You're missing the point.
The servers knows there is poeple out here but YOU don't always need to know where they are, except if they can be seen from your POV. This is just on example!
In an online chess game, where the rules are fixed, I would challenge you to trick the server other than by hacking it. There is two things: Game data and interpretation of this data.
What I mean is that the game logics ARE the game. Your rendering experience may vary... It's just an interpretation of the logics.
If we start thinking game logics, you can no longer cheat at user level!
What you call "cheaters" here is simply people interpreting the game data, not modifying its logic. It should be the designer's goal to make the game as centralized as possible and leave only the state data be interpreted.
Given a game server, if he knows about the core limitations of a game, he can check the data for derogations, no?
Then a user can only pirate it's rendering experience, but that's mearly all there is to it!
Miranda is more than "minimal", it's also very practical. Not everybuddy needs a big yatch, an helico and a limousine to cross from office to office, and when we need to switch for transpotation means fast, without getting all pimped up each time, Miranda does it flawlessly.
One thing more important and easier to do than 3d mesh matching is musical pattern matching---like searching on consecutive notes or chords or rythmes. It would be really easy to find a song with relative tone, and music is easy to index and search by interfacing over midi.
Is google listening to us, musicians?
Simon.
You're missing the point. The servers knows there is poeple out here but YOU don't always need to know where they are, except if they can be seen from your POV. This is just on example! In an online chess game, where the rules are fixed, I would challenge you to trick the server other than by hacking it. There is two things: Game data and interpretation of this data.
What I mean is that the game logics ARE the game. Your rendering experience may vary... It's just an interpretation of the logics. If we start thinking game logics, you can no longer cheat at user level! What you call "cheaters" here is simply people interpreting the game data, not modifying its logic. It should be the designer's goal to make the game as centralized as possible and leave only the state data be interpreted.
Given a game server, if he knows about the core limitations of a game, he can check the data for derogations, no? Then a user can only pirate it's rendering experience, but that's mearly all there is to it!
Miranda is more than "minimal", it's also very practical. Not everybuddy needs a big yatch, an helico and a limousine to cross from office to office, and when we need to switch for transpotation means fast, without getting all pimped up each time, Miranda does it flawlessly.
One thing more important and easier to do than 3d mesh matching is musical pattern matching---like searching on consecutive notes or chords or rythmes. It would be really easy to find a song with relative tone, and music is easy to index and search by interfacing over midi. Is google listening to us, musicians? Simon.