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User: wootywoot

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  1. reason why so many people do not want kids on A Unique Perspective on a 'Game-Related' Tragedy · · Score: 1

    I don't want kids, a bunch of my friends don't want kids. We've all taught after schools or summer schools where we interact with children, the vast majority of them do not give a shit about you or their parents. I've seen a sweet little girl, 8 years old, beat up her grandma who came to pick her up. What did we do? Absolutely nothing, us teachers can't even touch her or it would be against the law. So we've come to the conclusion that we should not have kids, we don't need them, when we're old we will just go to a home.

  2. scaled leveling system, nuff said on Oblivion Designer Moves To New Company · · Score: 1, Flamebait

    If he's the one who came up with the crappy enemy scaled leveling system in Oblivion, I hope his new project bombs big time.

  3. film and game industry on Game Development Conditions Could Drive Devs East · · Score: 2, Insightful

    More work hour doesn't mean higher productivity, have you guys forgot about the EA bride thing? Back when The Day After Tomorrow was made, Dreamworks treated their employees like crap, and I mean really like crap. They work almost every waking hour of their life for months, people would work until they can't take it anymore, crash under their desk for a couple hours, get up and get right back into working. It's a destructive way of life and many many people got sick physically and mentally. Immediately after the movie was done (you never ever walk out of project even if it's shitty and you're not getting paid, walking out of a project is the same as black listing yourself in the industry) Dreamworks lost their entire talent pool. For a long while nobody want to work for Dreamwork because face it, nobody want to work 160 hours a week. Someone did a bit of calculation and found out that with the salary that they are making and the hours that they are working, they make as much as someone who work at McDonalds. After that Dreamworks had to start treating their artists like human and people could actually expect to get paid well for a job well done and can go home at 6~7. Another example of this is Industrial Light and Magic, they close at 6 unless it's the final crunch period. They literally kick you out by 6 and nobody is allowed to stay to work. They get things done, they make good movies and they are one of the best studios in the industry. Or how about Pixar? They treat their artists like human, everybody gets paid well, does not work 12 hour days (most of the time), the management and the artists are friendly with each other, the whole company is like a big family. Last time I checked they are coming out with block buster after block buster films. I wish the executives would realize that when you push your artists to work 20 hours a day, they are not going to be able to make good games. I know when I was crunching 16 hour days, I literally just zone out and make a ton of mistakes by the last few hours. We're not robots, when you overwork us you should expect our productivity to drop. In the end it hurts the productivity because next day when I come in I have to fix a whole lot of mistake I made last night before I passed out.