1) The size of the textures do not go away. This was the point I was making in the first place. To utilize so much RAM simply to have an alternative storage medium for textures is unfathomable, which is why kkrieger will always be just a tech demo. RAM is used for other calculations as well you know.
2) Caching textures to disk would require a mandatory disk drive in every machine. Again, the argument holds no water with both xbox and wii.
After owning an HD set, it's very very difficult to watch SD anything on it. When I first heard my wife say, "why isn't this in HD," I knew the "what's the big deal about HD" crowd is going to die off pretty quickly.
"Fun" being such an subjective word, can be defined in many ways. Who says better visuals and sound are not part of this equation? Yes, gameplay counts as a huge part of the overall equation, but to snuff visuals and sound as being unimportant is simply turning a blind eye.
I love when people use that tech demo as an argument. What is the point of a 96k game when the RAM foot print is nearing 300 MB? What about the cycles used to generate textures on the fly instead of being used for AI and physics? Talk about pot / kettle in terms of old arguments.
In terms of Blu-Ray, we just couldn't have made Uncharted without it; with Uncharted we have almost filled it (91 percent). We're also using the hard drive to pre-cache data from the Blu-Ray disc. That allows us to stream up to 12 streams for sound, load level data super fast and more importantly to stream textures constantly to guarantee high-res quality on the screen. Like it or not, HD sets are growing year after year and the Wii just isn't cut out to be HD entertainment.
I wonder how people will feel when they have to pony up another $250+ when Nintendo releases the follow up to the WII in 2-3 years in order to compete with PS3. At that point, I'm betting quite a few Sony fans will be comparing cumulative prices.
It shouldn't be too many years before PS3's blu-ray drive will seem like a brilliant idea as the average game grows to be much too large to be contained on a single media. To catch up at that point would mean new hardware and the associated cost.
I completely agree. I remember the playing through FF4 for the first time and the music does a 360 from danger to melancholy when the twins sacrifice themselves. Good memories indeed.
I'm surprised that people have not mentioned this topic. With the scope of projects being larger now than ever before, skills such as ability to communicate well and the ability to work well with difficult co-workers are grossly important. You can teach someone a new computer language in weeks or even days, but how long does it take to train someone how to be socially adept in the USA?
1) The size of the textures do not go away. This was the point I was making in the first place. To utilize so much RAM simply to have an alternative storage medium for textures is unfathomable, which is why kkrieger will always be just a tech demo. RAM is used for other calculations as well you know. 2) Caching textures to disk would require a mandatory disk drive in every machine. Again, the argument holds no water with both xbox and wii.
Furthermore, the fact that every model of the ps3 has a disk drive allows data caching in every game, thus minimizing load times.
After owning an HD set, it's very very difficult to watch SD anything on it. When I first heard my wife say, "why isn't this in HD," I knew the "what's the big deal about HD" crowd is going to die off pretty quickly. "Fun" being such an subjective word, can be defined in many ways. Who says better visuals and sound are not part of this equation? Yes, gameplay counts as a huge part of the overall equation, but to snuff visuals and sound as being unimportant is simply turning a blind eye.
I love when people use that tech demo as an argument. What is the point of a 96k game when the RAM foot print is nearing 300 MB? What about the cycles used to generate textures on the fly instead of being used for AI and physics? Talk about pot / kettle in terms of old arguments.
I wonder how people will feel when they have to pony up another $250+ when Nintendo releases the follow up to the WII in 2-3 years in order to compete with PS3. At that point, I'm betting quite a few Sony fans will be comparing cumulative prices. It shouldn't be too many years before PS3's blu-ray drive will seem like a brilliant idea as the average game grows to be much too large to be contained on a single media. To catch up at that point would mean new hardware and the associated cost.
Good luck, there's probably a line outside already. These will be in very limited quantities.
I have the exact same experience with Discover. I absolutely hate using the bank issued credit cards I have in comparison.
I completely agree. I remember the playing through FF4 for the first time and the music does a 360 from danger to melancholy when the twins sacrifice themselves. Good memories indeed.
I love it when people complain about the price of the PS3, yet have no problems shelling out 400 bucks for an iphone.
You do realize displays of improper probability examples will invalidate your entire post right?
I'm surprised that people have not mentioned this topic. With the scope of projects being larger now than ever before, skills such as ability to communicate well and the ability to work well with difficult co-workers are grossly important. You can teach someone a new computer language in weeks or even days, but how long does it take to train someone how to be socially adept in the USA?