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Daikatana Goes Gold!

CaptainCarrot writes: "And this time they mean it! Here's the story at Gamespot. There's even a demo you can download. (102.4 MB - not for the faint of heart.)" The demo is over a hundred megs. I'm 23, and I remember saving up money for a 40MB hard drive and a 2400 baud modem. Anyway, congratulations to John and the rest at Ion Storm.

206 comments

  1. It'd be nicer... by Wakko+Warner · · Score: 1
    ...if there were a Linux port. (Anyone know if anyone's working on one?)

    - A.P.
    --


    "One World, one Web, one Program" - Microsoft promotional ad

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
    1. Re:It'd be nicer... by BitwizeGHC · · Score: 1

      It was a hardware upgrade... John Romero could declare it as a business expense. :)

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  2. They should have called it... by Rombuu · · Score: 2

    one out of four stars... would have saved the reviewers a lot of time.

    I don't think Babbage's computing engine was as late as this game.

    --

    DrLunch.com The site that tells you what's for lunch!
  3. Better than quake? by JLucero38 · · Score: 1

    Hmmmm, same people who made quake, thats scary, esically since that game wasnt the greatest... and part II, well, it hated my computer, yet, part III was the best!!!! hope they did better on this one...

    1. Re:Better than quake? by dangermouse · · Score: 1

      umm... this is Romero and his "new" company, Ion Storm. The rest of id (where Romero was when he helped make Quake) made quake 3 without him.

    2. Re:Better than quake? by Rendus · · Score: 1

      One of the guys (Romero) who made Wolf3D, Spear of Destiny, Dooms 1, 2, Ultimate, Final, and a bunch of packs from what I remember, and Quake. Given their history, I don't see much reason to fear as far as the game goes.

    3. Re:Better than quake? by Enmity_qXp · · Score: 1

      puuulease dude, you are talking about THE fps shooters of the last decade. actually you are referring to the people who defined the FPS. The game that just caused the latest tourny winner to be 40k richer. yes thats right... its a lot of money (at least to me). but reagardless this game is gonna be shit.. they released the demo 6 months ago(only playable on one of those newbie gaming sites) it was weak .. yes there was some interesting stuff, but rain "aint" gonna make it the next quake.... this game is lost money ... jr should dump the company and just keep screwing killcreek... he will be better off. he got no skilz without JC pushing him. (period)

      --
      "there's a big difference between kneeling down, and bending over" - FZ
    4. Re:Better than quake? by John+Napkintosh · · Score: 1

      "To win the game, you must defeat John Romero!"

      Ahhh, memories...

      --

      Long signatures suck.
    5. Re:Better than quake? by FoulBeard · · Score: 1

      That isnt exactly true. Jon Romero left Quake 3 becuase of differences with Carmac, I Think Romero worked on Quake 1. After seeing DiaKatana just shows yous how much Romero blows, and Carmac rules.

  4. I'll buy it, but.... by dwelch · · Score: 1

    When a game is that delayed I wonder if it went
    gold with too many bugs.

    1. Re:I'll buy it, but.... by DrEldarion · · Score: 1

      I'd tend to think just the opposite... more delays = more time to fix bugs, usually.

      -- Dr. Eldarion --
      It's not what it is, it's something else.

    2. Re:I'll buy it, but.... by atw · · Score: 1

      Not necessarily. That long delay implies there were serious problems with architecture/design. Given that, they probably had to rebuild/redegin the whole thing more than once. Many bugs happen when you connect alien (they never developed their engine, and althought they know it well, they lack Carmack to help, and he is a real asset) pieces of the puzzle. If I remember correctly they started with Quake engine, then switched to Quake2 and only God know what outdates stuff they used.

      Tell this to DukeNuken4Ever team, I lost count how many game engines they wanted to use, Prey, Quake2, Unreal? I would not be surprised to see loads of bugs, but then again, who cares about bugs it's not RPG, it's FPS (as long as there are no bugs in "blood making" code).

      Hey Romero, go back to Commander Keen series or Shadow Knights or something you do best!

  5. My Thoughts On Daikatana by idealego · · Score: 5
    OK I've played Daikatana for a little while now. It's actually not anything like what I was expecting. IT'S WORSE!!!@#$%!#%!

    Oh no! armies of mosquitos are attacking me! shoot the blue stuff at them! oh no I'm out of ammo! hit them with the sparking fist! Damn their hard to hit, oh no more mosquitos. Where's your deep woods when you need it?

    Romero "Ok guys we need something that will scare people shitless in the first moments they spend playing our new masterpiece, any suggestions?"
    Programmer "MOSQUITOS! Armies of Mosquitos!"
    Romero "Holy shit I know that would scare me!"
    Romero "Man with armies of mosquitos in Daikatana how can people not be impressed"
    Programmer "Oh Oh I know! A sparking fist!"
    Romero "Wow! we could make people run around and punch the armies of mosquitos with a sparking fist!"
    Romero "Ok now get to work bitches! With armies of mosquitos and a sparking fist this is gonna be the best game of 1997 umm I mean 2000"

    -idealego

    1. Re:My Thoughts On Daikatana by WowTIP · · Score: 1

      *LOL*

      Sometimes I wish moderation went to 10... You just saved my day... =)

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
    2. Re:My Thoughts On Daikatana by Uksi · · Score: 5

      Man, armies of crappedy-ass FPS players whining and whining and whining on Slashdot, getting their posts moderated up.

      It's pretty easy to shoot the mosquitos, same goes for the frogs and keep moving while battling the alligator. Turrets can be taken out by simply shooting the control panels at a distance, the turrets won't even touch you.

      There are secrets that can make your life much easier, such as the wraithorb (invisibility) near the bridge where a shitload of mosquitos come out and there's that huge bird/whatever that drops a megashield if you kill it.

      Then you have a something walking/zombie monster, I killed it too fast for me to see what it was. I paused playing the game when I got to the next save gem, so I can't tell you more.

      But, damn, people, PUT SOME SKILL into your playing and beat at least three or four levels before you bitch and moan about Daikatana the worst game released!

      For 3dfx AMD K-6 3dNow! users, go into your config.cfg and daikatana.cfg files and change the line that says 'set gl_driver "opengl"' to 'set gl_driver "amd3dgl"'. You'll get DAMN GOOD performance. The game is running sweet here with a VooDoo 2 and AMD K6-2 450. Users without AMD, but with 3dfx chipsets, might want to use 'set gl_driver "3dfxgl"'.

      I mean, come on, can we see some effort being put into this game instead of "download the demo real quick, get killed and pissed real quick, post to slashdot as soon as possible to get post moderated up."

      Grr.

    3. Re:My Thoughts On Daikatana by Bishop · · Score: 1

      Sorry dude this game sucks. I finished the first mission found most of the secrets and started onto the greek catacombs. The game play is just hedious. Everything is green, the monsters are tiny and annoying, and the visuals are awfull. I spent too much time on this game wanting it to be something special. I played it before reading any comments here so that I wouldn't have any prejudice. The game is just not fun.

    4. Re:My Thoughts On Daikatana by Uksi · · Score: 1

      I don't know what you expected.

      I just beat the entire demo and I must say that the emphasis on content paid off. The maps look great (within the Quake 2 engine capabilities) and there are plenty of monsters bigger than tiny.

      Also, I liked the sidekick action. Once you get one, all those tiny spiders get smashed by a sidekick before you see them.

      You say that the game is just not fun, but I just beat it and I had a lot of fun.

      Oh well, I guess different people like different styles of gameplay.

    5. Re:My Thoughts On Daikatana by Frac · · Score: 1
      I don't know what you expected.

      I expected a game that's at least comparable to the better games of yesteryear, like Half-Life and UT, given the amount of hype Romero has been spinning.

      maps were butt-ugly compared to all the recent games that are out. No one is going to buy the game out of sympathy that it's a Quake 2 engine. Hell, no one is going to believe that Soldier of Fortune and Daikatana shared the same engine.

      Good for you if you had a lot of fun. But judging from comments from Blues News, Shuga Shack, Slashdot, and even ionstorm's Message Board, everyone hates this game.

    6. Re:My Thoughts On Daikatana by Amokscience · · Score: 1

      ""For 3dfx AMD K-6 3dNow! users, go into your config.cfg and daikatana.cfg files and change the line that says 'set gl_driver
      "opengl"' to 'set gl_driver "amd3dgl"'. You'll get DAMN GOOD performance. The game is running sweet here with a
      VooDoo 2 and AMD K6-2 450. Users without AMD, but with 3dfx chipsets, might want to use 'set gl_driver "3dfxgl"'. ""

      My god.. you still ahve to do archaic Bullshit like this? I'm glad to see that some people are even further behind than Linux in user oriented design.

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
    7. Re:My Thoughts On Daikatana by [TWD]insomnia · · Score: 1

      I went through the whole demo. I can give an honest impression of how Daikatana has potential, but something is fscked up the demo. I haven't tried MP yet.

      The demo is just NOT attracting when the first contact you have with monsters is some robotic mosquitos. Ion Storm, the first impression with a game is the most important thing and will decide if your game will sell or not. Seeing robotic mosquitos could have made sense when playing the whole episode, but as a first level, it just felt.. weird.

      Seriously I would have put this level last, so people could watch what Daikatana really has to offer.

      I liked the Sidekick stuff. Ok maybe there are some AI flaws, because I sometimes asked the asian girl (Mikako I think) to come where I am, then she answers "I can't go there", but she's right beside me. But that's a minor flaw that can be corrected in an upcoming patch (and they still have a whole month to work on it before it's releases in stores). Ordering your sidekicks to attack, to get the weapons can be pretty strategic. They also tend to aim little critters much easily than you (hey computer AI can have pretty precise aiming, you know) :P

      Pumping up a bit the intensity helps a lot. I tried to leave it at 1 and 100% brightness, but everything was too dark to see (turrets would popup without I would really notice, I couldn't see the control switches to blow so I can get rid of them, etc.)

      The amd3gdl trick helps a lot too. It boosted my framerate by a large margin. AMD users, change, in your data\config.cfg file, "gl_driver "opengl32" to gl_driver "amd3dgl"".

      The monsters can get stuck in the walls, and that griffon got stuck in the rocks in a pretty funny way, and the model would move screwily trying to unhang itself. The worst is that by my own eyes it wasn't even stuck. But again, this is something that can be fixed in the AI.

      The level design is a bit low-poly count, for hey it's the Q2 engine with the old BSP method; it's not the most efficient available (IMHO). But try boosting the poly count, and you're going to slow down the framerate like no one.

      The snowing was damn impressive though. The raining is more subtle, but damn impressive nontheless.

      The sword is awesome. Ok not the best weapon to fight with, but slashing everything was interesting (though I can't understand why it makes a solid blue mark when I hit the sand in the beginning of the second level).

      The marks in the wall is the best I've seen yet. Duke4ever will probably beat that, but it's another game that will be delayed for years to come :P

      Some sounds could be reworked. The asian girl sound act is a bit cheesy, but not too goofy to ruin everything.

      Daikatana could be more interesting if MUCH less monsters were there, and almost NO animal monsters. Only human. Hey, from what I can understand, there is a human mastermind behind all of this (but we don't know the story, so my words are pointless. This could be some Space Mutants from The Simpsons who are ruling everything!) Of course, the battles would be MUCH harder, but personally, I'd like a better challenge from the enemies themselves, and not the number of enemies attacking me (though the eight mosquitos at the end of the first level is quite challenging if you don't know the 'we're stuck!' trick).

      If the AI can be fixed (they do get stuck pretty often), this is a game I could consider. After boosting the intensity, putting the amd3dgl OpenGL driver, getting a nice framerate boost, and seeing the sidekick feature (nice thing IMHO), and also going to the 2nd level, things went to the better.

      How the demo could be fixed: Put the third level instead of the first one (PASSAgE, I can't understand that little g) first, showing the snow, and how you start to chill if you go in the water for a bit too long (losing health, of course), and showing instantly the sidekick feature, everyone would love it. Guaranteed. You'd get a hell lot more sales.

      Thanks for reading.

      --
      [TWD]insomnia
      irc.enterthegame.com #clan_twd

    8. Re:My Thoughts On Daikatana by Reziac · · Score: 1

      You guys have clearly never been to Alaska (where mosquitos are the #1 cause of death in caribou, no kidding!) Or Minnesota, where twin-engine mosquitos often carry off busloads of small children for midnight snacks. Or Dallas, where jet-powered mosquitos regularly clog the runways at DFW.

      If you'd been to any of these places, you'd know just how dangerous mosquitos are!

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  6. Its finally out! by meff · · Score: 1

    This game has been in development for a long time, and its finally released after a LONG time .. Great, but there are some problems:

    Will there be a Linux port?
    Does it use key checking like Q3A, etc.. (very annoying imo)
    How will this stack up against UT, Q3A, etc?

    Speak out if you know any of the answers, im downloading the demo right now..

    -meff

    1. Re:Its finally out! by idealego · · Score: 1
      Linux Port... Hmmm. I don't know but I doubt it even though a port would be easy since it's based on the Quake 2 engine I don't think sales will be enough for this to happen.

      No key checking.

      This is outdated tech done poorly, it doesn't stack up against the others. If you want a good game(linux port in development) try out Soldier of Fortune.

      -idealego

    2. Re:Its finally out! by eAndroid · · Score: 1

      As long as you actually paid for the game the key checking isn't an issue. Actually, I like it. Helps keep the number of skript kiddies down (who call everyone in the arena "fags" when they die).

      --

      I can't spell or type, but that doesn't mean I'm unusually stupid.
  7. Lookin gooood! by aTRaTiCa · · Score: 1
    Gameplay is good :)

    Definately looking like it could be a good game... maybe I'll dish out my money and buy a copy of this. Last game I bought was Quake II and haven't played anything since (after q3 disappointed me...)...

    but anyways. I'd recomend grabbing the demo over here eidos ASAP. :) Time to try some multiplayer :)

    --
    ------- What exactly is real?
    1. Re:Lookin gooood! by Enmity_qXp · · Score: 1

      cmon dude? are you f'n kidding me? q3 is the best of q1 and q2 ... it has everything the qw whiners wanted and all the q2 players still wanted ... god dammit if ever carmack buckeled it was making q3. where the real fault of the game is trying to make too many people happy... lets face it.. you have 2 camps: qw is gods gift to mankind, and q2 rules... blah blah blah... play the game or quit bitching..

      i think q3 is a very playable game, i will admit that the maps are shit, and therein lies the games real weakness. the inability for id's designers to make interesting and playable maps. look no further than the difficulty involvded with finding 4 acceptable maps when it came to putting 40k on the line.

      --
      "there's a big difference between kneeling down, and bending over" - FZ
    2. Re:Lookin gooood! by Matrix2000 · · Score: 1

      Hey thanks for the download site, hell of a lot faster than ZD. 23kb/s vs. 151 kb/s. That said, Have you been living under a rock lately? Unreal Tournament just may be the best FPS released since Doom!!! You open-source nuts out there should be having a field day creating new maps or just tweaking the engine of this excellent game. If you havent run a Redeemer up some poor fool's backside, you haven't lived. Out

    3. Re:Lookin gooood! by jaga~ · · Score: 1

      Some of us are of the opinion that UT isnt as visually stunning or as fun to play as q3a.

      we're offtopic now tho.

      --

      "This is where god would go if he wanted to get off blow!"
  8. Kind of ironic by dragonfly_blue · · Score: 3
    Kind of ironic that when they first announced Daikatona, a 40 MB hard drive probably seemed huge!

    lol just kidding of course.

    --
    Free music from Jack Merlot.
    1. Re:Kind of ironic by dragonfly_blue · · Score: 1
      Oh, I'm sorry: I thought you were kissing my ass for a minute. My bad. Somebody learned sarcasm in kindergarten today. Keep up the good work Jimmy!

      --
      Free music from Jack Merlot.
  9. Yet another Windows/x86 only game :-P by tschak · · Score: 1

    I might try this game, but I don't got no Windows or x86 I can play it on. I guess there going for that 90% of the market again.

    Where do they get off calling this "Dai Katana" or "Big sword" in japanese, when it obviously has little to do with it? Are they trying to mooch off of good ideas like Oni?

    --
    -tschak
    1. Re:Yet another Windows/x86 only game :-P by eAndroid · · Score: 1

      Well since there is a big sword in the game (its the main weapon, actually) I think they are justified in calling the game daikatana. Sure, you can read you japanese dictionary, but that doesn't make you worthy of the l33tness true japanese fluency affords.

      --

      I can't spell or type, but that doesn't mean I'm unusually stupid.
    2. Re:Yet another Windows/x86 only game :-P by kfb · · Score: 1

      If you remember, daikatana _is_ 3-4(?) years old. quite a bit older than oni. the plot (somehow) revolves around this sword that allows you to travel through time or something. the Daikatana.

      --
      K is for Kate who was struck with an axe
    3. Re:Yet another Windows/x86 only game :-P by DrEldarion · · Score: 3

      Honestly, though, who *WOULDN'T* go for that 90% of the market? The whole reason they're making the game is to make money... by going for the area with the highest amount of users, they can get the most money with the least effort.

      -- Dr. Eldarion --
      It's not what it is, it's something else.

    4. Re:Yet another Windows/x86 only game :-P by Rico_Suave · · Score: 1
      " might try this game, but I don't got no Windows or x86 I can play it on. I guess there going for that 90% of the market again. "

      No sh*t, Sherlock. "Where do they get off calling this "Dai Katana" or "Big sword" in japanese, when it obviously has little to do with it?"

      Oh, so you've played through the full game? I didn't think so.

      --

    5. Re:Yet another Windows/x86 only game :-P by mindstrm · · Score: 2

      Yeah. Going for 90% of the market. Who woulda thought? That's how you do business man! and it's more like 99% of the market.
      "Oh no! this restaurant doesn't serve pork. Too bad they aren't serving the .1% of the market that only eats pork.'

  10. Fina-frickin-inally by bandit450 · · Score: 1

    Again, we may very well have a case of too little too late. Every time game companies delay this long, the game is often rotten and outdated (considering the technology that's been aging as the game was being "perfected"). I'll download the *shudder* huge demo at some point and try it out, but I doubt that it's all it was cut out to be. I mean, once a game is delayed for more than a year, what's the point anymore!? oy.

    --
    -- Bandit450...If-Else-Do-*TWITCH*!
    1. Re:Fina-frickin-inally by bandit450 · · Score: 1

      A followup after I've now played the game...
      ...

      ...
      It sucks.

      --
      -- Bandit450...If-Else-Do-*TWITCH*!
  11. Wow... and so technologically advanced too! by SaintAlex · · Score: 1

    If I recall correctly, they use the Quake 2 engine. And it was such a good one too! *cough*. Who is actually planning on buying this?

    -SaintAlex



    Observe, reason, and experiment.

    --



    Observe, reason, and experiment.
    (if you're too dumb, just pray)
    1. Re:Wow... and so technologically advanced too! by SaintAlex · · Score: 1

      Maybe, but Daikatana actually _uses_ the QII engine. The HL engine (IMO) is far better.



      Observe, reason, and experiment.

      --



      Observe, reason, and experiment.
      (if you're too dumb, just pray)
    2. Re:Wow... and so technologically advanced too! by jaga~ · · Score: 1

      Halflife is based on the quake2 engine. Daikatana was originally being written on the quake1 engine. In the middle of Ion Storm's befuddlement and lets-start-over procedures, they decided to license and impliment the quake2 engine.

      so yes, quake2, halflife, and daikatana are all based on the quake2 engine.

      --

      "This is where god would go if he wanted to get off blow!"
    3. Re:Wow... and so technologically advanced too! by WowTIP · · Score: 1

      Now I see... I used to think Q2 was based on the Q1 engine... But you cleared my mind... ;)

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
    4. Re:Wow... and so technologically advanced too! by Mechanik · · Score: 1

      Actually Halflife is based on the Quake 1 engine, not Q2. You can tell because some of the engine features from Q2 are missing in the HL engine, e.g. true colour skies.

      Mechanik

    5. Re:Wow... and so technologically advanced too! by jaga~ · · Score: 1

      Wrong. HL is based on the quake2 engine.

      --

      "This is where god would go if he wanted to get off blow!"
  12. A bit late. . . by SMN · · Score: 4

    April Fools was - by my watch - a full 21 days ago. Besides, that prank's old already - no one will fall for it _again_!

    -----
    Why can't we see others' karma anymore?

    --
    -- Imagine how much more advanced our technology would be if we had eight fingers per hand.
  13. The Ion Storm Lesson by Skyshadow · · Score: 3
    There is a valuable lesson to be taken from Ion Storm: Hot-shit programmers may think they're always right, but they're not.

    As amusing as it has been to sit around and watch Ion Storm disintigrate while the coders played dueling egos, it does make the point that maybe, just maybe, management isn't quite as useless as Dilbert would have us believe.

    As for Daikatana: Why bother? A game based on an ancient engine featuring "quests" like "find the key" just doesn't push my buttons anymore.

    ----

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:The Ion Storm Lesson by kfb · · Score: 1
      "A game based on an ancient engine featuring "quests" like "find the key" just doesn't push my buttons anymore."
      I'm sure all those nethack fans out there will appreciate that :P

      --
      K is for Kate who was struck with an axe
    2. Re:The Ion Storm Lesson by Arcanix · · Score: 1

      Exactly, why play a rehash of Quake II when you can play something really innovative like Thief II? Well, Thief I was innovative, Thief II just copies Thief I, but it's still good....

    3. Re:The Ion Storm Lesson by mrobin604 · · Score: 1

      > There is a valuable lesson to be taken from Ion Storm: Hot-shit programmers may think they're always right, but they're not.

      Ya, there's a lesson to be learned from your post too. You should know what the fuck you're posting about before you spew your babble on the internet.

      The development of Daikatana was driven by Mr. "Design-Is-LAW" John Romero, a DESIGNER, not a programmer. And he was more interested in promoting himself than working on the game. So your comment is pretty worthless.

      Dumbass.

    4. Re:The Ion Storm Lesson by Phil+Wilkins · · Score: 1

      Ahem, it's "Shit-hot coders", and anyway, looks like this one was ballsed up by at least one "piss-poor" designer with an enormous ego.

      The greatest engine in the world won't stop a turd from being a turd.

  14. List Of Mirrors by idealego · · Score: 3
    Your results my vary but this is what I got in KB/second, N/A means either the file wasn't there when I checked or I couldn't get on.

    190K http://ftp1.gamespy.com/pub/fileplanet/gamedemos/a ction/dkdemo.exe
    114K ftp://ftp.gameaholic.com/pub/games/action/daikatan a/demo/dkdemo.exe
    36K ftp://209.247.108.212/pub2/daikatana/demopatch/dkd emo.exe
    13K ftp://ftp.zdnet.com/gs/action/daikatan/dkdemo.exe 10K ftp://ftp.avault.com/demos/dkdemo.exe
    7K ftp://ftp2.3dgamers.com/pub/3daction/00archives/da ikatana/releases/dkdemo.exe
    7K ftp://ftp.cdrom.com/pub/3dfiles/games/dkdemo.exe
    N/A ftp://ftp.telepac.pt/pub/3dfiles/games/dkdemo.exe
    N/A ftp://ftp.epix.net/pub/3dfiles/games/dkdemo.exe
    N/A ftp://fileplanet.gil.com.au/gamedemos/action/dkdem o.exe
    N/A ftp://mirror.aarnet.edu.au/pub/3dfiles/games/dkdem o.exe

    -idealego

  15. ye olde school by hartsock · · Score: 1

    The demo is over a hundred megs. I'm 23, and I remember saving up money for a 40MB hard drive and a 2400 baud modem.

    *lol*, I can't help but recall that my 32MB video card has more RAM than my first system! Darn kids these days and their new fangled graphics.

    --// Hartsock //
    --
    Live to Code, Code to Live!
    1. Re:ye olde school by payn · · Score: 1

      Hey, I have an x86 box with a 32MB video card, and only 30MB of system RAM....

      --
      no .sig, no slogan
    2. Re:ye olde school by KetsuYa · · Score: 1

      Forget new fangled graphics, my hard drive has more bytes of cache than the RAM of my first system.

      --
      I can't even leave my desk for 5 minutes without someone moving my plastic dinosaurs into sexual positions... remove SPA
    3. Re:ye olde school by mindstrm · · Score: 2

      My first system had 4K of memory. Now my system has 262144K of memory. That's 65536 times as much memory. (or, simply shifted 16 bits..)

    4. Re:ye olde school by Matrix2000 · · Score: 1

      Geez, got you all beat. The first system I ever worked on was a Cosmac Elf, a Z80 based system that you had to program with 8 switches in hex code and read the results on 2 numeric LED displays on a wire wrap motherboard. My big contribution to the high school project was to solder a bridge to the Q-line of the processor to enable sound to be played through an amplifier. We were being told by our physics teacher that a couple of companys named "Apple" and "IBM" were developing a "personal computer" that may be available in a few years. Keyboard? Hah! Mouse? Whats that? Monitor? Only on Mainframes. (most big computers used teletype paper fed terminals)(I take great joy in the fact that my own computer that I type on would beat a building full of the "Mainframes" at the time) So there! (Until somebody knocks me off the hill)

    5. Re:ye olde school by Spirilis · · Score: 1

      Yeah well, how 'bout a nice TRS-80 Color Computer (original version), with 32KB RAM? Huh? Where the Video Framebuffer was ON the RAM... and you could program where to place the framebuffer. Oh boy do I remember having fun writing BASIC programs to browse my RAM by switching the framebuffer base address with several keys available for navigating...

      --
      the real at&t mix
    6. Re:ye olde school by Matrix2000 · · Score: 1

      One of my systems was a 386slc (cheaper) with an ESDI (legacy) hard drive that put out a whopping 350 MB of storage. (the controller card cost more than the HD) No one has yet knocked me off the "oldest system" pinnacle. Out Matrix2000

  16. A question by Splitzy · · Score: 1
    Hey, this is great that they've finnaly decided to release it.

    But what I would like to ask is why computer games are advertized months, sometimes years, before they are released? In the console market this dosen't really happen at all.

    ---------------------

    If god dropped acid, would he see people? -- George Carlin

    1. Re:A question by Z00100 · · Score: 1

      I assume it's because of more stringent deadlines. Also, the hardware doesn't change so developing for it is "to a certain degree" easier.

      Sometimes I wonder if the developers get frustrated. Because, it takes about 6mos-1yr for a game to be developed (generally), and during that time span, the computer industry changes quite a lot. I wonder how they can keep up with the new advances and such.

      --
      Visit http://hardwareflux.com
  17. DaiKatana.. wrong spelling by Lycestra · · Score: 3

    They used the wrong spelling. They should have used "Dai Kata naa" or, "sure are large shoulders, aint they",
    or maybe "Dai Kitanai", which is poor grammer for "very dirty".

    I could go on.

    --
    Lycestra
    1. Re:DaiKatana.. wrong spelling by Anonymous Coward · · Score: 1


      How about Dai Kuso Yama - "big pile of shit".

  18. Wow.. this is AWFUL by Teman+Clark-Lindh · · Score: 4

    At first I thought, oh, this might be good..
    hehe. boy, was I ever wrong.

    There are 2 kinds of enemies. Ones on the ground, and ones not on the ground. Some of them have different models, but that really isn't important.
    Then you get to a boss.. And run out of ammo.

    The guns are all as lame or lamer than Unreal 1. They went totally overboard with the partical effects, so you get distracted cuz it is raining hard are you are firing the 10 trillion bright green bouncing sparks gun.

    Deathmatch reminds me of doom.. Low detail levels, and LAG! The sword sucks in HTH.

    These guys are gonna get slaughtered. This is the "Blood 2" of the year 2000.

    -Teman

    --
    There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.
    1. Re:Wow.. this is AWFUL by Aash · · Score: 1
      I thought Blood 2 was actually pretty good. So was Shogo!

      Long live Lithtech!

      --

      --
      These aren't the droids you're looking for.
  19. A Slap in the Face from Romero by Wag · · Score: 3

    Got the demo, started to play, hit F2 for quicksave and a message stating, "No gems to save game" pops up. WTF?! No gems!? Get outta here!

    Has Romero been living in a cave these last few years? He must have noticed all the uproar about these types of games that don't offer an unlimited save game option.

    This is just more proof that Romero doesn't give two shits about anyone, even the folks he's trying to sell the game to.

    1. Re:A Slap in the Face from Romero by Elbereth · · Score: 1

      Perhaps it's an attempt to make games difficult again, rather than the simplistic pieces of crap that are on the market today.

      Granted, I dislike games that don't let you save. But how many times have you won a FPS without ever saving the game? How many times have you won a FPS by saving the game every 30 seconds? There's a huge difference, isn't there? Perhaps that's what this is supposed to reflect.

      I don't agree with the concept, but I think maybe it's a step in the right direction. Games are becoming way too easy these days. You only get a day or two of play out of some of them. I remember when it used to take a month of all-nighters to solve a game...

    2. Re:A Slap in the Face from Romero by jaga~ · · Score: 2

      I remember when it used to take a month of all-nighters to solve a game...

      not to doubt your anger at current games but....maybe you got smarter as you got older? just a thought ;)

      --

      "This is where god would go if he wanted to get off blow!"
    3. Re:A Slap in the Face from Romero by proj_2501 · · Score: 1

      Well, considering I STILL can't beat Contra without using the 30-man code, probably not.
      --
      The other side is crowded. The dead have nowhere to go.

    4. Re:A Slap in the Face from Romero by MassacrE · · Score: 1

      has anyone EVER beaten Contra without the 30 man code?

    5. Re:A Slap in the Face from Romero by Stonehand · · Score: 1

      I've known people that have done it.

      Still, 'tho, there should be unlimited saving allowed, as long as the game is not structured in such a way that it becomes mandatory (e.g. a stupid "puzzle" or acrobatics game. Open the wrong door, die, reload. Or have to jump gaps 15 times from platform to platform, for no particular reason except to force reloads if you fail a single time.). After all, saving is an option; nobody's making you use it unless the designers put in a LOT of trial-error-die in it (or worse, random death ala, say, Maelstrom or Nethack...).

      Otherwise it just looks like an artificial way to boost game "longevity" by making people reload more often, and play the same sequences over and over and over...

      --
      Only the dead have seen the end of war.
    6. Re:A Slap in the Face from Romero by rhinoX · · Score: 1

      I did beat it once without the extra men..

      granted I was 13 and there's not much else to do. :)

      --
      The copper bosses killed you, Joe. 'I never died', said he.
  20. Problems Installing Demo? by Agar · · Score: 4

    I read on a couple of boards that there may be installation glitches with the 100MB download.

    After running the .EXE file (DKDEMO.EXE?) to install, you may get an error that says "Insert next disk." Installation then aborts.

    If this occurs, rename the file to DKDEMO.ZIP, extract the files to a temp directory using WinZip (or whatever), then run SETUP.EXE from the temp directory.

    Hope this helps...
    ------

    1. Re:Problems Installing Demo? by Matt+Lee · · Score: 1

      Cool, that fixed my problem. Thanks!

      Now, I have a fully functional wad of crap on my hard drive, if you can call this game functional. I can't believe how bad this game is.

  21. Wow... congratulations to ION Storm by Yu+Suzuki · · Score: 1
    I didn't even know Daikatana was out (did it just come out this week or something?), and it's already sold 500,000 copies? I guess this is finally payback for all the people who kept predicting that Daikatana was going to flop... it just goes to show you that you can't judge a book by its cover.

    Kudos to ION Storm for putting out their first great product and proving the critics wrong. It's nice to see a spark of innovation alive in the gaming industry.

    Yu Suzuki

    --

    Yu Suzuki
    Deamcast. It's thinking.

    1. Re:Wow... congratulations to ION Storm by JPelorat · · Score: 2

      'sold 500,000' copies means they've gotten commitments from places like Walmart and Software Etc to order that many copies for inventory. We have yet to see how many of those will actually get sold to the gaming public and how many languish on shelves or in bargain pits. And it doesn't predict how many will be returned - and there'll be a few, if the demo reviews above are any indication.

      So don't go pooh-poohing the naysayers just yet. They haven't proved anyone wrong yet. =)

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
  22. OT Pissing Contest by Agar · · Score: 1

    My first computer? A Timex Sinclair ZX-81. I think it had 2.4KB of RAM.

    Forget the hard drive cache -- my keyboard buffer is larger than that! ;-)
    ------

    1. Re:OT Pissing Contest by hartsock · · Score: 2

      Oh yeah? Well, my first programming project was a xerox copier! It didn't have ANY RAM, you had to grab a student and hand them a piece of paper with what buttons to push... then they'd stand there all day poking at the face plate! Now that's coding on the bare metal without a whole heck-uva lotta system resouces!

      --// Hartsock //

      --
      Live to Code, Code to Live!
    2. Re:OT Pissing Contest by KetsuYa · · Score: 1

      I started with a 286, so I can't make any sweet claims like this. but in 20 years... I will man.

      --
      I can't even leave my desk for 5 minutes without someone moving my plastic dinosaurs into sexual positions... remove SPA
    3. Re:OT Pissing Contest by kvigor · · Score: 1

      Having started on the ZX-81 myself, I must point out that it had a princely 1K of RAM. Oh, and the video buffer came out of that, so you actually had ~700 bytes of useable memory.

      One of the very finest bits of hacking I've ever seen was the hero who managed to squeeze a
      working chess game into that. The computer played a lousy game, but by God, it played!

  23. Vaporwave coalescing is so existential... by ruin · · Score: 4
    ROS (mournfully): Not Daikatana. I don't believe in it anyway.

    GUIL: What?

    ROS: Daikatana.

    GUIL: Just a conspiracy of gaming magazines, you mean?

    ROS: I mean I don't believe it! (Calmer.) I have no image. I try to picture it arriving in stores, at Babbage's perhaps... or EB... a sales clerk to point it out... its shiny red box... playing it for a day or a fortnight and then uninstalling it... That would be the logical kind of thing. ...But my mind remains a blank. No. It can't be real.

    GUIL: Yes... yes... (Rallying.) But you don't believe anything til it happens. And it has gone gold. Hasn't it?

    ...

    (just another of the wierd things that pop into my brain)

    --

    --
    share and enjoy
    1. Re:Vaporwave coalescing is so existential... by Chao · · Score: 1

      yes... rosencrantz & guildenstern are dead.... bored that is.

  24. The real significance of this.. by Markonen · · Score: 1

    ..is that now John Romero can finally move on without losing his face. We all know by his actions that the guy is too stubborn to give up on his Grand Project, and generally everyone agrees that the job of finishing Daikatana can easily be compared to beating a dead horse -- beating a dead horse for years.

    However, we all have also witnessed Romero's undeniable talent as a game designer. Let's just hope that the next project he embarks upon has a separate project leader with some organizational skills.

    1. Re:The real significance of this.. by Enmity_qXp · · Score: 1

      i agree. its akin to saying "hey i just developed this thing called a toaster, it cooks bread. well not really, it just makes it crispy, it tastes good with jelly..."

      yawn

      --
      "there's a big difference between kneeling down, and bending over" - FZ
  25. Re:shut up by sk8rock · · Score: 1

    fucker

    --
    stupid rent-a-pig, you try to make me stop, but you better back off or i'll knock you off the block
  26. Related news... by Dark-One · · Score: 1

    Daikatana has finaly gone gold. Whats next Duke4?
    and in related news the weather forcast for hell shows a cooling trend after the sudden 400degree drop in temperature this evening.

  27. Windows Only? by HarveyOpolis · · Score: 1

    Is this really Windows only? Grrr.. don't make me wish I had a Windows box.

    Looks real perty... sigh.

    --
    - Hugh Buchanan
    - Userfriendly.com
    1. Re:Windows Only? by Enmity_qXp · · Score: 1

      dude this game has zero... nothing to offer... it's based on 3 year old technology ... who th fuck wants to bother with it? i mean cmon, ya think the sp side of it is worth the purchase? get real... this game was dead a year ago ....or an engine ago

      --
      "there's a big difference between kneeling down, and bending over" - FZ
    2. Re:Windows Only? by Enmity_qXp · · Score: 1

      haha bya biatch .. you lose .. i couldn't give 2 shits bout your lame ass post... your just another asshole seeking revenge through the anonimity of the net... hopefully you at least stopped beating your wife/kid/pet ...

      --
      "there's a big difference between kneeling down, and bending over" - FZ
    3. Re:Windows Only? by Enmity_qXp · · Score: 1

      ya fuck ... :) keep refreshing the page

      --
      "there's a big difference between kneeling down, and bending over" - FZ
    4. Re:Windows Only? by Enmity_qXp · · Score: 1

      hood ? bell? shit dude you got me there, i got no idea what your talking about.... anyways..

      if you want to discuss why daikatana is such a waste of money, feel free to post.. otherwise take your bullshit elswhere.

      otherwise, your just another statistic when it comes to why slashdot sucks....

      --
      "there's a big difference between kneeling down, and bending over" - FZ
    5. Re:Windows Only? by HarveyOpolis · · Score: 1

      Does anyone remember when Slashdot actually had good responses to posts?

      Since when has this become trollcentral.com?

      --
      - Hugh Buchanan
      - Userfriendly.com
  28. Daikatana and John Romero by delmoi · · Score: 2

    Well, I hope just for the sake of everything that it's a really good game, on the level of half life or something. The n64 version is supposed to suck ass, though.

    By the way, does the Kanji letterin in the logo actualy say 'dai katana', In chinese it would say 'da cha', or "Big Knife", I could see the word being 'dai ka' or 'dai kat', Is Kanji in japanese not sylabalic the way chinese is? (one sylable per character)? or does it just not really say "Dai Katana" on the box?

    --

    ReadThe ReflectionEngine, a cyberpunk style n
    1. Re:Daikatana and John Romero by BitwizeGHC · · Score: 1

      Japanese is NOT syllabic the way Chinese is. That's why it was a serious misfeature to use the Chinese alphabet into the Japanese language. To compensate the Japanese introduced kana (hiragana and katakana), a kind of phonetic alphabet.

      To make things worse, each kanji character can be read in one of several ways depending on usage and context. But as far as I know (I don't know *that* much Japanese) the symbols on the box may indeed be read as "daikatana".

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    2. Re:Daikatana and John Romero by DrEldarion · · Score: 2

      Yes, it does read 'dai katana'... and from what I can tell (my Japanese isn't too great, but it's.. well, okay) it does mean something along the lines of big knife/big blade.

      and as an answer to your second question, Japanese Kanji characters are not only one syllable... as shown by the second kanji on the box reading 'katana'.

      anyone feel free to correct me if I've gotten anything wrong, I'm not an expert on the Japanese language, but I think that's how it goes.

      -- Dr. Eldarion --
      It's not what it is, it's something else.

    3. Re:Daikatana and John Romero by Red+Eyes · · Score: 1

      Regarding the original poster's question: yes, the two characters do say "Dai Katana" (japanese for big/large knife/sword). According to my little mandarin Chinese translation book, it's "Dai Dao" or "Da Dao" or whatever the spelling is. I'm guessing that they don't really differentiate knife from sword, though blade could also be used as a catch-all phrase.

      As for BitwizeGHC stating "it was a serious misfeature to use the Chinese alphabet into the Japanese language", correct me if I'm wrong, but I always thought that the language of advanced civilizations usually get somewhat adopted/incorporated into neighboring civ/cultures (considering the time when Japan first encountered China). For example, Greek civilization had a huge impact on Roman civilization (ie the alphabet). So, in a sense, it kinda had to be expected that you'd see Chinese characters used in written Japanese.

    4. Re:Daikatana and John Romero by BJH · · Score: 1


      In actual fact, there is no such word as "daikatana" in Japanese. If a Japanese were shown the kanji on the box, they'd most likely read it "oogatana". I have no idea why Romero chose this (although looking at some of the fake Japanese used in the Daikatana site, I have a nasty feeling that Romero's been spending the last four years reading manga).

    5. Re:Daikatana and John Romero by BJH · · Score: 1


      Bzzt! Sorry, you lose.

      As I said above, the word "daikatana" doesn't actually exist in Japanese. The correct term would be "ootachi", written with three characters - the first is "tai/dai/ookii" (the first character Ion Storm uses on the box), the second is "ta/tai/futoi" (usually meaning "fat") and the third is "tou/katana" (the second character on the box).
      The combination shown on the box isn't a word any more than "bigsword" is a word in English. I mean, Japanese might get the gist of Daikatana, but it looks strange.

    6. Re:Daikatana and John Romero by Elbereth · · Score: 1

      I think you mean something like "grandsword" or "greatsword", which do commonly appear in English.

      I can't read Japenese or Chinese, unfortunately, but even I know of the existence of Samurai swords. It would be silly to assert that there was no sword called the daikatana in feudal Japan when so many history books talk of it, referring to it with that name.

      I'll trust the scholars on this on, rather than Slashdot posters.

    7. Re:Daikatana and John Romero by BJH · · Score: 2


      Show me one history book that uses the word "daikatana", and I'll happily quit my job at a Japanese publishing company and go back to university for my masters in linguistics.

      Let me repeat: there is no such word as Daikatana in Japanese. There is a word "daitou", written using the same characters, but it's rarely used. As I mentioned in my post above, the most common term for such a weapon would be "ootachi" (or "oodachi" in modern Japanese). It describes a sword approximately 140-160 cm in length that's slung over the shoulder (it's also sometimes called a "nodachi", which transliterates to "field large sword").

      Why don't you actually study something about the subject before opening your mouth?

    8. Re:Daikatana and John Romero by WowTIP · · Score: 1

      Hmmm... Couldn't daikatana be just a name?

      Even if the word daikatana doesn't exist, it wouldn't prevent some ancient japanese guy from giving the name to his sword?

      Just a thought...

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
    9. Re:Daikatana and John Romero by BJH · · Score: 2


      You mean, could "daikatana" be used as a proper noun? Not very likely, as the reading "dai" comes from the Chinese reading of the kanji, while "katana" is a Japanese reading. There are some words that are made up of this combination, but as a rule, it's not very common.

      Of course, then there's the fact that he'd be calling his weapon "Bigsword", which would probably seem pretty dorky, even to medieval Japanese warriors. "Fear me, for I shall cut your limbs from your body with my ancient blade Bigsword!" Golly, I know I'd be scared...

    10. Re:Daikatana and John Romero by F13 · · Score: 1

      LOL.. I need mod points

    11. Re:Daikatana and John Romero by BitwizeGHC · · Score: 1

      I reassert that it is indeed a misfeature; likewise the English language has many misfeatures and bugs like morbidly nonstandard pronunciation for instance! Because most languages evolve instead of being designed, quite a few of them contain faults which are seemingly obvious from a design standpoint, but which we don't really think about because we use this language all the time in our daily speech. Unfortunately I don't speak esperanto or lojban, so I don't know how those "designed" languages compare against the "natural" ones. As for Daikatana being a made-up word... well, I don't know about that; I should go look it up. :) It seems to fit well within the rest of the faux-Japanese, crappy storyline.

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    12. Re:Daikatana and John Romero by Squeeze+Truck · · Score: 1

      Hee hee...

      To better capture the feeling in English of how silly it sounds, you should take a word for "big" that comes from Greek or Latin that is only used in English only in compound words.

      Some candidates:

      I will strike you with my:

      a. Maximussword (Latin)

      b. Amplussword (Latin)

      c. Majorsword (Latin)

      d. Megasword (Greek)

      e. Megalosword (Greek)

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

    13. Re:Daikatana and John Romero by RelliK · · Score: 1

      megasword actually sounds quite reasonable (but still weird). Why don't we call it bigasssore.

      ___

      --
      ___
      If you think big enough, you'll never have to do it.
  29. Daikatana = John Romero, not John Carmack by Green+Monkey · · Score: 1

    John Carmack still works at iD and worked on Quake II and III; Romero left after Quake I to inflate his ego, I mean, form ION Storm.

    --

    Green Monkey

  30. *Not* coders at Ion Storm by delmoi · · Score: 3

    Actually, from what I've heard most of the coders hated it there, so much that they have had mass exoduses of programmers on more then one occasion. In fact Romero disliked the 'coder centric' Attitude of JohnC at id, and that's one of the reasons that he left to start his own company, where design, not code, would rule.

    And look where it's gotten him.

    Meanwhile, Carmak and ID continue to dominate the industry. Along with epic mega games, where Tim Sweeny, one of the head coders, gets a lot of say on what goes on.

    --

    ReadThe ReflectionEngine, a cyberpunk style n
    1. Re:*Not* coders at Ion Storm by Elbereth · · Score: 1

      I'm not trying to post flamebait here, but what has id done besides Doom clones for the past few years? id really seems to be lacking for design these days. I'm not slamming id or saying they suck. I'm just saying that the design of their games hasn't exactly been earthshattering lately.

      I respect Romero, even if he is an egotistical dork. Carmack is great, but I think id might need an infusion of ideas and imagination sometime soon, or they'll fall from the top.

      Commander Keen: Nice little game, imaginative.
      Wolf 3D: Cool game, imaginative.
      Doom: Very cool, imaginative.
      Quake: Doom on steroids.
      Quake II: Doom on steroids.
      Quake III: Doom on steroids.

      Ummm...

      Disclaimer: I haven't even looked at Daikatana, because I knew it would suck worse than anything in the history of computer gaming.

    2. Re:*Not* coders at Ion Storm by Issue9mm · · Score: 2

      Not trying to step on anyone's toes here, but the way I see it, at least Id makes a product people can enjoy... I tried DKDemo, and, as goes for many others here, removed it from my system after about the first half hour. Then, I fired up QuakeII for some quick fragging.

      Yes, the gameplay isn't all that imaginative, and it may well be considered a Doom clone, but it's fun dammit. And that's why I paid money out of pocket for it.

      Some people don't like Q3, and I can see their reasons why, but a lot of people do, counting myself, a lot + 1. Anyway, it's not the innovation really. They've proven that the grounds for the game work, and that it's fun. That's why people keep coming back. Not for the superfragi3d rendering, or the turbomonkeyfraggadociousness, but for the gameplay, and the fun.

      Later...

    3. Re:*Not* coders at Ion Storm by Woko · · Score: 1
      Commander Keen: Nice little game, imaginative.

      I'm still hoping that one day we'll see another sequal in this series. I can't think of a better platform game available for the PC than Keen 6.

      --
      ---
      Silence is consent.
    4. Re:*Not* coders at Ion Storm by Stonehand · · Score: 1

      But one CAN take the FPS genre in different directions.

      Breaking away from the paradigm of insanely strong armor and super-characters, one could tone EVERYTHING down. Implement more of a "get shot ONCE with a shotgun at point-blank and you're going to be in pain, if not bleeding to death, and Kevlar ain't tank plating" motif. But add flexibility, through tactics (like moving slowly but quietly, allowing quiet weapons like throwing knives, etc) and technology. Flashbangs, motion sensors, climbing gear...

      It'd be nice, say, to use an FPS in which you don't *have* to walk around a corner to see what's there, 'coz you can peek or use a mirror. It'd be even cooler to be able to get *directional* cues when somebody/something makes a noise -- perhaps put a radar-like display, and briefly highlight a sector to indicate approximate direction/distance. Best of all would be if enemies aren't tough simply because they can eat twenty LAWs in a row (something that would be difficult for, say, a main battle tank...) without even having their aim disrupted, and 'coz they have an infinite number of rockets... but if instead the enemies had some clue.

      Some games ship with "bosses" that ignore your shots, and cheerfully keep shooting at you even when *their* shots are being 100% blocked by an obstacle (but yours aren't). Example: the shareware boss for Duke Nukem, if memory serves. He aimed from his center, but shot from his right arm...

      Even Descent, on higher levels, had enemies with some* degree of self-preservation where they'd shoot and then go back behind cover.

      There's so much more they could do. Fatigue modelling, enemies with ammo limits, backing away from the insanely large inventories (e.g. 100 rockets (!), 400 bullets (all "generic" belted ammo, apparently...), 100 shotgun shells, lots of power cells, multiple rifle-size weapons...)...

      --
      Only the dead have seen the end of war.
    5. Re:*Not* coders at Ion Storm by weisserw · · Score: 1

      You ought to have a look at Counter-Strike for Half-Life. Some of the features implemented:

      Realistic damage: there are no LAW rockets, only varieties of pistols, shotguns, machineguns, and rifles, all of which look, feel and sound similar to their real-life counterparts. The damage is definitely toned down from real life, but it's also realistic enough to make you step back and think before you do something (getting a head shot on a person without a helmet on is almost always fatal).

      Good teamplay: it's multiplayer only, so you never have to deal with AI. The scenario is terrorist vs. SWAT, and the gameplay is extremely deep with an emphasis on strategy, rather than muscles, to win.

      Ammo limits: At the beginning of each round you can buy weapons of your choice, but each play can only carry one gun at a time (along with a pistol and a combat knife), and picking another up off the ground requires dropping the one you have. Likewise guns themselves are balanced. Sniper rifles are heavy and make your character move slower, and are innaccurate when fired from the hip.

      As for the directional sound, I would suggest investing in a 3D sound card and a good set of speakers (you'll also want a hefty 3D video card and a decent net connection). You talk like you would like to be serious about FPS gaming if you could find something that appeals to you, well, here's your chance. Don't complain though if you're not willing to make the neccessary investments to do so.

      -W.W.

      --
      "Well it should be obvious to even the most dim-witted individual who holds an advanced degree in hyperbolic topology...
    6. Re:*Not* coders at Ion Storm by DoomHaven · · Score: 2

      Another game you should look at is Rogue Spear. It has a lot of the features you have stated (very limited ammo, a bit of fatigue modelling), as well as couple others (variable accuracy depending on weapon, movement, level of injury).

      --
      "Don't mind me cutting myself on Occam's Razor"
    7. Re:*Not* coders at Ion Storm by DoomHaven · · Score: 2
      --
      "Don't mind me cutting myself on Occam's Razor"
    8. Re:*Not* coders at Ion Storm by brood · · Score: 1
      >Commander Keen: Nice little game, imaginative.

      > I'm still hoping that one day we'll see another sequal in this series. I can't think of a better platform game
      >available for the PC than Keen 6.

      If there is ever to be a sequel to Commander Keen, which I'm keenly (bad pun, sorry) looking forward
      to as well, it won't be coming from id. Commander Keen is the property of Tom Hall (I believe that's
      his name), formerly of id software. Where is he now you ask? He's working for Ion Storm. Kind of
      ironic I thought.

    9. Re:*Not* coders at Ion Storm by genki · · Score: 1
      Ok - the game you're looking for is D3. The AI is superb - it will play hit-and-run with you, not just blast-blast-blast. And the look-in-a-mirror trick I use all of the time, not to mention looking through the guide bot.

      BTW, D3 shows that not every game that's very late sucks. Not that I've tried diakatana, though. D3 was supposed to be the D2 engine on steriods, which was the D1 engine on steriods. While the D1/D2 thing was good for its day, they took the time on D3 and it now just kicks ass, engine-wise.

      ---------------------------------

      --

      ---------------------------------
      Visit
  31. Re:? by tschak · · Score: 1

    ±ÁÌÌèÓÆOE¾½Æ±ë¾ÇÈY

    --
    -tschak
  32. Re:23 and 2400? by dbarclay10 · · Score: 2

    Come on guys - there will always be someone around who was in the game earlier than you. Except for the older guy/gal in the business, and I doubt that they could even read the bloody screen before. Hey, but, for my two cents, I'm 19, and I learnt to type before I could speak(you'll notice proper spelling, more-or-less correct grammar, and, yup, you got it, capitalization ;). Anyways, my first computer: An Atari. Yeah, one with the keyboard that came with a great big 'ol 5"1/4' diskette drive(no, no hard drive). The first computer I put together: A 286 with 512k of RAM. Did most of the soldering myself, too.

    --

    Barclay family motto:
    Aut agere aut mori.
    (Either action or death.)
  33. Re:23 and 2400? by Biggy · · Score: 1

    Talking about old days. I had an Atari 65XE. It ran software off of tapes. Games took 30 minutes to load. You could get software by recording FM radio trasmissions. I bet that games like Road Race and Spy vs. Spy, would still be more fun than Daikatana. And imagine how psyched I was when I finally added a floppy drive.

    Biggy

  34. Re:23 and 2400? by db48x · · Score: 1

    I remeber when I was 8 and my Dad would telecommute from our basement with his 300 baud modem. Of course, it was over 5 years before he bought me my first 286...

  35. Fast Mirror at cdrom.com by wajlee · · Score: 1

    ftp.cdrom.com is much faster than the ZDNet FTP server.
    I'm getting 25K/sec instead of the 2K/sec from ZDNet.

    ftp.cdrom.com/pub/3dfiles/games/dk demo.exe

    --
    Wallace J. Lee
  36. It'd be nicest... by Squeeze+Truck · · Score: 1

    If "Daikatana" was a real, or even a *possible* Japanese word.

    --

    "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

    1. Re:It'd be nicest... by Squeeze+Truck · · Score: 1

      Every Japanese character has at least two pronunciations: the native Japanese reading, and the Chinese/Japanese reading which is used in compounds.

      In the case of dai+katana ('å"), "katana" is a Japanese word, and "dai" is from Chinese. To make a real word, they would both have to be one or the other: "ookatana" or "daitou".

      "Daitou" is a real word, but far more common (and nicely archaic-sounding) would be "tachi" ('¾"), or "thick sword".

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  37. Based on the demo. This game sucks ass by delmoi · · Score: 2

    First of all, it's slow as hell. I get a timedemo of 30FPS in quake3, and yet I couldn't be getting more then 10-15 in this. And compared to quake2 the game looks like shit. I played some of the first level, and you fight giant mosquitoes that come out of eggs, as well as little frogs. And since the enemies are so small you can't even see them half the time when they are attacking you.

    (Although, I have to say the sight of my gibed (but bloodless) body with these two little bullfrogs next to it was pretty funny)

    It's to bad I guess, I figured this game would ether suck a whole lot or be awesome. Considering how much Romero stands to loose if this game blows I would have figured he would have made damn sure the game rocked. If this is the best he can do...

    What's really strange is that the 'multiplayer' demo that came out a while back was actually pretty damn fast, faster then q2 even back on my pentium200. but on my AMD-k6-2-450, the final game is slow as hell and uglier. Strange.

    Of course all the free entertainment I've gotten over these past few years by the drama over there in Dallas makes up for it :P

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  38. use &#nnnnn; to do unicode chars on slashdot by delmoi · · Score: 1

    Example:

    你好吗 ==

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  39. Based on your findings by dragonfly_blue · · Score: 2
    would you says that this game sucks, or that it blows?

    Just curious.

    --
    Free music from Jack Merlot.
    1. Re:Based on your findings by Lotek · · Score: 1

      Swallows.

  40. Re:Troll Number.. by PopeAlien · · Score: 1

    867-5309 (Jenny)
    Yeah.. And floppy disk's were as big as your head!

    Funny.. I don't seem to remember frame lag on PacMan.

    -

  41. Re:old quote by delmoi · · Score: 1

    Ironically, that quote probably had more to do with releasing the game then beating it...

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  42. Daikatana! by drwiii · · Score: 5
    Wow, I never thought a 3d game could look this good!

    screenshot

    1. Re:Daikatana! by JLucero38 · · Score: 1

      Wow, is that what it looks like.... ha!!! how funny... some 3D game, well, looks like i was right, 3rd strike, quake, quake II, and well, now this sad excuse for a game... what will they think of next ?? a microsoft product without bugs? why not check out a real 3D FPS, Half-Life; www.halflife.org =)

  43. My Daikatana experience by Temporal · · Score: 1

    OK, download. Boot into the W2K bug (all 65000 of them). Run installer. "Please insert disk one." WTF? Pointed it at the temp directory that the thing had unpacked to. No luck. After reconfiguring the location of my temporary directory to "C:\winnt\temp" it managed to go through the whole process, hit 100%, then asked for the disk. I figured "well, it is at 100%, so I'll just click 'cancel'." It promptly deleted what it had installed. Ran the program again, got to the same place, went out and made a copy of the directory it had installed to, then cancelled. It deleted the original as expected, but left the copy. So I ran the copy. It worked. Damnit, just give me a zip with the files in it! I don't want an installer!

    Anyway, started up the game. Greeted by nice GUI and OK backround music. Bumped resolution up to 1600x1200 (3dfx can kiss my ass. GeForce all the way!). Went to configure controls and... it did not recognise my keyboard layout. I use a dvorak keyboard, but the thing assumed querty. Just like every other Quake engine game. Damnit, Carmack, what's the big deal!? Unreal recognises my keyboard just fine!

    Started playing. Got eaten by mosquitoes. And shot by turrets that pop up out of nowhere. And frogs jumped on me, which apparently is deadly. Don't get me wrong. I am usually the top scorer at LAN parties. I don't suck. As long as I have a weapon and some freeking ammo!

    Then, all of the sudden, the Windoze task bar appeared in the middle of the screen. One of the entries on the bar was titled "program error", but I could not see the corresponding window. So much for that game.

    ------

    1. Re:My Daikatana experience by MassacrE · · Score: 1

      how does one who really does not suck convey that in conversation then?

      moron

    2. Re:My Daikatana experience by Temporal · · Score: 1

      I'll kick your ass in Half-Life if you e-mail me a time and a server. Or CounterStrike if you prefer (I do).
      ------

  44. My daikatana logbook by kirkb · · Score: 4
    1. Spend 8 minutes downloading (cable. woo hoo!)

    2. Spend 3 minutes installing.

    3. Start first game. Find mosquitoes. Kill mosquitoes. Find frogs. Get poisoned by frogs. Die.

    4. Start second game. Kill mosquitoes. Kill frogs. New map loads. Kill more mosquitoes. Get mowed down by pop-up machinegun turret.

    5. deltree c:\games\daikatanademo

    6. Feel pity for the daikatana development team, knowing that the 15 mintues of my life that has been wasted on this game pales in comparison to the combined DECADES that they've squandered.

    --
    Slashdot: come for the pedantry, stay for the condescension.
    1. Re:My daikatana logbook by Uksi · · Score: 3

      Of course, if you actually used a little bit of brain and noticed that all turrets have a control panel next to them that you can blow up from a distance, you wouldn't even see one pop up.

      Smart gamers evaluate Daikatana: top-rated posts on this story.

  45. Re: Spolied cutting edge cryin' by Cebert · · Score: 3

    You're joking right? Engines don't make the game. The content does.
    This "eww it's not cutting edge!" whining crap from modern gamers is getting pretty old.
    Quakeworld Team Fortress, even with the threat of cheating,
    is still more entertaining to, not just myself, but to a GREAT MANY people
    despite having a 4+ year old engine. There are people who,
    god forbid, still enjoy playing Doom on a LAN with their buddies.
    Nevermind the myriad of folks who enjoy a fun game of Super Mario now and then using the NESticle emulator now and then.
    While flashy effects and slick textures make for good show, if you get bored of it quickly
    because the game is no fun, then what's the point? It will ALWAYS be
    the content that matters. Wether Daikatana has this or not...remains to be seen. ;P

    --
    -- www.bteg.com | bleh.n3.net | hac47.dhs.org
  46. Tired of Demo bashing by nolram · · Score: 1

    Well this is just sick. Most people that I know that have played the WHOLE demo, agree with me that this a great game. The fact that people are already setting this game aside is sad. Alot of hard work was put into this. People who say DK sucks have not played through the WHOLE demo. Most of these people play 15 minutes and give up.... because of what? They can't handle the diffuculty level. So I say if you have the banwidth downloaded it, play through it all. You will be happy. After all I havent had any problems, and just to let you know playing through it is definitly worth it...the AI kicks ass, and the action gets intense, Romero style. Well either way no one should have to wait this long. The retail product will be great. After all this is a Demo and one of the best demos to come out in years! Peace.

  47. Yeah, right... by Shaheen · · Score: 2

    emmett, you missed April Fool's Day by almost a month. No one's falling for your joke.

    (In case you didn't get that, take a look here)

    --
    You should never take life too seriously - You'll never get out of it alive.
  48. After... by Graymalkin · · Score: 2

    the third year of development I knew this game was going to suck, and boy does it. This game is just truely piss poor, I don't have any idea what took Ion Storm so long to develope. Sure everyone else had said it sucked too but why shouldn't we say that, especially where /. is giving them free publicity. What I really don't understand with this game is why they didn't release it a whole lot sooner, I don't see many improvements over the original Q2 engine. Oh look mommy, rain. Please.
    Enough griping, computer game companies really need to look at console gaming for inspiration. There are tons of epic console games that have kicked major ass dispite the limitations imposed by the console. It seems computer gaming companies have become soft around the middle when it comes to development. It just seems like anymore few companies ship quality products anymore (of course not all console games are quality products by they TEND to be a bit better in general than computer games). If it were my I would try to develope the best game I possibly could for the really low end, that way everyone could enjoy it but people with the better systems would get even better performance out of the game. Daikatana ran poorly on my system, a system that runs Q3a beautifully and has never choked on any other game. I just find this strange, why should a game that uses a three year old graphics engine and has spent 3 years in development suck so damn badly. Get the bugs out BEFORE you release the game, pretend you're making a single production run and don't have the ability to offer software patches on the net.

    --
    I'm a loner Dottie, a Rebel.
    1. Re:After... by Enmity_qXp · · Score: 1

      while i agree with your synopsis of the game it self, i do disagre with the direction that "FPS" games should take. I really feel that events like the razercpl offer a new venue for pc based games, especially 3d shooters. events like this that are pulled off with the apparent success that this one, should only increase the possibility for future ventures into promoting "pc gaming" into a legitimate sport. sport as in chess is a sport....

      --
      "there's a big difference between kneeling down, and bending over" - FZ
  49. Re:will you two shut the fuck up? by Enmity_qXp · · Score: 1

    bah fuck you... watta say we settle this on q3dm13 ? or perhaps q3dm6? you bitch ass fuck.

    --
    "there's a big difference between kneeling down, and bending over" - FZ
  50. Software/Hardware Bloat by Resident+Geek · · Score: 1
    OK, so I spend 20 minutes downloading the thing with wget, and boot into 'doze (98) to test this puppy out. No install worries, no nothing. But when I went to play the game, I felt like I was playing Quake on a 486! My system specs are as follows: Celeron 333MHz, 64M SDRAM, and an 8M Matrox Productiva with a 3dfx Voodoo. Since when is that a 486?

    Here's my gripe: that the cheap prices for fast hardware allow programmers to get so lazy that they can just up system requirements and forget about it. Although, from the reviews I've seen thus far, I shouldn't get too worked up, as there's not much to get worked up about. Still, the point remains.

    --
    Fighting the War on the War on Drugs.
    http://smokedot.org/
    1. Re:Software/Hardware Bloat by Elbereth · · Score: 1

      A Celeron is not really a gaming platform, especially with 64MB RAM and an ancient video card. You want a Pentium III or Athlon with something like a TNT2 Ultra, Voodoo3, or Matrox G400. I'd suggest the G400 if you're a Linux user. Plenty fast enough for games, plus it works great under XF86. Won't cost more than $150. If you're buying $50 games, you can afford a $150 video card.

      Yeah, the Pentium III is expensive, but you don't get high performance from a $35 CPU.

    2. Re:Software/Hardware Bloat by ErikZ · · Score: 2

      So, essentially, you've been griping for a decade now.

      Later
      Erik Z

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  51. Perliminary analysis of DK by Temporal · · Score: 3

    I remember, way back in the day, when John Romero left id Software. He said, (not exact quote) "There comes a point whene it is time to stop worrying about the technology behind a game and start working on the content." When I heard that, I thought "Wow, at least someone in the industry knows what they are doing.

    At the time, I got the impression that he was talking about making a game with a story. Or an least something different. Well, that there demo has a whole two paragraphs of story, and it doesn't even make sense. Also, it is quite clear that you don't need to know the story to play the game.

    Basically, to make your own Daikatana, take Quake 1 or 2 (they are pretty much the same), add some nifty graphics enhancements and a perdy user interface, and make all the monsters *real* small so that they are impossible to hit.

    I actually would rather play Quake 1. The reason being the monsters. In the first few levels of the Daikatana demo, you fight:

    • mosquitoes
    • frogs
    • small but deadly gun turrets that pop out of the ground and shoot you before you realize that they are there.
    All of these things are small. Small is just a pain in the ass. The fact is that they are so small that you can have your crosshairs lined up perfectly and still miss because your gun is offset slightly to the right (because you are holding it in your hand). The fact that you don't get much ammo just makes it worse. Imagine trying to punch a flying mosquito to death.

    Basically, Daikatana looks like the same old thing. Shoot the monsters, get through the map. I admit that I didn't play very far, but any writer knows that you are supposed to do something special at the beginning of any story to get the audience interested. I saw nothing special, except a funny window titled "program error".

    For a well-done FPS, see Half-Life.

    ------

  52. The demo by delmoi · · Score: 1

    well, I've only played a few minutes of it, but from that, it apears to suck. Maybe it wouldn't be so bad if I was getting > 5 fps. but I'm not. (dispte the fact that I get 30fps in q3 at 800x600...)

    A game should be entertaing when you start the game, you shouldn't have to work before you have fun. And if the later levels are so much better, why not just have them fist?

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  53. really bad by delmoi · · Score: 1

    : Celeron 333MHz, 64M SDRAM, and an 8M Matrox Productiva with a 3dfx Voodoo. Since when is that a 486?

    Hell dude k6-2-450, 128 megs of ram and a 32meg TNT2 card, the game runs like shit (but q3a gets like 30fps). I was getting like 5-6 FPS, and I couldn't even see those damn frogs half the time.

    Try lowering your texture res, that speed my system up a bit, but not much...

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  54. Mein Levin! by Rix · · Score: 1

    hehe, I loved that game.
    Cheers,

    Rick Kirkland

  55. Re: Spolied cutting edge cryin' by Enmity_qXp · · Score: 1

    well i guess if JR's market is low end, "gee the best games were old games" market then his genius has surpassed mine. I would doubt seriously that his reasoning behind the elongated devolopement of daikatana was to eventualy hit up the "starving for some classic gaming" crowd... pulease... why must the slashdot readers be so "backwardscompatible" ... just because i use linux, it doesnt mean that i use a 486/386 ... for christs sake there is no money in releasing a new version of some console game that only plays on consoles.. ok? do you understand that? while some folks are willing to produce such a game in their spare time, there arent any(or are there?) companies that will do so, with the intentions of making any money. ID intends to make money.

    --
    "there's a big difference between kneeling down, and bending over" - FZ
  56. capitaliZation by dpg · · Score: 1

    Bah, that's capitaliSation.

    --
    daniel
  57. Re: Spolied cutting edge cryin' by Cebert · · Score: 2

    Note that my post merely said that just because an engine is old, doesn't mean
    the game written using it will suck. I'm not advocating that we stick with the Q2 engine
    because it's "good enough", I'm merely protesting the "I've got a
    Voodoo 6 in my 1 Ghz Athlon, and if this game doesn't make it crawl then it's
    outdated and therefore sucks" train of thought. This immediate dismissal of
    games because they don't contain the latest and greatest under the hood is
    shallow in the extreme. It's like these rabid techno-freaks who won't even
    go NEAR a VCR anymore and treat it like some sort of diseased animal ever
    since they got their DVD player. The DVD might look a little better and have
    lots of neat toys, but goddamn...now the VCR that was "good enough" for 20+ years suddenly has herpes.

    --
    -- www.bteg.com | bleh.n3.net | hac47.dhs.org
  58. Re: Spolied cutting edge cryin' by Spiv · · Score: 3

    Hear Hear!

    Whenever I read a games mag review which says something like:
    * Graphics: 4.5/5
    * Sound: 4/5
    * Gameplay: 2/5
    * Overall: 4/5

    I feel a little saddened. I'd personally be willing to completely discard fancy graphics and sound in my games if it meant better gameplay. I still think Tetris is fun. I still think Wizardry VII: Crusaders of the Dark Savant is fun. I still think Doom is fun. I still think Zork, yes Zork is fun. Defender of the Crown on the C64 is fun.

    Yes, some of those had cutting edge graphics. I don't have anything against them - but I just don't consider them essential, or even important, to a game being any good, except perhaps where "atmospherics" matter. But who cares how dark and forboding a level of Bloodthirsty Let's Kill'em All Rampage 3D is, if the playability is shite?

    These days, you'll often find Zangband sitting on tty2 of my box at home.

    If a game is pretty to look at, and sounds cool, then fine... but you may as well be watching TV (or replaying your Matrix DVD for the umpteenth time).

    I know this is a rant, but I just yearn for the good ol' days, y'know? :)

    -Spiv.

  59. You guys sound like AOL'ers by l33r · · Score: 1

    1st Guy: I think Daikatana Sux0rs
    2nd Guy: Me too...


    Get a life, try thinking for yourself for a change. Stop reading /. and go write a better game or add something constructive to the discussion, rather than whining.

  60. I just played it. by mindstrm · · Score: 2

    Well. I just played the WHOLE demo.
    Not bad.. but not great either. The graphics were.. less than stunning. I didn't experience any performance problems.... but I have a geforce 256.

    It was somewhat entertaining. I did sit through the whole thing, after all.. but it wasn't that satisfying. Much like tomb raider, actually.

    I agree.. frogs and mosquitos.
    Considering the graphics horespower available today, they don't give much to look at.

    Oh.. where is this intense action you mentioned? I must have missed that part.

  61. Re:23 and 2400? by Zico · · Score: 2

    Hell yeah, one of those Star Trek games and some Berzerk ripoff were the only games, other than my own inane ones (Yahtzee, anyone? Yeah, me neither.), are the only games that I still can remember from my old Trash-80! I think that Tandy tape recorder drive still stands as the single worst piece of computer hardware that I ever used on a regular basis.

    Cheers,
    ZicoKnows@hotmail.com

  62. Everyone please check the old man by drix · · Score: 2

    Okay, for a good laugh I suggest everyone check out Old Man Murray. They've been ripping Romero a new one for a good year now over this game, and I suspect actually having a playable demo will fuel their fire. They'll trash this baby in style. Check out some of the older Daikatana coverage to see what I mean.

    Totally hilarious.

    --

    --

    I think there is a world market for maybe five personal web logs.
  63. Re:use &#nnnnn; to do unicode chars on sla by BJH · · Score: 1


    Interesting. That actually worked under Mozilla.

  64. I want the past 5 hours of bandwidth back! by sigemund · · Score: 3

    John Romero, you owe me 5 hours of bandwidth and 2 hours of gaming back! This is honestly the worst game I've played since "Scarab" (a lame-ass Egyptian robot-style game from about 3 years ago).

    I really, really wanted to love this game, I really did. I figured that "Hey, Romero's been panned in the media and is considered to be one of the biggest jokes of the gaming world" . . . It would be so fitting, so great if he silenced all critics and released a bad-ass game.

    Back when the multiplayer-only demo came out, I was very excited. The game was mediocre, at best, but there was so much potential. It looked pretty cool . . . nice visuals, powerful weapons, fast-paced action . . . this could be something good.

    Over a year later I can say one thing . . . this isn't something good . . . this must've been designed by "HeadGames" (makers of masterpieces like "Extreme Paintbrawl" and "Swamp Racing"). I've read all the short reviews by other /. ers and said to myself "aw hell, I'm sure it's better than they say it is . . . they're just pilin' on Romero". . . well, after 5 hours of downloading, I wanna jump on that pile too!

    The graphics were, um, interesting, to say the least. The machine I'm using (not mine, that's why it has Windows on it :) is sluggish for gaming, and its graphics card sucks. But, I can still run Quake 3 or UT very well and enjoy those games heartily. When I first started up the "Single Player" game, I was treated to a dense haze of green streaks that I could hardly see through (are we near Cheyrnobyl or something?). I disabled those (something crashed . . . iosomethingorother.exe) and played again . . . it was SOOOOOOOO slow. . . rebooted, turned to lowest settings . . . still SLOOOOW . . . stuff popped out of nowhere . . . I felt so lost.

    I don't suck at FPS . . . I can whoop it up at Quake 3 and I'm especially good at Single Player mode in games like System Shock, Unreal, Quake 2, etc. I got raked in this game . . . like the US Men's soccer team . . . just bitch-slapped hardcore. As I grabbed my weapon (wtf is this thing?) and headed down the green river (how come *EVERYTHING* in this is green . . . I thought I'd get hurt when I jumped in . . . radioactive) I was attacked by some flying creature that looked like it came from Pokemon. As I figured out these giant flying things, I was conftonted by these jumping frogs that pissed me off to no end . . . I'd shoot them, and they'd lunge at me and poison me . . . wtf!?? Die you little bastards! And where the hell did this crocodile come from? What I really want to know is only one thing . . . WHY ARE THEY ATTACKING ME? Why not just live peacefully . . . can't we all just get along? Oh yeah, how come they just kinda appear all the sudden? Just *POOF*, I'm getting hurt . . . still can't see the little prick though!

    After playing single player for about 40 interminable minutes, I decided to fire up MP . . . this is the worst multiplayer I've ever seen . . . I'd rather play C&C: Sole Survivor!!!! I'd just die all the sudden and not have a clue as to who killed me, or from where 'cause I didn't see anyone . . . they just appeared . . . John, can you say it with me . . . LAG . . . L-A-G . . . good boy!

    After a couple games of that horrible torture, I came back to post . . . I saw all the negative reviews and tried to like this game again. . . I saw a few people defending the game . . . I figured, sure, why not give it another go . . . it deserves it . . . I'm sure it's much better after one or two tries . . .

    I assure you folks, it ain't!!!

    If you want to experience bad-game design, pick this up NOW. Although you may wanna just save 30 bucks and get "Extreme Paintbrawl" instead. The BUILD engine gets a better fps anyhow, and I'm sure you'll get more fun from it than this crud.

    I WANT MY BANDWIDTH BACK!!! I COULD'VE BEEN DOWNLOADING MORE PORN - ER . . . I MEAN STOCK ANALYSIS

    Bad games suck
    John Romero, you suck
    War id Software
    I'm OUT!!

  65. Fast Download. by zerocool^ · · Score: 1

    I don't know what you guys would be complaining about.

    This download, while it may not be the best game ive ever played (tribes), it was definately worth the 10 minutes it took me to download.

    ~zero


    insert clever line here

    --
    sig?
  66. Re:It's too late for April Fools... by Ledskof · · Score: 1

    That's the first time I ever heard someone refer to a shipping piece of software as vaporware. I wonder why I believe Unreal took longer to come out than Daikatana

    --
    This is my sig. The post is over.
  67. Not the 'same people' by JPelorat · · Score: 1

    AFAIK, Romero is the only one in Ion Storm who was at id.

    What's funny tho, is that if you listen to Romero, he created Doom and Quake all by himself. No wonder Carmack and the others got rid of him, he's an irritating little monkey who thinks he's good at game design. The only things he's really good at are puffing his own ego and conning people into giving him money.

    --
    Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
  68. You sound like AOL'ers by WowTIP · · Score: 1

    Yeah, agree...

    They should also get a |337 nick and write |337 comments about the other aol lamers...

    --

    --

    "I'm surfin the dead zone
    In the twilight, unknown"
  69. Romero screwed by Steffen · · Score: 2

    I remember reading something about this time last year, that the game would have to sell around 2 million copies just to break even. This was a year ago. And now Eidos are reporting financial problems, what is to become of Romero?
    I hope we still get to se Deus Ex. Now that really does look like it has 'content'.

  70. Settle down, it's a joke. by doogles · · Score: 1

    Maybe this demo is just a joke they realized to fool us all in to thinking the game sucks, so that when they realease the REAL version, _they_ can laugh at _us_.

    Or maybe not.

  71. DAMN STRAIGHT! by Rico_Suave · · Score: 1
    I get so sick of this groupthink bashing, whether it be Microsoft, Daikatana, or anything else.

    --

  72. A good day to Dai? by SuperKendall · · Score: 2

    With thousands of people downloading the demo today (I'm downloading it even after the reviews just to see how bad it is...) the internet is going to be in sorry shape all day - better forget about online multiplayer today and go do something else.

    In a way, it's Romero's final revenge - not being able to produce a great game, he is content with disrupting all other games for a few days with a huge demo.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  73. Throwing more hardware at it... by yerricde · · Score: 2

    I'd suggest the G400 if you're a Linux user. Plenty fast enough for games, plus it works great under XF86. Won't cost more than $150. If you're buying $50 games, you can afford a $150 video card. Yeah, the Pentium III is expensive, but you don't get high performance from a $35 CPU.

    Or a Pentium III. Try an Athlon system; a fella gets more for less.

    Anyway, I'm fscking tired of paying $1,000 a year to buy new hardware. If developers keep making games need the CPU and RAM of a major portal's servers and video good enough to render Toy Story 2 in real time, why aren't there games that will run on a lowly 200 MHz Pentium? I'd guess game firms are in bed with hardware manufacturers. But why?

    It doesn't have to be this way. Game firms can gain market share by developing something other than a me-too first person shooter. A good game design will create more fun than a Beowulf cluster of all the Cray and Apple supercomputers in the world. And here are some games to prove it:
    --
    Will I retire or break 10K?
  74. Re:Troll Number.. by yerricde · · Score: 1

    What about frame lag on that old Vitamins game, where you had to drop pills on the viruses to kill^H^H^H^Hdestroy them? I don't recall any lag on that.

    --
    Will I retire or break 10K?
  75. d'oh by Anonymous Coward · · Score: 1

    -O2 damnit! i forgot the -O2!

  76. let the game speak for itself - 311440420ac by goon · · Score: 2

    [NEXT GENERATION, DEC '97, P146 - 2 full colour Advert featuring Ion Storm personalities by Eidos]
    ... Rules must be broken. Catagories must be erased. Emprerors must be overthrown. The status quo must be spanked. And contentement must be routinely taken outside and smaked upside the head (sic), It's a dirty job, but someone has to do it. We're all ready to apply for the position.
    We're ION STORM, A bunch of misfit, zelot freaks who tried to rest on our past successes but just didn't find it comfortable. There was a gap out there. A big fat void, and we were hell-bent on filling it. We had all a big fat void. And were (sic) ready to jump off. So here we are. New name. New identity. New games rattling thier cages, waiting to be let out.

    JOHN ROMERO: Long haired smart-ass known for his fast Ferrari and his uncanny ability to sing the theme song to the Spiderman cartoon really, really well. Oh yeah, there was also that DOOM and QUAKE thing. ......


    personally I don't care much for commenting on *personalities* as such, I'm much more interested in the technology side of things but I couldn't help including the text here from an old Next-Gen magazine 2 page Advertisment (full 2 page color spread) as I was reading today about the original playstation specs. There's no humility here folks and this is one reason why it's a good idea to let the games (and the code) speak for themselves - I guess they already have.

    But don't tar all of ION's work with the same brush. I'm looking foward to seeing how Anachronox and Dominion (must already be released - nothing special here) and Doppelganger (Dues- Ex) turn out, as they get closer to release.

    --
    peterrenshaw ~ Another Scrappy Startup
  77. Re:23 and 2400? by Chris+Pimlott · · Score: 1

    Your first computer had a hard drive? Mine sure didn't.

  78. yep, another mirror going up. (*.au) by jason+andrade · · Score: 1

    if the folks in *.au are getting as slow
    a download speed as i am...

    i'm putting up a mirror of this at:

    ftp://mirror.aarnet.edu.au/pub/games/daikatana/

    it should hopefully be finished downloading in a
    few more hours... (note: only accessible in *.au
    and *.nz)

    -jason

  79. Secret message by kirkb · · Score: 1

    The most intriguing thing of all is the fact that daikatanademo.exe contains the (backwards) message "id software developers are weenies"...

    --
    Slashdot: come for the pedantry, stay for the condescension.
  80. maybe there is more to this... by typhatix- · · Score: 1

    I read most of the comments 2 and up on here and then decided to play the game for myself. My initial response was the same, "What the hell are these giant bugs and frogs doing killing me? Why is it choppy?" But after playing it a while i began to get decent (crouch to kill the frogs with fist, shoot the mosquitos with that gun, shoot the alligators while running backwards) and i think there is actually some kind of sinister plot (anyone else hear metal hitting the ground when you killed the animals?? and then seeing them running out of the fortress in swarms??) Maybe this game is not that bad, it just gets off to a rocky start. We can't always start off running with a shotgun and 80+ monsters. If they would just get better lighting!!! I've shut all the windows, turned off all the lights and pumped my monitor WAY up and i can STILL barely see where I am going. Oh well.

  81. Re:23 and 2400? by Signal+11 · · Score: 1

    You have to understand, the moderators aren't intelligent - they just read slashdot...... =)

  82. Re:Gone Gold? by RatBastard · · Score: 1

    Nope. It seems that Heff has decided not to publish the pics.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  83. Re:old quote by ErikZ · · Score: 2

    I thought he was talking to his programmers.

    Later
    Erik Z

    --
    Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  84. Actualy, not quite by delmoi · · Score: 2

    There's quite a bit more to the history of Ion Storm and the 'breakup' of Id, I believe Mike Wilson also quit to form Ion-Storm, but quit after a while.

    One of the biggest problems in that company was the management. Romero didn't want to do it, and Todd Porter, a worthless weasel who was able to con himself into controlling a majority stake in the company sucked at it.

    Romero can design a game, that's for sure. He had no trouble with Quake and Doom and all of that. Sure it wasn't him alone, but he does deserve a lot of the credit. The problem at Ion was that he couldn't manage a company. Edios is basically running the place now, and if they weren't We probably wouldn't have seen DK in a long time. This company has probably burned through a total of 20-40 million dollars, and produced nothing of worth.

    There was a good article, god over a year ago on The Dallas observer (and this Other one from july), If you're interested in all the details. It's a pretty entertaining read, and probably worth the time you wasted playing the DK demo, if any :)

    --

    ReadThe ReflectionEngine, a cyberpunk style n
    1. Re:Actualy, not quite by jon_adair · · Score: 1

      IIRC, Carmack had a quote roughly like this about Romero leaving:

      Romero wanted to build the biggest game company; I just wanted to build the best game. I still believe that 2 coders, 2 artists, and 2 level designers can build the best game in the world.
  85. There's a pretty big diffrence between the two by delmoi · · Score: 1

    First of all, The Unreal guys wrote their own engine, including a software renderer. And there was a reason for the hype; it was a part of Intel's hype for the MMX chip. Unreal was supposed to be one of the first games to support it.

    Compared to the hype for DK, Unreal was practically below the radar. And you never heard Tim Sweeny say that he was "Going to make gamers his bitch" or talk about how he was famous in Japan...

    And the major difference? Unread didn't suck...

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  86. Dominion: Storm over gift 3! by delmoi · · Score: 1

    Actually, they talked about Dominion: storm over gift 3 in the great Dallas Observer Article as well. Apparently, Todd "preacher boy" porter convinced the rest of Ion to buy the game from his old employer for a cool $1.5 million, saying the game was 'almost done' and would only need a few touch ups before burning. Since they were guaranteed $3 million from Edios, for there first 3 releases, it seemed like a good deal.

    But, as you can already guess, that wasn't what happened. Ion spend the whole $1.5 million of profit they were expecting, and then another 1.5 million. Supposedly the game was going to have to sell nearly as many copies as DOOM or something like that to turn a profit. They were going to have to sell millions of copies.

    They sold Four Thousand Copies. Four Thousand, about the number of hit's I've gotten from my slashdot sig.

    The game sucked.

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  87. Speaking of the mosquitos.. by [TWD]insomnia · · Score: 1

    .. first, the mosquito sound is REAL cheesy, I've heard 10000x better even in Ken's Labyrinth (ok the sounds were all OPL2, but hey it sounded better still)

    second, attacking a bunch of mosquitos, frogs and alligators isn't the type of game I was expecting of Daikatana. The worst is that maybe the other levels are interesting, but I can't even figure out how to beat the boss in the first level. Well they should have at least put one of the most interesting levels in the first level - not the worse of the game!

    third, I can now understand why all those people fled Ion Storm.. this game is going nowhere, period, at least I'm not convinced until I get positive feedbacks from a courageous gamer.

    What if it was Eidos who asked Ion Storm to make a crappy game? They only know how to release such games... (Tomb Raider. FF7 (FF7 isn't crappy in itself; it's the 320x240 graphics I don't like). Tomb Raider 2. Tomb Raider 3. Tomb Raider 4).

  88. its actually chinese script by unc_onnected · · Score: 2

    i dont know where romero got off using those characters for the name...see, theyre actually *chinese* not japanese.

    the first character is pronounced "die" which is chinese for big or large or whatever. the second character is actually pronounced "doh!" (roughly equal to the homer-exclamation) and is chinese for a knife or sword or blade.

    (note: my pronunciation is in cantonese, not mandarin. "dai" is actually "dah" in mandarin, and im not sure how to pronounce sword but i think its still "doh!")

    i guess calling the game "big knife" doesnt sound quite as good as calling it daikatana, but there you have it...maybe it should be pronounced "die doh"?

    unc_

  89. Permormance question. by SuuSt · · Score: 1

    Okay, mabey you folks can give me some help here. I'm running a Celeron 400 w/ 128 megs of ram and a TNT vid card. Granted thats not exactly a smokin' rig, but I can get 30 fps in Q3 in medium detail and 40 fps in UT on high detail. I was getting (litteraly) .5 fps on the MENU in Daikatana. I got something like .3 in the actual game. This just doesn't seem right. Any suggestions? I didn't see an option anywhere in there to turn OpenGL on or off. I was running it at 640x480 with every detail at its lowest.

  90. First Level Sucks, Second, Third not too bad. by e.m.rainey · · Score: 2

    I have to agree with most people here, the first level sucks. Punching flys and frogs is not fun. But if you manage to save enough ammo to get past the first level and beat the uber-fly then the second level is much better.

    The disk weapon is kinda cool and the monsters are actually monsters though there still are annoying ground insects who, evidently, I can't crush under me feet. When you finally meet your "sidekicks" is when the game gets marginally more interesting. The interface with the "sidekick" is difficult to use at first since you have to center objects in the crosshair to get them to "get" or "attack" them. However I don't want them ganking my ammos and powerps either.

    The third stage is ok, but snow is not that much more impressive or necessary than the rain on the first level. Oh and why does it rain UNDERWATER in the first level? Anyway... in the third level controlling two sidekicks was just a pain. Yeah, we wiped up the level but I could have done that by myself while not eliciting such comments such as "Stop pushing me around!" or "You could have just asked me to move." when I bump into the sidekicks. All in all I can't see 1)where Ion Storm's money went and 2) how this demo makes the game seem worth spending money on. It's neat but it was done before in Unreal and Thief and almost everyother first person singleplayer (with the exception of the "sidekicks" of course). I don't think I'll buy it.

    --
    The next remark is false. The previous remark is true.
  91. Great Game! by 586 · · Score: 1

    Just Downloaded the demo
    and it was the best game i have seen in years!

  92. WHOO-HOO!! by Sith+Lord+Jesus · · Score: 1

    Well, it's about f&^%$@ing time! As a recent convert to the "Church of the FPS"--previously, my idea of an action-packed game was Sim City--I've been waiting for the chance to try this thing out on my PII rig for awhile. I've already got QII and III, and while I realize that Daikatana will not come even close to being better then QIII in my book--at least, not in the pretty graphics department--it'll be interesting to see what all the fuss and long wait was about. Let's hope DIII doesn't take nearly as long to get here!!

    --

  93. Re:Why is a Windows-only program on Slashdot? by Rico_Suave · · Score: 1
    Last time I checked it was "News for nerds", not "News for Linux zealots"

    --

  94. Ion Storm employee? by Frac · · Score: 2
    For 3dfx AMD K-6 3dNow! users, go into your config.cfg and daikatana.cfg files and change the line that says 'set gl_driver "opengl"' to 'set gl_driver "amd3dgl"'. You'll get DAMN GOOD performance. The game is running sweet here with a VooDoo 2 and AMD K6-2 450. Users without AMD, but with 3dfx chipsets, might want to use 'set gl_driver "3dfxgl"'.

    Ion Storm employee? Suspicious I would say, considering that you know so much about the demo the day it's released, and you're the lone voice defending this horrible excuse of 3 year's work.

    I'm not talking about getting killed, I'm talking about the technology. It's horribly pathetic and ugly, especially compared to other Quake2 games like Soldier of Fortune, which has been in development for a much shorter time. The controls in the game are very sluggish, and overall the first few levels are very dark and murky, probably meant to cover up the lack of polygons gone into the levels.

    I guess Eidos would have canned this game, if they haven't already poured in millions in Daikatana. Not that they are going to recoup much from an actual release though.

    R.I.P., Daikatana.

  95. Or perhaps "Mein Leben"? by jslag · · Score: 1

    Though it has been a good 4 years since I looked at any german...

  96. Not an Ion Storm employee by Uksi · · Score: 1
    Ion Storm employee? Suspicious I would say, considering that you know so much about the demo the day it's released, and you're the lone voice defending this horrible excuse of 3 year's work.

    It actually took me five minutes to figure this out, since the game was otherwise running mad slow (talking .5 fps here) and it was either do something about it or delete the demo. A quick look through the config files and the .DLL files in the installed dir gave me an idea and it worked. That makes me an Ion Storm employee now?

    I'm not talking about getting killed, I'm talking about the technology. It's horribly pathetic and ugly, especially compared to other Quake2 games like Soldier of Fortune, which has been in development for a much shorter time. The controls in the game are very sluggish, and overall the first few levels are very dark and murky, probably meant to cover up the lack of polygons gone into the levels.

    The controls feel fine to me, not sluggish at all. Dark levels... is that new? At any rate, I don't care much about technology (my computer can't run most of the latest technology without low detail and stuff like that), so I guess I'm the lone voice that cares about gameplay.

    We'll see what happens when the game hits the stores.

    1. Re:Not an Ion Storm employee by Frac · · Score: 1
      That makes me an Ion Storm employee now?

      No. That AND the fact you make ridiculous excuses for Daikatana's inferior quality makes me suspicious of you being an Ion Storm employee.

      The controls feel fine to me, not sluggish at all. Dark levels... is that new? At any rate, I don't care much about technology (my computer can't run most of the latest technology without low detail and stuff like that), so I guess I'm the lone voice that cares about gameplay.

      If you care about gameplay, then you wouldn't be play Daikatana. Like I said, there are numerous websites with people screaming and bitching over the demo release. If I were a good Ion Storm employee like you, I would go defend my main forte, the Ion Storm Bulletin Board, where Daikatana is being slammed like crazy.

      We'll see what happens when the game hits the stores.

      Will you be fired from Ion Storm by then?

  97. Well this game will be fun for something... by BaShildy · · Score: 1

    Heading to the nearest EB and laughing at anyone who buys a copy. Unfortuantely i was one of the poor souls who downloaded the *gasp* Mwanker demo last summer. It was about as fun as playing quake with severed hands, no input devices, a 14.4 connection through aol, and an electrical device strapped on to your genital of choice with a sensor so that every time you get hit a near fatal jolt shocks you. No I take it back, that would have been more fun.

    English: Fry's 30 day money back guarentee

  98. Wolfenstein 3D lingo by nutsy · · Score: 1

    The Wolfenstein 3D and Spear of Destiny FAQ includes this and other nifty bits of info.

  99. 3d shooters are just getting boring by netrat · · Score: 1

    I think that people are just getting bored of 3d shooters, that's why you all are complaining about daikatana. It seems like they are all esactly the same! Because they are. There's not really much originality you can put into a 3d deathmatch game. No matter how many wierd enemies (in this case bloodthirsty mosquitoes) and cool guns you put into it, it just ceases to be exciting to your common gamer, who has already played tons of games just like it. but not the game we at freespeechfunhouse.com are making. No! IT's GOING TO BE BETTER!! IT'S going to have tons of weapons and COOL CHARACTERS and...and..oh who am i kidding... *sob*
    ----------------------------------

  100. Give Quake its due by sammy+baby · · Score: 2

    I'm not sure you're giving Quake its due. You're right in that the plot was absoultely forgettable, but there were genuine moments of absoulute terror for me in that game: the first time I saw (and heard) those zombies get back up, or when I first found myself toe-to-toe with a shambler.

    It also was the first FPS to be genuinely playable over the internet, Kali notwithstanding. Not to mention the polygonal critters. And truly 3d environments, as opposed to the sort of stacked-2d method that the Dooms used.

    Every game they've released since then seems to have been a case of diminishing returns. Quake was a major step forward for the FPS genre, if only for the polygonal critters and environments. Q2 was Q1 with a plot, better graphics, and lower latency. Q3... urgh. I was really disappointed by Q3.

    I think maybe that Romero could forsee where this was all heading, which is what created his dissatisfaction with id software. It's a pity that Daikatana doesn't look like it's going to come near being the game he thought it would be.

    Actually, what am I saying? Any man with hair like that deserves what he gets.

  101. Finished the Demo, Review by Jason+Pollock · · Score: 1

    Well, I toughed it out and played the complete demo. So here's my review.

    Up front, let me say that I had very high expectations. Romero has always said that "Design is King", so I while I wasn't expecting cool engine toys galore, I was expecting a good, solid story with lots of environmental interaction. I was also expecting to see what took them almost four years to produce (Romero quit/was fired from id in Aug, 96). Even more, what the extra 2.5 years over the initial "Christmas 97" release date meant.

    The first time I started, I didn't notice the gun sitting right there at the start, it was so dark. Eventually I figured out that I must be missing something (after having bashed frogs and gators and mosies with the glove for 10 minutes. I restarted the game, and found the weapon (after cranking brightness to 129 and the other brightness value to 3. The game was more enjoyable after that.

    The levels design and monsters were very remeniscient of Hexen II, another game I didn't purchase. I must say though, Hexen II wasn't this linear. At no point are you going to have to find something, everything is pretty obvious. It even includes my pet peeve, switches the size of your head, and everything is a huge pull switch.

    I was expecting more interactivity from the NPCs as well, but they seem to be only good for target practice.

    The monster AI is also pretty disappointing. They kept getting stuck, and considering that there was never more than 5 on the screen at once, I don't understand why they weren't smarter.

    The "Greek" level was even less interactive. Most of the time, it was monsters jumping out of the walls at you. I believe I pushed a single switch in the whole level. Not much in terms of interactive there.

    Finally the medieval level. The sidekicks were interesting, but generally useless. While better able to follow you, they still managed to frequently get confused. I would expect them to be able to follow me if they are core to the game. The monsters were just as annoying as the other levels. That worm especially. The werewolves, while interesting in that they could disappear and re-appear, didn't add a heck of a lot.

    Perhaps some of this could have been saved if the demo had flowed more. But it all seemed disjointed. You really didn't get much feeling for what the story was about or what you are attempting to achieve. Perhaps if it had been the first couple levels in the whole game, that may have been more interesting.

    In conclusion, I won't be buying this game, I'm going for SOF instead. It would have been a good game if it had come out a couple of years ago, (say around Hexen II, Heretic II, etc) but after all of the hype, Daikatana can't help but disappoint.

  102. So wait, then... by dragonfly_blue · · Score: 1
    So are you kissing my ass then? Or is this some kind of bizarre, sarcastic thread, that's mestastitized into a throbbing, festering polyp on my ass? (Not unlike the one your lips are touching right now?) =P

    Thanks for taking some valuable time explaining it to me!

    --
    Free music from Jack Merlot.
  103. This is what Quake was originally supposed to be! by Reziac · · Score: 1

    Actually, it sounds like Daikatana is EXACTLY the *original* concept for Quake. Originally Quake was supposed to be all outdoors, in nasty places like jungles and swamps full of bugs, and caves full of bats, where the idea was "immersive realism" rather than ongoing combat (a la DOOM). The player was described as going hand to hand with a few very tough enemies rather than firing at them from a sensible distance.

    For a good rant on gameplay vs "immersion" take a look at [shameless plug] http://home.earthlink.net/~rividh/asylum/wartime.h tm

    --
    ~REZ~ #43301. Who'd fake being me anyway?
  104. Stevie "Killcreek" Case web ring by LordNimon · · Score: 2
    If you want to see pictures of Stevie Case, check out the Stevie Case Web Ring.

    BTW, does anyone know for sure that her Playboy pictures won't be published, and if so, why?

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
  105. Re:23 and 2400? Atari 65XE by Biggy · · Score: 1

    I guess I will have to concur. As sad as it is Atari 65XE still kicks ass.

    Biggy

  106. Goes Gold by Matrix2000 · · Score: 1

    I have to say, this game is way below my expectations, for a trial playout: the pathing was unclear. The graphics sucked vs. UT and dying in a sewer are not my Ideal cup of tea. Nice try JR, but you put depth beyond playability. This from a Doom player from the 486 days. I will stick to UT and know UT will only get better as the open-source community will make UT Rock. Check out Http://www.Planetunreal.com if you don't belive me. While closed source code is the death of playability. you seem to embrace a dead Engine. RIP. Get a life. Half-life at least. A True Gamer Rethink your position. Matrix 2000

  107. Is it for real? by s.a.m · · Score: 1
    Whoah!!!! Man hell must've just frozen over because I thought that's when this product would actually get finished! =)

    Well guess this means that pigs must be flying

    *blinks*
    *looks outside*

    Holy crap! Pigs really are flying!!! Now I wonder, does this mean that I will finally get my wish? Will I indeed be the best quaker there is?
    welll hey it's nice to dream =P

  108. problem with daikatana by fippy · · Score: 1

    i just finished downloading daikatana. does anyone know how to turn off crap mode?

  109. Re:23 and 2400? by Enoch+Root · · Score: 1
    What, your first computer had a hard drive and a modem? Dude, that's so high tech! My first computer didn't have a HDD nor a modem, I had to plug it on a 10" B&W TV, it had 4K of RAM and I was ecstatic the day I could upgrade to 16K.

    Let's see, now, I bet someone will tell us how his first computer was an abacus. That's what always happens in these conversations. :)