Humans will survive, too. Unlike dinosaurs, we know about things like 'lead plate stopping radiation'. If you're lucky, you amoebas will be inside the lead-plated bunkers with us. As our food source! Muahahahahaha*gasp*hahaha*cough*.
The grown-up way which involves invoking claims like, "extraordinary claims require extraordinary evidence"?
Actually, no, no they don't. Not scientifically. Just plain old every day garden variety ordinary evidence is perfectly good for supporting claims, no matter how extraordinary. Of course, if there's a much simpler, more widely accepted claim, then your data need to support the extraordinary claim better than the widely accepted claim, otherwise Occam's Razor comes into play - but if it doesn't, then it's not evidence of any sort for the extraordinary claim, now, is it?
The problem with cold fusion wasn't the nature of the claim, it was the lack of reproducibility. If I figured out a way to fuse deuterium by simply giving heavy water an electric shock with a platinum stick, and when I told you and everyone else about it you could reproduce it, then I'd need no more evidence than "push button, water gets really hot, even though I'm only putting a few Watts of electricity into it". If I tell you I can do it but when you try replicating my method all you get is some little bubbles, then you have every right to question my original data.
...and no I don't play WoW every waking moment. I have a full time job. I play a few hours a night and probably quite a few on the weekend and some days I don't play at all.
This is a great illustration of the difference between 'normal people' and 'casual' MMO players. I'm not saying you're bad or abnormal - you probably play about as much as I do. I'm just pointing out that spending "a few hours a night" is an order of magnitude more than 'normal' people are willing to spend, and like it or not, what's made WoW so massive is the fact that those normal people can play a couple of hours here and there and still feel like they're getting somewhere. Or, alternately, 'casuals' like us can play a couple of dozen arena games or run a couple of heroics, and then work on an alt for half an hour and still feel like the alt's made progress.
55-58 used to be 'run BRD and replace the worst of your greens' time, at least now there's a few more quests in Silithus and EPL to fill some of it. The Tirion Fordring questline is awesome too, especially if you can get groups for the bits in Stratholme.
I'm sorry, but I wouldn't count the outing of the Abu Ghraib abuses as a win for the terrorists. That was a win for human rights and for freedom as we know it. The human rights abuses themselves were a huge loss for humanity.:(
That's what I'd really like to see - a 'defector' or 'freelance' option where my orc warrior could group with a bunch of Alliance or vice versa. Don't turn me into no stinkin' huuman though, yuck!
You're correct if you're talking about Burning Crusade class abilities. Blizzard spent a lot of time trying to make all playstyles 'harder' and more interactive. Slightly annoyingly (to me at least) they've done this by adding random procs everywhere that you have to utilise as efficiently as possible to do good dps. There's no such thing as a "dps rotation" now, it's more of a flowchart that you're following while trying to stay out of the fire, make sure you're hitting the right target at the right time, etc.
Also I'd argue that 'skill' is in the player's ability to adapt, rather than what you're talking about. It's like the difference between sending a rocket to the moon, and setting a hot lap in an F1 car. They're both 'physics' but one requires you to be able to do it in realtime.:)
Honestly I don't think they had an 'original vision' at all. They just wanted to make a really, really big War3 hero map. Then they started making it better a bit at a time and look where they ended up!
Yeah but the transportation options suck, there's no way to switch off 'hard mode' and they delete your character once you get to max level. Who designed this crap anyway?
3 hours a day for three months may not qualify as 'hard' but it certainly qualifies as 'far more time than I should have to waste doing something I'm already sick of in order to get to the bit I would find fun'.
Secondly, because 90%+ of a server is at level cap, large parts of the early game are unavailable because it's impossible to find instance groups.
Lastly, there's the quality issue. The lowbie content is just not as good as the later stuff. In the four years between launch and WotLK, Blizzard's team has learned a HELL of a lot about MMO design. The quests in Northrend are far more varied and interesting than the ones in vanilla content. It's like being made to read all of Dickens' schoolwork before you're allowed to read Oliver Twist.
Yeah, the first time or two. I have two level 60 alliance, two ~70 horde, and three 80 horde. New classes are still fun to learn and master but there aren't many quests I haven't done multiple times and the pre-60 quests are nauseatingly familiar.
And the last line I used was just as true back when UBRS was 'endgame' as it is now. The levelling process is basically a glorified tutorial in how to use your class. Disagree? Check most characters'/played time, I bet the average character at level cap has spent more than half of their playtime there.
Long story short, there are still bits of the game I have yet to get sick of but I have to go through a lot of the boring repetitive bits to get there and that annoys me.
Good point. Their current option is 'not', so any control is good. Also, if they're reading the inputs 8 times a second, I'd presume that they would do some form of filtering to improve accuracy in practice.
Dude, have you tried to level a new character recently? It's a long, boring solo grind because so few players are still levelling. It'd be fun to do with a bunch of friends, but face it - the original, populated game that we played back in vanilla is gone. The real game starts at 80.
If it works, it works, whether you built it based on your interpretation or based directly on your observation. The proof is in the pudding, as they say, whether you baked the pudding by following a recipe or whether you just kinda threw some ingredients in a pot, stirred them a few times, and then said your special rhyme three times over them.
So the question becomes "does it work?" and the answer is 'yes'. It's a very small pudding but it still tastes like pudding, if you catch my meaning.
I was going to say just this. 95% sounds good until you start thinking about it - but that means that in every hour of usage, the chair is going to spend three full minutes misbehaving. I can't find exact statistics or standards for conventional electric wheelchairs but I'd be amazed if the mean time before failure is measured in minutes rather than months or years.
I see nothing to that effect anywhere, and even the taliban is smart enough to know: you don't kidnap a REPORTER if your intent is to keep it silent. They wanted this to be a huge news story.
And conversely, if the Taliban kidnaps a random foreigner, they're a lot less likely to behead him and post it on YouTube if they don't know that he's actually a well known reporter. They're trying for maximum exposure and shock response per unit effort. A media storm centred on the guy would play right into their hands.
So yes, if the news had got out the terrorists would have won. Literally.
Humans will survive, too. Unlike dinosaurs, we know about things like 'lead plate stopping radiation'. If you're lucky, you amoebas will be inside the lead-plated bunkers with us. As our food source! Muahahahahaha*gasp*hahaha*cough*.
The end is near! IT'S A SINE!
The grown-up way which involves invoking claims like, "extraordinary claims require extraordinary evidence"?
Actually, no, no they don't. Not scientifically. Just plain old every day garden variety ordinary evidence is perfectly good for supporting claims, no matter how extraordinary. Of course, if there's a much simpler, more widely accepted claim, then your data need to support the extraordinary claim better than the widely accepted claim, otherwise Occam's Razor comes into play - but if it doesn't, then it's not evidence of any sort for the extraordinary claim, now, is it?
The problem with cold fusion wasn't the nature of the claim, it was the lack of reproducibility. If I figured out a way to fuse deuterium by simply giving heavy water an electric shock with a platinum stick, and when I told you and everyone else about it you could reproduce it, then I'd need no more evidence than "push button, water gets really hot, even though I'm only putting a few Watts of electricity into it". If I tell you I can do it but when you try replicating my method all you get is some little bubbles, then you have every right to question my original data.
So you're saying that these cosmic rays that are more common when we're on 'top' of the galaxy are actually cosmic manta rays? As in Great Old Ones?
...and no I don't play WoW every waking moment. I have a full time job. I play a few hours a night and probably quite a few on the weekend and some days I don't play at all.
This is a great illustration of the difference between 'normal people' and 'casual' MMO players. I'm not saying you're bad or abnormal - you probably play about as much as I do. I'm just pointing out that spending "a few hours a night" is an order of magnitude more than 'normal' people are willing to spend, and like it or not, what's made WoW so massive is the fact that those normal people can play a couple of hours here and there and still feel like they're getting somewhere. Or, alternately, 'casuals' like us can play a couple of dozen arena games or run a couple of heroics, and then work on an alt for half an hour and still feel like the alt's made progress.
55-58 used to be 'run BRD and replace the worst of your greens' time, at least now there's a few more quests in Silithus and EPL to fill some of it. The Tirion Fordring questline is awesome too, especially if you can get groups for the bits in Stratholme.
I'm sorry, but I wouldn't count the outing of the Abu Ghraib abuses as a win for the terrorists. That was a win for human rights and for freedom as we know it. The human rights abuses themselves were a huge loss for humanity. :(
That's what I'd really like to see - a 'defector' or 'freelance' option where my orc warrior could group with a bunch of Alliance or vice versa. Don't turn me into no stinkin' huuman though, yuck!
You're correct if you're talking about Burning Crusade class abilities. Blizzard spent a lot of time trying to make all playstyles 'harder' and more interactive. Slightly annoyingly (to me at least) they've done this by adding random procs everywhere that you have to utilise as efficiently as possible to do good dps. There's no such thing as a "dps rotation" now, it's more of a flowchart that you're following while trying to stay out of the fire, make sure you're hitting the right target at the right time, etc.
:)
Also I'd argue that 'skill' is in the player's ability to adapt, rather than what you're talking about. It's like the difference between sending a rocket to the moon, and setting a hot lap in an F1 car. They're both 'physics' but one requires you to be able to do it in realtime.
But if I ate great big helpings of pasta for dinner 4 or 5 days of the week for four entire years, I bet I wouldn't like pasta as much.
I've been eating nachos at least a couple of times a week (sometimes 3-4 times) for like the past 12 years. I still love nachos.
I've also played WoW since about two months after launch.
Shit, I think you might be onto something. O.o
Honestly I don't think they had an 'original vision' at all. They just wanted to make a really, really big War3 hero map. Then they started making it better a bit at a time and look where they ended up!
Yeah but the transportation options suck, there's no way to switch off 'hard mode' and they delete your character once you get to max level. Who designed this crap anyway?
Nah, goblins will do anything at a price. And I'm sure they have a few stolen Gnomish autosurgeons... :S
3 hours a day for three months may not qualify as 'hard' but it certainly qualifies as 'far more time than I should have to waste doing something I'm already sick of in order to get to the bit I would find fun'.
Secondly, because 90%+ of a server is at level cap, large parts of the early game are unavailable because it's impossible to find instance groups.
Lastly, there's the quality issue. The lowbie content is just not as good as the later stuff. In the four years between launch and WotLK, Blizzard's team has learned a HELL of a lot about MMO design. The quests in Northrend are far more varied and interesting than the ones in vanilla content. It's like being made to read all of Dickens' schoolwork before you're allowed to read Oliver Twist.
Yeah, the first time or two. I have two level 60 alliance, two ~70 horde, and three 80 horde. New classes are still fun to learn and master but there aren't many quests I haven't done multiple times and the pre-60 quests are nauseatingly familiar.
/played time, I bet the average character at level cap has spent more than half of their playtime there.
And the last line I used was just as true back when UBRS was 'endgame' as it is now. The levelling process is basically a glorified tutorial in how to use your class. Disagree? Check most characters'
Long story short, there are still bits of the game I have yet to get sick of but I have to go through a lot of the boring repetitive bits to get there and that annoys me.
Good point. Their current option is 'not', so any control is good. Also, if they're reading the inputs 8 times a second, I'd presume that they would do some form of filtering to improve accuracy in practice.
Dude, have you tried to level a new character recently? It's a long, boring solo grind because so few players are still levelling. It'd be fun to do with a bunch of friends, but face it - the original, populated game that we played back in vanilla is gone. The real game starts at 80.
And yet, if you're Alliance and all your friend are Horde, it's yet another reason not to quit. See how those things go hand in hand?
It depends on exactly what definition you use but a qubit is roughly 45 sentymeaters.
If it works, it works, whether you built it based on your interpretation or based directly on your observation. The proof is in the pudding, as they say, whether you baked the pudding by following a recipe or whether you just kinda threw some ingredients in a pot, stirred them a few times, and then said your special rhyme three times over them.
So the question becomes "does it work?" and the answer is 'yes'. It's a very small pudding but it still tastes like pudding, if you catch my meaning.
I was going to say just this. 95% sounds good until you start thinking about it - but that means that in every hour of usage, the chair is going to spend three full minutes misbehaving. I can't find exact statistics or standards for conventional electric wheelchairs but I'd be amazed if the mean time before failure is measured in minutes rather than months or years.
Surely you mean WikidButts.org?
It's assential, baseic research.
You missed the perfect opportunity to use "shotgun anus!"
When mixed with DHMO, ClNa has been linked to 98% of shark attacks.
I see nothing to that effect anywhere, and even the taliban is smart enough to know: you don't kidnap a REPORTER if your intent is to keep it silent. They wanted this to be a huge news story.
And conversely, if the Taliban kidnaps a random foreigner, they're a lot less likely to behead him and post it on YouTube if they don't know that he's actually a well known reporter. They're trying for maximum exposure and shock response per unit effort. A media storm centred on the guy would play right into their hands.
So yes, if the news had got out the terrorists would have won. Literally.