1st Guy: I think Daikatana Sux0rs 2nd Guy: Me too...
Get a life, try thinking for yourself for a change. Stop reading/. and go write a better game or add something constructive to the discussion, rather than whining.
Actually, what you are going to see happen is a melding of the commercials and the shows. Commercial endorsements will be the norm, and "stuff" (advertising) will be added and filtered from our programming in REAL TIME. The tech is already there....
>And on Quake, because of the target size. > Bah...quake, quake2, quake3 all have player models that have bounding boxes OF THE SAME SIZE...so collision detection is exactly the same regardless of the player's model size. Harder to see, but not harder to hit
that is a quote from the submitter of the story...not an editor's mistake
1st Guy: I think Daikatana Sux0rs
/. and go write a better game or add something constructive to the discussion, rather than whining.
2nd Guy: Me too...
Get a life, try thinking for yourself for a change. Stop reading
>jpegs are much easier to mess with and offer >similar cmpression sizes.
yeah, but jpegs are lossy
Actually, what you are going to see happen is a melding of the commercials and the shows. Commercial endorsements will be the norm, and "stuff" (advertising) will be added and filtered from our programming in REAL TIME. The tech is already there....
>And on Quake, because of the target size. > Bah...quake, quake2, quake3 all have player models that have bounding boxes OF THE SAME SIZE...so collision detection is exactly the same regardless of the player's model size. Harder to see, but not harder to hit
java for office apps? ...sloooow.