Capcom Implements Lost Planet Beta Feedback
Chris Kohler has the news, over at Game|Life, that Capcom is actually implementing changes to the upcoming title Lost Planet based on feedback from online component Beta testers. The multiplayer version of the game has been available via Xbox Live for some time now, and the outcry against certain game elements has resulted in fundamental changes to the game's design. From the article: "First of all, due to user feedback, next to the name of each host hosting a match will be a readout of the number of players already in the room compared to the maximum number of players allowed, so players will know how full a room is before they enter. The second update will be that if the player tries to enter a room that has been closed or where the match has already begun, the player will not be forced back out to the first player match menu to then re-search for games.. Rather, the player will be able to immediately browse and select a different session to join There will also be a button set to allow the player to Refresh the match list without having to perform a Quick Match search again."
I...I didn't think they cared...
I didn't think anyone cared...EA never calls me...
Game developers of the world: Sit down, shut up, and start taking notes! This is how you turn a beta into a game people will actually pay for before the 'Gold Edition' (with all the patches of the last year included) is released.
Unpleasantries.
Player count, refresh button... Why do those changes sound like stuff that should have been in the game to begin with?
"Capcom Discovers Basic Server Browser Principles."
Seriously, how bone-headed do you have to be to NOT show your users how many people are in a server? Oh well. At least they have--unlike some companies--learned that people hate having to refresh server lists every time they fail to join a game, and really hate having to scroll through menus over and over for no reason at all. They're still doing better than some developers out there as far as server browser design.
Perhaps fundamentally more important, why can't they implement dynamic joining of games in progress, like what most PC FPSes have done for years now? I hope that kind of crap doesn't start to become popular on PC, if that's what this console "matchmaking" nonsense is about. Let me find my own servers.
How on earth did those issues get past QA in the first place? None of these "issues" should have ever been developed this way.
09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
.. till there's no neck left to punch. I bought an X-Box because I was sick of the whole patching extravaganza going on with PC games. And lo and behold, there was maybe one single patch released across the whole X-Box range. Then came the 360, which I bought, and suddenly they've chucked their 'no patching over live' policy out the window, giving companies the green light to release unfinished and flawed products and patch them later. This is not what I bought a console for, dammit!
I completely misunderstood that title. Here's what I thought it meant:
A company named "Capcom Implements" has accidentally "Lost" their entire database of "Beta Feedback" for their upcoming game, "Planet".
Daniel
... the Beta Testers demanded basic features that are included in like every single other multiplayer game.
Seriously, this sounds like features that were mature in Half Life.
Way to go! What will they come up with next? Perhaps a revolutionary notion of connecting computers together into a "network", or a device emitting a cohesive beam of parallel light called a "laser", or a protective layer around the Earth called the "ozone".
PES6 on 360 is fun to play DESPITE your ignorance of basic functions an online title should have.
Capcom seem to grasp the concept that "next gen" does not mean higher resolution but 50% less features and lots of slow-down.
Isn't the whole point of beta-testing to get more testdata from a broad userbase and use the feedback to improve and finish your product? How is this news? Has the state of affairs in gameland deteriorated to a point where a developer actually doing something with beta-tester feedback is news?
Players in online gaming seem to be forgetting that a beta-test is not a free trial, a cheap way to play games or a sneak preview. Although a beta can be useful to try a game for free, doesn't usually cost anything (and if it does, companies deserve punishment) and will give you an early look at a game, all of that is not the point.
I'm well aware that that a lot of developers -seem- deaf to the feedback of their userbase, but honestly: a lot of this feedback consists of all sorts of unreasonable, unbalancing or simply impossible demands and gripes. That still leaves some, or perhaps quite a few depending on your point of view, developers that need to start paying attention. But I honestly doubt the OP has something news-worthy here.
Why is this news? A software development company does what it's supposed to do...
It should be common practice to implement feedback that got back from beta-testers. (perhaps not all, but certainly vital findings such as the ones mentioned here)
In the corporate world, where testing is apparently better incorporated into software design, it's already done like that.
I am a software tester, and when I find problems in software, the developers'd better solve it, otherwise the client will be notified of the problems in the software. (Every finding will be a 'known' issue, and its severity is marked with it in the documentation that comes with the piece of software, for management and other decision-making people to consider, and decide following the set levels of acceptance)
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In theory, they're trying to fix it before they ship it, so you don't have to deal with that kind of half-baked shit. :)
These "fixes" are just common sense. Who would design an interface that worked the way it did before the fixes? First off you can't tell if a server is full. Second, if you connect to a full server, you get kicked back to the main screen and have to search for servers all over again. That is just ridiculous.