Actually, this would be their second. Steel Battalion: Line of Contact was released a couple of years back to critical acclaim - at first. Then the connection errors arose en-masse, thanks to a broken server browser which did a poor job at reading a player's "connection quality" and refused to let most people who splurged the $200 required to get into the game in the first place even join any matches. Of course, all Capcom did was blame the player base and their ISPs and utterly refused to fix the problem; a patch was only released following months upon months of complaints (prior to which there was barely even any acknowledgement of a problem) - and even this failed to do anything to really fix the game, after which most players had already given up on it and moved on. Let's not even get started at their flawed beta program, which prioritized only players who had bought the original game directly through the Capcom website (most of whom had barely gotten past the game's fourth level, and then shelved it) while they disregarded their active forum and community base as potential beta candidates.
Actually, this would be their second. Steel Battalion: Line of Contact was released a couple of years back to critical acclaim - at first. Then the connection errors arose en-masse, thanks to a broken server browser which did a poor job at reading a player's "connection quality" and refused to let most people who splurged the $200 required to get into the game in the first place even join any matches. Of course, all Capcom did was blame the player base and their ISPs and utterly refused to fix the problem; a patch was only released following months upon months of complaints (prior to which there was barely even any acknowledgement of a problem) - and even this failed to do anything to really fix the game, after which most players had already given up on it and moved on. Let's not even get started at their flawed beta program, which prioritized only players who had bought the original game directly through the Capcom website (most of whom had barely gotten past the game's fourth level, and then shelved it) while they disregarded their active forum and community base as potential beta candidates.
But I'm not jaded. Honest!