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User: Duve

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  1. Re:the answer is clear... on Canadian DMCA Coming This Spring · · Score: 1

    Yes, but the mission itself completely changed during Haper's time in office at the urging of General Richard J. Hillier. From a mission of state infrastructure rebuilding to that of direct counter-insurgence. General Rick for the most part as be playing hero for a few things that Harper has pushed to through Parliament to maintain the mission while increasing military funding at the same time, while the military itself seems dogged enough with trying to contain the chaos within Afganistan and losing. In a odd manner, it's a rather personal 'Iraq' for the our country.

  2. Re:Access Microsoft on Current Owner of BeOS Code Claims Zeta is Illegal · · Score: 1

    No, it sounds like ACCESS is betting that the Garnet VM will be a temporary fix till people port into GTK+ and Hiker. Cobalt was being developed at the time that Palm and PalmSource was one company, at the time named Palm Inc. In the mist of that development, the company know as Palm Inc. was split, sold, re-named again back into Palm Inc., now mainly a hardware distributor. Meanwhile, the cruft left at PalmSource was dropped into the hands of ACCESS this included the 'development' of the next Gen to Palm OS. If I remember one of the major changes in "Cobalt" was to be the massive kernel change into Linux as well as it's own custom kernel. ALP it merely the extent of that change forgoing the custom backend, tying into more native frameworks like X, and Gnome's GTK+ while continuing to build there own with the Hiker framework.
    That is my understanding of it anyway. This is by no meant the facts of what happened.

    Why Palm bought the rights to Garnet do have me mifted, but from the way Palm as been acting... my guess is to keep Garnet alive till they can port into another system, be it Window Moblie or ALP. The question is for Palm, where would they go? Which would be better for them... I can't say that it's Microsoft nor ACCESS in this case neither has begun the courting dance.

  3. Re:Access Microsoft on Current Owner of BeOS Code Claims Zeta is Illegal · · Score: 1

    Well correct me if I am wrong here, but isn't Garnet the re-named PalmOS (due to the fact that PalmSource/ACCESS Inc. where in a contact for use of the name from PalmOne/Palm Inc. which dissolved sometime last year?) which they can't really go about developing due to license issues with PalmOne/Palm Inc.?

  4. My thoughts - Re:AT&T has the exclusive on iPh on OpenMoko Schedule Announced · · Score: 1

    (Cingular is now part of the revenant AT&T. Ma Bell has risen from the grave.)

    I can think of a big motivator for T-Mobile to pick up on OpenMoko, or whatever they're going to eventually call this thing when the marketers get through with it. AT&T will have iPhone and be the only people with iPhone. T-Mobile will have what to counter it? Crackberry? Sidekick? Please.

    OpenMoko looks really, really REALLY good. It has a SCARY resemblance to the Apple device, which was supposedly kept under wraps with double-secret super NDAs. It is not uber-powerful, but it is powerful enough. And it is expandable with memory cards, something Apple has decided not to do with iPhone.

    T-Mobile has a very strong motivation to get behind OpenMoko and push really hard. And hey, I think the OpenMoko will look as good in magenta as it does now in orange. (Grinning, ducking and running...) I think that is the funny thing. Apple may have indirectly played into people's hands here. As a Canadian, I really don't expect the iPhone till about Feb/June of next year for the Rogers/Fido Wireless Network (same thing that they did with the iPod, about a year between US and Canadian releases). ALP seem to be trucking along with the only thing that might save that MASSIVE Palm market with Palm Inc looking for something new to their smartphone development. OpenMoko continue to impress me... sounds like some fun little toy to play with and develop on, plus I have a bit of a feeling that a few big cell-phone companies may be keeping an eye on it, more or less to hop right in and built a phone biased on it. Motorola continue dependence on linux for cell-phone development, with another phone out there, The 'I-think-I'm-Hot-Chocolate' RIZR Z6. And then there is the Pearl line from Blackberry, the likely hood is that RIM will continue to fiercely continue marketing and development of this line and with the cell-industries habit of copy-cats that do really well for themselves amiss the originator... Blackberry will survive and stay within the consumer market for a while.
    And there is the Multi-touch, the one bit of tech that Apple doesn't own completely (if at all). There are a few other companies out there that produce multi-touch components that happens to be outside the control of Apple Computers Inc/Apple Inc. OpenMoko discussed this for a moment recently, there seem some work towards a Multi-touch driver for the Neo (through, it might see Neo's next generation phone than the current one)... Personally I think that another company willing to jump on board OpenMoko that is working on a multi-touch device may help it along very nicely.
    But all in all, Apple may have changed the way the industry works, but just not as Apple themselves might have expected. I more or less guess that the industry will quickly change around Apple, which it has a habit of doing anyway, in such a manner that it might render the iPhone irreverent. I am sure this is one of the main reasons that Apple has desperately voiced that the iPhone is a closed and rather controlled development when it come to the third-party development and software, as a means of a tie-in.

    That is my thoughts on this.
  5. My Opinion on 360 vs. PS3 vs. Wii - The Designer's Perspective · · Score: 1

    You know, it's kind of funny. For a while now people have been slowly turned off the videogame... the drain as be slow but it's beginning to get very noticeable. The main reason to this, I think, has been the slow over complication to games as of late... both in design and function, it something that developer on a whole seem to note and would like to improve. This is where the next gen becomes very interesting, since it is less about how many good games you have to a platform as it is how many player can be attracted to said platform. With this is mind, most of the industry seem to be content into the graphical evolution of systems today... in other words, most manufactures seem to think that designers in particular will as happy with the gflops pushing as their gamers are. But that is the thing about gamers today... you would think that most would care about processing power, vectorization, anti-aliasing and effects would be sorely wrong. There are gamers that do think this matters, but for the most part... gamers are not as cut and dry as the industry makes us out to be, and even by those standards they are shooting at the most narrow group. This little article seem to name that group the 'hardcore' gamer, those among us that take our games VERY seriously, that demand more and more power out of there hardware, that are content with the same experience with very subtle differences. The funny thing about the 'hardcore' group is that they are not the most populous in gamers, and they are very easy to define. The most populous of gamers has many names to them, the most command is the 'Casual' or 'Non' gamer label, and they are indeed this rather fickle group since they are not as easy to define. The few games that come up when defining this group is the xRevolution games (i.e.: Dance Dance Revolution, Para Para Revolution, Karaoke Revolution and Rev-like games), the xMania games (I.e.: DrumMania, BeatMania, GuitarMaina and Mania-like games (Guitar Hero's and so on)), the Sony Eyetoy games, Nintendo's Touch Generation games (known for the Big Brain series among others), Phoenix Wright, The Sims and SimCity, Nintendogs/Nintencats, etc.... It a vast little demographic that tends to generate a lot of numbers. These are the people that Sony, Microsoft, and Nintendo would like to have aboard there platfroms... And the developers to make the games for them.


    This is where some of what this Ernest Adams is saying seem to be off... for that hardcore gamer, it's the 360 right now, it has the titles, development is challenging but easy, they have bet the farm on being Online (which, seems to be working all the right for them) with such demanding high-profile games having some LIVE component. And they have be given a bit of a gift from Sony, more developers that have been pissed off at the price point of the PS3 system, the complex development tools and Sony's general management of developers. The problem being is that for that other demographic (I shall call them Casual gamers), 360 fails really badly... case in point is Viva Pinata, a Rare-developed game from Microsoft, where marketing seem to be the grand failure in to why it's not been as much of a hit as it could have been. Microsoft is too concerned with the hardcore demographic, to put any effort into a game like Viva Pinata that would hit really well with the Nintendogs/Nintencats crowd and market solely for such a vast group (oh and please note, as fair as I am concerned, Viva Pinata got good reviews and it quite a good game... it just that those getting Gear of War, per-se, are not the same one that would even look at the cover of Viva Pinata, sad but IMO that it the truth of the matter). Even still, if developers and publishers want to cater to the hardcore gamer, 360 seem to have all that you wanting, power, simple tools and the people to play those said game.

    PS3 is in a long line of rather impressive electronics, it's a Blu-ray player, it plays DVD's, it has a hard drive, it's a Blue-tooth unit, it's a Wi-fi unit, the CELL chip, OpenGL ES, the SI