it being an accident as quickly as they could have, and promised to fix the credits in the next patch or a small, quick update. Sounds like it was something that should have been handled with proper diplomacy, and wasn't. Not like it's the first time it's ever happened in a game. Besides, my name didn't make the credits in Halo 3. (Certainly, I'm not a development house, but still.)
I gave them this idea back in May for their co-op team- I mean, co-op is awesome, but what about vs. co-op? Think of the new zombie game coming out by the CS folks, where you play online as covenant versus space marines in online play. Use the ranking system, or a custom tailored one (since you're already going to have one built-in for singleplayer(shhh there's some goodies with that that we might not have been told about. Devil May Cry did it once though, and I liked it, so it's awesome)) to give the players a battlefield feel, they could even tie it in with Halo Wars. Have the squads on the ground be assisted by player controlled characters. Think of the players like heros on WIII. Kills would also provide greater boosts in points to allow you to aquire gear upgrades (think about it, we do it in single player already- Weapons are introduced to the player during the game in a carrot-stick fashion, this just matches the equation. More kills + better skill = greater access to upgrades. Higher clips for the assault rifle for a couple points, better grenades (the two news ones... meh), wildcard abilities, etc.
Okay, done ranting.
And they want the console to last on the market for at least the next three years.
Both sony and microsoft are thinking ahead to the next generation of platforms already. Don't believe me? Look at who get snatched up at TED conferences, gaming expos. Microsoft wants everyone to buy an Xbox 360 even if it costs them twice over. They just want your marketshare.
BTW- it's a problem with the GPU. Every so often it hardlocks. Doing testing, I locked about a box a month. They had a fat stack of burned out devkits, just waiting to be sent back. They don't care what it takes- they just want one in every house.
It seems that since they can't find a way to go after these people for theft, they're grasping at straws. Leaving your iPod unattended is a good example of where this could go bad...
But why can't we make this go both ways? Are stores going to be held liable for theft by making their wares available and someone shoplifts? What about iTunes? Online stores in general? By making copywrited works available for use digitally, aren't they providing the "pirates" with the stolen goods in the first place? Should, then, we be holding the records company liable for making DRM enabled music available, which in turn creates the need for "stolen" and "pirated" goods in the first place?
it being an accident as quickly as they could have, and promised to fix the credits in the next patch or a small, quick update. Sounds like it was something that should have been handled with proper diplomacy, and wasn't. Not like it's the first time it's ever happened in a game. Besides, my name didn't make the credits in Halo 3. (Certainly, I'm not a development house, but still.)
I gave them this idea back in May for their co-op team- I mean, co-op is awesome, but what about vs. co-op? Think of the new zombie game coming out by the CS folks, where you play online as covenant versus space marines in online play. Use the ranking system, or a custom tailored one (since you're already going to have one built-in for singleplayer(shhh there's some goodies with that that we might not have been told about. Devil May Cry did it once though, and I liked it, so it's awesome)) to give the players a battlefield feel, they could even tie it in with Halo Wars. Have the squads on the ground be assisted by player controlled characters. Think of the players like heros on WIII. Kills would also provide greater boosts in points to allow you to aquire gear upgrades (think about it, we do it in single player already- Weapons are introduced to the player during the game in a carrot-stick fashion, this just matches the equation. More kills + better skill = greater access to upgrades. Higher clips for the assault rifle for a couple points, better grenades (the two news ones... meh), wildcard abilities, etc. Okay, done ranting.
is not the single economic system facing a crash on the horizon.
And they want the console to last on the market for at least the next three years. Both sony and microsoft are thinking ahead to the next generation of platforms already. Don't believe me? Look at who get snatched up at TED conferences, gaming expos. Microsoft wants everyone to buy an Xbox 360 even if it costs them twice over. They just want your marketshare. BTW- it's a problem with the GPU. Every so often it hardlocks. Doing testing, I locked about a box a month. They had a fat stack of burned out devkits, just waiting to be sent back. They don't care what it takes- they just want one in every house.
It seems that since they can't find a way to go after these people for theft, they're grasping at straws. Leaving your iPod unattended is a good example of where this could go bad... But why can't we make this go both ways? Are stores going to be held liable for theft by making their wares available and someone shoplifts? What about iTunes? Online stores in general? By making copywrited works available for use digitally, aren't they providing the "pirates" with the stolen goods in the first place? Should, then, we be holding the records company liable for making DRM enabled music available, which in turn creates the need for "stolen" and "pirated" goods in the first place?
Microsoft assumes the user is retarded. Linux doesn't. If you can handle that, give it a shot.