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World of Warcraft Teaches the Wrong Things?

Gamasutra has a 'Soap Box' editorial up discussing the bad lessons World of Warcraft teaches. From the article: "1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time > skill is alien."

577 comments

  1. It's the World of Warcraft that teaches that? by ambrosen · · Score: 0

    Funny, I thought it was the kind of thing that was universally applied.

    1. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 0

      From TFA: "This is an absurd lesson that has no connection to anything I do in the real world. .., The very idea that time > skill is alien."

      Rich people live their lives that way.

      Their mutual fund portfolio drifts upward as they wait. If they actually log-in they can make it grow a little faster. Their skill is a third-order effect.

      Perhaps that's what the appeal in the game is.

    2. Re:It's the World of Warcraft that teaches that? by Zatar · · Score: 3, Insightful

      I think it is. It's called being paid by the hour (or by the year, if you are salary, but it's the same thing). It's vastly more popular than paying by measuring the quality or quantity of the actual work done which would be more fair but much more difficult to implement; skill is very hard to measure objectively.

      I can write a program in 2 hours. Joe in the next cubical would take 10 hours to write the same program while Frank might only take 1 hour. Guess what, we all get paid nearly the same amount. Maybe the more skilled people get 10% or 20% more per year but there's no way Frank gets paid 10x what Joe makes. Only in some very specialized jobs (pro sports, lawyers, doctors) subject to direct control of the free market does skill frequently have any reasonable correlation to pay and then usually only for the top few percent.

      The Street Fighter lessons might be all warm and fuzzy and represent the world you'd like to have but the WoW lessons reflect reality, sad as that may be.

    3. Re:It's the World of Warcraft that teaches that? by Kuros_overkill · · Score: 2, Insightful

      Or it could be worse. You would get paid for 2 hours work, while Joe would get paid for 10 hours work. So in the long run you and Frank get penilized for being better. (Don't laugh, I've seen it happen.)

    4. Re:It's the World of Warcraft that teaches that? by Havenwar · · Score: 2

      Actually, one of the first things I learned in WoW was that the /ignore-list never has enough room... there is always another bastard.

      Translates perfectly to real life.

    5. Re:It's the World of Warcraft that teaches that? by Dolly_Llama · · Score: 1

      If you're better / faster / more efficient than you peers, you will end up better compensated in the long run. If you're THAT much better than your peers (5x as in the example), maybe you're doing yourself a disservice by being an employee when you could clearly do better by being a contract consultant.

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    6. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 0

      I thought that's why they have reviews, layoff's etc. /don't count if you're in a union

    7. Re:It's the World of Warcraft that teaches that? by mpathetiq · · Score: 1

      I've seen it too... it's called consulting. (This is coming from a former consultant.)

    8. Re:It's the World of Warcraft that teaches that? by Eccles · · Score: 1

      Really? Do programmers make the same wage as Walmart workers? Sheesh, maybe I should switch to being a greeter...

      Besides, you spend two hours writing that program, and the afternoon reading slashdot.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    9. Re:It's the World of Warcraft that teaches that? by Alex+P+Keaton+in+da · · Score: 2, Insightful

      Hmmm. You haven't discovered anything new... I think it is. It's called being paid by the hour (or by the year, if you are salary, but it's the same thing). It's vastly more popular than paying by measuring the quality or quantity of the actual work done which would be more fair but much more difficult to implement; skill is very hard to measure objectively.
      I know Slashdot hates MBAs, but let you share with you something called piece work. Many people are paid by the job (or "piece") Think of flat rate vs. hourly mechanics. Piece tes used to be fairly common. It is just that with a service economy it is tough. With fungible goods, if you make 10 and I make 1, it is fairly simple to say that you should be paid 10 times as much. But with a service economy it is different For example, if I write ten buggy programs, and you write 5 flawless ones, how would you pay?

      --
      And All I Ask is a Tall Ship And a Star to Steer Her By
    10. Re:It's the World of Warcraft that teaches that? by JWW · · Score: 2, Funny

      No, Frank just gets to read /. for 9 hours and the GP poster gets to for 8. However, no /. for Joe!!

      ;-)

    11. Re:It's the World of Warcraft that teaches that? by randyest · · Score: 1

      Only in some very specialized jobs (pro sports, lawyers, doctors) subject to direct control of the free market does skill frequently have any reasonable correlation to pay and then usually only for the top few percent.

      At the risk of sounding like I'm bragging, I'm going to have to call bullshit. I design ASICs. I do it 1.5-2x better than any of my peers. I get 1.5-2x their salary, and better bonuses.

      This sort of reward for skill and efficiency is common in the semiconductor industry, even in companies (like mine) that are Japanese-owned and traditionally seniority-based.

      You just don't know about it because we and our managers don't talk about it. That would be bad for the morale of the 1x and lower crew, and it's bad juju to disclose your salary anyway.

      --
      everything in moderation
    12. Re:It's the World of Warcraft that teaches that? by ajwitte · · Score: 1

      Frank get penilized

      He turns into a penis?

      --
      chown -R us ~you/base
    13. Re:It's the World of Warcraft that teaches that? by KDan · · Score: 1

      I'd like to add that every rpg (computer-based or not) that I've ever heard off has had this concept, through experience points. The author of this article is a bit soft in the head, methinks. Maybe he's spent too much time on SF2...

      Daniel

      --
      Carpe Diem
    14. Re:It's the World of Warcraft that teaches that? by Ruff_ilb · · Score: 1

      How's this for a real-world life lesson:

      Start, and no matter how good you are, work your ass off to prove yourself, and then
      integrate yourself into a good company/business, where things start to become based on time AND skill.

      This is what WoW teaches. No matter how much time you have, you won't go far at the end-game if you have no skills.

      --
      http://www.TheGamerNation.com/Forums
    15. Re:It's the World of Warcraft that teaches that? by GoMMiX · · Score: 1

      Or fired as in some positions doing well makes you a threat to management.

      I've seen it more then once, and been fired once myself -- simply because someone above me feared I was closing in to replace them. Which I was, and later did despite his gracious 3 week paid vacation courtesy of my local unemployment office.

    16. Re:It's the World of Warcraft that teaches that? by varith · · Score: 1

      If you don't talk about it, how can you know you are getting 1.5-2x salary?

    17. Re:It's the World of Warcraft that teaches that? by Kelson · · Score: 4, Insightful

      Funny, I've seen that attitude (time invested > skill/talent) from people most of my life -- long before WoW existed.

      Consider two people, let's call them Alice and Bob. Alice picks things up quickly, and is able to get an A in a certain class with a minimum of studying. Bob has to go to more effort, and while he can pull off an A in the same class, he has to do several hours of studying each night to get there.

      Which is more valuable? Alice's facility with the subject, or Bob's ability to invest time? Both got to the same place -- mastering the subject to the extent needed for the exam. As far as the school is concerned, both are commendable.

      But I've never heard someone like Alice disparage Bob's achievement as being worthless because all he did was study, while I certainly remember hearing people like Bob disparage Alice as being lazy, because "I worked for that A, and what did she do?"

      The attitude is out there, and it's hardly new.

    18. Re:It's the World of Warcraft that teaches that? by Zatar · · Score: 1

      My list of professions wasn't meant to be exhaustive; I imagine there's lots of other specialized professions where pay-for-skill is common. I can think of half a dozen more off the top of my head. I imagine there are also many examples of people who get paid for their skill in industries where such practices are extremely uncommon.

      However, my point was that those people and professions are the exception and most people end up in jobs that pay by the hour.

    19. Re:It's the World of Warcraft that teaches that? by AusIV · · Score: 1

      Yes, but who gets further in life? The person who can produce an A by skill, and consequently have more time for other things, or the person who spends all of their time focused on the A? You can bet when Alice gets to the workplace, her boss isn't going to be upset that she's getting her work done faster than Bob.

    20. Re:It's the World of Warcraft that teaches that? by austinshea · · Score: 1

      Your analogy doesn't really work properly. What the article suggests is that Alice can't compete with Bob because, despite the fact that Alice can answer the questions just as well or better than Bob, Bob got armor with +100 wrong answer resistance from playing all night long.

    21. Re:It's the World of Warcraft that teaches that? by Impy+the+Impiuos+Imp · · Score: 5, Insightful

      It's almost impossible to come up with legitimate puzzle-solving missions that won't be listed on websites with full, step-by-step solutions 20 minutes after they go live.

      Yes, you can decide to forego the web sites, but you're back to the original article's thesis: You'll still be standing there with less quality items than those with the time and magical ability to avoid bed sores on their @$$.

      And he's right. There was that study last year where top programmers are 4x as productive as the average ones, and there were problems they could solve that average ones could not no matter how much time they were given.

      Yes, an RPG is the exact opposite of reality in that respect. Yet you cannot put in intellectual challenges because people will just go to Allakazham and get the answers.

      The only intellectual challenge that was never solved in an RPG of which I'm aware was the original way for a paladin in EQ to gain the Fiery Avenger supersword. After six months in which the company swore it was in the game and that the quest was tested to work, but nobody on any server had gotten it, they changed the quest to make it easier.

      Of course, whether the quest was due to intellectual difficulty or only partly that, and partly that someone, somewhere on some server would stumble across something at some stage (or multiple stages) remains to be seen.

      There used to be rumours of a giant clockwork dragon in or under the gnome city, and a gnome-donated tower in one of the human cities. Nothing. And what's up with those various strange alters and whatnot all over the EQ planet (one, for example, is where the two named beetles in Mountains of whatver hang out, others in NRO.) Nothing.

      And people are cleverer than the game designers could possibly imagine. The "clockwork dragon" theory was shot down when someone figured out how to load up all the zones in the tutorial application and you could go exploring. Nothing, not even in any of the normally unvisitable god zones.

      Still, one can get a good feeling of accomplishment, say, beating all 125 levels of the original Lemmings without looking up solutions. Yeah, that guy with a giant L on his forehead finished first because he looked up the answers. Woo. Hoo.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    22. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 0

      Except in world of warcraft, you don't study. You just fight the same things over and over again. There is very little skill gain involved - whereas when you study, you are gaining skills. Your analogy is flawed.

    23. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 5, Insightful

      In real life, I am alice or was like alice.

      Being like alice is great, until you hit the wall. The wall being the subject, or as in my case several, you can't quite grasp at once. Up until this point I had never studied a subject at home for more than an hour.
      Hitting the wall happened to me a couple of years into college, pretty much the worst time possible. Suddenly I didn't get it and then there I was without a tool to get past the wall.

      Now years later, I have got that tool. The ability to sit down and study something.
      When things get hard enough we all become Bob...

      I just wish school would have given me the tool of a Bob sooner...

    24. Re:It's the World of Warcraft that teaches that? by geekoid · · Score: 1

      If only grades meant something in real life.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    25. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 0

      And then your good company goes public, everything becomes subordinate to quarterly earnings reports and management turns over to the point where no one in charge even knows what you do. It's not such a good company any more, but good luck finding another one and starting over.

    26. Re:It's the World of Warcraft that teaches that? by Megahurts · · Score: 1

      A closer analogy would be like what's happening where I work (and why I won't be there much longer). I just graduated from school about a year ago, and worked as a temp for the company I'm at now. Around the same time, a contractor with 20 years of experience in the industry and a friend in a management seat also got flipped to permanent. I learn quickly, and despite my youth in the industry, I work faster and more effectively than the other guy. In fact, at least 2 to 3 times a month, I am called upon to retest stuff that failed directly because of his ineptiitude. If I had to assign letter grades, I'd say he typically does C/C- work and I rarely perform at below an A level. But when I got offered permanent employment, after BS'ing around to get their offer kicked up, I ended up with an offer 50% lower than his initial offer. And since he's salaried and rarely stays at work more than 7 hours a day and then wastes a good 2 or 3 hours of that to idiocy, and I'm hourly and often get told to go home after my 8 are up, he's effectively costing the company at least twice as much for his inferior work.

    27. Re:It's the World of Warcraft that teaches that? by vga_init · · Score: 1
      But I've never heard someone like Alice disparage Bob's achievement as being worthless because all he did was study

      I've done it before, but that's because I used to be one of those students that performed at the same level as my classmates who tortured themselves with effort while I expended very little. Why did I disparage their achievement? Because these particular students had inferiority complexes, and they lived by this "I'm more intelligent than everyone else because I have the best grades" idea, and never passed up a chance to let others know about it and rub it in.

      So, was I angry at them because of their ability to invest time? No--I find that very admirable because I find myself unwilling to do what they did. I hated them because they weren't intellectual in the slightest, but they had this grand idea that they were great thinkers of their time. Any attempt at having an intelligent conversation with them got you nothing but a lot of ego and some second-hand opinions.

      The fact that some of these people will be afforded high positions in society as adults worries me a bit; they never seemed healthy to me.

    28. Re:It's the World of Warcraft that teaches that? by reason · · Score: 1

      That's funny. At my school, it was the other way around. Everyone liked to pretend that they did less work to get their grades than they really did, because that proved they were "smarter". Being smart was good, working hard was "square". Getting As without working improved your status, but working for As made you a nerd, a teacher's pet.

    29. Re:It's the World of Warcraft that teaches that? by PaganRitual · · Score: 1

      How much are tickets to fantasy land, anyway? Did you travel during off peak periods were you born there?

      Which is more valuable? Alice's facility with the subject, or Bob's ability to invest time? Both got to the same place -- mastering the subject to the extent needed for the exam. As far as the school is concerned, both are commendable.

      Written like a true student who has never been out in the real world. Which may or may not be the case, but you sure do give that impression.

      The phrase "Bob's ability to invest time", which could also be rephrased as "Bob is kinda s-l-o-w, and takes 3 hours to comprehend anything", made me laugh. The ability to 'invest time' is an asset? Maybe if you work in data entry, otherwise people want everything understood and completed yesterday, and of a high quality. Secondly, the ability to pick up things quickly doesn't exclude the ability to spend long periods of time learning it. Sure Alice doesn't have to, but the assumption that she can't is a pretty flawed one I would have thought. Youre starting to appear to want to make the point that being able to learn something quickly is a bad thing because you don't have to sit down and pour hours into it. Sounds like someone was jealous of the smart kids at school.

      Not being able to concentrate for long periods of time on something is probably in no way related to your ability to pick things up quickly. We are dealing with 'ability to understand new concepts' and the seperate 'ability to QUICKLY pick up things'. People that can do both, we call 'Alice', people that can only do the first , we call 'Bob'. And people that can do neither, we call those people 'stupid'.

      But I've never heard someone like Alice disparage Bob's achievement as being worthless because all he did was study, while I certainly remember hearing people like Bob disparage Alice as being lazy, because "I worked for that A, and what did she do?"

      Trust me, if Alice spent five minutes study and got 96%, and Bob spent a week studying for the exam and got 85%, and he has to listen to one more minute of Alice bitching about that 4% she missed out on, she is going to become accquainted with the pavement even quicker than she became familar with the exam material.

    30. Re:It's the World of Warcraft that teaches that? by Nakarti · · Score: 1

      A false representation of the problem.
      The problem is this: Bob the Ogre kills a slime 8 million times for 1 exp each, Alice the Elf kills the Black Dragon, once, for 8 million exp.
      They both get the same "experience", and Bob might well get more gold. One for a very time consuming effort, but very simple and risk free. The other a shorter duration, but much more challenging, significant(the Dragon was threatening a nearby village, say) and likely more satisfying effort.
      A generic RPG case in point, as I don't play WoW.

      To make a real life reference(actually happened) I have the following.
      My coworker won an HP computer, dead on arrival. HP support(thanks to them for being thorough) had him check that all the cables, etc, were installed, pulled the RAM one stick at a time, check power supply voltage switch, etc. Problem not found(he's not motivated enough with computers to swap with working components, etc) so he sent it in. From hearing it, I thought it was probably a power supply.
      My fiance bought an eMachine(similar specs, quality, to HP, IME) which quit and developed a burned circuit smell five months later. I checked for burnt traces, none found, I swapped the power supply, a high failure item on OEM PCs, in a matter of five minutes. Problem solved, I web-chatted Gatewaymachines tech support, and got them to send me a new power supply, costing them roughly $15, based on GearXS and their uber-cheap same-spec supply.
      A correct answer instead of no answer. I would have charged someone all of $10 for the effort and investment value of a cheap on-hand PS to await the OEM replacement, whereas HP probably paid their Indian phone tech a fraction of that for the hour+ it took, but $20-30 for shipping, as well as wasting my coworker's time, and making his PC unavailable for three weeks.

      Which would you choose(if you had to choose one of the above,) the free, hour wasted and three week without PC solution, or the $10 geek to come in and fix it in minutes solution (since we're not getting married, call me when the replacement gets there, hey?)

    31. Re:It's the World of Warcraft that teaches that? by xtal · · Score: 1

      Bob got armor with +100 wrong answer resistance from playing all night long.

      Wrong answer resistance. I love it.

      Does that make Red Bull a Haste Potion?

      --
      ..don't panic
    32. Re:It's the World of Warcraft that teaches that? by coren2000 · · Score: 1

      I disagree with your analogy.

      Bob doesn't achieve simply because he 'puts in time.' He achieves because he 'puts in effort.'

      I'm not 100% or anything, but I get the impression that WoW is teaching that

      'putting in time' > skill > 'putting in effort'

      I think that the above equation is 180degrees from reality, in terms of achievement then : effort trumps skill trumps time.

    33. Re:It's the World of Warcraft that teaches that? by Swordsmanus · · Score: 1
      "This is what WoW teaches. No matter how much time you have, you won't go far at the end-game if you have no skills."

      I dunno if it's much different in WoW, given that it is a MMORPG, but in Everquest, this was/is not true. There were some seriously skill-deficient people in all of the top guilds that just played all the time.

    34. Re:It's the World of Warcraft that teaches that? by Xtravar · · Score: 2, Insightful

      People like Alice don't know what to do when they actually ARE challenged. I certainly didn't. Thank god I glided through college with minimal turbulance. But there were times when I thought, "this is hopeless," rather than, "well, if I study, I can do this."

      I can't set my own goals. I let others set goals for me, and then I achieve them or fail them, but I never struggle as hard as anyone else. If I set my own goals, I let them slide.

      All in school, I would (unconsciously, almost naturally) detect how much work a course needed within a couple weeks. Then, I would set cruise control to that altitude which satisfied my academic success.

      People who aren't naturally intelligent learn to set goals, to complete tasks through hard, annoying work... you'd have to restructure the school system so that each student gave their maximum potential.

      The question is - do we want a society where everyone is constantly working harder and harder, until everyone has either burned out or given up?

      I think over-achievers are a necessary evil, otherwise nothing would get done in a timely fashion. And under-achievers are necessary as well, for they keep everyone chill and don't end up setting the bar too high.

      Or something like that. Just thinking out loud and nobody will read this post.

      --
      Buckle your ROFL belt, we're in for some LOLs.
    35. Re:It's the World of Warcraft that teaches that? by drDugan · · Score: 1

      I think Red Bull would be the one that gives you wings and flying.

    36. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 0

      While, in a general sense, this might be insightful, it has nothing to do with the article about WoW.

    37. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 0

      good thoughts

    38. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 0

      So true,

      I hit the same wall, and am still in the transition to Bob. Any tips on becoming Bob, or is the key that "putting in the time"?

    39. Re:It's the World of Warcraft that teaches that? by Casualposter · · Score: 1

      No, the boss won't be upset about that, but Alice won't get paid more either. She'll get a nice salary and be on call 24/7 usually to fix Bob's Friday afternoon screwup.

      Seriously, there are companies whose whole cost/benefit model excludes the productivity of the worker because "we pay them for those hours anyway" regardless of whether it is a salary or hourly employee.

      Try to get improvements in productivity in that environment. So the emloyee is focused on being on time for clock in and clock out and doing the minimum to avoid getting canned. How is that different from grinding a level in WOW? It's not really skill to push a few mouse buttons over and over and over again.

      As for getting ahead, that is not totally based upon job skill. Bob could be a total screw up in the job and still get ahead of Alice because Bob avoids doing his job, which he screws up, and spends his time convincing his boss that he is a great guy and deserves to be promoted.

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    40. Re:It's the World of Warcraft that teaches that? by ErroneousBee · · Score: 1

      Accept the slack! Become one with Bob!

      Seriously, get motivation to study/work hard (cash helps), or just go with it and use your advanced intellect to slack without starving.

      --
      **TODO** Steal someone elses sig.
    41. Re:It's the World of Warcraft that teaches that? by Hydrophobia · · Score: 1

      I was one of those Alice's, but to be honest, I never had a problem with setting goals and doing work. Yeah, I would readily understand a subject, but that essay still had to be written or that homework still had to be turned in. Last I checked being intelligent did not save any ACTUAL work, more or less it just saved me having to waste time on concepts and I ended up with more time spent on the actual work. I think I had success because when I was working on homework, I was working on hoemwork, not trying to catch up on what was taught in class. Maybe its just me.... Also I do believe that most of a lack of understanding about subjects is the way that schools avoid the difficult concepts until later. Kids are smarter than we give them credit for, and we do them a disservice by not trying to push them to achieve. That's my 2 cents.

    42. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 0

      Not so fast. In both hypothetical cases, the end result is still actual skills/knowledge. In the case presented against WoW, the author is saying there's still no skill involved. As such, a closer metaphor would be someone who graduates uni just because they've been there studying for years, even if they haven't learned enough to pass a single test. Or something like that.

      Or, to use another example, Jack Thompson is considered (at least by himself) as an "expert" on videogames because he's been studying and suing them for almost 8 years. In reality, his knowledge of games is hardly enough to fill a thimble.

    43. Re:It's the World of Warcraft that teaches that? by Anonymous Coward · · Score: 0

      The former. I cruised through school because I am (was?) smart. I never had to learn good study and time management skills. But in the real world I learned the hard way that being smart doesn't take you nearly as far as being disciplined and industrious.

    44. Re:It's the World of Warcraft that teaches that? by slavemowgli · · Score: 1

      The original Lemmings had (has) 120 levels, 30 each on four difficulties.

      --
      quidquid latine dictum sit altum videtur.
    45. Re:It's the World of Warcraft that teaches that? by shambalagoon · · Score: 1

      I think it is. It's called being paid by the hour

      Exactly, and Blizzard is being paid by the hour for your effort. Well, monthly, but the analogy stands. The goal is for everything to take a long time to keep your suscription going.

    46. Re:It's the World of Warcraft that teaches that? by coolGuyZak · · Score: 1
      In real life, I am alice or was like alice.

      Same here. College is kicking my ass.

      Being like alice is great, until you hit the wall. The wall being the subject, or as in my case several, you can't quite grasp at once.

      I feel this is a problem with our education system. Too much emphasis is placed on passing the test, and thus you only know the test--and only long enough to be able to pass it. If public education was concerned with thought (i.e. less rote memorization), I think that the "alices" among us would be able to learn the same study skills that the "bobs" have. At the very least, schools should be more flexible with younger students (elementry levels).

      Of course, this opinion is based purely on anecdotal evidence--I had a 3rd grade reading and math level in 1st grade, but had to "re-learn" all of that information for 2 years. I feel that this deprived me of the content necessary to keep me interested and doing work. There was still stuff that I didn't know, but nothing was provided in lieu of what I already knew. Needless to say (albeit I'm saying it anyway), I was very bored, and subsequently became incredibly lazy).

  2. Well... by Senzei · · Score: 2, Insightful

    Good thing it is a video game, otherwise I would be upset at the useless life lessons being promoted here.

    --
    Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    1. Re:Well... by Rei · · Score: 1

      Funny, I always thought that time *is* what gives you rewards. What percentage of your typical slashdot geeks are paid by the hour? Yes, there are contractors, but I'd bet that at least 80% of us here are salaried. Thus, you get a paycheck for each month of "time" that you put into work, not for your "skill" at your job. Skill may help you get promotions or retain your job, but it's not what gets you paid (putting in the hours).

      --
      "He's a liar whose lawyer is lying about his lying lawyer's lies."
    2. Re:Well... by Rei · · Score: 1

      Er, "paid by the task", not "paid by the hour". Bleh. :)

      --
      "He's a liar whose lawyer is lying about his lying lawyer's lies."
    3. Re:Well... by Coryoth · · Score: 3, Interesting

      Funny, I always thought that time *is* what gives you rewards. What percentage of your typical slashdot geeks are paid by the hour?

      I think you'll find that "skill at the job" is, ultimately, what determines the size of that pay check. If you're highly skilled you will probably be paid a lot more for your time than someone who is just starting out. The main reason that time is used is that time is a lot easier to measure than skill - unless the job has a lot of very clearly defined tasks and milestones it is far more effort for the payroll staff to try and measure the results of your work and pay you accordingly than it is to set an hourly rate based on a general assessment of your skill and assume that the results of your labours are roughly equal to their initial estimation of the amount of value you can produce in an hour multiplied by the number of hours you worked. It is that estimation of "amount of value you can produce in an hour" that really determines how much you get paid, and that is solely determined on their best estimates of your skill.

      Jedidiah.

    4. Re:Well... by Hoi+Polloi · · Score: 1

      "I always thought that time *is* what gives you rewards"

      Two words, "compound interest"

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    5. Re:Well... by EireannX · · Score: 1

      I think you'll find that "skill at the job" is, ultimately, what determines the size of that pay check.

      Actually it is one of three factors. Probably not even the most impoirtant of the three.

      If you're highly skilled you will probably be paid a lot more for your time than someone who is just starting out.

      Here you are not fairly comparing apples with apples. You are comparing skill with experience. And experience is the equivalent of time. Someone in a grad program will probably not be on anything like what a 10 year veteran will be on. Sure there is an assumption being made that skill has amassed over time, but you are basically being rewarded with an assumed amount of skill for time played, or worked as the case may be.

      And the third thing that matters is ability to sell yourself. Which the author of the original piece didn't get at all. Group > Solo because introverts generally cannot sell themselves well. I've moved jobs 4 times in my career, each time to something either more fun or with much better pay.I could do this thanks in part to my ability to sell myself and in part due to the fact that I have invested time in certifying myself on the technologies I work with. There's that time element again. I have known some brilliant people who will never have an above average job because they will not get the certifications required to make them a saleable asset.

      And no I don't want to turn it into a debate on the relative merits of certs or whether they are worth anything in sensible terms, the reality whether I like it or not is that they do open doors that would otherwise be shut. I am a realist in this.

      Also I have heard of people who can get to level 60 in 5 days total playing time. I can't get to 60 in 20 days total playing time. Those guys have more skill than me at the game and are getting more out of their time investment than I am.

      And when it comes to guilds/groups, surprisingly enough you get selected on your skill levels. Sure, you will get into more random pick up groups if you are spending more time in the game, but I have found that once players have grouped with me, they will generally invite me back because I perform my role in the team with average or better skill and I play well with others. I know plenty of people who I would never play in a group with again because not only do they have no skill, they cannot identify the fact that they have no skill, so there is little hope for self improvement. I have also been in groups where people do not play well with others, and they do not get invited back either.

      These are all 'real life' skills that the author cannot identify with. I get plenty of job offers from people who I have worked for/with before who know I am good at what I do and I play well with others. The same skills that pay off in WoW. If I joined a project and called everyone who hadn't configured large scale BGP a n00b, I'd be on their ignore and don't invite again lists so quick it would be funny to watch.

      And finally in WoW as in real life, if your Dad has a lot of money, you can circumvent both skill and time.

  3. Tradecraft... by __aaclcg7560 · · Score: 1

    What's wrong producing in-game properties and selling them on eBay? Got to give the Bill Gates-in-training something to do.

    1. Re:Tradecraft... by ameoba · · Score: 2, Insightful

      It's been covered before but there are plenty of reasons to argue against this. One is that, if you allow the sale of in-game items the in-game items aquire value. If the items are of value, you open the possibility of getting sued every time you nerf an item or rollback a server.

      --
      my sig's at the bottom of the page.
    2. Re:Tradecraft... by __aaclcg7560 · · Score: 1

      I'm somewhat familiar with this issue (my comment was joke, BTW). When I used to work on Fujitsu's WorldsAway online chat world back in 1997, I had to be careful when working on the production server since I had access to design tools that could add or delete parts of the environment. One co-worker accidentally deleted a user's room from the world that contained tons of rare items. That caused a significant row. The poor guy spent a week manually recreating all those rare items to keep the user happy.

    3. Re:Tradecraft... by Tango42 · · Score: 1

      The error there was simply not keeping good enough backups, surely?

    4. Re:Tradecraft... by __aaclcg7560 · · Score: 1

      Restore a backup for one user and piss off several thousand users? That's just brilliant. A backup was restored to a non-production computer to figure out what was lost. Unfortunately, the tools weren't that sophisticated to export a list out that could be imported into the production server.

    5. Re:Tradecraft... by Tango42 · · Score: 1

      Not having good enough tools to use the backups isn't much better than not having the backups at all. If it's possible to accidentally delete a single user's stuff it should be possible to restore a single users stuff, otherwise it's not really backed up in any meaningful sense.

    6. Re:Tradecraft... by __aaclcg7560 · · Score: 1

      The backups were good for a server meltdown when being shutdown would cost Fujitsu about $250,000 USD a day. Ironically, I came across a crash bug on the test server for a new update that my boss couldn't reproduce and he approved the update for the production server. The production server ran for a day before someone in the art department triggered the crash and the production server was down for three days as the code was rewritten. My reward for discovering the bug and playing Chicken Little? A two-week notice before my six-month contract expired. Go figure.

    7. Re:Tradecraft... by crabpeople · · Score: 1

      perhaps the point of backups wasnt to recreate individual users as that was deemed not a critical requirement of the backup strategy.

      how would you, for instance, restore a customers account in an sql database when all you have is a full database backup with transaction logs?

      you would do exactly what he was saying, youd rebuild another seperate copy of the database and manually fix the required tables on the live DB. the other option would be to tell the user to sod off which is probably alot less work.

      --
      I'll just use my special getting high powers one more time...
  4. Perhaps it's just me ... by eldavojohn · · Score: 5, Insightful

    ... but I've never transferred any skill I've learned in video games to real life.

    At an early age, my demon hunting skills were top notch in Doom but I never took the extra step to transfer those to the playground.

    Probably because video games are a virtual reality meaning that different laws apply there. I have learned never to use the same strategy when different rules are in effect. That's been pretty useful.

    --
    My work here is dung.
    1. Re:Perhaps it's just me ... by dusik · · Score: 1

      I've adapted my camper-spotting skills from Counter-Strike to spotting lurking cops while driving, for example. I think game skills definitely transfer to real life, if not always in obvious ways.

    2. Re:Perhaps it's just me ... by iGN97 · · Score: 2, Funny

      Playing Ninja Gaiden Black on the XBOX has definitely improved my real life Flying Swallow technique.

    3. Re:Perhaps it's just me ... by __aaclcg7560 · · Score: 2, Funny

      So you never pretended that your fist was a rocket and the school bully was a Hellknight?

      When I was a little squirt, I pretended to be BATMAN!!! and everyone else was a villian. The playground monitor wasn't too crazy about the villians going to see the nurse and my cape was taken away.

    4. Re:Perhaps it's just me ... by Pantero+Blanco · · Score: 2, Funny

      I got that ability after playing a few games of GTA. ;)

    5. Re:Perhaps it's just me ... by Anonymous Coward · · Score: 0

      Really? I find after 10 hours straight of playing Sonic games I have no problem running down stairs at full pelt. It's just the not-breaking-everything-in-my-body part that still eludes me...

    6. Re:Perhaps it's just me ... by Neoprofin · · Score: 5, Funny

      I'm sure fighting the cyberdemons tought you that sometimes gung-ho brute force looses out to finesse and patience.

      Pitting cacodemons against hellnights shows you that if two people hate you but hate eachother more there's no reason that you need to deal with either of them.

      And the game as a whole teaches you to always stock up on any and all valuable supplies because you never know when shit might get rocky.

    7. Re:Perhaps it's just me ... by Anonymous Coward · · Score: 0

      I'm not sure that's appropriate for an article about games that will have children reading..

      Though I do find myself slightly intrigued as to what exactly the "Flying Swallow technique" is..

    8. Re:Perhaps it's just me ... by Scarblac · · Score: 4, Interesting

      ... but I've never transferred any skill I've learned in video games to real life.

      That was one of the coolest things of MUDs (for youngster, the text-based MMORPGs of days gone by, though some still exist): in most of them, once you reached a high enough level, you could join the programming team and create your own new areas for the game. I learned more practical coding skills from nights of hacking LPC than from my computer science study.

      Designing new areas would be quite the cool endgame for WoW lvl 60s. Unfortunately, I'm afraid that it takes too much skill and training these days to create good enough content for games like that.

      --
      I believe posters are recognized by their sig. So I made one.
    9. Re:Perhaps it's just me ... by Anonymous Coward · · Score: 0

      I feel completely confident when my car loses grip, because of games like GTA and Project: Gotham Racing.

      Yes, my dad taught me how to steer into the slide, but years of practice in the virtual world have solidified the technique.

      Not to mention resource management, reflex improvements, reasoning skills...

    10. Re:Perhaps it's just me ... by Rei · · Score: 4, Funny

      Ah, LPC, one of the most fun languages ever when combined with the interface. Being able to go up to someone and call functions on their player object (or your own) was great. I loved doing things like impersonating a message board.

      Coding wars upped the ante quite a bit. So, another wizard has a habit of desting (destroying your player object - kicking you off, usually with fanfare) me? I dest them back when I see their dest start. So, they modify their dester to create an object in my inventory that eats my keyboard commands as soon as they start their dest. So, I create a "counterdest" object that immediately dests them whenever it sees their message and destroys any unknown objects in my inventory or my room (this was later expanded into an "AT-field" object). So they make one-line dests, where the player gets kicked off first thing. On and on it goes -- it was such great fun :)

      Even when not "combatting" each other (or actually being productive), there were so many fun things you could do. An alchemical "bread shop" that performed alchemy based on hashes of the objects put into the bread and picked a result for the bread from a large table. A chat analyzer which would pick the most frequently used words on the wizard chat line and compiled statistics on them (net result: wizards became fond of inserting their own names in inappropriate places all throughout conversation ;) ). Oh, and the ever-so-fun and overly elaborate soul commands. :)

      Letting players ultimately code is a nice reward indeed.

      --
      "He's a liar whose lawyer is lying about his lying lawyer's lies."
    11. Re:Perhaps it's just me ... by Max+Threshold · · Score: 2, Insightful
      That's what you think, but it's probably not true. In a sitation where you are forced to react without thinking, you will rely on your conditioned responses -- which includes those learned from video games.

      You should read the book On Killing by LtCol. Dave Grossman.

    12. Re:Perhaps it's just me ... by Scarblac · · Score: 4, Interesting

      Yes, that sort of thing. :-) And we couldn't resist trying to cheat...

      We were players, we used to also have an "illegal" wizard character, but it got banned. We knew someone else from our uni had one, and hadn't used it for a year... login as Guest, send one mail saying "Hi, I'm Cobra, I want to code again but forgot my password, could you set it to 'sven'?" was all it took... then we went to a meeting in England, and while we were in a taxi with some admins who had picked us up from the station, they asked something like "Do you know if the Cobra who's logged in recently is the real one? Because we've got someone else claiming that _he_ is Cobra and his wizard was stolen..." Managed to bluff our way out. Years later we gave the account to someone else, who didn't know the history, and it happened some months later that the real Cobra was on the computer next to his when he logged in, and went ballistic... Fun times.

      Or make an item that you can move into someone's inventory; it did something like 'add_action("", "funcname", 1)', which meant that each and every command that person did (and wasn't handled by the room object) would be passed through funcname() (executing with his permissions), and if that function returned false, the MUD would look at the next item in the inventory to see if that item perhaps implemented the command, so the person would never notice anything odd. So we'd move an item into an admin's inventory that added a line to the serialized savefile of another admin (changing his password), then destructed itself. We didn't login as the admin (too obvious), but we did have ftp access to absolutely everything... we changed the then Law admin (who annoyed a lot of people) into a lvl 16 playerkiller _player_ (attackable by almost everyone) and removed all traces of what we did. Admin died rather quickly after he logged in, utterly confused.

      But it does make the code I write today more secure than most people's :-)

      --
      I believe posters are recognized by their sig. So I made one.
    13. Re:Perhaps it's just me ... by kfg · · Score: 2, Funny

      Probably because video games are a virtual reality meaning that different laws apply there. I have learned never to use the same strategy when different rules are in effect. That's been pretty useful.

      Chess taught me that it's very, very important to kill the women. Do you mean to say this rule doesn't apply to real life?

      Damn. I guess that would explain the way things have turned out for me.

      KFG

    14. Re:Perhaps it's just me ... by s0abas · · Score: 1

      Yes, and to this effect, in that kind of game time _does_ mean that you deserve more, because everyone's skill is equal. Time is the only thing you can use to measure accomplishment.

    15. Re:Perhaps it's just me ... by smcn · · Score: 1

      So when a bunch of people start beating the shit me I'm going to start mashing "3" to cast Fade? Hopefully my friends are good at keeping aggro because I don't think I've learned that spell IRL yet.

    16. Re:Perhaps it's just me ... by TrekkieGod · · Score: 1
      Bringing Dave Grossman out is like bringing out Jack Thompson. A lot of their arguments are the same, trying to call video games "murder simulators," and blaming them for tragedies like Columbine.

      There are two things wrong with the argument they use. First, there aren't many situations where you are forced to react without thinking in the real world. Oh, sure...something may fall out of desk, and you'll quickly move to grab it. You might trip, and you'll quickly react to protect yourself from a nasty fall. But a situation where you'll react without thinking that will cause someone to die? Columbine was a planned event on the part of those students, they definitely had time to think.

      The other is their argument that "video games are so effective to teach someone to kill that the military uses them to teach their soldiers." It's undeniable that this type of training has increased the responsiveness of soldiers on the field. However, the military doesn't train them by giving them a mouse and keyboard. They give them a gun. The reason is that what you're learning to do without thinking is the motor reflex to point the gun and shoot the trigger. You're not becoming more violent, you just have a much more useful reflex for that situation where you don't have time to think. Put a gamer who has no gun experience in that situation, and his reflex to right click won't help him much.

      Video games will definitely improve your reflexes in certain areas. I don't know if I call that "learning," though. I'm not dismissing any claims that we learn things from video games, but Dave Grossman and similar people of the anti-video games crowd aren't the ones to help that argument.

      --

      Warning: Opinions known to be heavily biased.

    17. Re:Perhaps it's just me ... by smackt4rd · · Score: 1

      I remember years ago playing syndicate, and those little soldier guys running around through crowded streets and spraying everyone in sight with bullets from their miniguns. I had a part time job at disneyland and would imagine shooting all the crowds of annoying "guests". Of course I never actually did any of that, but I can see how playing video games for hours on end would affect your thoughts about the real world.

    18. Re:Perhaps it's just me ... by HardCase · · Score: 2, Interesting

      David Sirlin (www.sirlin.net) is currently a Producer / Game Designer at Backbone Entertainment. He's a multiple-time national Street Fighter tournament champion, author of the book Playing to Win, co-organizer of the Evolution Fighting Game Championships national tournament series, past member of Street Fighter Team USA (representing America at an annual international tournament held in Japan), and one of the main subjects of Bang the Machine (a documentary film about the competitive Street Fighter scene). He also did a two-year stint in the World of Warcraft.

      Somehow I think that Mr. Silin's competitive accolades have blinded him to the fact that WoW is only...a game. And perhaps it's just me, but the best life lessons that I've received have been from, well, life.

      -h-

    19. Re:Perhaps it's just me ... by dusik · · Score: 1

      Oh, I got the feeling the cops in GTA just don't care as long as you don't actually *hit* them of steal a car right before their nose ;)

    20. Re:Perhaps it's just me ... by sinij · · Score: 1

      I don't know about you but pulling out BFG every time I see flaming skull floating around saved me more than once.

    21. Re:Perhaps it's just me ... by geekoid · · Score: 1

      no, but your brain will be confused because there is no 3 to push.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    22. Re:Perhaps it's just me ... by Firehed · · Score: 1
      I dunno what MUDs you played on, but every one that I was ever involved in chose their area-building team solely on skill, not at all on levels. Back in the day when I was adminning my own MUD, I chose builders based on their abilities (such as effective layouts, good objective descriptions that avoided the first person, etc). It just worked out that most of my builders were those who played a lot, but that's because they were doing something for nothing, and thus wanted to have a real influence on something they enjoy. However, it was my days of MUDing that gave me the fastest typing I ever had, simply because you needed to be quick on the keyboard to win those fierce battles.

      Of course, nowadays, area building is a bit trickier. However, I can honestly say that MUDs were also the peak of my gaming fun, as it was different every single time I played. They just always appealed more to me than MMORPGs and the like, just due to the style of gameplay.

      --
      How are sites slashdotted when nobody reads TFAs?
    23. Re:Perhaps it's just me ... by geekoid · · Score: 2, Funny

      "Pitting cacodemons against hellnights shows you that if two people hate you but hate eachother more there's no reason that you need to deal with either of them."

      my how times of changes. In my day, we learned that lesson by watching the build up along the Russian and Chinese border.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    24. Re:Perhaps it's just me ... by flibuste · · Score: 0

      He also did a two-year stint in the World of Warcraft.

      WoW is one year and 3 months old. How did he spent 2 years on it? This seems as definitive as his biased arguments and comparison with Street Fighter.

      This guy just doesn't know and does the same kind of journalism we've seen recently on video games.

    25. Re:Perhaps it's just me ... by corbettw · · Score: 1

      Oh, I got the feeling the cops in GTA just don't care as long as you don't actually *hit* them of steal a car right before their nose ;)

      Yep, sounds like cops in the real world, alright!

      --
      God invented whiskey so the Irish would not rule the world.
    26. Re:Perhaps it's just me ... by Explodicle · · Score: 1

      The first 3D drafting I ever did was making levels for Doom II. As the games got better, so did my skills - and now I'm a well paid mechanical engineer!

    27. Re:Perhaps it's just me ... by ddusza · · Score: 1

      Sure you can transfer skills over. I've almost got the Transmute working on Iron bars to Gold bars. Just have a few kinks left to work out.... Anybody know of a good source in the Midwest for Mithril?

      --
      Don't fear the penguins
    28. Re:Perhaps it's just me ... by Anonymous Coward · · Score: 1, Interesting

      Ahh dest wars :P I had forgotten about that thanks for the memory trip!

      Another wizard forces you to...
      mark self
      dest 1
      You have been disconnected...

    29. Re:Perhaps it's just me ... by Kaetemi · · Score: 1

      Designing new areas would be quite the cool endgame for WoW lvl 60s. Unfortunately, I'm afraid that it takes too much skill and training these days to create good enough content for games like that.

      Something like that is in development for another MMORPG, http://www.ryzom-ring.com/ :)

      --
      Kaetemi
    30. Re:Perhaps it's just me ... by crabpeople · · Score: 1

      I learned how to manage markets and capitalize on price fluctuations purely by banksitting in UO. It taught me very valuable lessons in buying and selling, including what a scam looks like and how to tell when the seller/buyer is inexperienced. All these skills have transfered over to my life.

      I also noticed that I could add numbers together better, as well as creating fractions to divide up commodities solely in my head. It also teaches about investments and the value of knowing the market you are in completely.

      --
      I'll just use my special getting high powers one more time...
    31. Re:Perhaps it's just me ... by AgentDib · · Score: 2, Funny

      I'll grant that most shooters carry little applicable value for the average 21st century human... so far.

      When the alien invaders/mutated humans/zombies show up, however, you'll be glad for a few lessons.

      1) Constant movement around the map is the primary key to avoiding a grisly death at the hands of a particularly ugly creature that otherwise would have snuck up behind you and torn out your spine.

      2) Scrounging up *every possible* health pack isn't just life saving, it will also enable you to become rich selling them to those who didn't have your videogame inspired foresight.

      3) All doors you need to open will be color coded and have a corresponding colored key hidden somewhere in the vicinity of the door.

      4) When you come to a dark hallway always send somebody else ahead to scout it out first. After the alien tentacle has burst through the floor and dashed them to pieces against a wall, you can then usually simply sneak by quietly on the opposite side.

    32. Re:Perhaps it's just me ... by geekoid · · Score: 1

      "..my demon hunting skills were top notch in Doom but I never took the extra step to transfer those to the playground"

      ahh, but your playground was never overrun with demons, so your example is invalid.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    33. Re:Perhaps it's just me ... by Rei · · Score: 1

      The interplay of dests really stands out in my mind. I liked parodying other wizards' dests. For example, one character had a dest in which they would gracefully pick a rose and do "she loves me, she loves me not" in relation to the player being dested. When the rose ran out of petals (always on "she loves me not"), the player would be kicked off.

      I wrote a parody in which I summoned a troll or some other such creature to play "she loves me, she loves me not"... but with the player themself, not with a flower. The player would of course make randomized shouts during the process ;) Naturally, mine ate their commands so that they couldn't quit.

      --
      "He's a liar whose lawyer is lying about his lying lawyer's lies."
    34. Re:Perhaps it's just me ... by bill_kress · · Score: 1

      That's what you think, but it's probably not true. In a sitation where you are forced to react without thinking, you will rely on your conditioned responses -- which includes those learned from video games.

      Now that you mention it, that's a really good point. When you really get into a video game, you occasionally run into a panic situation, where you, the player, are actually unable to think coherently (If not, your games are not immersive enough).

      I'm sure that this could help you react in the real world, keep a clear mind and force yourself through a situation that is virtually impossible to emulate anywhere else (for instance, facing the possibility of your imminent death)

      Perhaps that is why the Military is starting to use games to train soldiers--the ability to actually face these things without dying.

      And again, if you think that you can't empathize with your avatar's death and, for a second at least, feel it as though it was your own--you are playing the wrong games.

    35. Re:Perhaps it's just me ... by Max+Threshold · · Score: 1

      The key difference is that, unlike Jack Thompson, Dave Grossman isn't a rabid lawyer on an anti-video-game crusade. He has actual credentials, his arguments are rational and backed up by evidence, and he mostly makes observations, not judgments.

    36. Re:Perhaps it's just me ... by Cederic · · Score: 1


      Ok, you're demoted.

    37. Re:Perhaps it's just me ... by Cederic · · Score: 1


      I don't know which muds you played, but every mud I played on gave almost every player the chance to become a coder.

      People got to coder level without knowing how to code. They then learned.

      Why do you think so much LPC was so badly written?

      I've gone back and reviewed code I wrote on muds. It's atrocious. It totally sucks. It also taught me OO programming basics, and got me launched on my (currently reasonably successful) career.

      I also learned a lot more than programming from muds. Certainly more than I'm learning from WoW. I'd say more, but we're due to hit MC in a couple of minutes..

    38. Re:Perhaps it's just me ... by blind_abraxas · · Score: 1

      Wed Feb 22 23:19:32 2006:'scarblac' demoted by 'cygnus' for 1 day reason 'http://games.slashdot.org/comments.pl?sid=178225& cid=14778813'

      --
      one two three four five ?!! That's the combination on my luggage!
    39. Re:Perhaps it's just me ... by TrekkieGod · · Score: 1
      The key difference is that, unlike Jack Thompson, Dave Grossman isn't a rabid lawyer on an anti-video-game crusade. He has actual credentials, his arguments are rational and backed up by evidence, and he mostly makes observations, not judgments.

      He does have credentials, I'll give you that. However, even though he's not a lawyer, he most definitely is out on an anti-video-game crusade. And on mostly making observations, and not judgements, how about referencing one of his other books, Stop Teaching Our Kids to Kill: A Call to Action Against TV, Movie, and Video Game Violence ?

      I first became aware of him during his plethora of interviews a few months after Columbine, where he was blaming all violence in kids on violent media. Calling violent video games "murder simulators" goes a little beyond making an observation. It's more like a media attention getter designed to get him publicity so he can sell his books and make appearances. Like "killology" or whatever he calls his studies.

      He does have evidence to back up his arguments, and, like I mentioned in my original post, I don't dismiss the evidence, nor do I even outright dismiss his conclusions. I do think that the arguments are weak though. For example, he takes the argument that video games will teach how to shoot a gun (which I will take to be true) to the conclusion that kids with this knowledge will go out and kill people. He mentions how a kid who had never fired a gun before stole a gun from his neighbor's house, went to his school, and killed his classmates with very good shooting accuracy. He goes on to claim video games gave him this ability. Well, I know people who actually have experience with firearms, and I know that they could shoot and kill me easily. I'm not afraid that they will, though. We need to pay attention to what made that kid want to kill his classmates, not whether or not he was good at it. If he had missed everyone of those shots, it would still be highly disturbing that he tried to kill them. Basically, I don't think the skill to kill someone has anything to do with the willingness to do so, and he hasn't provided evidence to back that up, unless it's in a battlefield situation where mortal danger is involved.

      He also neglects to talk about the evidence that goes against his arguments. TV, Movies, and Video Games have been getting more violent, but youth violence itself has decreased. You don't see me claiming that the increase in media violence is the reason for this decrease, but you'd expect that if it were responsible for making children more violent, these crimes would have skyrocketed in the past two decades.

      I didn't mean to attack your views personally. I don't claim to know whether or not violence in the media and video games are detrimental or not to children. They could very well be. Dave Grossman, however, doesn't get credibility from me because he's a bit too sure, he doesn't give himself or his studies the healthy scientific doubt. He's a professor of psychology, and those are good credentials, but he's not acting like a research professional. He's acting like someone who wants to sell books to the masses.

      --

      Warning: Opinions known to be heavily biased.

    40. Re:Perhaps it's just me ... by Raven15 · · Score: 1

      I think it's pretty obvious from his article that he's just a casual player who can't get into a good guild and feels the need to whine about it. My guild raids hard, and we sure as hell earn our purples.

    41. Re:Perhaps it's just me ... by Max+Threshold · · Score: 1
      I'll admit I don't know anything about his other books. I've only read On Killing, and it was written before the Columbine massacre.

      "For example, he takes the argument that video games will teach how to shoot a gun (which I will take to be true) to the conclusion that kids with this knowledge will go out and kill people."

      I don't think he argues that at all, and I would certainly disagree if he did. Knowing how to operate a firearm and shooting it accurately are skills that have nothing to do with video games. I'd be surprised if anyone with Grossman's military background would make such an argument.

      But Grossman does say that video games teach, on a subconscious level, that violence is the correct response in a crisis. And I think that's very true. I'm not being facetious at all when I say that, after many hours playing GTA3, any time I see a cop on the side of the road writing someone a ticket, there's a little voice in the back of my head that says, "swerve over and hit him."

    42. Re:Perhaps it's just me ... by Anonymous Coward · · Score: 0

      Or, you know, he just isn't interested in raiding and guilding.

    43. Re:Perhaps it's just me ... by tsm_sf · · Score: 1

      I'll start paying attention when these jackasses write books like Stop Teaching Our Kids to Kill: A Call to Action Against the Military or How to Tell if Your Child is a Homicidal Maniac or even Stop Teaching Our Kids to Whine: How to Say NO when Your Child Wants Something Inappropriate.

      This bullshit only makes sense if parents are using the media as a babysitter. DON'T BUY YOUR KID AN XBOX, ASSHOLE.

      --
      Literalism isn't a form of humor, it's you being irritating.
    44. Re:Perhaps it's just me ... by Impy+the+Impiuos+Imp · · Score: 1

      > Designing new areas would be quite the cool endgame for WoW lvl 60s.

      Weren't you paying attention to the original article? The ability to sit on your ass longer than other, more skilled people would not make you able to design a good "area" in any way whatsoever.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    45. Re:Perhaps it's just me ... by fithmo · · Score: 1

      "Designing new areas would be quite the cool endgame for WoW lvl 60s. Unfortunately, I'm afraid that it takes too much skill and training these days to create good enough content for games like that."

      Ah, but there is the ability to write custom UI's, and, while you can write one even if you've never played the game, most of the good class specific interfaces, for example, are written by people with high level characters who really understand the role and needs of their class.

    46. Re:Perhaps it's just me ... by rk · · Score: 1

      "ahh, but your playground was never overrun with demons, so your example is invalid."

      It's apparent you never attended my grade school.

    47. Re:Perhaps it's just me ... by bradbeattie · · Score: 1

      Finesse and patience? Sir, I doubt you've ever seen Quake Done Quicker.

    48. Re:Perhaps it's just me ... by KDR_11k · · Score: 1

      In which case I'd suggest he shouldn't play MMORPGs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    49. Re:Perhaps it's just me ... by magisterx · · Score: 1

      As I am not a huge video game player I canot speak to video games in particular, but I have learned a lot from games. Chess and Go taught me a great deal about tactics, which is amazingly applicable to my current job. Magic: the Gathering taught me the value of planning, and playing in magic tournaments taught me the value paying attention to small details and rehearsing repeatedly. Many of the broader skills carry over easily.

    50. Re:Perhaps it's just me ... by Hast · · Score: 1

      From my own experience with operating automatic weapons (I've been trained in the Swedish army, yes we actually have one). I really can't see how I was trained to do that from a video game.

      I certainly didn't learn how to dismantle and assemble a gun in a game. I didn't learn how to properly aim and fire a gun. (In games you seldom have to account for how your aim degrades as you move.) I was shown the basic "point this end away from you" ideas but I doubt anyone not living under a rock don't know this.

      From what I've seen previously of Grossman his agenda is that he's against gun control. Instead of controlling a kids access to a gun it's better not to "teach them to kill" with games. I personally find it hard to believe that a kid with a gun who hasn't played Doom is any worse at shooting than a kid who has. In my view the real problem is that a kid is standing around with a loaded gun.

    51. Re:Perhaps it's just me ... by Neoprofin · · Score: 1

      I had to stop watching speed demos of games because the neighbors complained about my yelling of "Fuck you!" and "He's breaking the game!"

    52. Re:Perhaps it's just me ... by Dark_MadMax666 · · Score: 1

      There is this thing called "beta" . WoW closed beta lasted a while .

    53. Re:Perhaps it's just me ... by Max+Threshold · · Score: 1

      I disagree strongly, but that's just the way we do things over here. If a kid wants to get ahold of a gun, they will. I intend to train my kids in the responsible use of firearms from a very early age. In my mind, gun control is just as illogical as abstinence-only sex education.

    54. Re:Perhaps it's just me ... by sandmaninator · · Score: 1

      I'm surprised that playing StarCraft is not required by MBA programs. A lot of what I know about making money I learned from that game such as opportunity costs and the most effective use of resources and capitol. In the start of the game/life, it's good to focus on activities that will allow you to collect resources at a faster pace than your competitors (Build miners/get an education). Then, once you have a steady stream of capitol coming in, you can spend it on tools to establish a dominant position, For example, build an extra base near resource-rich areas/buy a house instead of paying a landlord. Then take it to the next step and eliminate your competitors through shrewed use of your weapons.

  5. Dear article writer by Morinaga · · Score: 5, Insightful

    World of Warcraft wasn't designed to teach you anything. It was designed to entertain you.

    1. Re:Dear article writer by Yahweh+Doesn't+Exist · · Score: 4, Funny

      Computer games aren't supposed to teach values!?

      fuck! I bought my kid GTA a few years ago and haven't bothered to check back since! I thought it would be okay!!

    2. Re:Dear article writer by Total_Wimp · · Score: 4, Informative

      World of Warcraft wasn't designed to teach you anything. It was designed to entertain you.

      True, but for the exact same reasons as TFA, I don't feel very entertained by the values in WOW. I've avoided MMOGs like the plague because I so thouroughly dislike the fact that someone who spends more time on the game can whip my butt even though we both have the same skill.

      When I play Unreal Tournament or Counter Strike, we all start the same. Though it's true that most players who've played alot will be more skillful, the fact is that their skill is in their own head and reflexes, not stored up in some 60th level ass-kicker of a character.

      Imagine if were playing sand-lot baseball and one of the neighborhood kids showed up with his baseball-playing robot that has all the skills of Barry Bonds. Personally, I'd tell the kid to fuck off. But what if I couldn't get rid fo the kid because baseball was structured so that everyone got to bring their kick-ass robots any time they want? Well I'd say that the people who claim to be "playing baseball" aren't really playing baseball at all. They may, in fact, be competing at building robots or growing robots or earning money until they can buy the best robot, but they are not playing baseball.

      When I show up to PLAY video GAMES, I want to play the game that's on the screan and I want to be playing against the skill of the other player. When I get in a sword fight, I don't want to lose to someones "skill" at buying a great character on e-bay. That, to me, is not "fun"

      Life lessons be damned. I just want to play a real game. To me, WOW doesn't count.

      TW

    3. Re:Dear article writer by geekoid · · Score: 1

      everything you experience teaches you somthing, on some level.
      Fortunatly as we get older we can use life lessons to temper what we learn.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Dear article writer by Matt+Ownby · · Score: 1

      And yet, I believe that video games do teach lessons, as do other forms of entertainment such as movies, books, and TV shows. The irony is that it didn't start with World of Warcraft; entertainment has been teaching bad lessons for years. One example is the movie Ocean's 11 which teaches that stealing millions of dollars from casinos is cool. I used that movie as an example, because I like the movie.

    5. Re:Dear article writer by Total_Wimp · · Score: 3, Informative

      Computer games aren't supposed to teach values!?

      fuck! I bought my kid GTA a few years ago and haven't bothered to check back since! I thought it would be okay!!


      The other day I heard my 16 year old daughter telling a friend that you can sleep with the proffessor to get a good grade in the Sims 2 University expansion pack. To the best of my knowledge, the thought of this had never occured to her before playing this game. She's got very good morals and a strong sense of ethics, so I don't worry about her, but it sure made me think twice about how video games might affect them.

      TW

      To the Slashdot crowd: I know there's a humor potential here, but I'd appreciate your respect for my very real daughter. Thanks much

    6. Re:Dear article writer by dhakbar · · Score: 2, Funny

      Um, so that's great, dude. You have an opinion about what kind of games you like.

      So do most of us - congratulations.

    7. Re:Dear article writer by ameoba · · Score: 4, Funny

      Ifby the age of 16, your daughter hasn't been exposed to the idea of manipulating men with sex, she's led a painfully sheltered life.

      --
      my sig's at the bottom of the page.
    8. Re:Dear article writer by xero314 · · Score: 2, Interesting

      The problem with MMORPGS is not that it benefits those that put in more time, but that there is no detriment to failing. People keep talking about how everyone has the same opportunity and those that put in more time deserve better things, and then the loosely equat it to reality. The classic example is that a good "drop" will happen every so often, so those that play more are more likely to get that good "drop". The problem with this, and how it deviates from reality is that there is no draw back to failure. You could say that given enough tries even I can knock out Mike Tyson (yes it is possible). Problem is I would probably die, or be irreversably damaged in my first fight with him. In an MMORPG you just fail and get up again, probably even keeping all your expereince and property. If there were perma-death or a significant loss in experience or property then those with skill and patients would be able to catch up with less skilled players who happen to have more time.

    9. Re:Dear article writer by Kelbear · · Score: 1

      Indeed, if anything, such values were already in place before the game was played. If the players did not value the same things the game valued, they'd find themselves unhappy with the gameplay and would stop. I played WoW, I conceded it to be a good game, but I also knew that I hated it. The author frets over "Group > Solo" if the players wanted a solo experience they wouldn't be playing a massively multiplayer online roleplaying game. They'd be playing with themselves instead. ...Stop laughing.

    10. Re:Dear article writer by fermion · · Score: 1
      This is a sad state of affairs. Games are for entertainment, but they have been, at least traditionally, a primary method for people to safely explore social norms and rules. Remember the argument over rules as a child, or the number of adult theme games, which are little more than truth and dare for the uncreative.

      So, without RTFA, I can say that the writer might have a point, from a certain perspective. If you believe that a person should not be compensated for thier time, then the critism is quite true. However we are far from the days, at least in America, where after a hard days work we state the work is unsatisfactory and send the person on their way. In fact, this is why people like to work for Americans. We will pay as long as the work is pretty well done, and we will tend to state those minimum requirements at the onset.

      Now, clearly one can work hard for years and then be fired for no apparent reason, or at least for no reason you can control. But we have those lessons all the time. A person leads a good life and dies at 25. A person works hard in school, learns, and still makes worse grades that the person who knows who to finagle good grades. But as games, again at least in America, are mostly used reinfornce social norms and promote the fairness of rules, on might wonder what purpose a game that randomly punishes a person who follows the rules, or does not reward a person for persistant effort, would serve. After all, at the base of the economy is our work ethic that states we work until the job is finished, no matter what the pay or sacrifices, as this is the path to greatest reward. Mind you the work ethic is disintegrating and people prefer to gamble in hopes of a big win, be it lottery, a music or sports carreer, or the stock market, rather than put in a days work.

      From the summary all I can really fantom is the write is some sort of neo con who resents paying employees the work that brings profit to the firm. In many ways it might be simpler to pay on per peice basis, only for days worked, and with no benifits, and with no regard to those who dedicate thier lives to the continuing success of the firm. But as a society, and increasingly as a world, we tend to think this is not fair.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    11. Re:Dear article writer by ADRA · · Score: 1

      If you think that ignorance is the best policy then I see a problem with it. As you said, just because your daughter never hear of it before, doesn't mean that it'll never confront her. Ideally, you'd introduce new ideas to your children at a 'level' that they can make rational and informed decisions on. I mean hey, if I was a girl just below the bar and sleeping my way out of a failure and job at McDonalds for unforseen future, you're going to have to make a difficult moral decision to decide if you violate yourself for the chance of getting ahead or just staying afloat. Its easy for us to judge and to say that the behaviour is wrong, but put in that situation, you have to 'be' them to understand the conflict.

      That said I succeeded in schooling without cheating even when the opportunities were there to grasp. I can personally say cheating is wrong and to be avoided at all costs, but I got it a lot easier than most which makes my opinion MEANINGLESS!

      --
      Bye!
    12. Re:Dear article writer by Macrolord · · Score: 1

      ..and a greater likelihood of an STD free life as well.

    13. Re:Dear article writer by Anonymous Coward · · Score: 0

      Yes, but in that case people would quit the game over "death by lag". Also it penalizes new players for exploring.

    14. Re:Dear article writer by Anonymous Coward · · Score: 1, Informative

      No it wasn't, it was designed to make money.

    15. Re:Dear article writer by Anonymous Coward · · Score: 0

      Porn movies have taught me that the secretary will have sex with any guy who walks in and waits for an appointment.

    16. Re:Dear article writer by Total_Wimp · · Score: 1

      If you think that ignorance is the best policy...

      There's a difference between simple knowledge that some people participate in unethical behavior and a video game actually rewarding the unethical behavior.

      Perhaps I'm being hypochritical. After all, I shoot people on a regular basis in games. But whereas in real life I'm unlikely to be faced with the kind of decisions I must make in Unreal Tournament, my daughter has a much higher chance of an unethical proffesor making offers he shouldn't.

      Once again, I think my daughter has a very strong sense of good ethics and I don't worry about her, but I can't help thinking that the potential in game to shape values and and morals is quite real.

      TW

    17. Re:Dear article writer by metamatic · · Score: 1
      True, but for the exact same reasons as TFA, I don't feel very entertained by the values in WOW. I've avoided MMOGs like the plague because I so thouroughly dislike the fact that someone who spends more time on the game can whip my butt even though we both have the same skill.

      Well, maybe the game wasn't aimed at you. Personally, I've avoided online games because I'm not interested in brutally competitive play, and I'm not interested in games where some bored teenager with twitch reflexes can repeatedly kill my character because I'm just trying to relax and explore.

      If Unreal Tournament is your idea of a good time, go play it. The very idea of UT bores me to tears.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    18. Re:Dear article writer by BgJonson79 · · Score: 1

      I always thought the WoW skill was figuring out how to allocate enough time to play!

      --

      There are four boxes used in defense of liberty: soap, ballot, jury, ammo. Use in that order.

    19. Re:Dear article writer by youshoulduseunix · · Score: 2, Interesting

      Well, the fact that your daughter was playing a game with sexual innuendo and even nude (or near-nude) images is completely the fault of the ESRB for applying the rating "Teen" (13+?) to the game rather than the "Mature" (17+) rating. This is *not* the fault of the game designers or yourself. While it could be argued that every parent should be responsible for what their children are watching/playing, it is not truly feasible for most employed parents to test everything prior to allowing their children to use/view it. The same goes for R-rated movies.

      On the other hand, most (if not all) 16 year-olds are either involved in sexual activity or have friends who are. The idea that sleeping with a professor can raise your grades is not new among 16 year-olds. While it may be the case that your particular daughter was unaware of this kind of thing at the time in discussion, it is very likely that she would have been introduced to the idea by her friends or any of a number of TV shows either during the week prior or during the week following. It is impossible to shelter a child from all forms of potentially harmful knowledge. But it is our job as parents to help guide our children through those times when they are confronted by such knowledge.

    20. Re:Dear article writer by Total_Wimp · · Score: 1

      Great. Brutal, twitchy combat certainly isn't for everyone. But can you answer me a question or two? If you like a slower paced game where you can relax and explore, can't that be done were your lack of time or money isn't a disadvantage? Does it not concern you in the least that Bob, who bought his character on e-bay, gets advantages that you, a player with great skill and cunning, can only get through long hours of daily play? Does it not concern you that your personal skill will have almost no impact on the outcome of your 1st level character's battles with powerful beasties and 50th level players and NPCs?

      I play Battlefield 2 once or twice a week, but my brother plays if almost nightly. My brother has a much larger number of unlocked weapons than I do and it's all related to the time that he spends on the game. Even if our skills were even, he'd be able to take me in a one-on-one match and the sole reason would be because of superior firepower. Now BF2 is a game where skill matters greatly, but I'm still stuck in this play-alot-or-get-beat-by-higher-"levels" crap. It's still close enough for me to keep playing, but I hate that aspect of the game.

      Seriously, do you actually like the fact that skill isn't the number one factor in the outcome of your games?

      TW

    21. Re:Dear article writer by iocat · · Score: 2, Insightful
      The problem isn't that the game rewards unethical behavior and real life doesn't -- if someone were to sleep with a professor in real life and get a better grade for it, they were rewarded as well. The problem is that in the Sims, it can't be some time later and the character suddenly feels a crushing sense of guilt about what a horrible person she's been, and you lose the game.

      To be sure, some people successfully whore their way to the top (and not just with sex) without ever feeling guilt, but generally those people are spotted and despised by others, and don't have good long term prospects. The Sims doesn't model things to that degree (yet, anyway). Although it would be cool if it worked say 70% of the time, but 30% of the time you got expelled and had to settle for a worse career in the game.

      --

      Dude, I think I can see my house from here.

    22. Re:Dear article writer by Valermos · · Score: 1

      The fact that it wasn't designed to teach you anything is completely irrelevant. It IS teaching you these things, and that's the problem.

    23. Re:Dear article writer by d34thm0nk3y · · Score: 1

      Seriously, I dislike sports, but that robot basketball thing sounds kind of fun!

    24. Re:Dear article writer by Total_Wimp · · Score: 1

      Glad you got modded up. That would be a nice upgrade.

      TW

    25. Re:Dear article writer by iocat · · Score: 1
      The thing that's weird to me is that people who don't like WoW tend to complain that it isn't a real game, because you can easily be at a disadvantage to someone else, even if your skillz are better than theirs. Maybe we need to expand our definition of games, or realize that there can be more than one type of game, or more than one kind of electronic entertainment.

      I'm playing an old-school console RPG right now (Legend of Heroes) and while it clearly requires no skill to complete beyond pushing the X button, the ability to read, and patience, that doesn't mean it isn't fun.

      --

      Dude, I think I can see my house from here.

    26. Re:Dear article writer by Wes+Janson · · Score: 1

      Maybe because in real life you don't whore your way up to the top, suddenly realize the moral consequences of your actions, and fall over dead (Game Over). Instead, the thought process is usually "Damn, that was really cold of me. But boy, it feels nice having 15 million in an offshore account. I think I'll go buy a new house today." Or else people just block it out in their minds altogether.

      In the long term, I'd bet that most of the people "at the top" have probably done some pretty cold or unsociable actions to get there. If you're charged with a crime, wouldn't you want your lawyer to be well-skilled in dirty, underhanded methods of winning? Or if you're an investor, do you want someone who's aware and capable of how to deal in and protect against corporate espionage, to be running your company?

    27. Re:Dear article writer by metamatic · · Score: 1

      As long as I'm doing interesting stuff, I don't care if there are people richer, better in combat and higher in prestige than me. Just like life.

      If a 1st level character is coming up against 50th level anything, that's just plain bad game design.

      If you're so mismatched against your brother, I'd suggest finding someone else to play with. Just like I wouldn't bring a new 1st level character into a D&D game where everyone else was 10th level, even if the new player was just as good as the others.

      Whether I like skill being the #1 factor depends critically on what the skill in question is. If I want to test my reflexes, I'll play WipeOut; what I look for in most other games is exploration, puzzle solving, learning my way around new places, and being part of an interesting story.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    28. Re:Dear article writer by Anonymous Coward · · Score: 0
      Seriously, do you actually like the fact that skill isn't the number one factor in the outcome of your games

      The number one factor in the outcome of my games will generally have to be: "Am I having fun?" Because ultimately, that's what matters more than skill, low ping, or some other random game imbalancing variable. Does it really matter that much if you lose to someone simply because he had the bigger gun? Who cares if you are having fun doing it. If you aren't having fun, go play somewhere (or something) else. Playing games should not be about fulfilling your ego trip and showing how much better you are than the next guy. Unfortunately, geeks aren't known for their social grace, but that doesn't give you an excuse to bring it to the game room.

    29. Re:Dear article writer by Anonymous Coward · · Score: 0

      "Daughter"? I don't believe it one second.

      Pic or STFU!

    30. Re:Dear article writer by Anonymous Coward · · Score: 0

      If a 1st level character is coming up against 50th level anything, that's just plain bad game design.

      Welcome to the joy of playing on a WoW PvP server :P

    31. Re:Dear article writer by Anonymous Coward · · Score: 0

      You either suck at WoW then, or got out of the starting zones knowingly (and then I don't have any sympathy). Even on a PvP server, you can (very easily) get to level 25 without ever being attackable by other players, except if you're a night elf (to cross the wetlands), in which case you deserve to be attacked anyway.

    32. Re:Dear article writer by Chandon+Seldon · · Score: 1
      Here's the thing: Stealing millions of dollars from Casinos *is* cool.

      The problem is that the chance of failure is so high that it's not really worth trying, and that even if you succeed it's still illegal so you can't brag about it.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    33. Re:Dear article writer by TacNuke · · Score: 1

      And take your money......

      --
      I am not a number. I am a free man!
    34. Re:Dear article writer by Soul-Burn666 · · Score: 1

      So you should try Guild Wars.
      Sure, the game has "xp levels" as in WoW, but the level cap is 20 and can be reached very quickly.
      After that, your success depends mostly on skill.
      Mostly because there is still the issue of better items and "skills". Tho the differences are marginal, it can spell the difference between surviving with 5 (out of 400~) HP or dying.
      Also, the "skills" you find are very balanced, so it is very common to see people using early aquired skills in the "end game".
      Moreover, you can freely re-distribute your attribute points and skill selection while in towns -> your success isn't limited by mistakes your might have done early in the game.

      Oh, did I mention it has no monthly fee?
      It's not as "vast" as WoW, but if you like skill based PvE and balanced PvP in an RPG world, give it a shot.

      --
      ^_^
  6. Too specific by faloi · · Score: 2, Interesting

    If they were to say that, as a whole, MMORPGs teach that time > skill, I'd be willing to agree with them 100%. Trying to say that WoW teaches it is sort of unfair. I learned that time > skill back in EQ, and nothing's happened to change that lesson.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Too specific by The+Kow · · Score: 1

      Magnitudes more people play WoW than Everquest. EQ was a fringe element to most people, but WoW has real relevance to a lot of folks, because so many "normal people" play it. By that, I mean people whose social settings don't revolve a great deal around the people they play games with (definitely not including myself in that one, eh?)

      --
      Moo
  7. No.. by Coldeagle · · Score: 1

    They're comparing apples and oranges. Street Fighter is a totally different animal than WoW. WoW is a world in of itself, as are all MMORPG's. As far as getting better items with more time spent, well, you have to reap what you sow. You don't HAVE to do anything, if you want X you must do Y...

  8. Er... so what? by cwford · · Score: 1, Informative

    1. Good raid-quality gear takes time to obtain.
    2. Good raid-quality gear *should* be better than easily obtainable gear you can get while soloing
    3. The time it takes to get good raid-quality gear is the price to pay for having better stuff

    This is not unique to WoW. Every MMORPG since the dawn of time has worked on a similar philosophy.

    1. Re:Er... so what? by Chainsaw · · Score: 1

      Where is the logic in that? If I can spend one hour five days per week on a game, why should that be worth less than a person that spends five hours one day per week?

      --
      War is one of the most horrible things a human can be exposed to. And one of the worlds largest industries.
    2. Re:Er... so what? by mrchaotica · · Score: 1

      The point is that "harder" != "longer." There's no inherent reason why better gear should take longer to obtain; it should just require more skill. The only problem is that MMORPG developers haven't been creative enough to come up with a way to create a game where advancement actually requires gaining more skill (as a player), rather than just requiring a grind.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:Er... so what? by Rei · · Score: 1

      I've actually thought about that. Both combat and magic systems should be possible to customize on a per-user basis, in which you effectively "program" your characters (or can learn pre-programmed actions developed by others and written down in-game through studying).

      For combat with a swordfighter, you might pre-program appropriate responses for given types of situations - someone strong armed with a knife in their left hand coming in high while your sword is in your right hand and extended forwards, for example - and appropriate responses. You could have any number of such cases listed, and your character tries to decide which one to use based on how closely it fits a given scenario (an unskilled fighter may always keep swinging with the same stroke, but a skilled one will be dodging, parrying, etc). One could manually activate their presets at any time if they chose to take an active role in the combat.

      The same can hold true for magic in a number of systems. In one magical system that I came up with (and may try to program some day), there are "threads" of magic everywhere. The only one that you can control is the Life thread in your body. Each thread has a frequency spectrum, and different frequencies interact in different ways (attract, repel, change frequencies, etc). A novice mage may simply propel some Order from their body with their own life as a weak force bolt, while a skilled mage may gather up life from surrounding plants, convert its frequencies to those which the mage can manipulate, then sweep it through the air with frequencies that gather up Heat, concentrate it, optimize it, then fire it forward in a blazing fireball. Spells (and automated magical responses) could be preset just like combat moves. Effective magic would thus be a task of creativity or studying.

      Who knows, perhaps someday we'll see a game that actually requires real (or mythical :) ) combat skills instead of just time.

      --
      "He's a liar whose lawyer is lying about his lying lawyer's lies."
    4. Re:Er... so what? by Anonymous Coward · · Score: 0

      Reminds me of Origin's Omega, which tried to do the "Robot Wars" thing with tanks back in the late 1980s.

      Your ideas are intrigue to me. Please to subscribe me to your newsletter.

    5. Re:Er... so what? by Hawkxor · · Score: 1

      I've always wished that an MMORPG would include Prince of Persia style platforming and puzzle solving for dungeons and quests.

    6. Re:Er... so what? by demeteloaf · · Score: 3, Informative
      I think what he's complaining about is that the fact that someone has put more time into something is what makes them a better character, and there are notable things in the real world that don't fit into this view on things.

      Personally, i know that i have almost no artistic talent at all, and my attempts at art throughout high school usually prompted ridicule. According to the WoW (or more genreally, ORPG view) If i keep drawing crap for a long time, suddenly i'll be a better artist than someone who may have had no lessons or anything, but turns out to be the next monet.

      If i'm awful at sports, yet i've played a lot, will that make me better than a natural athlete?

      Sure, practice at a skill can make one better, but the amount of practice doesn't completely overwhelm natural ability, like the WoW model seems to say it does. That's what the author seems to have the most problems with. If I were to play someone in another game like starcraft, warcraft, street fighter, counter-strike, etc. Yes, it's probably the person who has practiced the most who is going to be better, and going to win. But the reason they win is because they are the better player, and both people go into the game on an equal footing, and it's not the practice itself that determines the winner, but the skill that develops as the result of the practice. Compare this to WoW, where if you have played longer, you have a "better" character.

      Sure, for a lot of jobs, if you put enough time into something you can do it well, but only the people with natural gifts are going to become famous athletes, musicians, artists, etc. and the way WoW works is the oppposite of that, it's not the people with the most skill who become the best at what they do, it's people with the most time.

      --
      If there's anything more important than my ego around, i want it caught and shot now.
    7. Re:Er... so what? by geekoid · · Score: 2, Insightful

      "2. Good raid-quality gear *should* be better than easily obtainable gear you can get while soloing"

      why?
      There is exactly no logical reason for this.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:Er... so what? by Retric · · Score: 1

      Feel free to checkout Eve-online.com a "skill based" RPG. There are few advantages to spending more time playing the game. There is an advantage to having an older account, but this is minor in comparison to knowing what you are doing. Someone that's played the game for 10 hours a week for 6 months can easily kill an unskilled player that's been playing for 40 hours a week for 3 years. You can be useful in huge fleet engagements within a week of game play.

    9. Re:Er... so what? by Splab · · Score: 1

      I bet you never took those HCI courses? Or introduction to algorithms?

      Waaaay to much crap that needs to be done - and on top of that, one player figures out how to do it, scriptkiddies just copy + paste...

      Ohh and all this about time>skill etc... its bullshit - the AD spent most of his/her life to get to where he/she/it is, Ill bet ya they have used many more hours to be able to do stuff like http://www.oio.dk/ in 1 hour than the average Joe has to put in to get remotely near that...

    10. Re:Er... so what? by Anonymous Coward · · Score: 0
      I've always wished that an MMORPG would include Prince of Persia style platforming and puzzle solving for dungeons and quests.
      I've always wished WoW included diablo style random dungeons in the instances. It would really mix things up and require things like scouting, instead of walking through the raid on rails like they do now.
    11. Re:Er... so what? by Slime-dogg · · Score: 1

      To motivate people to participate in raids. If you can obtain the uber high quality gear while soloing, I imagine that many people would do just that. Then, you have the people who like to do the big raids, and they start complaining that there isn't any special reward for it.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    12. Re:Er... so what? by TubeSteak · · Score: 1
      "2. Good raid-quality gear *should* be better than easily obtainable gear you can get while soloing"
      I think the article writer was complaining that there is almost no quality gear you can get while soloing. Easily or not.

      The author doesn't want it to be easy, he just wants it to be available as a choice.
      --
      [Fuck Beta]
      o0t!
    13. Re:Er... so what? by Coryoth · · Score: 2, Interesting

      "2. Good raid-quality gear *should* be better than easily obtainable gear you can get while soloing"

      why?
      There is exactly no logical reason for this.


      My emphasis added, which answers your question. Really the OP is just dodging the point though. There is some sort of implicit acceptance of the idea that anything that can be done soloing must necessarily be easy in comparison to the difficulty of doing something in a group. Certainly there is no reason that "gear you can get while soloing" need be "easily obtainable". As it happens in WoW that is the case, but Blizzard could quite conceivably create tasks that must be done alone but are exceptionally difficult.

      I think the real issue here is that for a difficult soloing task to be fair it needs to be restricted to a soloing task - otherwise a group will simply come and, with their combined might, pick up easy loot. Certainly that can be done, but it means tasks that only one player at a time can engage in. To manage to get the sort of throughput required to keep large numbers of players happy you either need to be creative in designing soloing tasks so they can suitably parallelised, or you simply make tasks group based to up throughput. Apparently Blizzard chose the latter.

      Jedidiah.

    14. Re:Er... so what? by truesaer · · Score: 1
      I think the article writer was complaining that there is almost no quality gear you can get while soloing. Easily or not.


      Not true at all. There are many dozens of epic items that you can get from world drops, crafting, quests, etc.

    15. Re:Er... so what? by Rei · · Score: 1

      HCl? No, I never took hydrogen chloride. As for "introduction to algorithms", I took ample programming courses over basic algorithm design in college; I can get you a course list so that you can judge my qualifications if you'd like. I've programmed independently since 7th grade, and have programmed commercially part time starting in 1999 and full time in early 2001.

      Way too much crap needs to be done

      Yes, it is a big task. I would think it would be implied by the description.

      just copy + paste

      That's the whole idea, and you don't need "scriptkiddies". Players can "write" in-game books which other players can "read" (as I stated), and thus add one person's tactics to another. That's how it is in real life, too. The thing is, if everyone and everything reacted in the same way, someone could gain a huge advantage by altering how they act to deal with the expected reaction. And of course, the other elements that we see in real life that inhibit new combattants would come into play - their "wisdom" or "intelligence" style stats would limit how much they could learn at a given time or how complex what they learn can be; their strength and dexterity would determine how well they could implement what the player tells them to do; etc. These would all be exercised with experience. However, even a new player could best one who has been playing for a long time if they watch them fight and come up with a clever strategy to counter them.

      NPCs could learn manually (an admin randomly changing their actions and reactions) or automatically (randomly pulling actions and reactions from random game players who use similar weapons/have similar stats, high level game players (limited by same), or even the player currently fighting the NPC.) The flow of tactics could be adjusted realistically - for example, spreading regionally, spreading among members of the same species or clan, etc.

      In short, it all works out to the player having the best luck in the game through A) practice, B) ingenuity, and C) uniqueness. If you're just like everyone else, you're not going to do well.

      --
      "He's a liar whose lawyer is lying about his lying lawyer's lies."
    16. Re:Er... so what? by Fizzog · · Score: 1

      Perhaps there are ways to incorporate some kind of 'skill' detection in games.

      For example, while playing WoW yesterday I (L23 Hunter) took on a L24 Lesser Felguard and was immediately attacked by another L24 Lesser Felguard and a L23 Lesser Feldemon (or something like that).

      Both my cat and I survived the fight and took out the three enemies (and yes, I know Hunters rock!).

      I make no claims of greatness, but it did take a modicum of skill to survive that fight intact.

      If the game was able to detect that kind of outcome from a situation like that it would be possible to give some kind of reward (say, some bonus experience or something).

    17. Re:Er... so what? by EmperorKagato · · Score: 1

      If you're terrible at handling your altar you will get killed. In WoW ressurection does 10% damage to all items and wastes time for ressurection. After dieing three times trying to kill bellygrub you'll understand that you must approach the problem differently.

      --
      ----- You know you have ego issues when you register a domain in your name.
    18. Re:Er... so what? by Anonymous Coward · · Score: 1, Interesting
      So they should make the people who like raids happy, while giving crappy gear to those who like to go solo eh? Why? I take it you like raids.

      If you like doing big raids, but there is no special reward for it, so what? You are having fun doing big raids.

      It makes just as much sense for me to demand uber high quality gear for acting solo because I prefer that to raids, and I think they should encourage solo play...

    19. Re:Er... so what? by geekoid · · Score: 2, Insightful

      "My emphasis added, which answers your question."
      no, it does not.

      The premise is based that the game is competitive, which is does not have to be.
      You want special gear thats just for PVP cmobat, swell; But there is no reason someone who only plays a few hours a week can't have an orange item, since we will not be in competition with the people that raid.
      If you are raiding for the sole purpose of getting rare stuff, then you are Blizzard's bitch.
      Persoanlly, when I raid I get the same thrill finding a rare item that I do when I solo,but the number one reason I raid is to have a good time with other people online. I don't raid much, but I have had some great times in a raid and not getting any item of significant value.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    20. Re:Er... so what? by andy_t_roo · · Score: 1

      With regards to the 'failing doesn't count' and the 'in game time=winning potential' problems mentioned above (parent and other posts), one of the games that i play, Eve Online, has a time based learning system, which allows someone like myself, who would only play a few hours a week, to be competitive with people who are highly active.

      The 'failing doesn't count' problem is also over come by potentially loosing your entire inventory every time you die - those people who play more often are a bit(10% for exactly the same skills) better, but they have much more to loose (up to 100x as much).

      Within Eve online, there is also no 'best' gear - every fit out has a weakness, which can potentially be exploited - ie, everyone has a chance to survive an encounter against most other people

      i know that this system is not ideal, but from what I've seen of wow, it works at least as well. The one downside of this approach is the game is more technical, and if you don't bother to learn how to play (your skill, not your in game characters) a couple of deaths in a row would mean a significant amount of work would be needed to get back to where you were.

      (there are always areas of the universe that are no pvp so you can always recover, and earning money is easy, its the choices you make with spending it that define how well you will go)

      just my 2c worth,
      Andrew

    21. Re:Er... so what? by andy_t_roo · · Score: 1

      i play eve, and would agree - there is almost no single 'best' set of stuff to get - with a bit of skill anyone with the right fit out can make life difficult for any single other ship - 2 frigates and a cruiser, with less than 3 months total game time can kill battleships with years of game time if you plan what you are going to do, and the three of you have more skill than the battleship.

      ach - I also posted about eve above before i saw the parent post.

      Andrew

    22. Re:Er... so what? by Altrag · · Score: 1

      What would be cool is if they'd add some 1- or 2- player instances that would drop equip thats at least remotely comparable to the 40- player raids. Presumably the new instances would be of similar difficulty (scaled to the combat potential of 1 or 2 players of course). Probably have to put some sort of timer on them (can only do the instance once a day or week or whatever) to prevent people from doing nothing but eq bombing it (somewhat compensating for the fact that 40 player raids tend to take a long time to organize)

  9. Formulae by daeley · · Score: 5, Funny

    The very idea that time > skill is alien.

    Ah, but time = money, therefore, in what is quickly becoming the "Formulae of WoW," money > skill, which I think everyone will agree is a lesson modern America teaches pretty much every day. ;)

    This is also substantiated by the original axiom, WoW = Golf.

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
    1. Re:Formulae by ShawnMcCool42 · · Score: 3, Insightful

      Actually America teaches that skill = freedom. The skill to analyze opportunities, and the skills to take them. If you are a serious person who can identify the opportunites around you, you can live your life by doing things you enjoy. Over and over you see talented people applying themselves making a living off doing things they enjoy while the less opportunity wise folk will grudge through doing things the only way they've had the imagination to.

      There's opportunities to be had all over the place, and if you don't see them you may want to consider brainstorming ways to build that analytical skill. Find someone who has it and study their algorithms.

    2. Re:Formulae by Rimbo · · Score: 4, Interesting

      You're making your comment in jest, I know. You actually have a good counterpoint to his article: His claim is that the life skills WoW teaches are bunk, and you point out that "making money" is a life skill in the USA.

      Why not look at his points one by one? He repeats himself twice, so he really just has 3 objections:

      Time > Skill

      He's right that a great talent can do as much in less time as a mediocre talent. That's just to get the same quality of work.

      My best friend is in a band. He and I both admit that I have more musical talent in my left arm than he has in his whole body. The difference is that I'm a slacker, and he's constantly working at it. The result is that he has more and better CDs than I will ever make. His Ability far exceeds anything I've ever accomplished in any context.

      And that's how it goes: Ability is a combination of effort and talent, and the coefficients favor effort: The mediocre talents who put in great effort always get ahead of the great talents who put in a mediocre effort in the real world.

      I also feel that this is more fair; God has not seen fit to distribute all talents evenly, so claiming that talent is the most valuable thing (moreso than effort or ability) is tantamount to saying that blond hair and blue eyes are more valuable than black hair and brown eyes.

      So here, I have to agree with what WoW teaches.

      group > solo

      I'm an introvert, just like the author. I am not a hermit. A few years back, I took the Dale Carnegie course -- you know, that Dale Carnegie?

      The knowledge I gained changed my life. Learning the skills of how to get along with others didn't mean abandoning the introverted lifestyle. The main thing to realize is that people skills are learned skills, not inherent abilities. Even if you're an introvert, that doesn't mean you want to be a hermit or die alone -- and it also doesn't mean you can't learn how to deal with people effectively.

      Your so-called "superior" may be an idiot jerk to you, but he got his position because he isn't a jerk to the right people. And if you look at the superiors who are great managers, they aren't great because they know more about your field than you. They're great because they are easy to get along with and know how to let you do your job well.

      Take a look at the great bands that were great together, but when they split apart the solo acts all seemed wanting. Or how your family is not just a number of people, but seems to have a life of its own. Very few people really want to be completely alone, but some of us are just not very good at it; it would be a problem, except that anyone can get better at it. I know that I did -- or at the very least, I recognize my mistakes when I make them now. :)

      So once again I find that WoW is teaching the right things with real life.

      Terms of Service

      I don't really have an opinion on this, because I am not a subscriber. :)

      Work, in the real world, is more valuable than skill, and it also seems more fair that it should be that way. And well-made groups are more valuable than the sum of their parts -- especially families. In the end, I'd say the top two lessons he says WoW teaches are very important lessons and are the right things to teach.

    3. Re:Formulae by Jamil+Karim · · Score: 1

      Let's examine this concept (time = money) further and apply it to subscription games as a whole:

      The more time you spend the more money you have to pay, hence
      . Subscription games = time * money

      Since "time = money", we use a simple substitution:
      . Subscription games = money * money

      Since money is the root of all evil:
      . Subscription games = (evil)^1/2 * (evil)^1/2
      . Subscription games = ((evil)^1/2)^2
      . Subscription games = evil

      Q.E.D.

    4. Re:Formulae by DRAGONWEEZEL · · Score: 1

      True true!

      TIME != SKILL

      However, MORE time spent doing a task INCREASES SKILL (skilling up) (I think that is legit is it not?)

      Skill can create $ which can be used to overcome deficiancies in other skills

      Money > Skill This is a CORE AMERICAN VALUE, and a concept taught in ECON 101.
      Why work hard to do something that costs just a little bit of money to have someone else do it?

      i.e.
      Lets say that you make $20.00/hr at your job.
      Lets also say that you value your free time at "time & 1/2" or $30/hr

      you can spend 3 hours to change the spark plugs on your car. (it's a new one, and the back plugs are hard to reach)

      or you can pay a mechanic $60 to do it for you.

      Since... 3 hrs x $30 = $90 for you to do it yourself
      the shop charge is only $60

      In our model it saves you about $30 to just let the shop deal with it, and you get a guarantee on their work.

      Here is a real model that I have to explain to people all the time.

      at the same time John Enduser gets a nasty spyware infection. The best techs would need 4-6 hours at $75/ hour to repair his computer.

      Lets assume 5 hours at $75
      thats $375 to fix a spyware problem & keep your data.

      You could loose your data with a format re-instal at $75 (one quickie hour)

      If you only have a few games and some old documents that you don't really need what should you do here?
      Pick the one hour meal deal of course!

      Now lets say that you had the last copy of great grandma's picture of you, your mom, grandma, great gramma, and to top it off, you forgot to back it up.

      Now you will pay whatever the cost is to get that information preserved. $375? YUP 500? YUP

      It's really simple, just view the U.G.E. table provided below:

      1. collect underpants
      2. ?????????????????
      3. Profit

      -DW

      --
      How much is your data worth? Back it up now.
    5. Re:Formulae by bumby · · Score: 1

      I think you're missing a point here. The point is that there is no way for a single player to get as good equipment as one playing in 40 man raids will get. And that's because blizzard has put all good drops on bosses which you cannot manage yourself.

      Having some 1 man instances with as good drops wouldn't be such a bad idea, imho.

      The time > skills is harder though, since obviusly you get more gold and good drops if you play more. And it's not really true that skills doesn't get you anywhere in wow. You could be a skilled economic, and spend time in auction house buying cheap stuff and selling them back for a higer price. On the other hand, most guilds take attendance in raids, and you get equipment depending on your attendance. So you can be a lousy player with a lot of attendance and get all the good gear, while a much more skilled player (with less attendance) who is contributing a lot more to a specific raid wouldn't get as much good drops. But that is nothing blizzard has come up with, but the player community.

      --
      Hey! That's my sig you're smoking there!
    6. Re:Formulae by Rimbo · · Score: 4, Insightful
      The point is that there is no way for a single player to get as good equipment as one playing in 40 man raids will get. And that's because blizzard has put all good drops on bosses which you cannot manage yourself.


      I quite caught that point, and this is pretty much how things are in real life: The person who goes it alone is not going to have the success of people working in groups. Even if you're talking about (say) a solo recording artist, you're talking about a huge support network surrounding that person, including the producer, studio musicians, promoters, the works. If you're talking about a pro tennis player, the big successes have their entourages including family, coach, trainer, someone to manage the money to make sure they don't go broke, a business manager to deal with the licensing, and for women's tennis, a tutor so they don't miss out on the 9th grade. If you're talking about a hacker, you've got the folks who wrote the compiler, editor, libraries...

      In real life, you'll be locked out of the best things trying to do it all yourself, and justly so. The ability to work with a group is more valuable than gold, and you don't have to become an extrovert to learn how.
    7. Re:Formulae by Saint+V+Flux · · Score: 0

      "Having some 1 man instances with as good drops wouldn't be such a bad idea, imho." I agree -- I tend to play solo or with 2-3 friends most of the time. However, I disagree with "The point is that there is no way for a single player to get as good equipment as one playing in 40 man raids will get. And that's because blizzard has put all good drops on bosses which you cannot manage yourself". In real life, many times you cannot get to a higher level (say in your own private business) without working with others. If you want to be a better guitar player, you not only have to work on your own, but (in many cases) need to seek guidance from someone better than you.

    8. Re:Formulae by Wes+Janson · · Score: 1

      While your comparisons are insightful and valid, you miss one major, extremely important fact.


      To succeed in WoW (and by succeed I mean Tier 2+) you need to spend damn near as much time in WoW as you do in real life. The ultimate point the author was trying to make was that a game is something someone does for fun as part of their normal life, but that to play WoW successfully you need to trade away your real life.

      Consider the normal guild requirements...raiding four or five times a week for 4-6 hours each? As I recall, my old guild, a relatively minor one at that, required its members to do MC two nights a week, Onyxia one night, ZG twice a week, and was starting in on BWL. What this really meant is that on Tuesdays, Wednesdays, Fridays, and Saturdays you'd log on at 7PM or so after dinner, and play until 1 or 2 in the morning before going to sleep. No socializing with friends in real life, or going places, or watching TV, or otherwise doing non-WoW activities. Oh yes, or doing homework.

      On top of the time demands placed by WoW, you had to deal with the social stresses inside the game. Your typical end-game guild is probably around 60-80 players, and you've got to interact with most of those people on a regular basis. You're going to have assholes, power freaks, idiots, and lunatics. All of the things that make real life annoying, carry over into WoW. This isn't a good thing. Why should it be? World of Warcraft is supposed to be something you play for fun, for enjoyment, not a replica of the day-to-day 9-5 grind. It sucks to play it these days precisely because that seems what Blizzard wants to make it into.

    9. Re:Formulae by Anonymous Coward · · Score: 0

      I would classify the Bards' dedication to their work as an obsession. Plain hard work doesn't begin to describe it.

    10. Re:Formulae by Rimbo · · Score: 1

      "I would classify the Bards' dedication to their work as an obsession. Plain hard work doesn't begin to describe it."

      I'll never forget the time when Marc asked me to re-record the cello on "My love is like the red, red rose" because it was horribly out of tune (I'd tuned the cello to itself, rather than to 440Hz A).

      So of course I had to ask: "Since when do you notice something out of tune?"

      "Fuck you, man. Fuck you."

    11. Re:Formulae by Rimbo · · Score: 1

      You've got a great point there: The obvious result of learning (from WoW or elsewhere) that "time > skill" is that you'll ultimately give up playing WoW to spend more time doing things in real life. Since I already had learned this lesson from other examples, I don't play WoW at all, but it seems you've learned the lesson, and just haven't yet taken the obvious next step to not play WoW any more.

      Except for one little detail that will keep you coming back to it anyhow:

      There is more to WoW than just playing a video game....

    12. Re:Formulae by Anonymous Coward · · Score: 0

      See this is where you are wrong. There is no way to "play" a game "successfuly". In a game you either have fun or you dont. If raiding 40 hours a week is fun for you then fine go to it. If it is not fun then dont! WoW is a sandbox, you can do whatever you want. Theres no one forcing you to raid. If you are playing an RPG just to kill other people online do everyone a favor and go play something else.

  10. seniority? by gEvil+(beta) · · Score: 3, Interesting

    I've worked at a few places where seniority trumped skill. Thankfully, I've also worked at several where it didn't. The sad truth is that the "lesson" that WoW teaches is in fact real in many places.

    --
    This guy's the limit!
    1. Re:seniority? by cowscows · · Score: 1

      It's a lesson that may not translate exactly, but has some value.

      If you want to really get things done, you're going to spend a lot of time doing it. It doesn't matter what you're doing, or how efficient you are, there are certain levels that can only be reached by putting in a whole lot of time.

      An individual may be content putting in 8 hours per day and then going home and doing whatever. That's fine, you can live a happy and productive life that way. If, however, you feel the need to accomplish more, running your own business for example, and you really want to be successful, you're going to have to put in a lot of hours, no matter how efficient you are with your time. Because the truth of it is, there's bound to be at least one other person out there just as good as you, and willing to put those extra hours in. If you want to compete, you have to work hard.

      --

      One time I threw a brick at a duck.

    2. Re:seniority? by timeOday · · Score: 1

      True, seniority doesn't always trump skill. But here's another way of looking at the problem: most people think they're above average. It's entirely common to think you're the best and should be promoted over everybody else, and that your time is more valuable than others' because you're sooooo effective. So the fact is, this perception of injustice has as much to do with inflated egos as it does reality.

    3. Re:seniority? by gEvil+(beta) · · Score: 1

      Lego my ego!

      --
      This guy's the limit!
    4. Re:seniority? by Ashyukun · · Score: 1

      So, essentially, WoW is prepping people to work in a union?

    5. Re:seniority? by LoudMusic · · Score: 1

      I've worked at a few places where seniority trumped skill. Thankfully, I've also worked at several where it didn't. The sad truth is that the "lesson" that WoW teaches is in fact real in many places.

      Not to mention that time often becomes skill. You sure aren't going to get better at something if you don't spend more time doing it.

      Ever heard of the phrase, "Practice Makes Perfect"? It's not 100%, but it's pretty damn close.

      --
      No sig for you. YOU GET NO SIG!
    6. Re:seniority? by lortho · · Score: 1

      The job market is another good example of this; employers look for people w/ x number of years experience, not x amount of skill. Of course, maybe that's because in the real world, years - not quality - of experience is one of the only measurable, reliable indicators of skill that's available. Education is another one, but to get recognizable, certified education on your resume also requires time (sometimes more than some people require for 'on their own' learning that gets them the same amount of real knowledge). Although I do agree that games like WoW tend to put *too* much emphasis on time spent over actual skill development, I can't agree with the article's statement that the lesson this teaches isn't applicable to the "real world".

    7. Re:seniority? by PopeJM · · Score: 1

      I would agree with you about not liking seniority in charge simply because of seniority. When you take an anthropological standpoint, it is easy to see good reasons for seniority taking precedence especially in societies without writing. However, Even the ancient Greeks would agree with you to a certain extent that someone in charge shouldn't be in charge just because they are in charge.

  11. Oh jesus by Anonymous+Crowhead · · Score: 4, Funny

    Here are some other life lessons games teach us:

    - Killing cops and prostitues is funny
    - In war, once you die, you come right back to life (or maybe there is a slight delay)
    - etc

    1. Re:Oh jesus by Pantero+Blanco · · Score: 1

      "- In war, once you die, you come right back to life (or maybe there is a slight delay)"

      Yeah, but you lose all but your three best items and all your stackables and money. And if you were the aggressor you don't even get to keep those.

      Oh, and if you have enough faith and remember to pray before battle you get to keep one extra item if you die.

      Wait, that's a different one...You don't lose anything in WoW. What a horribly misleading game.

    2. Re:Oh jesus by hotdiggitydawg · · Score: 1

      In war, once you die, you come right back to life (or maybe there is a slight delay)

      Well it worked for Jesus and Elvis... And I know because I saw them playing poker at a friend's house after I had some happy pills the other week...

    3. Re:Oh jesus by etan212 · · Score: 1

      You left out: -Hitting bricks with you fists earns you money.

      --
      There's no place like 127.0.0.1
    4. Re:Oh jesus by whyrat · · Score: 1

      You for got the most important lesson about war.

      If you are shot by an enemy sniper, be sure to call him ugly names as you die.

    5. Re:Oh jesus by scowling · · Score: 1

      Sounds like Runescape, which is hardly much of a game anyway.

      --
      www.kitchengeek.com -- Nosh for
    6. Re:Oh jesus by SanityInAnarchy · · Score: 1

      RTFA.

      TFA acknowledges that the surface of games has always been "teaching" bad things. Chess is a game of war. But chess isn't teaching you about war, it's teaching you about strategy. Similarly, GTA isn't teaching you about killing cops and prostitutes; rather, it's about exploration.

      --
      Don't thank God, thank a doctor!
    7. Re:Oh jesus by Anonymous+Crowhead · · Score: 1

      Well, all I needed was to read the summary to know it was a bunch of BS. "Oh no, a fantasy computer game is not like life. It's different in the real world!!! This is real intellectual stuff here. It's also a novel idea that I, the author of the article, just came up with. You have not heard this a thousand times before."

      I don't need to read his reasonings as to why WoW is different and thus this worse than GTA. Or why he thinks that this type of life lesson - unlike GTA which does not lead people to a life of killing cops and prostitutes - will actually take root and mess up someone's life. It's bullshit. The only way these games are going to mess you up is if you play them 12 hours a day, 7 days a week for years - as plenty of people do. Yeah, neat - level 60 wizard. Slap that on your resume and check it off your list lifetime goals.

      And chess? What does that have to do with this? Chess is in a whole other league. Use checkers next time, it's a better analogy.

    8. Re:Oh jesus by Altrag · · Score: 1

      For me, GTA is about how I can do the most spectacular flips/crashes/etc, typically with the motorbikes :P..

  12. On game enjoyment by JMZero · · Score: 2, Insightful

    A lot of the enjoyment I get out of a game is in progressing - in feeling like I'm becoming a more capable player. In some games (eg. Tetris), this is a big part of why I play: I enjoy getting better and breaking that old high score.

    Levelling over time is a way of introducing this element of "getting better" artificially. It's not perfect, but it's very controllable. Developers who mete progress out in time-based levels can control how long it takes to reach the "flat", unsatisfying portion of the curve (where many will quit playing). When you get paid by the month, it's in your interest to have the most control possible of the progression curve (and thus how long you get paid) - and that's why pretty much all MMOs end up with time-locked progression.

    --
    Let's not stir that bag of worms...
    1. Re:On game enjoyment by happyemoticon · · Score: 2, Informative

      That was really insightful. I'm just going to add some supporting evidence to your argument.

      When you get paid by the month, it's in your interest to have the most control possible of the progression curve (and thus how long you get paid) - and that's why pretty much all MMOs end up with time-locked progression.

      Since it's on a weekly timer and anybody who wants to run it more than once a week should probably be institutionalized, Molten Core takes about six months to farm for everything you want. In the guilds that run it regularly, you need to have some pretty awesome gear to even be considered as a recruit (+160 fire resistance for warriors and rogues). Here's a sample (I get to cut some corners because I'm an armorsmith):

      • 2 drops from dungeon bosses
      • 1 drop from a miniboss
      • 3 questable items, including one that's insanely long and difficult
      • 2 craftable items (money)
      • 5 items which must be bought on the auction house, usually for about 100-200g a pop

      So, if you roll together the items that just require time, and the items that require cold, hard cash, you get 6 items that require time only and 7 that require cold, hard cash - like, 450ish. Half of an epic mount. Damn, I'm tempted to buy gold.

      Now, Molten Core is designed to gear you up for Blackwing Lair. In order to even attempt Blackwing Lair, everyone must be wearing a special cloak or they will die in one hit. And - get this - you can only make three of these cloaks per week, by killing a special dragon. 50 / 3 = 16 1/3, or about four months nonstop. And I wouldn't even attempt the next dungeon without a full set of gear from Blackwing Lair.

      As an addendum to this, I'd like to point out that everybody I know in an uber raiding guilds really and truly knows what they're doing. Time is what determines your gear, but you're never getting a shot without a brain. Skill probably isn't the right word. Extensive, in-depth knowledge and the ability to follow instructions and communicate come to mind. I don't think there's any other useful definition of skill in an MMO. Johnny Rogue may do 2% more damage than Billy because he hits buttons faster, but if everybody dies because Johnny doesn't follow directions, that's when people get mad.

  13. Rank 14 by 7-Vodka · · Score: 1

    It is pretty bad. I've known a few Rank 14 pvp guys, who get the good rewards. Every single one of them without exception had to spend all waking hours playing and usually have multiple other people also play their characters in order to gain that Rank. In the end they're burned out and hate playing.

    --

    Liberty.

    1. Re:Rank 14 by cluke · · Score: 1

      Well, maybe that's a good thing - they're "cured".

      Anyway, the problem here is that they feel they need to get to Rank 14. If you set yourself such an ambitious goal, you can hardly complain when it's so tough to complete.

      You might say it is irresponsible of Blizzard to have such goals in the game in the first place - after all, human nature being what it is, some people are always going to try for it. On the other hand, if someone wants to play a game every waking hour, that's their choice.

  14. not news by Turn-X+Alphonse · · Score: 1

    More times you roll a dice the more times you get a 6! Hot damn that's unfair! All 6s should be equally divided between all players.

    Not news, just people whining over WoW.

    --
    I like muppets.
    1. Re:not news by Neoprofin · · Score: 1

      The correct analogy would be someone who has good dice control vs. someone who has sat at the table rolling the die for 20 hours a week so the game has artifically rewarded him by giving him a die with only sevens on it. No matter how good his control is he'll never beat the guy with too much time on his hands

      It's not unfair, it's just stupid.

    2. Re:not news by Turn-X+Alphonse · · Score: 1

      Erm no, no it wouldn't.

      You all have access to the same content, there is nothing there that you can't touch. Hence you both have the same dice. You both get rewarded by a good weapons drop )hence rolling a 6). You both roll the same damn system, he just rolls it more.

      --
      I like muppets.
    3. Re:not news by Anonymous Coward · · Score: 0

      "You both roll the same damn system, he just rolls it more."

      You just backed up his point.

    4. Re:not news by Altrag · · Score: 1

      Yes, but thats the point in itself. In the real world, you AREN'T necessarily in the "same damn system". Dice rolling is probably a bad example as its pretty hard to consistently get 6's unless the dice are loaded (ie: cheating) but we'll assume that theres someone out there with the magical 6-roller that doesn't involve cheating.

      He only has the time to roll 40 times a week because he has a real job/family/you name it but manages to roll a 6 every time.

      Then you have the guy who dropped out in grade 9, lives in his parents basement, and does nothing but roll dice and drink mountain dew from 3pm when he wakes up until 6am when he can't keep his eyes open anymore. He manages to roll say 900 times a week, with your typical 1/6 chance, giving him 150 6's.

      Now looking just at the total number of 6's, the second guy kicked ass (almost 4x as many!) but if rolling 6's was their job, he's wasted over 20x the amount of resources (dice rolls) and each roll took him significantly longer to boot -- this guy would get fired for incompetance if he didn't start improving his rolling habits (well the time issue can be handled by forcing him to salary, and heck might even look like he's "doing more".. requiring 20x the resources though to do the same job is not something most employers would easily overlook!)

      In WoWland though, he's not just put up with -- he's given a dice with a couple extra 6's on it to replace those pesky 1 and 2 sides that noone wants to see. I suppose this would be a good thing in meatspace too (he's now getting 12x as many 6's as the guy with a real life instead of just 4x.. if you keep pushing that up until he's got nothing but 6's on his dice, he's now getting 24x 6's for only 20x the amount of rolls). Unfortunately in the real world we can't usually come up with some magic method of producing "dice" with more than one 6 on them (to solidify the analogy.. basically in most cases we don't have tools available to make someone 24x more productive than they are with current tools -- and even if we did we'd give them to both guys and really pump up production).

      Software tends to be a bit of a different beast as 20x "resources" is still generally an insignificant cost (some lights and computers on longer than they need to be -- but who turns off their computer anyway?). It still falls to the issue of not being able to produce a "dice" with 6 6's on it though.. the guy who can consistently pump out near-perfect strings of 6's theoretically should still have some advantage over the guy who works 16 hour days 7 days a week until he burns himself out.. doesn't always work that way but thats another issue!)

    5. Re:not news by Neoprofin · · Score: 1

      Except (and forgive me for not actually attempting to test this) I'm pretty sure if you took your level 60 character into PvP with someone's level 1 they could be God incarnate with strategy and tactics, know all the tricks and have memorized the mechanics, and none of it would do them an ounce of good. I'm a fairly fit guy, I understand basic concepts of hand to hand combat, but if you put me in a 9x9 cell with a lion I don't think anyone would argue that we have an equal chance. Item drops are another story. People who spend more time hunting for items should find better ones, that makes perfect sense. Of course his complaint was that individual hunters can never get the quality of items that group hunters can, not because it's too hard to get them by yourself, but because the option simply doesn't exist, and I don't think that's right either.

  15. Bigger problems by BeesTea · · Score: 1

    Once we reach the point where we're handing of the job of teaching kids things like ethics to video games, I suspect we've got bigger problems than the content of the video games.

    --
    2b2b2b415448300d
    1. Re:Bigger problems by geekoid · · Score: 1

      correct, but if that did happen does that mean we don't pay attention to the games they are learning these lessons from?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  16. Huh? by voice_of_all_reason · · Score: 2, Interesting

    Why not look at it as the flip side of a coin? Up until recently, the only really popular multiplayer games were fighters and first person shooters. Now you can choose to build up skill over time (or have it innately), or plod the way of monotony in an RPG. More options is always gooder.

  17. Teaching? by 955301 · · Score: 4, Interesting

    Since when was the purpose of WoW to teach the fundamentals of life and fairness?

    Look, it's a video game. It's not a job interview, a checkout line in a grocery store, a pay-scale within a company. It's a video game. Act accordingly.

    And if you still insist on trying to learn lessons from it, at least consider all of the lessons. For example, getting used to and interacting with a variety of classes and races without discriminating based on each characters appearance. And that a womans appearance does effect how you treat her. And that age doesn't matter, maturity of mind does.

    --
    You are checking your backups, aren't you?
    1. Re:Teaching? by Captain+Sarcastic · · Score: 1

      At the risk of invoking the lameness filter, I have offer my applause to the parent poster.

      Nothing is a total blessing or an unmixed curse. This is a lesson I learned from most of the games I've played - and about most of the games that I have played.

      Anybody who expects WoW (or GTA or Silent Hill or Tetris) to be a full-blown lesson in the facts of life is fooling themselves.

      --
      Strike while the irony is hot! -- The Freethinker
    2. Re:Teaching? by Stripe7 · · Score: 1

      Its a RPG, ie explore strange new landscapes, meet new and interesting people, then kill them and steal their loot.

    3. Re:Teaching? by Anonymous Coward · · Score: 0

      Yes, WoW has taught me to get along with other races. Except if those races belong to a faction with different views than my own. Then I should try to kill them, because I'll be rewarded by the races that do agree with me. Great life lesson.

    4. Re:Teaching? by 955301 · · Score: 1

      yeah, but most people switch factions at some point to try out the other sides features. A great life lesson indeed.

      --
      You are checking your backups, aren't you?
  18. Author's complaint unfounded by rainbowfyre · · Score: 2, Insightful

    The author's main complaint seems to be that everyone doesn't enjoyed playing games the same way he does.

    He is an introvert, so he disapproves of needing to play with groups. He doesn't want to play too many hours a day, so he disapproves of any rewards that encourage excess time.

    So? Some people want to get a reward for time. Some people want to play with their friends without getting lower quality loot.

    The amazing power of Wow is that you _can_ play any way you want. Solo, group, 24/7, infrequently. Do whatever you want, and the game will remain fun. Just don't be annoyed if not everyone wants to play the same way you do.

    -Cassia

    --
    Vericon is coming!
    1. Re:Author's complaint unfounded by secolactico · · Score: 1

      The author's main complaint seems to be that everyone doesn't enjoyed playing games the same way he does.

      You took the words out of my mouth.

      It seems to me the reviewer is expecting too much of a simple game. If he doesn't enjoy playing in groups, maybe he should look into some other genre.

      In any case, for his own sanity, he should stop playing for a while. I mean, why does he expect his warcraft skills to somewhow translate into real life? Wow is looking to "teach" you anything. It's just a freaking game. And the game mechanics are widely known, so why is he complaining as if it was some sort of "bait and switch" tactic.

      --
      No sig
    2. Re:Author's complaint unfounded by Eccles · · Score: 1

      I think a large part of the author's complaint is that in the end, nobody *enjoys* playing, they just fall into a compulsion to do so.

      Until a little over a week ago, I was playing a lot of Neopets, trying to get to a particular amount of "cash" to earn a particular reward. I told myself I was going to stop at that point. I can't say that I particularly enjoyed playing, it just became a compulsion to get to that objective.

      Then someone used a cookie grabber to get control of my account, and looted 90% of my in-game wealth. I was angry with the hacker, angry with the Neopets guys for not restoring my lost items (since it's just numbers on the computer, etc.) But you know what? I stopped trying to earn neopoints, and don't miss it at all. It was a compulsion, not entertainment, and nobody on the planet particularly cares whether or not I have the Adam Avatar.

      So, do you really enjoy playing WoW, or are you just obsessively playing to reach that next level? Is it as fun as, say, Warcraft 2 against a decent opponent?

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    3. Re:Author's complaint unfounded by Stroman+Rebar · · Score: 1
      I think you might have missed one of the author's points on this one. When WoW came out, Blizzard announced that there would be plenty of things for the solo and the group player to do. While you can get to lvl 60 entirely through solo play, it is pretty damned hard. All of the end game content is for groups. Almost all of the new content added in the last six months has been for groups. When is the last time you saw anything _major_ added for solo play? A solo instanced dungeon perhaps? I don't think so.

      In Blizzard's defense, why should they put in a bunch of content for the non-hardcore players? They are not the ones putting in all of the time, or occupying the top ranks of PvP. That is really a business decision. Blizzard is focusing on supplying more end-game content for the hardcore players. And there is nothing necessarily wrong with that. But it does mean that the needs and desires of the folks that match the author's demographic aren't being met. He is free to vote with his dollars and play something else, but for the market leader to make that his only solution, that is a shame. Sgt. Bullibu
      Troll Shaman
      Aleria Server

    4. Re:Author's complaint unfounded by Wes+Janson · · Score: 1

      Except that you're completely and totally wrong.

      If you want to do anything worthwhile in WoW, then you CAN'T play solo, or infrequently. You have to be in a guild, and you have to play daily at certain times. That's what sucks about it: it rewards dedication to logging on and doing the same thing over and over again. This is what gold farmers do, and they get paid to do it. The player base pays Blizzard to do this monotonous work, and then pays the farmers a second time when they want to skip the really boring parts. WoW isn't a game, it's a job. Sure, the process up to level 60 is fun, and qualifies as a game, but once you hit 60 you're working a job, except you're paying for the privilege of working.

  19. He doesn't really seem to get the "point" of by antifoidulus · · Score: 3, Insightful

    World of Warcraft(and by extension ALL MMORPGs). He compares them to games such as chess and street fighter(because we all know that Chun Li is a modern day Confucius, only hotter!) and saying that in those games you don't have any material advantages over your opponent so they make better games. What he neglects to take into consideration is that chess and Street Fighter have very clearly defined goals: checkmate in the former, and beating the crap out of your opponent in the latter. However, a lot of games such as MMORPGs don't have such clearly defined goals. Yeah, you can build your character up to level 60 and be the mightiest warrior of all time if you want, but you don't have to do that in order to enjoy the game. There are many other goals you can take on which don't require that you "beat" your nemesi so to speak.

    Me thinks this guy doth protest too much...

    1. Re:He doesn't really seem to get the "point" of by ph4s3 · · Score: 5, Funny
      antifoidulus wrote on Wednesday February 22, @01:10PM
      What he neglects to take into consideration is that chess and Street Fighter have very clearly defined goals: checkmate in the former, and beating the crap out of your opponent in the latter.
      No wonder no one ever wants to play chess with me. I had that backwards. Oops.
    2. Re:He doesn't really seem to get the "point" of by Anonymous Coward · · Score: 0

      I kind of get his point, in that WoW doesn't really have a "How the hell did he do that?" factor. In games like UT2004, Quake 3, Jedi Academy, Halo, Starcraft, Counter Strike, etc. it's possible for a player to truly excel, so much that what they're doing seems impossible to the novice-- and might even impress other experts.

      WoW doesn't really have that. There's just a certain sameness to everything. Maybe it's because you spend most of your time fighting in-game monsters instead of other humans, so the combat tactics never really have to evolve. Even in PvP though the opportunity to use cunning and strategy seems to fall flat (Warcraft 3 is infinitely more fun when it comes to battling another human.)

      Of course WoW isn't a FPS or RTS game, and it has more to do with community and interaction. And PVP in a game where you level up and build the perfect kit is by nature a different experience than one where you jump in fresh and equal every 20 minutes to duke it out. But I do understand the frustration that the path to "greatness" involves putting in massive hours grinding through dungeons instead of using your own cunning and intuition.

    3. Re:He doesn't really seem to get the "point" of by naoursla · · Score: 1

      There seems to be a strong positive correlation between "time spent" and "skill" in both chess and street fighter. Sure, occassionally you might find a prodigy who is a master his first time playing, but for most people for most challenging tasks you have to put in time and effort before you become skilled.

      Some tasks don't have clearly visible metrics that let you know who is more skilled (i.e. programming). Other tasks have random elements to them that can give illusory images of skill in the short term (i.e. poker). In both of these tasks there exists less skilled participants who think that they are masters. Often these people have not put in the time that true masters of these disciplines have.

      But, I agree that time spent does not necessarily mean high skill, nor does lack of time spent guarantee non-mastery.

    4. Re:He doesn't really seem to get the "point" of by sanjacguy · · Score: 2, Insightful

      Obviously the article writer is suffering from "Smoka too much cracka!"

      My problems with the article consist of the following:

      1) Apples and Oranges - the writer is comparing Chess to WoW and saying that Time > Skill. Specifically, he's right but he misuses his logic: I've played Chess against kids that could beat me like a red headed step child, and I've played against older players who I could easily defeat. In PvP, ALL THINGS BEING EQUAL, the person with the most time playing the game will most likely win. I'm a relative new person to WoW - and I know people ten years younger who have level 60s. You think I'm going to play chess with no queen, no rook, and only one bishop? I think not. Unless my opponent also has no queen, no rook, and only one bishop. The problem he's failing to see, is the greater the number of variables, the more complicated the game. The choices you make before the duel matter just as much as the choices during the duel.

      2) Forced sociability? - the writer whines about not wanting to play with other people. OK, that's cool, good for him. But Warcraft wasn't a game of heroes - it's a game about units of individuals with a heroic leader. World of Warcraft comes from a strategic game! And it still will always have roots in the strategic. WoW is called WoW because it isn't LOTR - the group play matters more because in the real world, numbers matter. Patton would have been a weirdo if he hadn't had an army to command; Martin Luther King Jr would have been another complainer if the civil rights movement hadn't emerged. We call Christopher Columbus the guy who discovered America - but we don't call him that because he did it first - he's more important than the other people who discovered America earlier because his 'discovery' had a lasting impact.

      This guy wrote an article without thinking his viewpoints through. He needs to take more time actually being introspective as opposed to just claiming it.
    5. Re:He doesn't really seem to get the "point" of by zippthorne · · Score: 1

      It's worse than that. If you use cunning and intuition to accelerate the 'grinding through dungeons' in any way that 1) the developers did not expect, 2) isn't a glitch, but is a natural consequence of game rules, and 3) causes you to deviate from the plodding plan the producers had for every character, whatever you did is called an "exploit" and "corrected" in the following patch.

      Thinking outside the box is actually DIScouraged in WoW in favor of "fairness"

      --
      Can you be Even More Awesome?!
    6. Re:He doesn't really seem to get the "point" of by TubeSteak · · Score: 1
      There are people who'll play with you
      It's called Chess Boxing

      http://site.wcbo.org/content/index_en.html
      The task of the WCBO is to train people in the no. 1 thinking sport and the no. 1 fighting sport, and in the combination of both. In the future new training methods will be developed in cooperation with experts from both sport worlds, sport scientists and neurologists.

      One of the goals of this new sport is the old ideal of a healthy mind in a healthy body: mens sana in corpore sano. During a chessboxing fight the control of aggression plays a big role. That's why WCBO's motto is: "Fighting is done in the ring and wars are waged on the board".
      --
      [Fuck Beta]
      o0t!
    7. Re:He doesn't really seem to get the "point" of by Voltara · · Score: 1
      What he neglects to take into consideration is that chess and Street Fighter have very clearly defined goals: checkmate in the former, and beating the crap out of your opponent in the latter. However, a lot of games such as MMORPGs don't have such clearly defined goals.
      On the contrary, there is one very clear goal of MMORPGs such as WoW: Paying the monthly subscription fee. Why else would time be valued above all else, including skill? (This fact is reflected by the authors other observations. Encouraging players to make in-game friends by way of guilds and raiding parties makes it harder for them to quit.)

      The author's points are valid - they come very close to the reasons I quit WoW after playing for a couple months. I just wasn't willing to devote a good portion of my life into the obvious time sinks integral to the game.

    8. Re:He doesn't really seem to get the "point" of by Anonymous Coward · · Score: 0

      I agree. This person obviously has his own agenda. He is creative in coming up with his points but I believe he could have argued the opposite premise with equal skill.

      I would like to know why he has the negative attitude.

    9. Re:He doesn't really seem to get the "point" of by bughunter · · Score: 1
      The reason he seems to be missing the point is because this article isn't really a lament about the social value of WoW...

      It's a stealth pro-casual/anti-raider rant.

      Now, I'm a casual player too, but if I were gonna try and promote my position as part of a petition for more casual content, I would make logical claims supporting my point and pointing out my opponents' fallacies. Instead, this guy appears to be using logical fallacy to support a valid opinon.

      Troll score: 2/10

      --
      I can see the fnords!
    10. Re:He doesn't really seem to get the "point" of by FurryFeet · · Score: 1

      OTOH, I'd bet everyone wanted to play Street Fighter with you. "Blanka to D2... what the hell just happened!?".

    11. Re:He doesn't really seem to get the "point" of by HansieC · · Score: 1

      You think you had problems. Every time I'd be in a position to do a "spinning side kick" with Chun Li, I'd say "check" and wait for their counter move. Everyone always had a counter move.

    12. Re:He doesn't really seem to get the "point" of by cjHopman · · Score: 1

      methinks that phrase doesn't mean what you think it does...

  20. correct equation by TRRosen · · Score: 1

    Time you spend online playing WoW = Money for WoW's makers

    1. Re:correct equation by rehtonAesoohC · · Score: 1

      No it doesn't... you pay the same amount per month whether you spend 10 hours or 100 hours. In fact, it would be more beneficial to the makers of WoW for people to play less. Less playing equates to a longer time to reach level 60, and everyone wants to reach level 60. Longer time in reaching level 60 means more months of paid play, which means more money for the game creators.

    2. Re:correct equation by boldtbanan · · Score: 1

      Actually, I think they would be much happier if you just paid the subscription fees every month and never actually played the game. They would save a fortune on their servers and net even more profit.

  21. Online Role Playing Games all have this problem... by Il128 · · Score: 1

    Every ORPG suffers from this basic problem, the only limiting factor for progress up the scale of "I won!" is time in game.

    The makers of this style of game fear the twitch style or the kill points style or the land grab style of advancement. Nope, time in = advancement, is all they know.

    --
    Thanks to eating disorders most chicks are reasonably good looking these days.
  22. WoW! by dusik · · Score: 1

    WoW! Who coulda thunk?

  23. It's Not Supposed to be Street Fighter by bateleur · · Score: 2, Insightful

    The article misses the point in a big way by comparing WoW with Street Fighter. The latter is indeed supposed to be all about a contest of skill. But in fact the huge popularity of RPG-style games with many gamers lies precisely with the fact that they can gain a feeling of progress from simply playing the game.

    It's not about hardcore vs casual either - some very serious gamers play only RPGs and absolutely do not want their "skill" tested too much.

  24. Perfect lesson for union members by Anonymous Coward · · Score: 0

    You've clearly never been in a union... Pay raises keyed to the amount of time you've worked somewhere, and never to any measure of "skill" or "quality".

    Just look at how hard teachers unions are fighting against merit pay; we wouldn't want some youngun with newfangled ideas about how to teach getting more money than a burned out old fogey who has put in their time.

  25. Actually it's even worse than the submitter implie by grumpygrodyguy · · Score: 1

    1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards."

    2. However, when you reach Level 60 none of your efforts are rewarded anymore.

    Nothing is more retarded than designing a game based on one paradigm, only to have it come to a grinding halt at some arbitrary point(level 60). Even the Everquest designers were bright enough to implement an alternate-advancement system, and that was years ago. If anything WoW took a step backwards in MMORPG design.

    Sure I don't miss the corpse runs and XP loss on death, but at least I always had some character development to look forward to while playing EQ.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  26. It's Understandable by Quintios · · Score: 1
    Here's the difference. When I play UT2004, I get owned by 12 year old kids who play for like, what, 2 hours a week? And I put in 40 and still suck. I think the MMPORG's are fairly not-skill based, and they need to be that way. There's strategy and thinking, but if you put skill in there the people that have money (i.e. people with jobs) will quit because they're getting owned by people without money (12 year old kids). Something nearly *everyone* has that plays that game is extra time, and over time things will even out. I think it's a good thing that "time-spent-playing-the-game" > "ability-to-punch-buttons-quickly-and-move-mouse-a ccurately"

    Life lessons? I don't think so. It's a game. If you're learning life lessons from WoW I'd say you need better parents.

    --
    Anonymous Cowards are at -6...
  27. I'm not so sure about that. by baryon351 · · Score: 1

    Back in the early 90s, I worked nightshifts in a petfood plant. Dry food only, thankfully. I'd spend 12 hours a night sitting on a line where the pellets rolled off a conveyor belt watching for large clumps that could damage the automated sorting systems. It would handle most of them, but sometimes something bad happened only a human could react to. I was paid $24 an hour in 1991 for that job, due to the time & conditions.

    Fast forward to one my tech jobs 12 years later. In house support for education systems, a job that required the experience I'd gained in 10 years of previous tech & support work, and I was paid $19 an hour.

    Looks like WoW doesn't have it wrong in all cases.

    1. Re:I'm not so sure about that. by bi_boy · · Score: 1

      So you're saying you'd rather do the petfood plant job than the systems support job? Yeah it looks like you took a pay hit but do you think you'd be able to look for large clumps of petfood on a conveyor belt for x hours a week for 20 years? Those jobs exist for people who don't have the benefit of education and because most educated people don't want to do them, they want something cushier. I had a similiar job as well at a fruit cannery, on the grape belt and we had to pick out stems and grapes that looked not as nice as the others. I only did that for a little while and it made my brain want to melt.

      --
      Chicken fried butter sticks? Do ... do you use a fork? - Black Mage, 8-Bit Theater
  28. Bad question by StuffMaster · · Score: 0

    Ummm, that's exactly what modern society teaches us. Effort X skill = results. Determination and effort = results. Skill is often just an effort modifier. More skill = less work for same production, at least if many of life's pursuits.

    Or to put it mathematically for the programmers:
    1 effort X 5 skill is less than 10 effort X 1 skill.

    What do business leaders, inventors, scientists teach us? They say don't give up. Skill determines how far you CAN go, but your effort determines how far you DO go.

    This may not apply so much to art, etc., because those disciplines are very dependent on skill, rather than effort, making your question self-answering.

    Who won again? The tortoise or the hare?

  29. World of Warcraft? by Anonymous Coward · · Score: 0

    Not's not just WoW that teaches it, most schools and businesses do it too. People are scared to admit that one child is smarter than another. Don't start with that "different kinds of intelligence" bollocks, a lot of kids are just plain dumb at everything. And when you go into the workforce it's no different, don't bother expecting people to do their job well, and FFS don't criticise them for doing dumb things, you just get labelled a pretentious troublemaker.

    The idea that it doesn't matter how well you do something, but it's that the trying that counts is an awful idea that pervades society at every level. Sorry, but if your best isn't good enough, then it's not good enough, and it's not society's job to mollycoddle you until you feel better about being dumb. If I have to explain how something works fifteen times because you can't remember how to do it for longer than a day, then perhaps you should go into a line of work that isn't out of your depth.

  30. Wrong, It's a one way relation by brunes69 · · Score: 1

    Time := Money, but Money := Time.

    No matter how much money you have, you can't buy back your wasted life.

    So this quashes your argument.

    1. Re:Wrong, It's a one way relation by Anonymous Coward · · Score: 0
      Well, you *can* buy time, though. Given enough money, you can hire people to do chores you would have to do yourself, thus buying yourself that time to do something else.

      It really depends on what you mean by wasted life. Money can't buy health, it can't buy youth, and it's not everything you need to be happy (although a certain amount of money is certainly a necessary condition, regardless of what some people--all reasonably well off--like to say).

  31. WoW teaches you to socialize? Oh Noes! by mmalove · · Score: 1

    Ok, I stopped reading this article at 4. : when the author admitted had only made two points even though he felt the need to start 4 sections. This is a poor way to construct the arguement, and the points he has made thus far really don't support that WoW is teaching bad things.

    Yes, RPGs are not first person shooters. You acquire in game attributes, spells, divine favors, equipment, reputation, etc., which make your character stronger. "Skill" still exists in an RPG, the cunning to adapt to tactics, the social skill of building and maintaining a successful balanced cooperative group or guild, the dexterity to select skills at a split second. The game encourages you to build all of these, Streetfighter was all about hand-eye coordination and what he called yomi, which really is tactical adaptation. In other words, what WoW teaches less the social skills.

    Yes, MMORPGs have their roots in RPGs, which, contrary to the first CRPGs which were all single player, are inherently group activities. Find me a DMG (Dungeon Master's guide) that doesn't somewhere mention encouraging the players to work together and leverage their differences to create a strong party. While a few solo minded peeps who only know single player RPGs will take offense to this and whine, I find the majority actually like working in groups. Personally I would group even if it wasn't necessary, because it's a hell of a lot more fun to kill 100 beetles if you have someone to talk with while you do it.

    And I've seen what a "challenging" single player quest looks like - take the hunter's quest for his epic bow, where he essentially has to kite a demon for a few minutes and hit his snare abilities with precision timing. Wow. Use the same 3 skills over and over for 3 minutes, run back and forward, and hope you don't lag out. Compare that to the Vaelastraz fight, where random people get destroyed by a debuff, and your group has to adapt to the gap.

    I'll go back and read the rest of this now, and if the author manages to wring a good point somewhere later in contrast to the beginning, I'll come back and comment on that.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  32. Group Solo by Anonymous Coward · · Score: 0

    You may not like this. You do not have to like this. However, this will happen in ANY game where you CAN group.

    To be blunt, x+x > x for all x > 0. Here, x skill argument, MMORPGs are not beat 'em up games. It's hardly an RPG if you can't build or improve something about your character. Go play an FPS; they're not the same kind of game. Some of us LIKE these games. They're RPGs. Not fighting games. Get lost.

    As for "safe" worlds, most people feel really screwed over and hate the game if they lose things they've worked 999999999 hours for. But there are still a few such games out there: see Eve Online. Of course, if you're scammed out of all your stuff, don't expect any sympathy from me. I'd pod you just for whining about it, bitch.

    If you have to whine that the whole world doesn't suit you, go play some other game. You're obviously playing the wrong one.

    Now get offa' my lawn, ya' damn kids.

  33. Other way around? by vitaflo · · Score: 3, Interesting

    How much time did your star programmer spend learning his skills? I'd assume quite a bit. In WoW you spend massive amounts of time getting gear so you can kill off mobs quickly and effectively. In the real world you spend massive amounts of time learning a skill so you can tackle your job quickly and effectively. In my opinion the OP is looking at it from the wrong way.

    1. Re:Other way around? by HarvardFrankenstein · · Score: 1
      From the article:
      Time invested should count for nothing in a fair game. It might take me 1 hour to learn a few nuances and gain a certain level of skill and you 1000 hours. The hours don't matter; only the knowledge and skill matter.

      The best programmers, in my experience, are the ones for whom programming comes naturally. Yes, they need to be introduced to the concepts, but they grasp those concepts much, much faster than a mediocre programmer would.

      People who spend massive amounts of time learning their skills tend to be considered bookworms, which is not a desirable trait.

    2. Re:Other way around? by Alcilbiades · · Score: 1

      I agree with you here. I play WoW alot and do end game content constantly. Because it requires 40 people to do end game content it requires a HUGE time commitment. You would never get people to commit to constantly show up if there was no reward for it. This is what we call the casual vs hardcore gaming argument. End game casual gamers are put aside because you just can't rely on them no matter what skill lvl they have.

      Basically if someone (on a scale of 1 to 10) has a skill lvl of 10 but raids 8 hrs a week and someone else is a 7 but raids 32 hrs a week. Then the guy putting in 32hrs will benefit a raid group more from getting rewards than would the guy that only attends 1 raid per week. It is almost like saying if you have 2 employees and 1 works 8 hrs a week and the other 32 hrs, and each of them want a new office. Who would you give it to?

    3. Re:Other way around? by petsounds · · Score: 1

      Yes, and they are both *work*. WoW is not especially fun; it attracts and keeps players with Pavlovian behaviour training. It attracts certain types of personalities who love completing tasks to get a reward. That task-reward relationship becomes addictive, especially when these people may find similar real-life attainment of goals to not be clear cut, or not "replayable" after failing the first time, or goals that are simply unattainable in real life. These task-reward relationships are in all games, but in MMORPGs this is utilized to extract as much money per customer as possible. Quests and rewards are stretched out just enough that the game player is annoyed, but not so annoyed that they quit the game. WoW players are never truly happy, for once you get to level 60, you suddenly realize there *is* no game. Just a set of repetitive tasks. Then an expansion pack comes out and the task-reward cycle begins again. I would argue that the only people who truly enjoy playing WoW are the people who make money selling items and gold from their labor.

    4. Re:Other way around? by Anonymous Coward · · Score: 0

      In WoW you spend massive amounts of time getting gear so you can kill off mobs quickly and effectively.

      You aren't familiar with Paladins, are you?

    5. Re:Other way around? by Coryoth · · Score: 4, Insightful

      I think the article is, in a sense, objecting to where that skill is stored. The author of the article wants the joy of learning and improving himself - the skill is stored in him, in his mind and his relfexes. WoW externalises skill acquisition and a lot of the "skill" is stored in the character in the form of levels and bonuses and items etc. In this sense the individual playing need not learn or acquire skill, instead they can simply let their character do so. As a side effect of this externalisation "skill" is acquired at a uniform rate for everyone because "skill" is administered largely by a server and divorced from the individuals playing. This means that time directly correlates to skill and effort at gaining skill is almost purely a function of time - not of thought, nor effort to learn, nor natural talent, or anything else. The game does the learning for you and absolves you of a certain amount of responsibility for thinking. Moreover "skill" is now something that individuals no lonmger possess - it is something that "game characters" possess and can be bought and sold as a commodity; it is no longer something unique and special to you that you can always retain. This is, I feel, the real reasons for his objections. Whether you agree with them or not you should at least realise that there is something significant at work here.

      Jedidiah.

    6. Re:Other way around? by Alcilbiades · · Score: 1

      Clearly you don't play WoW or you just have no concept of end game content. When you reach lvl 60 the game actually just starts. The lvl grind is what most people assume to be the "game" which in fact is just the basic training for end game content. When you hit lvl 60 you then have to play in 20-40 person groups to beat bosses that are very difficult.

    7. Re:Other way around? by ProZachar · · Score: 1

      "It is almost like saying if you have 2 employees and 1 works 8 hrs a week and the other 32 hrs, and each of them want a new office. Who would you give it to?"

      Depends on who actually gets more work done (translates into "who provides my company with more value"). If 8 Hour Guy can do more for my company in those 8 hours than 32 Hour Guy can, then, guess what, the office is going to 8HG.

    8. Re:Other way around? by Alcilbiades · · Score: 1

      Ah but we are talking about an RPG where time is the most critical piece. If you don't have the skill to play your class no one will have you around anyway. Maybe over an 8 hr period the one guy gets 25% more work done but after 32hrs he only doing about 36% of the work.

    9. Re:Other way around? by Anonymous Coward · · Score: 0

      Just use a bot and skill up while at work if your a good programmer thats what I do.

    10. Re:Other way around? by petsounds · · Score: 1

      The end-game content is different how exactly from the pre-lvl 60 content? You go fight bigger monsters to try to find the super-rare item drops. Oh, you do it in bigger groups? Yeah, that's *way* different. My analysis stands -- from top to bottom, WoW was created to maximize revenue potential, not for gamer enjoyment. People are trained to hunt for the proverbial needle in the haystack by replaying 'instances' over and over to get that rare drop. Or they spend countless hours farming for their guild. Blizzard doesn't really care, as long as you're distracted enough to keep your account active and wait until the expansion pack comes out, which you will buy, and then proceed down the road of more mindless task-reward scenarios.

      As I said before, it is not that other games have not had this sort of task-reward setup in the past, but MMORPGs (and WoW more efficiently than any other) have been designed to take advantage of behavioral training more often seen in dog training classes to keep each player paying their monthly fee as long as possible.

    11. Re:Other way around? by Alcilbiades · · Score: 1

      I am not exactly sure how to explain it to someone who obviously is still stuck in a Diablo2 mindset. I will try tho. When you hit lvl 60 you have finally attained all skills that your character can have currently in game. For a real world comparison think of it as graduating college. Now you take the skills you have learned in the first 60 lvls of game play and try to apply them to the real content of the game.

      At the moment the hardest instance in the game is AQ (An'Quril sp?). In an instance such as AQ it requires 40 people to play effectively and play their class to a higher level than your standard player. Almost every player who has an active raiding spot in a post lvl 60 raiding guild is better skillwise than a lvl 60 that isn't. To be totally honest with you. There is no challenge in WoW until you hit the post lvl 60 dungeons for the first time and learn them.

      The last time in AQ for the guild I am in we fought a boss that wiped our entire 40 person raid in under 20 seconds. There is nothing pre 60 that does that to a player. I guess the thing players need to realize is that leveling a character in an MMORPG is really more like going to school and learning a trade.

    12. Re:Other way around? by petsounds · · Score: 1

      You seem to be splitting hairs and missing my real point.

      A "game" created where there is no real "game" until you've logged in hundreds of hours of work is not a game. It is a job. From Blizzard's perspective, the raid dungeons are merely carrots to get you to play through the next drawn-out set of task-rewards expansion pack X.

      There are many other games that require many hours of playtime to become competitive at the top level, and games that require intricate levels of teamwork to win, but none of them require "training school", that takes months for the average player, in order to get to the fun part of the game.

    13. Re:Other way around? by Alcilbiades · · Score: 1

      Yet again you show your ignorance. It takes less than a month and a half of casual gaming to hit lvl 60. You can hit lvl 60 after 6 days of played time. So figure about 130 hrs if you are trying to lvl. That is over 100 hrs but not HUNDREDS. If you expect to start any MMORPG and be able to have the skill with your chosen class in under 20hrs then you should think again.

      Aside from the real game beginning at 60. All of the quests and content until 60 is superb. It is in fact one of the things people complain about. After 60 it is no longer really a story driven game. It is more of a here is a super hard dungeon go beat it. Although, they have been adding more story type quests for lvl 60's.

      For future reference I would suggest not bashing a game using other peoples complaints they had 8 months ago. A game like WoW adds new content every patch and it has had lots of patches.

    14. Re:Other way around? by petsounds · · Score: 1

      I'm not ignorant of WoW, I have several active characters on it, and I have friends who have many level 60s.
      Your idea of "casual gaming" must be seriously skewed from the norm to believe you can hit level 60 in a month and a half. You would have to play for several hours each night, and grind through many levels without a rest bonus. That is not the definition of casual gamer. On average it takes around 6 months to get a character to level 60 playing casually.

      If you believe the content of WoW is superb, well great for you. I don't think the majority shares that opinion. There is almost no role-playing...you really have to go out of your way to role play. The "story" is weaker than even Neverwinter Nights. The quests rarely venture beyond drop quests or kill X number of Y quests. The only reason people keep playing are the carrots on the stick -- getting to the "real game" at level 60, or getting a rare drop.

      Blizzard has finely-tuned the level advancement of the game so that the average player will get to level 60 in 6 months. That is 6 months of payments per customer = lots of cash. The hardcore players will level much quicker, but they are a small percentage of those playing the game. Blizzard has set up the game and its content based on revenue generation, instead of on whether it is "fun" or "innovative". Not to say that there aren't fun moments, but the "fun" is metered out in such a way as to keep your account active as long as possible.

    15. Re:Other way around? by Alcilbiades · · Score: 1

      No I am stating that without rest state bonus the hours it takes to get to lvl 60 is roughly equivalent to 1.5 months of casual gaming. I have a new lvl 60 about every 1.5 months and I don't have as much time to play an "alt" as a casual gamer would because nearly 100% of my time is spent doing lvl 60 content on my main character. Maybe your version of casual is less than 5-6hrs a week gaming, and honestly less than 6hrs a week makes you not casual but non-existant and no one cares. If you can't hit lvl 60 in under 3 months you should just uninstall and quit.

      If you think all the quests are just kill this mob or that then you probably don't know where to find all of the quests for different zones and cross zone areas. I guess you just don't like MMORPG's if you have a problem with the quest lines in WoW. Anyways, you have prooved enough times that you either a.) don't care or b.) have no clue about the realities of MMO's so I will just wash my hands of you and of this discussion.

  34. Skill is hard to model by ryarger · · Score: 1

    While Time > Skill is something that is not usually true in the real world, a more realistic model is very hard to achieve.

    In Real Life(tm) there are two kinds of abilities: ones where the "best" action is known and ones where it isn't.

    In the first case, these abilities are either limited by physical attributes or not valued. Consider Tic-Tac-Toe. It's known how to achieve the highest possible skill level in that game so having that ability is not valued.

    Consider sports. It's known how to make the best free throw in basketball. A robot could be built that makes that shot 100% of the time. The twist is that achieving that perfect motion is difficult because of physical limitation. So we value those who can perform it well.

    In the second case, you have abilities where the "best" is not known. We don't know how to be a 100% perfect scientist. Or a 100% perfect artist. So we value those who push the limits and show us new "bests" because they are a rare commidity.

    Now, in video games by their nature can only contain abilities with limits. We don't yet have the ability to code the unknown. So any ability you put into a game can and will be learned to its 100% limit (and probably automated by a bot at some point). Because of this the only two ways you can possibly give value to a ability in a game is via physical skill (the best twitcher wins in an FPS) or time.

    Since the resource heavy nature of a MMO game makes physical challenges difficult, that leaves...

    Time > Skill

  35. Re:Actually it's even worse than the submitter imp by Anonymous Coward · · Score: 0

    2. However, when you reach Level 60 none of your efforts are rewarded anymore.

    That is the most absurd commment about WoW I've heard.

    Even over on the WoW boards, there's a huge argument over why the poeple who have tons of time to invest get the better rewards, and how WoW is allowing the people who don't have the time to acquire rewards differently.

  36. They missed the point... time = money by Anonymous Coward · · Score: 0

    When it all comes down to it, blizzard is in it to make money. Lots of money. Keeping you tied up in pointless tasks keeps you subscribed until you accomplish your "goals".

    That's why I hate PVP. It's not skill based at all. It's based on how much time you grind honor. So those of us with lives and jobs and families can't acheive the ranks that college kids failing class because they don't go can acheive.

  37. I beg to differ by B0red+At+W0rk · · Score: 2, Insightful

    Ask any talented musician and they will tell you that talent/skill comes with a lot of work.

    1. Re:I beg to differ by Swordsmanus · · Score: 1

      OTOH, any talented musician will also tell you that the skills learned from one instrument carry over in some way with regard to speed of learning/rate of performance increase in other instruments, especially instruments similar to those already mastered.

  38. Is the OP a star quarterback or something? by HycoWhit · · Score: 1

    For 95% of the population--skill has very little to do with success in real life. Everything takes time to learn. Becoming a master anything in the real world is estimated to take 10,000 hours. Doesn't really matter what you do... carpentry, nursing, driving trucks... Sure a person might have some raw skills. Compare two people: One with raw skill, the other with raw skill and 10,000 hours of experience. Who do you think is going to perform better? If both demanded the same wage--who would you be likely to hire? The only exception to this rule would be those involved with extreme manual labor--pro athletes and coal miners, I'd think, fall into this catagory. Over time the phsyical stresses and natural aging would lead to decline in ability for most. For the other 95% of the real world, being successful in the professional environment requires certain credentials. Doctors, lawyers, and accountants come to mind. Teenagers will show aptitude certain areas--but do you seriously think any of them would pass the certification tests on skill alone? Hopefully everyone is still learning at least two new things every day...

  39. The author's life is probably alien to most of us by NiteShaed · · Score: 1

    The author of TFA, David Sirlin, mentions several times how certain concepts from the game are "alien" to him, where at best some of the things he talks about are exaggerations of things I see all the time (time vs. skill, the clique-ish nature of guilds, etc). I wonder if it's because he has a job/background that would be alien to most people who live/work in less game-oriented environments?

    --
    Some bring out the best in others, some the worst. Some bring out far more.
  40. I am glad he cleared that up! by Usekh · · Score: 0

    Because everyone knows that an MMORPG should be where you get all your life lessons from!

  41. Groups Solo? by Moken · · Score: 1
    All right, smarty pants, you just waltz into Onyxia's place and show some self-reliance. It's not realizstic to have such epic quests be achievable by 1, 5 or even 20 players.

    Another thing: time > skill? Well. In the real world time spent learning = skill. Those WoW addicts that play hours at a time daily are much more likely to have skill than others. Just like those that play Counterstrike are much more likely to have the "Mad Skillz."

    Also, the honor system is not as flawed as he makes it seem, you only have to worry about your rank if you're WAYYYY up there, which is totally up to you. And you get points for losing so people still play, for chrissake if you lost every time, spent 4 hours in battle and got *nothing* but broken equipment. That's a flawed system.

  42. Not enough DKP by birder · · Score: 1

    Sound like he's whining cecause he didn't have enough DKP to buy the uber item that dropped last night.

  43. Not all MMOs have those problems -- try Guild Wars by Morgaine · · Score: 1, Informative

    That article may well be a "learning experience" for the author, but it's not a valid criticism of WoW. WoW was designed to be as it is, namely a very traditional MMO with all the normal grouping issues and guild orientations, its inevitable time sinking, and all the other problems that go with the territory.

    It summarizes quite simply: for that person, WoW is the wrong game.

    But that isn't a valid condemnation of WoW. He simply chose wrongly.

    If you want to remain in the MMO genre but don't want any time sinks, and you want your personal skill to matter rather than time invested, and you want to be able to solo a lot of the time rather than suffer the incompetence of other people, and you don't want ridiculous mass guild raids in which you are just a cog in a machine, and you don't want the 101 other ills of traditional MMOs like EverQuest .... simple, Guild Wars was made for you. It does that by design, very clever indeed.

    But don't complain about WoW not being adequate. Horses for courses.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  44. Is this for real? by imbroken3a · · Score: 1
    Regardless if he has a point or not, how can you take this seriously when he writes something like this:
    "2. Time > skill is so fundamentally bad, that I'm still going to go on about it even though I started a new number."
    This whole article sounds like he is just whining. It's a game, not a teaching tool to begain with.
  45. Re:The author's life is probably alien to most of by Anonymous Coward · · Score: 0

    wesley willis rocks so much that it's against the law.

  46. One line refute to the article... by UnknownSoldier · · Score: 1

    Genius/Success is 1% inspiration and 99% perspiration.

    Author does have a few interesting points, even if he reaches the wrong conclusion.

    The main thing I hate about WoW is:
    - Dead Time (you WASTE so much time travelling)
    - Combat-only (impossible to be a pure tradesman)

    Sure, WoW is the "Best", but it still sucks.

    1. Re:One line refute to the article... by An+Onerous+Coward · · Score: 1
      The inspiration/perspiration quote comes from Thomas Edison. Nikolai Tesla had a few words for Edison's approach to discovery:

      "If Edison had a needle to find in a haystack, he would proceed at once with the diligence of the bee to examine straw after straw until he found the object of his search. ..."

      "I was a sorry witness of such doings, knowing that a little theory and calculation would have saved him ninety per cent of his labor. (New York Times, October 19, 1931.)"


      I agree with him. If 99% of your success comes from perspiration, it's time to step back and do some more thinking.

      As to the greater point: It's a game. The game is designed in a certain way, and when and how you are rewarded with a feeling of accomplishment depends entirely on how you work within the framework of the game. They could have set the game up to reward massive amounts of time, particularly quick thumbs, social abilities, the ability to solve difficult mental problems, or the ability to predict and manipulate the economy. WoW has elements of each, but the point is, there is no refutation to the article. He's saying that the game rewards particular behaviors, and he doesn't like it. While he tries to turn it into something greater than his personal opinion, he never succeeds. He should just stick with the games that reward him in his preferred way.
      --

      You want the truthiness? You can't handle the truthiness!

    2. Re:One line refute to the article... by Anonymous Coward · · Score: 0

      >"If Edison had a needle to find in a haystack, he would proceed at once with the
      >diligence of the bee to examine straw after straw until he found the object of
      >his search...."

      Okay, and how else are you going to find the needle? I'd think that it would be virtually indistinguishable from all the pieces of hay it was next to, even if you were looking in the right area...

    3. Re:One line refute to the article... by VAXGeek · · Score: 1

      Burn the hay and then look through the ash for the needle with a magnet.

      --
      this sig limit is too small to put anything good h
  47. Nobody said it better by Golias · · Score: 1

    "Eighty-five percent of life is just showing up."

    -- Woody Allen

    --

    Information wants to be anthropomorphized.

  48. Lessons Learned by kbonapart · · Score: 2, Insightful

    I've learned that pretending to be a girl gets me free money, and can pay for my mount.

    I've learned that sometimes killing your friends can be hilarious.

    I've learned that Alliance are whiny bitches, and are Kill On Sight, and don't pull thier weight to open those damn gates.

    I've learned that living in a more colorful world then reality is very comforting. A world where my physical limitations don't apply. Where I'm a giant on the field, instead of an ant under the magnifying glass of real life.

    I've learned that it someone does something you don't like or hurts your feelings, you can /ignore them, and never have to deal with them again.

    I've learned that people like me more in this fictional world, and people like me less in reality.

    I've learned that I am a WoW Addict, and that maybe I should get some help. I've spent all my money buying gold in this fictional world, and that maybe it's time I....

    Hang on, my MC raid is starting...

    --
    There are no gods but ourselves.
  49. Re:Actually it's even worse than the submitter imp by grumpygrodyguy · · Score: 1

    That is the most absurd commment about WoW I've heard.

    Even over on the WoW boards, there's a huge argument over why the poeple who have tons of time to invest get the better rewards, and how WoW is allowing the people who don't have the time to acquire rewards differently.


    Rather than flame me why don't you include a link or at least a quote that explains your point?

    My post was about experience points having no value at level 60. Gaining levels through xp is a huge part of the MMORPG experience. If you're the type of guy that enjoys spending two weeks crawling through the same dungeon over and over again to find a shoulder pad that increases your stamina by 3 points then WoW is your game. For sophisticated players who remember how much fun an MMORPG can be I'd say WoW's high-end game is a joke.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  50. Huh? by rocket97 · · Score: 0

    I see nothing but whining in that article. Wanting everything for free with no time or effort put forth... He must have rolled a Pally.


    Time may not be fully greater than skill. But to get skill you need to put forth the effort... and effort takes time. He talks about all these 40 man/woman instances and neglects to say that not even the most skilled players can run in there and beat the place on the first try. It takes a lot of time and effort to figure out those strategies to beat the encounters that this game puts forth. And then relaying that strategy to 39 other people (Sometimes more when you dont have the same 40 people there each time) so that the encounter goes as planned takes a lot of dedications/time/effort on everyones part. Why should people that put forth a lot of time not get the best rewards?


    I am an officer in a guild that I am in and we have a member who is 12 years old. When he first came into the guild he was pretty much staying to himself wanting to do everything solo and wanting everyone else to help him achieve his goals. Over the past couple of months he has really started to open up to us and wants to know what he can do to help the guild he is constantly offering to help people with everything and has never turned anyone down when they need a warrior for something that they are doing. This is a complete 180 from where he was when he first came into the guild. Some may think that teaching people that time is more important than skill is bad... but it does teach kids how to work with others to accomplish goals and to work as a team. Both of these are very important life skills.

    --
    "The two most abundant elements in the universe are hydrogen and stupidity." -Harlan Ellison
  51. Dedication by 9mm+Censor · · Score: 1

    Wait, so being dedicated to something is not a good thing anymore? Natural Skill vs. Hard Work and Dedication. I wish I naturally had great skills to start with, but alas I have to work hard at certain things until I am skilled at them.

  52. Definitely teaches the wrong things by Anonymous Coward · · Score: 0

    World of Warcraft teaches, as the name implies, Warcraft. They should teach Peacecraft.

    1. Re:Definitely teaches the wrong things by Anonymous Coward · · Score: 0

      STFU, hippee. Peace is boring.

    2. Re:Definitely teaches the wrong things by xaque · · Score: 1

      Yeah... Imagine how stupid it would be to have a game where you don't kill anyone.

  53. Lessons I've learned from Video Games by Austerity+Empowers · · Score: 2, Insightful

    It's a long list, here's a snippet:

    1. It's always ok to Kill The Bad Guys (*almost* every game ever made)
    2. I'll get the girl in the end, by just being myself, regardless of my deficiencies [most every JRPG]
    3. I can't kill certain bears, they will give me bad druid faction [Everquest]
    4. Stealing cars & beating hookers is OK, because the government is out to get us [GTA]
    5. It's better to be part of a gang, because they can protect me from urban violence [UO]
    6. The only important factor in building a great plane, is being a great pilot and having a dream [Grandia 3]. Oh yeah, also something nebulous about being able to cut out portions of wing "if it weighs too much"
    7. Befriend your enemies, so that you can subjugte them militarily or culturally when you are resource starved, but not have to defend yourself in the mean time. Other people are my pawns, move them with skill. [Civilization 4]
    8. Working Harder >> Working Smarter. I will eventually obtain all my goals if I spend a long time at it, while using my brain is always cheating. [Every MMOG ever made]
    9. High twitch skills designate me a superior person who Gets Laid Often [FPSs, and a few MMOGers who don't get it yet]
    10. Ancient relics are always of higher quality and provide better AC/DMG/Mana than new goods bought from modern vendors [Most RPGs] ....

    Lesson Infinity +1 - Perhaps video games are not exactly a good place to learn life skills after all

    1. Re:Lessons I've learned from Video Games by imbroken3a · · Score: 1
      4. Stealing cars & beating hookers is OK, because the government is out to get us [GTA]
      This is never ok in GTA. The cops come after you for doing this.
    2. Re:Lessons I've learned from Video Games by Austerity+Empowers · · Score: 1

      Just more agents of the government. Just outrun them or get a paint job and all sins are forgiven!

  54. Welcome to the real world by SpacePunk · · Score: 1

    Now, how will employers get employees to spend more time at work unless they are conditioned into thinking that the more time you put into something they better you are? Next up is to get rid of that pesky thing called "wages".

  55. Skill doesn't always equal rewards... by Digital_Quartz · · Score: 1

    The very idea that time > skill is alien.

    I've certainly seen companies where it wasn't. It's not unheard of for a PHB to promote John over Sally because John puts in more unpaid overtime, even if Sally's productivity far outstrips John's.

  56. "Greatness" == time by TheGrapeApe · · Score: 1

    The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer.

    What do you think the "great user interface artist" and the "star" programmer did to become good at what they do? I'm guessing it took a little bit of time to get that good. It's not really the amount of time you spend doing things but what you spend your time doing that matters the most; A truth that is reflected in real life (the star programmer spent years studying to understand what he knows) and, to a certain extent, in WoW (You could sit around and spend all your time getting great at fishing, but that wouldn't get you in the endgame areas like Molten Core, where the best loot is).

    And come to think of it, I kind of like the idea in WoW; your character gets better for spending your "time" doing things that are challenging for their skill level. I think there's a lot of people that could learn something from that.

    1. Re:"Greatness" == time by michaeltoe · · Score: 1

      I think you miss the point. While it's true that it takes time to become "good" at something, at least it's the actual person who becomes good at it. In WoW, your character becomes "good", while the player can remain as stupid and incompetent as they've always been.

  57. games? lessons?? by that logic... by moochfish · · Score: 1

    Super Mario taught me eating mushrooms makes me bigger and that certain flowers will change the color of my clothes and allow me to throw fireballs. Oh, and when presented with a challenge, smoosh it by jumping on it.

  58. No WoW for me, thank you very much by krunchyfrog · · Score: 0

    If I rely on my coworkers around my job, I know I am not buying WoW anytime soon because: 1- I need to borrow money to buy myself a new peecee; 2- I will stop going to work because WoW will be too fun to go work; 3- I will lose my job, my computer will be seized by the lending company AND my WoW CD with it.

    --
    printf($randomline(sigs.txt) \n "-- "$randomline(authors.txt));
    -- myself
  59. Here's a lesson the writer missed: by cryptomancer · · Score: 1

    Stop trying to glean life lessons from video games.

    If you're drawing parallels between video games and reality (including for purposes of lawsuits), you're delusional.

    The better lesson to learn is *why* video games are *different* from reality.

    --
    Yes, we understand these tags always apply: fud, dupe, typo, slashdotted, topic name
  60. Planetside by kevin.fowler · · Score: 1

    I like Planetside. Working towards a higher battlefield command rank (where the top doesn't get stagnant, it actually affords more control) actually has more oomph.

    And you get XP for shooting people!

    --
    Bury me in mashed potatoes.
  61. RTFA by RingDev · · Score: 1

    It's worth it if you are into the MMO scene. Some of it get's a little preachy like it is from a burnt out player, but he makes some very valid points.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  62. It's not an absurd lesson by winse · · Score: 1

    If you invest more time than someone else, you "deserve" rewards. People who invest less time "do
    not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real
    world


    Obviously author never worked in a gub'ment position.

    --
    this sig is deprecated
  63. Cry More Noob by Anonymous Coward · · Score: 0

    Learn to Play

  64. His first premis is incorrect by geekoid · · Score: 1

    you do not get somehting by just investing 'time' in the game. I can have my character sit around all day and he won't get diddly squat.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  65. Enough... by JKSN17 · · Score: 1

    Ok, why is it that we have to continue bashing WoW? Especially those of you who want a freaking cookie, because you don't play! No one cares! I play WoW, I have a job, and I have a life. I'm no worse for wear... As for this article, since when have video games (such as WoW) been an acceptable form of education?? Last time I checked it was a form of entertainment, and in this case a social form of entertainment. WoW is not going to be the downfall of society as we know it!!!

  66. Time is the only uncheatable advancement method by Mprx · · Score: 1

    All "twitch" gaming systems can be cheated if played on remote hardware not controlled by the server, and even chess style games can be easily cheated by writing an AI bot to calculate optimal moves for you. Not even having a fast enough connection to stream video to the clients and a powerful enough CPU to calculate *everything* serverside solves this problem, as it just turns cheating into a vision procession problem. See the captchas arms-race.

    Time is the only thing that can't be cheated.

    1. Re:Time is the only uncheatable advancement method by CottonEyedJoe · · Score: 1

      >Time is the only uncheatable advancement method...
      and
      >even chess style games can be easily cheated by writing an AI bot to calculate optimal moves for you.

      Dont try that in Starcraft or Warcraft (War III not WOW). There are occaional cheats and drop hacks, but your rank is largely based on skill, not the fact that you spent 400 hrs farming. Think about it... when you disconnect from the game in War III, the hero you just bumped to level 9 dissapears and all his minions with him. The next time you start a game, he's at level 1 again. You want a higher rank? You have to get better.

    2. Re:Time is the only uncheatable advancement method by Mprx · · Score: 1

      Well, the strategy and mindgame aspects aren't cheatable, but it would be possible to write a bot to automate the clicking/micromanagement to be as fast as possible.

  67. Man by Anonymous Coward · · Score: 0

    Chess is so unrealistic, and it teaches the wrong lessons. It's monarchial, antidemocratic, and rewards you for killing clergymen. And it tells us that women should be put up on a pedestal, but that if you touch them you will die.

  68. soloing != introverted by Jaeph · · Score: 1

    There are many ways to interact in an MMORPG, combat is just one. I had a friend in Asheron's Call who was quite self-sufficient and tended to gather his own cart goods (dye plants, etc), but he also knew tons of people on the server because he spent a good deal of his time trading. He was extroverted in the real sense of the word, even if he didn't group.

    Also, just because your pixels happen to be onscreen with other people's pixels doesn't make the activity extroverted. I've been in many groups were I interacted more with my guild then the people around me.

    Bottom line is that to judge introverted/extroverted, you need to watch the player, not the character.

    -Jeff

    --
    Please learn the difference between a dissenting opinion and a troll before you moderate.
  69. Street Fighter Life Lessons by LightningBolt! · · Score: 1

    FTA:

    Street Fighter was so fun for me because there so many things to learn. Looking back, these are life lessons that I couldn't do without.

    Yes, indeed, whenever I'm faced with a difficult decision, perhaps something that could truly change the course of my life, I think of those lessons. Like the other day, when my girlfriend told me she wanted to see other people, my first thought was: "Down, Right, Up, Left, Y, B."

    --
    Old people fall. Young people spring. Rich people summer and winter.
  70. You think spending time takes no skill huh? by The+Living+Fractal · · Score: 0

    Hi,

    I play WoW. A lot. When I can. And one thing I can tell you, FOR SURE, is that skill is required to do well in this game.

    Let me illustrate an example that relates it to time:

    You have to farm 2,000 bug shells to turn in for a quest. You might think, hey wtf, this is only a time sink and requires no skill. But of course you'd be wrong. Because if you are a skilled player you can cut the amount of time it takes to kill the bugs in HALF. So right there skill equates to less time spent.

    And also, let me tell you something about PvP and raids in WoW. Yes, they both require time, guess what, everything you do requires time. But if you aren't skilled, in PvP or raiding, YOU WILL GET PUNISHED.

    PvP is at least 75% skill. I've got full epics on my Warlock, with Nefarian loot. And yet when I duel other locks with full blues, on occasion, I lose, despite the fact that I spent all this time getting the gear. SKILL ALWAYS OUTWEIGHS TIME. ALWAYS.

    Raiding is the same way. Your whole raid can have full epics and wipe on Nefarian over and over and over because they don't have the skills necessary to work as a unified force.

    Methinks the writer of this article learned a lesson from WoW, but not the one they wrote about. The lesson they learned is that they have no skill. And so they choose to complain about the game. Oh, no, it can't be anything about THEMSELVES. I see this so much on the WoW forums that I am totally desensitized to anyone who claims WoW takes no skill.

    Get over yourself,

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:You think spending time takes no skill huh? by Anonymous Coward · · Score: 0

      "SKILL ALWAYS OUTWEIGHS TIME. ALWAYS."

      So you'd be able to beat my 60th level character with your 1st level character, even if you're more skillful than I?

      I doubt it.

      However, this isn't really about the PvP aspect, it's about PvE. And face it, most RPGs don't really require any skill other than knowing where the good loot is and what each monsters weaknesses are. That's a memory "game". It's all level-grind, follow a spoon-fed storyline, and kill the bad guy at the end.

      (there's a few RPGs that don't follow this formula, but they're few and far between)

  71. Re:Actually it's even worse than the submitter imp by geekoid · · Score: 1

    It is not arbitrary. It is designed that way. WHen designing a computer game, you have to have limits so you have a boundry around what needs to be accomplished to get the game out the door.

    It is actually balanced towards 60 very well. Talent point are set where if many characters had one more point, they would be unstopable.

    This is whay when the changed the boundry(soon to be level 70), they have to rework the talent systems paradigm.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  72. Labor Theory of Value by LeonGeeste · · Score: 0

    Exactly. It's not like anybody doesn't already know this stuff is unbelievably unrealistic. Wait, with less negatives:

    Everyone already knows this stuff doesn't apply to real life.

    There, that was better.

    We already know the labor theory of value doesn't apply in real life. We all know that no matter how much effort you put into something, it could be worthless. We all know that you could put only a little effort into something, and everyone wants it. Thank you, TFA, for catching up with the last 150 years of economics. We were already caught up, but thanks.

    --
    Rank my idea: http://www.sinceslicedbread.com/node/531
  73. Time skill? by Mock · · Score: 1

    Who says it has to be that way in a MMORPG?

    Just because the programmers built it that way doesn't mean it has to be done that way.

    A skilled player can quad box his toons to get to some goal much faster than someone who sits around LFG all the time.

    A skilled player (or group) can invent strategies to defeat the timesink.

    The fact is, all MMORPG companies know that time = money, and so the more time they can get you to put in without getting bored (and thus stop putting time in), the better.

    You'll soon see, if not already, such companies employing psychologiests to pinpoint the apex of timesink vs frustration to keep you playing the most amount of time without giving up.

    And since 90% of the players in the world will fit the model, profits will be maximized.

  74. I think I speak for WOW players when I say... by ameoba · · Score: 3, Funny

    Cry more, noob.

    --
    my sig's at the bottom of the page.
    1. Re:I think I speak for WOW players when I say... by The+Living+Fractal · · Score: 1, Funny

      QFT

      The author is clearly a noob.

      Furthermore, lrn2ply.

      --
      I do not respond to cowards. Especially anonymous ones.
    2. Re:I think I speak for WOW players when I say... by MrPink2U · · Score: 1

      Hahaha. You guys can have his stuff - I got all the purple I need thx. Gotta go farm MC again tonight.

    3. Re:I think I speak for WOW players when I say... by Databass · · Score: 1

      I'm on an RP server, so we say "Lament further, novice!"

    4. Re:I think I speak for WOW players when I say... by ameoba · · Score: 1

      if only I could use modpoints in topics I've posted in...

      --
      my sig's at the bottom of the page.
  75. Re:Actually it's even worse than the submitter imp by grumpygrodyguy · · Score: 1

    I'm aware they designed it that way, and my point is that it's crap design.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  76. Missing the point by UES · · Score: 5, Insightful

    I think there is a lot of missing the point in this thread.

    The objection is not that someone who works hard gets rewards. The objection is that there IS NO WORK involved in advancing in MMO games beyond the timesink.

    And that's why it isn't fun.

    If I want to get good at Street Fighter, I can practice because the rules do not change. If the person playing against me has been practicing more, he does not get Super Chun Li. He has to use his skill. There is a chance that I can advance due to effort and luck.

    Now imagine if every time you wanted to play Street Fighter, someone playing Super Chun Li and another person playing Super Guile could come in at any time and not only kick your ass, but steal your special moves so you couldn't use them any more AND they could block off access to Bosses like Bison. In fact, only huge 'guilds' would even have a chance at getting good moves or winning the game.

    Fun, right?

    Oh, and all they would have to do to get the Super Status would be to drop out of school and press "Fierce" 6000 times a day. Just playing so much would be enough to get the 'gold' and 'experience' they needed to get upgrades to Super status. They wouldn't really have to use any skill- 40 hours a week of crappy play would be enough to do it. Even better, they could go on eBay and BUY Super status from someone in Malaysia hired to get 'gold' for them.

    Wow! Sign me up!

    Anyone want to sign up for a Counterstrike game where I get Nuclear Weapons, Phasers, and Invisibility Cloaks because I am a Level 60, and you have to play in teams of 40 or you can't advance beyond Private First Class otherwise?

    Or, let's play Mario Kart. I get a much better car and a 5 minute head start because I put a lot of time in, and you didn't. Wheeee! Fun!

    1. Re:Missing the point by geekoid · · Score: 2, Insightful

      "Now imagine if every time you wanted to play Street Fighter, someone playing Super Chun Li and another person playing Super Guile could come in at any time and not only kick your ass, but steal your special moves so you couldn't use them any more AND they could block off access to Bosses like Bison. In fact, only huge 'guilds' would even have a chance at getting good moves or winning the game."

      Your comment would be relevant if that applied to WoW.

      Sorry, but you can't block off access to important bosses in WoW. There all instanced so any one group can get to them at anytime.

      "Anyone want to sign up for a Counterstrike game where I get Nuclear Weapons, Phasers, and Invisibility Cloaks because I am a Level 60,"

      Sure, assuming that if I play the same ammout as you dio we both have an equal chance of aquiring comparable gear.
      There is no gain for a lelvel 60 to fight another player of a lower level.
      I know this next part will come as a shocker:
      You can play WoW, and Never Ever need to fight another player if you don't want to.

      "
      Oh, and all they would have to do to get the Super Status would be to drop out of school and press "Fierce" 6000 times a day. Just playing so much would be enough to get the 'gold' and 'experience' they needed to get upgrades to Super status. They wouldn't really have to use any skill- 40 hours a week of crappy play would be enough to do it."

      Put another way:
      "
      Oh, and all they would have to do to get the Super Status would be to drop out of school and go to 'work' 6000 times. Just working so much would be enough to get the 'gold' and 'experience' they needed to get upgrades to Super status. They wouldn't really have to use any skill- 40 hours a week of crappy 'work' would be enough to do it."

      " Even better, they could go on eBay and BUY Super status from someone in Malaysia hired to get 'gold' for them."
      You mean like paying to join a 'prestegous' club? Or paying to get an expensive car? Stsus means nothing to those who don't give it meaning.

      "Or, let's play Mario Kart. I get a much better car and a 5 minute head start because I put a lot of time in, and you didn't. Wheeee! Fun!"
      once again, you use an invalid comparison becasue in WoW there is no need to cmopete against other peiople if you don't want to. It does not have to be a contest.
      Why can't people understand that? why care if Uberjoe bought some really nice items(although the best items can not be bought) if you never play against him. If anything that is an assset to you if you get hime in a group. His better gear will help you get better gear without buying.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Missing the point by Saint+V+Flux · · Score: 0

      "It doesn't matter whether teaching these things is WoW's purpose. The point is that it does teach these things, and that is a matter of concern." If you have to learn your work ethic or how to behave in society from a bloody game, then you have serious issues.

    3. Re:Missing the point by Anonymous Coward · · Score: 0

      It's not meant to be fun, it's meant to be addictive.

    4. Re:Missing the point by Databass · · Score: 1

      WoW has instanced content. Even if a guild beats Ragnaros before you do, there's nothing they can do to cut your guild off from fighting him as well- you have your own copy waiting for you in your own private copy of Molten Core. If you can't get to him, it's not that other guild's fault- it's because your guild hasn't yet learned the complicated choreography and timing required. The example of Kazzak, Azeuregos, and the green dragons is closer- but those world bosses are only a very small part of the world. You can gear yourself adequately and never fight them at all.

      Everyone starts WoW with an equally equipped level one character, just like everyone starts Street Fighter with an equally equipped character. Through the course of the game, decisions will be made that put one side in a better advantage. In WoW, the better decisions could easily include finding 4 people you can cooperate with effectively (a valuable real-world skill) to run the 5man dungeons. You can 5man your way to 60 no problem. At the end-game finding a 40man guild can be a very profitable decision that can give you a major advantage, or perhaps finding a 10man PvP team to play with. The more advantages you have, the more you will gain. If you earn good gear at level 50, you will be better equipped to gain good gear at 60. This isn't really that different than Street Fighter- if you open up with a bold flying fierce jump kick and get your opponent to 50% life while you still have 100%, you'll have a life advantage in that you will be able to simply absorb a few attacks to set up your finishing moves while they will not be able to do the same.

      The fact that everyone in WoW starts off equal but some people make choices that give them a better advantage in the long run is the same in both games, the only real difference is Street Fighter can be over in 30 seconds, while WoW could run its course of 3000 hours for hardcore players. Decisions players made in their 2000th hour could give them extreme leverage in their 3000th hour over players who had not been playing as long. But WoW doesn't even have to be competitive unless you choose to PvP. Street Fighter is a zero sum game- you can only win by defeating your opponent. In WoW, you can work together to mutually benefit and succeed. (Example- A priest and warrior team up, and the priest keeps the cloth armor they find and the warrior keeps the plate. They both win.) We could just as ask "What kind of lessons is Street Fighter teaching us, where there isn't even such a thing as a win-win situation?!"

      Finally, equating WoW to hitting Fierce 6000 times isn't very apt. The endgame instances require that the seven classes work together extremely well, with proper timing and positioning. It's approximately as complicated as teaching a 40 person choir to sing a song of mid-level complexity- except if too many people sing too many wrong notes (let's say more than 10% wrong notes), they're not allowed to sing anymore and if everyone is silenced you have to start that song over from the beginning. At its most simple, it's at least like having three people repeatedly hit Fierce, five people hitting Medium, two people hitting Weak, three people hitting Low Strong Kic,etc etck.... and if they do it too much, too little, or at the wrong time, everyone dies. (A single person making a single wrong move or failing to make the right move with positioning can end the entire encounter in Blackwing Lair at Vaelastraz and many of the other bosses.)

    5. Re:Missing the point by fferreres · · Score: 2, Insightful

      That's why I stopped playing any kind of artificial simulating games. Or mostly any games at all (except things like Chess, Go and some other abstract games). I really liked playing games (all of them, Adventure, FPSs, Sports, Combat Simulators, RPGs, etc), but at some point I found out that I could't apply most of what was learned (although something must have permeated) to real life, and that I like real life more...I sometimes play some RPGs when not very happy with life in general, but it lasts like 2 or 3 days a year (mostly games like Monkey Iland, or Zelda kind of games) ...

      It's kind of obvious, but one day I literally assumed a "let's play in real life" position, and started dating a lot (maybe too much), traveling a lot (I am living in Mexico for the moment :-), playing sports (squash), martial arts, learning...yes...social skills, and understanding people (insted of judging, to name some examples.

      It's been very rewarding...I don't miss any computer game at all. After all, it's the riches games of all...and I want master it before it's too late :-)

      --
      unfinished: (adj.)
    6. Re:Missing the point by augerman · · Score: 1

      Exactly they want you to keep paying the monthly fee. Personally my favort game was starseige tribes. There was so much skill involved in the game that most people hated it. Took a full 5 months to turn a newbie into an "ok" player. No one plays the game anymore so now i have a lvl 60 hunter that has some nice stuff from pickup groups. By the way those mods for tribes blow chunks and anyone that says that they played tribes but only like to play the mods are retards.

    7. Re:Missing the point by StarFire_FIN · · Score: 1

      Tribes = win

      Never before, and never since, has there been a more skill-intensive FPS. You needed excellent teamplay as well as top-notch individual skills to win a clan match.

  77. Preachin' To The Choir! by MudButt · · Score: 1

    How many of us learned the hard way that brick blocks aren't only very hard to break with your bare hands... But they also rarely conceal hidden gold coins. My poor disfigured knuckles. DAMN YOU MARIO!!!

  78. Re:Not all MMOs have those problems -- try Guild W by Oswald · · Score: 1

    Honest question: why, then, is it called Guild Wars? I like to solo; I don't want to be in a 40-man raid; I would like skill to matter even though I don't have much of it (gamewise). But I would never have thought something called "Guild Wars" would be what I was looking for.

  79. Freecell Teaches the Wrong Things by Seor+Jojoba · · Score: 1
    Hey, more people have played Freecell than World of Warcraft. So we better think of all the terrible lessons that are being permanently burned into people's brains from repeated play of this game:

    • 1. Luck > skill.
    • 2. I'll say it again, because it's so damned important: luck > skill.
    • 3. You can always hide workplace sloth from your boss with alt-tab.
    • 4. I'll say it again, because I think I'm so damned clever: You can always hide workplace sloth from your boss with alt-tab.
    • 5. O/S preinstalled games > get-off-ass-and-buy games
    • 6. Life is a series of repetitive tasks, unrewarding and meaningless.
    • 7. Freecell Terms of Service are buried in Windows EULA. Scary!
    • 8. I'll say it again: luck > skill.
    • 9. Skill < luck.
    • 10. Okay, I'm just repeating points because I don't actually have 10 things to say, yet top ten lists are all the rage with Slashdot editors these days.

    Oh my god, how long will it be before complete societal collapse?

  80. About where I gave up... by karandago · · Score: 1

    From TFA: "Grand Theft Auto appears to be about shooting cops and hookers, but it's actually a game of exploration and freedom."

    It is? Because I thought it was about shooting cops and hookers. If you want to boil it down to what it "actually" is then it's an adventure, or perhaps an escape.

  81. And this lesson is taught to the same kids... by Max+Threshold · · Score: 1
    ...who are getting graded on "effort" and "progress" rather than actual knowledge and ability.

    No wonder American science and industry is going to hell.

  82. Try the corporate world by edenapple · · Score: 1

    Right or wrong, there are quite a few companies out there that reward years of service more than skill. There is also a dichotomy in thought on that point - those who "put the time in" want greater rewards (the "Gold Watch" philosophy), while those who are a bit more skilled want greater rewards (the Darwinian philosophy). Seems the game is a bit too real...

  83. Bode Miller and countless other counter examples by Anonymous Coward · · Score: 0

    "1. Investing a lot of time in something is worth more than actual skill...This is an absurd lesson that has no connection to anything I do in the real world."

    Really? To cite a sports counter-example, how many times has the "skilled" athlete pissed away rewards / championships / etc. because they just don't care or don't put in the hard work.

    I really don't know what world you live in. How do you think skill comes about in the first place?
    Hard work can create skill over time, but skill without hard work equates to nothing.

  84. play wow = get job by shinosakana · · Score: 1

    one of my good friends just landed a job more or less because he plays WoW. the position was supposed to require a 4 year degree and 2+ years of in-industry experience. he has neither. he has taken a few college courses, but has no experience. however, the person that got him the interview, the person that interviewed him, and one of his new managers, all play WoW. he now makes more money than some of my friends with engineering degrees and several years of experience.

  85. Time Management is a Skill by tnk1 · · Score: 1

    WoW does have something of a dynamic that seems to reward people who spend a lot of time as opposed to having some innate skill. However, I think its silly to say that those who spend time at the game are necessarily skill-less.

    As I imply in the title, you can spend a lot of time in WoW and go absolutely nowhere because time management is a skill. Or you can spend a lot of time, exploring, working out the encounters, researching and other things and do well. I know people who have been level 60 for months without a single purple item, not even a simple one. And I know people who hit 60 and already have a number of things taken care of and even if they don't want to be in a raiding guild, they use their time to best effect to get what they want.

    It's true that WoW is not going to reward those with high twitch gaming skill. Those are games where you come in fully loaded or close to fully loaded and your curve to top equipment is completely based on one thing, usually your ability to headshot people. It gets a little annoying to listen to those people complain, because they are playing the wrong game. This game is social, has a lot of playing options, a big levelling curve and an equipmnent bias that rewards people who take advantage of the content. Perhaps the PvP could be a bit more bad ass, but this isn't Counter-Craft, if you get my meaning.

    Still, there are real life lessons in this game, some of them not intended. For instance, the poster points out that a "skilled" programmer is worth 10 average programmers. This may or may not be so, but real life does reward both skill and persistence. Sometimes it rewards persistence over skill. There are plenty of prima donna "skilled" artists/programmers/players who may have the skill, but use it completely unproductively. In the real world, they are difficult to work with, don't feel they need to answer to anyone, and refuse to document things. In those situations, people of average skill who are persistent, are the ones who actually tidy up the loose ends and make projects work. Those people also have a way of latching on to seniority and clinging to it like a barnacle to a rock. You can still spend a lot of time and go no where, but you don't have to be a genius in real life to get somewhere. You just have to apply yourself to the tasks you can excel at, even if your talent is 1/10th that of a genius in your field.

    That is not to say that there are no complaints *within* the dynamic they have set up. For instance PvP Rank 14 is basically a grind, period. There is almost no way you can finesse your way to that level without simply putting in brutal amounts of time, often frequently having more than one human play the same character so that you have 10-18 hours a day of end to end gaming. That system could really, really use some tuning so that PvP skill is emphasized and simply sitting in a battlefield 9-10 hours a day as a hunter auto-shooting people, is not the way to get HW/GM.

  86. WOW is for profit. More time == more profit by Anonymous Coward · · Score: 0

    WoW rewards people for spending more money to play the game longer. It's strictly a profit thing. Give them more money (by playing longer) get more stuff.

  87. Agree on the time- but what a whiner about guilds. by Maxo-Texas · · Score: 1

    The part about time vs skill is a good point.
    Just sitting on your butt shouldn't entitle you to things. Unfortunately- skill games are too hard for the majority of people. Selling a game based purely on twitch skills appeals to a smaller market.

    The part about solo vs guild play is just whining tho.
    In the real world, there are many activities that a single person cannot do as well as a group. Maintaining the logistics and politics of a guild for encounters and administration is a major challenge and develops useful real world skills. Running a guild is too hard for most people- but being a member of a guild usually isn't.

    If you don't like mmorggs that center around guild activites, then DON'T PLAY THEM. Go play a game that focuses on solo or small group play. I admit that WOW advertised it would be such a game at the start and isn't any more.

    But to join guild play with some kind of screed about the noble value of skill play is stupid- obviously you lack the social SKILL to prosper in guild settings and need to work on that SKILL.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  88. Warcraft teaches bad lessons by r1_97 · · Score: 1

    Bad or good, who cares. It's a game. It's not intended to develop skills useful in the real world. Do all the shooter games provide useful skills? Wait a minute!

  89. I think I speak for quite a few ex--WOW players... by Oswald · · Score: 2, Insightful

    when I say, "yeah, that's why I quit, too." It's one thing to be stuck in the slow lane because you "only" play 25 - 30 hours per week; it's another to know that many of the in-game rewards are completely out of reach, forever and ever, no matter how smart you play or how skilled you become. After about 10 months, I just gave it up.

  90. Gear skill, and Time = gear by blunte · · Score: 1

    Firstly, the author states that WoW is the most successful MMORPG on Earth. My understanding from the MMORPG tracking groups is that Ragnarok Online has about 17 million subscribers worldwide. But that's beside the point.

    But about the time > skill, that's an accurate statement. But the root of the problem lies in WoW's (and EQ's and other games') focus on gear. There are essentially two driving forces in WoW: experience gain and gear acquisition.

    People play and quest in order to get more experience so their characters level. Ultimately the characters become level 60 (max) and cease to need any experience. Meanwhile, during the leveling, there is a fairly strong focus on acquiring newer, better (more level-appropriate) gear because that makes your character perform better, which of course helps you level faster.

    The problem is that gear can have a very significant affect on the character's performance. That makes sense to a degree, but it becomes way out of proportion at level 60. Throughout the lower levels, the typical best gear at any given point can be acquired by making a few runs thru the appropriate instance. That doesn't require too much of a timesink, at least since the instances don't usually take more than two hours each to run. Some can be done very quickly.

    But at 60, the time-haves get separated from the time-have-nots because the people with great amounts of time can raid N times in the same place just to get one or two pieces of gear. And unlike at lower levels, the disparity between the high end raid gear and the typical ("typical magic gear" - a cheapening of the idea of special items in the first place) gear is huge.

    A caster 60 who makes no effort to raid will likely have around 3500 hitpoints and 4500 mana. A same class caster who wears the best raid gear will have 5000 hitpoints and 8000 mana. These are example numbers, but the % increase is roughly accurate. In some cases the better geared player will have things that increase their spell damage, so they may be consistently doing 25% more damage than the poor guy. In addition to just the armor (which gives all the stat and damage bonuses), there are a variety of trinkets and toys, some of which can give a big benefit.

    When it's all said and done, a poorly geared player with good skill will be hard pressed to beat a well geared player with mediocre skill. This means that gear > skill. And since it took vast amounts of time to get the gear, time > skill.

    There was a game, long ago... oh wait, it's still humming along, albiet with small playerbase, called Ultima Online. It's been going for 8 years, and I've not seen it since beyond the first 18 months (when I quit), but at that time there were very few magical items. Players actually ran around wearing plain old gear. In WoW you've got stuff like the Archer's Leggings of the Wolf/Bear/Eagle/..., and there are so many types and variations that I'd guess the item database for WoW is orders of magnitude larger than many other MMORPGs. In UO you had (IIRC) cloth, leather, chainmail, or plate boots. In UO if you needed a new sword, you paid a player (Grandmaster Blacksmith typically) to make you a shiny new katana, or halberd, or whatever. In UO, skill > gear, because everyone had basically the same gear.

    WoW is hopelessly broken because it follows in the footsteps of EQ (and Diablo) by making magical named items the norm. It's like trying to imagine getting rid of all foods except dessert, and then going so far as to make all desserts just different arrangements of icing. What was once special is now utterly commonplace.

    The PvP "honor" system is similarly broken. It rewards time spent doing Quake-style deathmatch zerging with honor kills, and the more honor kills you get, the higher rank you get. There is much greater reward for mindless repetition than there is for skill and teamwork. It's worse now even as people have figured out how to manipulate the Battlegrounds system to ensure easy victory for their team. Consequently, many level 60 Battlegrounds games are utterly one-sided honor point farming sessions that last 6 minutes each.

    And there are 5+ million rats pressing that cheese button every night.

    --
    .sigs are for post^Hers.
  91. Re:Not all MMOs have those problems -- try Guild W by spyrochaete · · Score: 1

    Whoever marked your post as troll is dumb in the head. You said precisely what I was going to.

  92. Looking for life lessons in the wrong places by CharAznable · · Score: 1

    Anyone who looks in video games for lessons on how to live your life has *already* failed at life. And no, taking down Nefarian does not make you a better person.

    --
    The perfect sig is a lot like silence, only louder
  93. Games are for entertainment. by mrnick · · Score: 1

    If you want reality then go to work. If you want entertainment it's hard to beat a good video game. I think it's absurd to try and draw relationships between the two. If you do then you prob have more problems then this.

    Nick Powers

    --

    Encryption: I may not agree with what you say, but I will defend your right to encrypt it...
  94. Whining away... by startontop · · Score: 1

    This guys, to me, sounds like a whining gamer who is having trouble playing World of Warcraft. He makes the argument that World of Warcraft teaches gamers the evil lesson of "time > skill" while I would argue that this is almost completely false. Yes, in this game, if you invest a lot of time you get an advantage, but it is no substitute for skill. Truly skilled players can still outthink, outmaneuver, and ultimately outplay players with excellent weapons/armor but who are novices in the art of fighting. First of all, this game was not built for player versus player action originally anyway, so arguments as to it's player versus player lessons aren't really worth the time of typing them out. If he speaks of mainly player versus environment scenarios, then yes, this is what the game is teaching. It is teaching people that working together in large coordinated groups can accomplish much more amazing and beneficial results than one person operating as a lone wolf.

  95. WoW requires skill??!! by IflyRC · · Score: 1

    Since when?

    There hasn't been a MMORPG out to this date that required any skill. Sure, the people who put in countless hours and have no life will tell you they got uber weapon A and uber armor piece B because they have skill and took down a specific mob with help of their 60 friends on a raid but in the end, it was the time they put in. Skill had nothing to do with it.
     
    In fact, I think the reason skill is not needed is why these games are so popular. You really don't have to do much except let the system handle your attacks for you with "auto-attack" - you just need to be online playing 12+ hours a day.

  96. Re:Actually it's even worse than the submitter imp by crawling_chaos · · Score: 1
    Millions of subscribers seem to argue against it being "crap design." No good for you, perhaps, and that is fine. I do not enjoy first person shooters myself, but I don't call Half Life 2 or Medal of Honor "crap designs."

    If you don't enjoy it, by all means don't play. It is a game after all, and the point is to have fun. If you aren't then find something else. But please spare us the self-righteous insults, m'kay?

    --
    You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
    -- Colonel Adolphus Busch
  97. Gee, I thought the lesson was.. by Geekenstein · · Score: 1

    That getting drunk is fun and makes you do silly stuff, but doesn't really have any bad consequences. Good lesson for the kids. :)

  98. Inherent disconnect in skill in RPG's by madopal · · Score: 1

    Ok, essentially in the real world skill builds over time so that your success rate on a task increases while having to spend less time to achieve it. Internally, you keep that skill.

    In video games, we have a problem, classically shown in sports games. If I am supposed to be playing a baseball game, and I am playing Barry Bonds, I'm supposed to be one of the best. But, as a novice player, I clearly may not be. So, what to do? The disconnect from the player occurs when I sit there and am represented by Barry Bonds, but I strike out too often. The player may not have the skill that is supposed to be represented by the avatar they inhabit. A good game copes with this transparently, but it's a tricky problem.

    Now, the same thing happens in WoW. Basically, if I take a lvl 60 character and hand it to a newbie, s/he may not have the skill I have, but one swing of that sword from that character will do the damage corresponding to a lvl 60. We all know how non-difficult swinging a sword is in WoW, and it's designed this way to separate the skill so you DON'T have lvl 1's taking out lvl 60's.

    Chess analogies don't hold here, because the player is generic, and everyone has the same skills/pieces/abilities. However, games of that sort are limiting in many ways. RPG's have traditionally had to balance the fact that players of different skill levels have different abilities and items, and therein lies the challenge.

    The author of the piece clearly isn't differentiating between different game styles, and the "lessons" learned clearly aren't applied across games. Unless WoW is the first (and only) game you ever play, players will quickly learn that being a master at chess may not help you play Robotron.

  99. Set aside your idea of fun for a moment ... by brokeninside · · Score: 3, Insightful
    Consider that the premise of TFA is that fun is really just a way to learn things. Then consider imagining that every time you wanted to play Street Fighter, someone playing Super Chun Li and another person playing Super Guile could come in at any time and not only kick your ass, but steal your special moves so you couldn't use them any more AND they could block off access to Bosses like Bison.

    How is this not like real life? One guy can learn some impressive martial arts skills. However, that person will always fall to to the one with superior time, technology, or numbers. It is for this reason that police forces are comprised of mostly normal individuals and yet are able to maintain order for the most part. It is also for this reason that warfare has become a matter of who can build the most planes and bombs. Certainly, WWI era fighting aces may have been more skilled, but that ace will always lose to a guided missle.

    In fact, all of the key points in TFA seem to be rejections of the world we live in:

    1. Perserverence in the real world is superior to technical skill. Machiavelli wrote an entire book centered around this idea, it is called The Prince and is considered to be the beginning of modern political philosophy. Virtue, for Machivelli, is not a matter of technical skill but entirely of being wise enough to capitalize on good fortune when it occurrs and perservering through bad fortune.
    2. Large groups can easily overpower small groups or individuals. This is the premise of political philosophy since the time of Aristotle. The most modern incarnation is called `social contract' theory. You may have heard of it as it gained some level of popularity through the writings of John Locke and Thomas Hobbes.
    3. Ruling powers often arbitrarily enforce illy defined laws. Even in a liberal republic like the US, one only needs to look at the tax code to see that this is the case. In illiberal nations where the law is the whim of a despot, this truth is even more clear.

    My conclusion is that the author of TFA has a problem with the way the world actually is. While I've never played WoW, from the description it sounds to me as if WoW teaches truths far more universal than Street Fighter and it's ilk. The world of Street Fighter is the world of the action movie where The Hero can overcome All Adversity and Live Happily Ever After. Games that teach that sentiment seems to me to be far more dangerous to their players than WoW.

    1. Re:Set aside your idea of fun for a moment ... by UES · · Score: 2, Insightful

      You have an excellent perspective that I would like to respond to.

      How is this not like real life? One guy can learn some impressive martial arts skills. However, that person will always fall to to the one with superior time, technology, or numbers. It is for this reason that police forces are comprised of mostly normal individuals and yet are able to maintain order for the most part. It is also for this reason that warfare has become a matter of who can build the most planes and bombs. Certainly, WWI era fighting aces may have been more skilled, but that ace will always lose to a guided missle.

      As TFA states, Games are fun because they are not like real life. For example, there is a reason that in the Olympic games, it is not acceptable to 'take out' competitors in order to win. The nature of Sport or Games is to voluntarily accept arbitrary rules in order to gain entertainment. WoW violates this rule by allowing rule changes on a whim as well as offering in-game advantages based on non-game actions.

      Perserverence in the real world is superior to technical skill. Machiavelli wrote an entire book centered around this idea, it is called The Prince and is considered to be the beginning of modern political philosophy. Virtue, for Machivelli, is not a matter of technical skill but entirely of being wise enough to capitalize on good fortune when it occurrs and perservering through bad fortune.

      I am familiar with this work. Machiavelli would probably think it strange to exert such effort for a Game rather than for real-world influence and power. Good fortune in WoW is not random, as TFA states. Thus, capitalizing on it is not a matter of skill OR perseverence. Good fortune is only gained by brute repetition. That is neither real-world nor sport.

      Large groups can easily overpower small groups or individuals. This is the premise of political philosophy since the time of Aristotle. The most modern incarnation is called `social contract' theory. You may have heard of it as it gained some level of popularity through the writings of John Locke and Thomas Hobbes


      I am familiar with these gentlemen. True, but notice that in Football/Soccer, one team is not permitted to place extra men on the field when they wish. Everyone must obey the same rules. In the world of politics, the Majority party in most Democracies must obey written and unwritten rules about how they gain or yield power. Not in WoW- since they rules can change at any time for any reason.

      Ruling powers often arbitrarily enforce illy defined laws. Even in a liberal republic like the US, one only needs to look at the tax code to see that this is the case. In illiberal nations where the law is the whim of a despot, this truth is even more clear.

      A Republic is 'imperfect' because humans are imperfect. In a computer world, Avatars ARE Perfect since we can code them to be unable to violate the rules. Again, in TFA, WoW DOES NOT make it impossible to "sin", even though it is well within their ability to do so. The lesson? "God" is cruel to the computer avatar. They want you to pay them on a monthly basis for this.

      My conclusion is that the author of TFA has a problem with the way the world actually is. While I've never played WoW, from the description it sounds to me as if WoW teaches truths far more universal than Street Fighter and it's ilk.

      Yes, the lesson is "ha ha we got your money and you are not having fun".

      The world of Street Fighter is the world of the action movie where The Hero can overcome All Adversity and Live Happily Ever After. Games that teach that sentiment seems to me to be far more dangerous to their players than WoW.

      Since we do not live inside the electronic world, I disagree.

      The lesson of Street Fighter is that if you practice, you can win.

      The lesson of WoW is that the world is cruel and you can't win, BY DESIGN. And when you petition to have it changed, even though it is possible, people having fun are valued less than Gold Farmers and Cheaters. That'll be $20 a month, please.

    2. Re:Set aside your idea of fun for a moment ... by cratermoon · · Score: 1
      My conclusion is that the author of TFA has a problem with the way the world actually is.

      More than once as I was reading the article the author would firmly and confidently claim, "That's not how the real world is!", and I'd think, "You WISH!". It's incredible naivete and perhaps a dangerous identification of self-worth with game success.

      One reason I'm able to play and enjoy WoW despite the twinks and farmers is that I don't let myself get worked up about players who seem to think there's an "I Win" button that must be had for fun and self-image. Yes, it's annoying to be in Warsong Gulch against a level 19 rogue who sneaks up, two-hits me, grabs the flag and then runs so fast an epic mount could barely keep up to get a capture. But after I've died and my faction loses 3-0 again, I get up from my chair, have some coffee, or pet my cats or go chat with friends at the pub. Yes, I get some entertainment by setting a goal for my game character and trying to achieve it. But I don't identify with my character's success or failures so much that I want the world to be different than it is.

    3. Re:Set aside your idea of fun for a moment ... by Anonymous Coward · · Score: 0

      As TFA states, Games are fun because they are not like real life. For example, there is a reason that in the Olympic games, it is not acceptable to 'take out' competitors in order to win. The nature of Sport or Games is to voluntarily accept arbitrary rules in order to gain entertainment. WoW violates this rule by allowing rule changes on a whim as well as offering in-game advantages based on non-game actions.

      If you want to talk about whether the game's fun rather than whether it 'teaches the right lessons' then that's fine. Your argument, however, is completely irrelevant to anyone who DOES find WoW fun. You don't find it fun, so don't play. Other people seemingly do find it fun, so they do play. There's really nothing to debate here.

    4. Re:Set aside your idea of fun for a moment ... by Swordsmanus · · Score: 1
      Large groups can easily overpower small groups or individuals. This is the premise of political philosophy since the time of Aristotle...

      Kinda disagree given the supposed history of the US military's kill:death ratio in conflicts like Somalia, Iraq, etc combined with the ratio of US soldiers:enemies. Not to mention that China isn't ruling the world or anything, and is virtually economically dependant upon the US due to our "oh so bad" trade deficit.

      That aside, the fundamental problem here is that in RL, you put in more time, you generally get better and faster at what you do. The skills carry over to related areas. An artist who is excellent at drawing will have a better base skill at painting than a painter who has no other art experience. The thing with MMOs is that skills in related areas carry over minimally, and in some cases not at all.

      Quick counter to your martial arts example. If you practice one martial art for a few years, you will pick up new arts more quickly than someone who has equal talent as you but has no martial arts experience. Your skills carry over.

      Time committment is important in RL, yes, but the MMOs actually hamstring your skill advantage from time spent playing other (related) games. Here's another example: employment. If you have years of experience in sales, and you are an excellent salesperson for it, you will probably be hired into a higher-than-entry level position when being hired by a company, whereas a no-experience employee will be hired at the entry level. If not, then you will rise in the ranks significantly faster than someone with no experience, as you will show you can handle a greater variety of situations, more complex situations, and probably higher performance. That's like playing a non-MMORPG.

      Playing an MMORPG is like being hired into a company that charges all employees at all levels of employment with roughly the same low level of task complexity and difficulty, ignores all past experience in other related jobs, cuts the significance of your performance levels tremendously, and favors most hours spent working within the company. Such a company could have a mentally handicapped individual as CEO who has learned little to nothing from his/her experiences, but simply worked 18 hours a day due to nothing better to do. That CEO is also doing the same type of work as an entry level worker.

      And finally to bring it back to videogames - The learning curve for, say, a new FPS might be reduced for a seasoned FPSer, such that after playing for 1 month, he/she has almost reached his/her peak performance. He/she might defeat players that play that particular game significantly more, but have spent less time playing FPSs as a whole.

      However in an MMO, the same player may have played many other MMOs and have a near-peak understanding of the game mechanics just as well in 1 month, but his/her character is only level 30 rather than level 60. If that player had a level 60 character, he/she will outperform many other level 60 characters with equal gear and soforth. However, he/she is level 30, and is thus handicapped. That is the fundamental flaw identified, but I have an additional point to make - in the example just given, the level 30 gamer is inferior to the level 60 gamer, though the level 30 gamer has actually put in more time into related videogaming. Perhaps a fresh gamer would only get level 20 in the time that the experienced gamer got level 30, but that experienced gamer still can't get level 60 due to the artifical time requirement for that particular game, and arbitrarily can't take on the challenges that level 60 players can, no matter how skilled the level 30 player is, no matter if the level 30 player is actually a superior player to any given level 60 player. If you can name real-world environments where that happens, please illuminate me, because I don't see it in sports or business.

    5. Re:Set aside your idea of fun for a moment ... by fferreres · · Score: 1

      > Consider that the premise of TFA is that fun is really just a way to learn things

      This "could" be true, but it not always is

      > but steal your special moves so you couldn't use them any more AND they could block off access to ...

      He was not implying Street Fighter is more real that WoW is, but in the sense that the rules are fixed and your skills make you win, not the "power" skills recorded in a database. The skills are fixed, YOU either have them or do not. The diffrence is skills YOU own, vs. are recorded in some database. A great player of WoW will most certainly lose a battle against an average player with a well developed character. So in WoW a company "owns the skills", for as long as you keep playing. You are someone there for as a long as they keep on receiving money. You are a slave.

      > How is this not like real life? One guy can learn some impressive martial arts skills.
      > However, that person will always fall to to the one with superior time, technology, or numbers.

      So? He has his skill, if they are not the correct skills for world domination, who cares, that's not the point argued. Do you think that playing WoW makes you more apt for enjoying life, or whatever is your goal in life?

      > It is also for this reason that warfare has become a matter of who can build
      > the most planes and bombs. Certainly, WWI era fighting aces may have been more
      > skilled, but that ace will always lose to a guided missle.

      Nobody argued this. But you are contradicting yourself in the next sentense. A country like the US can
      dominate coutries like India easily, doesn't matter what country is more populated or the size or their army.

      > Perserverence in the real world is superior to technical skill

      It is important, but does not sufficient at all...look at all the very poor hard working people all over the world.

      > Large groups can easily overpower small groups or individuals.
      > This is the premise of political philosophy since the time of Aristotle.

      What?! You said technology, numers...(time?) was more important than Kung Fu ... small groups can and usually do overpower large groups. It's been like that like forever....

      > Ruling powers often arbitrarily enforce illy defined laws.

      A minority rulling all others now...

      > My conclusion is that the author of TFA has a problem with the way the world
      > actually is. While I've never played WoW, from the description it sounds to
      > me as if WoW teaches truths far more universal than Street Fighter and it's ilk.

      Why? From the description, I don't think so...

      >The world of Street Fighter is the world of the action movie where The Hero
      > can overcome All Adversity and Live Happily Ever After. Games that teach
      > that sentiment seems to me to be far more dangerous to their players than WoW.

      If you'd paid attention, the Hero made
      a life commitment to kill the king, and paid a high price. And at the end, he
      understood that improving the world we live in requires some bad things to happen,
      things that are unfair to a minority. So not only he did not overcome All Adversity,
      much worst, he died without changing anything at all. The king had other skills,
      the ability to command and to convince people that he's doing the best that can
      be done (amongh other virtues of course).

      So yes, Street fighter skills to not translate to real world skills, but the skills
      remain with you as a person, not you as a database entry. Maybe both games can teach
      you something. One things is the stuff you own (property, land, money, degrees, etc) that
      remain in a database vs actual skills (talking, communicating, leadership,
      paiting, martial arts, etc). WoW allows people to do with skills what we can do in reallfe
      for things like wealth, titles, etc.). But titles are not the skills. In WoW the character
      is not YOU, nor your actual skills reflect your character skills. In Street Figher you
      own the skills (but no titles, degrees or wealth is involved).

      Oh, and both games are probably a waste of time :-)

      --
      unfinished: (adj.)
    6. Re:Set aside your idea of fun for a moment ... by Anonymous Coward · · Score: 0

      Well, first of all, in Olympic Games not only Skill is essential. Ask anyone about their equipment, may they be skis or Bobs or even their treatment of any gliding surfaces - yes, equipment is a key to sports. If that doesnt convince you, look at motor-sports.

      Second, the author of the Soap Box contradicts the usefulness of written rules. Unfortunately, the understanding of what is "game" and fun varies with maturity, knowledge and many other factors, even origin. As we both agree, rules are needed to form an environment of coworking existencies. Whereas in real life the changes of everyday life are rather slow, you may not realize it still happens. Every law the government releases changes your life, more or less. When Blizzard does that, you get a notification, allowing you to quit. The in-game changes coming mostly with patches force you to follow those changes - if you still want to play. If you dont - well then stop and look for some other game.

      Third, even if the lesson is "the world is cruel" it is far better than the lessons learned by shooting cops, stealing cars and beating-up others (well, WoW needs some violence, too...)

      But the main point, is that WoW is not there to teach you. I define fun totally different than learning in a safe environment. Fun is a feeling you have, either by humour, entertainment or social contacts that are -simply put- fun to be with. And Wow is fun to me.

      PS: Im no coward, i just dont want to create an account in a forum i will post once. If you feel like it, you may discuss with me volker_neesathotmaildotcom

  100. Street Fighter Champion says "WoW not twitchy" by jamie(really) · · Score: 2, Insightful

    From the author's bio:

    He's a multiple-time national Street Fighter tournament champion, author of the book Playing to Win, co-organizer of the Evolution Fighting Game Championships national tournament series, past member of Street Fighter Team USA

    So this guy has twitch skills, but no time. And he's written an article complaining that WoW rewards time more than skill. I can't help but feel that the complaint is really only a valid complaint for the author. So then the question is, is the author raising a valid flaw in WoW's game balance and to answer that we have to ask "How many of WoW's players feel the same way as a multiple-time national Street Fighter champion?" Pretty few I'd imagine.

    I haven't played WoW, but I've played DAoC and Raph Koster's Star Wars Galaxies. I had a lot of "fun". I'm glad that my progression was not linked to my ability to compete in joystick twitching contests against Street Fighter Champions.

    At some level the author seems to be suggesting that in the real world, skill is more valuable than time. If we ignore the fact that the author is ignoring the many skills of WoW players, e.g. social skills, marketing skills, leadership skills, and accept his premise, do we find agreement in the real world? Honda makes many more cars than TVR. Honda's are assembled by people with less skill than the TVR engineers. Is an individual Honda worth more than an individual TVR? No. Is Honda as an entity worth more than TVR? Oh boy yes.

    To teach anyone that maximizing one's personal skill is the way forward in life would be to fail to acknowledge that humans achieve much more in groups.

  101. racist by darkain · · Score: 0, Offtopic

    i thought it just made everyone racist?.... damn aliance care bears....

  102. It's both a matter of time AND skill by knightwolf · · Score: 1

    I just recently started playing WoW after avoiding it like the plague (as many others have done so and continue to do). I do have to agree in some aspects it's a matter of time vs. skill, but let me make a note there. I'd definitely take a hard working employee who's not quite as skillful over a lazy employee who is skillful. For a simple reason that I can trust the hardworking employee, when given a task, to do his best, spend lots of time working on it, devote his energy to it, etc. In the end, I'd trust the resutls more. The lazy employee, though he might have advantages in skill, I'd be worried if he tried a shortcut that ignored a problem or if he would not get the job done or was goofing off instead of working.

    Second, WoW has BOTH aspects of things. I definitely think skill comes into play - particularly social interaction skills. I've played on my own for a while, and you really have to pay attention to how you organize your items/abilities/etc. to survive. At the higher levels of the game - this situation is MANDATORY. You can NOT get the best items in the game, nor operate decently at the higher levels without assistance. Just spending more time won't grant near as much when compared to someone with skill.

    Let me explain. To get the best items in the game, you have to do Player vs. Player. You also need to do "Raids". Both systems require you to work with other people to complete the various tasks. The inability of a player to operate efficiently in a group or in a battle makes that player a liability. I've kicked several people from my group because they didn't know what they were doing and got the rest of us killed. Afterwards, I refused to have anything to do with such players. This issue becomes much MUCH more noticeable at higher levels where your chances of dying increase, and your dependency on other players increase.

    SO, lots of time IS required, but so is lots of skill. Skill in working with other people effectively, skill in learning how to play the system, etc.

    To summarize. Time > Skill is NOT alien to people who actually work for a living, and don't want to "just get by". You need Time && Skill. WoW can be initially played with lots of time, but eventually requires more skill than Time.

  103. Re:Not all MMOs have those problems -- try Guild W by electronym · · Score: 1

    I agree as well. I only wish I had mod points.

  104. i think only one thing applies in this situation by Anonymous Coward · · Score: 0

    Cry more noob. lrn 2 raid.

  105. Re:Actually it's even worse than the submitter imp by Karhgath · · Score: 1

    A lot of people will say that WoW actually starts at level 60, nothing comes to a halt except for xp/level. There's still the whole items, raid, pvp, etc. part of the game.

    It really depends on how you look at it.

  106. Union Thinking by Erioll · · Score: 1, Flamebait

    Unions function just like this: Time -> Seniority -> Paid more. Same thing as thinking time invested entitles you to reward.

    So this concept is hardly foreign. It's just foreign to people that actually work for a living.

  107. Hm by Wingchild · · Score: 1

    Let's see..

    Time spent > skill employed
    Group > individual
    + Xenophobic nationalism?

    Turning Japanese, I think I'm turning Japanese, I really think so!

    I think MMOs have picked up and accurately translated a few Japanese cultural traits. Further, I think Blizzard - often known as a refiner, rather than an innovator - has captured this spirit in full.

  108. All your answers are here by Anonymous Coward · · Score: 0

    http://www.wowglider.com/

    - Right....wrong....I'm the guy with the gun.

  109. I have to agree with his point four (group solo) by SpryGuy · · Score: 1

    I'm an introvet myself, and having to -- feeling forced to -- hook up and coordinate with massive numbers of other players (turning game play into more of an 'obligation' than fun) in order to progress is a real turn-off.

    I was originally attracted to this game by the notion that I could "quest with other people, alone". When that turned out to not be the case, I decided not to bother purchasing the game at all. And I haven't to this day, and am unlikely to in the future at this point.

    So in essence, I'm all about his #4, and it was a deal-killer for me. If it had let me get in and quest alone for a while and feel productive and unforced to get into huge groups, etc., I might have ultimately warmed up to that idea over time.

    While I do think the author is taking things too seriously, I think he has a lot of valid points of criticism of the overall game design, especially when it comes to the terms of service issue.

    --

    - Spryguy
    There are three kinds of people in this world: those that can count and those that can't
  110. Re:I think I speak for quite a few ex--WOW players by Anonymous Coward · · Score: 0

    Just like real life. Going to give that up as well?

  111. It's a proven fact - we do learn from games! by MindPrison · · Score: 1

    Of course we learn from games.

    We learn from anything in life. Games reflect our feelings
    our sense of action, our sense of adventure, our sense of wanting
    to be the "hero" of our boring every-day. Why do you think
    you go to the movies? Same thing! We want to be entertained!

    The Good thing about videogames compared to videos/movies is that
    you're not a passive audience - your're watching and participating
    and you're solving PUZZLES! This increases your IQ and it also
    CAN increase you responce to unknown situations.

    Several tests indicate that video-game players increase their
    awareness and responce time compared to those who don't!

    --
    What this world is coming to - is for you and me to decide.
  112. The trolls hath entered gamasutra by Achoi77 · · Score: 4, Insightful
    This must be one of the more weaker stories of this week.

    As much to the dismay of gamers, Blizzard and every other major game developer out there exist to fulfill their primary goal: to MAKE MONEY.

    While it would be nice to have more of skill based element in WoW, they are constrained by a few variables:

    1: Technical limitations, for example: Latency. I've been playing WoW for quite some time now, and I remember when they released the pvp honor system patch. The first day I loaded up the game, it was a lag nightmare. I was at the fort in Stranglethorn Vale, along with roughly 80 fellow horde members. My chat log start spamming with ppl yelling "THEY ARE COMING!!", and I roughly 200 alliance started to steam roll us. It was beyond laggy. We crashed the server. Several times. The server was Mannoroth. Massive pvp raids are not that massive in WoW, which is a shame.

    2: Appeal to a wide audience. This generally means the Lowest Common Denominator, as in your average run of the mill gamer. If you cater too much to the hardcore gamer, guess what: someone else will create a game that WON'T and will take your subscribing members away. You wanna tell that to their investors?

    3: Appeal to the narrow audience. I.E. the hardcore gamer. Or in this case, the hardcore group of gamers. You know who they are: the ones that got to Onyxia the first 2 weeks of release. The ones that killed Nefarious the day Blizzard released the 'cockblock.' These are the ones that generate the most noise in the gaming community, the ones that make the game alive. These are the players that average players look at in awe at the type of gear they are wearing (2nd tier epics), the title they hold (High Warlord Someandsuch) and the mounts they ride ("What the hell is that? That doesn't look like a wolf at all!"). They are what the average player looks up to and goes "Wow, I wanna be just like that someday.." and drives them keep playing (and keep paying). What do you think will happen when the hardcore group 'beats' WoW the first two weeks of playing? What's their incentive to continue paying the monthly fee? It's not called the Treadmill (or the Grind) for nothing.

    The World of Warcraft did not create the beast, it was created by it.

    1. Re:The trolls hath entered gamasutra by 1inthestink · · Score: 1
      I think Achoi pretty much nailed it on the head in his second sentence. Blizzard's goal with WoW is to make money. The thing that separates WoW from their other creations (and every game the Gamasutra article mentions) is the monthly fee. Once you set up a system in which the developer's interest is to keep you playing as long as possible, everything else in the article follows from that.

      This is why you get quests like "Go kill 25 Trolls and 20 Orcs." And when you come back to turn that quest in you get "Now go kill 25 Orcs and 20 Trolls." Blizzard's ultimate goal is to keep you playing as long as possible. They don't care what level you get to in that time or what PVP rank you attain. They're just interested in that monthly fee. You can complain that the Honor System rewards people who play 10+ hours per day month after month, but seriously folks, WHAT DID YOU EXPECT?

      In the end, the Gamasutra article points out several of the flaws in WoW, but it never advocates the correct solution. As gamers, you have to vote with your dollars, because it's the only thing that matters. Stop griping about it and simply DON'T PLAY games that have a monthly fee. Reject this pricing model that inevitably leads to grind-based leveling treadmills.

  113. Warcraft taught me by ad0gg · · Score: 1

    That if you have money, you can forego a lot of hard work while keeping a bunch of chinese employed.

    --

    Have you ever been to a turkish prison?

  114. Riight... by Qubed · · Score: 1

    This is idiocy. Of course time > skill ;)

    The example given with the UI artist is not substantiated in any way, shape, or form. It would make more sense that an average UI artist could create something on par with a brilliant UI artist if the average one invested the time.

    Methinks the writer of the article is just pissed off about something or the other and wants to rant. Much like me.

    But I'm in Mexico, on a beach, with free booze, so I don't care.

  115. From TFA by xiong.chiamiov · · Score: 1

    "1. Investing a lot of time in something is worth more than actual skill." Hmm, maybe that's why I play Guild Wars...

  116. Time is only rewarded at the bank by DerWulf · · Score: 1


    It like to be shown one person that got rewarded in WoW for spending time. Actually it's the other way around: coordinated groups of skilled people get molten core done in 3-5 hours and receive more rewards (killing all bosses = more drops) than the "improvers" who spend 20 hours bickering and not getting the very basic concepts of teamplay in this world.

    --

    ___
    No power in the 'verse can stop me
  117. Group Solo by idobi · · Score: 1

    The great minds of our civilization, notwithstanding - our entire society was built by groups. The solo accomplishments of Einstein, Newton and other great inventors and philosophers are fine and all, but their accomplishments are pretty meaningless if there wasn't a social group to benefit from them.

  118. I agree by nate+nice · · Score: 1

    I constantly here people equate how hard they worked on something to how much time they spent on it. It has nothing to do with that. Work smarter, not harder, eh?

    Anyways, being really good at what you do in comparison to your peers is really advantageous as it allows you to be a bumb and still get your work done at a faster pace and with superior quality affording you more luxuries/savings.

    But this also gets you in trouble, as many things in life seem/are easy you don't know how to work really hard to accomplish something hard that will take time. I mean you can, but it's weird to have to really spend time on something in your domain. Humbling anyways.

    Ah well.

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  119. Quality vs Quantity by LoKi128 · · Score: 1

    On the issue regarding the time spent vs the rewards, I believe the difference lies in that there are creative and non-creative skills/jobs. When designing a new chair, I would prefer a guy that does less work/hr, but produces better quality work. But when the product is ready for production, I want people who just pump them out, with only the minimal skill required to make said product.

    This concept is very hard to create in a game, since there are usually very rigid game rules that need to be followed. For example, in most games that have crafting, you don't really have an unlimited range of things you can craft. Ultimately, you can only craft the things the game designers allow, the only skill required is clicking a button. Same goes for gathering items, etc.

    Anyway, no one should be learning anything from WoW in the first place. It is a game. Like many others have said before, just enjoy it without looking for any deeper meaning.

    1. Re:Quality vs Quantity by sh4na · · Score: 1

      Anyway, no one should be learning anything from WoW in the first place. It is a game. Like many others have said before, just enjoy it without looking for any deeper meaning.

      Not learning? From a game? Is that even possible? You have to learn to play it to, well, play it. You have to learn it's rules so you won't get banned. you learn different ways of interacting, and especially with MMO's, you really do learn a lot about interacting with people. It's a game, and games teach, period.

      Of course, you can try and play it without "looking for deeper meaning", but that is probably impossible if you play it regularly. Eventually things in the game seem more real than they were, and the people in the game affect you much more. And if they do, the rules of the game world start to spill out into the real world, and that's what he is soap-boxing about.

      shana

      --
      shana
      ......gone crazy, back soon, leave message
    2. Re:Quality vs Quantity by LoKi128 · · Score: 1

      What I meant by "no learning" was that you shouldnt get your morals and values from a game which is just meant to be fun. Sure, we always learn from every new experience, but I think it is unwise to learn such things as "if you work hard, you DESERVE compensation", which you should be learning from your real surroundings, not ficticious ones.

  120. With enough monkeys... by posterlogo · · Score: 1

    ...hammering away at enough typewriters for long enough, we'd have all the works of Shakespeare. Therefore, on the timescale of eons, lower skill applied for a longer period of time can equal greater skill applied for a short period of time.

  121. Real world teaches wrong values too! by EmbeddedJanitor · · Score: 1
    We spend a lot of time telling kids to get a good education, yet the richest man in the world is a college drop-out. We use bombs and soldiers to spread "peace"......

    If you want fairness and good values for your kids then don't abdicate the responsibility to schools, games or others.

    --
    Engineering is the art of compromise.
    1. Re:Real world teaches wrong values too! by Anonymous Coward · · Score: 0

      Seriously, who was the genius that came up with that idea?

    2. Re:Real world teaches wrong values too! by geekoid · · Score: 1

      yes, a complete and under drop out...from a top notch school, 2 credits short...to run a business.

      um., really, the Bill Gates is a drop out story is pointless.
      If my kids decided to not go to college becasue the want to start there own business, thats great. Until they know what they want to do, I highly recommend college. You don't got to Harvard to get an education, you go to Harvard to make contacts.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Real world teaches wrong values too! by ceoyoyo · · Score: 1

      That's the best description of Harvard (and other ivy league schools) I've ever heard! Don't forget learning the accent. That's important too. ;)

  122. WoW's Culture by Caraig · · Score: 1

    The issue isn't about what lessons WoW is teaching. Basically, it's about a social sickness that pervades the game.

    That's probably a little harsh. I played the game for a bit and it was pretty fun going through the very absorbing storyline-like quests. Like most people, once I hit 60 it was a pretty emty field. There was nothing mre besides Battlegrounds and 40-man raids. My guild wasn't large enough to do that (and we kept loosing players to "big-name" guilds which were more often than not the haven of assholes and jerks, but who did Molten Core and Zul'Gurab weekly) so we tried to settle for Dire Maul runs and pickup Battlegrounds fights. (You can tell that those went really well.)

    The social sickness comes in, in that WoW fosters an insanely intense us-vs-them philosophy, and not only between the two factions -- that's a given, though I wish it could have been handled better. It's that even within a faction, there is intense rivalry, bickering, and TEH DRAMA!!!1! which turns otherwise rational people into frothing Greater Internet F*ckwads. It can make a person sick at times. Oh, and God forbid you disagree with someone. Forget about reasonable, rational dialogue. 'Cry more, noob.' 'It's fine, learn 2 play.' Yeah. Lots of good dialogue going on there, The old saying was that if assholes were airplanes, battle.net would be an airport. WoW very much lives up to that. See this article for an excellent discussion about this and related issues.

    So, what to do? Kowtow and beg guys like Pals 4 Life or Banana Boyz to take you in and hope that they'll deign to let you do an MC or Onyxia run, after leaving a small guild of folks whom you've played with for months and been good friends with? Level up another character to 60... and lather, rinse, repeat? 'Learn 2 play?' Nah. There are better things to do with your time. If you can deal with the culture of immaturity in WoW, and if you can pump 40+ hours a week into it... more power to you. Just don't start whining when you fail to develop decent communication skills. It's fine, learn 2 live.

    --
    "I am an Adept of Tantric VAX."
  123. It's the Labor Theory of Value by Russ+Nelson · · Score: 1

    You're talking about the Labor Theory of Value, which says that all value is derived from somebody's labor; thus management provides no value beyond the labor they put it. Yes, it's a now-discredited economic idea promulgated by unions, socialists, and other communists. Economists have replaced it with the subjective theory of value -- which says "If you're selling something, it's only worth what someone else will pay for it." Or to put it in modern-day terms, "If you try to sell it on EBay, and you get no bidders, it's worth nothing; throw it out or keep it yourself."
    -russ

    --
    Don't piss off The Angry Economist
  124. This is a GAME, it is not a teaching tool by Oz0ne · · Score: 1

    Last I checked WOW was for entertainment purposes only. Just thought I'd point that out.

  125. In other shocking news by jayhawk88 · · Score: 1

    Games often offer players worlds where rules, standards, and rewards are very different from the real world.

  126. Grand Theft Auto by Cranky+Weasel · · Score: 1

    "Grand Theft Auto appears to be about shooting cops and hookers, but it's actually a game of exploration and freedom."

    Oh come on. Don't try to falsely elevate GTA to prove your point. It really IS about shooting cops and hookers. Sticking "freedom" in your conclusion doesn't make it right. Or would you consider a game that lets you violate virtual pre-teens with broomstick handles "a game of exploration and freedom"?

  127. isn't that why they have a userbase? by loneknife · · Score: 1

    ok, try to follow this buisness model, there are lots of people that don't have much skill, but they want to think that they do .... so we tap into that market by substituting time for skill. that way every one can play and have fun. you may be climbing an endless level ladder, but given enough time you can be really nasty. so spend a few months leveling and send me your 19.95 each month, and you can live in a virtual world where you are respected, nay feared because you have nothing better to do. doesn't bug me just keep the fees comin, i've got a mansion to pay for.

  128. Escape Reality? by EEPS · · Score: 1

    Hmm... I always thought that video games were designed to ESCAPE reality. You know... that reality that I suck at pretty much everything, and can never get ahead in? Of course I could be wrong about this... As I am usually wrong about everything else... Oh well, I'm gunna go play some video games now :)

  129. War Games by Hoi+Polloi · · Score: 1

    Well, I learned from Steel Panthers W at W how to assault anti-tank positions and how to counterattack with Panthers. These all came in handy in my real world job of Field Marshall.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  130. GTA teaches worse lessons by mnmn · · Score: 1

    Go around shooting cops and prostitutes and youll get rich. Learn it well.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
  131. Le sigh. by keiferb · · Score: 0, Offtopic

    This guy's got a serious disconnect somewhere. I've got a CS degree from a nice 4-year school. Most who know me who would swear that stands for Counter-Strike, though, not Computer Science.

    Even with my four years of advanced tactical training, I'm pretty sure I couldn't realistically (and more importantly, -shouldn't-) expect to sit on a rooftop somewhere and headshot a terror suspect with a pistol from 15 stories up. Likewise, having invested more hours than I care to think about in World of Warcraft, I don't expect to be able to walk outside, turn into a bear, and tank a core hound that just happens to be wandering down my street. It's just not going to happen.

    I guess slamming the games is just easier than admitting your own delusions.

  132. Must be nice, redux by MrNougat · · Score: 1

    If you work at a company where it is truly believed that skill > time, never ever quit. Most of the working world still values time spent working far more than daily/weekly/etc productivity. I generally get yelled at for not taking long enough to do things, because my consulting company bills by the hour, and if I haven't maximized billable hours," then I'm in trouble. Never mind that I'm keeping clients happy, thereby generating repeat business, which is far more valuable to my company than a one-off day at a one-time client.

    --
    Web 2.0 == Giant Blogspam Circle Jerk
  133. Misunderstood author by ProZachar · · Score: 1

    Sirlin writes from the perspective that, at their core, all competitve activities are the same, whether they be video games, card games, other games, or real life. His philosophy is simple: "play to win". In fact, if you Google "play to win", one of his articles on his site (sirlin.net)comes up in the first page.

    His argument would be that competitive activities that have lots of room in their "strategy space" are good ones. Activities that quickly expose the fact that there are only a few (or possibly just one) viable strategies in it are inferior. This is why he likes games like Street Fighter, Starcraft and Warcraft, as they have many opportunities to reward strategic, skillful play, and dislikes WoW, as there's little strategy, skill, or thought in just mindlessly "levelling up".

    Personally, I agree with him that if you are going to participate in a competitve activity (and I would place "real life" in that category), you should do whatever it takes to win, provided that you stay within the rules of the activity.

    1. Re:Misunderstood author by Bigboote66 · · Score: 1

      If your premise is correct, then Sirlin himself is making the mistake that Warcraft is, at its heart, a competitive activity. I'd say that most people familiar with MMORPGs would agree that they are not primarily competitive activities. There are competitive aspects, but that's hardly their primary purpose.

      Fighting games, on the other hand, are almost pure competition. Given Sirlin's long history with fighters, it isn't surprising that his opinions on MMORPGs are informed by this history. Frankly, given the way he talks about gaming, (in particular his "play to win" article you mentioned - http://www.sirlin.net/Features/feature_PlayToWinPa rt1.htm, which upon reading, I realized I read years ago), I'm surprised he'd even be interested in WoW. I can only surmise he played it due to his loyalty to the Blizzar franchises due to their previous, purely competitive titles.

      Ultimately, though, even if you filter his article through these facts, I think his points, which he tries to pass off as universal, still come across as someone justifying his own personal biases (about what is fun) as fact. For example, the definition he likes to use implies that fun == learning, which allows him to blast WoW as teaching the wrong lessons. The fun == learning definition is clearly wrong; I can "learn in a safe environment" by studying an Organic Chemistry textbook, but this is, by no means, fun. Conversely, hanging out with friends telling jokes is fun, but I haven't really learned anything, at least not in the sense he talks about.

      The other main points that he makes are 1. Skill is more important that time, and 2. Solitary activity is more important than cooperation. Again, his preference for solo, competitive passtimes clearly explains this bias.

      The first point, as others have pointed out, is an either/or proposition - sometimes time invested is more important that pure or learned skill. All the skill in the world isn't going to build the pyramids. From Blizzard's perspective, it's pretty clear why things are based on time-sinks: WoW has a finite amount of content. By forcing players to take a long time towards consuming it, they guarantee that people will remain subscribed for as long as possible. This is the main reason I don't play MMORPGs - I simply don't have the time to devote to them to work my way through the content.

      On the second point, Sirlin is on much shakier ground. The history of the world, if anything, shows that cooperation among groups is far more important than talented individuals. Economies of scale, specialization, and just pure manpower carry far more weight in the real world. The world needs people who can work with others to get tasks done, not a bunch of loners who think they can do it all themselves. Even if you don't agree with this, it is still a valid interpretation that invalidates his "wrong lesson" premise. From an economic perspective, encouraging people to group and form communities is the main way an MMORPG ensures that people remain subscribed - players with a stake in the community are less likely to drop off.

      Finally, Sirlin himself is pretty proud of his abilities as a gamer; I think a lot of his resentment towards WoW stems from the fact that these abilities do not win him the same stature that he has earned in other circles. But in his "playing to win" article, he makes it clear that he's talking about belonging to a community that is in the top tenth of a percent in terms of "skill". Yet Blizzard is not interested in this small community, and I don't see why they should. They want to create a game that can appeal to as wide a base as possible in order to keep themselves employed.

      There are plenty of games out there that already cater to the elite. These games themselves turn out to be not so much fun for the novice if when entering them they perceive that there will be no way for them to ever fully enjoy them because of players that

  134. Skill versus Time by npsimons · · Score: 1
    I'll skip the obvious comments which have been done already (such "it's entertainment, not a bloody class lesson" and "duh"), and focus on what struck me: the comparison of time and skill.


    I would agree that time is not greater than skill; however I would also argue that skill is not greater than time. If anything they are orthogonal, and there are some situations where you can't replace one with the other, and others where they are both necessary. Now, having the skill to recognize this, and taking the time to recognize this will save you a bunch of time and help make sure your skills aren't wasted.

    1. Re:Skill versus Time by wickedsteve · · Score: 1

      Skills are improved over time. If you do not invest any time improving your skills then you will never be very skilled at all.

  135. WoW has a goal? by killermookie · · Score: 1

    Can't the journey be more rewarding than the end finish?

    1. Re:WoW has a goal? by borkus · · Score: 1

      I could not agree more. I started playing with friends who were racing up levels. I tried to keep up, but got tired of staying up late at night and plowing precious weekend time into the game. Once they levelled up past me so that I couldn't play with them, I bailed on that character then suspended my account.

      I've since rerolled a new character with a friend who's restarted the game. For us, it's a high tech "bowling night". We get one once or twice a week and kill monsters. It's fun and casual. Sometimes, we tear through monsters like they're made of wet toliet paper. Other times, we've had to run like crazy to save our hides. I hang out with him and his wife at least once every other week in RL, but this gives us a chance to have fun together without going out. We each do a little crafting from time to time, but mostly, we play to enjoy the challenge of the game and chat together.

      The least fun we've had is when a high level character has dragged us through a dungeon - at that point, the game seems like a chore that you're trying to get through. The idea of "getting more stuff" seems absurd to me. Grinding in the game to get some small material rewards resembles work in RL just a little too much.

      The best thing you can learn from the game is to enjoy the ride and make some friends along the way. You could even apply that to real life I suppose.

  136. lest ye forget by DragonTHC · · Score: 1

    the entire point of the game is to keep paying that monthly fee.
    so, of course, they're going to make everything take exorbitant amounts of time.

    don't like it? don't play it!

    it's just an AOL chat room with monsters anyway.

    --
    They're using their grammar skills there.
  137. Zonk by Anonymous Coward · · Score: 0

    It seems that you're the only who learns from WoW.

    Remember, quality of content > number of posts.

  138. I learned a LOT of valuable lessons playing WoW! by dj_krztoff · · Score: 1

    Such as .. - Leeroy Jenkins has chicken - Chuck Norris is so fast, he can run around the world and punch himself in the back of the head. - Hot Night Elves aren't always what they appear to be.

  139. "Hardcore" PvPers.... by zenasprime · · Score: 1

    ... 4tl! DiRL IMO.

  140. waan by VAXGeek · · Score: 1

    World of Warcraft teaches one thing very effectively: log on and play more World of Warcraft. Of course they REWARD you for playing longer! They WANT you to play longer! Some people out there will just have to have level 60. Normally they'd "play well" and get there fast, but in this case "play long" is what has to be done instead.

    --
    this sig limit is too small to put anything good h
  141. Obligatory link by Anonymous Coward · · Score: 0
  142. what I have observed by OleMoudi · · Score: 1

    I have a friend who is addicted to WoW. He doesn't belong to any big guild and it has been long since he got to lvl 60. He basically plays everyday for long hours the tiny content WoW offers to small (10 people) guilds and solo players.

    What I have observed when he rants about the game is that he truly thinks the game is about skill rather than about time investing. He is obsessed with the unfairness of players with epic equipment (which is obtained in 40-people raids) killing him again and again. I have never told him, but he is clearly wasting the time he spends playing, in terms of achieving goals in the game. He simply plays, without doing what he is supposed to do to continue powering up his character, yet he thinks that time he spends is reflected on his skill.

    So in my opinion the bad thing WoW is teaching is making players think what they've achieved through routine and time, but not difficulty, should be admired and respected. They pour hours of plain work into something without really worrying about efficiency or hard work, and they expect the time they spent to be rewarded.

    It's like going to work for 10 years at 8am but only sit on a chair the whole day without doing nothing, and still expect to be well paid.

    --
    ---------
    Thinking never hurt anybody --MacGyver
  143. How WoW reflects real life by egarland · · Score: 1

    The idea that more time invested yields more rewards and more power is very much a reflection of the real world. In fact, I find most of WoW's design has strong analogies in the real world.

    At first, I absolutely hated the idea that more time invested trumped more skill. It was unfair and frustrating. Most of my online play had been in the form of the various Unreal Tournament style games and the idea that I'd be competing with people who had better weapons and armor and abilities simply by having gotten there first infuriated me.

    The key here.. and I can't stress this enough.. is that more time invested trumps skill *to a point*. Yes.. there will be the odd player who powered their way to a level 80 epic weapon but in general, how good you are at the game is very much determined by how well you understand it.

    In real life, you could be a really great programmer but if you haven't finished third grade yet you won't be doing senior developer work yet. By the same token, once you've gained a solid education in how to run your character (often times through repetitive annoying tasks) it's all about how you plan and invest your time as to what kind of rewards you get and at that point it's more about skill than it is about time invested.

    I first pushed a single character to level 60, never bothering to start an alt. I pushed at 60 for a while and then started working on some other characters. Suddenly I found myself in a low level instance with a group that was a bit underpowered and was absolutely tearing the place up. I asked around and everyone there was very experienced. That's when it hit me... my hatred of the inequalities of being low and ill-equipped blinded me to the fact that it wasn't level but understanding and strategy that made the difference as to how good you were. I recently found myself in an end game instance with a group of brand new L60's and it drove the point home. They were all over the place, consistently using bad strategy and it was slow and hard and very wipe prone.

    Albert Einstein accomplished far more in the field of physics by himself during off-time as a patent clerk than a 40-man raid of so-so physicists ever would.

    But here's where the author gets it exactly backwards. Einstein wasn't born a L60 physicist, he had to learn it and he learned it very well gaining a lot of respect along the way. He wasn't a patent clerk doing physics, he was a physicist working an unrelated day-job waiting for a good physics job to open up. He came up with his theories and he didn't just post them on his door and walk away.. he gathered a 40 man raid group and had them try out his ideas and test and think and experiment and put them up against the toughest of problems and see if they held up. Einstein, the father of the nuclear age, never worked on the Manhattan project, and never designed a power plant. It was his ability to come up with an idea and communicate it to others and to get them working on it too that made his work so powerful. The same skills are needed to be good at WoW.

    The author also objects to big rewards only coming from large groups. To that I'd respond that figuring out how to get a rogue to perform at optimal efficiency against a monster is a FAR FAR easier problem to understanding how to get 40 people in 8 different classes to perform at optimal efficiency. This is why 40 man raids are hard. This is why 40 man raids deserve better loot. It's because it's a far harder problem to solve. Yes, coordination is an added obstacle but that's not all. The strategy involved is much more complicated as well.

    I'll also point out that using a great strategy if you are self employed will make far less money than if a 40 person company all follows a great strategy. That reflects reality very well.

    The article also mentions the honor system and it's crack like nature. To that I'd point out that the real word has crack too. Just because it's there, doesn't mean you need to get addicted to it.

    --
    set softtabstop=4 shiftwidth=4 expandtab nocp worlddomination
  144. That's not actually true by michaeltoe · · Score: 1

    It doesn't strike me as "more difficult" to write a bot which grinds predictable enemies all day, than a bot which actually has to think about strategies in a game like StarCraft. Seeing as how the AI in StarCraft pretty much wiped the floor with me every time I played against it, I'm sure one could do the same for WoW.

  145. The rationale behind this by Anonymous Coward · · Score: 0

    This idea that time > skill is not the best way to do things, but it is completely understandable.

    Blizzard cannot create an infinite amount of content, so in order to sustain the game (and their profits of course) they have literally no choice but to turn elements of the game into time-sinks. It's the only way they can encourage most people to continue playing over long periods of time, rather than quitting after they 'beat' the game.

    This applies even to dynamic things such as PvP. Speaking from experience, PvPing as an organized team is not a dynamic thing. After the first few times you develop very clear strategies which you then mindlessly repeat in 99% of future games. The limited number of opponents means that after a week you have probably already played extensively with the majority of the opponents you will ever encounter. At this stage, the game is pretty pointless. The only reason you continue to play it is that time, rather than skill, is a factor in your eventual rewards (rank, items, etc).

    This effect is even more pronounced in PvE, where there really is limited if any choice in how you complete an encounter.

    I'm not advocating this; I really wish this wasn't the way things worked. But it is, and it will continue to be until there is some fundamental breakthrough in how MMO content is created.

  146. Good thing that... by ericlondaits · · Score: 1

    Everything I needed to know, I learned in Pacman.

    --
    As a Slashdot discussion grows longer, the probability of an analogy involving cars approaches one.
  147. Got skills? by bmalia · · Score: 1

    I challenge you to a game of Madden 06! There's a game that takes some skill and not 32 hours a week to be good at.

    --
    There's no place like ~/
  148. Morrowind on the other hand by Anonymous Coward · · Score: 0

    ... has tought me to steal every single thing not nailed down as soon as the owner turns his back.

  149. Author must have lost out on epic loot. by TheRealCoreyHaim · · Score: 1

    While I do think there should be more solo content, there are problems with that as well. Making a quest that is challenging for a solo player is quite difficult, considering that certain classes are easier to solo with than others. A quest that is hard for a warlock or hunter would probably be near-impossible for a priest. Also, I think he's diminishing the difficulty of raid encounters by implying that 40 mediocore players could do them. With strategies being leaked by the various uberguilds, a group of 40 mediocore players can manage some of the high-end stuff, but not without falling flat on their faces repeatedly for weeks if not months. Even the top guilds have to try various strategies to get that first kill of a raid boss. With each kill, people become more comfortable with the encounter, and also gain a little bit of wiggle room with new and better equipment, which I think is a fitting reward for the time spent to coordinate 40 people working near-flawlessly on a boss. I do agree that time does not equal skill, and I'm sure there are some people out there that would be willing to put on some non-epic gear to beat the pants off the author in a duel. :)

  150. Servers for "light players" ? by file-exists-p · · Score: 2, Insightful

    Why don't blizzard and others create servers for players who prefere to play less than 1h a day ? Since they don't make money on the actual number of hours you play, they shouldn't care.

    Knowing that I'd have to compete against hard-core players is definitely one reason I do not even try MMPORPG ...

    1. Re:Servers for "light players" ? by decepty · · Score: 2, Insightful

      As a 'casual' player, the game is just as fun. You just need to detach from the 'OMG UBER PURPZ LOL LEARN2PLAY NOOB' mindset. My wife and I both have accounts and between work, university and all the other 'life stuff' out time to play is really limited. But we still have a blast when we do! We've just taken our time and play for fun, exploring and adventuring together.... not for 'PURPZ'. It all has to do with what's important for *you* in a game.

      --
      Be careful! Bears shouldn't consume large furry dogs.
    2. Re:Servers for "light players" ? by geekoid · · Score: 1

      while I like the casual server idea, what do you mean 'compete with high level players'? I eventually got my character up to 60, and I never competed against any other character.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Servers for "light players" ? by AragornSonOfArathorn · · Score: 2, Informative

      You should take a look at Eve Online. It's a space-based MMOG, completly differnt than WoW. But it's a blast. There's no skill-grinding like in other games. Skills are learned in real time, whether you're online or not. Going from Level 0 to Level 1 in a skill usually takes abuot 15 mins, but going from 4 to 5 (the highest level) often takes days, up to 2 weeks for some skills. So, you can start learning some powerful skill, go on vacation, and your character keeps learning while you're gone. Being online playing does not affect skill development in any way. You just need to log in to start learning a new skill when one is finished.
      And, of course, to actually play ;)

      Also, the game has a smaller, more mature player-base than the more popular MMOGs. You rarely see 14-yr-old "l33t n00bs" like in WoW or EQ. Check it out: http://www.eve-online.com/ The game universe is huge. There's over 5000 solar systems, and they keep expanding it. I've been playing for a few months and have only scratched the surface (granted, I don't play every day).

      --
      sudo eat my shorts
  151. Thomas Edison by NuShrike · · Score: 1

    He did say, "invention is 1% inspiration and 99% perspiration". Which does translate into those who work harder and longer achieve more than the "super-stars" who are here today gone tomorrow.

    Mozart was a flaming blowtorch, but Beethoven was just as good painstakingly working at it note for note.

    Heard of the tale of the tortoise and the rabbit?

    1. Re:Thomas Edison by smash · · Score: 1
      Yes, but Edison was an idiot, compared to Nikola Tesla (go google him).

      :D

      smash.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  152. Let's just hope... by Anonymous Coward · · Score: 0

    ...Jack Thompson doesn't think of this.

  153. How do you gain talent? by wickedsteve · · Score: 1

    With time and practice. Time is how we become talented. You practice and practice something and that is how you get good at it. It doesn't matter if it is drawing, painting, sculpting, skating, fighting or shooting. More practice makes for more talent.

    1. Re:How do you gain talent? by Anonymous Coward · · Score: 0

      Time and practice are how we become skilled, not talented.

  154. He's just another one-game-style-fits-all bigot. by Valdrax · · Score: 1

    Based on his little diatribe, it seems that he's an antisocial, competitive gamer who has good reflexes and thinks that skill should trump all and that something isn't a good game unless it lets you dominate some other player. His argument is essentially that if a game doesn't cater to his particular gaming desires then it is meant for intellectually / morally inferior gamers. Some of us actually like interacting with other people. Some of us don't exactly have great hand-to-eye coordination but are good at other things. According to him, we shouldn't be allowed to have fun because all games should be made for him and not for us.

    Screw him and the high horse he rode in on.

    There's a website where table-top game designers and players gather to discuss the theory of gaming -- specifically focused on what makes games fun called The Forge. A lot of what they say there applied quite well to PC and console games as well. In particular, there's a theory of three types of gaming goals that a player typically has. Broadly defined, these are:

    • Gamism -- The enjoyment of defeating challenges.
    • Simulationism -- The enjoyment of exploration.
    • Narrativism -- The enjoyment of stories.

    (If you have any interest in table-top gaming, I highly recommend that you read the site's articles section, starting with System Does Matter and the much more long-winded GNS and Other Matters of Role-Playing Theory after having some time to think about and digest the first short article. I digress, though...)

    Players of games usually have one of these three goals as their primary definition of "fun," though many people can appreciate more than one type. Generally, if you're not getting what you want out of a game (challenges, exploration, or stories), you're not having fun.

    MMORPGs like World of Warcraft are primarily focused around exploration with light challenges placed primarily to add difficulty to exploration. Fighting monsters in general is not as much fun as fighting new monsters until you get to high levels. Then the game shifts to cooperative challenge-oriented play once you've already explored most of what the game has to offer in terms of your character, equipment, monsters, and geography. There are skills required to master Level 60 play, but they're very different from the twitch-reflex skills that the author of the article has (and it requires a lot of patience and teamwork to get to these parts of the game). They're strategic skills which he may or may not appreciate.

    Anyway, this was a very long way to go just to illustrate my point. There are different goals that gamers can have, and this guy is an arrogant jerk for slamming everyone else for having fun doing things that he doesn't like. There are more than enough games out there that satisfy his style of play, and he should realize that not every game has to be made for him.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  155. It's exactly like life! by drzero · · Score: 1

    In real life you have the exact same mentality in lots of places, at least where I come from. If you have a long education (have spend alot of time on it) you are automatically given a higher salary (more time -> "deserve reward"). It does not matter if another person is more skilled than the person with a long education, in the same job the one with the longer education gets more. The one who may just have a natural talent for that type of job and perhaps is alot better than the guy with a long education, is "not deserving of a reward" and thus gets a lower salary. That is not true of all types of jobs, but it is true of alot of jobtypes that I know.

  156. Not time, money... by Ulrich+Hobelmann · · Score: 1

    WoW is about entertaining players, and rewarding them, in return for the money they spend playing the game. Now what's hard to understand about that?

    Players who don't want lengthy entertaining, but a skills match, play UT, CS, or maybe some kind of strategy game.

    RPGs have never really been about skill, but about entertaining in return for a lot of time.

  157. Time == Skill by Anonymous Coward · · Score: 0

    Ummm... time invested is not more valuable than skill. Time invested IS skill. Do you think your "talented" graphic artist sprang from the womb, pencil in hand, and immediately started producing fantastic work with ten times less effort than everyone around him? Did your star programmer start producing his best work when he was five?

    Time invested is directly proportional to skill. Your graphic artist may not be investing very much time into each of his projects right now, but it took years of practice and disciplined study of his art (or her art, blame English's lack of gender neutral pronouns for this particular bias). Your star programmer spent a great deal of time learning how to program, learning new languages, learning new patterns and techniques and developing new habits before he was capable of producing the great work you now expect from them.

    All "talented" individuals invested just as much time and effort in what they do as people who are less "talented". They just made that investment at an earlier time. They spent countless hours drawing or tinkering with computers when they were young, when they were still in school or at some point prior to working on the project you now see them pump out at great speed.

    Talent is a myth, a myth that serves as a convenient excuse for those people who haven't invested the time and effort into mastering something. "I can't draw/program/whatever because I lack the talent for it," is the same as saying, "I wish I could draw/program/whatever without putting any effort into learning how."

    I used to believe in the myth of talent myself. I was a software developer who wanted desperately to be a designer, but I thought I couldn't draw worth a damn and convinced myself that I would never be able to cut it in the industry. I stayed in the job I hated until I completely burned out and could take no more than wound up delivering packages for a living. Finally, I pulled my head out of my ass and decided to return to school to study Industrial Design.

    Having never taken an art course ever before starting this new challenge, I am now pretty good at drawing, painting and 3D design. I have no "talent", but I do have skill and that skill continues to grow because I continue to invest time into improving it.

    Meanwhile, my friend who desperately wants to write but has convinced herself that she isn't "talented" enough to continues to work dead-end jobs and basically uses the talent-excuse to make herself feel better about not pursuing her dream. It never occured to her that even Hemingway started out writing garbage that no one would want to read. Listen to Gibson talk about how he started writing and how long and painful a process it was for him.

    Talent doesn't exist. Skill is a direct consequence of time. WoW teaches exactly the right lesson. Time invested is not better than skill, it is equivalent to skill. Now if only people would take the lesson outside of their game (their safe environment) and into their lives (their risky environment), they'd all be much better off (and probably play less WoW).

  158. Sure you lose something by voxel · · Score: 1

    In WoW when you die you lose TIME. (Have to run back, and man sometimes I have to run for a long ass time to get to my corpse).

    And after all, the whole article is about the more TIME you put into WoW the better you are...

    So whats the worst concequence of dieing? Take away the TIME!

    --
    Modesty is one of life's greatest attributes
  159. Ding by StikyPad · · Score: 1

    Well.. the thing is, time isn't directly rewarded, althought the gameplay is so mundane that it often may seem like it. What's actually rewarded is repetitive action.

    Also I find the idea that "games should teach lessons" to be absurd. The reason games are appealing is that they reward behavior which is either a) not possible in the real world, or b) not generally rewarded in the real world. WoW falls into the latter category. I think one of the reasons games of its type are so popular is that there are clearly defined rewards (Ding!) and clearly defined paths to those rewards (kill 5,000 goblins); something which is largely lacking in the real world. (Not to mention, it's a classic example of Pavlovian training). Games are entertainment after all, and most entertainment is escapist by nature. Some entertainment may provide valuable and/or insightful lessons, but that's not its primary function, and "entertainment" which focuses on teaching lessons is often not very entertaining at all.

  160. If you look really close by Anonymous Coward · · Score: 0

    If you look really close at the environment most games comes from: time is rewarded over skill. This is problem that plague the whole game programming industry. It doesn't really if you got excellent skills in programming/graphics/sound... If you aren't ready to pull 60 - 90 hour weeks you are most probably not "skilled" enough. Or as they say in the biz, "commited to the project".

  161. Its only a mirror of the average joe's perspective by mentrial · · Score: 1

    It is not something that WOW or any other generic MMORPG invents, that is the way that our culture see things, through the average middle class worker. If you have to invest more time creating something then its got to be worth more than the something other person did in less time, otherwise is a waste of personal resources.

  162. Of course Time Skill by Smarty2120 · · Score: 1

    When you're using a product that charges by the month for usage, you'd better expect it to reward continued subscribership. If the publishers of Street Fighter had been able to charge for monthly usage, they wouldn't have given you instant access to everything contingent on your skills. If you are very skilled and have subscribed a month, and some toddler can barely press the buttons (but whose parents have steadily paid the monthly fee for 2 years), you're going down because you haven't been putting out long enough.

  163. Blizzard and slashdot by amightywind · · Score: 1

    I find the slashdot priesthood's control of this forum to be just as odious as Blizzard's emperious policing of WoW. In both cases you have a mob in which individuals are singled out and judged by unwritten rules by an invisible elite and given summary judgement. Try making positive comments about the Bush administration, or negative comments about global warming, the space elevator, or Star Wars and watch your privileges get suspended for 'bad posting'.

    --
    an ill wind that blows no good
  164. In Soviet Russia! by Anonymous Coward · · Score: 0
    And the game as a whole teaches you to always stock up on any and all valuable supplies because you never know when shit might get rocky.

    Compare that to Doom 3, where the shit WILL hit the fan if you try to
    stock up on any and all valuable supplies.

  165. Gamasutra Design by sprayNwipe · · Score: 1

    I don't understand how this got published in Gamasutra - it's a rant by some guy who's clearly burnt out on WoW, with logic that defies explanation.

    No skill in WoW? How do you explain the masses of PvP videos released everyday? How did names like Drakedog become famous? Dumb luck? The whole "lead programmer is awesome" analogy is flawed too, how many years experience do they have compared to your assistant programmers?

    But this points to a bigger problem - how did this even get to Gamasutra? For years now, people like Ernst Adams have been publishing 'design articles' without actually playing games in the last few years, let alone working on them. While this guy has more experience at playing games and making them than Adams, the end point is that he's burnt out and doesn't like/can't get into 40-mans, and doesn't want to craft, or run DM, or PvP for fun instead of grinding (you know, like Street Fighter ;p). His solution is to rant about it with flawed analogies like the one above, created just to prove his point and push some anti-WoW angst.

    Gamasutra needs peer-review, to make sure that good articles get through, and rants are restricted to the letters page.

  166. It's the same old story.... by Anonymous Coward · · Score: 0

    He thinks rpg's should play like fps games. They are different styles of games. The moral of his story should be "If you don't like rpg's, stick to what you like."

    Just as a brief example of my point. His first argument is time > skill. That's a basic staple of rpgs. You are supposed to be playing a role (the fact that nobody really does is beside the point). You are your character, not just an extension of "you" in another environment. Most "skill" elements are then based on your character's skill, not your own twitch reflexes, at least that's the theory. In practice, if two roughly even characters go toe-to-toe in pvp, the more skilled the player, the better chance he has of winning... even again superior opponents.

    An rpg let's even those who are reflex challenged play and have a good time.

  167. Not so obvious after all... by maharvey · · Score: 1

    Evolutionary theory implies the opposite, and is very relevant to the real world: Despite the appearance of skillful design in biological life, no skill was actually involved, only time.

  168. Stupid by truesaer · · Score: 1

    This may be the dumbest editorial I've ever read. He complains about everything. Even collusion with the opposite faction to "fix" games in battlegrounds is not the players fault, its their duty. He claims that it is outrageous that they have rules on genre-appropriate character names. He claims that any loophole, exploit, or ability you can find is legitimate until prevented by hard code. This guy has no credibility and just looks like an idiot making these kinds of claims.

    1. Re:Stupid by truesaer · · Score: 1
      To follow up here, I wonder if he would be as accepting of player collusion in street fighter tournaments (he apparently has won several national SF tournaments). If other players were paying or otherwise arranging for their opponents in the tournament to lose so they could get an advantage or advance more easily?


      There's no programming in street fighter that prevents someone from not trying to win. How dare any street fighter tournament have a rule outlawing collaboration, collusion, or fixing of events!

  169. wow... by Mijion · · Score: 1

    Yea this is just stupid, I just quit WoW too, too much racism and swearing for my taste it just gets old... you get those 14 year old kids who think "oh mom got me this game to babysit me, I am going to swear all I want" Blizzard does nothing about swearing time to try DDO

  170. Oh by HunterZ · · Score: 1

    I was disappointed when I found out that they weren't talking about how WoW teaches you that wolves only eat non-seafood meat, while tigers and such eat both fish and non-seafood meat. In what universe are dogs more picky than cats about food, you ask? Warcraft, of course.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  171. I skimmed the article by Mard · · Score: 1

    I skimmed the article and disagree with both the premise and his point by point breakdown of the idea. I speak with some authority here, as my priest on Alleria was a founding officer of Risen, which is currently the most advanced guild in the game world-wide (furthest progression in AQ), and while I no longer play, I'm sure most players will agree with what I'm about to say.

    Firstly, in order to measure if time or skill is more important, we must have a basis of measurement for what the goal behind the game truely is. Items? Level? Wealth? Influence? Content defeated? Some people have preferences for any of the above, but I argue that skill is the determining factor in dominance of any of these options.

    Time is not the primary requirement needed to advance in World of Warcraft. At the very minimum, a level of skill is necessary to even advance to the second level; surely Mr. Sirlin (the writer of the article we're discussing...) agrees with this concept. In order to advance to the second level, one must have knowledge of how to use skills, read quest dialogs, or at the very least, hit auto-attack. This is the Minimum Requirement necessary to advance to the next level. As you progress through the game, content becomes more difficult. No matter how much time you give the game, if you do not learn more about your class as you progress (thus, upping your "skill"), then you will not advance towards level 60. Thus, some measure of skill is required to reach level 60. In addition, if you are RACING towards level 60, in hopes of beating other players, skill determines the rate at which you advance (meaning that you can do so in less time than other players). I've done this. I promise you, while time is important, skill is four times so. We used a large pool of those first to reach 60 to form our guild on Alleria, and ended up with an extremely talented base of players upon which to build what has become now an incredibly powerful force. You can argue this, but I have emperical data to support my conclusion: skill > time, when leveling.

    Wealth: it's all about knowing where to go. This pillar requires more time than anything else, but your skill at the various money-making methods determines your strength in this area too. No matter the time you throw, those who know how to work markets or the best money making areas will have a leg up over the average joe aqcuiring wealth. I'd say it's a fair balance between the two, but some people are just increadibly skilled at making money, and do so without effort, while others struggle to get their level 40 horse by level 45. Conclusion: skill > time.

    Items: the best items in the game are only available in dungeons, moreso in raid dungeons. This means that those with the skills necessary to defeat the most difficult content in the game are allowed the best items. You can not walk into a top tier raiding dungeon with 40 random talentless shmucks and expect to defeat anything. It takes practice, knowledge of your class, knowledge of your allies classes, and knowledge of the encounters (which can only be earned through time; but the time required to learn the encounters is directly attributable to talent and skill at the game). The first ones with the best items are generally the best players for their time, who have "mastered" key concepts required to get to the level of play they are at.

    Influence... those with the most sway over server politics are those with the most sway with people in general. It takes knowledge of how to work people, and how to get what you want from them. There are some people who are simply incredible at this; it's a skill that can be learned, though some people are just talented to begin with. Time again plays an important role, in that the more time you spend working people, the more influence you have over them. Regardless, if you're a 14 year old speaking leet 24/7, respect will be the last thing you get in return for all of that time. Skill > time, again.

    Content. You can't defeat content with time. You can thro

    --
    DRM = Digitally Restricted Media. This is a viral sig, pass it on.
  172. So you instantly learned a lifetime's knowledge?? by searchr · · Score: 1

    At which point in your life did you suddenly realize that you were a highly skilled, trained professional? How did your skills miraculously appear? Mine came from almost 35 years of applying myself and learning skills. You can't pick up a paintbrush and just be an artist, nor can you be "talented" at something and still excel without studying and training. Most people I know with money didn't just find it, they spent years scrimping and saving and investing. Most people I know with possessions didn't get them all at once, they spent their lives gathering them.

    You may live in a world of right-place-right-time, look good when the boss is looking and move up, but I think most of us had to spend our lives for our rewards.

    Just like the church of WoW teaches us.

  173. Compare and contrast with Second Life by Zobeid · · Score: 1

    Second Life is like the anti-WoW. It's like a mirror image of WoW.

    Success in SL comes primarily from creating things, which is a largely (though not exclusively) solitary pursuit. You're allowed and encouraged to sell items, and exchange game money for real-life currency. Skill counts more than time spent in the game. You are allowed and encouraged to join multiple groups. There's little censorship (large areas of SL are "adult" rated). For every bad lesson of WoW exposed in that article, SL appears to teach a corresponding good lesson.

  174. What about educational 'games'? by Colosse · · Score: 1

    You know games for kids that help them learn maths or other things if an amusing way?

    --
    Colosse.
  175. Genius by Anonymous Coward · · Score: 0

    Everything good in life comes from Street Fighter. Winning is a meritocracy, which is some holy thing and should be the decider of all events, fuck all those other virtues. It is the game of kings and a promoter of world peace.

    I should be able to rooftop camp and harass people at my whim in WoW. Its just part of the game right? Clearly though, leveling a char to 60 is not part of the game, and should be disallowed, it gives them an unfair advantage. All games are only composed of short 1 minute rounds like Street Fighter. I should be able to abuse the mechanics of the world at my whim, leveling a character to 60 is not part of the normal game mechanics.

    I am angry that somebody who plays the game more than me has a "10" next to his name and I only have a "9". Although it means nothing, I think I am so cool that I should just get a "10" anyway, and fuck him, he should get an "8" because it took him too long to get "10".

    Persistance and tenacity are stupid, they never solved any problems, if I can't do something in an hour it must be stupid.

    As a sophisticated introvert, this game offends me. All raid encounters are mindless, I hear anytime 40 people just stand together the loot just falls from the sky. There should be solo epics that depend on skill, and since I'm so uber, it should only take me an hour to solo a full epic set, otherwise they're just rewarding retards. Again, how dare I ever have to consider other people to succeed in this game, that is not like real life at all. The fact that the game is only online is a novelty, you aren't supposed to group with other people to acomplish goals, and if you do you must be cheating and that isn't part of the game. Street Fighter was cool because it was 1 on 1 and you could really explore your world. Albert Einstein didn't need a raid group, and of course would insist on bitching about the game instead of actually playing it because he is smart and would lose to a bunch of really dumb people who were stupid and made a raid group and went to a dungeon and had fun.

    People shouldn't work together to solve problems. They should just stand around and wait for the necessary individual genius to show up and do it for them quickly. Collaboration has never worked.

    Guilds could have caused WWII. They are an evil system, people from guilds never speak, hate each other, and never join other guilds. People never group with people not in their guilds. The realm forums are always empty.

    I should be able to buy gold on Ebay. That's what a meritocracy is all about.

    Mostly I'm just sad this game isn't street fighter. What kind of stupid game isn't street fighter? 1 on 1 with no rules is the way it ought to be. I was playing cards with a friend the other day and I stabbed him in the face to win, because that's meritocracy. Rules are for sissies, especially rules that don't automatically reward the way I want to play the game over everybody else.

  176. Re:I have to agree with his point four (group solo by Anonymous Coward · · Score: 0

    It basically comes down to this: It's hard to coordinate 40 people to do anything.. it's almost like a 2nd job, in fact. Trying to build up a good friendly guild to be able to do 40 man instances is a huge pain.
    Everyone always wants to go, when you're trying to plan a time, but life intervenes.. People have flat tires, get called in to work, make last minute plans with their significant others, etc etc.

    So it leaves the people who cleared off their schedule for that date annoyed, and discouraged.

    So I'm in the situation where I've invested a lot of time into a game, have 3 level 60 characters(and yes I know many people have a lot more 60s than that), and am bored with the 5-15 man instances(because I've done literally hundreds of dungeon runs) and can't break into the large raid content easily. Sure, my guild can do hald of ZG pretty easily in 3 hours or so on a weekend afternoon, but to be honest, it's hard to do the later boss encounters unless you have most of your people geared at least partly in epics.

    Yes, time >> skill in WoW. It's unfortunate to people that work 40+ a week that all these kids failing their college classes have the best equipment, I guess.. but I can't raid Mon-Sun 6pm to midnight after working 8-5 and live a normal life.. I have to do laundry, eat, clean, and sleep sometime during that nightly period...

    I guess the solution would be to be in a guild with people that I don't necessarily like, but have similar schedules as I do. That way we could all log on at the same times instead of being spread out accross different time zones and such, like my current guild is... it's mostly a pure logistical issue, because we have plenty of people with the skills.. it's just getting them all together at the same time.

  177. On the other Hand. . . by RossumsChild · · Score: 1

    Try and remember, Joe's 10 hour program might have extra features compared to yours, and Frank's 1 hour one might be completely unstable. . .

  178. Nationalism signifies a broken game. by sethstorm · · Score: 1

    If you really want to turn someone nationalist with an MMO, you might consider how Lineage II has been tuned to be Chinese Farmer Friendly. Search for the terms "FinalElf" "Farm the Farmers". You'll find out that farming here is not only encouraged, reporting the violation will only get you banned, (or if they do get banned they just tap 50 other accounts). WoW might have a point where you can do something, but you're going to need heavy duty legal regulation (They're just as xenophobic over there) to keep them in check.

    If that doesnt turn you nationalist after a while, you're probably working with them. For you, I say: Cao ni ma de.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  179. I don't know by AviLazar · · Score: 1

    But, doesn't investing more time in something generally give more rewards from that something? There are obvious exceptions (e.g. someone who is naturally talented can invest less time)...but if i spend more time studying to be a DR, shouldn't that help me be a better DR? If I invest more time in my boxing class, shouldn't that make me a better boxer? That is not a bad lesson to learn. Are there exceptions in this world sure, but not everyone can say their daddy is a millionaire.

    --

    I mod down so you can mod up. Your welcome.
  180. Doesn't he know PCs play more than one game? by RossumsChild · · Score: 1

    I was particularly amused by this gem: "As an introvert, I'm pretty outraged that this game is marginalizing my entire personality type."

    If you don't want to interact with other people, why sir, did you purchase a Massively Multiplayer game in the first place?

    Second: Are you unaware that one of the magical things about the personal computer is that it can run all sorts of different programs? This includes lots of other games that might be more suited to your particular personality type! If you don't like WoW, you could go play something else. Imagine that. Finding a reasonable alternative instead of whinging about how the big bad game hurt your feelings. What a novel concept.

  181. This is a core tenant of marketing strategy by b0r0din · · Score: 2, Interesting

    For everyone who argues that WoW, or any other MMORPG, is a game only for hardcore gamers, and that they alienate the casual fanbase, which has been argued over and over, I can only say that while I feel their pain, the people at Blizzard are not stupid. This is just standard marketing strategy.

    I can tell you that the core base of WoW, from a marketing perspective, will always be for the hardcore segment of the population. This is because they are the ones who will always pay, month after month, for the service, and who will continue to remain loyal to the game for years. This is their core profit center, like it or not. If you look at customers of any industry there are four types of customers:

    1. short term, high paying customers - These are casual gamers. They play maybe several months but don't stay on. They lose interest or are alienated by the hardcore players. This is me, btw.

    2. short term, low paying customers (they try the trials but never pay for the service)

    3. long term, low paying customers Also casual gamers who might start and stop, or decide to play some time later when a trial comes along.

    4. long term, high paying customers (hardcore gamers). These guys generate the most profit for the company. They will be around for years after the casual players have decided they don't want to play.

    Marketing strategy dictates you make the game most enjoyable for the hardcore gamers, because they will stay on long after the casual gamers have left, and they pay the most. They make the most money for the company, so they will be the ones that are cared for the most. Once the hardcore segment has left, you might as well put a dagger in the project. This is one of the reasons MMORPGs, which unlike most games, require a monthly subscription, will remain the boring levelling treadmill many people detest. Subscription models state that hardcore clients are the best center of profit. Hence the continuance of levelling treadmills. End of story.

    1. Re:This is a core tenant of marketing strategy by ShawnMcCool42 · · Score: 1

      I played for a few months before I realized Blizzard didn't care about me.

      I'm in your category #1

      "1. short term, high paying customers - These are casual gamers. They play maybe several months but don't stay on. They lose interest or are alienated by the hardcore players. This is me, btw"

      I'm in this category simply because Blizzard doesn't care about my demographic. They kept censoring and harassing me while I just tried to have a good time with my friends. I wasn't interested in griefing other players or being obnoxious like the 13 year olds who populate the games.

      Blizzard didn't care about me, and even though I enjoyed the game I had to quit because I just felt demoralized.

      Despite the language filter that defaulted to ON, btw. I was reported a number of times for saying four letter words as I normally would in my normal life. Aw, f@#k the cat just knocked over my drink. etc etc etc. If you've ever played the game you'll know that there's little kids (children and adults alike) who get a sense of power for reporting other players for not being the way they think someone SHOULD be.

      I had no freedom to be myself, so why would I want to play the damn game? It's just words people. The simple fact that I can't even talk in a way that's perfectly legally acceptable in real life is just ludicrous. I'm not a child, and everyone who complains when I "curse" after THEY themselves turn off their language censor needs to grow the f!@k up.

      I would have to say that sure, you're right. But it's an oversimplified view when you don't take into consideration how they CREATE the situations that alienate the "casual" gamers and prevent them from becoming "hardcore gamers".

      They'll make tons of money and none of this will matter.

      But they won't earn a single dollar from me. If they start to care about me some time... I'll know... But yea f!@king right....

    2. Re:This is a core tenant of marketing strategy by rujholla · · Score: 1

      There is however another group of Long Term High Paying Customers. It took me until just a few weeks ago to get my first 60. I really enjoy the game but can't due to work, family spend more than an hour -- maybe two a day.

      I don't think that I am in a super small minority because I have friends on my server that level as slowly as I do. There are lots of accounts that I know of that have been around since almost the first day but continue to pay our money month after month cause it is fun.

      The article says that time > skill which I don't know if I agree with but it would be nice to have the ability to get raid quality gear through a series of solo quests that would take me a year to finish solo or in small groups a chunk at a time that a hardcore could probably get in a week cause they have the time and can gang up on em.

    3. Re:This is a core tenant of marketing strategy by geekoid · · Score: 1

      You violated to TOS.

      That said, I find it hard to believe any action was taken against you for your language.
      Too many times do I see people trying to come up with a non-standard ways to cuss to get around a language filter people want on. They don't seem to get banned.
      I mean, why would someone go to the trouble to do F_U_C_K just to annoy people who don't want to see it?

      Cussing means you are not thinking.

      Finally:
      Chuck Norris could destroy you with a stern look.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:This is a core tenant of marketing strategy by joNDoty · · Score: 1

      You pay by the month, not the hour. They could have focused gameplay on long-term people that play an hour a day and gotten the same revenue.

  182. Lessons by PsiPsiStar · · Score: 1

    1. If you can organize groups, you will get more done than if you work solo. Look at manager's salaries compared to the majority of other professions.

    2. Einstein did good work. But he never beat Kazaak. MMORPGs don't teach you how to be a good theoretical physicist.

    Some players develop skills in planning.

    3. Video games don't really teach planning and coordination. It'd be nice if they did. They may teach basic tactics, but the hallmark of nearly all games is instant gratification in various doses. No video game I've ever played made me any better at project management or scheduling. At best, they've helped to reinforce my understanding of 'just in time solutions.'

    --

    ___
    It's the end of my comment as I know it and I feel fine.
  183. Not everyone likes the WoW endgame by advid · · Score: 1

    My dad, who is an avid WoW junkie, says that this is his main complaint about WoW. He thinks that people who get to level 60, for the most part, have done so because they enjoy the game up to that point -- the questing, in other words. Which can almost entirely be done solo, apart from the dungeons, and it's really easy to get a pickup group for those.

    But at level 60 you can't quest for advancement... the only advancement potential remaining is gear, which you can get from raids or from PvP. PvP gear only reaches the general level of raid gear when you hit the highest ranks, so only a handful of people on a server can actually get it.

    So for the majority of endgame players, raiding is THE form of advancement. And it's totally different in character from the entire game leading up to it.

    This explains why his pattern seems to be getting a character to 60 then starting a new alt, repeating ad infinitum.

    Note that he switched to WoW from EQ, another game where the endgame was all about the raids. He blames Blizzard's hiring of a bunch of EQ guys to design the high-level content.

    (My entire family plays WoW. My mum and dad, both my brothers, my wife, me... it's crazy. My wife and I got into it after visiting my family for Christmas this year and being persuaded to give it a try. It's like crack.)

    --
    - "I'll probably get modded down for this."
    1. Re:Not everyone likes the WoW endgame by Alcilbiades · · Score: 1

      I would have to agree except that the end game content isn't so bad you should make an alt to avoid it. I know that for me, killing a boss that takes 40 people all doing their part and doing them well is thrilling. The first time we took down Ony, Domo, Rags, Razor, Nef.....they are all very memorable because they were such struggles to achieve. Although I am an alt junky also except I use my alts as relaxation from raiding stress and as a way to get more professions so I can support my raiding bills.

  184. Haha idiocy by [cx] · · Score: 1

    maybe the problem isn't with the players that play this game perhaps without thinking of this inherited knowledge they're subconsciously learning, but by the programmers who sit around extrapolating what real life lessons they might be learning from playing these games.

    And putting more time in does give you bigger rewards for lots of things, maybe not in the computer world, but look at senior tenureship at any company for a good example. Doesn't mean you're the most skilled, just been there longer.

    This is a completely flawed and useless arguement. Even more of a waste of time than WoW (if that is possible).

  185. Guild Wars by tymbrim · · Score: 1

    Not all MMORPGs are like this. Guild Wars rewards skill over loot/level.

    You guys should really try this game out. It's not about how good your sword/axe/staff is, it's about how good YOU are are using them situationally.

    Think of Guild Wars as a professional level MMORPG. Everyone has 'regulation' equipment. No one's stuff is better than anyone elses. After all, Baseball and Football require teams to play with 'regulation' gear. You can't use a corked bat even though it hits farther.

    Guild Wars provides a 'level-playing field' that has been lacking from RPGs since the beginning. Oh, and it has MUCH better graphics also.

  186. Who said leveling is WoWs objective? by Qbertino · · Score: 1

    This article is totally pointless and backwards. The guy got it all wrong.
    Who the hell said fast leveling is WoWs prime objective?

    I've been registred for 8 months now and am at level 21 with my first character (a Dwarven Priest). Yeah, go ahead, just laugh. I'm laughing at you just now.
    *The sound of ten thousand slashdotters spewing ten thousand cups of coffee across their monitors*

    Whenever I log in I usually run around join parties here and there do some soloing. Sometime I get a powerleveling rage and do half a bar in one night. But most of the time I just move about and explore the world. And that's where the fun is - if you haven't notived.
    It can be real fun btw moving through territory that's 'meant' for 15 levels higher. It takes some real skill to do that. Yeah, leveling is a neat extra but if you're only looking at your bar you might aswell be playing a browsergame. And they're for free.

    I sometimes feel pitty for those constatly racing from quest to quest - most of them are probably unemployed and lack the ratrace in real life. I come to WoW to avoid the rat race.

    Bottom line:
    This article is bullshit. If your into powerleveling - which really is boring and pointless - quit the complaining. At stop saying WoW teaches the wrong stuff. It's a fantasy world, for crikeys sake. Do fantasy stuff or let it be. If there's one thing you'd like to learn from this than maybe it's that leveling isn't what it's all about.

    --
    We suffer more in our imagination than in reality. - Seneca
  187. Re:Actually it's even worse than the submitter imp by Anonymous Coward · · Score: 0

    He's right though, it IS a crappy design.

    There is nothing to do at the cap but level a new character, tell me how that is good?

  188. this may or may not have already been said by spinninnzen · · Score: 1

    While entertaining to read it doesn't make any sense.

    1. I saw it in an earlier comment but let me reiterate. While natural talent does play a role (even in world of warcraft which I will touch upon in a bit). I don't think your user interface artist woke up with mastery of his craft. I imagine either A. countless hours refining his technique/honing his talent and/or B. Countless hours of education/experience. So investing a lot of time does equal better reward. I will also challenge this statement by pointing out that if you have a tenacious motivated and take initiative employee of average skill. I doubt you would not take them over the sloth-like, lackadaisical employee who has better than average skill.
    2. see 1. And to add, with regard to PvP, yes you can spend numerous hours in PvP and eventually get the rank you desire. But here is the interesting thing. One. As the player invests more hours playing you are gaining experience in battle, how to attack certain classes, optimal areas to attack, how to work as a team. Etc. And 2 if you take an new player and pit them against an experienced player and both invest equal time. The experienced player will always be higher rank. As they will get more kills and also know to kill certain mobs that yield greater bonuses.
    3. Being a fellow introvert you do realize that this is an MMORPG right. And not only that but this is one of the few (if any)that you can actually achieve the highest level in the game and never be in a single party. Want to get a high end game weapon/gear/mount?? PvP. You can achieve it all by yourself. You may not be able to do every single thing in the game (but again you are comparing this to real life. Can you do every single thing by yourself in real life?) Some things do require teamwork, otherwise why would you need a user interface artist ^_^. In any case out of all the games I played this was the first one that did give you the liberty to solo as well as gently introduce you to the possibilities of teaming up with others. To me this is why WoW is successful. You don't get penalized for dying other than a walk back so you can try and kill that mob a million time by yourself if you so desire. And if you'd like you can even ask someone to help. (though not necessary in most cases)
    4.see 3. Although your "be alone together", doesn't really hold up again as WoW is one of the few MMORPG's where you can just sit back and enjoy content with everyone else without being "with" anyone else. From their stylized environments, to all the different characters animations. The holiday treats (drink it up with the rest for New Years. Bob for an apple or try on a costume for Halloween etc etc.) Even just watching some of the world events that occur in game all lead to a very well rounded environment.
    Lets see can you reach level 60 soloing? Check!
    Can you PvP solo Check!
    Is Uber gear available to you while soloing? Check!
    If you want could you farm all day, amass large quantities of gold and read lore to your introverted hearts content? Well I'll be, Check!
    Being a level 60 player since this game came out I would say 85% of my time I spent I do soloing. And I have yet to find a lack of content for me to do, explore or enjoy.
    5. Guilds. Yes you can only join one guild but why would this pose a problem for your introverted self? However while I do see your point about your different status in different arenas of gaming/life etc. I don't agree with your statement about it not being reflected in the game. You can be in a guild but not get the same "respect" if you will from someone who is a Marshall in WoW. Likewise you can be a lonely Marshall but get no love b/c of your solitary existence by not being in a guild or even a non-reputable guild. Doesn't emulate life?? First I find it amusing that you would state that there is no constant us vs. them mentality in the real world. Gamer geeks vs. Tech geeks (You suX0r n00b I'm 1337 111111) riiight. Geeks vs. Jocks.... blue-collar vs white collar. de

    1. Re:this may or may not have already been said by Anonymous Coward · · Score: 0

      Your comments in number 6 are not an accurate analogy. Enforcing game rules with an EULA or TOS isn't the same as enforcing social rules with a legal system. A legal system is part of our universe. Enforcing rules with an EULA or TOS is more like not having a legal system at all, or having one which does not puinish cirtain crimes and then having some higher power enforce the laws you missed. In some cases the TOS cover things which could be considered bugs of oversights the developers just never fixed or never thought of a good way to deal with.

      If we're going with a law analogy it's more like not having gravity and then punishing people for flying.

  189. Change Sides.... by Anonymous Coward · · Score: 0

    I'd suggest you change sides and try being GAY...

    but I think you are more likely needing to try being STRAIGHT to change sides!

    1. Re:Change Sides.... by Anonymous Coward · · Score: 0

      Jesus that was lame.

    2. Re:Change Sides.... by 955301 · · Score: 1

      I'm certain yours is a suggestion brought out by personal experience. Pun Intended.

      --
      You are checking your backups, aren't you?
  190. Re:Not all MMOs have those problems -- try Guild W by tymbrim · · Score: 1

    Guild Wars is indeed different, better. Skill is rewarded in GW, not loot, armor or weaponry.

    You can solo in GW, but it's not easy. You have to *understand* how your skills work and use them appropriately.

    People fed up with WoW should really give GW a try. It's an awesome game.

  191. i think by hangingonwords · · Score: 0

    author of this post is a moron and no more information should ever come out of that person ever again. its a game. poor baby is probably just upset wow doesn't support gays. way to lash back.

    --
    fact: microsoft > linux
  192. The same can be said for nearly all MMORPGs by Atroxodisse · · Score: 1

    With a few exceptions, time = skill is the way that RPGs work. It should be no surprise that online RPGs are the same way.

    --
    Read my short stories - You won't regret it.
  193. Re:Not all MMOs have those problems -- try Guild W by Anonymous Coward · · Score: 0

    Honest question: why, then, is it called Guild Wars? I like to solo; I don't want to be in a 40-man raid

    It's called "guild wars" because the game has an optional PvP side to it. A guild can put forward one team to fight against a team from another guild. GW teams have a maximum size of 8 people.

    That's all. Just one team against one other team, no huge wars where individuals matter little. And what's more, the PvP is strictly optional, and has no impact whatsoever on the MMO side of GW.

    So as you see, it's just a name.

  194. skill != time by Anonymous Coward · · Score: 0

    I've seen a lot of posts that in one form or another tried to assert that a high skill level is reached by practicing a lot, i.e. spending a lot of time. Based on that assertion they argue that the article's author's gripe that time should not be rewarded more than skill is based on invalid assumptions.

    You haven't read the article.

    The author's gripe is that time spent in the game is _directly_ awarded. His own example is that spending a lot of time honing your skills in a game is fine. If the skill level is rewarded, then the time you spent attaining that level is indirectly awarded as well.

    In WoW, you enter an instance with 9-39 other people and hardly have to pull your weight. An item drops, people roll on who gets the item. If you're lucky, you get your desired item right away, if not, you have to play that instance lots of times. You spend time to get a reward, but your level of skill is pretty much unimportant (not completely, that's true, you can't behave like an idiot, but that's about all). WoW rewards time spent directly, regardless of how you used that time. I've been in groups of people where the main healer was watching TV and let people die, but he still got a chance to roll on items and won some of them. Even if he had a high skill level, he didn't even need to apply his skill to be rewarded.

    And that's what the author's gripe is about. He claims that this sort of thing teaches you that "no effort" should be rewarded in the same way as "lots of effort", basically robbing you of any motivation to put effort into anything. That's teaching the wrong thing to players, because it won't help you in the real world.

    The truth is (well, as I see the truth), that the author's a bit idealistic here. In the real world, you'll quite often encounter systems that reward patience more than skill. In the IT sector, for example, it is relatively common to employ people based on what skills they have and what they have _done_. That's laudable, and uncommon. In most other sectors the degree you have (or not) is more important. Now it's entirely possible to get a degree with mediocre skill and some patience. Who's the better employee? In most cases it will be the degree-less person that has proven his worth. And still people get employed because of their degree...

    I do agree that WoW teaches the wrong things, namely things that are not very beneficial to yourself nor to the rest of society if they have to deal with you. I'm just less outraged than the author, because the real world works in a similar way quite often.

  195. Re:Not all MMOs have those problems -- try Guild W by Anonymous Coward · · Score: 0

    Whoever marked your post as troll is dumb in the head.

    Well, remember that Slashdot is full of WoW fanboys. Even though the post was defending WoW, they won't have liked anyone pointing out that WoW has all the problems of traditional MMOs.

    So, instant troll score to be expected.

    It's true though. GW was designed specifically to avoid those problems.

  196. Jealous? by Oracle+of+Bandwidth · · Score: 1

    He's welcome to try soloing a 40 man, or gee is it actually too hard for him to solo?

  197. perserverance by PMuse · · Score: 1

    What is fundamentally wrong with the notion that perserverance can lead to success? Absolutely nothing. It's as true a life-lesson as 'skill can lead to success'.

    The reviewer wants a PvP environment that is like chess or tennis in that each side starts each match on absolutely equal footing so that the victory reflects who the better player (not character) was. That's fine, but that's not WoW.

    The reviewer wants an adventure/exploration game that is not social (no guilds, no teamwork). That's fine, but that's not WoW.

    It's not that WoW is teaching bad lessons, it's just that WoW has gotten to be a lot like life (having friends helps, past aquisitions help gain future acquisitions). If this reviewer wants to go find another gaming environment that suits him better, that's fine, too. But is doesn't mean that something is wrong with WoW.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  198. Re:Online Role Playing Games all have this problem by tymbrim · · Score: 1

    Not Guild Wars

  199. Long list... by Vo0k · · Score: 2, Informative

    Starting in the ancient Atari times...
    Silent Service (submarine simulator): Patience and careful approach. If you gave full-ahead, you had the destroyers with depth bombs on your head in matter of seconds. Lie in wait on the route of the convoy, or approach at 1/4 the power. And don't fuckin' move when the destroyers approach! (helped me a lot with handling horses. They require the same approach even if you don't launch torpedos at them afterwards...)

    The Last V8: Gradual increasing of difficulty will be more efficient in teaching than maxing out and trying to get further with each try on max difficulty. (you had to drive the car to the goal within a time limit. The car was very fast but very easy to crash. The way to finish the game was to drive slowly without crashing till time ran out and then trying slightly faster until you finally reached the goal, instead of driving at full speed at once and trying to crash further from start than at the previous try. You were bound to fail while driving slowly, but you learned where you can't drive any faster and where you can speed up that way, instead of just blaming crashing on not braking fast enough). That way I learned programming. Don't dig up the heavyweight techniques unless you mastered the easy ones.

    Gunship 2000 (helicopter simulator): Being a good manager can take you further than being a skilled worker. If you can't do it yourself, you can still manage well. (when you get wingmen, set difficulty to maximum, way over the top, something just impossible for you to beat. Then don't even start the engine, let the wingmen do all the work, they will do just fine. And you're likely to get a medal you'd never get on lower difficulty and you won't get yourself killed the moment the wheels rise off the ground. Of course wingmen get killed all the time, too bad. You're alive and fine though.)

    Eye of Beholder 2: Versatility beats specialization. Nuff said.

    Body Blows Galactic: Once you've mastered the rules, you find out that great most of them don't make sense at all, some of them make sense only little of the time and there are maybe very few rules total that when properly applied allow you to retain your master level. (I kept playing the game with lots of people. One character, three or so moves, and I was totally unbeatable. Defense at all times, a very fast attack when the enemy drops their defense.)

    Ufo: Enemy Unknown (or XCOM: Defense): If you can afford over-the-top solutions, they tend to be cheaper in the long run than cautious resource management. Invest more to earn more. (my favourite weapon: Blaster Launcher, HUGE blast. If the enemy -may- be in given area, I don't check if they are there, I just make sure they aren't there anymore. No wounded/killed soldiers, always enough alien remains to sell and restock, any collateral damage is not -my- damage.) - was helping me at school, preparing to difficult exams by covering -all- the bases, preparing both for passing by learnt knowledge and by cheating, to always have a fallback solution when the other one fails.

    UT2000: If you're too weak, RUN! You can always get back later when you're stronger. Not so, if you're dead.

    Tetris: Stay cool. Strong emotions dull your senses.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  200. in short the article was written by fps doug by steak · · Score: 1

    here are some cliffs for those who don't want to read it all.

    1. the author plays alot of street fighter and probably alot of fps games
    2. the author is angry that his mad mousing skills can't help him in a rpg
    3. the author doesn't understand how rpg's work
    4. the author wants a rpg that is really a fps
    5. the author apparently wants the ability to pull out a noob cannon and scream "boom headshot"
    6. the author hasn't listened to all those l2p tells
    7. the author doesn't play well with others

    further more, and to steal a quote from maddox, if you're too much of an impressionable idiot to play World of Warcraft, don't. WoW isn't teaching any lessons, it's a game and it has certain rules that the player agrees to play by.

  201. True Lessons by Renraku · · Score: 1

    Most of the time, those lessons are true.

    There's a shitty person in your guild. You KNOW there is. And s/he's been on many, many runs. Not doing a whole lot or playing his class well. Guess what? He 'deserves' the item more than you, never mind that you're the same class and bust your ass on every run to help out..

    Like real life, eh? He's got seniority. Unless he's simply horrible, he'll probably get promotions before you. Doesn't matter your skill. I know this first hand. There are people who got there way after I did (when I was temp), but since I was temping, they will be first in line for promotion. Nevermind that I know the job better and am better AT the job. I'll probably be answering to them eventually..

    What do you think businesses are? Boss raids against the economy. Trying to pull loot to distribute so that everyone gets a little piece, but the higher on the totem pole you are, the more 'piece' you get. Armies? Raid groups. Teams? Raid groups. You name it.

    You rarely see a one-person business stay one-person. Why do I want to kill normal monsters at 5 silver a pop when I could team up with another person and kill elite monsters at 15-20 silver a pop?

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  202. I agree... by voteforkerry78 · · Score: 1
    ...that skill is more important than time spent. Amount of time devoted to carrying out a task is dependent on skill; the opposite is not true.

    On the other hand, the amount of time working may be equal to skill (efficiency). Doesn't practice make more skill?

    Ultimately, the worker with the most skill will finish the work faster. However, the ideal worker will be efficient and spend more time working.

    Personally, I think Blizzard should reward players that show both skill and commitment.

  203. Skills from games by Aggrav8d · · Score: 2, Funny

    A friend was working on a crossword puzzle and asked me what the name of the fleshy thing that hangs in the back of the throat was called.

    In my minds eye I was instantly transported back to the interior of a giant, hercules colored whale wherein, armed only with a giant feather, I was trying to tickle said fleshy thing to get out.

    So: I did learn something useful from a video game. The uvula.

  204. He's a Libertarian! by voisine · · Score: 1

    He's a Libertarian! Get him! How dare he imply that some people's time is more valuable that others?!? Where's your social concience? You're offending those of us that are skill-challenged and competence-imparred.

  205. The guy is so right. Gosh. by Tim+Browse · · Score: 1

    Time I have, but I mean, I need some special skills. You know, like nunchuck skills, bowhunting skills, computer hacking skills...girls only want boyfriends who have great skills.

  206. I'm going out on a limb here... by elfhelm · · Score: 1
    I'm really hoping people don't take lessons from a video game. It would please me to know that people still learn by interacting in the real world.

    This is an absurd lesson that has no connection to anything I do in the real world.

    See this fellow learned a valueable lesson about escapism.

  207. Re:I think I speak for quite a few ex--WOW players by Anonymous Coward · · Score: 0

    It's one or the other.

  208. Lack of skill in WoW intentional by Hsien · · Score: 1

    The simple reason that the focus is on time investment rather than skill in WoW is not because the designers 'got it wrong' but rather an intentional occurance aimed at broadening there playerbase to more casual 'mom & dad' type players. Anyone can play WoW if you have enough time, this is good for some people, but sadly lacking for those of us who are seasoned gamers looking for a challange.

    As for Ralph Kostler, Im realy not sure why so many people continue to blow smoke up his backside. The days of Ultima Online are dead and Starwars Online flopped. But I guess its much like the rest of the gaming world, its not what you know, but how you market it.

    Anyway, I believe I have made my point.

  209. Perhaps you haven't noticed. by WotanKhan · · Score: 1
    A recent and well-publicized study concluded that Video games boost visual skills, which can be applicable to a wide range of every-day activities. I noticed this some years ago when competing in fencing, a sport highly dependent on visual perception and eye-hand coordination. Playing "twitch" games such as online first-person shooters had a perceptible effect on keeping me "sharp" for competition. It did not replace practice, but augmented it, in a manner similar to visualization, which I also practiced. The mental state of flow which produces the best results in athletic endeavors and games, can be practiced and cultivated independent of the sport to which it is applied.

    Other skills I've acquired from games include a facility with logic I attribute to learning chess from my father at an early age. D&D and MMORPGs taught me a bit about group dynamics, and resisting the pull of addiction.

  210. Strange article by Jugalator · · Score: 1

    The same is true of our star programmer. The very idea that time > skill is alien.

    Then play another game without this mantra? Guild Wars is having a much greater focus on skills > time for example. Why complain about WoW here? Is the poster assuming we hadn't notice WoW rewards time spent playing a lot? Gee...

    --
    Beware: In C++, your friends can see your privates!
  211. Why the solo rant? by garylian · · Score: 1

    I mean, come on! Why play a MMO to solo all the time when the game is for groups? Why cry about lack of solo content, when solo content would be exploited by groups? You can't have it all ways with ease.

    CoH/V was the closest to getting solo content viable, but it didn't work in non-instanced outdoor zones. You simply had to wait until you were higher level to take on groups of 10 or more mobs. So be it. And even their model was abused all the time. Have a single player go into an instance, and then invite a friend after it started. Same # of mobs, less difficulty, easy xp.

    Many people DO like to play a game where they can group up with a few friends. Or a lot of friends. And for them, WoW hits the spot. And while most classes in WoW can solo up to 60, you miss out on some important events/dungeons.

    Me, when I want solo play, or to duo with the wife, I play stuff like Diablo II, or Sacred. We don't have to worry about anyone else's schedule, ideas on gameplay, or whatever. We start when we want, we take a break when we want, and we divvy loot how we want. Zero hassles.

    Frankly, TFA was a joke. You could take almost any aspect of life and prove that it teaches people poor behavior, based on some viewpoint.

  212. play a FPS by Anonymous Coward · · Score: 0

    Play Unreal or something down that line...besides the cheaters it's all about the skill !

  213. Group Solo by Anonymous Coward · · Score: 0

    This is why we human beings live in isolated huts, rather than in cities. This is why we run around anarchically without any social structures. This is why one man/woman can rule the world through the force of will. This is why masturbation is better than sex.
    We never have to get groups to work together and learning to herd cats, juggle egos, cajole and coddle are irrelevant lessons for real life.

    All I needed to know I learned from Ms. PacMan^H^H^H^H^H^h^H^H^HStreet Fighter.

  214. +5 winnar by Anonymous Coward · · Score: 0

    you win this thread.

  215. There are more realistic games like Soldner by Anonymous Coward · · Score: 0

    Its the thinking man's Battlefield 2, whith a earn/purchase/personal account/team account system that closely mimicks managing a real team's resources to beat a team you're competing with.

    Worth checking out if you want a combo of tactical team combat and strategic resource management.

  216. Driving sims good for real life by funkdancer · · Score: 1

    I found the XP gotten from lots of hours in Live for Speed and Papy's Nascars with a racing wheel setup helped me when doing an advanced driving course (www.murcott.com.au - high performance driving). Even though now past 30, I only started driving 3 years ago, and I wanted to do some experience catching up by attending such a course. I did first do their level 1 and 2 defensive driving - something I wish was mandatory down here. (In Australia you'll pass the test if you can do a tiny little drive ending in a reverse park and can answer a pretty simple multiple choice test -- no further skills required, an absolute disgrace).

    My instructor (an ex race driver) said my car control was impressive, and that I was almost ready for CAMS - all I needed was a bit more track time. Had been practicing heel toe downshifts in my then 2002 Civic Hatch VI (96kw thing - great car) for weeks before the course, and got reasonably good marks on that too. :)

    Now, racing lines, throttle control, brake points and situational awareness (the day ends in a club race, and features several timed laps too) are all key skills that sim training will tell you - even though I didn't have the Sandown VIC AU track in any of my sims.

    If you crash out in an online game like Live for Speed, or cause a stack, there's loss of standing amongst your peers - winning a race requires lots of concentration and you really don't want to spin out. I don't think this would compare to much to playstation like driving games.

    Having done Superbikeschool level 1 & 2 on a 250cc motorbike before that course might have helped a bit when it came to the experience of being on a race track, but the two are vastly different. Now here's to hoping that Rossi joins F1) and car control.

    --
    ISO certified == THX certified
  217. Missing the point by Dissonant · · Score: 1

    It doesn't matter whether teaching these things is WoW's purpose. The point is that it does teach these things, and that is a matter of concern. There is no "trying" to learn here, these concepts are fundamental to the function of the game, and if you don't learn them, you can't play (or at least, you'll be severely hamstrung).

    This is an issue of social responsibility that is far more important than the surface issues which the media tends to focus on. Does a game like Postal teach kids that it's a good idea to kill people? Doesn't seem likely to me. But does WoW teach players that laboring interminably at mundane tasks is more worthy of reward than actual excellence? Without a doubt. And the question asked by the article is whether or not this is a good and right thing.

  218. money talks by sdssds · · Score: 1

    the described behavior (time>skill, group>solo) just means that the game producers get paid when more people play the game longer. remember, a public company exists to make money for the shareholders, not to make the world a better place.

  219. Don't forget the flip side... by ScaryMonkey · · Score: 1

    Of course, having a salary (i.e. being paid for your time and not your output) is good for employees, too, not just because it's too difficult for payroll departments to gauge output. What if your company says, "Oh, sorry, we don't have much for you to do this week, I'm afraid you won't be getting paid."?

  220. Skill = Time by darkdante · · Score: 1

    This is one of the most short-sighted views I have ever seen. Yes every situation is not the same, but Skill gernerally equals time.

    If the guy is better than you at something, then he most likely put alot more time into it than you. And yes this is what the game teaches. It also teaches groupwork, how to survive and be democratic in a group.

    All of these things help you out in daily life, thought locking yourself in a room playing a game kinda defeats all that though wouldn't you think?

    The concepts that the game teaches is not wrong though, and the writers opinion is that of a young high school kid with no expierience in life.

  221. Time to move on by resmundi · · Score: 1
    So the author was a self described legend at Streetfighter. Well done, move on. Sounds like a broken record of 'Tainted Love' that gets played endlessly by people who still think the 80' 'was the best decade'.

    On the topic of Group > Solo. I can think of many companies and organisations that would be delighted with this outcome. They routinely spend tens of thousands of dollars sending their management team or call centre staff on 'team building' weekends where endless exercises serve to re-enforce the point that 'the whole is greater than the sum of the parts', to use a worn out clique.

    As for the Terms of Service. To quote: 'The very idea of using the terms of service as the de facto way to enforce a certain player-behaviour goes against everything I've learned'. Gosh, the author doesn't get out very much. Let me rephrase this as: 'The very idea of using the rule of law as the de facto way to enforce a certain individual_-behaviour (in society) goes against everything I've learned'. Just because I can break into your house, shame on you for not making it impossible for me to do so, and steal your favourite Star Wars mug does not make it right. There seems to be a mixed message in the article. The author contends that they have learnt valuable life lessons, but then goes on to suggest that if you can get away with cheating by dis-obeying rules, the smarter you are. Valuable lessons for who, the individual, or society?

    Don't like it, don't play it, or even better, make you own with a superior 'morals' engine embedded and a flawless design that makes the dreaded 'terms of service' redundant, as the author suggests. You may need to work with a team of 39 to do it though.

    MC.

  222. This is actually a very bright observation by lokedhs · · Score: 2, Informative
    By the time I'm writing this, there are already a lot of replies, most of them saying the same thing: "that's what real life is, it's entertainment not teaching, yadda yadda", so I doubt that many will bother to read this.

    In any case, this is one of the reasons why I stopped playing WoW after about a week.

    You can't become good.

    You can become experienced, you can invest a lot of time and thus get a higher experience level, you can build a large network of people to chat with... But you can't become a skilled WoW player.

    Just about the only skill you can obtain is learning all the maps and the missions. The rest of the time is being spent doing the same thing over and over again in order to raise your XP. Even games that I utterly dislike, such as CS, allows you to become skilled. Actually, most glames do, but not the MMORPGs. I honestly don't understand why. Perhaps it's because most people are not prepared to practice something? Perhaps WoW is just an alternative to planting oneself in front of the TV, watching MTV? (i.e. no intelligence required). I don't know, and by now I don't really think I care.

    Now that I'm writing a post about WoW, I have to add my pet peeve as wel:

    Playing WoW, it feels like I'm trapped in the Twilight Zone. I walk around in a living world, things happen all around me, but no one can really see me. I'm like a walking shadow, somehow being able to touch things, but still not. Anything I do have absolutely zero effect on the world. It really kills the immersion for me when an NPC tells me that I need to save the village by killing this or that monster. I do it, I arrive in a triumphant return... but... No... Wait... Nothing changed! The village is apparently still held in the grasp of this monster, since the very same person is still handing out the same quest to other players. I'm still the same no-one I was before, altough with a couple of more experience points, and the world laughts in my face saying: "Don't think you can be someone special. You're always doomed to be a boring no-one, and you'll never affect the world".

    I think that's the real problem with WoW.

    1. Re:This is actually a very bright observation by Robb · · Score: 1
      You can become experienced, you can invest a lot of time and thus get a higher experience level, you can build a large network of people to chat with... But you can't become a skilled WoW player.
      Well you certainly can't become a skilled WoW player in a week. The kind of skill required to play WoW well is biased very much towards decision making rather than fast reflexes. Actually mastering the decision making required to play a particular class well requires a lot of time and experience. The early stages of the game are mostly about learing about the game and exploring the world and if you accidentally pick up some skill then that is fine but not necessary. At the latter stages of the game it becomes quite obvious that some people are far more skilled decision makers than others especially when you play in smaller groups. Sounds like you didn't enjoy the game and had to invent some excuse to justify your opinion.
    2. Re:This is actually a very bright observation by Anarchos · · Score: 1

      Yeah the author and commenters are ignoring many aspects of skill involved in WoW.

      PvP combat, for example, is highly skilled in that there are thousands of potential combinations between spells, tactics, items, and talent distribution. Players can and have beaten others several levels higher, myself included, by using effective combat strategies targeted to my character's class.

      The author downplays grouping, but effective group membership is an oft-overlooked skill that is essential for effective players to acquire. Tanking, pulling, healing, and crowd control are tactical skills that do vary in quality from player to player, and groups will suffer or succeed as a result. They aren't quantified as some in-game skill value obviously, but they exist nontheless. Not to mention effective leadership, marketing and recruitment (guilds, groups, raids), and social norms within guilds and parties (the WoW demographic is noticably lacking on understanding social norms).

      Another important area not mentioned is the economy, which offers a significant amount of market-oriented information that requires skill, and ultimately this area is highly applicable to the real world. Competitive pricing, value-added production, supply and demand, speculation, market monopoly, bidding strategies, Auctioneer baiting, etc. - this is an extremely rich area.

      --

      "A good conspiracy is an unprovable one." -Conspiracy Theory
  223. On cultural norms... by droneboy · · Score: 1

    I'm not sure that all these criticisms hold up other than from a peculiarly individualistic north american perspective. Many of the things that the author holds up as bad values are perfectly in line with what those of us from social democratic countries consider 'good values'.

    Even from a strictly capitalistic perspective, the notion of a player deserving reward for time invested is not at all alien. Time is a form of capital and we do have the right to earn returns on that capital, no?

    What isn't good is the effective 'inflation' caused by the ... if you will 'bubble' created by hardcore gamers investing ridiculous amounts of the time-capital that they have to spend into acquiring goods. This leaves those who are time-capital poor (casual gamers) further and futher behind in the game. A familiar real-world situation. Interestingly Blizzard seem to be heading towards something which is analagous to an across-the-board minimum wage rise for casual gamers in the next patch, in the form of an easy-to-get high level armour set for all classes. Given that the motivation for this is the probability of having time-poor casual gamers dropping out of WoW society because they can't compete, this is spookily reminiscent of economic situations that we face in RL.

    As for grouping together for greater rewards, this is real-life behaviour and IMHO, reinforces norms of social solidarity which are considered good form most places in the world. A player who can work well with 39 other people getting more reward and more 'honour' than one who stays on the outer and quests for his/her reward only? Well that's a good thing surely. It rewards sociable behaviour. The assumption that the game result should reflect the innate capability of the individual player rather than their willingness to contribute to a group endeavour is not universally held, by a long shot.

    The assertion that Albert Einstein accomplished things alone is deeply wrong.

    Finally i'm not sure why a virtual law against money-laundering through ebay is a bad thing either?

    1. Re:On cultural norms... by Anonymous Coward · · Score: 0

      The problem with your idea is that it seems to be based on the idea that time=money (or capital but whatever). The problem there is that although this can be indirectly true it isn't directly true or we could all just sit arround doing nothing and get rich. It's what you do with your time that determines exactly what it's worth (usually). It might be more accurate to say that money = time*skill, although that's not always the case even so money or any capital gained over time always follows capital = time * something be it skill, luck or some other factor.

      This is where WoW is flawed, in WoW your capital = time. Skill and an encyclopedic knowledge may be a small contributing factor but where they're lacking just time can fill in the gaps.

      No ammount of skill would ever allow a level 1 to beat a level 60 or allow a single player or even a small group to complete a high level instance.

  224. The game also teaches real lessons in marketing by golodh · · Score: 1
    Prominent in his article are the words: "The world of Warcraft teaches this :" followed by a number of things that this world allegedly "teaches".

    Now World of Warcraft is a subscription-based game. Because of that, maximising players' loyalty also maximises publisher revenues.

    So ... of course it's crafted in such a way that it rewards loyalty. By quitting his account, a player who has played for say 3 months will feel that he has something to loose that's proportional to the total time spent on the game. Also he'll feel he'll have "achieved" something that complete newcomers don't have.

    I would have thought that this was obvious and transparant, and I can't imagine that players don't see that. Instead of getting excited about lessons supposedly taught within the make-believe world of the game, why not take a look at what it teaches in the real world? I'd say that it teaches a few age-old marketing truths.

    1. Re:The game also teaches real lessons in marketing by Yoik · · Score: 1

      Not just those! A lot about trading on the auction house and on the street like:

      Buy low,sell high.

      You'll sell more units at lower prices, but you might make more in total at higher ones.

      Etc.

        And the more subtle ones that take experience.

  225. It's like college by lahvak · · Score: 1

    This attitude seems to be very common among college students: I cannot get C! I spent so much time studying! I did so much work in this class! I deserve an A! You mean you don't give any points for effort?

    --
    AccountKiller
  226. One lesson he missed ... by Mahkno · · Score: 1

    There is one lesson that he overlooked that seems to pervade video games. That lesson is that 'Cheating is OK'. How many games have cheat codes? How many games are Xploited to the detriment of competitors? How much WoW gold is purchases on eBay and not earned? How many 'Mods' are you running when you play a game? It is all good if you don't get caught and the penalties if you are, are minor.

  227. Dear parent, yes, that's his complaint by Anonymous Coward · · Score: 0

    World of Warcraft wasn't designed to teach you anything. It was designed to entertain you.

    When I was growing up, I played:
    - Carmen San Diego
    - Robot Odyssey
    - The Ancient Art of War at Sea
    - Red Storm Rising
    - Apollo 18

    Sure, they aren't accurate simulations, but they kind of try, and got me interested in a lot of things I wouldn't have otherwise gotten into. They were both entertaining and interesting -- when's the last time you got out a pencil and pad of paper to try to win a computer game?

    I've tried playing games these days, and a large fraction seem to be simply "shoot the bad guy" -- Defender for the 21st century, with pretty graphics. Where's Broderbund or The Learning Company of today?

  228. Perhaps a better example? by plasmacutter · · Score: 1

    Phantasy Star Online.

    There are weapons there that are SUPER weapons, but take somewhere around 400 hours of continuous play to find. they have find rates of 1/200,000 or something along that level, and while there are ways to cheat on this and get them earlier, youre somehow less of a person for having a life rather than spending every waking hour searching for it for 3 years.

    I agree with the rant in general. games like WOW are a training ground for the kind of conformist, work your butt off or you just suck american workplace.. The "new workplace", where dedication and loyalty mean nothing, because youre just a tissue to be used, worked to death, then thrown away.

    kind of like in online rpgs where you work to death on your character, then the next new game comes out, and you throw your old one away and start all over.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  229. Einstein's First Wife by Anonymous Coward · · Score: 0
    I have a problem with the following statement from the article:
    But far worse is the idea that millions of children are learning that doing things on your own is bad. Albert Einstein accomplished far more in the field of physics by himself during off-time as a patent clerk than a 40-man raid of so-so physicists ever would. I want little Johnny in Idaho to learn that lesson, but he sure won't find it in World of Warcraft. 40 mundane people with a lot of time would put Albert Einstein to shame any day of the week in this game.
    Albert Einstein worked with his first wife to develop Special Relativity. He did not do it by himself, as this article states.
  230. He's so damn good by Guey_X · · Score: 1

    This article is built upon hours and hours of self adoration. Its hard to read between "I'm so good I could work in Blizzard" and "I'm so smart I read a book once".

    --
    "I see undead people" Warcraft III - Necromancer
  231. Bard's Tale Taught me the Wrong Lesson by ThrobbingGristle · · Score: 1

    I learned that if I spent enough time fighting wimpy monsters in a dungeon I'd already cleared
    that I could make myself tougher with minimal risk.

    Yet, there was nothing challenging about that.

    I think this has always been the lesson of computer RPG's.

    Even nethack has a little bit of that... early in the game though the need to pursue food usually drives
    you downward (and into riskier situations) preventing you from simply milking the easier levels for lucky equipment drops.

  232. School? by Bri3D · · Score: 1

    The authors of the article must not have attended school. At least in the US, school values repetitive labor far more than it values aptitude. Students are graded mostly based on the amount of homework they complete, with aptitude playing a minor role. If this is a good thing is debatable; many say that part of learning to become an able worker in society is learning to work, especially when it's assigned, but on the other hand many (mostly the students doing the work) wonder if it's the best thing they could be doing.

  233. Learn2Play? by Macgrrl · · Score: 1

    No I didn't read the article, so I don't know if this is the only 'lesson' they cite.

    This is the casual vs. raiders argument, as found all over the Blizzard general forum.

    You could equally say that the lessons I learned from WoW were:

    • big rewards come from teamwork and cooperation
    • time management and commitment are important in achieveing your goals
    • you can't please all the people all the time

    People, especially 'casual' gamers like to bandy around the idea that they should get rewards based purely on the amount of time they spend in game. They also suggest that no skill is required to raid successfully - any monkey could do it given a strategy guide.

    I was talking to a group of players on the weekend who have exisiting L60 characters who were talking about how easy levelling their second (or 3rd, etc...) characters were, even on different servers where twinking was not possible. A large part of this was the skill they now had in knowing how to fight various mobs, no longer fearing dying, understanding the impact of being on low health, mana management tactics, etc...

    I've also been in pick up raid groups where the raid leader was experienced and knew the instance well, but people weren't following instructions and it was an absolute mess.

    There is plenty of skill to be displayed in WoW, they're just not the skills you think they are - it's risk assessment, team work/leadership, ability to adapt to a changing situation, resource maanagement. It's not being able to hit a particular sequence of keys in a inhumanly timely manner, or to aim a mouse/cursor with incredible precision.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
    1. Re:Learn2Play? by Anonymous Coward · · Score: 0

      "casual" or hate to raid? there is a difference.

    2. Re:Learn2Play? by Macgrrl · · Score: 1

      For some reason, "don't like raiding" seems to equate to "casual" on the general forums. Anyone who complains that they play 20+ hours per week and still don't have any of the 'free epix' you get from raiding, isn't really casual in my books, but they seem to have adopted this label.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  234. it is a game by ALpaca2500 · · Score: 1

    it is true, in these types of games, that putting in more time euqals getting more rewards. if you are going on raids with your guild every day, you do deserve to get more of those epic drops because you are more valuable to your team. ad just being there more often means getting more of the better gear, just because you are there.

    obviously this doesnt always apply to real life. i don't know who said it did. i dont know why the author of the article is trying to apply the facts of a game to real life, and saying that a game is teaching kids the wrong lessons. if you are so dependent on games to give you advice about the real world, you are most likely not a successful person, and you will be in a position where more hours put in at work = more pay. i.e., flipping burgers, the more you work, the more burgers you have flipped, and the more you get paid. if you are a successful person, in a position where skill is valued over amount of time put in, you are not the kind of person who is letting games dictate your life. even if you do play games, even play games a lot, you already have the skills you need, and are not learning life lessons from a game.

  235. Attendance Equals Revenue by mooncaine · · Score: 1
  236. work ethic by Anonymous Coward · · Score: 0

    What is come down to is the author of the artical wants everything handed to him from the start without actulay have to Earn said items. His example of street fighter is flawed. Cause the people who were the most skilled they Got that skilled by investing alot more time practicing that some one who just picked up the game a week ago. IF a game such as wow gave you everthing from the start, the game it self would have a short life as people would get board quickly.
    In most rpg game you have to Earn your place and you items Nothing is for free if you want something you go out and work hard and long to get it. That is called a good work ethic which sadly seems to be lacking in the author of the artical

  237. Treating the players like children by MagikSlinger · · Score: 1

    At first, it read like he was just whining because things were different now, but the best part of the article is near the end with the Terms of Service to enforce gameplay both inside and outside the game. That's just stupid.

    For the anime fans out there, they might remember .hack/SIGN which deals with a WoW-like MMORPG and how the player/characters interact on-line and off. One of the important things about the game was that there were no rules: just decisions and consequences. What made the "game" good was the freedom to do anything and interact in any way you want: from bullying to protecting the weak with your own guild, from playing solo to playing as a group. It was all supported.

    Trying to use Terms of Service to enforce gameplay is just really, really stupid, Blizzard. And you won't have much of a future unless you also learn the lesson that Freedom == Good Gameplay. The biggest raves I've heard from recent games has been the freedom to explore the environment (e.g., Spiderman, The Hulk, GTA) and the freedom to play the story line or not. Heck, that's what made previous Blizzard games so successful, right?

    --
    The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
    1. Re:Treating the players like children by _isobel · · Score: 1

      warcraft 1-3 were open ended? last time i played that, i had to build the same town over and over because the enemy was on the way. oh boy. the fun never ends.

  238. seniority by buback · · Score: 1

    then how come people who have been with a company the longest often get the promotion or the good office? seems like a real world example to me.

    1. Re:seniority by zmollusc · · Score: 1

      Not round here. Rather than promoting a long-term employee, a new clueless person will be given the higher level job, the long-term employee will have to train up the new guy while still doing his own job. Later the new guy will threaten the long-term guy if he doesn't do his job better. Eventually the long term guy will die.

      --
      They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  239. Blah blah by Anonymous Coward · · Score: 0
    1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. ...

    Stop complaining about slashdot.

  240. You lazy lazy dumbass!!! by Anonymous Coward · · Score: 0



    Didn't your mother teach you anything?

    Are you a better person because you let you dishes pile up for two weeks? That way, you only have to wash dishes on 1 day! You are so smart... your seconds/dirty dish ratio is sure to be higher than that poor sod that washes them every day or two.

    Wow! You can live in complete filth... you get to have 30 minutes/day "extra" than all those dumbasses who waste all that time cleaning.

    You're so smart... you pay $200 for an hour with a companion, whereas those dumbasses waste hours dating women... god people are dumb.

    You're so smart you attain enlightenment without ANY meditation... you simply will enlightement into existence never once having meditated... what were those other people thinking!!

    F*k off and let the hard workers out there keep ensuring that your existence and way of life can continue...

  241. Supersize Me! by thepacketmaster · · Score: 1
    Having played WoW and experienced this very problem of having to spend *way* too much time to get anywhere, I know exactly the feeling. But of course Blizzard is not looking to make Azeroth fair, they are looking to make it popular. Just as the fast food industries did when they started up, it is not about what is best for the customer, it is about what is easiest to sell to the customer. It will only be when the customers starting wanting to live healther that change will come about.

    Personally, I'm looking forward to Dungeons and Dragons Online. From the sounds of it (i.e. Having to complete quests to level, rather than grinding) they will be creating an environment that doesn't cater to the guy sitting in his underwear all week doing PvP or tribute runs.

    --

    --

    Luck is just skill you didn't know you had.

  242. No it doesn't... by hrrY · · Score: 1

    Don't we already subscribe to this in real life?

  243. Late by Anonymous Coward · · Score: 0

    But I just wanted to ask: What in hell is wrong with this guy? Go back to playing counterstrike or something.

  244. That Lemmings wasn't the original by Myria · · Score: 1



    Actually, the original Lemmings had 120 levels. The other 5 you're thinking of were added in the SNES version, which wasn't the original. =)

    </nitpick>

    Melissa

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:That Lemmings wasn't the original by Impy+the+Impiuos+Imp · · Score: 1

      Well, it was on an ancient PC. If I recall correctly, you couldn't start the game more than 5 times without buying it, though I simply delta'd the savegame file and looked for the counter byte, then wrote a batch file combined with a tiny program to reset that byte before starting the game.

      I guess if you were capable of solving all 120 levels without help, getting around the demo security, 't'warn't no thang... :(

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  245. The mythical man month. by edunbar93 · · Score: 1

    The very idea that time > skill is alien.

    Unless of course, you're a manager for a programming shop, in which case it doesn't matter who you put on a project, how long they've been doing it, or what experience they have, just so long as they're willing to work 80-120 hours a week. With a preference for young people who have lots of energy and no family to wonder when they're coming home.

    --
    "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    1. Re:The mythical man month. by zmollusc · · Score: 1

      It isn't just programming shops. Management will always think better of people who do lots of hours. Productivity doesn't enter into it.

      --
      They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  246. A Twitch Monkey Hates RPGs? Who Woulda Thunk It? by stygar · · Score: 1

    Why is this article considered interesting? Of the author's two main themes, one is an unoriginal rehashing of the inherent problem with MMPORGs (that a subscription based service has an interest in dragging out progression in the game for as long as possible, and this works against making the game as fun as it could be), and the other is the standard whine of the over-caffeinated Twitch Monkey (tm - ID Software) whenever he encounters a game that doesn't depend purely on reaction time and hand-eye coordination. It's doubtful he'd like any RPG (any real RPG, not that Diablo style crap), because as a rule, they don't worship at the throne of the caffeine god.

    Hey Kids! Tune in next week for his article on why Civilization IV sucks!

  247. Ummm... are you sure? by Anonymous Coward · · Score: 0

    I am a developer that typically falls into the category of being able to develop tremendous amounts of clean, documented, structured, functional code in a short time. It has taken me 25 years (starting at age 5) to learn to code quickly and cleanly. It's taken me a very long time to learn the thought process behind structured development. I've learned during this time the difference between shortcuts that are beneficial and short cuts that simply waste time later.

    For example, when moving to my new job as an engineer at a video production firm, one of the tasks I've taken on was to develop an offline subtitling solution that integrates with Final Cut Pro, DVD Studio Pro, Sony Vegas 6, DVD Architect, and is able to read formats dating back to linear sector data written as raw files (no file system) on 8" floppy discs from 1979. The software required OCR for bitmap text of low quality and required the ability to produce varying levels of quality of bitmapped text images to suit the limitations of different formats. For example, 16:9 subtitles on DVD need to be rendered at 720x405 and then stretched vertically to 576 using a rough monochrome algoritm on the 4 individual colors channels. It also required the development of a text rendering engine for a subset of HTML with editing abilities. The program has many more features and items that I can list extensively here, however I believe I've at least clarified at least some of the complexity of the program.

    The ability to parse text files and manage time codes (shifting and spacing) and then output text for DVD studio pro with formatting was finished in 2.5 hours. The second version of the application, adding support for bitmap rendering was developed in a week between my other responsibilities. The support for 8" floppy connectivity required an additional week including the development of a hardware controller board to connect a Shubert 8" double density floppy drive to USB.

    The user interface of the application is cleanly designed and is highly usable and is currently being used for subtitling new films.

    The application was written using Visual C++ 6 and Qt 4 for Windows. The code is documented in the same manor as Qt itself and there are flow charts designed in Visio for clarification of certain items such as parser flow. (I wrote a state based unicode replacement for Lex that is runtime based using QRegExp, not terribly fast, but given the circumstance, it doesn't need to be). The application itself is used on Mac and Windows.

    All together this project has used a maximum of 60 hours of development time, though many more hours were spent while laying on the couch at home playing world of warcraft thinking the design out.

    So on to World of Warcraft... my main char is a level 50 that I've grinded on for 15 days (when typing /played). Since I only play the game on my day off and after my children are in bed, this is quite a bit of time spent. But, with the exception of a much needed armour upgrade, my character is imba. My alt when I occassionally play it levels like wild fire. The reason for this is that like when programming, I spent years learning the little bits and facts needed to develop quickly and efficiently. With my main, I learned through an impressive amount of grinding where the best places to gain XP and cash are. Let me clarify, that I don't use my main to supply my alt, I consider this cheating.

    All in all, I can easily compare the learning process and style of skill building in World of Warcraft with that of programming.

    If I were to make a more fair statement that you have, I would instead say the following :

    World of Warcraft, teaches that the time spent grinding through learning efficient character building in game, while applicable to many other areas in life, consumes the time that would be better spent learning a skill to help players in real life such as programming or graphics art.

    (Sorry for posting anonymously, but I don't remember my login, don't often post)

  248. No surprise by 32771 · · Score: 1

    If it is subscription based you would expect that the time people stay online is rewarded in some cheap way.

    --
    Je me souviens.
  249. Re:I think I speak for quite a few ex--WOW players by RzUpAnmsCwrds · · Score: 1

    Um, a typical player will reach the level cap in WOW within 10-15 days of playtime. At 24 hours a week, that's only 2-4 months. Of course, there's a lot of endgame content, but even the hardcore gamers will eventually plateau.

    Really, it's a matter of perspective. If your'e the kind of person who can't stand being "second best", than a game that so distinctly differentiates bettwen those who invest a lot of time and those who invest a little is certainly not for you.

    I've learned that the best students at my university aren't the smartest students - they are the students who work the hardest. There are so many bright students who refuse to study and so many average students who excel because they are willing to invest the time to practice and study the material.

    Oh, and as a sidenote, WOW is as much about playing smart as it is about playing a lot. Having a guild that is smart (and not filled with assholes), knowing how much honor to get per week and the easiest way to get it, knowing what mob(s) drop the best items, etc. It took me less time to get from 40-60 than it did to get from 20-40, precisely because I got better at playing and made better use of my time.

    Finally, I'd like to remind everyone of one thing: it's just a game. Letting WOW become intertwined with your life is unhealthy. I play 10-15 hours per week, mostly on the weekends, because there are more important things to me than WOW. If you're avoiding social contact, damaging your performance at school or work, or (worst of all) are screwing up your sleep schedule, you are playing far too much and it's time to realize what your priorities really are.

  250. What determines income by Zog+The+Undeniable · · Score: 1
    For your average wage slave, income is determined by one simple factor: how hard you are to replace. That's the market at work. Hence firemen aren't paid much because there are tens of applicants for every vacancy (the uniforms are a babe magnet, you know), whereas certain specialist roles, like IT consultants, command ludicrous rates because there are few "sellers" in the market.

    The rule breaks down for top execs, who have their fantasy salaries set by committees of other companies' top execs in a "scratch my back, I'll scratch yours" arrangement, but it works for 99% of salaried employees.

    --
    When I am king, you will be first against the wall.
  251. Re:I think I speak for quite a few ex--WOW players by Oswald · · Score: 1

    Do you play on a PVE server? On a PVP server, "second best" is "first dead," so yes, I had a problem with that.

  252. Would people go for the solo content? by Anonymous Coward · · Score: 0

    I fully understand the point this writer is making, however, i must ask if people would really go for the solo content, if it were as hard to get as the Raid content ....

    If you go on MC raids with 40 people today that starts at scratch, it might take you several weeks to get any lott, and several months to get the full armor sets ... - what drives you to continue is that _some_ get pieces in each run, and you have something in common with the people that do, and this creates anticipation that you also will get it ..

    Now, if you would have to do quests several times a week for several weeks, and even months, solo, to get equal stuff ... without fellow raiders .. would people go for it .. ? ... i'm not sure ...

  253. What about just killing things? by Bhasin_N · · Score: 1

    I Play WoW, and used to play War3 on a tournament level. I play GW as well. Quite frankly playing gw and war3 has improved me as a person, and taught me a LOT about winning. WoW has, on the other hand, taught me about the lowest common denominator. First and foremost, all mammals learn through play. Heck we learn more when we play than if we forced ourselves to study. Simcity, strategy games, FPS, squad level games, all teach the user something. ALLways. And all these games have simple rules. Simple understandable rules. Some rules are dumb, and some have loopholes, but they have no person enforcing them. Now as a nod to everyone whos thinking, its just a game you play for fun, you learn a LOT when you play. You may not be conciously aware of it, but your brain IS adapting to the rule set. It IS evaluating its choices based on what it sees as its best options. Your brain does this all the time. WoW has a lot of dumb rules and loopholes. THE game is not consistent with itself. It gives you the promise of "world to explore" and the feeling of a free environment, but then begins to put arbitrary limits to prevent people from gaming the environment. But WORST of all, allmost EVERY quest, must see the DEATH of some creature, which will MAGICALLY spawn again. You can depopulate ENTIRE regions, and have more to kill! The solution to almost EVERY quest is "Kill 30 coyotes! 10 parakeets! On the way kill 5 lions" why? Oh i couldnt be bothere to kill 1 and get their fur or pluck their feathers. The game IS GREAT as a gambling simulator and an enhanced barbie doll dress up simulation. But man, if your kids is going to play this, hes going to have to "kill" some million creatures. Blizzard was smart enough to make the exp bar huge so even small increases in exp are visible; smart enough to break the quests down so that they become manageable. But the game still tells you to "Kill 30 badland coyotes" or "Avenge us by killing 30 alliance scouts" Your subconcious IS picking this up.

  254. Learn2Editorialise by squidsoup · · Score: 1

    nub.

  255. Comparing apples with oranges by Ponce17 · · Score: 1

    The article is trying to find lessons learned in an one on one game with a MMO, which is not really fair. There are lessons in WoW, as I'm sure there are in other MMOs such as EQ, they are just not the same. Managerial Skills - As an officer in a large, raiding guild, it is not easy to keep everyone happy and focused on the same goals. Team Work - As someone who has been on both sides of the interview process, I can attest to the fact that most employers are looking for someone that works well in a team, something that one needs to be successful in WoW. Diplomacy - Again, as someone who is an officer, we try, and successfully do, keep good relations with other the other guilds. Now, two of these points were from an officer's perspective, which not everyone gets to experience, but they are lessons all the same. MMOs teaches skills that are more social then self reliant in nature. The author freely admits to being an intervert, and maybe that is why he dismisses MMOs, and WoW in particular.

  256. i totally agree. by slartibart · · Score: 1
    World of Warcraft is a game, but you're not the one playing it. Your character is. To prove this, play a lvl60 character, and fight someone who's lvl30. You win easily right? You're so good at the game! Now log on with a new lvl1 character, and fight the same guy. You are obliterated.

    So it's not *you*, the human player who is improving his skills at a game. It's your character.

    And that is why WoW is a complete waste of time*

    * I play several hours a day.

  257. Time is greater than skill by drmike0099 · · Score: 1

    A lazy but skilled person will go nowhere in life, and will be a bitter old person, regretting how they didn't do anything with their life.

    A motivated but less-skilled person will likely become a millionaire.

    If you read anything from extremely dedicated, successful people (there's a transcribed speech I read a couple of months ago from one of the people at Bell Labs in the old days who goes into this in great detail if you can find it), they all say (as in every single one of them) that it doesn't matter if you've got a great idea or not, what matters is that you put in time to see it through to fruition. Most entrepreneurs are not geniuses, but are motivated.

    As a small example, there's someone who I work with who is a really bad programmer. She has no sense of process, rolls out new bugs with every release (and by release I mean "goes in and changes code in the production system" it's that bad), generally makes a dismal show of the whole programming thing. And yet, she's extremely successful within our enterprise. Why? She works about 14 hours a day, including weekends, and makes up for her lack of skill out-of-the-gate by putting in extra hours to fix it. If she had a "handler" who was her exact opposite (and who wouldn't strangle her) she'd be a millionaire by now...

  258. Reminds me of.... by enmane · · Score: 1

    For you AA players out there go to Bridge Crossing SE and look for "tony_montana" - he fits this perfectly.

    He's got high honor because he's always on even though he isn't that good. He just keeps SCREAMING "respect me, I have more honor" and "give me that weapon because you should respect me because I have more honor". Needless to say, nobody respects him.

    That being said, WoW isn't alone in creating a REAL contrast between hard-earned achievements and the easily gotten ones.

  259. Time = frequent flyer points by Animats · · Score: 1
    WoW is just like the airlines in this respect. If you spend enough time and money with them, you get to level up. This has nothing to do with skill; it's based entirely on how much paid time you've put in.

    In the game world, when you level up, you get better armor, better weapons, and more hit points. In the airline world, you get better seats, better meals, and more peanuts.

  260. This is a first by Avatar8 · · Score: 1
    It's the first time I've ever read an article linked on /. and completely disagreed with the content.

    The author started losing me when he based his philosophy and life lessons on Street Fighter. Lost me even more when he considers Raph the creator of UO and SWG. He was a team member, but I wouldn't credit him with the creative initiative. (I like Raph personally, but I strongly disagree with his odd ideals of how MMO players/societies should function.)

    I think the points of time > skill and group >solo are taken completely out of context. As many others have stated here, investing time in most situations means that you will finish with a better result. Investing time in WoW means that you want to reach those lofty goals set by the developers. The amazingnly attractive thing about WoW is how it appeals to so many different playstyles, namely leisure and hardcore. I'm a leisure player. I don't expect to have the elite loot because I haven't invested the time or the skill to earn it. Hardcore players do. If the author thinks that simply playing the game and spending time in the virtual world earns rewards, how sadly mistaken. What did he do those two years in WoW? It takes a coordinated group with the right mix of skilled individuals a serious amount of time to accomplish one goal that may result in a reward for two to four people. From where I come from, we call that "teamwork" and "compromise."

    Group > solo? I'm an introvert, too. That's why I enjoy MMO's. It allows me to be the fly on the wall and raise my hand to speak up when I feel like it. No one forces anyone to be in a group, a guild or run an instance. More often I see individuals from different guilds get together to conquer a quest, a boss monster or an instance. You rarely hear about a single guild running an instance. There are always openings for others. Listen to the LFG channel for five minutes. I like soloing, too, because it allows me to avoid commitment to a group or responsibility of helping anyone else. I know I'm missing out on some awesome experiences and better equipment. My choice; my loss. Blizzard knows this, though. One of the developers has already spoken out that the expansion will include quests to get high level equipment for casual gamers. The whole experience system with the rest bar was designed for casual gamers. If you don't play for a while, you'll be able to gain XP faster when you return than someone who plays constantly. Blizzard knows the different types of players and they know how to appeal to most of them. 5.5 million gamers are proving that.

    ToS. "...treating players like they're children..." Have you listened to general chat in WoW? They ARE children or at least juvenile-minded. Blame this on our country's legal system. "Someone spilled coffe on themselves and was burned? Sue the company." Someone got sick because they drank shampoo because the bottle didn't say they couldn't? Blame the company." Blizzard is legally protecting themselves just like any other company must these days. It's simply that's Blizzard's arena is a virtual world, not a restaurant or grocery store. Personally, there are numerous other activities that I believe should be added to the ToS.

    While I completley and totally disagree with Sirlin, I'll gladly give him his space for opinion. We're all different and we all have different tastes. I cannot fathom how someone could stand to play Street Fighter for more than an hour without getting completley bored. Obviously, he cannot fathom how to play a MMO in your own style and enjoy it.

  261. Re:Simple solution: by vertinox · · Score: 1

    It's almost impossible to come up with legitimate puzzle-solving missions that won't be listed on websites with full, step-by-step solutions 20 minutes after they go live.

    Random Content

    Or AI generated content.

    But this might be a few years before we get to that point. We've got to have computers be able to solve logic problems before they are able to create them.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  262. O RLY? - (but seriously) by beetlefeet · · Score: 1

    Seriously though, some things in that article seemed wrong to me. One: He mentions Magic The Gathering, which is the king of examples when it comes to money > skill seeing as some of the best cards are so rare you have to buy heaps of booster packs to get one or pay the going rate from a collector. Seems hypocritical. (Disclaimer I like MTG but haven't played in years.) Also there is skill in WoW, a total newbie who has read the manual and some forums for 2 hours and played for 1 hour, with a level 60 decked out in purple will still lose to an experianced player in half decent gear. I will concede that I agree that gear plays too large a role in the game, wearing great purple gear is the equivilent of wearing like 3 sets of green gear in extreme cases, and that seems pretty wrong. But the author focuses on winning all the time. He ignores the fact that I the barely level 60 character with one purple item to my name came OH SO CLOSE to beathing that other character who has been raiding for 1 year is actually fun, and the gear gap lets me convince myself that I'd have won given equal gear and I feel I accomplished something. If you need to wait to see who wins and check that you got your valuable Honourable Kill before deciding if you had fun or not then I don't think you're having fun at all.

    1. Re:O RLY? - (but seriously) by beetlefeet · · Score: 1

      OMG I forgot all the stupid br's

      (Why can't slashdot function like every other message board?)

  263. Re:Online Role Playing Games all have this problem by Anonymous Coward · · Score: 0

    I'll second the Guild Wars comment. It's actually possible to do well in the pvp side of things with a new account, because skill > everything else in that game.

  264. Re:"try Guild Wars", been there done that... by quad_damage315 · · Score: 1

    Yea if you want to PvP in Guild Wars you only have to grind for ~500 hours to get ~90% skills (if you're hardcore). Without many skills Guild Wars PvP ain't so much fun. Maybe you can be competetive but the fun part for me is trying out many odd, weird and interesting builds.

  265. Video game doesn't teach you anything about life by Anonymous Coward · · Score: 0

    1. You don't go through life by collecting coins on the street.
    2. If you die, you die. You can't give it another try by reviving at a previous save point.
    3. You can't throw fireballs in real life. I know a lot of video games pretend to show that you can but nobody in real life is actually able to do this.
    4. You don't recover from injury instantly by eating food or drinking potions.
    5. When you get beaten up, it's unlikely that you're able to function properly as long as your health bar hasn't reached 0.
    6. If you jump down a distance 10 times your size, you're probably gonna die.

    Kudos for the author of this article, for realizing that video games are not like real life!

  266. Not teaches; exploits by Anonymous Coward · · Score: 0

    Wow has a simple premise. You pay to play. Those who play more, get more, because they play more. Keeping you playing is the goal of the application.

    Anything that consumes time is valuable in the code. Every function you perform in WoW is consuming the only pure (not derivative) comodity available to MMOs - time.

    Get it?

    It's just a business model.
    -Monty Python

  267. In the real world by BobBoring · · Score: 1

    Joe would get fired three weeks before his multi-million dollar revenue generator of a project was due in test. You and Frank would work a hundred hours a week for the next four weeks getting Joe's code cleaned up to send to test. Test would reject the project because you didn't follow the obscure archaic bundling requirements for binaries the customer requires for the project.

    After you and Frank busting your buns getting the binaries repackaged and fixing all the bugs at the expense of losing your health, GF and any hope of a real life to get the project out six months late. The customer rejects the project because of a technicality in the functional specs that you and Frank overlooked because you were over worked and under slept. They sue your employer for failure to complete critical requirements, cost overruns and failure to meet the completion date. You employer ceases to exist except as a shell company that out sources all the technical work to Bangladesh.

    You are now out of a job and blackballed as a "problem" employee because while you were cleaning out your cube, they over heard you saying you were on your way to kill some trolls. Not knowing you were a WoW play the eco-freak HR rep thinking you were going to go kill real trolls, (which must be an endangered species since they are so rare they are mythical), decided to use you and Frank as scape goats for the brew-ha-ha and bad mouths you to every potential employer in the multi-verse.