In Sweden, a cash-card has been available for many, many years now. Taday, all bigger shops and shops associated with some type of franchise accept this card. Many banking cards have both the magnetic strip and the chip installed on them.
I believe that Stars is a strategy game that might suit your purposes.
First: I have found that few people have even heard of it.
Second: It is "turn-based" which allows strategic characteristics to show, not have fast you react to: "Units under attack!"
Third: You must specialize yourself at the very beginning, hence, you must make a plan even before you start to command your ships. This element is the result of the fact that you design your own race.
Fourth: If you in the game manage to follow your plan successfully you will probably win, if you fail, you lose. In-game, there is components of both micro- and macro-management involved.
Fifth: It is very easy to understand and start to play and you can continue to get better all of the time.
Sixth: Every plan, or strategy, has a counter-strategy. (Let's play scissor, paper and stone)
Seventh: It is highly customable, which should fit you.
I believe there should be a demo available at http://crisium.com (the makers of Stars! and Stars! 2, Supernova Genesis), to be precise at http://crisium.com/stars/stars/demo.htm.
Enjoy, it is a good game!
"The fool thinks himself to be wise, but the wise man knows himself to be a fool."
In Sweden, a cash-card has been available for many, many years now. Taday, all bigger shops and shops associated with some type of franchise accept this card. Many banking cards have both the magnetic strip and the chip installed on them.
First: I have found that few people have even heard of it.
Second: It is "turn-based" which allows strategic characteristics to show, not have fast you react to: "Units under attack!"
Third: You must specialize yourself at the very beginning, hence, you must make a plan even before you start to command your ships. This element is the result of the fact that you design your own race.
Fourth: If you in the game manage to follow your plan successfully you will probably win, if you fail, you lose. In-game, there is components of both micro- and macro-management involved.
Fifth: It is very easy to understand and start to play and you can continue to get better all of the time.
Sixth: Every plan, or strategy, has a counter-strategy. (Let's play scissor, paper and stone)
Seventh: It is highly customable, which should fit you.
I believe there should be a demo available at http://crisium.com (the makers of Stars! and Stars! 2, Supernova Genesis), to be precise at http://crisium.com/stars/stars/demo.htm.
Enjoy, it is a good game!
"The fool thinks himself to be wise, but the wise man knows himself to be a fool."