of piracy ... then the number and quality of games will almost certainly decrease. Without a big market there can be no big budgets. No Doom 4, no Far Cry 2 and no Half-Life 3.
    Ironically, auther was not able to come up with even one example wich is not sequel. Indsutry really have problem with creativity, piracy notwithstanding.
    Well, duh... you won't recongnize any of them games he mentions if they're not sequels and not almost released (insert DNF joke here). Imagine if he'd said,
    "Without a big market, there'd be no Binge, Future Sky, or Rungy"
    Two notes:
    1. Do you know how hard it is to come up with a few random names?
    2. Yes, I know someone will post a reply with links to all of these games that already exist. So don't bother.

    --
    -- Is "Sig" copyrighted by www.sig.com?
  63. Illegal? by Anonymous Coward · · Score: 1, Interesting

    I'm pretty sure the fact that it doesn't uninstall those drivers when you uninstall the game is illegal in the UK, unless they provide a seperate unistall for those drivers and its clearly indicated at install time that you are installing two products.

  64. Copying those games was a bitch by BubbaThePirate · · Score: 1

    You'd want a 12 floppy game, so you'd go to your friend's house with 24, because at least one floppy would go bye bye during the trip back home.* I think floppy manufacturers made a fortune just off of game copying.

    Modems weren't always an option. CD roms only became commercial with Myst, but the burners cost a fortune back then.

    BTW, this is probably off topic, but it is a legitimate reply to a reply. Feel free to mod me down, but isn't this supposed to be a free discussion?

    I had a burst of nostalgy a year ago. Got my hands on most of the games I played as a kid. Most of them are crap. Only some are really good. The one letdown, are quests. In retrospect, it was the shiznit. In actuallity, most of them were "click everything you see on screen and collect anything you can pick up. And try "use" on anything you see on screen, and everything you've picked up."

    We were kids. It looked better back then. In a few years, we'll get 20 year olds complaining about 3D Holographics (or whatever time will bring), saying "Why, when i was a kid, we had REAL games, not flashy graphics! And we liked it!".
    Come to think of it, that's not completely true. Graphics weren't really that important to us back then, i think. I mean, we liked nicer graphics, but they weren't something to talk about. I think the gameplay itself was what we enjoyed.
    One thing's certain. We didn't talk of engines, and opengl versus directx's (and yeah, i know there weren't any unified graphic engines back then to talk about. Or am I wrong?). We had

    1 - Monochrome
    2 - CGA
    3 - EGA
    4 - VGA

    And we liked it!

    * not that I ever copied them games. It's, ummm, something my friends did. Yeah, that's right. And I wasn't really friends with them. They were more like, these kids i knew. And I always scolded them! Honest.

    --

    -- "I'm not a religious man, but if you're up there, save me Superman..."

    1. Re:Copying those games was a bitch by JamesKPolk · · Score: 1

      You forgot Hercules.

      The sound system choice was simple, too:

      1 - None
      2 - Speaker
      3 - Soundblaster

    2. Re:Copying those games was a bitch by Anonymous Coward · · Score: 0
      Got my hands on most of the games I played as a kid. Most of them are crap. Only some are really good. The one letdown, are quests. In retrospect, it was the shiznit. In actuallity, most of them were "click everything you see on screen and collect anything you can pick up. And try "use" on anything you see on screen, and everything you've picked up."
      It wasn't THAT bad..

      We had 1 - Monochrome 2 - CGA 3 - EGA 4 - VGA
      Oohw, we are talking about peecee games....

  65. This thing is crap, but something needs to be done by Anonymous Coward · · Score: 0

    I agree that this silly thing of installing drivers is total crap and can easily be overridden. however, people wont buy the games if they get pirated ones (most "general" people still dont know how to use bittorrent) and will definitely hurt the industry a bit. people always like "free stuff", free as in pirated or free as in beer. PS2 and XBOX are very less pirated (Agreed, u can install modchip, but its not an easy thing to do). So there are a lot of good games on them (and highly overpriced) but the developers at present dont have to worry about piracy. too bad if u buy a game without checking it out first and it turns out crap. Best thing here is to use simple copy protection methods so that it dosent trouble legitimate users, something which Apple has done beautifully in itunes.

  66. I only play via ISO by gnovos · · Score: 1

    It's lame and pointless to have to switch physical CDs every time you want to play a different game. I've got a couple huge hard drives and plenty of space, so why shouldn't I be allowed to burn and iso and mount it to play? You know what, I think if the only way I can get a game to play via ISO is to pirate it, then damn, i guess that's what I'm going to have to start doing.

    --
    "Your superior intellect is no match for our puny weapons!"
  67. Personally I've stopped buying games by arcade · · Score: 1

    I've not stopped because of pirating. I pirated games at the time I bought games in addition. The reason I've stopped buying games is that I won't buy games that are released in boxed edition as windows only. On the other hand, I've stopped pirating games too.

    Sorry mac, not gonna pay for that.

    I'm probably in a real tiny minority here, but hey, that's my reason. If they want me as their customer, make the games available for the system I use. Then I'll buy them. Not before.

    --
    "Rune Kristian Viken" - http://www.nwo.no - arca
  68. anti-competitive? by Anonymous Coward · · Score: 1, Interesting

    couldn't several of these 'copy protection' schemes be considered anti competitive?

    i use daemon tools, i have a collection of images mounted, for the most part old resource cds (clipart, images etc.)

    several of these copy protection schemes (i'm not sure about this one) appear to insist i not only close daemon tools but *uninstall* it before they will even run, at least that seems to be what is happening, at the point where they still complained about emulation software after closing daemon tools i simply returned them. there was another that didn't work if it detected anything to do with my external cd-rom being plugged in (seemed to hate devices detected as SCSI?) again this was annoying, the game was returned.

    maybe they were conflicting with something else as well, who knows but as a legitimate user the copy protection schemes made the games impossible to play without removing other software or hardware from my machine.

    all the comments about this inconveniencing legitimate users are correct, i'm sure if i'd just downloaded a copy then i would be fine, my brother is playing the same games a few miles away but hasn't paid a thing for them. these people seem to like throwing their customers away, its just the same for the protection on audio cds.

    if microsoft made the next version of office refuse to run if it detected firefox or mozilla on the system you could be sure hell would break out, this isn't that different.

  69. Not quite by Anonymous Coward · · Score: 0

    And besides, the crack is already out there somewhere by now.

    You're missing how this protection works. It's a set of secret drivers that are added to your system during the install. Even if you use a cracked exe, the drivers are still there, and (by many accounts) still causing system problems. Plus, they're difficult to remove, and even when they're gone Windows can still have issues. Some people need to completely reinstall Windows to get things working again.

  70. Copy Protection Will Kill Games, Not Piracy by Anonymous Coward · · Score: 3, Insightful

    I used to have Sim City on the Amiga, it was a great game which had its own form of copy protection. It was a dark red/brown peice of paper with a series of numbers (in black) in a chart. It was designed this way so you couldn't photocopy it and there were too many numbers on the chart to practically write them all down. (Thank god i'm not colour blind)

    My friend also had Sim City for the Amiga, but he got a copied/cracked version without the 'code check' process. Now I ended up getting a copy of his game since it didn't mean I had to deal with the annoying hard to read chart just to get into the game I had bought.

    Summary: Pirate user no problems, Paying customer annoyed.

    I reguraly crack the games I buy simply to save the CDs getting scratched, or even having to bother finding them, when I first heard of this type of copy protection I knew it was a vary bad thing.

    It was a Raven Sheild patch that introduced a CD emulation check and stopped the game loading if it found anything.

    Now imo that's very bad, software being designed pourposely to not work if other software is present. Imagine if MS added in a 'function' to stop Office working if you installed Mozilla for example, a lot of people would be pissed.

    Acidentaly incompatability is one thing, but when it's by design, it is wrong on so man levels.

    In the end people will be forced to pirate if they want to play a game regardless of their intentions to buy it or not.

  71. Re:The game market won't decrase because of piracy by hopethishelps · · Score: 2
    People won't be so computer-illiterate in about ten years when computers will be as common as any other appliance

    Boy, you haven't been around long, have you? Still in high school, right?

    10 years ago, the average computer user understood at least 5 times as much about what was going on in his/her computer as today's user.

    If appliances being common led to people understanding them, then every American over 17 would be able would be able to diagnose and fix a fuel-pump airlock in his/her automobile. From observation, however, I'd say that over half of them don't even know how to check the oil level.

  72. Not necessarily stronger, just annoying. by BubbaThePirate · · Score: 1

    Not being able to run softice on the game (i haven't RTFA, but i suppose the driver doesn't prevent softice from running at all), isn't really an inconvenience to legitimate users, i think.

    Real annoyances are things like hardware dongles. The ones that took away a LPT or serial port were awful - you've left with a choice of either buying an expansion card (more money just to run this program i payed money for?!) or get the crack.

    Programs like Cubase or Logic use USB dongles. Same thing - taking up a USB port is a huge inconvenience when you need them to connect USB intefaced MIDI keyboards. From what I gather, the cracks (which can be downloaded seperatly) are popular with legitimate, paying musicians just because of that.

    --

    -- "I'm not a religious man, but if you're up there, save me Superman..."

    1. Re:Not necessarily stronger, just annoying. by gl4ss · · Score: 1

      hardware dongle would be less of a hassle than starforce, forcing you to remove extra cd drives(virtual/physical) from the machine and crap like that. ..and it still got beaten by a virtual drive.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Not necessarily stronger, just annoying. by ALpaca2500 · · Score: 1

      i like the idea of a usb dongle better than swapping a cd in and out of my computer all the time. (i have 8 usb ports, and only 2 optical drives...). i also like it better than the idea of having to register my cd-key online...

  73. But I *am* a criminal by Anonymous Coward · · Score: 1, Insightful

    I'm going to use the term piracy for copyright infringment because it's easier to type and everybody knows what I mean. If you don't like it, or want to educate me on the proper use of the term, you can stop reading now.

    Piracy is unstoppable. Everybody with half a brain realizes that. Even exec types realize that, even though they have to maintain the facade that they are winning the war. The only exec who seems honest about it is Steve Jobs.

    I was a software pirate before I was 10. I copied hundreds of C64 games. I bought less than 5. Every C64 owner I knew from school was about the same. Most of the games we never even played, we just collected them for the sake of collecting. I had a Playstation with a mod chip. After a while, I got tired of collecting games that I rarely played anyway. IMO, most weren't even worth the media costs of a cdr. Last year I gave the whole collection away to my cousin. I could of course do the same with the PS2 or XBOX now, but I find I've really outgrown games, save for a quick round of tetris on my PC once in a while.

    The same with my PC, which is running XP volume license from suprnova + keygen + slipstreamed SP2. As I've said, I don't do games anymore. But I do have the pirated Office, Adobe suite, etc. Not that I really need or use them (I seem to use Wordpad more than Word...), but just because I can. If it ever becomes an issue, I can switch to Linux any time. I have used it extensively, it is often somewhat less convenient than Windows, but there are no killer features that really keep my tied to Windows.

    Piracy isn't even a software issue, it is as old as the hills. There were pirates as soon as as recorded media began, as soon as printing began. Heck, probably even earlier, I bet even cavemen copied each others paintings. It's just human nature. If the industries ever find a way to effectively stop piracy (which I doubt), I will respond not as a law-abiding target demographic, but as a true homo-economicus: I will cut down my consumption. At the current prices (media costs + some effort to find warez) I consume a lot (or rather, I collect a lot). If the price increases because of effective copy-prevention measures, I will drastically lower my consumption. Having stacks of games, music, movies, apps if very nice, but I can survive without.

    By the measurements of the RIAA and the MPAA and the BSA and maybe some other *A's I must have inflicted at leasts hundreds of thousands of dollars in "economic damage" and should probably be locked away for life. Will I ever regret what I've done? Probably only if I get arrested.

    A parting thought. Consumers are far more powerful than multi-billion dollar media corporation. You won't die without recorded entertainment, regardless of what their marketing departments want you to think. The corporations *will* die if you stop consuming. Too bad consumers as a group are too fractured to realize their power. Marketing have people enslaved to meaningless product, brands, sport/music/film "stars", consumption in general so much, it's frightening. Some people really seem to believe they cannot have a meaningful life without 40GB of songs in their pocket. These days when someone says "I can't live without product XXX" I often wonder if they might even believe that literally.

  74. A perfect example by nikster · · Score: 1

    According to the article, i am to take my little suede CD storage folder everywhere i go with my laptop. Yeah, right. "Oh, wait, i might want to play X today, i better take CD X with me...".

    That's completely retarded, sorry. And i feel that there must be a better way to protect games and NOT inconvenience users to the point of not wanting to buy a game.

    In fact, i know (and own) a perfect example: Quake3. The CD keys to my knowledge have never been cracked, and i never had a problem with mind. In addition:
    - the game always worked flawlessly, didn't crash the system, didn't install weirdo drivers [exactly what i need on my already-unstable windows system - loads of proprietary drivers installed], didn't even install any registry entries.
    - i migrated the game from system to system without ever having any problems.
    - i even - and i don't expect that from all game developers but that one really blew my mind - migrated my copy from the Mac to the PC, with no problems
    - best of all, all this time, on all these systems, the game was copy protected by my CD key (which i had long stored on the HD so there was never any reason to get the CD out again.) the protection has never been broken.

    THAT is perfection. All other companies protecting their games should take note.

    1. Re:A perfect example by rokzy · · Score: 1

      are you taking the piss? Quake 3 keys were the biggest joke ever. At uni we'd be installing it for LANs and laugh at how you only needed the first couple of letters from a legit CD, then just type randomly for the rest.

      then you always get "this key appears to be valid". lol.

  75. Cripples Alcohol? by Fallen+Andy · · Score: 1

    Lovely. I use 52% to keep all of my cdrom images on
    HD so I can keep the originals as backups!
    (no more trawling through a stack of frisbies, just
    mount the one I want off a big hd). Can ClonyXXL or
    something else diagnose a CD as being StarForce?

    Incidentally, I remember something to the effect that
    modifying a system without the user's permission is a
    criminal offence in the UK? Anyone know if this is true (fellow brits?).

    1. Re:Cripples Alcohol? by 0123456 · · Score: 1

      "Incidentally, I remember something to the effect that modifying a system without the user's permission is a criminal offence in the UK?"

      Yes, it is. Unfortunately I'd guess they'd claim that by agreeing to the EULA you're agreeing to them doing anything they want to your PC.

      Odd, though, that if a trojan did this to your PC it would be a crime, but when a business does it, they claim it's legal.

  76. Drivers run at Ring 0 by Gary+Destruction · · Score: 4, Interesting

    Since drivers run at Ring 0, the driver could crash the OS kernel. And this could open the door for malicious code that crashes machines with games that have that driver.

    1. Re:Drivers run at Ring 0 by Anonymous Coward · · Score: 0

      Check for instance the Restaurant empire patch ChangeLog the 'StarForce fixes' were in fact 2 BSODs as soon as you launched the game - only because you had upgraded to Windows SP4.

  77. Back in my day....... by MegaHamsterX · · Score: 1

    We had to crack the copy protection just to keep our hardware from self-destructing, anyone remember the 1541, gronk...gronk...groooonk...as the heads slammed into the track0 stop, did anyone else have a hole cut in the bottom to realign the bitch?

    Shit everyone should have their windows game machine ghosted, as many games often don't like each other anyhow.

    We appreciated 3.5 inch floppies, you could put tons of warez on a 1581! Now you'd be lucky to save a word doc to a floppy.

  78. Drivers EASIER to hack? by Jah-Wren+Ryel · · Score: 3, Insightful
    So, without having direct experience with this new copy-prevention mechanism (I don't even play games anymore, damn, I'm getting old) it seems to me that putting the copy-pevention in a driver could make it easier to hack. Why, well drivers are pretty isolated from user-space with only limited, well-defined entry-points (you know 'em, open, close, read, write, seek, etc).

    Seems like a good first pass at reverse-engineering this driver would be to do the windows equivalent of strace/truss/tusc on it and see how the game communicates with the driver and what the driver says back.

    I'm sure it wouldn't be as simple as that, they probably aren't "well-behaved" (which should me no WHQL for them). But if it were that simple, writing your own dummy driver that spoofs the game into thinking everything is hunky-dory would be trivial.
    open("/dev/starforce", O_RDWR, 0600) = 5
    write(5, "Hey Super Copy Prevention Driver, is this ramdisk properly secured?",56) = 56
    read(5, "Yes, yes it is.", 64) = 15
    --
    When information is power, privacy is freedom.
  79. Actually, sound was usually frustrating by BubbaThePirate · · Score: 1

    1 - None
    2 - PC Speaker
    3 - Soundblaster
    4 - Soundblaster Pro
    5 - Soundblaster 16
    6 - Gravis Ultrasound
    7 - Pro Audio Spectrum 16
    8 - Roland MPU-401 MIDI interface
    9 - Turtle Beach Maui

    Sometimes you'd get a real treat -

    Pick your IRQs, DMAs.

    And so on, and so forth.

    As a 6 year-old kid that didn't know english at the time, let alone know what soundcard he had, and WTF IRQ meant, I enjoyed playing "Configure the Soundcard" as much as I did playing the game itself (much like the "Prove you're over 18 before playing Leisure Suit Larry" Minigame [which again, could be circumvented] :).

    The real challenge was, that even after I knew what card I had, and which IRQ and DMA it used, some games refused to work with those settings, but did work with others.

    Good times :)

    --

    -- "I'm not a religious man, but if you're up there, save me Superman..."

    1. Re:Actually, sound was usually frustrating by Nakkel · · Score: 0

      I enjoyed playing "Configure the Soundcard"

      Nothing much has changed since then. The only new thing is that you let the OS guess what soundcard you have.

      Good times, truly.

  80. If you can't crack it, do it another way... by Anonymous Coward · · Score: 1, Funny

    Being a young cracker, i'm of course not able to crack such complicated protections. Yet one of the first thing you learn while cracking is to look at things from a lot of different points. So what do we have here?
    - Good copy protection.
    - Game market shrinking.

    How could i get a copy and still help the game industry? Easy, go to the shop, open the box, and leave with the CD/DVD...
    - You get a copy for free.
    - The game industry was paid for it.

    Voila! Now if they just could put stickers on the box with the copy protection name so i dont need to go to differents shops that often...

    One could argue that the shops keeps generally 4% of the sales to pay the stolen good. But yet other peoples steals, so I pay for them when not stealing, so after a time I've paid for a free product of my choice. Just call that 4% the analogical P2P, and forget about it...

    -- Gawaa!

  81. The myth of the shrinking market by Anonymous Coward · · Score: 0

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease"

    As a video games developer for over 10 years I can categorically say the market has not been shrinking BECAUSE of piracy.

    We cannot use the amount of 'pirate'(©Templar Knights) downloads to give any accurate representation as to the loss in sales. Like increasing video and dvd downloads are 'hurting' Hollywood, still they record greater profits and sales each year. Especially when many of the 'pirate' copies are fakes used to prop up download figures and justify tighter controls of software and the internet.

    The numbers and quality of games can be closer linked to the astronomical cost of mainstream development.

  82. From web1913.. by margal · · Score: 0

    1. (Law) The act of stealing; specifically, the felonious taking and removing of personal property, with an intent to deprive the rightful owner of the same; larceny.

    I would argue that online piracy isn't theft as it isn't permanently depriving the owner of the same. It's duplication.

  83. Not (always) the developers... by MaestroSartori · · Score: 2, Informative

    Worth pointing out (Disclaimer: I work as a game programmer) that it is often PUBLISHERS who add this sort of shit once the game is finished and has left the developers' control.

    1. Re:Not (always) the developers... by eddy · · Score: 1

      >it is often PUBLISHERS who add this sort of shit once the game is finished and has left the developers' control.

      That might have been a valid excuse four years ago, but today developers who sign licensing deals with publishers KNOW about this issue. You know of all the problems these "protections" cause, all the agitation and disappointed customers.

      The simple fact that you, in face of thiss, don't try to excert control of the process is implicit admission that you support and agree with it.

      After all, if you didn't, why did you sign away the right to control the copy-prevention process?

      And don't give me any of that crying about how hard it is getting a deal, bla, bla. Fine. You can say that, but if you do, you forfeit the right to complain about THE EVIL PUBLISHERS.

      --
      Belief is the currency of delusion.
  84. They say "Get your own CD tomorrow"... by Gopal.V · · Score: 1

    Of course, the problem is not with the physical CD as such , but the contents :)

  85. I pay for a license to use software, not the CD by jbltk · · Score: 2, Insightful

    I'm sick and tired of the continued assault on the public's right to fair use. It started with requiring the CD to play the game, and has progressed into preventing someone who purchased the game from even making a back-up copy of the software they purchased a license for.

    What do we do when our CD's are scratched beyond repair, or worse yet, stolen? Go out and pay another $50?

    When will our politicians stop looking out for the greedy few over the rights of the masses?

  86. USB Dongles by managementboy · · Score: 2, Interesting

    So what if instead of some software one uses a USB based hardwarekey. If I don`t own a valid USB Key the game does not run... IANADeveloper...

    1. Re:USB Dongles by Anonymous Coward · · Score: 0

      would be surly better than the old parallel dongles... I have seen machines with their parallel ports overloaded powering 5 of those suckers!

    2. Re:USB Dongles by geminidomino · · Score: 1

      Been done a long time ago by 3D Studio Max, though I beleive it was a serial or parallel port dongle, not USB.

    3. Re:USB Dongles by leuk_he · · Score: 1

      First of all: You are missing the point: copy protection just hassels legal users, while illegal users just download a version that does not need the key.

      second: yes they exists

      But they are a lot more expensive than the 1 or 2 dollar extra cost for licencing the cd protection. And this is cutting in the costs! (prices named on the everkey site 23$ to 27$ when taking 1000+ units.

    4. Re:USB Dongles by Sloppy · · Score: 1
      So what if instead of some software one uses a USB based hardwarekey.
      Then you make less profit, since you end up paying extra for each copy you sell, and it doesn't get you anything.

      TANSTAAFL. Crippling software takes additional effort and expense, and somebody has to pay for that.

      If you run one of these shady businesses, such as Starforce, Macrovision, etc, then your goal is to convince publishers that the "somebody" (who will ultimately pay this expense) are pirates. Just hope your customer doesn't actually look at how much money pirates pay them, or they might figure out who the "somebody" really is.

      Off the top of my head, though, it sounds like a USB key (as opposed to media protection) at least might not reduce sales by a whole lot, so the only loss of profit would be due to the increased expense. So while it's still a dumb idea, it's dumb in a different way. :-)

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  87. Which games have this protection? by Cryogenes · · Score: 1

    So I did RTFA and the starforce guy repeatedly claims that many starforce protected games have not been cracked so far. I suspect he is lying. Does anyone know of any games that are starforce protected?

  88. where do i draw the line? by RMH101 · · Score: 1

    whether you accept the EULA. if it says you're leasing the media/application/game/music etc not owning it, and you agree to it, then you can't moan about it.

    1. Re:where do i draw the line? by Anonymous Coward · · Score: 0

      EULAs are not legally enforceable in most countries, since thay require you to give up inalienable rights.

      Whichever way the latest IBM/SCO GPL case goes, EULAs will be cast in a bad light in the USA. If the GPL is found invalid, EULAs are definitely invalid; if the GPL is found valid, EULAs will be questioned.

      Anyway, StarForce does not affect me. I insist to have the source code before installing any software, without exception. If more users took this precaution there would be fewer problems.

    2. Re:where do i draw the line? by Entropius · · Score: 1

      If you're going to do that, then I can make the following argument: (IANAL, btw)

      I bought the CD. That's not in dispute: if I want I can play frisbee with it. The physical media is mine. I can't do anything with it that violates the law, like crack it in half and stab you with a sharp piece of it, but otherwise I can do whatever I want with it.

      Before I read the EULA, the disc is just another piece of property of mine. I haven't clicked away any rights yet, so I can do anything that isn't otherwise illegal... like copy data files to my disk, decompress them, etc. I can't distribute copies, of course, but I can copy them to my hard drive, just like I am legally allowed to rip mp3's and backup software.

      If I manage to produce a working copy of the game without going through the installer and reading the EULA, I'm golden. I still can't do anything illegal, but -- if the EULA says "You agree we can come stick hamsters in your drive bays" and the guys with hamsters show up -- I can tell them to shove off, since I never agreed.

      I can't be required to follow the terms of something I never agreed to, can I?

      This is related to the GPL, of all things. The GPL mentions that you can use the software all you want *without agreeing to the license*, because you have that right already. The only reason you need to agree to the GPL is to do things that are otherwise illegal: copy the copyrighted software.

      In short: EULAs are invalid, because they seek to put conditions on things that you already have the right to do. I should be able to not accept the EULA and still do whatever I want with the bits on that disc, because I bought the disc. In legal-speak, they call this "consideration"--both parties must gain something from a contract for it to be binding. I don't gain anything from most EULA's.

      The GPL is valid, because it doesn't take away any rights. It gives you extra rights (distribution), in exchange for conditions on the exercise of those rights.

  89. Certainly... by Anonymous Coward · · Score: 0

    Certainly I won't buy a game that purposedly breaks my computer, disabling some of really useful hardware.
    Of course that doesn't mean I won't play that game. I'll just look for a "version" that doesn't do the evil stuff. Will be 90% cheaper too.

  90. ok, I have to ask by Anonymous Coward · · Score: 0

    Which business buys a GAME CD for all the computers in the office? :)

  91. StarForce stole technology? by jdonnis · · Score: 5, Informative

    Persistent rumours in the copy protection industry tells that the technology used in StarForce3 is actually reverse engineered from CD-Cops http://www.linkdata.com/index.htm#cdcops, by StarForce's russian team.

    This is supposed to be one of the reasons the pricing of the StarForce3 systems does not reflect the perceived development costs for the technology.

    1. Re:StarForce stole technology? by Anonymous Coward · · Score: 2, Funny

      ". . . the technology used in StarForce3 is actually reverse engineered from CD-Cops"

      CD-Cops should have used copy protection.

  92. The PC Game market is growing, not shrinking. by stephanruby · · Score: 2, Informative
    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    The PC game market is growing, not shrinking. Many companies are losing money, I don't doubt that and I don't question the rest of his assertions, but nevertheless, this doesn't change the fact that the PC market of legitimately purchased PC games is growing, not shrinking.

  93. uhh.. by SillyNickName4me · · Score: 1

    > PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.

    Now.. if the ease of piracy indeed increased...

    When CD-ROMs got practical, publishers thought that that was a form of copy protection in itself, and cd writing technology kinda killed that idea.. but it is still as easy/difficult now as copying a floppy was 2 decades ago.

  94. Starforce == no purchase by 0123456 · · Score: 4, Insightful

    My attitude is very simple. If some moronic game company is going to install drivers on my PC without even asking, and then try to tell me that I can't use their game on my PC because I have unusual hardware or unusual software running, then they can go fsck themselves. I'm one of the people who do actually buy games, but I'm damned if I'm going to bend over for these morons.

    Seriously, almost every game I own I've ended up downloading a CD crack for because either it's far too much of a pain to have to find a particular CD just to play a game that's already on my hard drive, or their appallingly bad 'copy protection' crap doesn't work with my SCSI DVD drive. These people are fscking over their customers who actually pay for the games, and wondering why we stop buying them.

    No game should ever, ever, ever install a driver on a PC without asking and without making clear on the box that they will be doing so. Some of us use our PCs for real work as well as games, and the last thing I want is some stupid 'copy protection' driver screwing up my system.

  95. Not quite right by Anonymous Coward · · Score: 0

    Umm, then how does the GPL work? How can Linus impose a continuing obligation on anyone who re-distributes Linux, or *any* derived work? (Remember, BTW, that the creator of a derived work owns the copyright on it. So if I build some new kernel modules based on Linux, I own the copyright, but Linus can still tell me that I have to GPL them!)

    Nope! Linus can only directly "impose a continuing obligation on anyone who re-distributes Linux", not derivative works. He, as the author, has the exclusive right of distribution (or the "right to copy"). Linus can't tell you to GPL your modules, even if you distribute them. What he can, however, is to refuse you the right to distribute his code linked with your code. For example, if your code has a GPL-incompatible license.

    In the case that your work is derived from Linux, then distributing it would constitute copyright infringement, unless you comply with the GPL.

    Copyright law says, at root, that if I own create/own a work, then nobody else can use it without my permission.

    I don't think it does, but IANAL. To my understanding, it's about distribution, not use. Use needs to be covered by other contracts (e.g. the GPL explicitly avoids dealing with use).

  96. I'm worried, but not paniced by leakingmemory · · Score: 1

    I stopped playing commercial games a few years ago. I switched everything to open source. What I think about this kind of copy protection is:

    I don't actually care about this specific thing. But, things are still definitely going the wrong way. Computer users are being more and more considered criminals by default. Certain companies know excatcly how to take advantage of this.

    By claiming that they will get rid of criminals or terrorists or whatever, they can do whatever they want to, including kill open source projects.

    I'm personally against piracy, both because it's illegal, and because it also harms those who don't do illegal copying.

  97. Boycott Starforce Webpage by ActionJesus · · Score: 2, Informative

    http://www.boycottstarforce.org/

    I think its also worth nothing that starforce drivers CAN mess up your system, and can only be safely removed with the starforce removal tool. (which they dont go out the way to advertise).

    This program is, essentially, a virus. So why is it ok for corporations to spread virii that stop me legally using my own game, but crackers who create trojans and the like are hunted to the ends of the earth?

  98. hahahahah...doesn't work very well either by Anonymous Coward · · Score: 0

    Well..I know for a fact a majority (if not all - some of these games are real crap) have been cracked.

    So....

    What have they actually accomplished? Only the honest people are going to locked out as anyone else can either download or crack the disks.

    Personally, my biggest issue at this point is the inability to return a game that sucks.

  99. well, duh by Scudsucker · · Score: 0, Troll

    People don't mind swapping discs in consols because they are designed to only play one game at a time. However, computers with their vast hard drives, are able to store thousands of programs at a time without needing to insert a cd. You don't see Photoshop asking you to put in the install cd. The reason why sights like Gamecopyworld.com are so popular is because people don't want stupid limitations that aren't there for technological reasons, but because the developers deliberatly wanted to be a pain in the ass.

  100. Buying software? by CikaVelja · · Score: 1

    Try going to SCO and buy the Linux from them. Not just their "licence", the whole damn thing they claim to own.

    Software is not sold, just licenced to use (remember GPL?) so if copy protection is something author wants to have - it is a _part_ of the software itself. If you go for Open Source only, it's less than likely that any OS sw will use copy protection.

    Bitching righteously is the sam thing as srtiking preemptivly.

  101. Decrease in games by Anonymous Coward · · Score: 0
    PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.

    That would probably be a good thing anyway. I mean, how many fricking games do we need? It's a known fact that playing games decreases the quality of a person's life because the more time the person spends playing games the less time he has spent thinking about truth and reality and we all have to live with the consequences of that.

  102. my way or the highway by t_allardyce · · Score: 1

    The way I see it theres only two ways: if they are allowed to install things without telling the user and let these things stop other programs working, and stay after uninstall etc then the user is allowed to try whatever they want to bypass it - i.e if you can do what you want, we can do what we want. But if the law says no you cant use debugging tools to look at copy protection, you cant talk about copy protection and you cant bypass copy protection then it seems fair that the copy protection should at the very least conform to rules too, otherwise its like you're saying a big fuck you to peoples rights in favour of corporations. Either way, what you do in your own home with your own computer (offline) is your business and no-one elses - if you choose to decompile or examine something its your right.

    --
    This comment does not represent the views or opinions of the user.
    1. Re:my way or the highway by base3 · · Score: 1

      Welcome to the Corporate States of America. Politics has been run by those with the seven figure checkbooks for some time now.

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
  103. More info on Starforce protection by MtlDty · · Score: 5, Informative

    Copy/paste from www.theisonews.com

    Im by no means a l33t hax0r but I know my way around icing/dumping procedures and messed around with SF3 a bit.

    First of all, whenever someone writes SF3 uses physical fingerprints, STOP READING - it DOES NOT, and yes a lot of wannabe experts will say that. If you wanna know how the SF3 discs are produced I can write another post here, but for now I'll tell you about the protection itself;

    The Devil (=StarForce3) is INSANELY coded to avoid debugging, and by INSANELY I mean NOTHING COMES CLOSE : you can find over 200 RDTSCs on a SINGLE procedure. WTF is a RDTSC? Its an instruction to read the time stamp on the CPU, that is, they use it to MEASURE the amount of time some routine takes to complete: if you debug+trace the operations, stopping them before they are complete, the reply from the CPU will tell the app they are taking a long time to finish - and you get rebooted while the SF3 creators laugh at you.

    The most low-level interrupts cant be traced as well since the SF3 driver replaces them with their own evil, custom, devilish, encrypted drivers - and thats where the problems for LEGIT buyers start, drivers messing around with system resources = always dangerous. Theres even a INT 2E routine used into SF3, thats an undocumented but widely known backdoor to run COMMAND.COM-based programs!! ... Also kind of a cheap trick, it leaves me no doubt the creators themselves were/are hella good crackers.

    What happens then is, one would actually need to recreate the drivers removing all those ( hundreds of ) evil anti-debugging checks - that would take a *LOT* of time/work already, considering the drivers are encrypted as and when executing - to ONLY THEN start working on breaking the games' protection itself. And for every new SF3 version/update/whatever ( = another game) , you would have to do everything again. Of course after ending up with a working crack, you can remove the "custom driver" thing and just emulate everything with an .exe file - but that would take more work again.

    Truth is, it becomes much more of a challenge than a way to play the game for free, since its much (much much) easier - even cheaper considering the hours a cracker would spend starforcing - to simply buy the damn original.

    1. Re:More info on Starforce protection by poot_rootbeer · · Score: 1

      Theres even a INT 2E routine used into SF3, thats an undocumented but widely known backdoor to run COMMAND.COM-based programs!!

      So by installing a game with this SF3 copy protection, I may be opening a security hole on my system that allows arbitrary executables to be run?

      Gosh, sign me up!

    2. Re:More info on Starforce protection by Anonymous Coward · · Score: 0

      Fooling debuggers is easy.
      Now, a complete virtual machine on the other hand..
      Virtual tsc? Trivial. Rare int call? ditto. I'll simply get the registers being used in the calls, look it up on one of the bazillion "undocumented" docs and write a small routine that emulates it.

      The most tedious thing probably isn't finding the checks, but replacing the code with fixed stuff if it's bundled with a vital routine that is encrypted/compressed.

    3. Re:More info on Starforce protection by Lucky_Norseman · · Score: 1

      Truth is, it becomes much more of a challenge than a way to play the game for free, since its much (much much) easier - even cheaper considering the hours a cracker would spend starforcing - to simply buy the damn original.

      But the ironic thing is: Most of these copy-protections make it much harder and more time-consuming to play the original than to search, find and install a cracked version.

      One game I bought stopped working as soon as I installed Norton Internet Security.
      Even uninstalling NIS wouldnt make it run again.
      Reinstalling Windows and running without firewall and virus protection was NOT an option for me.
      After installing several patches and trying all tricks I could think of I finally downloaded a cracked .exe and finally the game worked as intended again.

      The cost of all that time spent fiddling, reinstalling and searching for answers was far beyond the cost of purchasing the game.
      I still buy games that interest me, but I buy them in spite of copy-protection, not because of it.

    4. Re:More info on Starforce protection by Anonymous Coward · · Score: 2, Informative

      Of course...

      The TSCs don't work on VXM. That's why Pure-Stealth mode exists, because even for academic purposes, true encapsulation of a pure virtual machine requires time-domain decoupling, so the TSCs of the virtual processor are, of course, virtual, as is the actual timeline the emulated machine runs under.

      And KINDFADE in fact does a nice job of decrypting all the referenced blocks for you, although you have to make sure it does actually reference all the blocks for the driver to have used all its keys.

      If you're a good cracker, you'll have considered approaching the problem from the other direction - licensing StarForce 3 and reverse-engineering the wrapper. Or, to pose an interesting thought experiment, bypassing the whole damn thing, and stealing the source code, compiling it and releasing it.

      By the way, the wrapper uses polymorphism. There aren't many actual updates, it just selects from tables of different routines to use. That's why it looks a bit different each time. They're not new versions (mostly).

      The best approach, which I haven't actually released something based on (yet), is to use a VXC loader's stealth patches, fake out installing the driver and completely virtualise the driver and the trap hooks, feeding it the embedded timing data from the CD (just a few kilobytes). That idea really shows promise, because it would allow the creation of a generic workaround for it - not unwrapping it as such, but doing a Truman Show on it. And a program loaded with VXC will have a beauty of a time discovering that it has in fact done so, for only about 4-7% overhead, and that only for the code that actually needs complete virtualisation (i.e., only the driver - it's probably faster than the task switch!).

    5. Re:More info on Starforce protection by Anonymous Coward · · Score: 0

      Now, I've been out of the "scene" for a few years now, but I've never heard of this VXM/VXC/KINDFADE toolset, nor can I scour any info on it even in the old boards I used to haunt.

      Does it go by some different name? It sounds interesting and I wouldn't mind checking it out since this VXM sounds quite useful.

    6. Re:More info on Starforce protection by Anonymous Coward · · Score: 0

      I just saw this whilst MMing..

      WTF is a RDTSC? Its an instruction to read the time stamp on the CPU, that is, they use it to MEASURE the amount of time some routine takes to complete: if you debug+trace the operations, stopping them before they are complete, the reply from the CPU will tell the app they are taking a long time to finish

      search replace all RDTSC instructions to 'set result = 0ms'. That'll fix that copy protection mechanism :)

  104. RIAA meets Computer Gaming by Anonymous Coward · · Score: 0

    "but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."
    Is it just me or does this sound like a typical reply from the RIAA. Heaven forbid the market shrinking could be due to an increasing general public not buying games because they're absolutely tired of the cr4p some of these developers get away with *cough* EA Games *cough*. Gone are the days when you only had to worry about possible balance issues in a game. Now straight outta the wrapper some won't install, blow up during initial launch, have massive bugs that should have been caught in testing, etc. - it's a "Ship it now we'll fix it later" mentality that the industry has taken on. But noooooo, let's blame the pirates instead, it's much easier than admitting your own mistakes and failures.

  105. It exploded??? by Anonymous Coward · · Score: 0

    The question really is... How did it exploded and can this feat be duplicated? I can see quite a market for exploding cds in the future!!! :o)

  106. The tuna dragnet effect by Travoltus · · Score: 1

    LOL! It's not a virus. You bought it. What you charge people for is irrelevant. You bought a game. If you don't like it, don't play it. No-one's going to pay you anything.

    Starforce copy protection limits the functionality of your computer far beyond the scope of preventing the illegal copying of the game.

    It blocks legitimate uses - the use of debuggers for other things, and the mounting of virtual CDs - as well as illegitimate uses.

    I call this the tuna dragnet effect in which the net is cast solely to catch tuna, but it also regularly catches dolphins and sea turtles as well.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  107. Only punishing legitimate users by Anonymous Coward · · Score: 1, Informative

    I can only see this affecting legitimate users... seeing as im anon cowarding this post ill just say it, i noticed at least 2 games on that list of starforce protected things, and i pirated both of 'em -downloaded, mounted, installed, cracked, played, didnt even know starforce existed and i still played it. way to go starforce, the pirates will find a way and you just piss off legitimate consumers.

    on the other hand my copy of half life, half life 2, ut2004 and doom3 are all legal, because of online key checking

    and i crack all my games, legitimate or not, because its just annoying looking for disks, frankly.

  108. Shrinking... by Numen · · Score: 3, Insightful

    Yeah because since the days of my Sinclair Spectrum when we copied software from audio tape to tape the computer games industry has really shrunk.

    FFS, How the hell do these people get away with nodding, looking thoughtful and saying these things in an erudite fashion?

    Back in the day, in the UK you sold ONE copy of a game per school, that's it (yeah we were all funding terrorism back then too). Since then no industries have shrunken as a result... not the aerospace industry, not the catering industry and sure as hell not the software industry.

    We could get all melodramatic and start considering papers by Gerring on propoganda and the manipulation of the masses... lets just consider one thing.

    The cornerstone of all propoganda is a kernel of fear. If X is allowed to continue Y will happen.

    If software piracy continues then the quality of computer games will suffer.... I'm 35 and I've been told that exact same line since I was 13. The exact same line. In 22 years I've come to the conclusion it's not true. It's propoganda, it's tapping into an unfounded fear in the audience.

    I was told the same about tape recorders and the music industry. I was told the same about video tape and the movie/cinema industry... all in over 2 decades, untrue. Propoganda.

    If somebody tells you the sky is falling in, don't just take their word for it, look up yourself at the sky and ask yourself if it looks as if the sky is falling in.

    1. Re:Shrinking... by Cheerio+Boy · · Score: 1

      I so wish I had mod points right now. +5 Insightful.

      Between this and the Vero(Vereo?) IP crap on E-Pay and other places it's getting so I don't want to buy anything that doesn't run on a free OS and have the source code available.

      My daughter is going to grow up with Linux and OpenOffice if I have any say about it. ;-)

      --

      "Bah!" - Dogbert
    2. Re:Shrinking... by Anonymous Coward · · Score: 0

      "If software piracy continues then the quality of computer games will suffer.... I'm 35 and I've been told that exact same line since I was 13. The exact same line. In 22 years I've come to the conclusion it's not true."

      And how were you able to compare the quality of games that have been coming out during those 22 years with those in the alternate universe where there is no piracy?

  109. Linux & Wine -- Cracks are often needed by Spoing · · Score: 1
    While Wine doesn't handle these annoying restriction methods at all, and Cedega (aka WineX) does handle many of them, even Cedega doesn't handle them all.

    The StarForce games I've looked up in Transgaming's search page don't work for a variety of reasons -- a few of the failures seem to be related to copy protection issues.

    That said, I'm glad to see the list that was posted where there are cracks available. Maybe that will 'fix' the problem?

    With plain jane Wine, I was able to play American McGee's Alice -- though a crack was necessary to eliminate a message that asked me to "please unload all debuggers". (Alice uses Safedisc and is handled natively with Cedega.)

    That said, I mostly play native games under Linux and don't use Wine/Cedega at all. There are plenty of them.

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  110. Is it really legal? by phil_se · · Score: 1

    Does the fact that the driver disallow you the usage of certain type and/or specific software is legal? Or is it just a plain assault of my rights?

  111. Look at Spyro Year of the Dragon by DreadPiratePizz · · Score: 3, Informative

    ALL COPY PROTECTION DOES IS INCONVENIENCE THE LEGITIMATE USER This is untrue. If you read this article by a developer for Spyro, Year of the dragon, their copy and crack protection schemes were able to prevent a crack from being released for over 2 months after the game came out. Such protection did not inconvinience legitimate users AT ALL. http://www.gamasutra.com/features/20011017/dodd_01 .htm

    1. Re:Look at Spyro Year of the Dragon by AllUsernamesAreGone · · Score: 2, Informative

      Completely different domain though. With console games the hardware is known, fixed and stable - you can implement copy protections schemes on one playstation and be sure it'll work on any other correctly functioning playsation (although degrading disc mechanisms cause problems...) You can't do that on a PC. It didn't inconvenience playstation users because they have to leave the disc in for all games and, if the playstation isn't breaking, it will work. On a PC, quite apart fromt he objections to haivng the CD in when the game is alreayd on the drive, many CD copy protection schemes won't work with some makes of drive, the schemes cause problems with other software and all sorts of other problems.

      I don't think you'll ever find a PC game copy protection scheme that stood up as long as Spyro and didn't have any problems on a wide range of machines.

    2. Re:Look at Spyro Year of the Dragon by Anonymous Coward · · Score: 0

      I believe this game (might have been Spyro 2 or 3 though) had anti-modchip code in it. Even if you bought the game legitimately, it would refuse to run if the playstation was modified.

      Of course, a copy of the game could be patched to remove this "feature" and it would run. Again, the cracked copy is more convenient than the original.

  112. Clarification by Anonymous Coward · · Score: 0

    Just for the record, with "you" I mean "developers in general". This isn't directed at MaestroSartori directly. I'm just tired of developers blaming all evil on their publishers, as if the developers are powerless children forced along a ride they don't want to be on.

  113. I'm a customer that gets turned off by this by macZy · · Score: 2, Interesting

    I am not an avid gamer but I play once in a while, and probably buy 3-4 games per year. I'd probably buy a couple more if the price was lower - $50+ is too much I think for most games (very few are worth that much money). I don't mind CD-keys, and some copy-protection, but if I cannot make bakup copies of my own cds or make cd images out of them, that will turn me off buying games. And as others have pointed out it should clearly state on the box what protections are in place so I can make an informed decision about whether to buy that game or not. I do download the occasional game, but if it is something I really like and keep playing then I pay for it.

  114. You CANNOT prevent piracy by davek · · Score: 0, Troll

    Piracy will always be here. Since software is only a collection of electrical impulses, I can always make a set of impulses which is exactly the same as the original. What we need is to move away from selling the software and toward the service model (perhaps not in is current form, but something like it). This works even for PC games.

    Software is free, whether you want it to be or not. Forget the moral bullshit arguments. This is the way it IS. We've got to find some other way of making a living.

    -Dave

    --
    6th Street Radio @ddombrowsky
  115. They already have... by Penguin2212 · · Score: 2, Insightful

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Howabout, make good games and people will be less likely to copy them because they will actually want to support good games. I mean, you can't just throw in a few palm trees and call it "Battlefield Vietnam" as opposed to "1942". What next, paint everything beige and call it "Battlefield Desert Storm." Howabout "Battlefield: We'e running out of ideas." There are countless games like this, no new ideas no innovation. Just one recycled idea after another. The differences between Unreal 2K4 and Unreal 2K3 involved just making a bunch of new maps adding more trite phrases like, "Ownage!" Or howabout another Tom Clancy based Spy game. There's only so many ways you can make killing terrorists interesting. Oh, here's one last good idea. Let's take the most successful console FPS since Goldeneye, deley it's PC release for years. And, once everybody is sick of it, try to sell it on PC. My advice to game companies, get a fucking clue, people aren't buying your shit because it is shit. They'd rather play shit for free.

    1. Re:They already have... by BumbaCLot · · Score: 1

      Just because you already own BF1942 doesn't mean I do. I particularly am not into WWII, I figured bolt-action rifles to not be my style. I purchased BF Vietnam well knowing it was 'just like BF1942 but with palm trees'. Same thing goes for UT2k4, if there is 'just one feature added' don't buy it. It isn't for you. They gave a rebate to those who already had 2003 as well, knowing people like you would say these things. FPS on console, what can I say.. Goldeneye would have been so slammed by PC gamers for being a piece of shit I would agree porting to another platform would be a mistake. What? I can't fall? I can't jump off of stairs? Goldeneye was about 5 years behind the physics of other PC FPSs when it came out. Now all they need is for some REAL (read PC) FPS gamers to be able to take out all the console fanboys with the tools of the trade, trusty old mouse and keyboard.

    2. Re:They already have... by Penguin2212 · · Score: 1

      The point is, that Goldeneye was one of the most popular FPS games ever. Weather or not it was good, or even any better than PC games. What my point is, that Bungee released Halo and it was a great success. So, naturally, the follow up with a sequal. But to fill the gap, they try to pass off some piece of crap they call a PC game and expect everybody to buy it.

  116. If they had the money they'd probably pay for it!! by ElDuderino44137 · · Score: 2, Insightful

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Hey All,

    It seems to me that there is this myth in every market around the world ... It goes something like this ... "If people couldn't setal our stuff, everyone would run out and pay cold hard cash; even if they had to sell their own plasma."

    I pay for everything I use/enjoy. And I don't have a problem w/ ppl trying to secure their assets. I just think it's a bit naive to think that markets will explode in size as a result. Cause, if the youth doesn't have the money ... they just don't have the money.

    Cheers,
    --The Dude

  117. Had this happen with a CDR too by xtal · · Score: 1

    Went off like a very large firecracker. Bits of CD everywhere. You can probably cause it to happen by making cuts from the center of a CD to the outside along the radius. A few of those will weaken it enough (maybe one) to fail in higher speed drives.

    --
    ..don't panic
  118. Protection? by Anonymous Coward · · Score: 1, Interesting

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Well, guess what. Whenever you add stuff like this to games you make gaming on a PC more and more uncomfortable. One thing is that you need updates, bug fixes and whatnot - sometimes to get the game running in the first place. A lot of the copy protection schemes wronly detects software and basically makes it a hit and miss operation to get things running by making the user uninstall pretty much all software on their computer to get the game running, because some "protection" didn't like some component - even though it may not even be related. Does it sound wacky? Yes it does. But it's never the less what some people have to go through - believe it or not.

    Besides that, who wants to actually put a cd/dvd in the machine when you have gigabytes if not terrabytes of storage these days? It's like having to put in a dongle yesteryear. Discs have a greater chance of getting scratches when you handle them, so making an image on your drive and playing off of that save the original in the long run.

    Who do these people think they help? What they're really doing is killing the pc game industry. Besides, who says their system will work on the next version of Windows? When you're making a "driver" that's a very real possibility. Then you'll have a game rendered useless. Who benefits from that? Remastered versions aren't likely to be made and generally (generally!!) people don't keep PCs around after upgrading. So you have a non-usable game.

    Guess that's why I'd rather keep my collection of consoles around. Each has its own charm. I do wish I could put a gigantic drive in each of them and store all my games on it (and yes, I do know of hdloader for PS2 and Xbox chipping), but at least I know my games will work in the future. Without patching. And I don't have to uninstall software on my computer to get things working. Guess that's why the console market is growing and the PC market is shrinking. Meanwhile crackers get to perform a valuable service to gamers everywhere by providing no-cd fixes for games that shouldn't have had cd checks in the first place. Because let's face it. No matter how good your protection is the crackers are better and WILL defeat it. Then we have a lot of people who are playing cracked games and are happy, while people who have bought the game in a shop are unhappy because they can't get it to work.

    I wonder how big a share of the piracy market that's really just legitimate users wanting to get a copy that isn't nearly unusable because of copy protection.

    Hey! The PC market is still shrinking! Quick! It must be rampant piracy. Quick. Invent more copy protection schemes that will stop the piracy!

    Man. This post should really get a +5 sad.

  119. CD vs No CD by CFBMoo1 · · Score: 1

    I find that after I downloaded Anarchy Online I'm seriously enjoying the fact that I don't have to plop a CD in to the tray or leave it there indefinatly to sate my need to play the game. I do like just clicking the icon and going. The company offers the game directly from their site and it's subscription based, but it's well worth the money to me atleast and the convience of not having a blasted CD check makes it that much more enjoyable. This can definatly influence my future purchasing decisions.

    The only downside to this was I did a 1.4 gig download. They do offer a CD set to buy. Dont' know if it's copy protected, cause I opted for download instead.

    That number made me think back to when I did a 1.4 meg download for the old 3.5" disks, which made me think back to when I had a 300bps modem and downloaded a 45k game in 45 minutes. Oooh the memories.

    --
    ~~ Behold the flying cow with a rail gun! ~~
    1. Re:CD vs No CD by Zygote-IC- · · Score: 1

      I don't need a CD to play City of Heroes either. Once its installed, the discs go back in the case and the case goes back on the shelf. That's the way it should be done!
      When I buy software, the first thing I look for is the NO CD crack. My computer room is such a mess that I can barely find the computer, much less a CD when I need it.

  120. What games use this? by xtal · · Score: 1

    Don't buy them, and email the publisher telling them what you DID buy - and explain why.

    If enough people do that, then it'll go away. Failing that, give this a little while and it'll be cracked like all the rest. I hate and loathe having to keep CD's handy to play games, it's a pain in the butt when you want to do 15 minutes of fragging - it takes longer than that for me to find the cds!

    Savvy publishers are aware some level of piracy helps, and doesn't hurt, overall sales. I rarely buy a game without trying the thing first, and I don't buy a game for the most part that a lot of my friends haven't tried either. I got burned way to many times, most recently on the steaming pile that is EA's attempt at a F1 simulator. :(

    --
    ..don't panic
  121. 'Uncracked' games by Jarnis · · Score: 1

    Yep, at least two titles have not yet been fully and completely cracked;

    Toca Race Driver 2
    Soldiers: Heroes of World War II

    Both with StarForce, Both from Codemasters. They are probably the only two games using all features of Starforce, apparently making them pain to crack.

    I really considered buying Soldiers, but after hearing that there may or may not be incompatibilities with CDRW/DVDRW drives reading the original disc (playing the game), I decided against it, as I only have Plextor 708A DVDRW drive and older Plextor 1210S CDRW drive. No 'reader only' drive at all. Until I hear that the paid original game absolutely positivitely works on my drives, I'm not interested. Plenty of other (fully paid, original) games to play that do not use such invasive protections.

    I do give StarForce devs props - it's been a while since the last game before these two that has survived over a week uncracked.

    Overall PC gaming will go more towards online-authenticated accounts/CD-Keys - like with MMORPGs and online shooters. In the perfect world anyone would be free to spread the game content around, but to actually play the game, you would have to have online account to authenticate, and only way to open one is via CD key off original box (or CD key purchased online from the developer/distributor). Sadly this doesn't work as long as offline play has to be possible. Internet is popping up everywhere, so I expect this to slowly change. In 5-10 years any PC without active internet connection is probably considered such a lame duck that they don't matter anymore.

  122. here's an idea.. by Anonymous Coward · · Score: 0

    if the driver installs when you install the game, couldn't people just copy it before they uhhh install the game and concequently the malicious driver?

  123. Yeah right... by Decameron81 · · Score: 1
    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."


    Yeah, especially expensive games. Why not do like other industries do and look for ways to reduce the price of the games you sell? You know, you can only buy so many games for 40 euros before you run out of money...

    The entertainment industry is the only one I know that seems to think that if they don't sell, it's their customers fault. And they even get laws to backup that!

    Diego Rey Mendez
    --
    diegoT
  124. Already Exists by Jaysyn · · Score: 1
    --
    There is a war going on for your mind.
  125. DEMOS? by kaleco · · Score: 5, Interesting

    I noticed on that list that there are several demos. It is completely unacceptable that a demo could install this dubious software, when it's distribution does not constitute piracy in anyone's terms. I hope these games give users a warning about what they are going to install.

    --
    Prosperity is only an instrument to be used, not a deity to be worshipped. Calvin Coolidge
    1. Re:DEMOS? by admdrew · · Score: 3, Insightful
      It is completely unacceptable that a demo could install this dubious software, when it's distribution does not constitute piracy in anyone's terms.

      The interview mentioned that demos include this copy protection because the demo exes end up being very similiar to the final version's exes, meaning a potential cracker would have interest in the demo's executable files.

      I hope these games give users a warning about what they are going to install.

      Unfortunately, the person interviewed said that agreeing the the EULA gives them permission to install their software without telling you. Legally they're right... but it's a bit of BS; I want to know what is installed on my machine, and I shouldn't have to wade through a thick license agreement to know precisely what's going on.

    2. Re:DEMOS? by ceswiedler · · Score: 3, Insightful

      Legally they're right only if EULAs are enforceable, which is certainly debateable.

      BTW, by reading this comment you have agreed to give me your first-born son.

    3. Re:DEMOS? by Minna+Kirai · · Score: 5, Insightful

      It is completely unacceptable that a demo could install this dubious software

      A game demo is supposed to allow a potential customer to learn how well the software will run on her computer. If the game includes obstructive copy-protection, the demo should too; otherwise it's false advertising!

      By using the weird driver in the demo, at least buyers get a warning before PAYING for the thing.

    4. Re:DEMOS? by Anonymous Coward · · Score: 0

      Yeah right. That's like Anti-virus software demos installing a virus just so they can prove the software will remove it!

    5. Re:DEMOS? by ProfFalcon · · Score: 1

      Great. You poor bastard. You'll be bombarded by hormone infested 16 year olds demanding to drive your car and leaving smelly sneakers all over the house. Remember, you asked for it.

      --
      Simply stating [Citation Needed] does not automatically make you insightful or brilliant.
    6. Re:DEMOS? by Anonymous Coward · · Score: 0

      when it's distribution does not constitute piracy

      "its".

  126. More of the same shit by Snaller · · Score: 1


    * copying is theft
    * because of copying nobody makes good games
    * they are loosing money (you can't loose something you haven't had)

    Abbie Sommer: "we have protected many titles this year alone that are still not cracked. "

    Probably because they are crap *g*

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  127. Win for Microsoft, Sony and Nintendo by Anonymous Coward · · Score: 0

    This kind of crap is why I stopped buying PC games and switched to a console.

  128. Re:When warez copies outnumber "legit" copies... by Anonymous Coward · · Score: 0

    No, you get a radar detector. Know how to properly use one (its not an end-all tool) and speed limits will never bother you again.

  129. uh oh by Anonymous Coward · · Score: 0

    How did that work out for Doom 3?

  130. Many new mainstream machines come with Nero. by Viewsonic · · Score: 4, Interesting

    Already installed. What's next? Booting directly from the game CD into a custom anti-piracy OS and disabling any access to Windows?

    1. Re:Many new mainstream machines come with Nero. by fitten · · Score: 4, Interesting

      Some game consoles work like this even now. That way, you never worry about someone upgrading the OS out from under your game and now your game needs patching. The solution is to have the CD basically being a bootable CD complete with loader, OS, and autorun the game that is on it. Not a bad idea actually...

    2. Re:Many new mainstream machines come with Nero. by admdrew · · Score: 2, Funny
      ...disabling any access to Windows?

      We could only be so lucky... :P

    3. Re:Many new mainstream machines come with Nero. by EvilFrog · · Score: 1

      That works on a console where everyone is running the same platform, but driver issues alone would prevent doing the same with modern PCs.

      Even so, most consoles these days include the OS in the hardware. Cases where hardware control is handled by the software tend to cause more problems than they help. Take the Sega Dreamcast for example- lots of games were written to use the built-in 56k modem that comes with the system. When the Broadband Adapter for it came along later, modem control was built into the software and none of those games were able to use it. If the dialer software was built into the machine instead, there wouldn't have been a problem.

    4. Re:Many new mainstream machines come with Nero. by stretch0611 · · Score: 1
      What's next? Booting directly from the game CD into a custom anti-piracy OS and disabling any access to Windows?

      Actually, That has already happened once in the past. (though not with Windows) Back when all games ran using DOS, Ultima VII required a user to boot it own version of dos that used customized drivers to slimline the os and increase available memory.

      --
      Looking for a job?
      Want your resume written professionally?
      DON'T USE TUNAREZ!!!
    5. Re:Many new mainstream machines come with Nero. by valkraider · · Score: 1

      but driver issues alone would prevent doing the same with modern PCs.

      These Guys seem to do a pretty good job with it...

    6. Re:Many new mainstream machines come with Nero. by NoMoreNicksLeft · · Score: 1

      Same concept, not in any way malevolent though. They were trying to help you eke out a little extra from your machine so you could play a decent game.

      Contrast it with these fuckwits permanently hurting your machine, in the hopes that you won't think to copy their game before you install it. (I realize that the next game would then be protected... but most homes have 2+ computers now, what prevents you from copying it on the other one?).

    7. Re:Many new mainstream machines come with Nero. by Anonymous Coward · · Score: 0

      That's because all of the stuff that's supported on Knoppix is supported in the Kernel/with free software.

      Due to NVIDIA's and ATI's EULA you pretty much cannot include the drivers for their 3D cards with Knoppix. Which means that you'd have to make a script to download and install them before starting X, make an illegal distro (which there are some unofficial images that do this), or not include it at all (which has historically been Knoppix's stance, not sure about this version).

    8. Re:Many new mainstream machines come with Nero. by drinkypoo · · Score: 1

      I'm sure that if a game manufacturer wanted to do this sort of thing that nVidia and ATI would license their respective drivers to them. I'm sure they would demand that it only be included on retail box software with some sort of copy protection but that's hardly a stumbling block.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Many new mainstream machines come with Nero. by Anonymous Coward · · Score: 0

      Back when all games ran using DOS, Ultima VII required a user to boot it own version of dos that used customized drivers to slimline the os and increase available memory.

      No it didn't. It did require most people to use a boot disk, because most people ran EMM386 or QEMM and Ultima VII used its own memory manager (relying on a rather nasty hack IIRC), but it certainly didn't have "its own version of DOS" or anything like it.

    10. Re:Many new mainstream machines come with Nero. by tupps · · Score: 1

      It is probably the Microsoft License that is going to cost you the money.

      --
      Go out and get sailing!
    11. Re:Many new mainstream machines come with Nero. by Anonymous Coward · · Score: 0

      Hey, that's probably be an improvement as you wouldn't have to run windows.

      Or you could just switch to Linux, because none of our three games have copy protection beyond the CD-Key.

    12. Re:Many new mainstream machines come with Nero. by drinkypoo · · Score: 1

      If you're booting the OS anyway, why on earth would you use Windows? Linux does all* the same stuff, and for Free/free.

      * Okay, so it doesn't have the convenient controller configuration stuff, but that's pretty minimal.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  131. I was *forced* to get a crack for a game I bought by Feanturi · · Score: 2, Interesting

    Actually, not the first time it's happened either. Some game I bought in the last few months, don't remember which one, has some elaborate copy-protection scheme that seems to think I'm running CD emulation software. I'm not, but couldn't play my brand new game without googling for a crack first. That's not right, I shouldn't be forced to resort to such things.

  132. Forward to the past: use of cracked games by argent · · Score: 4, Interesting

    It's not "back to the future", it's "forward to the past".

    Back in the early '80s I bought a game for the Apple ][ called "Wizardry". This game had an extremely delicate copy protection mechanism that depended on matching the speed of the disk to a timer. I used to play it on three or four different Apples at different times, and there were slight variations in the speed of the disks. After a while, I could no longer play the game except on one particular machine... the drive speed on that machine had apparently been changing slightly over time and the copy protection had adapted the floppy to it.

    Eventually I went to one of the local pirates and did something I'd never done before... begged a cracked game off him. I actually had him copy a cracked version of Wizardry on top of my original diskette. It was the only way I could depend on being able to run it.

    Seriously, in the not-too-distant future, I imagine the first thing I do after I buy a new game is to go download the pirated version.

    "You're safe and sound now, back in good old 1982."

    1. Re:Forward to the past: use of cracked games by Anonymous Coward · · Score: 1, Informative

      Wizardry 3 (Legacy of Llygamn or something) diskettes
      were COPYA-able, but the copy wouldn't run because of
      timing checks. The p-code called a native 6502 routine to
      do the check and returned the status in location $00,
      which was returned to the higher-level code. Zero meant
      success. So by turning the LDA (location 0) opcode ($29)
      into a LDA (literal 0) opcode ($A9), it's cracked. Thus the
      crack instructions are: change track t, sector s, byte b,
      bit 7 from a zero to a one, and you're done!
      Can't recall t, s, and b offhand, though...

    2. Re:Forward to the past: use of cracked games by clockpenalty · · Score: 1

      Perhaps more people would understand (and thus mod you higher) if you used the word 'immediate' rather than 'literal'.... this confused me for a while, actually.

      --
      Shinsengumi de gozaru
  133. Nitpick by Anonymous Coward · · Score: 0

    Its lose not loose.

  134. Safedisc has used Ring0 drivers for a long time by SigNick · · Score: 2, Insightful

    ..just check your windows\system32\drivers for secdrv.sys, set to auto-load and -execute on bootup.

    Does any one know if the new SecuROM also uses kernelmode drivers?

    --
    Capitalization is the difference between "Helping your uncle jack off a horse" and "Helping your uncle Jack off a horse"
  135. "No more onerous than iTunes"? by argent · · Score: 1

    This could be made no more onerous than iTunes.

    I certainly hope it can be made less onerous than iTunes. Apple's had plenty of flak about that.

  136. It gets worse... by NetNifty · · Score: 1

    It stays installed after the game itself is uninstalled most of the time. Publishers have to pay extra to have it set to uninstall itself when the game is too, so they usually don't.

    Games need copy protection to prevent piracy? Fine - but don't stop me from running legitimate software, or try to spy on me.

    It's worrying that it's now probably safer for system stability to warez a game than to install a legitimate copy.

  137. Doom3 comes to mind.... by Viewsonic · · Score: 2, Insightful

    The message boards were filled with people complaining that Doom wouldnt load, or it always hung, some people were seeing video problems. The solution? Download the cracked version that removes the copy protection that was ruining peoples configurations. Many of these people claimed to not have Nero, Alcohol, or any other sort of burning utilities installed. Not only does this force people to run unsupported pirated copies, it also pisses off your fans. Carmack should be personally ashamed that his publishers put any sort of protection on his games. There are Doom fans all over the world who wont buy any future id projects. Hows that for future business? Bleagh.

    1. Re:Doom3 comes to mind.... by Anonymous Coward · · Score: 0

      Yeah that really pissed me off. I had daemon tools installed and doom wouldn't start, even after I disabled daemon tools, unmounting everything that it had mounted, and disabled the virtual CD driver in the devices panel.

      I like to mount Clone CD Images with safedisk enabled so I don't have to swap the CD in everytime I want to play a game (UT2004 with all the updates does NOT require a CD to start! I'm liking Epic more and more!).

      I installed it on a new computer that didn't have Daemon tools, and it worked. But still. What a pain. I have a friend who buys all his games (he has spent thousands upon thousands on games), and he cracks every one of them because he hates swapping the CD in.

      So if I buy a game, or pirate it, I still have to go through the same routine. Download the crack, backup the old executeable, copy the crack, run the game. Of course, updates get harder, because I have to copy the original back first, then download a new crack. bah.

    2. Re:Doom3 comes to mind.... by ivan256 · · Score: 1

      I had the same problem. Do you know what they tell you if you ask them how to fix it? They tell you you have to reinstall windows! And on top of that you can then never install a useful tool unless you want to reinstall again to play Doom.

      Screw that. I downloaded the no-cd crack and everything works great now. Plus I know never to buy a game published by activision again. Good work guys!

    3. Re:Doom3 comes to mind.... by Anonymous Coward · · Score: 0

      Yeah, right. That explains the 80,000 people who dowloaded it before the official street date...

  138. quality games will always exist by Anonymous Coward · · Score: 0

    piracy... then the number and quality of games will almost certainly decrease.

    wrong. the number of boring games bought to life just to make a quick buck will decrease.

    the ability to create quality games is not something that requires large amounts of capital, look at id.

  139. foolish hu-MANS by Stalyn · · Score: 2, Informative

    the only way to stop piracy is divine intervention from God... btw God has an easynews account

    --
    The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
  140. Beyond Divinity EULA (Starforce Protection) by sa1lnr · · Score: 2, Insightful

    "PERMITTED USES

    1. If the Software is configured for loading on a hard drive, you may
    install and use the Software on a single
    computer.
    2. You may make and maintain one copy of the Software for backup and
    archival purposes, provided that the
    original and copy of the Software are kept in your possession.
    3. You may permanently transfer all your rights under this EULA, provided
    you retain no copies, you transfer
    all of the Software (including all component parts, the media and printed
    materials and any upgrades) and the
    recipient reads and accepts this EULA."

    #2 maybe difficult

  141. I actually had to do just that earlier this year. by LiberalApplication · · Score: 4, Interesting
    Seriously, in the not-too-distant future, I imagine the first thing I do after I buy a new game is to go download the pirated version.
    It's kinda sad, and it really annoyed me. Being not too much of a gamer but a bit of a WWII buff, I went and purchased Call of Duty the day it came out. Now, I have a homebrew system with no internal optical drive (I'm a bit of a pc-modder too), and so I installed it from an external firewire DVDR drive. I'm not sure what form of copy protection CoD has, but get this: It installed, but refused to run. Upon further investigation, I learned that it wouldn't run from external drives. In fact, it won't even run if you have any virtual drives set up on your system either. In order to play the game, I would have to uninstall Nero, get an IDE CD-device, and perform some frustrating driver juggling tasks because I also have an NVidia NForce2 chipset based motherboard.

    That was just unacceptable, so I did the only thing I could do to play the game I purchased: pirate it.

  142. Better boxes by Mark+McGann · · Score: 1

    3.include better stuff in the box (e.g. a printed manual, mabie a poster of the main character or something)

    How about just a freaking better box! I don't know about the rest of you but the ergonomic nightmare boxes are these days is a pet peeve of mine, and seriously contributes to the annoyance of retrieving the CD to play the game.

    Game boxes used to be 2 simple pieces, a bottom and a top that slides right over it. Take off the top and you have access to everything inside, and can trivially put it all back. Try that with the box of any current game.

    -Mark

  143. Have you tried to get an OLD replacement cd? by superultra · · Score: 5, Insightful

    Try that in 10 years, or when Blizzard has passed through 5 different companies (it could happen). Or, if you want the fun and excitement now, try to get a replacement copy of Pirates! or, if you lost the code wheel, Starflight. It won't happen, even if you paid for the copy legit.

    1. Re:Have you tried to get an OLD replacement cd? by Fishstick · · Score: 4, Interesting

      Yup, I hear that.

      I made the mistake of 'activating' NFS3 that came with my tnt card I bought years back. I enjoyed the game, played it thoroughly, put the CD on the shelf somewhere.

      Fast forward to earlier this year -- the machine where NFS3 was installed is gone, obsolete and recycled for parts. I have a newer machine that I'd like to play NFS3 on -- New force feedback steering wheel and everything.

      I have the CD and it works fine, but I need to activate the product in order to play it. Surprise, doesn't work. The website and email address and phone number are all gone. Googling around finds that they went under and someone else bought up their assets.

      Call them and finally reach someone who says "game is over 5 years old, we don't support new activations". Not new activation - reactivation on new machine. I'm allowed to do this eight times -- no mention of a time limit. I paid $20 to play this game that came with my vid card, and I wanna play it some more.

      They were supposed to look into it and get back. Never heard from them. I guess this is a $20 lesson. I don't want to play the game badly enough to waste any more time over it.

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

    2. Re:Have you tried to get an OLD replacement cd? by linzeal · · Score: 1

      Try here for a solution.

    3. Re:Have you tried to get an OLD replacement cd? by RotJ · · Score: 1

      I remember this company. It figures that they would go under. Never trust a business that emulates the Divx model.

  144. That is until by g0bshiTe · · Score: 1
    "The drivers are what prevents the use of kernel debugger utilities such as SoftICE, Cool Debugger, Soft Snoop etc
    Until pirates start making their own dll's.
    --
    I am Bennett Haselton! I am Bennett Haselton!
  145. I hate to burst their bubble, but... by webmosher · · Score: 1

    Having a high quantity of low quality games does more to shrink their market than piracy. Perhaps having 25 brands of ketchup does something to improve my eating habits, but it doesn't. When it boils down to it, I buy one or two brands all the time and no amount of shoplifting changes the fact that my hamburger tastes the same with Heinz or any other brand. I avoid the no-name brand though since its not as good, but for some people its good enough.

    My problem with current game design "logic" is that just because your cookie cutter is really fancy and makes things look nice, that doesn't mean you can get away with using it without adding significant quality to a game. Incremental changes in game design probably will keep fans of a game buying add-ons for years (Re: The Sims), but it certainly isn't getting someone to jump up and buy the whole series if the original idea didn't grab them in the first place.

    Perhaps what we need is a FPS/RTS/Sim with MMORPG elements. Wait a minute, I know what we'll call it: Life.

  146. Motivation by Anonymous Coward · · Score: 0

    In years past, this was an outstanding way to kombat piracy. And then Copy II+ and Locksmith came along, with nybble copy schemes and stream editing.

    The deal is now the internet connects thousands of people. Before, you had to kombat a few BBS. And people had to call in to those BBS, from across the country and world, to get the stuff they wanted. And that was back when you might pull down a floppy disk (1.4meg) every 15 minutes.

    This strategy (using drivers in windows to thwart piracy) used to work because people couldn't talk to each other. Terrorism used to be a lost cause, because people COULDN'T talk to one another. You used to be able to beat your prisoners, properly, and sic the dogs on them because you knew it wouldn't get out except through underground channels. The world was a big place, and carrier pigeon was super-fast compared to other communication methods.

    It works different today. Today, people can send disk images to each other as easily as picking up a phone. You aren't not going to "win" using this strategy.

    However, what you are going to do is teach people. People are getting SMART, specifically due to stuff like this. You are giving them the motivation to go out and hunt down those cracks. And to pay attention in their Visual C++ classes, so they can LEARN to crack this stuff. I guarantee you that this one single "new" protection scheme will motivate thousands of CompSci 19 and 20 year olds to pay attention in class, and conspire with one another to UTTERLY FUCKING DESTROY THIS MICKEY MOUSE SHIT.

    And then a 13 year old tells another 13 year old who posts it in the IRC/MSN chatroom, and the cycle continues.

    Thank you for instructing my children. I would pay you if I knew where to send the money.

  147. Very annoying by Performer+Guy · · Score: 1

    Legitimate users will have to live with this crap on their disk but crackers will circumvent it and it won't exist on cracked versions. It won't change a darned thing as most users don't know anything about copying a game with even simpler non intrusive countermeasures. Pirates download cracked iso images online and this stuff will get cracked reguardless of the countermeasures.

    As a legitimate PC gamer this infuriates me. I guess I'll steer clear of games using this where possible or maybe just get a console and be done with gaming on my PC. It's just blowing smoke to say that PC games will diminish due to piracy. The games industry conveniently assumes that every pirated copy is a lost sale which is totally bogus.

  148. I know I won't... by Svartalf · · Score: 1

    I don't really play Windows games.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  149. that's not the point by RMH101 · · Score: 1

    the point is, if the EULA says "by installing this you agree to us installing crud all over your system" and you tick the "yes, i agree" box and click OK, then you kind of forfeit the right to bitch about how some game installed crud all over your system without you agreeing to it.
    see my point?
    whilst only installing open source code is all very nice, i guess it kind of sucks if you want to play any decent 3d games, doesn't it?

    1. Re:that's not the point by Anonymous Coward · · Score: 0

      That EULA is not valid, except for the states in the US that have the UCITA.

  150. and THIS will increase the market by... ? by nazsco · · Score: 2, Insightful

    if the aim is to stop the shrinking of the market... and the market is 60%+ made of programers... how exactly instaling a driver that keeps them from running debuggers on they very own machine will make they more likely to buy the crap game?

  151. This is a technical problem with the OS by SphereOfDestiny · · Score: 2, Insightful
    It sounds wierd that their changing the OS could be a problem with the OS, but the problem is that windows, while it has multiple users, it dosn't really seem to use them, and everything gets installed as root (with permission to everything).

    When windows 2000 came out I was like "thank god, now it's multi user". So I went to install everything as guest, so as to not hose the main machine. Needless to say it didn't work, as most things wouldn't install as guest, assuming that you'd install them as root.

    When something is being installed little popup boxes should come up like "This application is trying to install something into the kernel, this is needed when installing hardware, as it needs to install a driver for the hardware, but if you are installing something other then the CD that came with a piece of hardware, then whatever this is that your installing has easy access to screwing up your machine.

    Would you like to install it? "

    The same goes for write acccess to all the differnt areas that they could be playing with libraries or whatever. Areas including who gets to write to the network! (say goodbye to addware).

    Of course, this only works to notifiy people what they bought after they bought it. How do we people from buying stuff they refuse to use? Well if the copy protections working, these things should allow returns.

  152. Re:The game market won't decrase because of piracy by EvilIdler · · Score: 1

    How large a percentage of the population used computers back then?

  153. Just Say No by Sloppy · · Score: 1

    Don't buy it. These people seem resigned to a shrinking market, so let them have it.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  154. 22 years ahead of my time. by argent · · Score: 1

    Beat you by 2 decades. :)

    Actually posting this to add a note about my "forward to the past" message (below). I later ran into one of the authors of Wizardry online and told him the story. He thought it was pretty funny.

    1. Re:22 years ahead of my time. by Anonymous Coward · · Score: 0

      I hope you punched him in the teeth.

  155. Reboots are legitimate by Cardbox · · Score: 2, Informative

    Not true that requiring a reboot means the installer is doing something dodgy - at least, not true when you're upgrading already installed software.
    Windows (EXPLORER.EXE) regularly holds application program files open for no reason at all (I suspect it's something to do with displaying icons), so a reboot is the only way to replace an out-of-date file.

  156. Starforce isn't so bad by Anonymous Coward · · Score: 0

    I legitimately purchase my games. I use Daemon Tools and Alcohol 120% on them, and it's faster than swapping, faster than the CD drive speed, and I don't have to worry about scratching my CDs. When something prohibits me from doing it, it pisses me off since it's punishing ME in addition to the warez pups. However, without these measures, games would likely be pirated more, forcing 1) Less good games to be released and/or 2) More expensive games.

    Yes, I wish there was a magical way to reward buyers of games and punish warez d00ds, but for now, I'd rather have these measures than +$10 for less selection or less quality games.

    I am no security expert, but would something like WinXP registration work? After it was registered, the starforce crap would be taken off.

  157. More Piracy = Poor Quality Games? by Mouse42 · · Score: 1

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    I disagree, or at the very least, it isn't as clear cut as that.

    The abundance of poor quality games increases piracy, because people don't trust it will be worth the money. But, high quality games cause people to want it now and they just can't wait for a pirated version to come out, in addition to those who wish to compensate creators for good work (yes, those people do exist).

    I'm sure that despite the amount of pirated copies of Doom3 that will exist, the creators of Doom3 will still be appropriately compensated for their efforts in producing a high quality game.

  158. System requirements on the box by stphil · · Score: 1
    In the article, the Starforcer says he's not concerned legally as his behind is covered by the EULA.

    OK, but what about the minimum system requirements stated on the box: besides the usual they'll have to add "Your system CAN NOT have Alcohol, Nero etc." Do they mention this on the box of starforced games?

  159. Re:The game market won't decrase because of piracy by admdrew · · Score: 1

    That's not really the point. As the GP said, the "average" user knew more back then. In my experience that has been the case... Our first family computer was an Epson 286. Both my parents were able to do a number of technical tasks involved with DOS and archaic programs like Wordstar (a word processor I still have nightmares about. heh). Now, with so many tasks being made transparent or terribly easy for the user, even my parents, two average users who could actually make their way around in a command-line, can no longer do basic things like navigate directories in a DOS box (something they had to do 15 years ago).

    It's not that people became dumb or that computers became more difficult to use in a higher technical sense... it's that they've become easier to use for the masses. Like the GP said, computers require less technical savvy today, and considering that things are getting easier to do (in some respects), I'm not sure the trend of the average user getting 'dumber' is going to reverse anytime soon.

  160. You can't be serious by Ryosen · · Score: 3, Interesting

    Not playing games is a sign of being an adult? I guess that's going to be some crushing news to my grandparents who still play bridge and scrabble on a near-daily basis.

    Seriously, I can't stand self-righteous pricks who equate game-playing with immaturity. If you want to take life so seriously as to not allow yourself a bit of liesure time, go right ahead, but don't make the foolish mistake of taking a holier-than-thou attitude simply because you have some sort of bullshit hangup derived from Corithians 13:11 or some misguided belief that creative and imaginitve play is not as important for an adult as it is for a child.

    --

    Ryosen
    One man's "Troll, +1" is another man's "Insightful, +1".
    1. Re:You can't be serious by Anonymous Coward · · Score: 0

      Wow... you referenced 1 Cor 13:11 correctly. I'm impressed :)

  161. about starforce... by alexandre · · Score: 1

    what will it do against:

    dd if=/dev/cdrom of=game.iso

    ?

    1. Re:about starforce... by Creepy+Crawler · · Score: 1

      Demand root or not run.

      Then it will probably install invasive kernel modules to "ensure" you do nothing of the sort.

      --
    2. Re:about starforce... by alexandre · · Score: 1

      hehe, user mode linux + debug, here we come ;-)

  162. Good Post. by KrisHolland · · Score: 1

    Very good post, we should change the laws, what is wrong with people they dont see to realize this.

  163. None of you are getting it by WarSpiteX · · Score: 2, Insightful

    Hi, I'm the author. Please calm yourself and read this post with a clear mind.

    First, to clear up some confusion regarding the interview:

    I simply provided StarForce with an opportunity to voice their own opinions. I don't take their side, I do ask them tougher questions about how legitimate PC gamers feel it's unfair to not only to have to pay for the copy protection indirectly by purchasing the game, but to put up with the hassles. They gave their answers, that's all.

    Then I look at this thread and I realize to my disappointment that most of you just don't you get it. It's all the same panicked, self-entitled, I'm-my-own-little-god-don't-step-in-my-universe whining. God forbid a publisher protect his investment on your PC. How dare he?

    I'm sure most of you are conveniently forgetting the number of times you've pirated games - whether it's downloading warez, copying from a friend or copying FOR a friend.

    Any arguments I've seen "for" the right to crack/warez games fall apart. Simple fact: you benefited from the hard work of the developer and publisher without due compensation. Price too high? Game sucked? Misleading system requirements? Too bad: caveat emptor.

    How hypocritical Slashdotters are. When stories are posted of stupid lawsuits because someone was careless in purchasing or using a product and did themselves/their family harm, you jump all over them. High and mighty. Superior, intelligent, all-knowing.

    Where are those attitudes when it comes to bragging to your friends about how you pirated a game because it was too expensive for what you'd get, or because it was buggy and you don't "feel" like paying for it. Then you complain when copy protection gets more intrusive and controlling. You made your bed, you sleep in it.

    Fact is, we have this copy protection because we don't stop ourselves from pirating. Pure and simple. The culture of the PC gamer is disgustingly self-indulgent. Worse, it's spreading to console games.

    Piracy has been accepted on the PC much longer because it's been around much longer. The first games weren't even commercial, they were sent across networks and transferred with disks. This acceptance of piracy has persisted through the years, every new gamer learning from the ones before him. "Oh everyone else does it." Well it's WRONG.

    It's not like publishers are making billions off you by overcharing - and if they were, you could simply say "no, I'm not going to buy this." Yes, you want it, but that doesn't mean you deserve it for free.

    I've gotten some of the most ridiculous pro-piracy arguments ever in email over the last day.

    "Sometimes cracking copy protection is the only way to get it to run on Windows emulators on Linux"... er... just where did the publisher state that they support Linux? And how does this give you the right to steal their game?

    "Game companies run out of CDs, so if you break/lose yours, you can't get new ones. Plus, you have to pay for shipping!" Right, and if I lose my car or smash it around the tree, the car manufacturer owes me one for free. No, I get it through insurance, which usually costs me more over the lifetime of the car than the car did itself.

    "Game companies *GO OUT OF BUSINESS* sometimes. Try getting your original System Shock 2 CD's replaced." Right, this sucks. Part of the reason game companies go out of business is piracy. But moreover, I still fail to see how this entitles you to a new copy of System Shock 2 if YOU lost or broke your own. It's your property, be responsible for it. Your kid lost it or dog chewed it? I can't quite understand how this is the publisher's fault.

    "When games get really old, usually one is forced to turn to emulation. However, *COPY PROTECTION MAKES EMULATION DIFFICULT*. This can lead to games being lost forever; this is happening to arcade machine games already." This is called obsolescence. Things become so old it's not worth supporting them. You don't see IBM supporting

    --


    I'm a little segfault, short and stout.
    1. Re:None of you are getting it by Zed2K · · Score: 1

      "Any arguments I've seen "for" the right to crack/warez games fall apart."

      BS. I got a laptop. It runs on battery power. I buy a game and want to play it on the road but not have the cd drive constantly spinning burning battery power or I don't want to bring the cd drive at all. So I install the entire game and apply a no-cd crack. Perfectly legit. Nothing illegal about it at all. But as more and more copy protection gets slammed down our throats people will buy less and less games. Its a simple fact. Make a good game and people will buy it. Make a shitty game and no one will, but the publisher will still blame it on piracy.

    2. Re:None of you are getting it by Stalyn · · Score: 2, Funny

      Hi, I'm the author. Please calm yourself and read this post with a clear mind.

      impossible

      How hypocritical Slashdotters are. When stories are posted of stupid lawsuits because someone was careless in purchasing or using a product and did themselves/their family harm, you jump all over them. High and mighty. Superior, intelligent, all-knowing.

      welcome to slashdot

      It is really time for a major self-evaluation amongst gamers. I'm extremely disappointed that even such an intelligent crowd as here simply repeats the same crybaby pro-piracy mantras after they shit their own beds and don't like the smell. Yeah, invasive copy protection sucks royal ass but the only reason it's there is because of you.

      You're obviously insane.

      Piracy will always exist and no matter how hard a game is to crack it will eventually be cracked. What a human intelligent mind does can be undone by the same mind.

      So, how about trying to limit piracy by making a game worth buying. Consumers have money and are willing to spend it and most of them do faster then they earn it. Trying to somehow connect piracy to dwindling profits is a weak argument. First you presuppose that your product is even worth buying which it some cases it is not. Second piracy is hard to track and even harder to prove how much profit is lost by stealing.

      The solution is rather simple, make games that are worth buying. Improve your product. Blaming profit loss on consumers is like a farmer blaming dirt.

      --
      The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
    3. Re:None of you are getting it by Big+Boss · · Score: 1

      I think you're not getting it. Yeah, there is a LOT of "piracy" going on in the PC game crowd. However, there are valid reasons for most of the comments you posted.

      Cracking to run under WINE and such. How is this stealing thier game? If I bought it, I own it. You even use this line of reasoning later stating that I should take responsibility for MY PROPERTY. So, *IF* I bought the game, cracking it so that I can run under emulation is perfectly legal. Well, in any reasonable version of copyright law it is anyway, DMCA is a POS and should be repealed. In any case, it's not theft, I *PAID FOR THE GAME*. Yeah, they don't support Linux, all that means is that I can't call them and bitch if it doesn't work in WINE.

      Broken or lost CDs. Well, we the techo elite are always telling people to make backups. Again, this is simply taking responsibility for our stuff that we *PAID* for. I do this with all my CDs, for example. I don't allow originals to leave the house. I make copies for the car and such. As long as I don't give those copies to anyone else, I'm not stealing anything. Publishers can't have it both ways. Either it's mine and I can do as I please, or it's a LICENSED product. Meaning that I don't own it, but I DO own a right to USE it. If I have such a right, and they make backups impossible, I think it is thier responsibility to provide replacement media. Providing, of course, I can prove I purchased a license. Perhaps a good use for those registration cards? I don't expect ongoing support for the software, but maintaining a few CDs for people that are legit and bought your stuff should be a reasonable thing to ask.

      Personally, I have, in the past copied some games. I've bought quite a few as well. Usually, I'll try it out at a friends place, maybe make a copy, and if I find I play it, I go buy a copy. I did this with Quake 3. I never got real into FPS games, so I wouldn't have tried it otherwise. Does that make me evil somehow? Maybe, that's a personal call. I DID buy it though, so I personally think I'm fine.

      Interestingly, that was the last PC game I purchased. They are all the same now, just with better graphics. I'm not interested in buying a $200 card so I can play the new games. Not to mention driver issues, DLL hell, Windows in general, and getting it all to work right. I've moved most of my gaming to console these days. I can't backup my GameCube discs, which does worry me a little, but I don't have kids or animals, so it's not a big worry. I do wish they would make the games safer from scratches or offer replacement media though. Yeah, I'll pay shipping. I'll even return my scratched original with a credit card guarantee if they will cross-ship for me. I think the best soultion to disc damage is to put them in a cart of some kind, like MiniDisc. I have game carts and MiniDiscs from ~1990 that still work fine, and haven't been treated well at all.

      I don't think I'm so unreasonable.

    4. Re:None of you are getting it by Anonymous Coward · · Score: 0

      Thanks Warspite for telling it how it is. I was reading the comments here and found a lot of similar feelings to what you wrote.

      Anyone who says that piracy is not affecting the PC Games market is a liar. They probably believe it so they can sleep better at night, thinking they aren't a thief. Before Doom 3s release (BEFORE, not incl after) there were an estimated 50k copies transferred across the internet. I myself couldn't wait (shame on me) and partook in a torrent which had over 3000 leachers.

      (yes i purchased the game when it was released, but only because future shop offered me a free copy of KOTOR with the game)

      Even if those 3000 people were the only pirates, simple math dictates that 3000x59.99 = 179,970 dollars of lost income. Using the 50k figure loss of income is around 3 million dollars.

      Thats 3 million dollars that never circulates in the economy, not only the developers miss out, but so do the distributors, the publishers, and their families suffer.

      Shame on you for lieing to yourself.

    5. Re:None of you are getting it by Pentagram · · Score: 1

      I don't think I've ever read a more long-winded post with so many errors of logic all the time I've been reading slashdot.

    6. Re:None of you are getting it by linzeal · · Score: 1
      I have 100's of legit games and a laptop as well. I refuse to be forced to carry around breakable, scratchable CDs after dealing with EA when I lost my CDs for bf1942 and them yanking my chain for 4 months before sending me nada. EA was never stellar about customer service to begin with, and when you are trying to get something from them FREE than they treat you with a level of contempt that most people do not know until they have killed an entire midwestern family and now stand trial in the same town. If they treat me like a criminal than I will act like one.

      The moment I purchase a gaming CD I don't give a damn about the DMCA, Disney, or Device Drivers that install with I'm going to find a way to play without a CD. If not I would have to put MY games, which about half do not fit in normal CD racks in a bookshelf and than search through them every time I have an itch to play something. No thanks, I would rather tools like yourself call me a pirate than deal with consequences of being a niave consumer.

      So long as you cannot expect the gaming companies to EVER replace your media is how long I will be using NOCD cracks and D-Tools. Most gaming companies don't get it, and until things like valve's steam are more widely used and accepted it is likely we will be rubbing atagonistic till one side is bloody and raw.

    7. Re:None of you are getting it by Seraphim_72 · · Score: 1


      "Sometimes cracking copy protection is the only way to get it to run on Windows emulators on Linux"... er... just where did the publisher state that they support Linux? And how does this give you the right to steal their game?
      Stealing? How is it stealing if I want to try to run the game I purchased on linux? I own a legit copy of Campaign Cartographer, I am trying to get it to run on linux, how is this stealing?

      "Game companies run out of CDs, so if you break/lose yours, you can't get new ones. Plus, you have to pay for shipping!" Right, and if I lose my car or smash it around the tree, the car manufacturer owes me one for free. No, I get it through insurance, which usually costs me more over the lifetime of the car than the car did itself.
      Ok, fine, where is my CD insurance?....waiting.....still waiting, that's right their isnt any. If I destroy my car I get money to buy a new one but wait - ooooooh yeah, here it is, here is my CD insurance, it is called my CD-RW drive. If you wont back me up, and external people won't/cannot then at least please allow me to do so.

      "Game companies *GO OUT OF BUSINESS* sometimes. Try getting your original System Shock 2 CD's replaced." Right, this sucks. Part of the reason game companies go out of business is piracy. But moreover, I still fail to see how this entitles you to a new copy of System Shock 2 if YOU lost or broke your own. It's your property, be responsible for it. Your kid lost it or dog chewed it? I can't quite understand how this is the publisher's fault.
      You are right, it is not thier fault. This is why my important documents (title to my house, will, etc) are safely in a bank vault. However were I to ever need to look at them...well lordy look at that - I have a copy right over there. See, copying can be used for good as well.

      So to some up - using a copy of a disk has legit uses as well as bad uses. To shift a bit into my own experience I will tell you this. I played a cracked copy of Unreal Tournement for years, only bought a copy when I found in the bargain bin for $10. When UT2k4 came out I ran(not walked) out and grabbed it off the shelf for full price. So what does that tell you? It tells you that a warezed copy of a game got you a legit purchase down the road, a purchase that there is no way you would have gotten otherwise - I never buy at full price, 2 year old games are fine for me usually. Try to think in the long term, not the shorttry to NOT be like every other US industry).

      And as far as game companies going under..well they tend to do that, and blaming piracy for 100% of that is just plain stupid. Blaming a 27% drop in sales on piracy is lunacy, if the drop is that bad there are other factors involved - after all, cd burners and cracking sw weren't invented this year. Perhaps game publishers need to take a lesson from Big Bill. Why is office so popular? why is Windows? Because everyone went out and copied it and took it home from work. Does it hurt thier bottom line? Yup, no question. In the long run has it helped them? Yup, no question, and it seems that MS has plenty of cash these days. Oh, and last I checked, Redhat et al who give away thier product are doing fine as well. Seems to me to not be too tough to figure out.

      It is really time for a major self-evaluation amongst gamers. I'm extremely disappointed that even such an intelligent crowd as here simply repeats the same crybaby pro-piracy mantras after they shit their own beds and don't like the smell.
      Perhaps you are right, but currently Starforce is the one taking a crap right now, but the weird part is that they are in both thier own and my bed, we will see what that smells like in the years to come.

      Sera

      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    8. Re:None of you are getting it by Kaa · · Score: 2, Insightful

      Yeah, invasive copy protection sucks royal ass but the only reason it's there is because of you.

      You seem to forget one little bit. The game companies are in business to sell games, not to be high-moral-ground cops/prison wardens to all.

      You put invasive copy protection on your game -- I won't buy it. You want to make absolutely positively sure no one ever will be able to pirate your game? Sure, your right, be my guest. But then don't wonder why this game sells so badly.

      See, the problem of how to run a successful business in spite of piracy is the company's problem. I don't really care about it. If you want to make it MY problem -- e.g. by demanding that I uninstall Nero from my hard drive just to install your game -- well, thankyouverymuch, I am not interested. I'd just walk away. I have enough problems of my own and I am not interested in adding your problems to them.

      You've made zero sales and you've pissed of a potential customer.

      Didn't the business-software industry go through all of this at the end of the 80s? There were the same cries about piracy and all kinds of asinine copy-protection schemes... The very clear outcome of all this was that it's much better to have some piracy and a lot of happy customers rather than very little piracy and a few unhappy customers.

      Hell, look at Photoshop. This is probably the most pirated program in the world (other than Windows). What, Adobe is going bankrupt?

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    9. Re:None of you are getting it by drinkypoo · · Score: 1

      You wrote an article with bullshit phrases like "you didn't pay for it but benefited from the labor of the publisher and developer - that's theft." and "But if you're not stealing, why are publishers and developers willing to spend money on copy protection that they know increases the hassle? They're not stupid, they know they're losing money to pirates." and you are upset that people "don't get it?"

      The first phrase is bullshit because it's not theft, it's copyright infringement. This is not a complicated concept. The second phrase is bullshit because clearly those people are stupid - 51% of american internet-equipped households now have broadband and it's plenty easy to just download the already-cracked game, so while they're maybe delaying or slowing piracy, they're not preventing shit.

      You are a troll. Nuff said.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:None of you are getting it by JaxGator75 · · Score: 1
      This guy probably launches into a screaming tantrum if you don't walk through the maze of velvet ropes in an empty bank lobby...

      --
      Come and see the violence inherent in the system!
    11. Re:None of you are getting it by Stormie · · Score: 1

      I still fail to see how this entitles you to a new copy of System Shock 2 if YOU lost or broke your own. It's your property, be responsible for it. Your kid lost it or dog chewed it? I can't quite understand how this is the publisher's fault.

      It's the publisher's fault because the publisher is preventing the responsible users from being responsible and making a backup copy to mitigate the risk of the kid losing the original or the dog chewing it, you simpering halfwit.

  164. get burned too often by Zed2K · · Score: 1

    I don't know about anyone else but unless I can try a feature full demo or the actual real full game I will very rarely buy it. If I d/l the full thing and can't get it to run then I won't bother to go buy the real thing. I'll just delete it and move on.

    If the demo is a really good demo then that will give me the info I need to decide whether I want to buy it or not, but demo's rarely are based on the full version and usually run slower or are buggy or only let you play for a little bit.

    I'd be curious to see what titles are using this thing. Want to place bets that there aren't any A list titles?

  165. However by BubbaThePirate · · Score: 1
    Some people only have 2 USB ports. They need them both already, and they sure as hell aren't going to buy a hub just for copy prevention. For some people, it's the principle that matters. Others are really annoyed by it.

    So, you can d/l a crack, and no more dongles, cds, or on-line registrations for you.

    Obivously, as long as these copy prevention schemes exist, these cracks will be available.
    But if cracks are available, people will still pirate games instead of paying.
    And if piracy exists, you can always blame your last game's failure on it (instead of admitting it was shit). And to protect your declining sales, you add more copy prevention schemes.

    --

    -- "I'm not a religious man, but if you're up there, save me Superman..."

  166. Gee this guy seems bias and uninformed. by thracky · · Score: 3, Insightful

    Ok so one thing stuck out at me the second I read it.

    ""Games are crap so often I don't want to get ripped off" - try reading reviews and playing demos. Besides, good luck getting a car dealership to refund you your money after you so much as signed the contract, never mind drove the car. Not all that many goods can be used and returned for your money back."

    Actually I do believe Saturn, at least here in Canada, offers a no questions asked 30 day period where you can return the car. I remember a commercial where a lady had lost her job and could no longer afford the car so she returned it to the dealership, but in the end wound up buying a Saturn again because of their great customer service.

    Anyways, that's beside the point. Frankly, reviews and demos aren't always the best indicator of how "buy-worthy" a game is. There's several factors you cannot determine from a demo. You cannot tell the length of the game for example, or if it would have any replay value whatsoever. You also can't really tell, through a short demo, whether the game is overly repetitive for the entire length of the game or not. Reviews also are not a great indicator. There have been games entirely trashed by the industry for having less than stellar graphics and poor sound, but even though the gameplay was absolutely stellar, it still got a crappy review. It's very hard to find a review(er) that will exactly match your personal tastes.

    I'm not condoning piracy, or stealing money from the developers, but frankly, the prices of games are too ridiculously high for a casual gamer, which is a vast majority of the market. Maybe publishers need to take a back seat to the developers and let the developers actually have a good chunk of the profit earned from game sales. After all, it is their work, and maybe if the publishers weren't so damn greedy, they'd earn a bit more money from it.

  167. Game companies don't "get it". by delus10n0 · · Score: 2, Insightful

    I have about 20 games that I'm always swapping between and playing (don't ask), stuff like C&C Red Alert 2, C&C Generals, Max Payne2, Doom3, etc.. and I use Alcohol 120% to handle it all. And to this day I have never had a CD complain about Alcohol 120% being installed. I know some others haven't been as lucky. I have not played any games with this new StarForce protection (I was considering buying Prince of Persia, but forget it now) so I don't know what it will do exactly in regards to Alcohol 120% -- but if it does cause problems, you can be sure the usual channels (gamecopyworld.com, etc.) will be right there with no CD patches, and people will use them, even on their legit copies. Because game companies don't get it.

    I won't even get into how SafeDisc/etc. slows down game performance, that's semi common knowledge by now.

    --
    Not All Who Wander Are Lost
  168. Easier piracy? by Rich+Klein · · Score: 1
    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy..."

    Piracy is getting increasingly easy? Wow! That's news to me! I guess I should look into it...
    --
    -Rich
  169. Re:The game market won't decrase because of piracy by Deideldorfer · · Score: 0

    You're supposed to clean an oven? Hmmm, now I'm afraid to see what's in there...

    --

    Power off before disconnecting connecting connector. Seen on a cash register
  170. I won't buy any of these games: by Retired+Replicant · · Score: 2, Insightful

    Beyond Divinity Desert Rats vs. Afrika Corps XIII Dead to Rights Prince of Persia Sands of Time These were all games I might have bought out of the bargain bin at some point, but I won't touch them now. One piece of software has no right to prevent other software with legitimate uses from operating correctly on my computer. I don't even use Alcohol 120%, but when I had a notebook, I did use virtual CD software so I didn't have to carry a bunch of game CDs around with me wherever I went.

  171. Load of crap by Anonymous Coward · · Score: 0

    Aside from unwanted crap on the system...

    Even the market did dwindle to now good games for the PC it wouldn't last long... someone somewhere would say to themselves why don't I cash in and make a good game since there are not competitors... in fact that might be good thing for small game studios with the big guys not seeing it the worth the trouble....

  172. Kill.switch.. by Tairnyn · · Score: 1

    has been cracked. Protection: SF3+pcodes

    --
    "Don't waste your time or time will waste you" -MUSE
  173. And now, for some history by alexo · · Score: 1

    > First off, they corrupt copyright so that it no longer does what the founding fathers intended.

    Sorry to bust your US-centric bubble but copyright laws had been enacted before your founding fathers were born.

    I do agree with your other points though.

    1. Re:And now, for some history by 2TecTom · · Score: 1

      Actually, I was speaking of the US laws, largely since acts like DMCA are at the forefront of the attack on, and explotation of, the public domain.

      It is in the United States of America that the DMCA, one of the gravest threats to individual freedoms, was recently passed into law. Doesn't anyone find this incredibly disturbing and ironic?

      --
      Words to men, as air to birds.
    2. Re:And now, for some history by alexo · · Score: 1

      > It is in the United States of America that the DMCA, one of the gravest
      > threats to individual freedoms, was recently passed into law. Doesn't anyone
      > find this incredibly disturbing and ironic?

      Remind me again who won the cold war?

    3. Re:And now, for some history by 2TecTom · · Score: 1

      Duh, first off, nobody really wins when there's a war.

      Second off, I don't recall "winning" anything.

      Third, it's debatable. Many believe that the USSR was simply an obsolete organization that became irrelevant and costly and was subsequently discarded.

      Fourth, what does that have to do with it?

      Fifth, you're a republican, aren't you?

      However, if it really makes you feel better to be on the winning side of something, why, go for it I always say.

      --
      Words to men, as air to birds.
  174. This is nothing more than.... by suman28 · · Score: 1

    In the world of online games and web registration, this is a company that sees itself going out of business soon, unless they come up with something that causes a stir and keeps the masses talking for atleast sometime. Whether it works or not is a whole other matter. IMHO

  175. Demos have this? by Kozar_The_Malignant · · Score: 1

    Checked the list and noticed that two demos have this. Who in their right fucking mind would put any kind of copy protection on a demo? I thought the whole point of a demo was to get wide distribution and a positive impression of your product. This guarantees you will get neither.

    It also makes me wonder if there is more to this than just copy protection. I can think of lots of things a TSR included in a demo might do, and copy protection isn't any of them.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
    1. Re:Demos have this? by NoMoreNicksLeft · · Score: 1

      TSR? You're an old one, I must say. ;)

      But I agree. Just wondering why they think a person won't copy it before they install. What can it do then? Defeating autorun.inf isn't exactly what I would call difficult...

    2. Re:Demos have this? by Minna+Kirai · · Score: 2, Insightful

      I thought the whole point of a demo was to get wide distribution and a positive impression of your product.

      Uh, no. Demos ideally shouldn't be trying for a "positive impression". First you should have a good product, and then a demo to give an accurate impression of the product- including how hard it is to get installed right on a PC.

      By including the copy protection in the demos, the game publisher is upholding honesty; potential customers who dislike intrusive copy-protection are warned off from buying by their demo experience.

      (Other motivations to include this kind of code in demos includes the abililty to turn off the demo after a year or so. If the demo is so much fun that people play it and don't even bother paying for the game, a publisher might want that ability)

    3. Re:Demos have this? by Fweeky · · Score: 1

      Copy protection usually includes code to make sure the game isn't tampered with; that includes viruses etc. Disabling debuggers is just part of preventing the exe being examined or modified; probably along with cryping the exe on disk.

      These, I doubt 99.9% of users will even notice, but permanently disabling debuggers *and* virtual CD drives? Installing drivers? Not removing them when uninstalled? That's enough for me to classify your apps as scumware.

    4. Re:Demos have this? by Kozar_The_Malignant · · Score: 1

      >TSR? You're an old one, I must say. ;)

      Well, still young enough to remember things anyway. :-)

      >Build an internet incorruptible by corps and goverments.

      Young, naive one aren't you. :-)
      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    5. Re:Demos have this? by NoMoreNicksLeft · · Score: 1

      I'm 30, slightly too optimistic, and overly clever. Read about it. I tend to think it's much more usable than freenet.

    6. Re:Demos have this? by NuclearDog · · Score: 0

      "Geek! :P"

      You suck :P

      --
      This statement is forty-five characters long.
  176. Hardware dongles by yeremein · · Score: 1

    I wonder how long it will be before you have to buy a little box that plugs into a USB port as has, say, sixteen little sockets in it, where you can plug in a little card for each copy-protected game you have. I can't decide whether that would be a very good idea or a very bad idea.

  177. Hardware Based Emulation by Anonymous Coward · · Score: 0

    I have been thinking about this for a while and I want to pose the question. How hard would it be to create a hardware based emulator of a cd device? Maybe create some software for a handheld with lots of memory to store an iso and an usb or firewire hookup. When the software is run, rather than do its usual sync it would pretend it was an atapi cd-rom. All you would need is enough memory, the right software, and a handheld that would allow you to directly interface with the usb or firewire port. This would overcome virtually all attempts to restrict access except refusing to use USB or firewire drives but that would cripple too many users. Think about it, any settings or effects it looked for could be emulated and the pseudo drivers could be made to pretend it was any number of existing devices that use the standard atapi specs. Since this is a whole separate device how would it be able to tell?

  178. Nero??? by Anonymous Coward · · Score: 1, Insightful

    I'm a DoD Contractor, and every machine on this reserve base has a cd burner and Nero. We are also running SMS to ensure that ther are no gmaes on the PCs, not even solitaire or Minesweeper.
    Nero has legitimate Realworld uses, it is a shame that the entertainment industry is so greedy that they are blind to any use but "piracy".

  179. The market's shrinking due to what now? by Anonymous Coward · · Score: 0

    "but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    OH Is THAT why the PC games market is shrinking? It's because of piracy? Then how did the PC market ever GROW and reach its peak in the first place? Was piracy non-existent then?

    GEEZ! Piracy hasn't changed. The markets change. Consumers are playing console games now. It's a cycle. You can't blame shrinking markets on piracy.

    I will not buy ANY game that has this piracy.

    This is a perfect example of how retarded corporations think: They penalize PAYING CUSTOMERS! And then they wonder why those customers don't come back and buy more of their product. Music labels are doing the same thing. They are penalizing legitimate paying customers in the name of stopping those people who wouldn't pay for their product. It's so bass-ackwards!

  180. What a laff! by Anonymous Coward · · Score: 0

    Thank You for that list.
    What I found amusing is that the first game on the list, Breed, is sitting in my Big-Stack-O-Pirated-Games that I have in a spindle next to my PC.

    Whats worse (for them, I guess) is that I have copies of about a quarter of those games listed.

    So not only is this 'protection' scheme not working, it seems like with this bad press that the entire thing is going to backfire.

    When someone builds a better mousetrap, the mice get smarter!

  181. Game companies need to start thinking differently by PotatoHead · · Score: 1

    This is the same stupid crap I have been hearing since I first bought Ultima II for the Atari 800.

    Why not encode the name of the user into the game at the time of sale? I think they would be nicely surprised at how much of a return a little guilt will yield. Setup Kiosks and burn the games on demand. Put the boxes out on the floor so people can still buy them, but when they checkout, they get their own media right then and there.

    That media will run easily enough, but it also displays the name of the person who paid for it. Lots of people will not want that all over the Internet. For those that don't care, black list them. If an accident happens, like stolen games, they can always call to let the company know not to black list.

    For the black listed folks and those that want to remain anonymous, they can buy media with the usual protections and hassles at a higher cost.

    One advantage of this scheme would be replacement media. Since they have a record of what you have a license to, making a copy should be easy enough and not cost much either.

    BTW, playing the Ultima game on delicate floppy discs made me think about backups. Their scheme was the old 'bad sector' one. A mis-formatted floppy would generate a read error at some point during the load process. Well, the Atari beeped for each sector loaded, so all you had to do was open the door at the right time, when using your backup to play... even that simple level of protection kept a lot of people honest.

    We have come a long way since then, but I am not sure we are heading the right direction.

  182. However if the market by Archfeld · · Score: 1

    keeps shrinking because LAME A$$ companies continue to fund the same old cookie cutter crap and blame the lack of profit on piracy...Sounds like a tired old record but it worked for one industry why not another...Personally no installed application software HAS ANY BUSINESS in system land, its user app crap and should have no access to drivers PERIOD...

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  183. Facts by alexo · · Score: 1

    > Games need copy protection so developers can get paid to write them. I'm
    > no fan of copy protection, but I am a fan of developers earning enough to
    > feed their family while working on the next big release. I hate disc
    > protection as much as the next guy, but if it's really such hard work to put
    > a disc in your CD drive then maybe you need to lose some weight and take some
    > exercise because you are clearly a lazy bastard.


    Nobody is opposed to developers feeding their families but according to the table at the end of this article, the game publishers seem to have pretty large families.

    How many mouths can you feed for $2 billion?

    1. Re:Facts by BlackHawk-666 · · Score: 1

      The developers typically take less than 5% of the total sales of a game. 95% of games lose money which is why so many companies go up against the wall. If you want to complain about the billions, complain about the *distributors* and *retailers*, they're the ones gouging you.

      --
      All those moments will be lost in time, like tears in rain.
  184. Very true. by Anonymous Coward · · Score: 0

    It's funny, because I got the PC Spider-Man 2 ISO using bittorrent. I was a little worried at first, as there was only ONE ISO. I figured the game would need at least two discs for all the graphics. After I installed it, I was disgusted. I just couldn't believe what those fuckers did to PC gamers. A while back, I got the first Spider-Man game through bittorrent, and despite the iffy controls I liked it enough to buy it. I would have GLADLY paid $50 for the PC Spider-Man 2 game if it was the same game the consoles got. Instead, Activision is pushing a $30 retarded-kid game. And the worst part is that they don't even tell you it's not the same game! On the Spider-Man 2 ads on TV, the commercials have all the console logos AND the PC logo as well. Also, the boxes are nearly identical. The various official websites make no mention of this, either. But EVERY online review of the game has been horrible. Many people have bought the game, assuming it was the same as the console version, only to be severely disappointed. I think Activision lost much more money on the kid game than they would have lost to piracy of a good console port. At least I hope they did. I thought about picking up a PS2 (only $150 now) and getting Spider-Man 2, but that would only reward Activision for what they did.

    1. Re:Very true. by snuf23 · · Score: 1

      Yep. This was a horrible move but one with a very simple motive. They did not want to compete with the X-Box release just the same as why Halo was not released on the PC until much later.
      This is a simple - hope to get someone to by the console system to play the game approach.
      It is a bit of a wonder that they bothered to make the PC game at all and it is completely baffling that they didn't differeniate it at all from the console version in the marketing.

      --
      Sometimes my arms bend back.
  185. System Shock 2 by CelticWhisper · · Score: 2, Interesting

    Though it doesn't use StarForce, this same issue befell me with System Shock 2. Ever try to get this running on a Win2K/WinXP system? I'll give you a hint, the -lgntforce parameter is NOT the end-all be-all of running this game on an NT system. 3 days of playing musical OSs later, and I finally get the thing running using a cracked EXE on a pure install of XP-no patches, no DX9, no SP1, just the core OS. Of course, I can't install any of my other utilities because I'm paranoid they're going to screw up SS2's delicate copy protection scheme. And yes, I did buy the game.

    --
    Help protect civil rights from abuse by the TSA - visit TSA News Blog.
    http://www.tsanewsblog.com
    1. Re:System Shock 2 by madrouter · · Score: 0

      Odd, my version runs fine on win2000 & XP SP1 DX9b with no funnystuff or patches.

      I think I might have the GOTY edition or something because when I went to run the patch, it said I was already up-to-date.

  186. VMWare 0wn5 j00 by ddt · · Score: 1

    Client side copy protection doesn't. You can study and crack it within VMWare, I'm sure.

  187. Since when has copyprotection/restriction worked? by digital+photo · · Score: 1

    Okay, correct me if I'm wrong, but almost as long as there were games, there was the copying of games. Games are software/data. By virtue, it is capable of being copied.

    Copy protection works against that trend by basically adding in a password block, crippling the disk format, crippling the game, and now crippling the OS on which it runs.

    Personally, I think the reason why games have been pirated is because of the cost of games.

    A game is worked on for how long? 6 months? 1 year? Let's say a game is worked on for 2 years by a team of people... say.. 12. What would their salaries or hourly wages be? Let's say they are salaried at $65,000/year. (Some get more, some get less). A quick round of punching into the calculator reveals the salary for 2 years of continual work by 12 people on this project at an average salary of $65,000 is $1.56 million. Which when dispersed into varying numbers of games produced follows the following:

    • Distribution of labor costs across number of copies:
    • 100k copies : $15.60 each
    • 200k copies : $7.80 each
    • 300k copies : $5.20 each
    • and so on...

    But how many copies are often made and sold in a given period of time? Hmm... why not check out Magic Box? They list the number of games sold PER YEAR, PER nation, PER console/system. This number for good games is typically in the 1.x million titles per year range while the poor performing games are in the 100 thousand per year range.

    So let's take a middle road. Let's say a company produces 500,000 copies of a game per year since it is mildly successful and sells all of them. Their labor spread per copy is $3.12 per game copy. To produce the physical box and materials for the game at the production house is probably about the same(to err on the side of caution for the producers). So +$3.12 per game(includes shipping/tax/etc).

    We now have a game that took 12 people 2 years to make and has been pressed and shipped in crates to the tune of a subtotal cost of $6.24. Let's round up to $7 per copy.

    Now, let's compare this rather "high" production price of this hit game to how much it would sell on the racks: $39 - $59 per copy.

    That's $32 - $52 margin per game.

    Bear in mind. The store will tack on anywhere from 10% to 100% of the price at which they acquired the game from the publishing house.

    So let's say the stores tack on 100% or 50% or the game wholesale cost. That would mean that the distribution house is selling the games wholesale at (100%): $20 - $30 per game or (100%): $10 - $15 per game to the stores.

    Granted, this is alot of guestimation based on numbers from the publishing business. However, one has to wonder how much is being tacked on for anti-piracy and such when you consider that in order to sell 500k games per year, you need to produce more than that. More like to the tune of 2-3 million copies of the game. At 2 million copies, your labor cost per game is $0.78 per copy. Your printing and pressing costs likewise drop to around $1 per copy or less. So at 2 million copies, you are looking at about $2 to produce one game, but the price consumers buy it at is around 20 times that.

    Anti-piracy and licensing costs for games only amounts to a few cents per copy. Otherwise, no one would license the game title or the anti-pricy software. So where does all of the padding come from?

    Fear of piracy and sheer greed and desire for profit.

    If the games didn't cost so d*mn much, there would be a respect dropoff in pirates as well as a higher level of purchases of the game.

    The only reason why it goes is because people are willing to pay for the game and then end up copying it for friends until the level of "cost" is reduced to the right level. So a few friends, say.. 5 friends get together and chip in some money to buy a $50 game. They copy it amongst themselves and get to LAN party together. What is the cost of the game per person? $10.

  188. Voodoo statistics. by voodoo1man · · Score: 1
    Since when is the PC games market shrinking? For whom? Is the half-million or so copies (already at more than 300,000) Doom 3 will sell make up for the 23% year to date drop? Who's counting the numbers, anyway? I know that a lot of PC gamers are playing independently published games, mostly because of lack of original games from big publishers (time is limited, and the indie games are by and large not very good either). I know Jeff Vogel says he sells about 20 to 30 thousands copies of each of Spiderweb's games, despite piracy (the games are downloaded in their entirety and then use an activation key to be unlocked - cracks are abundant).

    Of course, the telling evidence of Starforce's carpetbaggery is the following quote (highlights mine):

    " We havent done any official studies, other than know for a fact we have protected many titles this year alone that are still not cracked. It is up to the developer to put forth as much effort as it takes to install a great protection and the payoff is obvious. I dont have any specific numbers to share, but economic advantages can be significant. Let me give an example..."
    This looks to me to be the same arguments used by TV ad salesmen in the bad old days of Nielsen ratings, with one difference: at least the Nielsen people tried to make up numbers. The Starforce strategy seems to be to provide some alternative-universe scenario that may or may not occur in real life, and leave the rest as being "obvious." They don't even try to stereotype gamer demographics. There is absolutely no evidence for the success of their products (go to Megagames and check out how many Starforce-protected products have been cracked), and the above quote from the horse's mouth makes that pretty clear. This is the same scare tactic used by Macrovision and other copy protection businesses, and a reason why I have absolutely no respect for them. Pointing to BSA piracy numbers and yelling loudly isn't going to show their products work - they need to do their own damn effectiveness studies, but they're afraid of the results.
    --

    In the great CONS chain of life, you can either be the CAR or be in the CDR.

  189. Re:Consoles are better than PCs (In some ways) by Big+Boss · · Score: 1

    With a console, a new game is PNP. I don't have to check that my hardware is up to the task, update drivers, worry about DLL hell, etc.. I pop the disc in, and hit the power button. I'm playing in under 1 minute. There are only a couple things I think consoles need to improve on in this regard.

    1) Make the discs more durable. Kids play these things, they should be kid-friendly. Think MiniDisc.

    2) Even better, make an option to install the game onto a hard drive. Even if I have to buy the HD seperately. Prefferably using a standard USB2/FireWire HD so I can upgrade and such. Games installed to HD could be locked to the console running it. It's crackable, but so are game discs. It would limit the casual copiers, and nothing stops the big boys anyway.

  190. The markets will decide by bshroyer · · Score: 1

    How are "copy protected" music CDs doing?
    How about the 5-day self-destructing DVD sales?

    Game developers/publishers are free to implement any protection technology they desire. In the end, though, all non-trivial copy-protection schemes share one (un?)intended result: they're an inconvenience to a certain percentage of the honest, paying customers. If either the inconvenience level or the percentage are high enough, sales will suffer.

    The markets will decide whether or not StarForce is viable. Long-winded arguments on /. will not.

    --
    The cure for cancer is coming: Reovirus
  191. Arrrrgh Pirates! by Gillious · · Score: 1

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease." The quality of games have already decreased. Actually that's not a fair statement.. I think it's more fair to say that the Quanity of poorly made or playable games has increased. In fact, it's getting to the point that that's all you see anymore. What makes it worse is that unless you wait 6 months or so, the price doesn't drop to a respectable price. (40 bucks is resonable, not 60+ like I always see them for) I pirate games, as well as other software. I do it for 1 simple reason. Demo's are worthless, they do not show the true quality of an application or game. To get that you need to use said application or game for more than 10 days. Sometimes more than a month. I have spent literally thousands of dollars on games I have never played more than 2 hours of. I do purchase those games and applications I find worthy of my hard earned money. I even pay subscriptions to MMORPG's that I like. But I refuse to give 1 red cent to any company that produces junk.

  192. Star FUD by Coward+Anonymous · · Score: 3, Insightful

    Folks, it is only a matter of time before StarForce disappear off the face of the planet.
    Right off from the first question they start spewing garbage from a technical persepctive.
    Drivers cannot stop SoftICE from working, at best they can try to be aware of it and try to malfunction when they detect its presence.
    Drivers can be uninstalled (the easiest method being to simply delete the file). Furthermore any activity of their driver can be spoofed by a replacement driver that just says everything is ok.
    Their driver is a simple Windows IFS driver that filters filesystem calls (so called IRPs), probably based on hardware/process name. The reason they mess up people's USB drives is because they mis-detect them.

    On the surface, it appears it would take only a couple hours for an experienced IFS driver writer to completely bypass their driver (probably along the lines of letting the driver run but ensuring it never gets to see any of the file system calls).

    I'm willing to bet the only reason none of the games shipped with their product have been cracked has to do more with the lack of popularity of the games then with the copy protection.

    1. Re:Star FUD by Anonymous Coward · · Score: 0

      i have to post as anonymous for obvious reasons.
      But dont worry starforce creators, your litle world is about to collapse due that crakers had already broke the code
      Kill.switch the uncrakable game?well guess what it has been cracked and now where is your SF3?
      "Going down like a 2 dollar whore " they say....

  193. Not everyone who cracks a game gives away copies! by Anonymous Coward · · Score: 0

    A year or two ago I bought Morrowind (by Bethesda softworks) and I played it a lot and loved it.

    But after a week or so, I was very annoyed by putting in the CD, and listening to the whirring of the drive during the movie clips, and the stuttering of those movies (my shitty IDE CD-ROM I guess).

    So I cracked it. (I'm a programmer). I copied the movies to the hard drive, put the CD back in the box, and enjoyed my Morrowind experience more now that I didn't have to listen to my CD-ROM clunking and spinning all the time.

    When the first expansion pack came out (Tribunal), I bought it. I did the same crack on that. When the Game of the Year edition came out, I installed that and cracked it too.

    Even though cracking the game is probably illegal under some theory or other, and even though I could (theoretically) distribute pirated copies of my cracked Morrowind now and cause Bethesda to potentially lose some sales, I would never do that. I've paid almost $200 for Morrowind because it's a great game that deserves to be paid for. I enjoy the game and I want the company to thrive and make more great games for me to enjoy. Their mild copy protection was easy to bypass, so it only caused me limited grief.

    This StarForce stuff, in comparison, looks like so much hassle that I don't think I will ever spend the $$ on a game with StarForce wrapped around it. I wouldn't use Kazaa or MSN Messenger or RealPlayer on my machine and I won't use this trojanware either.

  194. It WILL shrink by jgoemat · · Score: 1

    I for one do not purchase a game unless there's a hack for it available. I have many games and keeping track of all the CDs and getting them out when I want to play for 15 minutes is a pain in the ass. If a CD goes bad, there's usually no recourse other than purchasing a new copy. Of course my CDs don't usually go bad since after I install the game they sit in their original CD cases.

  195. Is there a fair use issue? by ciphertext · · Score: 1

    I have seen many posts regarding the "fair use" of CD games, DVD's, etc... Wouldn't copy protection interfere with an owners right of fair use? If you cannot make an archival copy, and they don't provide you one at time of purchase, then wouldn't that be a violatio of fair use?

    --
    To know is to have knowledge....to understand is to be enlightened.
  196. Confessions of a 'pirate' by Demonspawn · · Score: 1

    I, and a group of my friends, run a LAN party once a month. Very very very often, one of us will have a new game that they like very much. What do we do? We make coppies, of course.

    But the amazing part is what happens next month. By next month, if the game is good enough, half of us have purchaced it. If the game is good enough, and becomes one of our regular games that we play, by the time the price of the game is less than $20, ALL of us have purchaced it.

    Do we end up pirating games that we never pay for? Yes. Usually, these are the games that we take home from the party, play for 3 hours, find out that it sucks, and it isn't played at the next LAN.

    If the game is worth it, we all buy it. This has happened with Half Life, Ghost Recon, Starcraft, Warcraft III, Medal of Honor, etc. Yes, some of us end up playing the game before we have purchaced it, but we do all still pay for it, the price that we feel is worthy. If it wasn't for the 'piracy' that we commit, I'm sure we would of just stuck the the major few games.

    --Demonspawn

  197. why publish a new game for the PC? by mr.+methane · · Score: 1

    Anyone who has tried to find the single shelf of PC games hidden behind the aisles of Xbox/PS2/GC/GBA software has already figured out the ansswer.

    Piracy isn't the only reason PC games are becoming more of an afterthought, but it certainly is a major consideration.

  198. Its called a rootkit by Anonymous Coward · · Score: 0

    basically you buy a game and it installs a rootkit on your system.

  199. Re:I actually had to do just that earlier this yea by tenton · · Score: 2, Informative

    Are you sure about that with Call of Duty? I'm running it from an image of the original disc I made in Alcohol 120% (ie, a virtual drive). I've always run it like this.

    CoD is supposed to using SafeDisc 3 for it's copy protection.

    (I have Nero installed, as well).

  200. I won't buy it then. by mikeg22 · · Score: 1

    It is that simple. When I buy a game (and I buy ALL of them) I always go to gamecopyworld.com and download the cracked exe so that I don't have to deal with the disk swapping. If I can't do this, and am forced to have the CD in the drive to play, I will not buy the game. It simply is not worth the hassle.

  201. Death of PC Gaming by Anonymous Coward · · Score: 0

    PC Gaming is doomed in any case. On a console, the copyprotection is an annoyance for pirates (26-wire modchip with MTBF of 6 months anyone?), while on the PC it's annoyance for the legitimate user that the pirate avoids.

    Consoles cost less than a top of the line video card let alone a system, have a five year lifetime, are rentable, and make more money for the developer. This situation cannot last.

  202. If it were a worm. by Anonymous Coward · · Score: 0

    If a worm were made to deliver a payload with a similar effect would it "okay"?
    Of course not. The FBI would hunt the author down just like with other recent worm auhtors (or at least attempt to).

    Thats my $.02

  203. Anti-war? by kgbkgb · · Score: 1

    What makes you think it's an anti-war protest? He's wearing a stars & stripes doo-rag and is carrying a "GO USA" sign, and everyone around him is sporting flag-stuff also. It's not conclusive evidence, but your typical anti-war protestors don't sport a bunch of pro-USA gear.

    There's also my admittedly prejudiced observation that he appears to be what people unfortunately term "white trash", and "white trash" is typically pro-war.

  204. statement from FiringSquad by Anonymous Coward · · Score: 0

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    the market has been steadily increasing, and video games have been getting consistently MORE difficult to copy, which is the exact opposite of your statement. They are still fairly easy to copy, but video games have been easy to copy since the days of 5 1/4" floppies. The health and success of the PC game market will rely as it always has, on the innovations and gameplay of new games. Nintendo isn't making money on Mike Tyson's Punch-Out anymore. They are making money on GameCube and Gameboy Advance. By the time the new system comes out and computers get to be fast enough to emulate the GameCube, Nintendo will no longer be making an appreciable amount of money on the GameCube system and games. Blizzard is no longer making money on Warcraft II. They are making money on Warcraft 3, and although it is possible to play this game wihtout paying for it, it is intractably difficult to play it to its full potential, ie online with battle.net, without paying for it. Customers who want to get the full value out of their games will put the full value into it, and the game industry will continue the incredible growth it has experienced recently.
    I understand a few lies and misleading statements are all part of marketing but hijacking your customer's systems is a dirty trick and one users probably won't stand for. Someone who spend time hacking video games will probably have to waste an afternoon finding a workaround or fix for your software but you're just shovelling with a teaspoon against the tide of progress.
    The only group who stands to profit from your copy protection is you, which means that once again the game makers are losing money to opportunistic dirtbags.

  205. Just send a nice letter by Anonymous Coward · · Score: 0

    Write a nice letter, without cursing and being insulting. Say you won't buy the Star Force protect games. Send it to the companies on the web site
    here they are - some don't have mailing addresses, so email away! One, Nadeo, doesn't have contact info that I could find - guess they DONE'T LIKE YOU!. Or just keeping posting your complaints to Slashdot - I'm sure *that* will cause change.

    CDV Software Entertainment AG
    Public Relations Director, Eric Standop
    Neureuter Straße 37b
    76185 Karlsruhe Germany

    http://www.gmxmedia.net/contact/
    (no address - html form to be filled in!)

    Strategy First, Inc., 147 St. Paul West, suite 300 Montréal, Quebec, Canada, H2Y 1Z5

    Jennifer Lee, Hip Interactive ,240 Superior Blvd, Mississauga, Ontario L5T 2L2

    Monte Cristo Multimedia, 42 rue des Jeûneurs
    75002 Paris France

    Tesseraction Games, Kelly Asay - kellya@tesseractiongames.com

    Whiptail Interactive, pr@whiptailinteractive.com

    Cyanide, 236bis, Rue de Tolbiac, 75013 - Paris France

    Interplay UK Ltd., Crown Lane, Marlow,
    Buckinghamshire, SL7 3HL, United Kingdom

    DEEP SILVER, A Division of KOCH Media GmbH
    Gewerbegebiet, A-6600 Höfen

    Cenega
    Natalia Ciula, International PR - natalia@cenega.cz
    Andrea Sladkova, International PR -
    sladkova@cenega.cz

    DreamCatcher Interactive
    http://www.dreamcatchergames.com/dci/ corporate/ind ex.html

    Ubi Soft Entertainment, 625 Third Street Third Floor, San Francisco, CA 94107

    Digital Jesters, Unit 4 Weltech Centre, Welwyn Garden City, Herts AL7 2AA

    Warthog Entertainment, 10 Eden Place Cheadle, Cheshire SK8 1AT, United Kingdom

    Enlight Interactive Inc., 8725 Yvonne Court Way
    Parkville, MD 21234

    Tamra Nestler, President & CEO - tamran@trisynergy.com

    Midas Interactive Entertainment Ltd , Unit 14
    Stansted Distribution Centre, Start Hill Bishops Stortford, Hertfordshire CM22 7DG, United Kingdom

    Codemasters, P.O. Box 6 ,Leamington Spa
    Warwickshire, CV47 2ZT, United Kingdom

    Encore Software, Inc., 16920 South Main Street
    Gardena, CA 90248

    I am hitting on some kind of 'too few characters per line' edit, some i going to make a great big long line with nothing but drivel and junk in it to fool the line sensor and get my posting posted on the forum without really having anything but addresses in it with this great big blob of run on at the sentence and keep making it longer and longer and until I can get by the line sensor seems like 17.9 is too few so blah blah yadda yadda four score and seven years ago our fathers brought forth on this continent a new nation concieved in liberty and dedicated to the proposition that all men are created equal we are now engaged in a great civil war testing whether that nation may long endure still too short at 20.2 we the people in order to ensure for our decendants the blessings of liberty do hearby declare this declaration of independence ahhhh 21.4 still too short it was midnight on the ocean not a streetcar was in sight the sun was shining brightly and it rained all day that night the little fishies in their tree where cuddled in their nest and the rising sun was setting in the west while the organ pealed potatoes lard was rendered by the choir the sexton rang the dishrag someone set the church on fire holy smokes the parson shooted in the fire he lost his hair now his head resemboles heaven cause there is no parting there so there yaaa still too few at 25.1 grrr 35.5 cause we know at /. you best have alot to say

  206. Errrrr, what? by Quixadhal · · Score: 2, Interesting

    "but if the market keeps shrinking due to the increasing ease of piracy..."

    Since when has the computer game market EVER shrunk, for ANY reason? What kind of drugs do they think we're on to try a line like that, and where can I get some?

    The only way piracy hurts the industry is in killing of some individual games that were poorly marketed, or poor enough quality that nobody was willing to fork over $50 to get a new coaster. In just about every other way, piracy serves as free advertising... people who can afford to buy it, will hear about it and go buy it. People who can't, won't anyways.

    I buy games and then download no-cd cracks for them, since I already lost one cdrom drive due to Diablo II's copy protection thrashing (it eventually blew the alignment to the point where it wouldn't read anything without multiple retries). I consider this trend of copy protection to be invasive and childish... a CD isn't a game, it's a delivery mechanism.

    1. Re:Errrrr, what? by KD5YPT · · Score: 1

      Whoa, Diablo II trashes CD drives?

      Now I know the reason my friend have to go through 3~4 CD drives a year.

      There should be a law that makes software makers (or at least copy protection maker) liable for damage to your computer. I for one don't mind the copy-protection (even the CD kind), but I want to be able to point my finger at someone and scream when something went seriously wrong.

      Yes, I did read the article, altough I'm not too happy about the part he said in regard to EULA. I mean WHO in their right mind would go through that long a statement just to play a game?

      A law should be passed that a truncated EULA must included with the software, and it should be able to fit on the outside of the game box or at least very visible. I'm getting really tired of buying games and find out that they refuse to run on my computer correctly.

      --
      In US, you can easily buy enough major firearms to wipe out your neighbourhood but a few little fireworks are banned.
  207. They don't want us to share, yet.... by Anonymous Coward · · Score: 0

    They argue that they don't want legitimate consumers to buy it and make copies for their friends, but what's the difference between that and just lending a physical copy to a friend? My friends and I are constantly trading PS2 games with each other. So for my 1 purchase of a PS2 game, 2 or more people are getting to play it. The publisher gets paid only by 1 customer. Is this going to be illegal some day too??

  208. Doctrine of "third sale"? by IBitOBear · · Score: 1

    So I was thinking about the doctrine of first sale and it occurs to me that the "first sale" of most games takes place from the manufacturer to a distributor. The store buys the game from the distributor and then the store sells it to me.

    Since the store and the distributor didn't have to "licence the game" and since, if they did, I was not a party to that license, isn't the doctrine of first sale long-since exhausted before I even come on the scene?

    Shouldn't the BSA (et al) be going after the distributors for their act of "selling" something that they clearly should have only been "licensing".

    --
    Innocent people shouldn't be forced to pay for inferior software development.
    --"Code Complete" Microsoft Press
  209. no problem by Anonymous Coward · · Score: 0

    After a bad buy some time ago ( i only rarely buy a game for the nieces/nephews ) i quite simple will not buy a game I cannot
    1) run without cd ( they don't stand handling by 5 kids anyway)
    2) does not have an no cd crack

    so big deal saves me dollars, if you can't live without a game, man your addicted period !.

    But yeah it sux, face it its not about you its about the corporates
    right to milk you and rip you of for all they can get - thats quite simply the state of our primitive civilization.

    make a choice - simple i did.

    Run linux , turn a waste of time ( gaming ) into something you learn by - programming , etc.

  210. Re:Since when has copyprotection/restriction worke by Hank+Reardon · · Score: 2, Interesting

    So let's say the stores tack on 100% or 50% or the game wholesale cost. That would mean that the distribution house is selling the games wholesale at (100%): $20 - $30 per game or (100%): $10 - $15 per game to the stores.

    The company I work for is currently looking into selling console games to the masses and we've been in contact with various distribution channels recently. From what I'm hearing from the distributors, the above statement isn't true.

    The weird thing is, no matter who we talk to, the best price we can get for something like, say, Splinter Cell: Pandora Tomorrow is $1.00 below the suggested retail price. I've been told by our contacts that everybody gets roughly the same price breaks and that the best we'll ever be able to do is two or three dollars below MSRP.

    I have no idea where Best Buy, CompUSA, Walmart and all the others who sell games are getting their product. I've been told in various contacts that there is no dealing with publishers unless you're a game distributor, so it appears that a direct deal between Best Buy and, say, Activision isn't what's at play here.

    If the large-chain retailers can get price breaks of only $3.00 per copy from these guys, I have to wonder if they're keeping games as a loss leader.

    Of course, I've got to wonder if somebody's blowing smoke up my ass regarding the whole supply chain for video games.

    The math is mostly sound, but you're a little low in estimation of the production cost. You have to figure overhead into the cost of goods sold. Office rent, utilities, hardware costs, Worker's Comp insurance, company-paid portions of Social Security and other stuff like that inflates your cost to a company a bit. Based on my department, a $70,000 per year employee without health benefits costs the company an additional $20,000 in overhead expenses.

    You also need to factor in things like lawyers and licensing. Neither is cheap, and licensing hits in funky places. Look at video formats, for example. You're going to need a lawyer just to work out the contract details for including BIK video codec stuff. BIK wants prominent placement in your product, via a splash video, and the laywers have to argue about the order in the start up animations, if it uses sound, whether or not the user can click through it, etc.

    It's clear from the price that somebody's making a killing off of video games, but I'm not really sure where it's going.

    --
    There's so little difference between politics and jihad lately...
  211. I'm either pretty sure... by LiberalApplication · · Score: 1

    I'm either pretty sure, or about to feel really dumb. :)

  212. Re:I actually had to do just that earlier this yea by spungebob · · Score: 1

    erm... I don't think Nero is a concern. I play CoD and have Nero installed. There is NO fscking way I'm going to give up Nero in favor of some stupid PC game, no matter how good the game is...

    --
    It takes an idiot to do cool things - that's why it's cool!
  213. Piracy hurts? Wha? What piracy? by Coltman · · Score: 1

    Top Ten Industry Facts
    1/ U.S. computer and video game software sales grew eight percent in 2003 to $7 billion - a more than doubling of industry software sales since 1996.
    2/ In 2003, more than 239 million computer and video games were sold, or almost two games for every household in America.
    3/ Half of all Americans age six and older play computer and video games.
    4/ The average age of a game player is 29 years old.
    5/ The average game buyer is 36 years old. In 2003, 94 percent of computer game buyers and 84 percent of console game buyers were over the age of 18.
    6/ Thirty-nine percent of game players are women.
    7/ Eighty-five percent of all games sold in 2003 were rated "E" for everyone or "T" for teen. (For more information on ratings, please see www.esrb.org.)
    8/ Ninety-two percent of parents surveyed who have children under the age of 18 say they monitor the content of the interactive games their children play, and 55 percent of parents say they play interactive games with their kids at least once a month.
    9/ Forty-three percent of game players say they play games online one or more hours per week, up from thirty-seven percent in 2003 and thirty-one percent in 2002.
    10/ More than half of game players expect to be playing as much or more 10 years from now as they do today.

    "http://www.theesa.com/pressroom.html"
    There is no need for this kind of protection the only thing that they are doing is giving more people the reason to move to the consols. If the consol just works, then why mess with the PC. Two games for every house hold?? Thats a helava lotta games sold.

    --
    - my $.02? - you can't have it...it's all I have!!
    1. Re:Piracy hurts? Wha? What piracy? by rdean400 · · Score: 1

      The problem is that broadband internet connections enable easy piracy. Doom 3 was available for download before it even went on sale. A certain number of those downloads are by people who would have purchased the game, but will save their $60 to buy something else. I don't know about you, but I don't really like seeing jacked video game prices because the publisher has to raise the per-unit prices (due to lower unit sales) to make the same level of profit.

      If it ever gets to the point where they have to raise prices to an unacceptably high level to make the PC profitable enough to be "worth their time," they'll say "why mess with the PC" and move to consoles, which have "better" copy protection.

    2. Re:Piracy hurts? Wha? What piracy? by Coltman · · Score: 1

      While I agree with your statement, (broadband certainly does make it easier to download games and give one more access to those games) But it does not make copyright violations "easy". CD burners and copy utilities make it easier to violate a copyright as one do not need an internet connection to copy a game.

      Video games are slowing down for the PC because it is simply easier to play a game on a console than it is on a PC. On a PC I have to go through and install the game (depends on the game but usually 15 -30 mins) then I have to be sure that any drivers need to be up to date(anywhere from a few minutes to hours depending on my internet speed). Newer games especially.

      Now add on the new "Copy protection Scheme" which criples legit parts on MY PC! Adding more time and frustration to the PC gaming experience. Then compare that to what ever console you prefer. Buy game, put game in machine, play game within 5 minutes. (Assuming that you watch the intro and flip through the manual)

      Its no wonder that the transition to console is picking up speed.

      BTW its just as easy to copy a console game as it is to copy a PC game. Only with a little hardware modification is needed for the most part.

      --
      - my $.02? - you can't have it...it's all I have!!
  214. what people think by asdfghjklqwertyuiop · · Score: 1

    Yes, you do. What do you think the EULA is about ?


    A meaningless document that was enclosed with the product I purchased. They can request my first born child in the EULA for all I care.


    As for advertising, the problem (for you) is most people are perfectly aware of the limitations when they "buy" a game. Most people perfectly understand what "buying" a game means. I really doubt you'll find a judge that would rule in your favor.


    Really? Most people are perfectly aware that if you send them into a store with $50 to buy a copy of a game, they aren't really buying a copy of the game at all? You think if we picked 10 people at random and asked them what they're buying and what they can do with it they'd tell you basically what the EULA says?

    I highly doubt it.

  215. Re:FP! by Anonymous Coward · · Score: 0

    I'm gonna climb on top of the heap and respond to "if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.

    by saying this:

    let it shrink. let it disappear.

    of all my game playing friends, around 20 of us, i'm the only one capable of working with cracks, duplication, work-arounds etc.

    and i find it a waste of time. i can only play so many games a year. i've got my full time job. and i've got my studies.

    so fucking blow me.

    and just for your whining, my next 10 games will ISO rips.

    oh yea, and in case you didn't catch it the first time, fucking blow me.

  216. Generic copyprotection complaints by Sigma+7 · · Score: 1

    While I'm not blaming StarForce for anything, there are problems with a significant number of copyprotection systems currently available on the market. These are fully legitimate complaints - all of them have to do with the game begin defective (as being cited from the "Designed for Windows XP Application Specification". )

    - S1.6, among other things, describes procedures on how to implement a system if the CD is not in the drive. In the first paragraph, it is clearly stated that the game should continue to run without having the user to restart the game. Most games simply state "Please Insert correct CD-ROM, click OK, and restart application."
    - In the same section but next paragraph, the spec describes that games should hanle changed in CD drives and/or drive letters. A significant number of games only check the first or first few letters before giving up.
    - 3.4 describes that applications must run successfully under a limited user account. Certain systems used in games such as Empire Earth require admin privilages to get past the protection (but in this case, the game thinks the CD is not in the drive rather than a lack of privilages.) The installers immediatly failing when there is no admin privilages is bad enough, especially if it doesn't try to confirm if the user can legitimatly install the product anyway.

    While I am okay with copy-protection systems, it becomes a major problem the moment it violates the specification, even if it is the more minor infractions as listed above. The issue with Starforce is that it might require administrator privilages to run as it needs to load a driver into memory - I haven't confirmed this, but I'd be suprised if it didn't.

  217. Doom3 Alpha? by wantedman · · Score: 1

    IIRC, The doom3 alpha was rather virus prone.

  218. Tell publishers you won't buy StarForce games by Anonymous Coward · · Score: 0

    > As for me, I will NEVER buy a StarForce game. Yup, that's right.
    > I hope that the game producers are reading this.

    Don't just hope they're reading - send it to them directly. Here's what I sent to JoWood:

    Just so you know, intrusive copy protection doesn't just stop pirates, it stops legitimate customers, too.

    I have a bought-and-paid-for copy of Silent Storm - good game. I _would_ have a bought-and-paid-for copy of Silent Storm: Sentinels were it not for the copy protection included with it.

    For people with a legitimate reason to copy purchased CDs - such as gamers with small children, or anyone who wants to make backups - intrusive copy protection methods like StarForge are a powerful reason not to buy a game.

    I will never allow unreasonable programs like StarForge to be loaded onto my computer, even if that means I miss out on some good games. (The alternative is to only play cracked versions of those games, but buying a game and being forced to additionally download a cracked version in order to play it is too many hoops to jump through.)

    Draconian copy protection measures like StarForge may make economic sense to your company, in which case I'm sure you'll continue. Simply keep in mind that such measures may do more harm than good to your sales.

  219. my interest in games didn't die because of piracy by Anonymous Coward · · Score: 0
    every game I have ever liked I paid for. In fact, the only pirated games I ever used really were ones I never bothered to finish and just was handed. I didn't see paying money and didn't see wasting my time if it was free either

    No, what destroyed my interest in games was the load of manure that passes for today's games. Its all about eye candy and content is completely absent.

    PC Games are textbook examples of a self defeating industry. PC Games are regularly packed with "features" that are half baked at best and not generally thought out on implementation and interaction (with the rest of the game).

    Instead of focusing on doing certain things well they would rather make eye candy and then throw in trash. Like stuffing in a pillow it is all air, but at least a good stuffed pillow is comfortable.

    Some argue that it is the current "low point" of the industry that causes this... after all these guys gotta cater to the masses or they don't get paid. Still others blame it on the overcrowding of the games industry in yet another sign of industry bloat and impotence.

    Of course this all comes down to Johnny Snotnose and his inability to show restraint in purchases. How many games does Mr. Snotnose own that he finished, much less enjoys?

    Nah, the crap out there is the result of the worst combination of "arty" folk and automaton corporate baboons barking for banannas.

    I guess this is growing up, realizing that the things that once entertained you when young are gone forever. The "advances" seem to be steps back and just talking to the current crop of gamers gives you this sinking feeling that in more serious situations said gamer would probably need a full army of guardian angels since common sense and reason have left the building... long ago they left.

    Upon second thought, perhaps the real solution is to sit my butt down and using the latest technology, focus on gameplay, interaction, story & plot and maybe just maybe focus a bit on a "smarter" game.

    Oh, this was about pirating... yup, pirates are bad. Just look at their dental hygene, how can you trust anyone with a Cardinal on their shoulder... or was that a Rottweiler? Same difference when you have a patch on your eye.

    Bah, to hell with you all, I am firing up Exult and then reliving the good times.

  220. Economics and non-Economics by DrChuck · · Score: 1
    Software Piracy is a Myth. Classical economics teaches us that given a supply of widgets, the price for the widget rises until the marginal cost to produce the widget and the demand for the widget balance out. Explicitly, economics teaches us the concept of price "elasticity" where reducing the price of a widget will increase demand. Software, and non-real property services screws with that model because its costs essentially nothing to reproduce. Thus in a classical model, supply is effectively infinite (especially with electronic download) so the price should move down toward zero (which it doesn't of course).

    If software vendors had a perfectly impenetrable copy protection mechanism, the change in their revenues would be, nearly zero. This is because the people they accuse of being pirates have a price elasticity point that is below their artificially created market price.

    For example, the price of Microsoft Office in China (prior to revision by M$FT) was the equivalent of approximately one half year's salary of the typical urban Chinese. How many people will pay half of what they earn for one copy of buggy bloated software? Exactly zero. So had Microsoft a perfect copy protection system in China, they would sell exactly zero copies of their program. They have only belatedly come to realize that thousands of people will pay $3.00 for their software, so if the choice is zero or thousands, and the price to produce it still quite low. What would you do? Can you say "Country Specific Versions" ?

    The digital economy will wreak a number of changes, and this is only one of them. I leave you with this final bit of wisdom.

    No form of copy protection has ever prevented a determined attacker from getting access to the protected product (and from their distributing to anyone who wants it) and yet there are countless documented cases of legitimate users who have been unable to use a product due to the interaction of its protection scheme and their legitimate equipment. If it doesn't stop crooks, and it hurts people who actually pay money, what is the logical endpoint? No one willing to pay any more money.

  221. It's called "email" by Anonymous Coward · · Score: 0

    > Now, if only there were some way that I could let Far Cry's publishers know
    > that I didn't buy their game and why.

    It's called "email". Or, better yet "mail" or "telephone". (Both of those have more impact.)

    > Oh, and make them care.

    Standard wisdom is that for every person who actually writes a letter, 100 people feel the same but are too lazy to write. If you send a well-written and thoughtful letter (i.e., sound like an adult with money), they _will_ care. Maybe they'll still keep using the copy protection, but user complaints will be a factor they'll have to consider.

  222. How long before StarForce is cracked? by drphuck · · Score: 1

    Warez groups seem to be able to crack every type of protection, whats to stop them from cracking this type of CD protection aswell?

    Blizzard games have pretty good CD protection, you can burn a copy of the cd, and have a legitimate CD key. The burnt copy will install on another system, but once it comes time to play, the burnt CD isn't recognized as being the "play disc". My friend told me it's because there's some hidden serial number in the valid CD that doesn't get copied over when you burn the cd. Even this has been cracked as there are warez "patches" that allow you to play the game without a valid copy.

    I cant't think of any CD protection method that hasn't been cracked, and surely, this "driver" protection method will be cracked within a month aswell.

    --
    "Software is like sex... it's better when it's free"
  223. What about physically disabled gamers? by Molon+Lave · · Score: 1

    I am sick of copy protection schemes. I'm 32 years old and diagnosed with a severe neuro-muscular disease (Beckers Muscular Dystrophy) and use a power wheelchair for my mobility and ventilator to breathe (I kinda wish I sounded like Vader though). I need 24 hour nursing care. I use the on-screen keyboard that comes with win2k to type. Now my disability sucks a whole lot and gaming is some of my only enjoyment, besides movies and sci-fi novels. It sucks big-time having to ask my nurse to change cd's for me all the time. This draconian protection scheme really messes things up for the disabled by preventing us from using virtual cd mounting programs like Alcohol. I don't want to have to ask for help to just to play a game. I need help with everything else; I deserve some independence on my pc, at least. These companies never think about us. Why should they? Physically disabled people belong to a tiny minority.

  224. timeshift in gaming perception by tod_miller · · Score: 1

    Graphics are no longer the biggest part of the equation. Perhaps in the last few years. Now they are too easy to develop. Game engines are available for little cost. There isn't a rule that says you need cutting edge.

    Also OpenGL programming is getting to the point (shaders et al) that you can create a realitic engine that is suited for your game environment with ease.

    Also, whereas before game engines used to be 'outdoor' or 'indoor' with the billions of polygons being flashed in front of our eyes every .01 of a second, you can be more lax.

    I think the greatest costs would be in actors, scripting, polish etc. Perhaps films used to blow budgets on special effects before, but now the costs of the sfx are reducing (even though they are trying more abitious things) and they are saving money by using virtual cars instead of real ones.

    Now it is naive to think that you can pick up an open source engine and make a commercial success, but the biggest improvements to the half life code recently was Havok physics, even thought the graphics are fantastic.

    Developing graphics in the Quake1, Unreal age was about money, now you can use 20 lines of tutorial code to load a mesh, and texture it, and env texture it, and shadow it.

    You don't have to know the math behind it.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:timeshift in gaming perception by drinkypoo · · Score: 1

      It is not now and has long - well, since the advent of 3d acceleration - not been about the complexities of rendering graphics, but about creating those graphics. It might be easy to use meshes, textures, level designs, sounds, music, et cetera, but someone still has to create them. As you say, the game engine does more and more of the work, so programming becomes less and less of it. Nonetheless, modern games cost in the millions to produce, even when they have no recognizable talent in the form of voice actors, or actors in FMV cutscenes. I'm sure a lot of the production cost is in inefficient management process, but that can't be all of it, and I hesitate to even suggest that it might be a large portion of it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:timeshift in gaming perception by tod_miller · · Score: 1

      I think we are agreed then, it is the detailing and design that is now the forefront of the costing. Yes and management.

      Well, if this is the case, then I find it hard to pay so much for a game.

      A cinema ticket costs a couple euros. A game 10 x as much.

      Go figure on that one! I guess as many people would want to buy a game as much as see a film - if the pricing was there. I think films cost more to make than games. I am sure they do.

      If games would aim for the film pricing model, surely they will be reaping film revenues? Or is that bad?

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    3. Re:timeshift in gaming perception by drinkypoo · · Score: 1

      People go see a movie repeatedly, but people don't buy a game repeatedly, unless they are so afraid of getting busted for "piracy" that they won't download a cracked version when their media is damaged. The movie theater makes little on admission, and brings in most of their money on concessions, which basically double the price you paid to go see the movie. If you're just filling a seat and not eating their snacks, all you're doing is helping them break even.

      P.S. I wish a cinema ticket cost only a couple euros - that's about US$3, right? You pay about $7.50 in the cheapest theaters, and in some places like NY, NY you pay $10 or so.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:timeshift in gaming perception by tod_miller · · Score: 1

      I don't go to the cinema to watch a film more than once.

      Blimey. (Except if a friend wanted to see it, and I saw it with someone else, and they are sulking like a bitch :-)

      s/friend/girlfriend

      ahem.

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  225. There was some actual sense in what you said. by tod_miller · · Score: 1

    You pirated the game so you could try it.

    I am waiting for the demo, I am patient I guess (or not patient to wait for 1.5gb on a 256 line... :D

    *cough*

    ahem. No you see, the demo is enough for me. bf1942 - I heard good things, but busy as I am, I guess it is lucky for me that I haven't played it.

    Basically your point is, release timely demo versions so we can try before we buy, else we might pirate to not get our finger burnt (playing a mast. mode)

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  226. How to bypass Starforce by Anonymous Coward · · Score: 0

    How to bypass Starforce thread.. http://shop.alcohol-soft.com/campain.php?campain=s lashdot&forwardpage=http://forum.alcohol-soft.com/ index.php?showtopic=13836&hl=starforce

    1. Re:How to bypass Starforce by hashdog · · Score: 1

      I have seen those mini CD images since 2003. But it seems more and more game companies begin to use Starforce.

  227. More information about the drivers by SigNick · · Score: 1

    First, set the following system variables:
    DEVMGR_SHOW_NONPRESENT_DEVICES=1
    DEVM GR_SHOW_DETAILS=1

    Then go to Device Manager and choose View->Show Hidden Devices and then double-click "Non-Plug and Play Drivers".

    There you can see them all, like secdrv (SecuROM).
    They can be easily uninstalled there but after that uncracked games might not work.

    By the way, these copy protection drivers are the reason some games work only on Windows 2000 or better, Win9x can't use .sys drivers! (cracked version of Doom 3 works fine on Win9x for instance).

    --
    Capitalization is the difference between "Helping your uncle jack off a horse" and "Helping your uncle Jack off a horse"