No one has been able to grow vertical carbon nanotubes individually without support. Problem is, when the tubes get too long, they flop over. In these columns, the tubes help support each other.
It's not just van der Waals holding nanotubes in bundles together; it's also pi-pi stacking. And let me tell you, those bundles are pretty tough to exfoliate, at least from a chemical standpoint.
Well, they did the other build and deployment sequences so well I sort of expected the troop exit to be done in a similar fashion. Like I said, I thought the game was pretty cool. I'm just pointing out something that seemed jarring to me.
I agree - at first glance, this game is pretty well done. I don't know much about the Warhammer universe, but the ways resource gathering and troop building are implemented make a LOT more sense than other RTS games. Instead of having harvesters gather "ore" and "building" infantry, capturing and keeping strategic points gives the player an influx of "prestige", if you will, and troops are dropped down from orbit (for Space Marines, at least). One quibble I have is that the troops don't really exit from the building structures; they just sort of appear. But I also like the fact that individual Marine squads can be upgraded and reinforced.
The thing is, these places WANT to keep your business. Selling you the oldest crap they can get away with selling doesn't work so well for customer retention.
As I remember it, you didn't have to fight anything in the starting dungeon if you didn't want to. You could get to the exit pretty easily just from your starting cell.
No. The parent said: "Actually, she does hack in to it [the Matrix]...I think someone noticed they were using some ssh 1 exploit...I forget the details though."
What I said was that this was Trinity hacking into the power control computers, NOT the Matrix. They are not using some ssh1 exploit to hack into the Matrix.
Actually, no. She just hacks into the power control computers. Not the matrix.
Re:What does using Gator have to do with using IE?
on
Gator Examined
·
· Score: 1
You said:
You are the exact kind of person BillyG is looking for (and has proven exists in large masses). Someone who can't think for themselves, so he can tell you what to think, since you have no clue otherwise.
in reply to:
I like IE. I like the way it works, I like its integration in Windows, and I don't want to bother with anything else. I don't need password management or form filling... so what's the problem with me using IE?
It seems to me like you are equating liking IE, liking the way it works, and not wanting to bother with something else with "can't think for themselves." Excuse me? This guy likes IE, and that is why he uses it. That sounds like thinking for himself to me. And saying that he "has no clue otherwise" is just flamebait, and by no means true.
And then you said:
I'm only suggesting that he not assume someone else's thoughts are the be-all-and-end-all as BillyG want's us to think. We *DO* have choices. That's all I was pointing out.
Where does he assume that "someone else's thoughts are . . . think"? He CHOSE to use IE. Perhaps you assumed a little too much in your post. Like that this guy can't think for himself, and has no clue. Let me lay out the facts for you. Internet Explorer is the browser most used. Sure, a lot of users are those who are mindless drones, but assuming that everyone who uses IE is a mindless drone, ESPECIALLY if they state that they use it because they have no problems with it, is just plain wrong.
The demo exit sequence is a bit annoying. Normally, you can skip through the parts where they tell you about how good their game is. I couldn't, in this demo. While this has nothing to do with how good the actual game is, annoying stunts like this don't help the user's impression. I didn't check whether the intro could be skipped though. Hmph.
Whoa, there. Those are some pretty far-out generalizations you're making. Causality and correlation are not the same thing. And frankly, your line of reasoning there seems a little stretched to me.
Metallic single-walled nanotubes have a theoretical contact resistance of ~6.5kohms. What this means is that there are no losses within the nanotube itself, just when current moves from the nanotube to some other material.
For current flow within a nanotube, R = 0 because it conducts ballistically. However, there are huge contact resistances (between the nanotube and the outside world), so power gets dissipated there.
They're ballistic conductors. There are theoretically no losses in the nanotubes themselves. However, there better be some good contacts or the thing will blow.
Hehehe...I don't play comm, because I don't have a voice headset, but I know exactly what you mean.
"hey comm, gimme jp" "dammit comm u suck, gimme a jp" "need shotty" blah blah.
And that clustering around the armory? It's great when you sail in as a skulk and bite all of their heads.
Re:Not necessarily the war yet
on
Strike on Iraq
·
· Score: 1
If it was about oil and money, it'd be much cheaper to lift the embargo, and turn a blind eye to Saddams persecution of his own people, and his funding of suicide attacks in Israel.
Untrue. The point isn't whether the oil flows freely or not, it's whether the United States controls it.
No one has been able to grow vertical carbon nanotubes individually without support. Problem is, when the tubes get too long, they flop over. In these columns, the tubes help support each other.
It's not just van der Waals holding nanotubes in bundles together; it's also pi-pi stacking. And let me tell you, those bundles are pretty tough to exfoliate, at least from a chemical standpoint.
Well, they did the other build and deployment sequences so well I sort of expected the troop exit to be done in a similar fashion. Like I said, I thought the game was pretty cool. I'm just pointing out something that seemed jarring to me.
I agree - at first glance, this game is pretty well done. I don't know much about the Warhammer universe, but the ways resource gathering and troop building are implemented make a LOT more sense than other RTS games. Instead of having harvesters gather "ore" and "building" infantry, capturing and keeping strategic points gives the player an influx of "prestige", if you will, and troops are dropped down from orbit (for Space Marines, at least). One quibble I have is that the troops don't really exit from the building structures; they just sort of appear. But I also like the fact that individual Marine squads can be upgraded and reinforced.
The thing is, these places WANT to keep your business. Selling you the oldest crap they can get away with selling doesn't work so well for customer retention.
As I remember it, you didn't have to fight anything in the starting dungeon if you didn't want to. You could get to the exit pretty easily just from your starting cell.
No. The parent said: "Actually, she does hack in to it [the Matrix]...I think someone noticed they were using some ssh 1 exploit...I forget the details though."
What I said was that this was Trinity hacking into the power control computers, NOT the Matrix. They are not using some ssh1 exploit to hack into the Matrix.
Actually, no. She just hacks into the power control computers. Not the matrix.
You are the exact kind of person BillyG is looking for (and has proven exists in large masses). Someone who can't think for themselves, so he can tell you what to think, since you have no clue otherwise.
in reply to:
I like IE. I like the way it works, I like its integration in Windows, and I don't want to bother with anything else. I don't need password management or form filling... so what's the problem with me using IE?
It seems to me like you are equating liking IE, liking the way it works, and not wanting to bother with something else with "can't think for themselves." Excuse me? This guy likes IE, and that is why he uses it. That sounds like thinking for himself to me. And saying that he "has no clue otherwise" is just flamebait, and by no means true.
And then you said:
I'm only suggesting that he not assume someone else's thoughts are the be-all-and-end-all as BillyG want's us to think. We *DO* have choices. That's all I was pointing out.
Where does he assume that "someone else's thoughts are . . . think"? He CHOSE to use IE. Perhaps you assumed a little too much in your post. Like that this guy can't think for himself, and has no clue. Let me lay out the facts for you. Internet Explorer is the browser most used. Sure, a lot of users are those who are mindless drones, but assuming that everyone who uses IE is a mindless drone, ESPECIALLY if they state that they use it because they have no problems with it, is just plain wrong.
So lay off the insults.
The demo exit sequence is a bit annoying. Normally, you can skip through the parts where they tell you about how good their game is. I couldn't, in this demo. While this has nothing to do with how good the actual game is, annoying stunts like this don't help the user's impression. I didn't check whether the intro could be skipped though. Hmph.
Whoa, there. Those are some pretty far-out generalizations you're making. Causality and correlation are not the same thing. And frankly, your line of reasoning there seems a little stretched to me.
They're not bombing anything. NO EXPLOSIVES.
RTFA.
Metallic single-walled nanotubes have a theoretical contact resistance of ~6.5kohms. What this means is that there are no losses within the nanotube itself, just when current moves from the nanotube to some other material.
For current flow within a nanotube, R = 0 because it conducts ballistically. However, there are huge contact resistances (between the nanotube and the outside world), so power gets dissipated there.
They're ballistic conductors. There are theoretically no losses in the nanotubes themselves. However, there better be some good contacts or the thing will blow.
Lay ordinary metal lines. Or figure out a way to position horizontal CNTs.
Single-walled nanotubes ignite when exposed to a photographic flash. Not all nanotubes (to my knowledge), and not all kinds of bright light.
Hehehe...I don't play comm, because I don't have a voice headset, but I know exactly what you mean.
"hey comm, gimme jp"
"dammit comm u suck, gimme a jp"
"need shotty"
blah blah.
And that clustering around the armory? It's great when you sail in as a skulk and bite all of their heads.
If it was about oil and money, it'd be much cheaper to lift the embargo, and turn a blind eye to Saddams persecution of his own people, and his funding of suicide attacks in Israel.
Untrue. The point isn't whether the oil flows freely or not, it's whether the United States controls it.
It's a shame someone has to point this out, but this is not "obvious satire." It's not even satire. And it's modded insightful?