I know that the patent has a narrow scope, that's exactly why I proposed a browser-based game as prior art: 1. its under control of a client 2. provides information about the item (you can see what you want to buy including a descriptive name) 3. only one action, that's the 1-click, by simply clicking on that item (also known in many many newer games like Command&Conquer where you buy&build by one click on a item) 4. organising further informations about the user -> that's keeping track of you current score/stats in the game 5. creating a 'order'.. well, simply DO assign the item to the user 6. Not using a shopping-cart.. well, i don't know a single game using a shopping cart:)
-- cut -- 1. A method of placing an order for an item comprising:
under control of a client system,
displaying information identifying the item; and
in response to only a single action being performed, sending a request to order the item along with an identifier of a purchaser of the item to a server system;
under control of a single-action ordering component of the server system,
receiving the request;
retrieving additional information previously stored for the purchaser identified by the identifier in the received request; and
generating an order to purchase the requested item for the purchaser identified by the identifier in the received request using the retrieved additional information; and
fulfilling the generated order to complete purchase of the item
whereby the item is ordered without using a shopping cart ordering model.
I know that the patent has a narrow scope, that's exactly why I proposed a browser-based game as prior art: .. well, simply DO assign the item to the user .. well, i don't know a single game using a shopping cart :)
5 ,960,411
1. its under control of a client
2. provides information about the item (you can see what you want to buy including a descriptive name)
3. only one action, that's the 1-click, by simply clicking on that item (also known in many many newer games like Command&Conquer where you buy&build by one click on a item)
4. organising further informations about the user -> that's keeping track of you current score/stats in the game
5. creating a 'order'
6. Not using a shopping-cart
so, now please compare this to the patent itself: http://www.google.com/patents?id=O2YXAAAAEBAJ&dq=
-- cut --
1. A method of placing an order for an item comprising:
under control of a client system,
displaying information identifying the item; and
in response to only a single action being performed, sending a request to order the item along with an identifier of a purchaser of the item to a server system;
under control of a single-action ordering component of the server system,
receiving the request;
retrieving additional information previously stored for the purchaser identified by the identifier in the received request; and
generating an order to purchase the requested item for the purchaser identified by the identifier in the received request using the retrieved additional information; and
fulfilling the generated order to complete purchase of the item
whereby the item is ordered without using a shopping cart ordering model.
-- end cut --
http://en.wikipedia.org/wiki/Stellar_Crisis .. this game is from 1993, and you can buy in-game things with only one click.
DONE
Then they would have to give proof for this!