I personally do not like the changes. Their high-level goals were good, though they lost a lot of the complexity and diversity that made this game unique.
Though that's not my problem with the upgrade. My problem is it's BROKEN. Not buggy, BROKEN. It was handled so poorly, rushed out so quickly, and has so many problems that it's shocking. Calling it rushed out for the movie is an understatement.
Throughout the stages of the upgrade SOE has failed on every account. All the per-profession issue lists created by the players unanswered. The entire player run NDA Alpha Team never used in the alpha stages. All complaints and dissatisfaction during Test Center periods ignored (polls showed 85%+ disliking it). Bugs and issues found during the test server conversions totally left unaddressed.
So many problems and it was just pushed out there. So many broken, unusable areas of professions behind people sitting there in silence. So frustrating and so sad.
This whole debate has gotten silly. I personally don't agree with this, "I read in my psych book humans see at XX fps" tie in to Q3 frames.
Btw, this whole debate was held about a year and a half ago, only it was 30 vs 60 fps, because film only plays at 24 fps. 3DFX even released a 30 vs. 60 demo.
First, no matter what, your monitor is a strobe light. It is not a constant light stream. Unless you have perfectly synched frame generation with your refresh rate, there are going to be syncing issues. Some frames skipped, some drawn twice, etc. Those descrepencies are noticed.
Second of all, even if every refresh of your monitor drew one and only one frame of the world, it would still be a strobe light which is not synched up with your vision. Any person who sits at a computer all day with his/her refresh set to 100Hz can easily tell when the refresh is dropped down to 72Hz. Just as dropping down to 60Hz and opening up a solid white window is noticable to people in 75Hz land.
This was just a silly rant, but any one who plays at 100+ fps can tell the difference between the two. There are just way too many factors going into your visualization for any of us or the Canadian and his snowflake story to put a hard number on it.
It seems the focal point of the case that the MPAA team is pushing is the copyright protection, leveraging the DMCA's analogy of "breaking into a vault to make a copy of a book".
CSS does nothing to protect unique disks if a bit-for-bit copy was made of a DVD, so DeCCS isn't this grand break in their duplicate protection scheme. What of other motives of them winning this case? Specifically the control of information, the controlling and licensing of DVD decryption to player and decoder manufacturers. This obviously is of concern to them, and maybe even moreso than me downloading 700MB in twenty minutes:) Is this something you can bring up in the case?
RTA: I've played the game since the "Friends and Family" alpha test two years ago, and I've read the forums ever since.
Thanks for posting this story.
I personally do not like the changes. Their high-level goals were good, though they lost a lot of the complexity and diversity that made this game unique.
Though that's not my problem with the upgrade. My problem is it's BROKEN. Not buggy, BROKEN. It was handled so poorly, rushed out so quickly, and has so many problems that it's shocking. Calling it rushed out for the movie is an understatement.
Throughout the stages of the upgrade SOE has failed on every account. All the per-profession issue lists created by the players unanswered. The entire player run NDA Alpha Team never used in the alpha stages. All complaints and dissatisfaction during Test Center periods ignored (polls showed 85%+ disliking it). Bugs and issues found during the test server conversions totally left unaddressed.
So many problems and it was just pushed out there. So many broken, unusable areas of professions behind people sitting there in silence. So frustrating and so sad.
Laf. A lot of people bit on this one.
It was a code for most Konami games.
And Ikari warriors was ABBA
A may she have a dog, woof.
freaking loser
This whole debate has gotten silly. I personally don't agree with this, "I read in my psych book humans see at XX fps" tie in to Q3 frames.
Btw, this whole debate was held about a year and a half ago, only it was 30 vs 60 fps, because film only plays at 24 fps. 3DFX even released a 30 vs. 60 demo.
First, no matter what, your monitor is a strobe light. It is not a constant light stream. Unless you have perfectly synched frame generation with your refresh rate, there are going to be syncing issues. Some frames skipped, some drawn twice, etc. Those descrepencies are noticed.
Second of all, even if every refresh of your monitor drew one and only one frame of the world, it would still be a strobe light which is not synched up with your vision. Any person who sits at a computer all day with his/her refresh set to 100Hz can easily tell when the refresh is dropped down to 72Hz. Just as dropping down to 60Hz and opening up a solid white window is noticable to people in 75Hz land.
This was just a silly rant, but any one who plays at 100+ fps can tell the difference between the two. There are just way too many factors going into your visualization for any of us or the Canadian and his snowflake story to put a hard number on it.
I'm not gonna dumb coat this one for you, it looks like candy.
Yeah, but at least they don't have to download a 'Service-Pack'!
It seems the focal point of the case that the MPAA team is pushing is the copyright protection, leveraging the DMCA's analogy of "breaking into a vault to make a copy of a book". CSS does nothing to protect unique disks if a bit-for-bit copy was made of a DVD, so DeCCS isn't this grand break in their duplicate protection scheme. What of other motives of them winning this case? Specifically the control of information, the controlling and licensing of DVD decryption to player and decoder manufacturers. This obviously is of concern to them, and maybe even moreso than me downloading 700MB in twenty minutes :) Is this something you can bring up in the case?
emacs clone, smaller executable than vi, nuff spread